mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
begin water.s
This commit is contained in:
parent
2c7948bae8
commit
15a7b1bc08
319
asm/water.s
319
asm/water.s
@ -5,325 +5,6 @@
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.text
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thumb_func_start AnimTask_CreateRaindrops
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AnimTask_CreateRaindrops: @ 8107188
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push {r4-r6,lr}
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lsls r0, 24
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lsrs r0, 24
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adds r6, r0, 0
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ldr r1, =gTasks
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lsls r0, r6, 2
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adds r0, r6
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lsls r0, 3
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adds r5, r0, r1
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movs r1, 0x8
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ldrsh r0, [r5, r1]
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cmp r0, 0
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bne _081071B0
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ldr r1, =gBattleAnimArgs
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ldrh r0, [r1]
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strh r0, [r5, 0xA]
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ldrh r0, [r1, 0x2]
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strh r0, [r5, 0xC]
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ldrh r0, [r1, 0x4]
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strh r0, [r5, 0xE]
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_081071B0:
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ldrh r0, [r5, 0x8]
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adds r0, 0x1
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strh r0, [r5, 0x8]
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movs r2, 0x8
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ldrsh r0, [r5, r2]
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movs r2, 0xC
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ldrsh r1, [r5, r2]
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bl __modsi3
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cmp r0, 0x1
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bne _081071F8
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bl Random2
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lsls r0, 16
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lsrs r0, 16
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movs r1, 0xF0
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bl __umodsi3
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adds r4, r0, 0
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lsls r4, 24
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lsrs r4, 24
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bl Random2
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lsls r0, 16
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lsrs r0, 16
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movs r1, 0x50
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bl __umodsi3
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adds r2, r0, 0
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lsls r2, 24
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lsrs r2, 24
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ldr r0, =gUnknown_08595020
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adds r1, r4, 0
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movs r3, 0x4
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bl CreateSprite
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_081071F8:
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movs r0, 0x8
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ldrsh r1, [r5, r0]
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movs r2, 0xE
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ldrsh r0, [r5, r2]
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cmp r1, r0
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bne _0810720A
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adds r0, r6, 0
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bl DestroyAnimVisualTask
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_0810720A:
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pop {r4-r6}
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pop {r0}
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bx r0
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.pool
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thumb_func_end AnimTask_CreateRaindrops
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thumb_func_start sub_810721C
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sub_810721C: @ 810721C
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ldr r1, =sub_8107228
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str r1, [r0, 0x1C]
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bx lr
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.pool
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thumb_func_end sub_810721C
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thumb_func_start sub_8107228
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sub_8107228: @ 8107228
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push {lr}
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adds r2, r0, 0
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ldrh r0, [r2, 0x2E]
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adds r0, 0x1
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strh r0, [r2, 0x2E]
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lsls r0, 16
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asrs r0, 16
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cmp r0, 0xD
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bgt _08107246
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ldrh r0, [r2, 0x24]
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adds r0, 0x1
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strh r0, [r2, 0x24]
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ldrh r0, [r2, 0x26]
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adds r0, 0x4
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strh r0, [r2, 0x26]
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_08107246:
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adds r0, r2, 0
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adds r0, 0x3F
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ldrb r1, [r0]
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movs r0, 0x10
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ands r0, r1
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cmp r0, 0
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beq _0810725A
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adds r0, r2, 0
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bl DestroySprite
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_0810725A:
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pop {r0}
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bx r0
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thumb_func_end sub_8107228
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thumb_func_start sub_8107260
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sub_8107260: @ 8107260
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push {r4-r6,lr}
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adds r6, r0, 0
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ldr r5, =gBattleAnimAttacker
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ldrb r0, [r5]
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bl GetBattlerSide
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lsls r0, 24
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cmp r0, 0
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beq _08107290
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ldrb r0, [r5]
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movs r1, 0x2
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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ldr r4, =gBattleAnimArgs
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ldrh r1, [r4]
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subs r0, r1
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b _081072A2
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.pool
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_08107290:
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ldrb r0, [r5]
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movs r1, 0x2
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bl GetBattlerSpriteCoord
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lsls r0, 24
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ldr r4, =gBattleAnimArgs
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lsrs r0, 24
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ldrh r1, [r4]
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adds r0, r1
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_081072A2:
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strh r0, [r6, 0x20]
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ldrb r0, [r5]
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movs r1, 0x3
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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ldrh r4, [r4, 0x2]
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adds r0, r4
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strh r0, [r6, 0x22]
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adds r2, r6, 0
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adds r2, 0x2C
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ldrb r0, [r2]
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movs r1, 0x40
