begin water.s

This commit is contained in:
golem galvanize 2018-12-18 20:23:07 -05:00
parent 2c7948bae8
commit 15a7b1bc08
3 changed files with 120 additions and 319 deletions

View File

@ -5,325 +5,6 @@
.text .text
thumb_func_start AnimTask_CreateRaindrops
AnimTask_CreateRaindrops: @ 8107188
push {r4-r6,lr}
lsls r0, 24
lsrs r0, 24
adds r6, r0, 0
ldr r1, =gTasks
lsls r0, r6, 2
adds r0, r6
lsls r0, 3
adds r5, r0, r1
movs r1, 0x8
ldrsh r0, [r5, r1]
cmp r0, 0
bne _081071B0
ldr r1, =gBattleAnimArgs
ldrh r0, [r1]
strh r0, [r5, 0xA]
ldrh r0, [r1, 0x2]
strh r0, [r5, 0xC]
ldrh r0, [r1, 0x4]
strh r0, [r5, 0xE]
_081071B0:
ldrh r0, [r5, 0x8]
adds r0, 0x1
strh r0, [r5, 0x8]
movs r2, 0x8
ldrsh r0, [r5, r2]
movs r2, 0xC
ldrsh r1, [r5, r2]
bl __modsi3
cmp r0, 0x1
bne _081071F8
bl Random2
lsls r0, 16
lsrs r0, 16
movs r1, 0xF0
bl __umodsi3
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
bl Random2
lsls r0, 16
lsrs r0, 16
movs r1, 0x50
bl __umodsi3
adds r2, r0, 0
lsls r2, 24
lsrs r2, 24
ldr r0, =gUnknown_08595020
adds r1, r4, 0
movs r3, 0x4
bl CreateSprite
_081071F8:
movs r0, 0x8
ldrsh r1, [r5, r0]
movs r2, 0xE
ldrsh r0, [r5, r2]
cmp r1, r0
bne _0810720A
adds r0, r6, 0
bl DestroyAnimVisualTask
_0810720A:
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end AnimTask_CreateRaindrops
thumb_func_start sub_810721C
sub_810721C: @ 810721C
ldr r1, =sub_8107228
str r1, [r0, 0x1C]
bx lr
.pool
thumb_func_end sub_810721C
thumb_func_start sub_8107228
sub_8107228: @ 8107228
push {lr}
adds r2, r0, 0
ldrh r0, [r2, 0x2E]
adds r0, 0x1
strh r0, [r2, 0x2E]
lsls r0, 16
asrs r0, 16
cmp r0, 0xD
bgt _08107246
ldrh r0, [r2, 0x24]
adds r0, 0x1
strh r0, [r2, 0x24]
ldrh r0, [r2, 0x26]
adds r0, 0x4
strh r0, [r2, 0x26]
_08107246:
adds r0, r2, 0
adds r0, 0x3F
ldrb r1, [r0]
movs r0, 0x10
ands r0, r1
cmp r0, 0
beq _0810725A
adds r0, r2, 0
bl DestroySprite
_0810725A:
pop {r0}
bx r0
thumb_func_end sub_8107228
thumb_func_start sub_8107260
sub_8107260: @ 8107260
push {r4-r6,lr}
adds r6, r0, 0
ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08107290
ldrb r0, [r5]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldr r4, =gBattleAnimArgs
ldrh r1, [r4]
subs r0, r1
b _081072A2
.pool
_08107290:
ldrb r0, [r5]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
ldr r4, =gBattleAnimArgs
lsrs r0, 24
ldrh r1, [r4]
adds r0, r1
_081072A2:
strh r0, [r6, 0x20]
ldrb r0, [r5]
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r4, [r4, 0x2]
adds r0, r4
strh r0, [r6, 0x22]
adds r2, r6, 0
adds r2, 0x2C
ldrb r0, [r2]
movs r1, 0x40
orrs r0, r1
strb r0, [r2]
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _081072D8
