mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
merge with be, add form checks to CanBattlerGetOrLoseItem
This commit is contained in:
commit
16d54b6d32
8
.gitattributes
vendored
8
.gitattributes
vendored
@ -10,6 +10,14 @@ Makefile text eol=lf
|
||||
*.inc text eol=lf
|
||||
*.sha1 text eol=lf
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||||
*.json text eol=lf
|
||||
*.sed text eol=lf
|
||||
*.cpp text eol=lf
|
||||
.gitattributes text eol=lf
|
||||
.gitignore text eol=lf
|
||||
*.hpp text eol=lf
|
||||
*.md text eol=lf
|
||||
*.ps1 text eol=crlf
|
||||
*.yml text eol=lf
|
||||
|
||||
*.png binary
|
||||
*.bin binary
|
||||
|
1
.gitignore
vendored
1
.gitignore
vendored
@ -33,3 +33,4 @@ porymap.project.cfg
|
||||
.vscode/
|
||||
*.a
|
||||
.fuse_hidden*
|
||||
*.sna
|
||||
|
38
Makefile
38
Makefile
@ -63,13 +63,13 @@ ASFLAGS := -mcpu=arm7tdmi --defsym MODERN=$(MODERN)
|
||||
|
||||
ifeq ($(MODERN),0)
|
||||
CC1 := tools/agbcc/bin/agbcc$(EXE)
|
||||
override CFLAGS += -mthumb-interwork -Wimplicit -Wparentheses -Werror -O2 -fhex-asm
|
||||
override CFLAGS += -mthumb-interwork -Wimplicit -Wparentheses -Werror -O2 -fhex-asm -g
|
||||
ROM := pokeemerald.gba
|
||||
OBJ_DIR := build/emerald
|
||||
LIBPATH := -L ../../tools/agbcc/lib
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||||
else
|
||||
CC1 = $(shell $(CC) --print-prog-name=cc1) -quiet
|
||||
override CFLAGS += -mthumb -mthumb-interwork -O2 -mabi=apcs-gnu -mtune=arm7tdmi -march=armv4t -fno-toplevel-reorder -Wno-pointer-to-int-cast
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||||
override CFLAGS += -mthumb -mthumb-interwork -O2 -mabi=apcs-gnu -mtune=arm7tdmi -march=armv4t -fno-toplevel-reorder -Wno-pointer-to-int-cast -g
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||||
ROM := pokeemerald_modern.gba
|
||||
OBJ_DIR := build/modern
|
||||
LIBPATH := -L "$(dir $(shell $(CC) -mthumb -print-file-name=libgcc.a))" -L "$(dir $(shell $(CC) -mthumb -print-file-name=libc.a))"
|
||||
@ -136,6 +136,9 @@ C_ASM_OBJS := $(patsubst $(C_SUBDIR)/%.s,$(C_BUILDDIR)/%.o,$(C_ASM_SRCS))
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||||
ASM_SRCS := $(wildcard $(ASM_SUBDIR)/*.s)
|
||||
ASM_OBJS := $(patsubst $(ASM_SUBDIR)/%.s,$(ASM_BUILDDIR)/%.o,$(ASM_SRCS))
|
||||
|
||||
# get all the data/*.s files EXCEPT the ones with specific rules
|
||||
REGULAR_DATA_ASM_SRCS := $(filter-out $(DATA_ASM_SUBDIR)/maps.s $(DATA_ASM_SUBDIR)/map_events.s, $(wildcard $(DATA_ASM_SUBDIR)/*.s))
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||||
|
||||
DATA_ASM_SRCS := $(wildcard $(DATA_ASM_SUBDIR)/*.s)
|
||||
DATA_ASM_OBJS := $(patsubst $(DATA_ASM_SUBDIR)/%.s,$(DATA_ASM_BUILDDIR)/%.o,$(DATA_ASM_SRCS))
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||||
|
||||
@ -275,23 +278,32 @@ endif
|
||||
$(C_BUILDDIR)/%.o: $(C_SUBDIR)/%.s $$(c_asm_dep)
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||||
$(AS) $(ASFLAGS) -o $@ $<
|
||||
|
||||
ifeq ($(NODEP),1)
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||||
$(ASM_BUILDDIR)/%.o: asm_dep :=
|
||||
else
|
||||
$(ASM_BUILDDIR)/%.o: asm_dep = $(shell $(SCANINC) -I "" $(ASM_SUBDIR)/$*.s)
|
||||
endif
|
||||
# The dep rules have to be explicit or else missing files won't be reported.
|
||||
# As a side effect, they're evaluated immediately instead of when the rule is invoked.
|
||||
# It doesn't look like $(shell) can be deferred so there might not be a better way.
|
||||
|
||||
$(ASM_BUILDDIR)/%.o: $(ASM_SUBDIR)/%.s $$(asm_dep)
|
||||
|
||||
ifeq ($(NODEP),1)
|
||||
$(ASM_BUILDDIR)/%.o: $(ASM_SUBDIR)/%.s
|
||||
$(AS) $(ASFLAGS) -o $@ $<
|
||||
|
||||
ifeq ($(NODEP),1)
|
||||
$(DATA_ASM_BUILDDIR)/%.o: data_dep :=
|
||||
else
|
||||
$(DATA_ASM_BUILDDIR)/%.o: data_dep = $(shell $(SCANINC) -I include -I "" $(DATA_ASM_SUBDIR)/$*.s)
|
||||
define ASM_DEP
|
||||
$1: $2 $$(shell $(SCANINC) -I include -I "" $2)
|
||||
$$(AS) $$(ASFLAGS) -o $$@ $$<
|
||||
endef
|
||||
$(foreach src, $(ASM_SRCS), $(eval $(call ASM_DEP,$(patsubst $(ASM_SUBDIR)/%.s,$(ASM_BUILDDIR)/%.o, $(src)),$(src))))
|
||||
endif
|
||||
|
||||
$(DATA_ASM_BUILDDIR)/%.o: $(DATA_ASM_SUBDIR)/%.s $$(data_dep)
|
||||
ifeq ($(NODEP),1)
|
||||
$(DATA_ASM_BUILDDIR)/%.o: $(DATA_ASM_SUBDIR)/%.s
|
||||
$(PREPROC) $< charmap.txt | $(CPP) -I include | $(AS) $(ASFLAGS) -o $@
|
||||
else
|
||||
define DATA_ASM_DEP
|
||||
$1: $2 $$(shell $(SCANINC) -I include -I "" $2)
|
||||
$$(PREPROC) $$< charmap.txt | $$(CPP) -I include | $$(AS) $$(ASFLAGS) -o $$@
|
||||
endef
|
||||
$(foreach src, $(REGULAR_DATA_ASM_SRCS), $(eval $(call DATA_ASM_DEP,$(patsubst $(DATA_ASM_SUBDIR)/%.s,$(DATA_ASM_BUILDDIR)/%.o, $(src)),$(src))))
|
||||
endif
|
||||
|
||||
$(SONG_BUILDDIR)/%.o: $(SONG_SUBDIR)/%.s
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||||
$(AS) $(ASFLAGS) -I sound -o $@ $<
|
||||
|
@ -72,9 +72,9 @@
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||||
special CallBattleTowerFunc
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||||
.endm
|
||||
|
||||
@ Unknown. Destroys some link task if using wireless link. Wait for link?
|
||||
.macro tower_unklink
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||||
setvar VAR_0x8004, BATTLE_TOWER_FUNC_13
|
||||
@ Attempts to close link connection. Used when finishing a link multi challenge.
|
||||
.macro tower_closelink
|
||||
setvar VAR_0x8004, BATTLE_TOWER_FUNC_TRY_CLOSE_LINK
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||||
special CallBattleTowerFunc
|
||||
.endm
|
||||
|
||||
|
@ -1759,6 +1759,11 @@
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||||
.macro destroyabilitypopup
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||||
various BS_ABILITY_BATTLER, VARIOUS_DESTROY_ABILITY_POPUP
|
||||
.endm
|
||||
|
||||
.macro gettotemboost ptr:req
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||||
various BS_ATTACKER, VARIOUS_TOTEM_BOOST
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||||
.4byte \ptr
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||||
.endm
|
||||
|
||||
.macro activateitemeffects battler:req
|
||||
various \battler, VARIOUS_MOVEEND_ITEM_EFFECTS
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||||
|
@ -1784,3 +1784,65 @@
|
||||
setfieldeffectargument 2, \priority
|
||||
dofieldeffect FLDEFF_SPARKLE
|
||||
.endm
|
||||
|
||||
@ Set up a totem boost for the next battle.
|
||||
@ 'battler' is the position of the mon you want to gain a boost. see B_POSITION_xx in include/constants/battle.h.
