Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald into multistrike

This commit is contained in:
BuffelSaft 2022-05-22 12:55:55 +12:00
commit 16570e8c3f
18 changed files with 252 additions and 71 deletions

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@ -2128,7 +2128,9 @@ BattleScript_GrowthDoMoveAnim::
waitanimation
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_SPATK, 0
.if B_GROWTH_UNDER_SUN >= GEN_5
jumpifweatheraffected BS_ATTACKER, B_WEATHER_SUN, BattleScript_GrowthAtk2
.endif
setstatchanger STAT_ATK, 1, FALSE
goto BattleScript_GrowthAtk
BattleScript_GrowthAtk2:
@ -2139,7 +2141,9 @@ BattleScript_GrowthAtk:
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_GrowthTrySpAtk::
.if B_GROWTH_UNDER_SUN >= GEN_5
jumpifweatheraffected BS_ATTACKER, B_WEATHER_SUN, BattleScript_GrowthSpAtk2
.endif
setstatchanger STAT_SPATK, 1, FALSE
goto BattleScript_GrowthSpAtk
BattleScript_GrowthSpAtk2:
@ -4485,7 +4489,11 @@ BattleScript_NightmareWorked::
BattleScript_EffectMinimize::
attackcanceler
setminimize
.if B_MINIMIZE_EVASION >= GEN_5
setstatchanger STAT_EVASION, 2, FALSE
.else
setstatchanger STAT_EVASION, 1, FALSE
.endif
goto BattleScript_EffectStatUpAfterAtkCanceler
BattleScript_EffectCurse::
@ -6396,9 +6404,11 @@ BattleScript_LearnMoveReturn::
BattleScript_RainContinuesOrEnds::
printfromtable gRainContinuesStringIds
waitmessage B_WAIT_TIME_LONG
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_RAIN_STOPPED, BattleScript_RainContinuesOrEndsEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_RAIN_STOPPED, BattleScript_RainEnds
playanimation BS_ATTACKER, B_ANIM_RAIN_CONTINUES
BattleScript_RainContinuesOrEndsEnd::
end2
BattleScript_RainEnds::
call BattleScript_WeatherFormChanges
end2
BattleScript_DamagingWeatherContinues::
@ -6437,6 +6447,7 @@ BattleScript_DamagingWeatherContinuesEnd::
BattleScript_SandStormHailEnds::
printfromtable gSandStormHailEndStringIds
waitmessage B_WAIT_TIME_LONG
call BattleScript_WeatherFormChanges
end2
BattleScript_SunlightContinues::
@ -6448,6 +6459,7 @@ BattleScript_SunlightContinues::
BattleScript_SunlightFaded::
printstring STRINGID_SUNLIGHTFADED
waitmessage B_WAIT_TIME_LONG
call BattleScript_WeatherFormChanges
end2
BattleScript_OverworldWeatherStarts::
@ -8148,8 +8160,10 @@ BattleScript_DesolateLandEvaporatesWaterTypeMoves::
attackstring
pause B_WAIT_TIME_SHORT
ppreduce
jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_STRING_PRINTED, BattleScript_MoveEnd
printstring STRINGID_MOVEEVAPORATEDINTHEHARSHSUNLIGHT
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_STRING_PRINTED
goto BattleScript_MoveEnd
BattleScript_PrimordialSeaActivates::
@ -8166,8 +8180,10 @@ BattleScript_PrimordialSeaFizzlesOutFireTypeMoves::
attackstring
pause B_WAIT_TIME_SHORT
ppreduce
jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_STRING_PRINTED, BattleScript_MoveEnd
printstring STRINGID_MOVEFIZZLEDOUTINTHEHEAVYRAIN
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_STRING_PRINTED
goto BattleScript_MoveEnd
BattleScript_DeltaStreamActivates::
@ -8378,6 +8394,13 @@ BattleScript_ObliviousPreventsAttraction::
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_FlinchPrevention::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNSXPREVENTSFLINCHING
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_OwnTempoPrevents::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp

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@ -474,7 +474,6 @@ struct MegaEvolutionData
bool8 playerSelect;
u8 triggerSpriteId;
bool8 isWishMegaEvo;
bool8 isPrimalReversion;
};
struct Illusion
@ -937,5 +936,6 @@ extern bool8 gHasFetchedBall;
extern u8 gLastUsedBall;
extern u16 gLastThrownBall;
extern bool8 gSwapDamageCategory; // Photon Geyser, Shell Side Arm, Light That Burns the Sky
extern u8 gPartyCriticalHits[PARTY_SIZE];
#endif // GUARD_BATTLE_H

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@ -169,6 +169,7 @@ extern const u8 BattleScript_BRNPrevention[];
extern const u8 BattleScript_PRLZPrevention[];
extern const u8 BattleScript_PSNPrevention[];
extern const u8 BattleScript_ObliviousPreventsAttraction[];
extern const u8 BattleScript_FlinchPrevention[];
extern const u8 BattleScript_OwnTempoPrevents[];
extern const u8 BattleScript_SoundproofProtected[];
extern const u8 BattleScript_AbilityNoSpecificStatLoss[];

