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Move make compare to its own build section
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INSTALL.md
27
INSTALL.md
@ -418,21 +418,16 @@ If you aren't in the pokeemerald directory already, then **change directory** to
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```bash
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cd pokeemerald
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```
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To build **pokeemerald.gba** for the first time and confirm it matches the official ROM image (Note: to speed up builds, see [Parallel builds](#parallel-builds)):
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To build **pokeemerald.gba** (Note: to speed up builds, see [Parallel builds](#parallel-builds)):
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```bash
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make compare
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make
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```
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If an OK is returned, then the installation went smoothly.
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If it has built successfully you will have the output file **pokeemerald.gba** in your project folder.
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<details>
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<summary>Note for Windows...</summary>
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> If you switched terminals since the last build (e.g. from msys2 to WSL1), you must run `make clean-tools` once before any subsequent `make` commands.
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</details>
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To build **pokeemerald.gba** with your changes:
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```bash
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make
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```
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# Building guidance
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## Parallel builds
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@ -451,6 +446,22 @@ Replace `<output of nproc>` with the number that the `nproc` command returned.
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`nproc` is not available on macOS. The alternative is `sysctl -n hw.ncpu` ([relevant Stack Overflow thread](https://stackoverflow.com/questions/1715580)).
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## Compare ROM to the original
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For contributing, or if you'd simply like to verify that your ROM is identical to the original game, run:
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```bash
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make compare
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```
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If it matches, you will see the following at the end of the output:
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```bash
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pokeemerald.gba: OK
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```
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If there are any changes from the original game, you will instead see:
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```bash
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pokeemerald.gba: FAILED
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shasum: WARNING: 1 computed checksum did NOT match
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```
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## devkitARM's C compiler
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This project supports the `arm-none-eabi-gcc` compiler included with devkitARM. If devkitARM (a.k.a. gba-dev) has already been installed as part of the platform-specific instructions, simply run:
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