mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 11:44:17 +01:00
Usage of BATTLE_PARTNER
This commit is contained in:
parent
6c457f42af
commit
15d611ba65
@ -31,8 +31,8 @@
|
||||
#define B_POSITION_OPPONENT_RIGHT 3
|
||||
|
||||
// These macros can be used with either battler ID or positions to get the partner or the opposite mon
|
||||
#define BATTLE_OPPOSITE(id) ((id) ^ 1)
|
||||
#define BATTLE_PARTNER(id) ((id) ^ 2)
|
||||
#define BATTLE_OPPOSITE(id) ((id) ^ BIT_SIDE)
|
||||
#define BATTLE_PARTNER(id) ((id) ^ BIT_FLANK)
|
||||
|
||||
#define B_SIDE_PLAYER 0
|
||||
#define B_SIDE_OPPONENT 1
|
||||
|
@ -541,7 +541,7 @@ static u8 ChooseMoveOrAction_Doubles(void)
|
||||
bestMovePointsForTarget[i] = mostViableMovesScores[0];
|
||||
|
||||
// Don't use a move against ally if it has less than 100 points.
|
||||
if (i == (sBattler_AI ^ BIT_FLANK) && bestMovePointsForTarget[i] < 100)
|
||||
if (i == (BATTLE_PARTNER(sBattler_AI)) && bestMovePointsForTarget[i] < 100)
|
||||
{
|
||||
bestMovePointsForTarget[i] = -1;
|
||||
mostViableMovesScores[0] = mostViableMovesScores[0]; // Needed to match.
|
||||
@ -1151,9 +1151,9 @@ static u8 BattleAI_GetWantedBattler(u8 wantedBattler)
|
||||
default:
|
||||
return gBattlerTarget;
|
||||
case AI_USER_PARTNER:
|
||||
return sBattler_AI ^ BIT_FLANK;
|
||||
return BATTLE_PARTNER(sBattler_AI);
|
||||
case AI_TARGET_PARTNER:
|
||||
return gBattlerTarget ^ BIT_FLANK;
|
||||
return BATTLE_PARTNER(gBattlerTarget);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1316,7 +1316,7 @@ static void Cmd_count_usable_party_mons(void)
|
||||
{
|
||||
u32 position;
|
||||
battlerOnField1 = gBattlerPartyIndexes[battlerId];
|
||||
position = GetBattlerPosition(battlerId) ^ BIT_FLANK;
|
||||
position = BATTLE_PARTNER(GetBattlerPosition(battlerId));
|
||||
battlerOnField2 = gBattlerPartyIndexes[GetBattlerAtPosition(position)];
|
||||
}
|
||||
else // In singles there's only one battlerId by side.
|
||||
@ -1799,7 +1799,7 @@ static void Cmd_if_has_move(void)
|
||||
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
|
||||
break;
|
||||
case AI_USER_PARTNER:
|
||||
if (gBattleMons[sBattler_AI ^ BIT_FLANK].hp == 0)
|
||||
if (gBattleMons[BATTLE_PARTNER(sBattler_AI)].hp == 0)
|
||||
{
|
||||
gAIScriptPtr += 8;
|
||||
break;
|
||||
@ -1808,7 +1808,7 @@ static void Cmd_if_has_move(void)
|
||||
{
|
||||
for (i = 0; i < MAX_MON_MOVES; i++)
|
||||
{
|
||||
if (gBattleMons[sBattler_AI ^ BIT_FLANK].moves[i] == *movePtr)
|
||||
if (gBattleMons[BATTLE_PARTNER(sBattler_AI)].moves[i] == *movePtr)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -458,10 +458,10 @@ static bool8 ShouldSwitch(void)
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
||||
{
|
||||
battlerIn1 = *activeBattlerPtr;
|
||||
if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(GetBattlerPosition(*activeBattlerPtr) ^ BIT_FLANK)])
|
||||
if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(*activeBattlerPtr)))])
|
||||
battlerIn2 = *activeBattlerPtr;
|
||||
else
|
||||
battlerIn2 = GetBattlerAtPosition(GetBattlerPosition(*activeBattlerPtr) ^ BIT_FLANK);
|
||||
battlerIn2 = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(*activeBattlerPtr)));
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -557,7 +557,7 @@ void AI_TrySwitchOrUseItem(void)
|
||||
else
|
||||
{
|
||||
battlerIn1 = GetBattlerAtPosition(battlerIdentity);
|
||||
battlerIn2 = GetBattlerAtPosition(battlerIdentity ^ BIT_FLANK);
|
||||
battlerIn2 = GetBattlerAtPosition(BATTLE_PARTNER(battlerIdentity));
|
||||
}
|
||||
|
||||
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_TOWER_LINK_MULTI))
|
||||
@ -653,10 +653,10 @@ u8 GetMostSuitableMonToSwitchInto(void)
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
||||
{
|
||||
battlerIn1 = gActiveBattler;
|
||||
if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK)])
|
||||
if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))])
|
||||
battlerIn2 = gActiveBattler;
|
||||
else
|
||||
battlerIn2 = GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK);
|
||||
battlerIn2 = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)));
|
||||
|
||||
// UB: It considers the opponent only player's side even though it can battle alongside player.