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||||
@ The rest of the arguments are the stat change values to each stat.
|
||||
@ For example, giving the first opponent +1 to atk and -2 to speed would be: settotemboost B_POSITION_OPPONENT_LEFT, 1, 0, -2
|
||||
.macro settotemboost battler:req, atk=0,def=0,speed=0,spatk=0,spdef=0,acc=0,evas=0
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||||
setvar VAR_0x8000, \battler
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||||
setvar VAR_0x8001, \atk
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||||
setvar VAR_0x8002, \def
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||||
setvar VAR_0x8003, \speed
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||||
setvar VAR_0x8004, \spatk
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||||
setvar VAR_0x8005, \spdef
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||||
setvar VAR_0x8006, \acc
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||||
setvar VAR_0x8007, \evas
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||||
special SetTotemBoost
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||||
.endm
|
||||
|
||||
@ useful totem boost macros
|
||||
.macro totemboost_atk1 battler:req
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||||
settotemboost \battler, 1
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||||
.endm
|
||||
.macro totemboost_def1 battler:req
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||||
settotemboost \battler, 0, 1
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||||
.endm
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||||
.macro totemboost_speed1 battler:req
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||||
settotemboost \battler, 0, 0, 1
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||||
.endm
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||||
.macro totemboost_spatk1 battler:req
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||||
settotemboost \battler, 0, 0, 0, 1
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||||
.endm
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||||
.macro totemboost_spdef1 battler:req
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||||
settotemboost \battler, 0, 0, 0, 0, 1
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||||
.endm
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||||
.macro totemboost_acc1 battler:req
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||||
settotemboost \battler, 0, 0, 0, 0, 0, 1
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||||
.endm
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||||
.macro totemboost_evas1 battler:req
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||||
settotemboost \battler, 0, 0, 0, 0, 0, 0, 1
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||||
.endm
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||||
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||||
.macro totemboost_atk2 battler:req
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||||
settotemboost \battler, 2
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.endm
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||||
.macro totemboost_def2 battler:req
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settotemboost \battler, 0, 2
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.endm
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.macro totemboost_speed2 battler:req
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settotemboost \battler, 0, 0, 2
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.endm
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.macro totemboost_spatk2 battler:req
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settotemboost \battler, 0, 0, 0, 2
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.endm
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.macro totemboost_spdef2 battler:req
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settotemboost \battler, 0, 0, 0, 0, 2
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.endm
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.macro totemboost_acc2 battler:req
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settotemboost \battler, 0, 0, 0, 0, 0, 2
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.endm
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.macro totemboost_evas2 battler:req
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settotemboost \battler, 0, 0, 0, 0, 0, 0, 2
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.endm
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||||
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||||
|
@ -1,7 +1,11 @@
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||||
#!/bin/bash
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||||
|
||||
OBJDUMP="$DEVKITARM/bin/arm-none-eabi-objdump -D -bbinary -marmv4t -Mforce-thumb"
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||||
OPTIONS="--start-address=$(($1)) --stop-address=$(($1 + $2))"
|
||||
if [ $(($1)) -ge $((0x8000000)) ]; then
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||||
OPTIONS="--adjust-vma=0x8000000 --start-address=$(($1)) --stop-address=$(($1 + $2))"
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||||
else
|
||||
OPTIONS="--start-address=$(($1)) --stop-address=$(($1 + $2))"
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||||
fi
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||||
$OBJDUMP $OPTIONS baserom.gba > baserom.dump
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||||
$OBJDUMP $OPTIONS pokeemerald.gba > pokeemerald.dump
|
||||
diff -u baserom.dump pokeemerald.dump
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||||
|
@ -79,23 +79,16 @@ struct CoordEvent
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||||
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||||
struct BgEvent
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||||
{
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||||
/*0x00*/u16 x;
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||||
/*0x02*/u16 y;
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||||
/*0x04*/u8 elevation;
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||||
/*0x05*/u8 kind;
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||||
/*0x08*/union { // carried over from diego's FR/LG work, seems to be the same struct
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||||
// in gen 3, "kind" (0x3 in BgEvent struct) determines the method to read the union.
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||||
u16 x, y;
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||||
u8 elevation;
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||||
u8 kind; // The "kind" field determines how to access bgUnion union below.
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||||
union {
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||||
u8 *script;
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||||
|
||||
// hidden item type
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||||
struct {
|
||||
u16 item;
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||||
u16 hiddenItemId; // flag offset to determine flag lookup
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||||
u16 hiddenItemId;
|
||||
} hiddenItem;
|
||||
|
||||
// secret base type
|
||||
u32 secretBaseId;
|
||||
|
||||
} bgUnion;
|
||||
};
|
||||
|
||||
|
@ -2,11 +2,41 @@
|
||||
|
||||
.equiv PCM_DMA_BUF_SIZE, 1584
