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https://github.com/Ninjdai1/pokeemerald.git
synced 2025-01-27 05:43:51 +01:00
Fix strings coz they had the same name for some unknown to me reason
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@ -262,11 +262,6 @@ extern const u8 gText_BattleSwitchWhich2[];
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extern const u8 gText_BattleSwitchWhich3[];
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extern const u8 gText_BattleSwitchWhich3[];
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extern const u8 gText_BattleSwitchWhich4[];
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extern const u8 gText_BattleSwitchWhich4[];
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extern const u8 gText_BattleSwitchWhich5[];
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extern const u8 gText_BattleSwitchWhich5[];
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extern const u8 gText_Attack[];
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extern const u8 gText_Defense[];
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extern const u8 gText_SpAtk[];
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extern const u8 gText_SpDef[];
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extern const u8 gText_Speed[];
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extern const u8 gText_SafariBalls[];
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extern const u8 gText_SafariBalls[];
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extern const u8 gText_SafariBallLeft[];
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extern const u8 gText_SafariBallLeft[];
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extern const u8 gText_Sleep[];
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extern const u8 gText_Sleep[];
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@ -426,19 +426,13 @@ static const u8 sText_ExclamationMark2[] = _("!");
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static const u8 sText_ExclamationMark3[] = _("!");
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static const u8 sText_ExclamationMark3[] = _("!");
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static const u8 sText_ExclamationMark4[] = _("!");
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static const u8 sText_ExclamationMark4[] = _("!");
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static const u8 sText_ExclamationMark5[] = _("!");
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static const u8 sText_ExclamationMark5[] = _("!");
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static const u8 sText_HP2[] = _("HP");
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static const u8 sText_Attack2[] = _("ATTACK");
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static const u8 sText_Defense2[] = _("DEFENSE");
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const u8 gText_Speed[] = _("SPEED");
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static const u8 sText_SpAtk2[] = _("SP. ATK");
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static const u8 sText_SpDef2[] = _("SP. DEF");
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static const u8 sText_Accuracy[] = _("accuracy");
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static const u8 sText_Accuracy[] = _("accuracy");
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static const u8 sText_Evasiveness[] = _("evasiveness");
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static const u8 sText_Evasiveness[] = _("evasiveness");
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const u8 * const gStatNamesTable[] =
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const u8 * const gStatNamesTable[] =
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{
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{
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sText_HP2, sText_Attack2, sText_Defense2,
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gText_HP3, gText_Attack, gText_Defense,
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gText_Speed, sText_SpAtk2, sText_SpDef2,
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gText_Speed, gText_SpAtk, gText_SpDef,
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sText_Accuracy, sText_Evasiveness
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sText_Accuracy, sText_Evasiveness
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};
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};
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@ -1532,15 +1526,9 @@ const u8 gText_BattleSwitchWhich3[] = _("{UP_ARROW}");
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const u8 gText_BattleSwitchWhich4[] = _("{ESCAPE 4}");
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const u8 gText_BattleSwitchWhich4[] = _("{ESCAPE 4}");
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const u8 gText_BattleSwitchWhich5[] = _("-");
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const u8 gText_BattleSwitchWhich5[] = _("-");
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const u8 sText_HP[] = _("HP");
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const u8 gText_Attack[] = _("ATTACK");
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const u8 gText_Defense[] = _("DEFENSE");
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const u8 gText_SpAtk[] = _("SP. ATK");
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const u8 gText_SpDef[] = _("SP. DEF");
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const u8 * const gStatNamesTable2[] =
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const u8 * const gStatNamesTable2[] =
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{
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{
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sText_HP, gText_SpAtk, gText_Attack,
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gText_HP3, gText_SpAtk, gText_Attack,
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gText_SpDef, gText_Defense, gText_Speed
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gText_SpDef, gText_Defense, gText_Speed
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};
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};
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