|
||||
opposingBattler = Random() & BIT_FLANK;
|
||||
|
@ -883,7 +883,7 @@ static void Cmd_clearmonbg(void)
|
||||
if (sMonAnimTaskIdArray[0] != TASK_NONE)
|
||||
gSprites[gBattlerSpriteIds[battlerId]].invisible = FALSE;
|
||||
if (animBattlerId > 1 && sMonAnimTaskIdArray[1] != TASK_NONE)
|
||||
gSprites[gBattlerSpriteIds[battlerId ^ BIT_FLANK]].invisible = FALSE;
|
||||
gSprites[gBattlerSpriteIds[BATTLE_PARTNER(battlerId)]].invisible = FALSE;
|
||||
else
|
||||
animBattlerId = 0;
|
||||
|
||||
@ -990,8 +990,8 @@ static void Cmd_clearmonbg_static(void)
|
||||
|
||||
if (IsBattlerSpriteVisible(battlerId))
|
||||
gSprites[gBattlerSpriteIds[battlerId]].invisible = FALSE;
|
||||
if (animBattlerId > 1 && IsBattlerSpriteVisible(battlerId ^ BIT_FLANK))
|
||||
gSprites[gBattlerSpriteIds[battlerId ^ BIT_FLANK]].invisible = FALSE;
|
||||
if (animBattlerId > 1 && IsBattlerSpriteVisible(BATTLE_PARTNER(battlerId)))
|
||||
gSprites[gBattlerSpriteIds[BATTLE_PARTNER(battlerId)]].invisible = FALSE;
|
||||
else
|
||||
animBattlerId = 0;
|
||||
|
||||
@ -1017,7 +1017,7 @@ static void Task_ClearMonBgStatic(u8 taskId)
|
||||
|
||||
if (IsBattlerSpriteVisible(battlerId))
|
||||
ResetBattleAnimBg(toBG_2);
|
||||
if (gTasks[taskId].data[0] > 1 && IsBattlerSpriteVisible(battlerId ^ BIT_FLANK))
|
||||
if (gTasks[taskId].data[0] > 1 && IsBattlerSpriteVisible(BATTLE_PARTNER(battlerId)))
|
||||
ResetBattleAnimBg(toBG_2 ^ 1);
|
||||
|
||||
DestroyTask(taskId);
|
||||
|
@ -777,8 +777,8 @@ void AnimTask_InitMementoShadow(u8 taskId)
|
||||
|
||||
if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
|
||||
{
|
||||
MoveBattlerSpriteToBG(gBattleAnimAttacker ^ 2, toBG2 ^ 1, TRUE);
|
||||
gSprites[gBattlerSpriteIds[gBattleAnimAttacker ^ 2]].invisible = FALSE;
|
||||
MoveBattlerSpriteToBG(BATTLE_PARTNER(gBattleAnimAttacker), toBG2 ^ 1, TRUE);
|
||||
gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].invisible = FALSE;
|
||||
}
|
||||
|
||||
DestroyAnimVisualTask(taskId);
|
||||
|
@ -1228,7 +1228,7 @@ void AnimTask_MoveHeatWaveTargets(u8 taskId)
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
task->data[12] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER ? 1 : -1;
|
||||
task->data[13] = IsBattlerSpriteVisible(gBattleAnimTarget ^ BIT_FLANK) + 1;
|
||||
task->data[13] = IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget)) + 1;
|
||||
task->data[14] = GetAnimBattlerSpriteId(ANIM_TARGET);
|
||||
task->data[15] = GetAnimBattlerSpriteId(ANIM_DEF_PARTNER);
|
||||
|
||||
|
@ -814,7 +814,7 @@ void AnimTask_DestinyBondWhiteShadow(u8 taskId)
|
||||
for (battler = 0; battler < MAX_BATTLERS_COUNT; battler++)
|
||||
{
|
||||
if (battler != gBattleAnimAttacker
|
||||
&& battler != (gBattleAnimAttacker ^ 2)
|
||||
&& battler != BATTLE_PARTNER(gBattleAnimAttacker)
|
||||
&& IsBattlerSpriteVisible(battler))
|
||||
{
|
||||
spriteId = CreateSprite(&gDestinyBondWhiteShadowSpriteTemplate, baseX, baseY, 55);
|
||||
|
@ -570,7 +570,7 @@ static void AnimDefensiveWall_Step5(struct Sprite *sprite)
|
||||
if (IsBattlerSpriteVisible(battler))
|
||||
ResetBattleAnimBg(toBG2);
|
||||
|
||||
battler = battlerCopy ^ 2;
|
||||
battler = BATTLE_PARTNER(battlerCopy);
|
||||
if (IsBattlerSpriteVisible(battler))
|
||||
ResetBattleAnimBg(toBG2 ^ var0);
|
||||
}
|
||||
|
@ -217,7 +217,7 @@ static void Intro_WaitForHealthbox(void)
|
||||
else
|
||||
{
|
||||
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
|
||||
&& gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
finished = TRUE;
|
||||
}
|
||||
@ -236,7 +236,7 @@ static void Intro_WaitForHealthbox(void)
|
||||
static void Intro_ShowHealthbox(void)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive
|
||||
&& gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay != 1)
|
||||
@ -245,10 +245,10 @@ static void Intro_ShowHealthbox(void)
|
||||
|
||||
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
{
|
||||
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
|
||||
StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
|
||||
DestroySprite(&gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]]);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)], &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], HEALTHBOX_ALL);
|
||||
StartHealthboxSlideIn(BATTLE_PARTNER(gActiveBattler));
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]);
|
||||
}
|
||||
|
||||
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