|
||||
|
||||
.equiv C_V, 0x40
|
||||
|
||||
.equiv TONEDATA_TYPE_CGB, 0x07
|
||||
.equiv TONEDATA_TYPE_FIX, 0x08
|
||||
.equiv TONEDATA_TYPE_REV, 0x10
|
||||
.equiv TONEDATA_TYPE_CMP, 0x20
|
||||
.equiv TONEDATA_TYPE_SPL, 0x40 @ key split
|
||||
.equiv TONEDATA_TYPE_RHY, 0x80 @ rhythm
|
||||
|
||||
.equiv TONEDATA_P_S_PAN, 0xc0
|
||||
|
||||
.equiv SOUND_CHANNEL_SF_START, 0x80
|
||||
.equiv SOUND_CHANNEL_SF_STOP, 0x40
|
||||
.equiv SOUND_CHANNEL_SF_SPECIAL, 0x20
|
||||
.equiv SOUND_CHANNEL_SF_LOOP, 0x10
|
||||
.equiv SOUND_CHANNEL_SF_IEC, 0x04
|
||||
.equiv SOUND_CHANNEL_SF_ENV, 0x03
|
||||
.equiv SOUND_CHANNEL_SF_ENV_ATTACK, 0x03
|
||||
.equiv SOUND_CHANNEL_SF_ENV_DECAY, 0x02
|
||||
.equiv SOUND_CHANNEL_SF_ENV_SUSTAIN, 0x01
|
||||
.equiv SOUND_CHANNEL_SF_ENV_RELEASE, 0x00
|
||||
.equiv SOUND_CHANNEL_SF_ON, (SOUND_CHANNEL_SF_START | SOUND_CHANNEL_SF_STOP | SOUND_CHANNEL_SF_IEC | SOUND_CHANNEL_SF_ENV)
|
||||
|
||||
.equiv CGB_CHANNEL_MO_PIT, 0x02
|
||||
.equiv CGB_CHANNEL_MO_VOL, 0x01
|
||||
|
||||
.equiv WAVE_DATA_FLAG_LOOP, 0xC0
|
||||
|
||||
.equiv MPT_FLG_VOLSET, 0x01
|
||||
.equiv MPT_FLG_VOLCHG, 0x03
|
||||
.equiv MPT_FLG_PITSET, 0x04
|
||||
.equiv MPT_FLG_PITCHG, 0x0C
|
||||
.equiv MPT_FLG_START, 0x40
|
||||
.equiv MPT_FLG_EXIST, 0x80
|
||||
|
||||
.macro struct_begin
|
||||
.struct 0
|
||||
.endm
|
||||
@ -16,6 +46,28 @@
|
||||
.struct \name + \size
|
||||
.endm
|
||||
|
||||
struct_begin
|
||||
struct_field o_WaveData_type, 2
|
||||
struct_field o_WaveData_d1, 1
|
||||
struct_field o_WaveData_flags, 1
|
||||
struct_field o_WaveData_freq, 4
|
||||
struct_field o_WaveData_loopStart, 4
|
||||
struct_field o_WaveData_size, 4
|
||||
struct_field o_WaveData_data, 0
|
||||
struct_field WaveData_size, 0
|
||||
|
||||
struct_begin
|
||||
struct_field o_ToneData_type, 1
|
||||
struct_field o_ToneData_key, 1
|
||||
struct_field o_ToneData_length, 1
|
||||
struct_field o_ToneData_pan_sweep, 1
|
||||
struct_field o_ToneData_wav, 4
|
||||
struct_field o_ToneData_attack, 1
|
||||
struct_field o_ToneData_decay, 1
|
||||
struct_field o_ToneData_sustain, 1
|
||||
struct_field o_ToneData_release, 1
|
||||
struct_field ToneData_size, 0
|
||||
|
||||
struct_begin
|
||||
struct_field o_SoundInfo_ident, 4
|
||||
struct_field o_SoundInfo_pcmDmaCounter, 1
|
||||
@ -32,8 +84,8 @@
|
||||
struct_field o_SoundInfo_pcmFreq, 4
|
||||
struct_field o_SoundInfo_divFreq, 4
|
||||
struct_field o_SoundInfo_cgbChans, 4
|
||||
struct_field o_SoundInfo_func, 4
|
||||
struct_field o_SoundInfo_intp, 4
|
||||
struct_field o_SoundInfo_MPlayMainHead, 4
|
||||
struct_field o_SoundInfo_musicPlayerHead, 4
|
||||
struct_field o_SoundInfo_CgbSound, 4
|
||||
struct_field o_SoundInfo_CgbOscOff, 4
|
||||
struct_field o_SoundInfo_MidiKeyToCgbFreq, 4
|
||||
@ -46,7 +98,7 @@
|
||||
struct_field SoundInfo_size, 0
|
||||
|
||||
struct_begin
|
||||
struct_field o_SoundChannel_status, 1
|
||||
struct_field o_SoundChannel_statusFlags, 1
|
||||
struct_field o_SoundChannel_type, 1
|
||||
struct_field o_SoundChannel_rightVolume, 1
|
||||
struct_field o_SoundChannel_leftVolume, 1
|
||||
@ -54,29 +106,29 @@
|
||||
struct_field o_SoundChannel_decay, 1
|
||||
struct_field o_SoundChannel_sustain, 1
|
||||
struct_field o_SoundChannel_release, 1
|
||||
struct_field o_SoundChannel_ky, 1
|
||||
struct_field o_SoundChannel_ev, 1
|
||||
struct_field o_SoundChannel_er, 1
|
||||
struct_field o_SoundChannel_el, 1
|
||||
struct_field o_SoundChannel_iev, 1
|
||||
struct_field o_SoundChannel_iel, 1
|
||||
struct_field o_SoundChannel_d1, 1
|
||||
struct_field o_SoundChannel_d2, 1
|
||||
struct_field o_SoundChannel_gt, 1
|
||||
struct_field o_SoundChannel_mk, 1
|
||||
struct_field o_SoundChannel_ve, 1
|
||||
struct_field o_SoundChannel_pr, 1
|
||||
struct_field o_SoundChannel_rp, 1
|
||||
struct_field o_SoundChannel_d3, 3
|
||||
struct_field o_SoundChannel_ct, 4
|
||||
struct_field o_SoundChannel_key, 1
|
||||
struct_field o_SoundChannel_envelopeVolume, 1
|
||||
struct_field o_SoundChannel_envelopeVolumeRight, 1
|
||||
struct_field o_SoundChannel_envelopeVolumeLeft, 1
|
||||
struct_field o_SoundChannel_pseudoEchoVolume, 1
|
||||
struct_field o_SoundChannel_pseudoEchoLength, 1
|
||||
struct_field o_SoundChannel_dummy1, 1
|
||||
struct_field o_SoundChannel_dummy2, 1
|
||||
struct_field o_SoundChannel_gateTime, 1
|
||||
struct_field o_SoundChannel_midiKey, 1
|
||||
struct_field o_SoundChannel_velocity, 1
|
||||
struct_field o_SoundChannel_priority, 1
|
||||
struct_field o_SoundChannel_rhythmPan, 1
|
||||
struct_field o_SoundChannel_dummy3, 3
|
||||
struct_field o_SoundChannel_count, 4
|
||||
struct_field o_SoundChannel_fw, 4
|
||||
struct_field o_SoundChannel_freq, 4
|
||||
struct_field o_SoundChannel_frequency, 4
|
||||
struct_field o_SoundChannel_wav, 4
|
||||
struct_field o_SoundChannel_cp, 4
|
||||
struct_field o_SoundChannel_currentPointer, 4
|
||||
struct_field o_SoundChannel_track, 4
|
||||
struct_field o_SoundChannel_pp, 4
|
||||
struct_field o_SoundChannel_np, 4
|
||||
struct_field o_SoundChannel_d4, 4
|
||||
struct_field o_SoundChannel_prevChannelPointer, 4
|
||||
struct_field o_SoundChannel_nextChannelPointer, 4
|
||||
struct_field o_SoundChannel_dummy4, 4
|
||||
struct_field o_SoundChannel_xpi, 2
|
||||
struct_field o_SoundChannel_xpc, 2
|
||||
struct_field SoundChannel_size, 0
|
||||
@ -112,8 +164,8 @@
|
||||
struct_field o_MusicPlayerTrack_lfoDelay, 1
|
||||
struct_field o_MusicPlayerTrack_lfoDelayC, 1
|
||||
struct_field o_MusicPlayerTrack_priority, 1
|
||||
struct_field o_MusicPlayerTrack_echoVolume, 1
|
||||
struct_field o_MusicPlayerTrack_echoLength, 1
|
||||
struct_field o_MusicPlayerTrack_pseudoEchoVolume, 1
|
||||
struct_field o_MusicPlayerTrack_pseudoEchoLength, 1
|
||||
struct_field o_MusicPlayerTrack_chan, 4
|
||||
struct_field o_MusicPlayerTrack_ToneData_type, 1
|
||||
struct_field o_MusicPlayerTrack_ToneData_key, 1
|
||||
@ -159,41 +211,41 @@
|
||||
struct_field MusicPlayerInfo_size, 0
|
||||
|
||||
struct_begin
|
||||
struct_field o_CgbChannel_sf, 1
|
||||
struct_field o_CgbChannel_ty, 1
|
||||
struct_field o_CgbChannel_statusFlags, 1
|
||||
struct_field o_CgbChannel_type, 1
|
||||
struct_field o_CgbChannel_rightVolume, 1
|
||||
struct_field o_CgbChannel_leftVolume, 1
|
||||
struct_field o_CgbChannel_at, 1
|
||||
struct_field o_CgbChannel_de, 1
|
||||
struct_field o_CgbChannel_su, 1
|
||||
struct_field o_CgbChannel_re, 1
|
||||
struct_field o_CgbChannel_ky, 1
|
||||
struct_field o_CgbChannel_ev, 1
|
||||
struct_field o_CgbChannel_eg, 1
|
||||
struct_field o_CgbChannel_ec, 1
|
||||
struct_field o_CgbChannel_echoVolume, 1
|
||||
struct_field o_CgbChannel_echoLength, 1
|
||||
struct_field o_CgbChannel_d1, 1
|
||||
struct_field o_CgbChannel_d2, 1
|
||||
struct_field o_CgbChannel_gt, 1
|
||||
struct_field o_CgbChannel_mk, 1
|
||||
struct_field o_CgbChannel_ve, 1
|
||||
struct_field o_CgbChannel_pr, 1
|
||||
struct_field o_CgbChannel_rp, 1
|
||||
struct_field o_CgbChannel_d3, 3
|
||||
struct_field o_CgbChannel_d5, 1
|
||||
struct_field o_CgbChannel_sg, 1
|
||||
struct_field o_CgbChannel_attack, 1
|
||||
struct_field o_CgbChannel_decay, 1
|
||||
struct_field o_CgbChannel_sustain, 1
|
||||
struct_field o_CgbChannel_release, 1
|
||||
struct_field o_CgbChannel_key, 1
|
||||
struct_field o_CgbChannel_envelopeVolume, 1
|
||||
struct_field o_CgbChannel_envelopeGoal, 1
|
||||
struct_field o_CgbChannel_envelopeCounter, 1
|
||||
struct_field o_CgbChannel_pseudoEchoVolume, 1
|
||||
struct_field o_CgbChannel_pseudoEchoLength, 1
|
||||