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@ -134,6 +134,7 @@ u16 CalcPartyMonTypeEffectivenessMultiplier(u16 move, u16 speciesDef, u16 abilit
u16 GetTypeModifier(u8 atkType, u8 defType);
s32 GetStealthHazardDamage(u8 hazardType, u8 battlerId);
u16 GetMegaEvolutionSpecies(u16 preEvoSpecies, u16 heldItemId);
u16 GetPrimalReversionSpecies(u16 preEvoSpecies, u16 heldItemId);
u16 GetWishMegaEvolutionSpecies(u16 preEvoSpecies, u16 moveId1, u16 moveId2, u16 moveId3, u16 moveId4);
bool32 CanMegaEvolve(u8 battlerId);
void UndoMegaEvolution(u32 monId);
@ -171,6 +172,7 @@ void TryToApplyMimicry(u8 battlerId, bool8 various);
void TryToRevertMimicry(void);
void RestoreBattlerOriginalTypes(u8 battlerId);
u32 GetBattlerMoveTargetType(u8 battlerId, u16 move);
bool32 CanTargetBattler(u8 battlerAtk, u8 battlerDef, u16 move);
bool8 IsMoveAffectedByParentalBond(u16 move, u8 battlerId);
// Ability checks
bool32 IsRolePlayBannedAbilityAtk(u16 ability);

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@ -203,6 +203,7 @@
#define HITMARKER_CHARGING (1 << 27)
#define HITMARKER_FAINTED(battler) (gBitTable[battler] << 28)
#define HITMARKER_FAINTED2(battler) ((1 << 28) << battler)
#define HITMARKER_STRING_PRINTED (1 << 29)
// Per-side statuses that affect an entire party
#define SIDE_STATUS_REFLECT (1 << 0)

View File

@ -99,7 +99,7 @@
#endif
// Calculation settings
#define B_CRIT_CHANCE GEN_7 // Chances of a critical hit landing. See CalcCritChanceStage.
#define B_CRIT_CHANCE GEN_7 // Chances of a critical hit landing. See CalcCritChanceStage. Gen6+ chances guarantee that Farfetch'd and Sirfetch'd always get critical hits while holding a Leek and using high-crit ratio moves.
#define B_CRIT_MULTIPLIER GEN_7 // In Gen6+, critical hits multiply damage by 1.5 instead of 2.
#define B_PARALYSIS_SPEED GEN_7 // In Gen7+, Speed is decreased by 50% instead of 75%.
#define B_CONFUSION_SELF_DMG_CHANCE GEN_7 // In Gen7+, confusion has a 33.3% of self-damage, instead of 50%.
@ -116,6 +116,7 @@
// Damage settings
#define B_BURN_DAMAGE GEN_7 // In Gen7+, burn damage is 1/16th of max HP instead of 1/8th.
#define B_BURN_FACADE_DMG GEN_7 // In Gen6+, burn's effect of lowering the Attack stat no longer applies to Facade.
#define B_BINDING_DAMAGE GEN_7 // In Gen6+, binding damage is 1/8 of max HP instead of 1/16. (With Binding Band, 1/6 and 1/8 respectively.)
#define B_PSYWAVE_DMG GEN_7 // Psywave's damage formula. See Cmd_psywavedamageeffect.
#define B_PAYBACK_SWITCH_BOOST GEN_7 // In Gen5+, if the opponent switches out, Payback's damage will no longer be doubled.
@ -153,16 +154,18 @@
#define B_RECOIL_IF_MISS_DMG GEN_7 // In Gen5+, Jump Kick and High Jump Kick will always do half of the user's max HP when missing.
#define B_KLUTZ_FLING_INTERACTION GEN_7 // In Gen5+, Pokémon with the Klutz ability can't use Fling.
#define B_UPDATED_CONVERSION GEN_7 // In Gen6+, Conversion changes the user's type to match their first move's. Before, it would choose a move at random.
#define B_PP_REDUCED_BY_SPITE GEN_7 // In Gen4+, Spite reduces the foe's last move's PP by 4, instead of 2 to 5.
#define B_MINIMIZE_EVASION GEN_7 // In Gen5+, Minimize raises evasion by 2 stages instead of 1.
// Move accuracy settings
#define B_TOXIC_NEVER_MISS GEN_7 // In Gen6+, if Toxic is used by a Poison-type Pokémon, it will never miss.
#define B_MINIMIZE_DMG_ACC GEN_7 // In Gen6+, moves that causes double damage to minimized Pokémon will also skip accuracy checks.
#define B_BLIZZARD_HAIL GEN_7 // In Gen4+, Blizzard bypasses accuracy checks if it's hailing.
#define B_SHEER_COLD_ACC GEN_7 // In Gen7+, Sheer Cold's base chance of hitting is reduced to 20% if the user isn't Ice-typed.
// Other move settings
#define B_SOUND_SUBSTITUTE GEN_7 // In Gen6+, sound moves bypass Substitute.
#define B_INCINERATE_GEMS GEN_7 // In Gen6+, Incinerate can destroy Gems.
#define B_PP_REDUCED_BY_SPITE GEN_7 // In Gen4+, Spite reduces the foe's last move's PP by 4, instead of 2 to 5.
#define B_CAN_SPITE_FAIL GEN_7 // In Gen4+, Spite can no longer fail if the foe's last move only has 1 remaining PP.
#define B_CRASH_IF_TARGET_IMMUNE GEN_7 // In Gen4+, The user of Jump Kick or High Jump Kick will "keep going and crash" if it attacks a target that is immune to the move.
#define B_MEMENTO_FAIL GEN_7 // In Gen4+, Memento fails if there is no target or if the target is protected or behind substitute. But not if Atk/Sp. Atk are at -6.
@ -173,6 +176,8 @@
#define B_RAMPAGE_CANCELLING GEN_7 // In Gen5+, a failed Thrash, etc, will cancel except on its last turn.
#define B_HEAL_BLOCKING GEN_7 // In Gen5+, Heal Block prevents healing by Black Sludge, Leftovers, Shell Bell. Affected Pokémon will not consume held HP-restoring Berries or Berry Juice.
// Draining abilities will not heal but will prevent damage. In Gen6+, Heal Block prevents the use of most HP-draining moves.
#define B_ROOTED_GROUNDING GEN_7 // In Gen4+, Ingrain causes the affected Pokémon to become grounded.
#define B_GROWTH_UNDER_SUN GEN_7 // In Gen5+, Growth's effects are doubled when under the effects of the sun.
// Ability settings
#define B_EXPANDED_ABILITY_NAMES TRUE // If TRUE, ability names are increased from 12 characters to 16 characters.
@ -185,11 +190,14 @@
#define B_SYNCHRONIZE_NATURE GEN_8 // In Gen8, if a Pokémon with Synchronize is leading the party, it's 100% guaranteed that wild Pokémon will have the same ability, as opposed to 50% previously.
#define B_SYNCHRONIZE_TOXIC GEN_8 // In Gen5+, if a Pokémon with Synchronize is badly poisoned, the opponent will also become badly poisoned. Previously, the opponent would become regular poisoned.
#define B_UPDATED_INTIMIDATE GEN_8 // In Gen8, Intimidate doesn't work on opponents with the Inner Focus, Scrappy, Own Tempo or Oblivious abilities. It also activates Rattled.
#define B_OBLIVIOUS_TAUNT GEN_7 // In Gen6+, Pokémon with Oblivious can't be taunted.
#define B_PARENTAL_BOND_DAMAGE GEN_8 // In Gen7+, Parental Bond's second hit does 25% of the initial hits damage. Before, it did 50%.
// Item settings
#define B_HP_BERRIES GEN_7 // In Gen4+, berries which restore hp activate immediately after HP drops to half. In Gen3, the effect occurs at the end of the turn.
#define B_BERRIES_INSTANT GEN_7 // In Gen4+, most berries activate on battle start/switch-in if applicable. In Gen3, they only activate either at the move end or turn end.
#define B_CONFUSE_BERRIES_HEAL GEN_8 // Before Gen7, Figy and similar berries restore 1/8th of HP and trigger at half HP. In Gen7 they restore half HP, triggering at 25% HP. In Gen8 they heal 1/3rd of HP.
// Requires using Item Expansion or manually editing the holdEffectParam of Figy, Wiki, Mago, Aguav and Iapapa berries.
#define B_X_ITEMS_BUFF GEN_7 // In Gen7+, the X Items raise a stat by 2 stages instead of 1.
#define B_MENTAL_HERB GEN_5 // In Gen5+, the Mental Herb cures Infatuation, Taunt, Encore, Torment, Heal Block, and Disable
#define B_TRAINERS_KNOCK_OFF_ITEMS TRUE // If TRUE, trainers can steal/swap your items (non-berries are restored after battle). In vanilla games trainers cannot steal items.
@ -205,7 +213,6 @@
#define B_HEAVY_BALL_MODIFIER GEN_7 // In Gen7+, Heavy Ball's ranges change. See Cmd_handleballthrow.
#define B_DREAM_BALL_MODIFIER GEN_8 // In Gen8, Dream Ball's catch multiplier is x4 when the target is asleep or has the ability Comatose.
#define B_SERENE_GRACE_BOOST GEN_7 // In Gen5+, Serene Grace boosts the added flinch chance of King's Rock and Razor Fang.
#define B_LEEK_ALWAYS_CRIT GEN_7 // In Gen6+, if a Farfetch'd or Sirfetch'd holding a Leek use a move with increased Critical Hit ratio, it will always result in a Critical Hit.
// Flag settings
// To use the following features in scripting, replace the 0s with the flag ID you're assigning it to.
@ -247,6 +254,7 @@
// Other settings
#define B_DOUBLE_WILD_CHANCE 0 // % chance of encountering two Pokémon in a Wild Encounter.
#define B_MULTI_BATTLE_WHITEOUT GEN_8 // In Gen4+, multi battles end when the Player and also their Partner don't have any more Pokémon to fight.
#define B_EVOLUTION_AFTER_WHITEOUT GEN_6 // In Gen6+, Pokemon that qualify for evolution after battle will evolve even if the player loses.
#define B_WILD_NATURAL_ENEMIES TRUE // If set to TRUE, certain wild mon species will attack other species when partnered in double wild battles (eg. Zangoose vs Seviper)
// Animation Settings

