Changed how scripted wild encounters work to include double battles

Removed the old commands for scripted wild double encounters
This commit is contained in:
Aaron B-D 2020-11-17 03:13:00 -05:00
parent b83a87c8e8
commit 151aca8365
3 changed files with 35 additions and 46 deletions

View File

@ -1327,13 +1327,19 @@
.2byte \count
.endm
@ Prepares to start a wild battle against a species at Level level holding item. Running this command will not affect
@ normal wild battles. You start the prepared battle with dowildbattle.
.macro setwildbattle species:req, level:req, item:req
@ Prepares to start a wild battle against a species at Level level holding item.
@ If species2 is something other than SPECIES_NONE, then the battle is a double battle with another pokemon
@ with species species2 at Level level2 holding item2.
@ Running this command will not affect normal wild battles. You start the prepared battle with dowildbattle.
@ If the player only has one pokemon, a scripted double battle will be buggy.
.macro setwildbattle species:req, level:req, item:req, species2=SPECIES_NONE, level2=0, item2=ITEM_NONE
.byte 0xb6
.2byte \species
.byte \level
.2byte \item
.2byte \species2
.byte \level2
.2byte \item2
.endm
@ Starts a wild battle against the Pokemon generated by setwildbattle. Blocks script execution until the battle finishes.
@ -1778,21 +1784,3 @@
setfieldeffectargument 2, \priority
dofieldeffect FLDEFF_SPARKLE
.endm
@ Prepares to start a double wild battle against a species1 at Level level1 holding item1 and a species2 at Level level2 holding item2.
@ Running this command will not affect normal wild battles. You start the prepared battle with dodoublewildbattle.
@ BUG: If the player only has one pokemon, the scripted double battle has undefined behaviours...
.macro setdoublewildbattle species1:req, level1:req, item1:req, species2:req, level2:req, item2:req
.byte 0xe3
.2byte \species1
.byte \level1
.2byte \item1
.2byte \species2
.byte \level2
.2byte \item2
.endm
@ Starts a wild battle against the Pokemon generated by setdoublewildbattle. Blocks script execution until the battle finishes.
.macro dodoublewildbattle
.byte 0xe4
.endm

View File

@ -227,8 +227,6 @@ gScriptCmdTable:: @ 81DB67C
.4byte ScrCmd_warpsootopolislegend @ 0xe0
.4byte ScrCmd_buffercontesttype @ 0xe1
.4byte ScrCmd_bufferitemnameplural @ 0xe2
.4byte ScrCmd_setdoublewildbattle @ 0xe3
.4byte ScrCmd_dodoublewildbattle @ 0xe4
gScriptCmdTableEnd:: @ 81DBA08
.4byte ScrCmd_nop

View File

@ -62,6 +62,7 @@ static EWRAM_DATA u16 sMovingNpcMapId = 0;
static EWRAM_DATA u16 sFieldEffectScriptId = 0;
static u8 gBrailleWindowId;
static bool8 gIsScriptedWildDouble;
extern const SpecialFunc gSpecials[];
extern const u8 *gStdScripts[];
@ -1870,15 +1871,37 @@ bool8 ScrCmd_setwildbattle(struct ScriptContext *ctx)
u16 species = ScriptReadHalfword(ctx);
u8 level = ScriptReadByte(ctx);
u16 item = ScriptReadHalfword(ctx);
u16 species2 = ScriptReadHalfword(ctx);
u8 level2 = ScriptReadByte(ctx);
u16 item2 = ScriptReadHalfword(ctx);
if(species2 == SPECIES_NONE)
{
CreateScriptedWildMon(species, level, item);
gIsScriptedWildDouble = FALSE;
}
else
{
CreateScriptedDoubleWildMon(species, level, item, species2, level2, item2);
gIsScriptedWildDouble = TRUE;
}
CreateScriptedWildMon(species, level, item);
return FALSE;
}
bool8 ScrCmd_dowildbattle(struct ScriptContext *ctx)
{
BattleSetup_StartScriptedWildBattle();
ScriptContext1_Stop();
if(gIsScriptedWildDouble == FALSE)
{
BattleSetup_StartScriptedWildBattle();
ScriptContext1_Stop();
}
else
{
BattleSetup_StartScriptedDoubleWildBattle();
ScriptContext1_Stop();
}
return TRUE;
}
@ -2302,23 +2325,3 @@ bool8 ScrCmd_warpsootopolislegend(struct ScriptContext *ctx)
ResetInitialPlayerAvatarState();
return TRUE;
}
bool8 ScrCmd_setdoublewildbattle(struct ScriptContext *ctx)
{
u16 species1 = ScriptReadHalfword(ctx);
u8 level1 = ScriptReadByte(ctx);
u16 item1 = ScriptReadHalfword(ctx);
u16 species2 = ScriptReadHalfword(ctx);
u8 level2 = ScriptReadByte(ctx);
u16 item2 = ScriptReadHalfword(ctx);
CreateScriptedDoubleWildMon(species1, level1, item1, species2, level2, item2);
return FALSE;
}
bool8 ScrCmd_dodoublewildbattle(struct ScriptContext *ctx)
{
BattleSetup_StartScriptedDoubleWildBattle();
ScriptContext1_Stop();
return TRUE;
}