struct_field o_CgbChannel_dummy1, 1
|
||||
struct_field o_CgbChannel_dummy2, 1
|
||||
struct_field o_CgbChannel_gateTime, 1
|
||||
struct_field o_CgbChannel_midiKey, 1
|
||||
struct_field o_CgbChannel_velocity, 1
|
||||
struct_field o_CgbChannel_priority, 1
|
||||
struct_field o_CgbChannel_rhythmPan, 1
|
||||
struct_field o_CgbChannel_dummy3, 3
|
||||
struct_field o_CgbChannel_dummy5, 1
|
||||
struct_field o_CgbChannel_sustainGoal, 1
|
||||
struct_field o_CgbChannel_n4, 1
|
||||
struct_field o_CgbChannel_pan, 1
|
||||
struct_field o_CgbChannel_panMask, 1
|
||||
struct_field o_CgbChannel_mo, 1
|
||||
struct_field o_CgbChannel_le, 1
|
||||
struct_field o_CgbChannel_sw, 1
|
||||
struct_field o_CgbChannel_fr, 4
|
||||
struct_field o_CgbChannel_wp, 4
|
||||
struct_field o_CgbChannel_cp, 4
|
||||
struct_field o_CgbChannel_tp, 4
|
||||
struct_field o_CgbChannel_pp, 4
|
||||
struct_field o_CgbChannel_np, 4
|
||||
struct_field o_CgbChannel_d4, 8
|
||||
struct_field o_CgbChannel_modify, 1
|
||||
struct_field o_CgbChannel_length, 1
|
||||
struct_field o_CgbChannel_sweep, 1
|
||||
struct_field o_CgbChannel_frequency, 4
|
||||
struct_field o_CgbChannel_wavePointer, 4
|
||||
struct_field o_CgbChannel_currentPointer, 4
|
||||
struct_field o_CgbChannel_track, 4
|
||||
struct_field o_CgbChannel_prevChannelPointer, 4
|
||||
struct_field o_CgbChannel_nextChannelPointer, 4
|
||||
struct_field o_CgbChannel_dummy4, 8
|
||||
struct_field CgbChannel_size, 0
|
||||
|
@ -152,7 +152,7 @@ gBattleAnims_Moves::
|
||||
.4byte Move_AMNESIA
|
||||
.4byte Move_KINESIS
|
||||
.4byte Move_SOFT_BOILED
|
||||
.4byte Move_HI_JUMP_KICK
|
||||
.4byte Move_HIGH_JUMP_KICK
|
||||
.4byte Move_GLARE
|
||||
.4byte Move_DREAM_EATER
|
||||
.4byte Move_POISON_GAS
|
||||
@ -281,7 +281,7 @@ gBattleAnims_Moves::
|
||||
.4byte Move_MEMENTO
|
||||
.4byte Move_FACADE
|
||||
.4byte Move_FOCUS_PUNCH
|
||||
.4byte Move_SMELLING_SALT
|
||||
.4byte Move_SMELLING_SALTS
|
||||
.4byte Move_FOLLOW_ME
|
||||
.4byte Move_NATURE_POWER
|
||||
.4byte Move_CHARGE
|
||||
@ -768,7 +768,15 @@ gBattleAnims_Moves::
|
||||
.4byte Move_JUNGLE_HEALING
|
||||
.4byte Move_WICKED_BLOW
|
||||
.4byte Move_SURGING_STRIKES
|
||||
.4byte Move_COUNT @ cannot be reached, because last move is Surging Strikes
|
||||
.4byte Move_THUNDER_CAGE
|
||||
.4byte Move_DRAGON_ENERGY
|
||||
.4byte Move_FREEZING_GLARE
|
||||
.4byte Move_FIERY_WRATH
|
||||
.4byte Move_THUNDEROUS_KICK
|
||||
.4byte Move_GLACIAL_LANCE
|
||||
.4byte Move_ASTRAL_BARRAGE
|
||||
.4byte Move_EERIE_SPELL
|
||||
.4byte Move_COUNT @ cannot be reached, because last move is Eerie Spell
|
||||
|
||||
.align 2
|
||||
gBattleAnims_StatusConditions::
|
||||
@ -817,6 +825,7 @@ gBattleAnims_General::
|
||||
.4byte General_FormChange
|
||||
.4byte General_SlideOffScreen
|
||||
.4byte General_RestoreBg
|
||||
.4byte General_TotemFlare
|
||||
|
||||
.align 2
|
||||
gBattleAnims_Special::
|
||||
@ -2365,8 +2374,8 @@ Move_FOCUS_BLAST:
|
||||
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
|
||||
loadspritegfx ANIM_TAG_METEOR
|
||||
loadspritegfx ANIM_TAG_FLAT_ROCK
|
||||
monbg ANIM_TARGET
|
||||
monbgprio_28 ANIM_TARGET
|
||||
monbg ANIM_ATK_PARTNER
|
||||
monbgprio_28 ANIM_ATTACKER
|
||||
setalpha 12, 8
|
||||
call SetHighSpeedBg
|
||||
createsprite gSuperpowerOrbSpriteTemplate, ANIM_TARGET, 2, 0
|
||||
@ -2376,7 +2385,7 @@ Move_FOCUS_BLAST:
|
||||
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
|
||||
waitforvisualfinish
|
||||
call UnsetHighSpeedBg
|
||||
clearmonbg ANIM_TARGET
|
||||
clearmonbg ANIM_ATK_PARTNER
|
||||
blendoff
|
||||
delay 1
|
||||
end
|
||||
@ -14021,6 +14030,30 @@ Move_WICKED_BLOW::
|
||||
Move_SURGING_STRIKES::
|
||||
end @to do:
|
||||
|
||||
Move_THUNDER_CAGE::
|
||||
end @to do:
|
||||
|
||||
Move_DRAGON_ENERGY::
|
||||
end @to do:
|
||||
|
||||
Move_FREEZING_GLARE::
|
||||
end @to do:
|
||||
|
||||
Move_FIERY_WRATH::
|
||||
end @to do:
|
||||
|
||||
Move_THUNDEROUS_KICK::
|
||||
end @to do:
|
||||
|
||||
Move_GLACIAL_LANCE::
|
||||
end @to do:
|
||||
|
||||
Move_ASTRAL_BARRAGE::
|
||||
end @to do:
|
||||
|
||||
Move_EERIE_SPELL::
|
||||
end @to do:
|
||||
|
||||
@@@@@@@@@@@@@@@@@@@@@@@ GEN 1-3 @@@@@@@@@@@@@@@@@@@@@@@
|
||||
Move_NONE:
|
||||
Move_MIRROR_MOVE:
|
||||
@ -17134,7 +17167,7 @@ Move_FACADE:
|
||||
loopsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 24, 3
|
||||
end
|
||||
|
||||
Move_SMELLING_SALT:
|
||||
Move_SMELLING_SALTS:
|
||||
loadspritegfx ANIM_TAG_TAG_HAND
|
||||
loadspritegfx ANIM_TAG_SMELLINGSALT_EFFECT
|
||||
createsprite gSmellingSaltsHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, 2
|
||||
@ -20081,7 +20114,7 @@ Move_JUMP_KICK:
|
||||
blendoff
|
||||
end
|
||||
|
||||
Move_HI_JUMP_KICK:
|
||||
Move_HIGH_JUMP_KICK:
|
||||
loadspritegfx ANIM_TAG_HANDS_AND_FEET
|
||||
loadspritegfx ANIM_TAG_IMPACT
|
||||
monbg ANIM_DEF_PARTNER
|
||||
@ -23955,6 +23988,7 @@ General_TurnTrap:
|
||||
jumpargeq 0, TRAP_ANIM_WHIRLPOOL, Status_Whirlpool
|
||||
jumpargeq 0, TRAP_ANIM_CLAMP, Status_Clamp
|
||||
jumpargeq 0, TRAP_ANIM_SAND_TOMB, Status_SandTomb
|
||||
jumpargeq 0, TRAP_ANIM_INFESTATION, Status_Infestation
|
||||
goto Status_BindWrap
|
||||
Status_BindWrap:
|
||||
loadspritegfx ANIM_TAG_TENDRILS
|
||||
@ -24028,6 +24062,22 @@ Status_SandTomb:
|
||||
stopsound
|
||||
end
|
||||
|
||||
Status_Infestation:
|
||||
loadspritegfx ANIM_TAG_HANDS_AND_FEET @black color
|
||||
loadspritegfx ANIM_TAG_SMALL_BUBBLES @circle particles
|
||||
monbg ANIM_DEF_PARTNER
|
||||
monbgprio_28 ANIM_TARGET
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_DEF, 0x2, 0x0, 0x9, 0x7320
|
||||
launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 30 0x1
|
||||
loopsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER, 0x0, 30
|
||||
call InfestationVortex
|
||||
call InfestationVortex
|
||||
waitforvisualfinish
|
||||
launchtask AnimTask_BlendBattleAnimPal 0xA 0x5 ANIM_PAL_DEF 0x2 0x9 0x0 0x7320
|
||||
waitforvisualfinish
|
||||
clearmonbg ANIM_DEF_PARTNER
|
||||
end
|
||||
|
||||
General_HeldItemEffect:
|
||||
loadspritegfx ANIM_TAG_THIN_RING
|
||||
loadspritegfx ANIM_TAG_SPARKLE_2
|
||||
@ -24351,6 +24401,36 @@ General_RestoreBg:
|
||||
waitbgfadein
|
||||
end
|
||||
|
||||
General_TotemFlare::
|
||||
loadspritegfx ANIM_TAG_FOCUS_ENERGY
|
||||
loadspritegfx ANIM_TAG_WHIP_HIT @green color
|
||||
loadspritegfx ANIM_TAG_SWEAT_BEAD @blue color
|
||||
loadspritegfx ANIM_TAG_PAW_PRINT @yellow color
|
||||
monbg ANIM_ATTACKER
|
||||
setblends 0x80c
|
||||
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
|
||||
launchtask AnimTask_BlendColorCycle 0x2 0x6 ANIM_PAL_ATK 0x0 0x6 0x0 0xb 0x1f
|
||||
call RainbowEndureEffect
|
||||
call RainbowEndureEffect
|
||||
call RainbowEndureEffect
|
||||
call RainbowEndureEffect
|
||||
call RainbowEndureEffect
|
||||
waitforvisualfinish
|
||||
blendoff
|
||||
clearmonbg ANIM_ATTACKER
|
||||
end
|
||||
|
||||
RainbowEndureEffect:
|
||||
launchtemplate gBlueEndureEnergySpriteTemplate 0x2 0x4 0x0 0xffe8 0x1a 0x2
|
||||
delay 0x3
|
||||
launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xe 0x1c 0x1 @Red Buff
|
||||
delay 0x3
|
||||
launchtemplate gGreenEndureEnergySpriteTemplate 0x2 0x4 0x0 0xfffb 0xa 0x2
|
||||
delay 0x3
|
||||
launchtemplate gYellowEndureEnergySpriteTemplate 0x2 0x4 0x0 0x1c 0x1a 0x3
|
||||
delay 0x3
|
||||
return
|
||||
|
||||
SnatchMoveTrySwapFromSubstitute:
|
||||
createvisualtask AnimTask_IsAttackerBehindSubstitute, 2
|
||||
jumprettrue SnatchMoveSwapSubstituteForMon
|
||||
|
@ -1082,16 +1082,15 @@ BattleScript_EffectFinalGambit:
|
||||
waitstate
|
||||
healthbarupdate BS_TARGET
|
||||
datahpupdate BS_TARGET
|
||||
critmessage
|
||||
waitmessage 0x40
|
||||
resultmessage
|
||||
waitmessage 0x40
|
||||
seteffectwithchance
|
||||
tryfaintmon BS_TARGET, FALSE, NULL
|
||||
jumpifmovehadnoeffect BattleScript_MoveEnd
|
||||
dmgtocurrattackerhp
|
||||
healthbarupdate BS_ATTACKER
|
||||
datahpupdate BS_ATTACKER
|
||||
seteffectwithchance
|
||||
tryfaintmon BS_ATTACKER, FALSE, NULL
|
||||
tryfaintmon BS_TARGET, FALSE, NULL
|
||||
jumpifmovehadnoeffect BattleScript_MoveEnd
|
||||
goto BattleScript_MoveEnd
|
||||
|
||||
BattleScript_EffectHitSwitchTarget:
|
||||
@ -2806,6 +2805,10 @@ BattleScript_EffectDoubleHit::
|
||||
BattleScript_EffectRecoilIfMiss::
|
||||
attackcanceler
|
||||
accuracycheck BattleScript_MoveMissedDoDamage, ACC_CURR_MOVE
|
||||
.if B_CRASH_IF_TARGET_IMMUNE >= GEN_4
|
||||
typecalc
|
||||
jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_MoveMissedDoDamage
|
||||
.endif
|
||||
goto BattleScript_HitFromAtkString
|
||||
BattleScript_MoveMissedDoDamage::
|
||||
jumpifability BS_ATTACKER, ABILITY_MAGIC_GUARD, BattleScript_PrintMoveMissed
|
||||
@ -2814,19 +2817,33 @@ BattleScript_MoveMissedDoDamage::
|
||||
pause 0x40
|
||||
resultmessage
|
||||
waitmessage 0x40
|
||||
.if B_CRASH_IF_TARGET_IMMUNE < GEN_4
|
||||
jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_MoveEnd
|
||||
.endif
|
||||
printstring STRINGID_PKMNCRASHED
|
||||
waitmessage 0x40
|
||||
damagecalc
|
||||
typecalc
|
||||
adjustdamage
|
||||
.if B_CRASH_IF_TARGET_IMMUNE == GEN_4
|
||||
manipulatedamage DMG_RECOIL_FROM_IMMUNE
|
||||
.else
|
||||
manipulatedamage DMG_RECOIL_FROM_MISS
|
||||
.endif
|
||||
.if B_CRASH_IF_TARGET_IMMUNE >= GEN_4
|
||||
bichalfword gMoveResultFlags, MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE
|
||||
.else
|
||||
bichalfword gMoveResultFlags, MOVE_RESULT_MISSED
|
||||
.endif
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
|
||||
healthbarupdate BS_ATTACKER
|
||||
datahpupdate BS_ATTACKER
|
||||
tryfaintmon BS_ATTACKER, FALSE, NULL
|
||||
.if B_CRASH_IF_TARGET_IMMUNE >= GEN_4
|
||||
orhalfword gMoveResultFlags, MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE
|
||||
.else
|
||||
orhalfword gMoveResultFlags, MOVE_RESULT_MISSED
|
||||
.endif
|
||||
goto BattleScript_MoveEnd
|
||||
|
||||
BattleScript_EffectMist::
|
||||
@ -5737,6 +5754,13 @@ BattleScript_PerishSongTakesLife::
|
||||
tryfaintmon BS_ATTACKER, FALSE, NULL
|
||||
end2
|
||||
|
||||
BattleScript_PerishBodyActivates::
|
||||
call BattleScript_AbilityPopUp
|
||||
printstring STRINGID_PKMNSWILLPERISHIN3TURNS
|
||||
waitmessage 0x40
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
|
||||
return
|
||||
|
||||
BattleScript_PerishSongCountGoesDown::
|
||||
printstring STRINGID_PKMNPERISHCOUNTFELL
|
||||
waitmessage 0x40
|
||||
@ -6169,6 +6193,12 @@ BattleScript_AttackerFormChangeEnd3::
|
||||
call BattleScript_AttackerFormChange
|
||||
end3
|
||||
|
||||
BattleScript_BallFetch::
|
||||
call BattleScript_AbilityPopUp
|
||||
printstring STRINGID_FETCHEDPOKEBALL
|
||||
waitmessage 0x40
|
||||
end3
|
||||
|
||||
BattleScript_TargetFormChange::
|
||||
pause 0x5
|
||||
copybyte gBattlerAbility, gBattlerTarget
|
||||
@ -6193,6 +6223,32 @@ BattleScript_IllusionOff::
|
||||
waitmessage 0x40
|
||||
return
|
||||
|
||||
BattleScript_CottonDownActivates::
|
||||
setbyte sFIXED_ABILITY_POPUP, TRUE
|
||||
call BattleScript_AbilityPopUp
|
||||
copybyte gEffectBattler, gBattlerTarget
|
||||
savetarget
|
||||
setbyte gBattlerTarget, 0x0
|
||||
BattleScript_CottonDownLoop:
|
||||
setstatchanger STAT_SPEED, 1, TRUE
|
||||
jumpifbyteequal gBattlerTarget, gEffectBattler, BattleScript_CottonDownLoopIncrement
|
||||
statbuffchange STAT_BUFF_NOT_PROTECT_AFFECTED, BattleScript_CottonDownTargetSpeedCantGoLower
|
||||
setgraphicalstatchangevalues
|
||||
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
|
||||
printfromtable gStatDownStringIds
|
||||
waitmessage 0x40
|
||||
goto BattleScript_CottonDownLoopIncrement
|
||||
BattleScript_CottonDownTargetSpeedCantGoLower:
|
||||
printstring STRINGID_STATSWONTDECREASE
|
||||
waitmessage 0x40
|
||||
BattleScript_CottonDownLoopIncrement:
|
||||
addbyte gBattlerTarget, 0x1
|
||||
jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_CottonDownLoop
|
||||
BattleScript_CottonDownReturn:
|
||||
restoretarget
|
||||
destroyabilitypopup
|
||||
return
|
||||
|
||||
BattleScript_AnticipationActivates::
|
||||
pause 0x5
|
||||
call BattleScript_AbilityPopUp
|
||||
@ -6712,6 +6768,15 @@ BattleScript_SandstreamActivates::
|
||||
call BattleScript_WeatherFormChanges
|
||||
end3
|
||||
|
||||
BattleScript_SandSpitActivates::
|
||||
pause 0x20
|
||||
call BattleScript_AbilityPopUp
|
||||
printstring STRINGID_ASANDSTORMKICKEDUP
|
||||
waitstate
|
||||
playanimation BS_BATTLER_0, B_ANIM_SANDSTORM_CONTINUES, NULL
|
||||
call BattleScript_WeatherFormChanges
|
||||
return
|
||||
|
||||
BattleScript_ShedSkinActivates::
|
||||
call BattleScript_AbilityPopUp
|
||||
printstring STRINGID_PKMNSXCUREDYPROBLEM
|
||||
@ -6772,12 +6837,12 @@ BattleScript_IntimidateActivatesLoop:
|
||||
jumpifability BS_TARGET, ABILITY_CLEAR_BODY, BattleScript_IntimidatePrevented
|
||||
jumpifability BS_TARGET, ABILITY_HYPER_CUTTER, BattleScript_IntimidatePrevented
|
||||
jumpifability BS_TARGET, ABILITY_WHITE_SMOKE, BattleScript_IntimidatePrevented
|
||||
#if B_UPDATED_INTIMIDATE >= GEN_8
|
||||
.if B_UPDATED_INTIMIDATE >= GEN_8
|
||||
jumpifability BS_TARGET, ABILITY_INNER_FOCUS, BattleScript_IntimidatePrevented
|
||||
jumpifability BS_TARGET, ABILITY_SCRAPPY, BattleScript_IntimidatePrevented
|
||||
jumpifability BS_TARGET, ABILITY_OWN_TEMPO, BattleScript_IntimidatePrevented
|
||||
jumpifability BS_TARGET, ABILITY_OBLIVIOUS, BattleScript_IntimidatePrevented
|
||||
#endif
|
||||
.endif
|
||||
statbuffchange STAT_BUFF_NOT_PROTECT_AFFECTED | STAT_BUFF_ALLOW_PTR, BattleScript_IntimidateActivatesLoopIncrement
|
||||
jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, 0x1, BattleScript_IntimidateActivatesLoopIncrement
|
||||
setgraphicalstatchangevalues
|
||||
@ -7077,22 +7142,33 @@ BattleScript_MummyActivates::
|
||||
waitmessage 0x40
|
||||
return
|
||||
|
||||
BattleScript_AngryPointActivates::
|
||||
BattleScript_TargetsStatWasMaxedOut::
|
||||
call BattleScript_AbilityPopUp
|
||||
statbuffchange STAT_BUFF_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, NULL
|
||||
setgraphicalstatchangevalues
|
||||
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
|
||||
printstring STRINGID_ANGRYPOINTACTIVATES
|
||||
printstring STRINGID_TARGETSSTATWASMAXEDOUT
|
||||
waitmessage 0x40
|
||||
return
|
||||
|
||||
BattleScript_TargetAbilityStatRaise::
|
||||
BattleScript_BattlerAbilityStatRaiseOnSwitchIn::
|
||||
copybyte gBattlerAbility, gBattlerAttacker
|
||||
call BattleScript_AbilityPopUp
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, NULL
|
||||
setgraphicalstatchangevalues
|
||||
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
|
||||
waitanimation
|
||||
printstring STRINGID_BATTLERABILITYRAISEDSTAT
|
||||
waitmessage 0x40
|
||||
end3
|
||||
|
||||
BattleScript_TargetAbilityStatRaiseOnMoveEnd::
|
||||
call BattleScript_AbilityPopUp
|
||||
statbuffchange STAT_BUFF_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, NULL
|
||||
setgraphicalstatchangevalues
|
||||
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
|
||||
waitanimation
|
||||
printstring STRINGID_TARGETABILITYSTATRAISE
|
||||
printstring STRINGID_ABILITYRAISEDSTATDRASTICALLY