ldr r1, =gBattleAnimArgs
ldrh r0, [r1, 0x4]
negs r0, r0
strh r0, [r1, 0x4]
_081072D8:
ldr r5, =gBattleAnimArgs
ldrh r0, [r5, 0xC]
strh r0, [r6, 0x2E]
ldrh r0, [r6, 0x20]
strh r0, [r6, 0x30]
ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x32]
ldrh r0, [r6, 0x22]
strh r0, [r6, 0x34]
ldrb r0, [r4]
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x36]
adds r0, r6, 0
bl InitAnimLinearTranslation
ldr r0, =SpriteCallbackDummy
bl CreateInvisibleSpriteWithCallback
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
strh r4, [r6, 0x38]
ldrb r0, [r5, 0x8]
movs r2, 0x4
ldrsh r1, [r5, r2]
bl Sin
ldrh r1, [r6, 0x20]
subs r1, r0
strh r1, [r6, 0x20]
ldrb r0, [r5, 0x8]
movs r2, 0x6
ldrsh r1, [r5, r2]
bl Cos
ldrh r1, [r6, 0x22]
subs r1, r0
strh r1, [r6, 0x22]
ldr r0, =gSprites
lsls r1, r4, 4
adds r1, r4
lsls r1, 2
adds r1, r0
ldrh r0, [r5, 0x4]
strh r0, [r1, 0x2E]
ldrh r0, [r5, 0x6]
strh r0, [r1, 0x30]
ldrh r0, [r5, 0xA]
strh r0, [r1, 0x32]
ldrb r0, [r5, 0x8]
lsls r0, 8
strh r0, [r1, 0x34]
ldrh r0, [r5, 0xC]
strh r0, [r1, 0x36]
ldr r1, =sub_8107380
str r1, [r6, 0x1C]
adds r0, r6, 0
bl _call_via_r1
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_8107260
thumb_func_start sub_8107380
sub_8107380: @ 8107380
push {r4-r7,lr}
mov r7, r8
push {r7}
sub sp, 0x4
adds r5, r0, 0
ldrh r1, [r5, 0x38]
lsls r1, 24
lsrs r1, 24
ldr r2, =gSprites
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r7, r0, r2
ldrh r4, [r7, 0x36]
lsls r4, 24
lsrs r4, 24
ldrh r0, [r7, 0x34]
mov r8, r0
movs r0, 0x1
strh r0, [r5, 0x2E]
adds r0, r5, 0
bl TranslateAnimLinear
mov r1, r8
lsrs r6, r1, 8
movs r0, 0x2E
ldrsh r1, [r7, r0]
adds r0, r6, 0
bl Sin
ldrh r1, [r5, 0x24]
adds r0, r1
strh r0, [r5, 0x24]
movs r0, 0x30
ldrsh r1, [r7, r0]
adds r0, r6, 0
bl Cos
ldrh r1, [r5, 0x26]
adds r0, r1
strh r0, [r5, 0x26]
ldrh r0, [r7, 0x32]
mov r1, r8
adds r1, r0
strh r1, [r7, 0x34]
subs r4, 0x1
lsls r4, 24
lsrs r4, 24
cmp r4, 0
beq _081073EC
strh r4, [r7, 0x36]
b _081073F6
.pool
_081073EC:
ldr r0, =sub_8107408
str r0, [r5, 0x1C]
adds r0, r7, 0
bl DestroySprite
_081073F6:
add sp, 0x4
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_8107380
thumb_func_start sub_8107408
sub_8107408: @ 8107408
push {lr}
adds r3, r0, 0
adds r3, 0x2C
ldrb r2, [r3]
movs r1, 0x41
negs r1, r1
ands r1, r2
strb r1, [r3]
ldr r1, =RunStoredCallbackWhenAnimEnds
str r1, [r0, 0x1C]
ldr r1, =sub_8107430
bl StoreSpriteCallbackInData6
pop {r0}
bx r0
.pool
thumb_func_end sub_8107408
thumb_func_start sub_8107430 thumb_func_start sub_8107430
sub_8107430: @ 8107430 sub_8107430: @ 8107430
push {lr} push {lr}