View File

@ -379,14 +379,20 @@
#define EVO_SPECIFIC_MAP 32 // Pokémon levels up on specified map
#define EVO_LEVEL_NATURE_AMPED 33 // Pokémon reaches the specified level, it has a Hardy, Brave, Adamant, Naughty, Docile, Impish, Lax, Hasty, Jolly, Naive, Rash, Sassy, or Quirky nature.
#define EVO_LEVEL_NATURE_LOW_KEY 34 // Pokémon reaches the specified level, it has a Lonely, Bold, Relaxed, Timid, Serious, Modest, Mild, Quiet, Bashful, Calm, Gentle, or Careful nature.
#define EVO_CRITICAL_HITS 35 // Pokémon performs specified number of critical hits in one battle
#define EVO_SCRIPT_TRIGGER_DMG 36 // Pokémon has specified HP below max, then player interacts trigger
#define EVO_DARK_SCROLL 37 // interacts with Scroll of Darkness
#define EVO_WATER_SCROLL 38 // interacts with Scroll of Waters
#define EVOS_PER_MON 10
// Evolution 'modes,' for GetEvolutionTargetSpecies
#define EVO_MODE_NORMAL 0
#define EVO_MODE_TRADE 1
#define EVO_MODE_ITEM_USE 2
#define EVO_MODE_ITEM_CHECK 3 // If an Everstone is being held, still want to show that the stone *could* be used on that Pokémon to evolve
#define EVO_MODE_NORMAL 0
#define EVO_MODE_TRADE 1
#define EVO_MODE_ITEM_USE 2
#define EVO_MODE_ITEM_CHECK 3 // If an Everstone is being held, still want to show that the stone *could* be used on that Pokémon to evolve
#define EVO_MODE_BATTLE_SPECIAL 4
#define EVO_MODE_OVERWORLD_SPECIAL 5
#define NUM_MALE_LINK_FACILITY_CLASSES 8
#define NUM_FEMALE_LINK_FACILITY_CLASSES 8