|
||||
waitmessage 0x40
|
||||
return
|
||||
|
||||
@ -7691,6 +7767,25 @@ BattleScript_PrintPlayerForfeitedLinkBattle::
|
||||
waitmessage 0x40
|
||||
end2
|
||||
|
||||
BattleScript_TotemFlaredToLife::
|
||||
playanimation BS_ATTACKER, B_ANIM_TOTEM_FLARE, NULL
|
||||
printstring STRINGID_AURAFLAREDTOLIFE
|
||||
waitmessage 0x40
|
||||
goto BattleScript_ApplyTotemVarBoost
|
||||
|
||||
BattleScript_TotemVar::
|
||||
gettotemboost BattleScript_ApplyTotemVarBoost
|
||||
BattleScript_TotemVarEnd:
|
||||
end2
|
||||
BattleScript_ApplyTotemVarBoost:
|
||||
statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_TotemVarEnd
|
||||
setgraphicalstatchangevalues
|
||||
playanimation BS_SCRIPTING, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
|
||||
BattleScript_TotemVarPrintStatMsg:
|
||||
printfromtable gStatUpStringIds
|
||||
waitmessage 0x40
|
||||
goto BattleScript_TotemVar @loop until stats bitfield is empty
|
||||
|
||||
BattleScript_AnnounceAirLockCloudNine::
|
||||
call BattleScript_AbilityPopUp
|
||||
printstring STRINGID_AIRLOCKACTIVATES
|
||||
|
@ -443,7 +443,7 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyMultis:: @ 82421F2
|
||||
end
|
||||
|
||||
BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyLinkMultis:: @ 82421FC
|
||||
tower_unklink
|
||||
tower_closelink
|
||||
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 18, 6
|
||||
waitstate
|
||||
end
|
||||
|
@ -104,7 +104,7 @@
|
||||
"flag": "0"
|
||||
},
|
||||
{
|
||||
"graphics_id": "OBJ_EVENT_GFX_KECLEON_1",
|
||||
"graphics_id": "OBJ_EVENT_GFX_KECLEON",
|
||||
"x": 25,
|
||||
"y": 8,
|
||||
"elevation": 3,
|
||||
|
@ -28,7 +28,7 @@
|
||||
"flag": "0"
|
||||
},
|
||||
{
|
||||
"graphics_id": "OBJ_EVENT_GFX_KECLEON_1",
|
||||
"graphics_id": "OBJ_EVENT_GFX_KECLEON",
|
||||
"x": 4,
|
||||
"y": 4,
|
||||
"elevation": 3,
|
||||
|
@ -247,7 +247,11 @@ MossdeepCity_SpaceCenter_1F_EventScript_Grunt2:: @ 822321F
|
||||
copyobjectxytoperm LOCALID_STAIR_GRUNT
|
||||
switch VAR_FACING
|
||||
case DIR_WEST, MossdeepCity_SpaceCenter_1F_EventScript_MoveGruntFromStairsWest
|
||||
case DIR_WEST, MossdeepCity_SpaceCenter_1F_EventScript_MoveGruntFromStairsEast @ BUG: This was meant to be case DIR_EAST
|
||||
#ifdef BUGFIX
|
||||
case DIR_EAST, MossdeepCity_SpaceCenter_1F_EventScript_MoveGruntFromStairsEast
|
||||
#else
|
||||
case DIR_WEST, MossdeepCity_SpaceCenter_1F_EventScript_MoveGruntFromStairsEast
|
||||
#endif
|
||||
applymovement LOCALID_STAIR_GRUNT, MossdeepCity_SpaceCenter_1F_Movement_MoveGruntFromStairs
|
||||
waitmovement 0
|
||||
setvar VAR_MOSSDEEP_SPACE_CENTER_STAIR_GUARD_STATE, 2
|
||||
|
@ -78,7 +78,7 @@
|
||||
"flag": "0"
|
||||
},
|
||||
{
|
||||
"graphics_id": "OBJ_EVENT_GFX_KECLEON_1",
|
||||
"graphics_id": "OBJ_EVENT_GFX_KECLEON",
|
||||
"x": 39,
|
||||
"y": 4,
|
||||
"elevation": 3,
|
||||
|
@ -468,7 +468,7 @@
|
||||
"flag": "0"
|
||||
},
|
||||
{
|
||||
"graphics_id": "OBJ_EVENT_GFX_KECLEON_1",
|
||||
"graphics_id": "OBJ_EVENT_GFX_KECLEON",
|
||||
"x": 31,
|
||||
"y": 6,
|
||||
"elevation": 3,
|
||||
@ -481,7 +481,7 @@
|
||||
"flag": "FLAG_HIDE_ROUTE_119_KECLEON_1"
|
||||
},
|
||||
{
|
||||
"graphics_id": "OBJ_EVENT_GFX_KECLEON_1",
|
||||
"graphics_id": "OBJ_EVENT_GFX_KECLEON",
|
||||
"x": 25,
|
||||
"y": 15,
|
||||
"elevation": 3,
|
||||
|
@ -403,7 +403,7 @@
|
||||
"flag": "FLAG_ITEM_ROUTE_120_HYPER_POTION"
|
||||
},
|
||||
{
|
||||
"graphics_id": "OBJ_EVENT_GFX_KECLEON_1",
|
||||
"graphics_id": "OBJ_EVENT_GFX_KECLEON",
|
||||
"x": 12,
|
||||
"y": 16,
|
||||
"elevation": 4,
|
||||
@ -412,8 +412,8 @@
|
||||
"movement_range_y": 1,
|
||||
"trainer_type": "TRAINER_TYPE_NONE",
|
||||
"trainer_sight_or_berry_tree_id": "0",
|
||||
"script": "Route120_EventScript_InvisibleBridgeKecleon",
|
||||
"flag": "FLAG_HIDE_ROUTE_120_KECLEON_BRIDGE_INVISIBLE"
|
||||
"script": "Route120_EventScript_BridgeKecleon",
|
||||
"flag": "FLAG_HIDE_ROUTE_120_KECLEON_BRIDGE"
|
||||
},
|
||||
{
|
||||
"graphics_id": "OBJ_EVENT_GFX_STEVEN",
|
||||
@ -481,7 +481,7 @@
|
||||
"flag": "0"
|
||||
},
|
||||
{
|
||||
"graphics_id": "OBJ_EVENT_GFX_KECLEON_2",
|
||||
"graphics_id": "OBJ_EVENT_GFX_KECLEON_BRIDGE_SHADOW",
|
||||
"x": 12,
|
||||
"y": 16,
|
||||
"elevation": 3,
|
||||
@ -491,10 +491,10 @@
|
||||
"trainer_type": "TRAINER_TYPE_NONE",
|
||||
"trainer_sight_or_berry_tree_id": "0",
|
||||
"script": "0x0",
|
||||
"flag": "FLAG_HIDE_ROUTE_120_KECLEON_BRIDGE_VISIBLE"
|
||||
"flag": "FLAG_HIDE_ROUTE_120_KECLEON_BRIDGE_SHADOW"
|
||||
},
|
||||
{
|
||||
"graphics_id": "OBJ_EVENT_GFX_KECLEON_1",
|
||||
"graphics_id": "OBJ_EVENT_GFX_KECLEON",
|
||||
"x": 20,
|
||||
"y": 11,
|
||||
"elevation": 3,
|
||||
@ -507,7 +507,7 @@
|
||||
"flag": "FLAG_HIDE_ROUTE_120_KECLEON_1"
|
||||
},
|
||||
{
|
||||
"graphics_id": "OBJ_EVENT_GFX_KECLEON_1",
|
||||
"graphics_id": "OBJ_EVENT_GFX_KECLEON",
|
||||
"x": 27,
|
||||
"y": 2,
|
||||
"elevation": 3,
|
||||
@ -520,7 +520,7 @@
|
||||
"flag": "FLAG_HIDE_ROUTE_120_KECLEON_2"
|
||||
},
|
||||
{
|
||||
"graphics_id": "OBJ_EVENT_GFX_KECLEON_1",
|
||||
"graphics_id": "OBJ_EVENT_GFX_KECLEON",
|
||||
"x": 4,
|
||||
"y": 77,
|
||||
"elevation": 3,
|
||||
@ -533,7 +533,7 @@
|
||||
"flag": "FLAG_HIDE_ROUTE_120_KECLEON_3"
|
||||
},
|
||||
{
|
||||
"graphics_id": "OBJ_EVENT_GFX_KECLEON_1",
|
||||
"graphics_id": "OBJ_EVENT_GFX_KECLEON",
|
||||
"x": 7,
|
||||
"y": 51,
|
||||
"elevation": 3,
|
||||
@ -546,7 +546,7 @@
|
||||
"flag": "FLAG_HIDE_ROUTE_120_KECLEON_5"
|
||||
},
|
||||
{
|
||||
"graphics_id": "OBJ_EVENT_GFX_KECLEON_1",
|
||||
"graphics_id": "OBJ_EVENT_GFX_KECLEON",
|
||||
"x": 19,
|
||||
"y": 48,
|
||||
"elevation": 3,
|
||||
|
@ -1,6 +1,6 @@
|
||||
.set LOCALID_INVISIBLE_BRIDGE_KECLEON, 30
|
||||
.set LOCALID_BRIDGE_KECLEON, 30
|
||||
.set LOCALID_STEVEN, 31
|
||||
.set LOCALID_VISIBLE_BRIDGE_KECLEON, 36
|
||||
.set LOCALID_BRIDGE_KECLEON_SHADOW, 36 @ They use a second object which is identical to Kecleon but has a reflection palette tag for the bridge shadow
|
||||
|
||||
Route120_MapScripts:: @ 81F53EC
|
||||
map_script MAP_SCRIPT_ON_RESUME, Route120_OnResume
|
||||
@ -31,8 +31,8 @@ Route120_EventScript_RemoveBridgeKecleon:: @ 81F5449
|
||||
specialvar VAR_RESULT, GetBattleOutcome
|
||||
compare VAR_RESULT, B_OUTCOME_CAUGHT
|
||||
goto_if_ne Common_EventScript_NopReturn
|
||||
removeobject LOCALID_INVISIBLE_BRIDGE_KECLEON
|
||||
removeobject LOCALID_VISIBLE_BRIDGE_KECLEON
|
||||
removeobject LOCALID_BRIDGE_KECLEON
|
||||
removeobject LOCALID_BRIDGE_KECLEON_SHADOW
|
||||
return
|
||||
|
||||
Route120_EventScript_RemoveKecleon:: @ 81F5460
|
||||
@ -61,7 +61,7 @@ Route120_EventScript_SetBridgeClearMetatiles:: @ 81F54A3
|
||||
return
|
||||
|
||||
Route120_EventScript_SetBridgeKecleonMovement:: @ 81F54C8
|
||||
setobjectmovementtype LOCALID_VISIBLE_BRIDGE_KECLEON, MOVEMENT_TYPE_FACE_RIGHT
|
||||
setobjectmovementtype LOCALID_BRIDGE_KECLEON_SHADOW, MOVEMENT_TYPE_FACE_RIGHT
|
||||
return
|
||||
|
||||
Route120_OnTransition: @ 81F54CD
|
||||
@ -205,9 +205,9 @@ Route120_EventScript_StevenBattleKecleon:: @ 81F568B
|
||||
delay 20
|
||||
msgbox Route120_Text_StevenUsedDevonScope, MSGBOX_DEFAULT
|
||||
closemessage
|
||||
applymovement LOCALID_INVISIBLE_BRIDGE_KECLEON, Common_Movement_WalkInPlaceFastestRight
|
||||
applymovement LOCALID_BRIDGE_KECLEON, Common_Movement_WalkInPlaceFastestRight
|
||||
waitmovement 0
|
||||
applymovement LOCALID_INVISIBLE_BRIDGE_KECLEON, Movement_KecleonAppears
|
||||
applymovement LOCALID_BRIDGE_KECLEON, Movement_KecleonAppears
|
||||
waitmovement 0
|
||||