|
||||
|
@ -234,25 +234,25 @@ static void Intro_WaitForShinyAnimAndHealthbox(void)
|
||||
else
|
||||
{
|
||||
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
|
||||
&& gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy)
|
||||
healthboxAnimDone = TRUE;
|
||||
twoMons = TRUE;
|
||||
}
|
||||
|
||||
gBattleControllerOpponentHealthboxData = &gBattleSpritesDataPtr->healthBoxesData[gActiveBattler];
|
||||
gBattleControllerOpponentFlankHealthboxData = &gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK];
|
||||
gBattleControllerOpponentFlankHealthboxData = &gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)];
|
||||
|
||||
if (healthboxAnimDone)
|
||||
{
|
||||
if (twoMons == TRUE)
|
||||
{
|
||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim
|
||||
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim)
|
||||
&& gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = FALSE;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = FALSE;
|
||||
gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim = FALSE;
|
||||
gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim = FALSE;
|
||||
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
|
||||
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
|
||||
}
|
||||
@ -263,8 +263,8 @@ static void Intro_WaitForShinyAnimAndHealthbox(void)
|
||||
{
|
||||
if (GetBattlerPosition(gActiveBattler) == 3)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim)
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim)
|
||||
{
|
||||
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
|
||||
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
|
||||
@ -296,20 +296,20 @@ static void Intro_TryShinyAnimShowHealthbox(void)
|
||||
if (!(gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
|
||||
&& !(gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
||||
&& IsDoubleBattle()
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim)
|
||||
TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim)
|
||||
TryShinyAnimation(BATTLE_PARTNER(gActiveBattler), &gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]]);
|
||||
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted)
|
||||
{
|
||||
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
{
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
|
||||
StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)], &gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], HEALTHBOX_ALL);
|
||||
StartHealthboxSlideIn(BATTLE_PARTNER(gActiveBattler));
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]);
|
||||
}
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
|
||||
StartHealthboxSlideIn(gActiveBattler);
|
||||
@ -320,7 +320,7 @@ static void Intro_TryShinyAnimShowHealthbox(void)
|
||||
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].waitForCry
|
||||
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].waitForCry
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].waitForCry
|
||||
&& !IsCryPlayingOrClearCrySongs())
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored)
|
||||
@ -349,8 +349,8 @@ static void Intro_TryShinyAnimShowHealthbox(void)
|
||||
{
|
||||
if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gBattlerSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
|
||||
&& gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
battlerAnimsDone = TRUE;
|
||||
}
|
||||
@ -360,8 +360,8 @@ static void Intro_TryShinyAnimShowHealthbox(void)
|
||||
{
|
||||
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
{
|
||||
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]);
|
||||
SetBattlerShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES));
|
||||
DestroySprite(&gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]]);
|
||||
SetBattlerShadowSpriteCallback(BATTLE_PARTNER(gActiveBattler), GetMonData(&gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], MON_DATA_SPECIES));
|
||||
}
|
||||
|
||||
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
|
||||
|
@ -950,26 +950,26 @@ static void Intro_WaitForShinyAnimAndHealthbox(void)
|
||||
else
|
||||
{
|
||||
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
|
||||
&& gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy)
|
||||
healthboxAnimDone = TRUE;
|
||||
}
|
||||
|
||||
// If healthbox and shiny anim are done
|
||||
if (healthboxAnimDone && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim
|
||||
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim)
|
||||
&& gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim)
|
||||
{
|
||||
// Reset shiny anim (even if it didn't occur)
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = FALSE;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = FALSE;
|
||||
gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim = FALSE;
|
||||
gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim = FALSE;
|
||||
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
|
||||
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
|
||||
|
||||
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||||
|
||||
if (IsDoubleBattle())
|
||||
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], gActiveBattler ^ BIT_FLANK);
|
||||
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], BATTLE_PARTNER(gActiveBattler));
|
||||
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 3;
|
||||
gBattlerControllerFuncs[gActiveBattler] = Intro_DelayAndEnd;
|
||||
@ -987,21 +987,21 @@ static void Intro_TryShinyAnimShowHealthbox(void)
|
||||
TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
|
||||
|
||||
// Start shiny animation if applicable for 2nd pokemon
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
|
||||
TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive)
|
||||
TryShinyAnimation(BATTLE_PARTNER(gActiveBattler), &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]]);
|
||||
|
||||
// Show healthbox after ball anim
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted)
|
||||
{
|
||||
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
{
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
|
||||
StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)], &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], HEALTHBOX_ALL);
|
||||
StartHealthboxSlideIn(BATTLE_PARTNER(gActiveBattler));
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]);
|
||||
}
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
|
||||
StartHealthboxSlideIn(gActiveBattler);
|
||||
@ -1013,7 +1013,7 @@ static void Intro_TryShinyAnimShowHealthbox(void)
|
||||
// Restore bgm after cry has played and healthbox anim is started
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].waitForCry
|
||||
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].waitForCry
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].waitForCry
|
||||
&& !IsCryPlayingOrClearCrySongs())
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored)
|
||||
@ -1040,8 +1040,8 @@ static void Intro_TryShinyAnimShowHealthbox(void)
|
||||
{
|
||||
if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gBattlerSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
|
||||
&& gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
battlerAnimsDone = TRUE;
|
||||
}
|
||||
@ -1051,7 +1051,7 @@ static void Intro_TryShinyAnimShowHealthbox(void)
|
||||
if (bgmRestored && battlerAnimsDone)
|
||||
{
|
||||
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]);
|
||||
DestroySprite(&gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]]);
|
||||
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
|
||||
|
||||
gBattleSpritesDataPtr->animationData->introAnimActive = FALSE;
|
||||
@ -1178,7 +1178,7 @@ static void Task_GiveExpToMon(u8 taskId)
|
||||
gActiveBattler = savedActiveBattler;
|
||||
|
||||
if (IsDoubleBattle() == TRUE
|
||||
&& ((u16)(monId) == gBattlerPartyIndexes[battlerId] || (u16)(monId) == gBattlerPartyIndexes[battlerId ^ BIT_FLANK]))
|
||||
&& ((u16)(monId) == gBattlerPartyIndexes[battlerId] || (u16)(monId) == gBattlerPartyIndexes[BATTLE_PARTNER(battlerId)]))
|
||||
gTasks[taskId].func = Task_LaunchLvlUpAnim;
|
||||
else
|
||||
gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
|
||||
@ -1273,7 +1273,7 @@ static void Task_LaunchLvlUpAnim(u8 taskId)
|
||||
u8 battlerId = gTasks[taskId].tExpTask_battler;
|
||||
u8 monIndex = gTasks[taskId].tExpTask_monId;
|
||||
|
||||
if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK])
|
||||
if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[BATTLE_PARTNER(battlerId)])
|
||||
battlerId ^= BIT_FLANK;
|
||||
|
||||
InitAndLaunchSpecialAnimation(battlerId, battlerId, battlerId, B_ANIM_LVL_UP);
|
||||
@ -1290,8 +1290,8 @@ static void Task_UpdateLvlInHealthbox(u8 taskId)
|
||||
|
||||
GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value.
