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Xerneas/Zacian/Zamazenta form change tests
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test/form_change.c
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81
test/form_change.c
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#include "global.h"
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#include "test_battle.h"
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SINGLE_BATTLE_TEST("Xerneas changes into Active Form upon battle start")
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{
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GIVEN {
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ASSUME(P_GEN_6_POKEMON == TRUE);
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PLAYER(SPECIES_XERNEAS);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_CELEBRATE); }
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} THEN {
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EXPECT_EQ(player->species, SPECIES_XERNEAS_ACTIVE);
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}
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}
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SINGLE_BATTLE_TEST("Zacian changes into its Crowned Form when holding the Rusted Sword upon battle start")
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{
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u16 item;
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PARAMETRIZE { item = ITEM_NONE; }
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PARAMETRIZE { item = ITEM_RUSTED_SWORD; }
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GIVEN {
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ASSUME(P_GEN_8_POKEMON == TRUE);
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PLAYER(SPECIES_ZACIAN) { Item(item); };
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_CELEBRATE); }
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} THEN {
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if (item == ITEM_NONE)
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EXPECT_EQ(player->species, SPECIES_ZACIAN);
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else
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EXPECT_EQ(player->species, SPECIES_ZACIAN_CROWNED_SWORD);
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}
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}
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SINGLE_BATTLE_TEST("Zacian's Iron Head becomes Behemoth Blade upon form change")
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{
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GIVEN {
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ASSUME(P_GEN_8_POKEMON == TRUE);
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PLAYER(SPECIES_ZACIAN) { Item(ITEM_RUSTED_SWORD); Moves(MOVE_IRON_HEAD, MOVE_CELEBRATE); };
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_CELEBRATE); }
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} THEN {
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ASSUME(player->species == SPECIES_ZACIAN_CROWNED_SWORD); // Assumes form change worked.
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EXPECT_EQ(player->moves[0], MOVE_BEHEMOTH_BLADE);
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}
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}
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SINGLE_BATTLE_TEST("Zamazenta changes into its Crowned Form when holding the Rusted Shield upon battle start")
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{
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u16 item;
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PARAMETRIZE { item = ITEM_NONE; }
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PARAMETRIZE { item = ITEM_RUSTED_SHIELD; }
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GIVEN {
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ASSUME(P_GEN_8_POKEMON == TRUE);
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PLAYER(SPECIES_ZAMAZENTA) { Item(item); };
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_CELEBRATE); }
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} THEN {
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if (item == ITEM_NONE)
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EXPECT_EQ(player->species, SPECIES_ZAMAZENTA);
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else
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EXPECT_EQ(player->species, SPECIES_ZAMAZENTA_CROWNED_SHIELD);
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}
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}
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SINGLE_BATTLE_TEST("Zamazenta's Iron Head becomes Behemoth Bash upon form change")
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{
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GIVEN {
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ASSUME(P_GEN_8_POKEMON == TRUE);
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PLAYER(SPECIES_ZAMAZENTA) { Item(ITEM_RUSTED_SHIELD); Moves(MOVE_IRON_HEAD, MOVE_CELEBRATE); };
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_CELEBRATE); }
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} THEN {
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ASSUME(player->species == SPECIES_ZAMAZENTA_CROWNED_SHIELD); // Assumes form change worked.
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EXPECT_EQ(player->moves[0], MOVE_BEHEMOTH_BASH);
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}
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}
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