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@ -438,6 +438,9 @@ static u8 ChooseMoveOrAction_Doubles(void)
{
if (gBattleMons[sBattler_AI].moves[j] != 0)
{
if (!CanTargetBattler(sBattler_AI, i, gBattleMons[sBattler_AI].moves[j]))
continue;
if (mostViableMovesScores[0] == AI_THINKING_STRUCT->score[j])
{
mostViableMovesScores[mostViableMovesNo] = AI_THINKING_STRUCT->score[j];
@ -2296,6 +2299,8 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
case EFFECT_HIT_ENEMY_HEAL_ALLY: // pollen puff
if (IsTargetingPartner(battlerAtk, battlerDef))
{
if (gStatuses3[battlerDef] & STATUS3_HEAL_BLOCK)
return 0;
if (AtMaxHp(battlerDef))
score -= 10;
else if (gBattleMons[battlerDef].hp > gBattleMons[battlerDef].maxHP / 2)
@ -4901,6 +4906,9 @@ static s16 AI_HPAware(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
|| (moveType == TYPE_ELECTRIC && AI_DATA->atkPartnerAbility == ABILITY_VOLT_ABSORB)
|| (moveType == TYPE_WATER && (AI_DATA->atkPartnerAbility == ABILITY_DRY_SKIN || AI_DATA->atkPartnerAbility == ABILITY_WATER_ABSORB)))
{
if (gStatuses3[battlerDef] & STATUS3_HEAL_BLOCK)
return 0;
if (CanTargetFaintAi(FOE(battlerAtk), AI_DATA->battlerAtkPartner)
|| (CanTargetFaintAi(BATTLE_PARTNER(FOE(battlerAtk)), AI_DATA->battlerAtkPartner)))
score--;

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@ -1499,6 +1499,10 @@ bool32 ShouldTryOHKO(u8 battlerAtk, u8 battlerDef, u16 atkAbility, u16 defAbilit
else // test the odds
{
u16 odds = accuracy + (gBattleMons[battlerAtk].level - gBattleMons[battlerDef].level);
#if B_SHEER_COLD_ACC >= GEN_7
if (gCurrentMove == MOVE_SHEER_COLD && !IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_ICE))
odds -= 10;
#endif
if (Random() % 100 + 1 < odds && gBattleMons[battlerAtk].level >= gBattleMons[battlerDef].level)
return TRUE;
}

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@ -1605,6 +1605,7 @@ static void OpponentHandleChooseMove(void)
else // Wild pokemon - use random move
{
u16 move;
u8 target;
do
{
chosenMoveId = Random() & 3;
@ -1615,6 +1616,10 @@ static void OpponentHandleChooseMove(void)
BtlController_EmitTwoReturnValues(BUFFER_B, 10, (chosenMoveId) | (gActiveBattler << 8));
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
do {
target = GetBattlerAtPosition(Random() & 2);
} while (!CanTargetBattler(gActiveBattler, target, move));
#if B_WILD_NATURAL_ENEMIES == TRUE
// Don't bother to loop through table if the move can't attack ally
if (!(gBattleMoves[move].target & MOVE_TARGET_BOTH))
@ -1641,14 +1646,14 @@ static void OpponentHandleChooseMove(void)
break;
}
}
if (isPartnerEnemy)
if (isPartnerEnemy && CanTargetBattler(gActiveBattler, target, move))
BtlController_EmitTwoReturnValues(BUFFER_B, 10, (chosenMoveId) | (GetBattlerAtPosition(BATTLE_PARTNER(gActiveBattler)) << 8));
else
BtlController_EmitTwoReturnValues(BUFFER_B, 10, (chosenMoveId) | (GetBattlerAtPosition(Random() & 2) << 8));
BtlController_EmitTwoReturnValues(BUFFER_B, 10, (chosenMoveId) | (target << 8));
}
else
#endif
BtlController_EmitTwoReturnValues(BUFFER_B, 10, (chosenMoveId) | (GetBattlerAtPosition(Random() & 2) << 8));
BtlController_EmitTwoReturnValues(BUFFER_B, 10, (chosenMoveId) | (target << 8));
}
else
BtlController_EmitTwoReturnValues(BUFFER_B, 10, (chosenMoveId) | (GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) << 8));

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@ -436,7 +436,8 @@ static void HandleInputChooseTarget(void)
break;
}
if (gAbsentBattlerFlags & gBitTable[gMultiUsePlayerCursor])
if (gAbsentBattlerFlags & gBitTable[gMultiUsePlayerCursor]
|| !CanTargetBattler(gActiveBattler, gMultiUsePlayerCursor, move))
i = 0;
} while (i == 0);
}
@ -485,7 +486,8 @@ static void HandleInputChooseTarget(void)
break;
}
if (gAbsentBattlerFlags & gBitTable[gMultiUsePlayerCursor])
if (gAbsentBattlerFlags & gBitTable[gMultiUsePlayerCursor]
|| !CanTargetBattler(gActiveBattler, gMultiUsePlayerCursor, move))
i = 0;
} while (i == 0);
}

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@ -914,6 +914,8 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 castform, bo
{
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerAtk]], gBattleSpritesDataPtr->animationData->animArg);
paletteOffset = 0x100 + battlerAtk * 16;
lzPaletteData = GetMonSpritePalFromSpeciesAndPersonality(targetSpecies, otId, personalityValue);
LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette);
LoadPalette(gBattleStruct->castformPalette[gBattleSpritesDataPtr->animationData->animArg], paletteOffset, 32);
gBattleMonForms[battlerAtk] = gBattleSpritesDataPtr->animationData->animArg;
if (gBattleSpritesDataPtr->battlerData[battlerAtk].transformSpecies != SPECIES_NONE)