|
||||
|
||||
if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK])
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId ^ BIT_FLANK], &gPlayerParty[monIndex], HEALTHBOX_ALL);
|
||||
if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[BATTLE_PARTNER(battlerId)])
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(battlerId)], &gPlayerParty[monIndex], HEALTHBOX_ALL);
|
||||
else
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId], &gPlayerParty[monIndex], HEALTHBOX_ALL);
|
||||
|
||||
|
@ -229,7 +229,7 @@ static void Intro_WaitForHealthbox(void)
|
||||
else
|
||||
{
|
||||
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
|
||||
&& gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
finished = TRUE;
|
||||
}
|
||||
@ -248,7 +248,7 @@ static void Intro_WaitForHealthbox(void)
|
||||
static void Intro_ShowHealthbox(void)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive
|
||||
&& gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay != 1)
|
||||
@ -257,10 +257,10 @@ static void Intro_ShowHealthbox(void)
|
||||
|
||||
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
{
|
||||
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
|
||||
StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
|
||||
DestroySprite(&gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]]);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)], &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], HEALTHBOX_ALL);
|
||||
StartHealthboxSlideIn(BATTLE_PARTNER(gActiveBattler));
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]);
|
||||
}
|
||||
|
||||
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
|
||||
@ -336,7 +336,7 @@ static void Task_GiveExpToMon(u8 taskId)
|
||||
gActiveBattler = savedActiveBank;
|
||||
|
||||
if (IsDoubleBattle() == TRUE
|
||||
&& ((u16)(monId) == gBattlerPartyIndexes[battlerId] || (u16)(monId) == gBattlerPartyIndexes[battlerId ^ BIT_FLANK]))
|
||||
&& ((u16)(monId) == gBattlerPartyIndexes[battlerId] || (u16)(monId) == gBattlerPartyIndexes[BATTLE_PARTNER(battlerId)]))
|
||||
gTasks[taskId].func = Task_LaunchLvlUpAnim;
|
||||
else
|
||||
gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
|
||||
@ -431,7 +431,7 @@ static void Task_LaunchLvlUpAnim(u8 taskId)
|
||||
u8 battlerId = gTasks[taskId].tExpTask_bank;
|
||||
u8 monIndex = gTasks[taskId].tExpTask_monId;
|
||||
|
||||
if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK])
|
||||
if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[BATTLE_PARTNER(battlerId)])
|
||||
battlerId ^= BIT_FLANK;
|
||||
|
||||
InitAndLaunchSpecialAnimation(battlerId, battlerId, battlerId, B_ANIM_LVL_UP);
|
||||
@ -448,8 +448,8 @@ static void Task_UpdateLvlInHealthbox(u8 taskId)
|
||||
|
||||
GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value
|
||||
|
||||
if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK])
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId ^ BIT_FLANK], &gPlayerParty[monIndex], HEALTHBOX_ALL);
|
||||
if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[BATTLE_PARTNER(battlerId)])
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(battlerId)], &gPlayerParty[monIndex], HEALTHBOX_ALL);
|
||||
else
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId], &gPlayerParty[monIndex], HEALTHBOX_ALL);
|
||||
|
||||
|
@ -226,9 +226,9 @@ static void Intro_WaitForShinyAnimAndHealthbox(void)
|
||||
else
|
||||
{
|
||||
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded
|
||||
&& gSprites[gBattlerSpriteIds[gActiveBattler ^ BIT_FLANK]].animEnded)
|
||||
&& gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gActiveBattler)]].animEnded)
|
||||
healthboxAnimDone = TRUE;
|
||||
}
|
||||
|
||||
@ -238,13 +238,13 @@ static void Intro_WaitForShinyAnimAndHealthbox(void)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
|
||||
return;
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim)
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim)
|
||||
return;
|
||||
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = FALSE;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = FALSE;
|
||||
gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim = FALSE;
|
||||
gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim = FALSE;
|
||||
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
|
||||
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
|
||||
}
|
||||
@ -263,19 +263,19 @@ static void Intro_TryShinyAnimShowHealthbox(void)
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
|
||||
TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
|
||||
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
|
||||
TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive)
|
||||
TryShinyAnimation(BATTLE_PARTNER(gActiveBattler), &gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]]);
|
||||
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted)
|
||||
{
|
||||
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
{
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
|
||||
StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)], &gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], HEALTHBOX_ALL);
|
||||
StartHealthboxSlideIn(BATTLE_PARTNER(gActiveBattler));
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]);
|
||||
}
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
|
||||
StartHealthboxSlideIn(gActiveBattler);
|
||||
@ -286,7 +286,7 @@ static void Intro_TryShinyAnimShowHealthbox(void)
|
||||
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].waitForCry
|
||||
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].waitForCry