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orrs r0, r1
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strb r0, [r2]
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ldr r0, =gBattleAnimAttacker
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ldrb r0, [r0]
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bl GetBattlerSide
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lsls r0, 24
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cmp r0, 0
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beq _081072D8
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ldr r1, =gBattleAnimArgs
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ldrh r0, [r1, 0x4]
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negs r0, r0
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strh r0, [r1, 0x4]
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_081072D8:
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ldr r5, =gBattleAnimArgs
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ldrh r0, [r5, 0xC]
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strh r0, [r6, 0x2E]
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ldrh r0, [r6, 0x20]
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strh r0, [r6, 0x30]
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ldr r4, =gBattleAnimTarget
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ldrb r0, [r4]
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movs r1, 0x2
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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strh r0, [r6, 0x32]
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ldrh r0, [r6, 0x22]
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strh r0, [r6, 0x34]
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ldrb r0, [r4]
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movs r1, 0x3
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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strh r0, [r6, 0x36]
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adds r0, r6, 0
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bl InitAnimLinearTranslation
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ldr r0, =SpriteCallbackDummy
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bl CreateInvisibleSpriteWithCallback
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adds r4, r0, 0
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lsls r4, 24
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lsrs r4, 24
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strh r4, [r6, 0x38]
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ldrb r0, [r5, 0x8]
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movs r2, 0x4
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ldrsh r1, [r5, r2]
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bl Sin
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ldrh r1, [r6, 0x20]
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subs r1, r0
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strh r1, [r6, 0x20]
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ldrb r0, [r5, 0x8]
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movs r2, 0x6
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ldrsh r1, [r5, r2]
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bl Cos
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ldrh r1, [r6, 0x22]
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subs r1, r0
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strh r1, [r6, 0x22]
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ldr r0, =gSprites
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lsls r1, r4, 4
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adds r1, r4
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lsls r1, 2
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adds r1, r0
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ldrh r0, [r5, 0x4]
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strh r0, [r1, 0x2E]
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ldrh r0, [r5, 0x6]
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strh r0, [r1, 0x30]
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ldrh r0, [r5, 0xA]
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strh r0, [r1, 0x32]
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ldrb r0, [r5, 0x8]
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lsls r0, 8
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strh r0, [r1, 0x34]
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ldrh r0, [r5, 0xC]
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strh r0, [r1, 0x36]
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ldr r1, =sub_8107380
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str r1, [r6, 0x1C]
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adds r0, r6, 0
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bl _call_via_r1
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pop {r4-r6}
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_8107260
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thumb_func_start sub_8107380
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sub_8107380: @ 8107380
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push {r4-r7,lr}
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mov r7, r8
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push {r7}
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sub sp, 0x4
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adds r5, r0, 0
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ldrh r1, [r5, 0x38]
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lsls r1, 24
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lsrs r1, 24
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ldr r2, =gSprites
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lsls r0, r1, 4
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adds r0, r1
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lsls r0, 2
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adds r7, r0, r2
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ldrh r4, [r7, 0x36]
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lsls r4, 24
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lsrs r4, 24
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ldrh r0, [r7, 0x34]
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mov r8, r0
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movs r0, 0x1
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strh r0, [r5, 0x2E]
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adds r0, r5, 0
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bl TranslateAnimLinear
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mov r1, r8
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lsrs r6, r1, 8
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movs r0, 0x2E
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ldrsh r1, [r7, r0]
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adds r0, r6, 0
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bl Sin
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ldrh r1, [r5, 0x24]
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adds r0, r1
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strh r0, [r5, 0x24]
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movs r0, 0x30
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ldrsh r1, [r7, r0]
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adds r0, r6, 0
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bl Cos
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ldrh r1, [r5, 0x26]
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adds r0, r1
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strh r0, [r5, 0x26]
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ldrh r0, [r7, 0x32]
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mov r1, r8
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adds r1, r0
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strh r1, [r7, 0x34]
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subs r4, 0x1
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lsls r4, 24
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lsrs r4, 24
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cmp r4, 0
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beq _081073EC
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strh r4, [r7, 0x36]
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b _081073F6
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.pool
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_081073EC:
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ldr r0, =sub_8107408
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str r0, [r5, 0x1C]
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adds r0, r7, 0
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bl DestroySprite
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_081073F6:
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add sp, 0x4
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pop {r3}
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mov r8, r3
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pop {r4-r7}
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_8107380
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thumb_func_start sub_8107408
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sub_8107408: @ 8107408
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push {lr}
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adds r3, r0, 0
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adds r3, 0x2C
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ldrb r2, [r3]
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movs r1, 0x41
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negs r1, r1
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ands r1, r2
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strb r1, [r3]
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ldr r1, =RunStoredCallbackWhenAnimEnds
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str r1, [r0, 0x1C]