waitse
|
||||
playmoncry SPECIES_KECLEON, 2
|
||||
@ -230,8 +230,8 @@ Route120_EventScript_StevenBattleKecleon:: @ 81F568B
|
||||
|
||||
Route120_EventScript_RemoveBridgeKecleonPostBattle:: @ 81F571C
|
||||
fadescreenswapbuffers FADE_TO_BLACK
|
||||
removeobject LOCALID_INVISIBLE_BRIDGE_KECLEON
|
||||
removeobject LOCALID_VISIBLE_BRIDGE_KECLEON
|
||||
removeobject LOCALID_BRIDGE_KECLEON
|
||||
removeobject LOCALID_BRIDGE_KECLEON_SHADOW
|
||||
fadescreenswapbuffers FADE_FROM_BLACK
|
||||
goto Route120_EventScript_StevenGiveDeconScope
|
||||
end
|
||||
@ -276,7 +276,7 @@ Route120_Movement_ApproachKecleonWest: @ 81F57B9
|
||||
walk_left
|
||||
step_end
|
||||
|
||||
Route120_EventScript_InvisibleBridgeKecleon:: @ 81F57BC
|
||||
Route120_EventScript_BridgeKecleon:: @ 81F57BC
|
||||
msgbox Kecleon_Text_SomethingUnseeable, MSGBOX_NPC
|
||||
end
|
||||
|
||||
|
@ -28,7 +28,7 @@
|
||||
"flag": "0"
|
||||
},
|
||||
{
|
||||
"graphics_id": "OBJ_EVENT_GFX_KECLEON_1",
|
||||
"graphics_id": "OBJ_EVENT_GFX_KECLEON",
|
||||
"x": 2,
|
||||
"y": 3,
|
||||
"elevation": 3,
|
||||
|
@ -535,3 +535,4 @@ gSpecials:: @ 81DBA64
|
||||
def_special RemoveRecordsWindow
|
||||
def_special CloseDeptStoreElevatorWindow
|
||||
def_special TrySetBattleTowerLinkType
|
||||
def_special SetTotemBoost
|
||||
|
@ -1,7 +1,7 @@
|
||||
|
||||
# Bugs and Glitches
|
||||
|
||||
These are known bugs and glitches in the original Pokémon Emerald game: code that clearly does not work as intended, or that only works in limited circumstances but has the possibility to fail or crash.
|
||||
These are known bugs and glitches in the original Pokémon Emerald game: code that clearly does not work as intended, or that only works in limited circumstances but has the possibility to fail or crash. Defining the `BUGFIX` preprocessor variable will fix some of these automatically.
|
||||
|
||||
Fixes are written in the `diff` format. If you've used Git before, this should look familiar:
|
||||
|
||||
@ -60,7 +60,7 @@ void CB2_InitTitleScreen(void)
|
||||
SetGpuReg(REG_OFFSET_BLDY, 0);
|
||||
...
|
||||
```
|
||||
This matches with the code of FR/LG and does what GF originally wanted to do.
|
||||
This matches what FRLG does and obtains the seed differently than RS, independently of the RTC.
|
||||
|
||||
## Scrolling through items in the bag causes the image to flicker
|
||||
|
||||
@ -95,3 +95,21 @@ Then edit `BagMenu_MoveCursorCallback` in [src/item_menu.c](https://github.com/p
|
||||
if (a != -2)
|
||||
...
|
||||
```
|
||||
|
||||
## Pokémon that have an affine transform as part of their entry animation glitch when going in and out of Poké Balls without a screen transition in between
|
||||
|
||||
**Fix:** Edit `sub_817F77C` in [src/pokemon_animation.c](https://github.com/pret/pokeemerald/blob/master/src/pokemon_animation.c#L1028):
|
||||
|
||||
```diff
|
||||
...
|
||||
-#ifdef BUGFIX
|
||||
else
|
||||
{
|
||||
// FIX: Reset these back to normal after they were changed so Poké Ball catch/release
|
||||
// animations without a screen transition in between don't break
|
||||
sprite->affineAnimPaused = FALSE;
|
||||
sprite->affineAnims = gUnknown_082FF694;
|
||||
}
|
||||
-#endif // BUGFIX
|
||||
}
|
||||
```
|
||||
|
Before Width: | Height: | Size: 681 B After Width: | Height: | Size: 681 B |
Before Width: | Height: | Size: 627 B After Width: | Height: | Size: 627 B |
@ -710,7 +710,11 @@ struct BattleSpriteData
|
||||
struct MonSpritesGfx
|
||||
{
|
||||
void* firstDecompressed; // ptr to the decompressed sprite of the first pokemon
|
||||
void* sprites[4];
|
||||
union
|
||||
{
|
||||
void* ptr[4];
|
||||
u8* byte[4];
|
||||
} sprites;
|
||||
struct SpriteTemplate templates[4];
|
||||
struct SpriteFrameImage field_74[4][4];
|
||||
u8 field_F4[0x80];
|
||||
@ -719,6 +723,12 @@ struct MonSpritesGfx
|
||||
u16 *buffer;
|
||||
};
|
||||
|
||||
struct TotemBoost
|
||||
{
|
||||
u8 stats; // bitfield for each battle stat that is set if the stat changes
|
||||
s8 statChanges[NUM_BATTLE_STATS - 1]; // highest bit being set decreases the stat
|
||||
}; /* size = 8 */
|
||||
|
||||
// All battle variables are declared in battle_main.c
|
||||
extern u16 gBattle_BG0_X;
|
||||
extern u16 gBattle_BG0_Y;
|
||||
@ -827,6 +837,7 @@ extern u32 gFieldStatuses;
|
||||
extern struct FieldTimer gFieldTimers;
|
||||
extern u8 gBattlerAbility;
|
||||
extern u16 gPartnerSpriteId;
|
||||
extern struct TotemBoost gTotemBoosts[MAX_BATTLERS_COUNT];
|
||||
|
||||
extern void (*gPreBattleCallback1)(void);
|
||||
extern void (*gBattleMainFunc)(void);
|
||||
@ -837,5 +848,7 @@ extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
|
||||
extern u8 gMultiUsePlayerCursor;
|
||||
extern u8 gNumberOfMovesToChoose;
|
||||
extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
|
||||
extern bool8 gHasFetchedBall;
|
||||
extern u8 gLastUsedBall;
|
||||
|
||||
#endif // GUARD_BATTLE_H
|
||||
|
@ -1,8 +1,6 @@
|
||||
#ifndef GUARD_BATTLE_DEBUG_H
|
||||
#define GUARD_BATTLE_DEBUG_H
|
||||
|
||||
#define USE_BATTLE_DEBUG TRUE
|
||||
|
||||
void CB2_BattleDebugMenu(void);
|
||||
|
||||
#endif // GUARD_BATTLE_DEBUG_H
|
||||
|
@ -286,6 +286,7 @@ extern const u8 gText_BattleWallyName[];
|
||||
extern const u8 gText_Win[];
|
||||
extern const u8 gText_Loss[];
|
||||
extern const u8 gText_Draw[];
|
||||
extern const u8 gText_StatSharply[];
|
||||
extern const u8 gText_StatRose[];
|
||||
extern const u8 gText_PkmnsStatChanged2[];
|
||||
extern const u8 gText_PkmnGettingPumped[];
|
||||
|
@ -249,8 +249,8 @@ extern const u8 BattleScript_SturdiedMsg[];
|
||||
extern const u8 BattleScript_GravityEnds[];
|
||||
extern const u8 BattleScript_MoveStatDrain[];
|
||||
extern const u8 BattleScript_MoveStatDrain_PPLoss[];
|
||||
extern const u8 BattleScript_TargetAbilityStatRaise[];
|
||||
extern const u8 BattleScript_AngryPointActivates[];
|
||||
extern const u8 BattleScript_TargetAbilityStatRaiseOnMoveEnd[];
|
||||
extern const u8 BattleScript_TargetsStatWasMaxedOut[];
|
||||
extern const u8 BattleScript_AttackerAbilityStatRaise[];
|
||||
extern const u8 BattleScript_AttackerAbilityStatRaiseEnd3[];
|
||||
extern const u8 BattleScript_PoisonHealActivates[];
|
||||
@ -349,7 +349,14 @@ extern const u8 BattleScript_EmergencyExitNoPopUp[];
|
||||
extern const u8 BattleScript_EmergencyExitWild[];
|
||||
extern const u8 BattleScript_EmergencyExitWildNoPopUp[];
|
||||
extern const u8 BattleScript_CheekPouchActivates[];
|
||||
extern const u8 BattleScript_TotemVar[];
|
||||
extern const u8 BattleScript_TotemFlaredToLife[];
|
||||
extern const u8 BattleScript_AnnounceAirLockCloudNine[];
|
||||
extern const u8 BattleScript_BattlerAbilityStatRaiseOnSwitchIn[];
|
||||
extern const u8 BattleScript_CottonDownActivates[];
|
||||
extern const u8 BattleScript_BallFetch[];
|
||||
extern const u8 BattleScript_SandSpitActivates[];
|
||||
extern const u8 BattleScript_PerishBodyActivates[];
|
||||
extern const u8 BattleScript_Pickpocket[];
|
||||
extern const u8 BattleScript_StickyBarbTransfer[];
|
||||
|
||||
|
@ -83,6 +83,6 @@ u8 GetFrontierEnemyMonLevel(u8 lvlMode);
|
||||
s32 GetHighestLevelInPlayerParty(void);
|
||||
u8 FacilityClassToGraphicsId(u8 facilityClass);
|
||||
bool32 ValidateBattleTowerRecord(u8 recordId); // unused
|
||||
void sub_8166188(void);
|
||||
void TrySetLinkBattleTowerEnemyPartyLevel(void);
|
||||
|
||||
#endif //GUARD_BATTLE_TOWER_H
|
||||
|
@ -15,9 +15,6 @@
|
||||
// printing system. Use NoCashGBAPrint() and NoCashGBAPrintf() like you
|
||||
// would normally use AGBPrint() and AGBPrintf().