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@ -3309,7 +3309,7 @@ bool32 CanThrowLastUsedBall(void)
#else
if (!CanThrowBall())
return FALSE;
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
if (gBattleTypeFlags & (BATTLE_TYPE_TRAINER | BATTLE_TYPE_FRONTIER))
return FALSE;
if (!CheckBagHasItem(gLastThrownBall, 1))
return FALSE;

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@ -64,6 +64,8 @@
#include "constants/trainers.h"
#include "cable_club.h"
extern struct Evolution gEvolutionTable[][EVOS_PER_MON];
extern const struct BgTemplate gBattleBgTemplates[];
extern const struct WindowTemplate *const gBattleWindowTemplates[];
@ -115,6 +117,7 @@ static void HandleEndTurn_MonFled(void);
static void HandleEndTurn_FinishBattle(void);
static void SpriteCB_UnusedBattleInit(struct Sprite* sprite);
static void SpriteCB_UnusedBattleInit_Main(struct Sprite *sprite);
static void TrySpecialEvolution(void);
EWRAM_DATA u16 gBattle_BG0_X = 0;
EWRAM_DATA u16 gBattle_BG0_Y = 0;
@ -237,6 +240,8 @@ EWRAM_DATA bool8 gHasFetchedBall = FALSE;
EWRAM_DATA u8 gLastUsedBall = 0;
EWRAM_DATA u16 gLastThrownBall = 0;
EWRAM_DATA bool8 gSwapDamageCategory = FALSE; // Photon Geyser, Shell Side Arm, Light That Burns the Sky
EWRAM_DATA u8 gPartyCriticalHits[PARTY_SIZE] = {0};
EWRAM_DATA static u8 sTriedEvolving = 0;
void (*gPreBattleCallback1)(void);
void (*gBattleMainFunc)(void);
@ -3000,6 +3005,7 @@ static void BattleStartClearSetData(void)
gBattleStruct->usedHeldItems[i][0] = 0;
gBattleStruct->usedHeldItems[i][1] = 0;
gBattleStruct->itemStolen[i].originalItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
gPartyCriticalHits[i] = 0;
}
gSwapDamageCategory = FALSE; // Photon Geyser, Shell Side Arm, Light That Burns the Sky
@ -3636,12 +3642,18 @@ static void TryDoEventsBeforeFirstTurn(void)
// Primal Reversion
for (i = 0; i < gBattlersCount; i++)
{
if (CanMegaEvolve(i)
&& GetBattlerHoldEffect(i, TRUE) == HOLD_EFFECT_PRIMAL_ORB)
if (GetBattlerHoldEffect(i, TRUE) == HOLD_EFFECT_PRIMAL_ORB)
{
gBattlerAttacker = i;
BattleScriptExecute(BattleScript_PrimalReversion);
return;
for (j = 0; j < EVOS_PER_MON; j++)
{
if (gEvolutionTable[gBattleMons[i].species][j].targetSpecies != SPECIES_NONE
&& gEvolutionTable[gBattleMons[i].species][j].method == EVO_PRIMAL_REVERSION)
{
gBattlerAttacker = i;
BattleScriptExecute(BattleScript_PrimalReversion);
return;
}
}
}
}
@ -5158,9 +5170,16 @@ static void FreeResetData_ReturnToOvOrDoEvolutions(void)
gIsFishingEncounter = FALSE;
gIsSurfingEncounter = FALSE;
ResetSpriteData();
if (gLeveledUpInBattle && (gBattleOutcome == B_OUTCOME_WON || gBattleOutcome == B_OUTCOME_CAUGHT))
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK
| BATTLE_TYPE_RECORDED_LINK
| BATTLE_TYPE_FIRST_BATTLE
| BATTLE_TYPE_SAFARI
| BATTLE_TYPE_FRONTIER
| BATTLE_TYPE_EREADER_TRAINER
| BATTLE_TYPE_WALLY_TUTORIAL))
&& (B_EVOLUTION_AFTER_WHITEOUT >= GEN_6 || gBattleOutcome == B_OUTCOME_WON || gBattleOutcome == B_OUTCOME_CAUGHT))
{
gBattleMainFunc = TryEvolvePokemon;
gBattleMainFunc = TrySpecialEvolution;
}
else
{
@ -5178,6 +5197,30 @@ static void FreeResetData_ReturnToOvOrDoEvolutions(void)
}
}
static void TrySpecialEvolution(void) // Attempts to perform non-level related battle evolutions (not the script command).
{
s32 i;
for (i = 0; i < PARTY_SIZE; i++)
{
#ifndef POKEMON_EXPANSION
u16 species = GetEvolutionTargetSpecies(&gPlayerParty[i], EVO_MODE_BATTLE_SPECIAL, i);
#else
u16 species = GetEvolutionTargetSpecies(&gPlayerParty[i], EVO_MODE_BATTLE_SPECIAL, i, NULL);
#endif
if (species != SPECIES_NONE && !(sTriedEvolving & gBitTable[i]))
{
sTriedEvolving |= gBitTable[i];
FreeAllWindowBuffers();
gBattleMainFunc = WaitForEvoSceneToFinish;
EvolutionScene(&gPlayerParty[i], species, TRUE, i);
return;
}
}
sTriedEvolving = 0;
gBattleMainFunc = TryEvolvePokemon;
}
static void TryEvolvePokemon(void)
{
s32 i;
@ -5212,7 +5255,7 @@ static void TryEvolvePokemon(void)
static void WaitForEvoSceneToFinish(void)
{
if (gMain.callback2 == BattleMainCB2)
gBattleMainFunc = TryEvolvePokemon;
gBattleMainFunc = TrySpecialEvolution;
}
static void ReturnFromBattleToOverworld(void)