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].waitForCry
|
||||
&& !IsCryPlayingOrClearCrySongs())
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored)
|
||||
@ -317,8 +317,8 @@ static void Intro_TryShinyAnimShowHealthbox(void)
|
||||
{
|
||||
if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gBattlerSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
|
||||
&& gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
battlerAnimsDone = TRUE;
|
||||
}
|
||||
@ -328,8 +328,8 @@ static void Intro_TryShinyAnimShowHealthbox(void)
|
||||
{
|
||||
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
{
|
||||
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]);
|
||||
SetBattlerShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES));
|
||||
DestroySprite(&gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]]);
|
||||
SetBattlerShadowSpriteCallback(BATTLE_PARTNER(gActiveBattler), GetMonData(&gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], MON_DATA_SPECIES));
|
||||
}
|
||||
|
||||
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
|
||||
|
@ -215,27 +215,27 @@ static void Intro_WaitForShinyAnimAndHealthbox(void)
|
||||
else
|
||||
{
|
||||
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
|
||||
&& gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
healthboxAnimDone = TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
if (healthboxAnimDone && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim
|
||||
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim)
|
||||
&& gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE;
|
||||
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = FALSE;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = FALSE;
|
||||
gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim = FALSE;
|
||||
gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim = FALSE;
|
||||
|
||||
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
|
||||
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
|
||||
|
||||
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||||
if (IsDoubleBattle())
|
||||
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], gActiveBattler ^ BIT_FLANK);
|
||||
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], BATTLE_PARTNER(gActiveBattler));
|
||||
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 3;
|
||||
gBattlerControllerFuncs[gActiveBattler] = Intro_DelayAndEnd;
|
||||
@ -251,7 +251,7 @@ static void Intro_WaitForShinyAnimAndHealthbox(void)
|
||||
else
|
||||
{
|
||||
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
|
||||
&& gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
healthboxAnimDone = TRUE;
|
||||
}
|
||||
@ -278,21 +278,21 @@ static void Intro_TryShinyAnimShowHealthbox(void)
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
|
||||
TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
|
||||
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
|
||||
TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive)
|
||||
TryShinyAnimation(BATTLE_PARTNER(gActiveBattler), &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]]);
|
||||
}
|
||||
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted)
|
||||
{
|
||||
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
{
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
|
||||
StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)], &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], HEALTHBOX_ALL);
|
||||
StartHealthboxSlideIn(BATTLE_PARTNER(gActiveBattler));
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]);
|
||||
}
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
|
||||
StartHealthboxSlideIn(gActiveBattler);
|
||||
@ -303,7 +303,7 @@ static void Intro_TryShinyAnimShowHealthbox(void)
|
||||
|
||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].waitForCry
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].waitForCry
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].waitForCry
|
||||
&& !IsCryPlayingOrClearCrySongs())
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored)
|
||||
@ -327,7 +327,7 @@ static void Intro_TryShinyAnimShowHealthbox(void)
|
||||
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]);
|
||||
DestroySprite(&gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]]);
|
||||
|
||||
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
|
||||
gBattleSpritesDataPtr->animationData->introAnimActive = FALSE;
|
||||
|
@ -289,21 +289,21 @@ static void Intro_TryShinyAnimShowHealthbox(void)
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
|
||||
TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
|
||||
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
|
||||
TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive)
|
||||
TryShinyAnimation(BATTLE_PARTNER(gActiveBattler), &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]]);
|
||||
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive
|
||||
&& gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
{
|
||||
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
|
||||
StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
|
||||
DestroySprite(&gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]]);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)], &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], HEALTHBOX_ALL);
|
||||
StartHealthboxSlideIn(BATTLE_PARTNER(gActiveBattler));
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]);
|
||||
}
|
||||
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
|
||||
@ -324,13 +324,13 @@ static void Intro_WaitForShinyAnimAndHealthbox(void)
|
||||
healthboxAnimDone = TRUE;
|
||||
|
