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Crunch lowers Defense
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@ -3391,7 +3391,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_CRUNCH] =
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{
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.effect = EFFECT_SPECIAL_DEFENSE_DOWN_HIT,
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.effect = EFFECT_DEFENSE_DOWN_HIT,
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.power = 80,
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.type = TYPE_DARK,
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.accuracy = 100,
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@ -967,7 +967,7 @@ static const u8 sSunnyDayDescription[] = _(
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static const u8 sCrunchDescription[] = _(
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"Crunches with sharp fangs.\n"
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"May lower SP. DEF.");
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"May lower DEFENSE.");
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static const u8 sMirrorCoatDescription[] = _(
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"Counters the foe's special\n"
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