View File

@ -1402,24 +1402,20 @@ static void Cmd_attackcanceler(void)
GET_MOVE_TYPE(gCurrentMove, moveType);
if (moveType == TYPE_FIRE
&& (gBattleWeather & B_WEATHER_RAIN_PRIMAL)
&& WEATHER_HAS_EFFECT
&& gBattleMoves[gCurrentMove].power)
if (WEATHER_HAS_EFFECT && gBattleMoves[gCurrentMove].power)
{
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_PrimordialSeaFizzlesOutFireTypeMoves;
return;
}
if (moveType == TYPE_WATER
&& (gBattleWeather & B_WEATHER_SUN_PRIMAL)
&& WEATHER_HAS_EFFECT
&& gBattleMoves[gCurrentMove].power)
{
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_DesolateLandEvaporatesWaterTypeMoves;
return;
if (moveType == TYPE_FIRE && (gBattleWeather & B_WEATHER_RAIN_PRIMAL))
{
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_PrimordialSeaFizzlesOutFireTypeMoves;
return;
}
else if (moveType == TYPE_WATER && (gBattleWeather & B_WEATHER_SUN_PRIMAL))
{
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_DesolateLandEvaporatesWaterTypeMoves;
return;
}
}
if (gBattleOutcome != 0)
@ -1942,11 +1938,7 @@ s32 CalcCritChanceStage(u8 battlerAtk, u8 battlerDef, u32 move, bool32 recordAbi
else if (gStatuses3[battlerAtk] & STATUS3_LASER_FOCUS
|| gBattleMoves[move].effect == EFFECT_ALWAYS_CRIT
|| (abilityAtk == ABILITY_MERCILESS && gBattleMons[battlerDef].status1 & STATUS1_PSN_ANY)
|| move == MOVE_SURGING_STRIKES
#if B_LEEK_ALWAYS_CRIT >= GEN_6
|| ((gBattleMoves[gCurrentMove].flags & FLAG_HIGH_CRIT) && BENEFITS_FROM_LEEK(battlerAtk, holdEffectAtk))
#endif
)
|| move == MOVE_SURGING_STRIKES)
{
critChance = -2;
}
@ -1978,6 +1970,7 @@ s8 GetInverseCritChance(u8 battlerAtk, u8 battlerDef, u32 move)
static void Cmd_critcalc(void)
{
u16 partySlot;
s32 critChance = CalcCritChanceStage(gBattlerAttacker, gBattlerTarget, gCurrentMove, TRUE);
gPotentialItemEffectBattler = gBattlerAttacker;
@ -1992,6 +1985,12 @@ static void Cmd_critcalc(void)
else
gIsCriticalHit = FALSE;
// Counter for EVO_CRITICAL_HITS.
partySlot = gBattlerPartyIndexes[gBattlerAttacker];
if (gIsCriticalHit && GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER
&& !(gBattleTypeFlags & BATTLE_TYPE_MULTI && GetBattlerPosition(gBattlerAttacker) == B_POSITION_PLAYER_LEFT))
gPartyCriticalHits[partySlot]++;
gBattlescriptCurrInstr++;
}
@ -3030,7 +3029,17 @@ void SetMoveEffect(bool32 primary, u32 certain)
case MOVE_EFFECT_FLINCH:
if (battlerAbility == ABILITY_INNER_FOCUS)
{
gBattlescriptCurrInstr++;
if (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)
{
gLastUsedAbility = ABILITY_INNER_FOCUS;
gBattlerAbility = gEffectBattler;
RecordAbilityBattle(gEffectBattler, ABILITY_INNER_FOCUS);
gBattlescriptCurrInstr = BattleScript_FlinchPrevention;
}
else
{
gBattlescriptCurrInstr++;
}
}
else
{
@ -8703,7 +8712,7 @@ static void Cmd_various(void)
gBattleStruct->mega.playerPrimalRevertedSpecies = gBattleStruct->mega.primalRevertedSpecies[gActiveBattler];
}
// Checks Primal Reversion
primalSpecies = GetMegaEvolutionSpecies(gBattleStruct->mega.primalRevertedSpecies[gActiveBattler], gBattleMons[gActiveBattler].item);
primalSpecies = GetPrimalReversionSpecies(gBattleStruct->mega.primalRevertedSpecies[gActiveBattler], gBattleMons[gActiveBattler].item);
gBattleMons[gActiveBattler].species = primalSpecies;
PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gActiveBattler].species);
@ -11072,6 +11081,10 @@ static void Cmd_tryKO(void)
else
{
u16 odds = gBattleMoves[gCurrentMove].accuracy + (gBattleMons[gBattlerAttacker].level - gBattleMons[gBattlerTarget].level);
#if B_SHEER_COLD_ACC >= GEN_7
if (gCurrentMove == MOVE_SHEER_COLD && !IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_ICE))
odds -= 10;
#endif
if (Random() % 100 + 1 < odds && gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level)
lands = TRUE;
}
@ -12655,13 +12668,16 @@ static void Cmd_jumpifnodamage(void)
static void Cmd_settaunt(void)
{
#if B_OBLIVIOUS_TAUNT >= GEN_6
if (GetBattlerAbility(gBattlerTarget) == ABILITY_OBLIVIOUS)
{
gBattlescriptCurrInstr = BattleScript_NotAffectedAbilityPopUp;
gLastUsedAbility = ABILITY_OBLIVIOUS;
RecordAbilityBattle(gBattlerTarget, ABILITY_OBLIVIOUS);
}
else if (gDisableStructs[gBattlerTarget].tauntTimer == 0)
else
#endif
if (gDisableStructs[gBattlerTarget].tauntTimer == 0)
{
#if B_TAUNT_TURNS >= GEN_5
u8 turns = 4;