||||
if (healthboxAnimDone && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim
|
||||
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim)
|
||||
&& gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE;
|
||||
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = FALSE;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = FALSE;
|
||||
gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim = FALSE;
|
||||
gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim = FALSE;
|
||||
|
||||
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
|
||||
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
|
||||
|
@ -1060,7 +1060,7 @@ void HandleLowHpMusicChange(struct Pokemon *mon, u8 battlerId)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->battlerData[battlerId ^ BIT_FLANK].lowHpSong)
|
||||
if (!gBattleSpritesDataPtr->battlerData[BATTLE_PARTNER(battlerId)].lowHpSong)
|
||||
PlaySE(SE_LOW_HEALTH);
|
||||
gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong = 1;
|
||||
}
|
||||
@ -1073,7 +1073,7 @@ void HandleLowHpMusicChange(struct Pokemon *mon, u8 battlerId)
|
||||
m4aSongNumStop(SE_LOW_HEALTH);
|
||||
return;
|
||||
}
|
||||
if (IsDoubleBattle() && !gBattleSpritesDataPtr->battlerData[battlerId ^ BIT_FLANK].lowHpSong)
|
||||
if (IsDoubleBattle() && !gBattleSpritesDataPtr->battlerData[BATTLE_PARTNER(battlerId)].lowHpSong)
|
||||
{
|
||||
m4aSongNumStop(SE_LOW_HEALTH);
|
||||
return;
|
||||
@ -1087,7 +1087,7 @@ void BattleStopLowHpSound(void)
|
||||
|
||||
gBattleSpritesDataPtr->battlerData[playerBattler].lowHpSong = 0;
|
||||
if (IsDoubleBattle())
|
||||
gBattleSpritesDataPtr->battlerData[playerBattler ^ BIT_FLANK].lowHpSong = 0;
|
||||
gBattleSpritesDataPtr->battlerData[BATTLE_PARTNER(playerBattler)].lowHpSong = 0;
|
||||
|
||||
m4aSongNumStop(SE_LOW_HEALTH);
|
||||
}
|
||||
|
@ -4432,7 +4432,7 @@ static void HandleTurnActionSelectionState(void)
|
||||
|
||||
if (((gBattleTypeFlags & BATTLE_TYPE_MULTI) || !(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
|
||||
|| (position & BIT_FLANK) != B_FLANK_LEFT
|
||||
|| (*(&gBattleStruct->absentBattlerFlags) & gBitTable[GetBattlerAtPosition(position ^ BIT_FLANK)]))
|
||||
|| (*(&gBattleStruct->absentBattlerFlags) & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(position))]))
|
||||
{
|
||||
BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_MSG_STOP_BOUNCE, i);
|
||||
}
|
||||
@ -4545,9 +4545,9 @@ static void UpdateBattlerPartyOrdersOnSwitch(void)
|
||||
*(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0);
|
||||
*(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 1) = gBattleBufferB[gActiveBattler][3];
|
||||
|
||||
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) &= (0xF0);
|
||||
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4;
|
||||
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 2) = gBattleBufferB[gActiveBattler][3];
|
||||
*((BATTLE_PARTNER(gActiveBattler)) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) &= (0xF0);
|
||||
*((BATTLE_PARTNER(gActiveBattler)) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4;
|
||||
*((BATTLE_PARTNER(gActiveBattler)) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 2) = gBattleBufferB[gActiveBattler][3];
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5087,7 +5087,7 @@ static void Cmd_openpartyscreen(void)
|
||||
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
|
||||
gBattleStruct->field_93 &= ~(gBitTable[gActiveBattler]);
|
||||
|
||||
BtlController_EmitChoosePokemon(BUFFER_A, hitmarkerFaintBits, *(gBattleStruct->monToSwitchIntoId + (gActiveBattler ^ 2)), ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
|
||||
BtlController_EmitChoosePokemon(BUFFER_A, hitmarkerFaintBits, *(gBattleStruct->monToSwitchIntoId + (BATTLE_PARTNER(gActiveBattler))), ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
|
||||
gBattlescriptCurrInstr += 6;
|
||||
@ -5164,9 +5164,9 @@ static void Cmd_switchhandleorder(void)
|
||||
*(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0);
|
||||
*(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 1) = gBattleBufferB[gActiveBattler][3];
|
||||
|
||||
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) &= (0xF0);
|
||||
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4;
|
||||
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 2) = gBattleBufferB[gActiveBattler][3];
|
||||
*((BATTLE_PARTNER(gActiveBattler)) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) &= (0xF0);
|
||||
*((BATTLE_PARTNER(gActiveBattler)) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4;
|
||||
*((BATTLE_PARTNER(gActiveBattler)) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 2) = gBattleBufferB[gActiveBattler][3];
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
|
||||
{
|
||||
@ -7189,7 +7189,7 @@ static void Cmd_forcerandomswitch(void)
|
||||
monsCount = PARTY_SIZE / 2;
|
||||
minNeeded = 1;
|
||||
battler2PartyId = gBattlerPartyIndexes[gBattlerTarget];
|
||||
battler1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK];
|
||||
battler1PartyId = gBattlerPartyIndexes[BATTLE_PARTNER(gBattlerTarget)];
|
||||
}
|
||||
else if ((gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
|
||||
|| (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK))
|
||||
@ -7207,7 +7207,7 @@ static void Cmd_forcerandomswitch(void)
|
||||
monsCount = PARTY_SIZE / 2;
|
||||
minNeeded = 1;
|
||||
battler2PartyId = gBattlerPartyIndexes[gBattlerTarget];
|
||||
battler1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK];
|
||||
battler1PartyId = gBattlerPartyIndexes[BATTLE_PARTNER(gBattlerTarget)];