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ldr r1, =sub_8107430
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bl StoreSpriteCallbackInData6
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_8107408
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thumb_func_start sub_8107430
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sub_8107430: @ 8107430
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push {lr}
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@ -159,6 +159,7 @@ SECTIONS {
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src/item_use.o(.text);
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src/battle_anim_effects_1.o(.text);
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src/battle_anim_effects_2.o(.text);
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src/water.o(.text);
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asm/water.o(.text);
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src/fire.o(.text);
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src/electric.o(.text);
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119
src/water.c
119
src/water.c
@ -1,9 +1,20 @@
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#include "global.h"
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#include "battle.h"
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#include "battle_anim.h"
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#include "random.h"
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#include "sprite.h"
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#include "task.h"
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#include "trig.h"
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#include "util.h"
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#include "constants/battle.h"
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#include "constants/rgb.h"
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extern void sub_810721C(struct Sprite *);
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extern void sub_8107228(struct Sprite *);
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extern void sub_8107260(struct Sprite *);
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extern void sub_8107380(struct Sprite *);
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extern void sub_8107408(struct Sprite *);
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extern void sub_8107430(struct Sprite *);
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extern void sub_810744C(struct Sprite *);
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extern void sub_81075EC(struct Sprite *);
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extern void sub_8107730(struct Sprite *);
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@ -440,3 +451,111 @@ const struct SpriteTemplate gUnknown_08595328 =
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.affineAnims = gUnknown_085952F4,
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.callback = sub_80A8EE4,
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};
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void AnimTask_CreateRaindrops(u8 taskId)
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{
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u8 x, y;
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if (gTasks[taskId].data[0] == 0)
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{
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gTasks[taskId].data[1] = gBattleAnimArgs[0];
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gTasks[taskId].data[2] = gBattleAnimArgs[1];
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gTasks[taskId].data[3] = gBattleAnimArgs[2];
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}
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gTasks[taskId].data[0]++;
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if (gTasks[taskId].data[0] % gTasks[taskId].data[2] == 1)
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{
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x = Random2() % 240;
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y = Random2() % 80;
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CreateSprite(&gUnknown_08595020, x, y, 4);
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}
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if (gTasks[taskId].data[0] == gTasks[taskId].data[3])
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DestroyAnimVisualTask(taskId);
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}
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void sub_810721C(struct Sprite *sprite)
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{
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sprite->callback = sub_8107228;
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}
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void sub_8107228(struct Sprite *sprite)
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{
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if (++sprite->data[0] <= 13)
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{
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sprite->pos2.x++;
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sprite->pos2.y += 4;
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}
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if (sprite->animEnded != FALSE)
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DestroySprite(sprite);
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}
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void sub_8107260(struct Sprite *sprite)
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{
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u8 spriteId;
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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{
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sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) - gBattleAnimArgs[0];
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sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[1];
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sprite->animPaused = TRUE;
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}
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else
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{
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sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[0];
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sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[1];
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sprite->animPaused = TRUE;
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}
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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gBattleAnimArgs[2] = -gBattleAnimArgs[2];
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sprite->data[0] = gBattleAnimArgs[6];
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sprite->data[1] = sprite->pos1.x;
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sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
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sprite->data[3] = sprite->pos1.y;
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sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
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InitAnimLinearTranslation(sprite);
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spriteId = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy);
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sprite->data[5] = spriteId;
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sprite->pos1.x -= Sin((u8)gBattleAnimArgs[4], gBattleAnimArgs[2]);
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sprite->pos1.y -= Cos((u8)gBattleAnimArgs[4], gBattleAnimArgs[3]);
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gSprites[spriteId].data[0] = gBattleAnimArgs[2];
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gSprites[spriteId].data[1] = gBattleAnimArgs[3];
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gSprites[spriteId].data[2] = gBattleAnimArgs[5];
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gSprites[spriteId].data[3] = (u8)gBattleAnimArgs[4] * 256;
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gSprites[spriteId].data[4] = gBattleAnimArgs[6];
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sprite->callback = sub_8107380;
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sub_8107380(sprite);
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}
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void sub_8107380(struct Sprite *sprite)
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{
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u8 otherSpriteId = sprite->data[5];
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u8 timer = gSprites[otherSpriteId].data[4];
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u16 trigIndex = gSprites[otherSpriteId].data[3];
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sprite->data[0] = 1;
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TranslateAnimLinear(sprite);
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sprite->pos2.x += Sin(trigIndex >> 8, gSprites[otherSpriteId].data[0]);
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sprite->pos2.y += Cos(trigIndex >> 8, gSprites[otherSpriteId].data[1]);
|
||||
gSprites[otherSpriteId].data[3] = trigIndex + gSprites[otherSpriteId].data[2];
|
||||
if (--timer != 0)
|
||||
{
|
||||
gSprites[otherSpriteId].data[4] = timer;
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->callback = sub_8107408;
|
||||
DestroySprite(&gSprites[otherSpriteId]);
|
||||
}
|
||||
}
|
||||
|
||||
/* void FuncNameHere(struct Sprite *sprite)
|
||||
{
|
||||
|
||||
} */
|
||||
|
||||
void sub_8107408(struct Sprite *sprite)
|
||||
{
|
||||
sprite->animPaused = FALSE;
|
||||
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
||||
StoreSpriteCallbackInData6(sprite, sub_8107430);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user