View File

@ -6207,12 +6207,18 @@ bool32 HasEnoughHpToEatBerry(u32 battlerId, u32 hpFraction, u32 itemId)
return FALSE;
}
#if B_CONFUSE_BERRIES_HEAL >= GEN_7
#define CONFUSE_BERRY_HP_FRACTION 4
#else
#define CONFUSE_BERRY_HP_FRACTION 2
#endif
static u8 HealConfuseBerry(u32 battlerId, u32 itemId, u8 flavorId, bool32 end2)
{
#if B_HEAL_BLOCKING >= GEN_5
if (HasEnoughHpToEatBerry(battlerId, 2, itemId) && !(gStatuses3[battlerId] & STATUS3_HEAL_BLOCK))
if (HasEnoughHpToEatBerry(battlerId, CONFUSE_BERRY_HP_FRACTION, itemId) && !(gStatuses3[battlerId] & STATUS3_HEAL_BLOCK))
#else
if (HasEnoughHpToEatBerry(battlerId, 2, itemId))
if (HasEnoughHpToEatBerry(battlerId, CONFUSE_BERRY_HP_FRACTION, itemId))
#endif
{
PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, flavorId);
@ -6249,6 +6255,8 @@ static u8 HealConfuseBerry(u32 battlerId, u32 itemId, u8 flavorId, bool32 end2)
return 0;
}
#undef CONFUSE_BERRY_HP_FRACTION
static u8 StatRaiseBerry(u32 battlerId, u32 itemId, u32 statId, bool32 end2)
{
if (CompareStat(battlerId, statId, MAX_STAT_STAGE, CMP_LESS_THAN) && HasEnoughHpToEatBerry(battlerId, GetBattlerHoldEffectParam(battlerId), itemId))
@ -7877,8 +7885,10 @@ bool32 IsBattlerGrounded(u8 battlerId)
return TRUE;
else if (gFieldStatuses & STATUS_FIELD_GRAVITY)
return TRUE;
#if B_ROOTED_GROUNDING >= GEN_4
else if (gStatuses3[battlerId] & STATUS3_ROOTED)
return TRUE;
#endif
else if (gStatuses3[battlerId] & STATUS3_SMACKED_DOWN)
return TRUE;
@ -9024,7 +9034,8 @@ static u32 CalcFinalDmg(u32 dmg, u16 move, u8 battlerAtk, u8 battlerDef, u8 move
// check burn
if (gBattleMons[battlerAtk].status1 & STATUS1_BURN && IS_MOVE_PHYSICAL(move)
&& gBattleMoves[move].effect != EFFECT_FACADE && abilityAtk != ABILITY_GUTS)
&& (gBattleMoves[move].effect != EFFECT_FACADE || B_BURN_FACADE_DMG < GEN_6)
&& abilityAtk != ABILITY_GUTS)
dmg = ApplyModifier(UQ_4_12(0.5), dmg);
// check sunny/rain weather
@ -9439,8 +9450,20 @@ u16 GetMegaEvolutionSpecies(u16 preEvoSpecies, u16 heldItemId)
for (i = 0; i < EVOS_PER_MON; i++)
{
if ((gEvolutionTable[preEvoSpecies][i].method == EVO_MEGA_EVOLUTION
|| gEvolutionTable[preEvoSpecies][i].method == EVO_PRIMAL_REVERSION)
if (gEvolutionTable[preEvoSpecies][i].method == EVO_MEGA_EVOLUTION
&& gEvolutionTable[preEvoSpecies][i].param == heldItemId)
return gEvolutionTable[preEvoSpecies][i].targetSpecies;
}
return SPECIES_NONE;
}
u16 GetPrimalReversionSpecies(u16 preEvoSpecies, u16 heldItemId)
{
u32 i;
for (i = 0; i < EVOS_PER_MON; i++)
{
if (gEvolutionTable[preEvoSpecies][i].method == EVO_PRIMAL_REVERSION
&& gEvolutionTable[preEvoSpecies][i].param == heldItemId)
return gEvolutionTable[preEvoSpecies][i].targetSpecies;
}
@ -9481,12 +9504,10 @@ bool32 CanMegaEvolve(u8 battlerId)
// Check if trainer already mega evolved a pokemon.
if (mega->alreadyEvolved[battlerPosition])
return FALSE;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
if (IsPartnerMonFromSameTrainer(battlerId)
&& (mega->alreadyEvolved[partnerPosition] || (mega->toEvolve & gBitTable[BATTLE_PARTNER(battlerId)])))
return FALSE;
}
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
&& IsPartnerMonFromSameTrainer(battlerId)
&& (mega->alreadyEvolved[partnerPosition] || (mega->toEvolve & gBitTable[BATTLE_PARTNER(battlerId)])))
return FALSE;
// Check if mon is currently held by Sky Drop
if (gStatuses3[battlerId] & STATUS3_SKY_DROPPED)
@ -9522,14 +9543,6 @@ bool32 CanMegaEvolve(u8 battlerId)
gBattleStruct->mega.isWishMegaEvo = FALSE;
return TRUE;
}
// Can undergo Primal Reversion.
if (holdEffect == HOLD_EFFECT_PRIMAL_ORB)
{
gBattleStruct->mega.isWishMegaEvo = FALSE;
gBattleStruct->mega.isPrimalReversion = TRUE;
return TRUE;
}
}
// Check if there is an entry in the evolution table for Wish Mega Evolution.
@ -9634,9 +9647,8 @@ bool32 CanBattlerGetOrLoseItem(u8 battlerId, u16 itemId)
// Mail can be stolen now
if (itemId == ITEM_ENIGMA_BERRY)
return FALSE;
else if (GET_BASE_SPECIES_ID(species) == SPECIES_KYOGRE && itemId == ITEM_BLUE_ORB) // includes primal
return FALSE;
else if (GET_BASE_SPECIES_ID(species) == SPECIES_GROUDON && itemId == ITEM_RED_ORB) // includes primal
// Primal Reversion inducing items cannot be lost if pokemon's base species can undergo primal reversion with it.
else if (holdEffect == HOLD_EFFECT_PRIMAL_ORB && (GetPrimalReversionSpecies(GET_BASE_SPECIES_ID(species), itemId) != SPECIES_NONE))
return FALSE;
// Mega stone cannot be lost if pokemon's base species can mega evolve with it.
else if (holdEffect == HOLD_EFFECT_MEGA_STONE && (GetMegaEvolutionSpecies(GET_BASE_SPECIES_ID(species), itemId) != SPECIES_NONE))
@ -10222,3 +10234,12 @@ u32 GetBattlerMoveTargetType(u8 battlerId, u16 move)
else
return gBattleMoves[move].target;
}
bool32 CanTargetBattler(u8 battlerAtk, u8 battlerDef, u16 move)
{
if (gBattleMoves[move].effect == EFFECT_HIT_ENEMY_HEAL_ALLY
&& GetBattlerSide(battlerAtk) == GetBattlerSide(battlerDef)
&& gStatuses3[battlerAtk] & STATUS3_HEAL_BLOCK)
return FALSE; // Pokémon affected by Heal Block cannot target allies with Pollen Puff
return TRUE;
}