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
|
||||
{
|
||||
@ -7234,7 +7234,7 @@ static void Cmd_forcerandomswitch(void)
|
||||
minNeeded = 1;
|
||||
}
|
||||
battler2PartyId = gBattlerPartyIndexes[gBattlerTarget];
|
||||
battler1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK];
|
||||
battler1PartyId = gBattlerPartyIndexes[BATTLE_PARTNER(gBattlerTarget)];
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
||||
{
|
||||
@ -7243,7 +7243,7 @@ static void Cmd_forcerandomswitch(void)
|
||||
monsCount = PARTY_SIZE;
|
||||
minNeeded = 2;
|
||||
battler2PartyId = gBattlerPartyIndexes[gBattlerTarget];
|
||||
battler1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK];
|
||||
battler1PartyId = gBattlerPartyIndexes[BATTLE_PARTNER(gBattlerTarget)];
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -7296,7 +7296,7 @@ static void Cmd_forcerandomswitch(void)
|
||||
|| (gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
{
|
||||
SwitchPartyOrderLinkMulti(gBattlerTarget, i, 0);
|
||||
SwitchPartyOrderLinkMulti(gBattlerTarget ^ BIT_FLANK, i, 1);
|
||||
SwitchPartyOrderLinkMulti(BATTLE_PARTNER(gBattlerTarget), i, 1);
|
||||
}
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
|
||||
@ -7642,7 +7642,7 @@ static void Cmd_updatestatusicon(void)
|
||||
}
|
||||
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
|
||||
{
|
||||
gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK);
|
||||
gActiveBattler = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerAttacker)));
|
||||
if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
|
||||
{
|
||||
BtlController_EmitStatusIconUpdate(BUFFER_A, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2);
|
||||
@ -8310,7 +8310,7 @@ static void Cmd_healpartystatus(void)
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] |= B_MSG_BELL_SOUNDPROOF_ATTACKER;
|
||||
}
|
||||
|
||||
gActiveBattler = gBattleScripting.battler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK);
|
||||
gActiveBattler = gBattleScripting.battler = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerAttacker)));
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
|
||||
&& !(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
|
||||
@ -8360,7 +8360,7 @@ static void Cmd_healpartystatus(void)
|
||||
gBattleMons[gBattlerAttacker].status1 = 0;
|
||||
gBattleMons[gBattlerAttacker].status2 &= ~STATUS2_NIGHTMARE;
|
||||
|
||||
gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK);
|
||||
gActiveBattler = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerAttacker)));
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
|
||||
&& !(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
|
||||
{
|
||||
@ -9068,7 +9068,7 @@ static void Cmd_settaunt(void)
|
||||
|
||||
static void Cmd_trysethelpinghand(void)
|
||||
{
|
||||
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK);
|
||||
gBattlerTarget = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerAttacker)));
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
|
||||
&& !(gAbsentBattlerFlags & gBitTable[gBattlerTarget])
|
||||
@ -9745,7 +9745,7 @@ static void Cmd_settypetoterrain(void)
|
||||
// Unused
|
||||
static void Cmd_pursuitdoubles(void)
|
||||
{
|
||||
gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK);
|
||||
gActiveBattler = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerAttacker)));
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
|
||||
&& !(gAbsentBattlerFlags & gBitTable[gActiveBattler])
|
||||
|
@ -200,13 +200,13 @@ void HandleAction_UseMove(void)
|
||||
{
|
||||
if (GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget))
|
||||
{
|
||||
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK);
|
||||
gBattlerTarget = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget)));
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_SIDE);
|
||||
if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
|
||||
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK);
|
||||
gBattlerTarget = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget)));
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -239,7 +239,7 @@ void HandleAction_UseMove(void)
|
||||
if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]
|
||||
&& GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget))
|
||||
{
|
||||
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK);
|
||||
gBattlerTarget = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget)));
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -249,13 +249,13 @@ void HandleAction_UseMove(void)
|
||||
{
|
||||
if (GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget))
|
||||
{
|
||||
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK);
|
||||
gBattlerTarget = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget)));
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_SIDE);
|
||||
if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
|
||||
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK);
|
||||
gBattlerTarget = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget)));
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1799,7 +1799,7 @@ bool8 HandleWishPerishSongOnTurnEnd(void)
|
||||
BattleScriptExecute(BattleScript_MonTookFutureAttack);
|
||||
|
||||
if (gWishFutureKnock.futureSightCounter[gActiveBattler] == 0
|
||||
&& gWishFutureKnock.futureSightCounter[gActiveBattler ^ BIT_FLANK] == 0)
|
||||
&& gWishFutureKnock.futureSightCounter[BATTLE_PARTNER(gActiveBattler)] == 0)
|
||||
{
|
||||
gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)] &= ~SIDE_STATUS_FUTUREATTACK;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user