View File

@ -159,6 +159,7 @@ SECTIONS {
src/item_use.o(.text); src/item_use.o(.text);
src/battle_anim_effects_1.o(.text); src/battle_anim_effects_1.o(.text);
src/battle_anim_effects_2.o(.text); src/battle_anim_effects_2.o(.text);
src/water.o(.text);
asm/water.o(.text); asm/water.o(.text);
src/fire.o(.text); src/fire.o(.text);
src/electric.o(.text); src/electric.o(.text);

View File

@ -1,9 +1,20 @@
#include "global.h" #include "global.h"
#include "battle.h"
#include "battle_anim.h" #include "battle_anim.h"
#include "random.h"
#include "sprite.h"
#include "task.h"
#include "trig.h"
#include "util.h"
#include "constants/battle.h"
#include "constants/rgb.h" #include "constants/rgb.h"
extern void sub_810721C(struct Sprite *); extern void sub_810721C(struct Sprite *);
extern void sub_8107228(struct Sprite *);
extern void sub_8107260(struct Sprite *); extern void sub_8107260(struct Sprite *);
extern void sub_8107380(struct Sprite *);
extern void sub_8107408(struct Sprite *);
extern void sub_8107430(struct Sprite *);
extern void sub_810744C(struct Sprite *); extern void sub_810744C(struct Sprite *);
extern void sub_81075EC(struct Sprite *); extern void sub_81075EC(struct Sprite *);
extern void sub_8107730(struct Sprite *); extern void sub_8107730(struct Sprite *);
@ -440,3 +451,111 @@ const struct SpriteTemplate gUnknown_08595328 =
.affineAnims = gUnknown_085952F4, .affineAnims = gUnknown_085952F4,
.callback = sub_80A8EE4, .callback = sub_80A8EE4,
}; };
void AnimTask_CreateRaindrops(u8 taskId)
{
u8 x, y;
if (gTasks[taskId].data[0] == 0)
{
gTasks[taskId].data[1] = gBattleAnimArgs[0];
gTasks[taskId].data[2] = gBattleAnimArgs[1];
gTasks[taskId].data[3] = gBattleAnimArgs[2];
}
gTasks[taskId].data[0]++;
if (gTasks[taskId].data[0] % gTasks[taskId].data[2] == 1)
{
x = Random2() % 240;
y = Random2() % 80;
CreateSprite(&gUnknown_08595020, x, y, 4);
}
if (gTasks[taskId].data[0] == gTasks[taskId].data[3])
DestroyAnimVisualTask(taskId);
}
void sub_810721C(struct Sprite *sprite)
{
sprite->callback = sub_8107228;
}
void sub_8107228(struct Sprite *sprite)
{
if (++sprite->data[0] <= 13)
{
sprite->pos2.x++;
sprite->pos2.y += 4;
}
if (sprite->animEnded != FALSE)
DestroySprite(sprite);
}
void sub_8107260(struct Sprite *sprite)
{
u8 spriteId;
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) - gBattleAnimArgs[0];
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[1];
sprite->animPaused = TRUE;
}
else
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[0];
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[1];
sprite->animPaused = TRUE;
}
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[6];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
InitAnimLinearTranslation(sprite);
spriteId = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy);
sprite->data[5] = spriteId;
sprite->pos1.x -= Sin((u8)gBattleAnimArgs[4], gBattleAnimArgs[2]);
sprite->pos1.y -= Cos((u8)gBattleAnimArgs[4], gBattleAnimArgs[3]);
gSprites[spriteId].data[0] = gBattleAnimArgs[2];
gSprites[spriteId].data[1] = gBattleAnimArgs[3];
gSprites[spriteId].data[2] = gBattleAnimArgs[5];
gSprites[spriteId].data[3] = (u8)gBattleAnimArgs[4] * 256;
gSprites[spriteId].data[4] = gBattleAnimArgs[6];
sprite->callback = sub_8107380;
sub_8107380(sprite);
}
void sub_8107380(struct Sprite *sprite)
{
u8 otherSpriteId = sprite->data[5];
u8 timer = gSprites[otherSpriteId].data[4];
u16 trigIndex = gSprites[otherSpriteId].data[3];
sprite->data[0] = 1;
TranslateAnimLinear(sprite);
sprite->pos2.x += Sin(trigIndex >> 8, gSprites[otherSpriteId].data[0]);
sprite->pos2.y += Cos(trigIndex >> 8, gSprites[otherSpriteId].data[1]);
gSprites[otherSpriteId].data[3] = trigIndex + gSprites[otherSpriteId].data[2];
if (--timer != 0)
{
gSprites[otherSpriteId].data[4] = timer;
}
else
{
sprite->callback = sub_8107408;
DestroySprite(&gSprites[otherSpriteId]);
}
}
/* void FuncNameHere(struct Sprite *sprite)
{
} */
void sub_8107408(struct Sprite *sprite)
{
sprite->animPaused = FALSE;
sprite->callback = RunStoredCallbackWhenAnimEnds;
StoreSpriteCallbackInData6(sprite, sub_8107430);
}