View File

@ -79,7 +79,11 @@ static const u8 sFlyDescription[] = _(
static const u8 sBindDescription[] = _(
"Binds and squeezes the foe\n"
#if B_BINDING_TURNS >= GEN_5
"for 4 or 5 turns.");
#else
"for 2 to 5 turns.");
#endif
static const u8 sSlamDescription[] = _(
"Slams the foe with a long\n"
@ -139,7 +143,11 @@ static const u8 sBodySlamDescription[] = _(
static const u8 sWrapDescription[] = _(
"Wraps and squeezes the foe\n"
#if B_BINDING_TURNS >= GEN_5
"4 or 5 times with vines, etc.");
#else
"2 to 5 times with vines, etc.");
#endif
static const u8 sTakeDownDescription[] = _(
"A reckless charge attack\n"
@ -331,7 +339,11 @@ static const u8 sDragonRageDescription[] = _(
static const u8 sFireSpinDescription[] = _(
"Traps the foe in a ring of\n"
#if B_BINDING_TURNS >= GEN_5
"fire for 4 or 5 turns.");
#else
"fire for 2 to 5 turns.");
#endif
static const u8 sThunderShockDescription[] = _(
"An electrical attack that\n"
@ -511,7 +523,11 @@ static const u8 sWaterfallDescription[] = _(
static const u8 sClampDescription[] = _(
"Traps and squeezes the\n"
#if B_BINDING_TURNS >= GEN_5
"foe for 4 or 5 turns.");
#else
"foe for 2 to 5 turns.");
#endif
static const u8 sSwiftDescription[] = _(
"Sprays star-shaped rays\n"
@ -999,7 +1015,11 @@ static const u8 sRockSmashDescription[] = _(
static const u8 sWhirlpoolDescription[] = _(
"Traps and hurts the foe in\n"
#if B_BINDING_TURNS >= GEN_5
"a whirlpool for 4 or 5 turns.");
#else
"a whirlpool for 2 to 5 turns.");
#endif
static const u8 sBeatUpDescription[] = _(
"Summons party Pokémon to\n"
@ -1311,7 +1331,11 @@ static const u8 sSkyUppercutDescription[] = _(
static const u8 sSandTombDescription[] = _(
"Traps and hurts the foe in\n"
#if B_BINDING_TURNS >= GEN_5
"quicksand for 4 or 5 turns.");
#else
"quicksand for 2 to 5 turns.");
#endif
static const u8 sSheerColdDescription[] = _(
"A chilling attack that\n"
@ -1815,7 +1839,11 @@ static const u8 sSpacialRendDescription[] = _(
static const u8 sMagmaStormDescription[] = _(
"Traps the foe in a vortex\n"
#if B_BINDING_TURNS >= GEN_5
"of fire for 4 or 5 turns.");
#else
"of fire for 2 to 5 turns.");
#endif
static const u8 sDarkVoidDescription[] = _(
"Drags the foe into total\n"
@ -2367,7 +2395,11 @@ static const u8 sNuzzleDescription[] = _(
static const u8 sInfestationDescription[] = _(
"The foe is infested and\n"
#if B_BINDING_TURNS >= GEN_5
"attacked for 4 or 5 turns.");
#else
"attacked for 2 to 5 turns.");
#endif
static const u8 sPowerUpPunchDescription[] = _(
"A hard punch that raises\n"
@ -2912,7 +2944,11 @@ static const u8 sSurgingStrikesDescription[] = _(
static const u8 sThunderCageDescription[] = _(
"Traps the foe in a cage of\n"
#if B_BINDING_TURNS >= GEN_5
"electricity for 4 or 5 turns.");
#else
"electricity for 2 to 5 turns.");
#endif
static const u8 sDragonEnergyDescription[] = _(
"The higher the user's HP\n"

View File

@ -6459,6 +6459,9 @@ void SetWildMonHeldItem(void)
for (i = 0; i < count; i++)
{
if (GetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, NULL) != ITEM_NONE)
continue; // prevent ovewriting previously set item
rnd = Random() % 100;
species = GetMonData(&gEnemyParty[i], MON_DATA_SPECIES, 0);
if (gMapHeader.mapLayoutId == LAYOUT_ALTERING_CAVE)