|
||||
|
||||
// NOTE: Don't try to enable assert right now as many pointers
|
||||
// still exist in defines and WILL likely result in a broken ROM.
|
||||
|
||||
#define ENGLISH
|
||||
|
||||
#ifdef ENGLISH
|
||||
@ -26,9 +23,12 @@
|
||||
#define UNITS_METRIC
|
||||
#endif
|
||||
|
||||
// Uncomment to fix some identified minor bugs
|
||||
//#define BUGFIX
|
||||
|
||||
// Various undefined behavior bugs may or may not prevent compilation with
|
||||
// newer compilers. So always fix them when using a modern compiler.
|
||||
#if MODERN
|
||||
#if MODERN || defined(BUGFIX)
|
||||
#ifndef UBFIX
|
||||
#define UBFIX
|
||||
#endif
|
||||
|
@ -526,6 +526,7 @@
|
||||
#define B_ANIM_FORM_CHANGE 0x1D
|
||||
#define B_ANIM_SLIDE_OFFSCREEN 0x1E // for Emergency Exit
|
||||
#define B_ANIM_RESTORE_BG 0x1F // for Terrain Endings
|
||||
#define B_ANIM_TOTEM_FLARE 0x20 // Totem boosts aura flare
|
||||
|
||||
// special animations table
|
||||
#define B_ANIM_LVL_UP 0x0
|
||||
@ -559,6 +560,7 @@
|
||||
#define TRAP_ANIM_WHIRLPOOL 2
|
||||
#define TRAP_ANIM_CLAMP 3
|
||||
#define TRAP_ANIM_SAND_TOMB 4
|
||||
#define TRAP_ANIM_INFESTATION 5
|
||||
|
||||
// Weather defines for battle animation scripts.
|
||||
#define ANIM_WEATHER_NONE 0
|
||||
|
@ -111,9 +111,10 @@
|
||||
#define B_MINIMIZE_DMG_ACC GEN_6 // In Gen6+, moves that causes double damage to minimized Pokémon will also skip accuracy checks.
|
||||
#define B_PP_REDUCED_BY_SPITE GEN_6 // In Gen4+, Spite reduces the foe's last move's PP by 4, instead of 2 to 5.
|
||||
#define B_CAN_SPITE_FAIL GEN_6 // In Gen4+, Spite can no longer fail if the foe's last move only has 1 remaining PP.
|
||||
#define B_CRASH_IF_TARGET_IMMUNE GEN_6 // In Gen4+, The user of Jump Kick or Hi Jump Kick will "keep going and crash" if it attacks a target that is immune to the move.
|
||||
|
||||
// Ability settings
|
||||
#define B_ABILITY_WEATHER GEN_6 // In Gen5+, weather caused by abilities lasts the same amount of turns as induced from a move. Before, they lasted till the battle's end or weather change by a move.
|
||||
#define B_ABILITY_WEATHER GEN_6 // In Gen6+, ability-induced weather lasts 5 turns. Before, it lasted until the battle ended or until it was changed by a move.
|
||||
#define B_GALE_WINGS GEN_6 // In Gen7+ requires full HP to trigger.
|
||||
#define B_STANCE_CHANGE_FAIL GEN_7 // In Gen7+, Stance Change fails if the Pokémon is unable to use a move because of confusion, paralysis, etc. In Gen6, it doesn't.
|
||||
#define B_GHOSTS_ESCAPE GEN_6 // In Gen6+, ghosts can escape even when blocked by abilities such as Shadow Tag.
|
||||
@ -125,9 +126,11 @@
|
||||
// Item settings
|
||||
#define B_HP_BERRIES GEN_6 // In Gen4+, berries which restore hp activate immediately after hp drops to half. In gen3, the effect occurs at the end of the turn.
|
||||
#define B_BERRIES_INSTANT GEN_6 // In Gen4+, most berries activate on battle start/switch-in if applicable. In gen3, they only activate either at the move end or turn end.
|
||||
#define B_X_ITEMS_BUFF GEN_7 // In Gen7+, the X Items raise a stat by 2 stages instead of 1.
|
||||
|
||||
// Flag settings.
|
||||
// To use the following features in scripting, replace the 0s with the flag ID you're assigning it to. Eg: Replace with FLAG_UNUSED_0x264 so you can use that flag for toggling the feature.
|
||||
// Flag settings
|
||||
// To use the following features in scripting, replace the 0s with the flag ID you're assigning it to.
|
||||
// Eg: Replace with FLAG_UNUSED_0x264 so you can use that flag to toggle the feature.
|
||||
#define B_FLAG_INVERSE_BATTLE 0 // If this flag is set, the battle's type effectiveness are inversed. For example, fire is super effective against water.
|
||||
#define B_FLAG_FORCE_DOUBLE_WILD 0 // If this flag is set, all land and surfing wild battles will be double battles.
|
||||
|
||||
@ -152,23 +155,24 @@
|
||||
#define B_STEEL_RESISTANCES GEN_6 // In Gen6+, Steel-type Pokémon are no longer resistant to Dark and Ghost moves.
|
||||
|
||||
// Animation Settings
|
||||
#define B_NEW_SWORD_PARTICLE TRUE // If set to TRUE, it updates Swords Dance's particle.
|
||||
#define B_NEW_LEECH_SEED_PARTICLE TRUE // If set to TRUE, it updates Leech Seed's animation particle.
|
||||
#define B_NEW_HORN_ATTACK_PARTICLE TRUE // If set to TRUE, it updates Horn Attack's horn particle.
|
||||
#define B_NEW_LEAF_PARTICLE TRUE // If set to TRUE, it updates leaf particle.
|
||||
#define B_NEW_EMBER_PARTICLES TRUE // If set to TRUE, it updates Ember's fire particle.
|
||||
#define B_NEW_MEAN_LOOK_PARTICLE TRUE // If set to TRUE, it updates Mean Look's eye particle.
|
||||
#define B_NEW_TEETH_PARTICLE TRUE // If set to TRUE, it updates Bite/Crunch teeth particle.
|
||||
#define B_NEW_HANDS_FEET_PARTICLE TRUE // If set to TRUE, it updates chop/kick/punch particles.
|
||||
#define B_NEW_SPIKES_PARTICLE TRUE // If set to TRUE, it updates Spikes particle.
|
||||
#define B_NEW_FLY_BUBBLE_PARTICLE TRUE // If set to TRUE, it updates Fly's 'bubble' particle.
|
||||
#define B_NEW_CURSE_NAIL_PARTICLE TRUE // If set to TRUE, it updates Curse's nail.
|
||||
#define B_NEW_BATON_PASS_BALL_PARTICLE TRUE // If set to TRUE, it updates Baton Pass' Poké Ball sprite.
|
||||
#define B_NEW_MORNING_SUN_STAR_PARTICLE TRUE // If set to TRUE, it updates Morning Sun's star particles.
|
||||
#define B_NEW_IMPACT_PALETTE TRUE // If set to TRUE, it updates the basic 'hit' palette.
|
||||
#define B_NEW_SURF_PARTICLE_PALETTE TRUE // If set to TRUE, it updates Surf's wave palette.
|
||||
#define B_NEW_SWORD_PARTICLE FALSE // If set to TRUE, it updates Swords Dance's particle.
|
||||
#define B_NEW_LEECH_SEED_PARTICLE FALSE // If set to TRUE, it updates Leech Seed's animation particle.
|
||||
#define B_NEW_HORN_ATTACK_PARTICLE FALSE // If set to TRUE, it updates Horn Attack's horn particle.
|
||||
#define B_NEW_LEAF_PARTICLE FALSE // If set to TRUE, it updates leaf particle.
|
||||
#define B_NEW_EMBER_PARTICLES FALSE // If set to TRUE, it updates Ember's fire particle.
|
||||
#define B_NEW_MEAN_LOOK_PARTICLE FALSE // If set to TRUE, it updates Mean Look's eye particle.
|
||||
#define B_NEW_TEETH_PARTICLE FALSE // If set to TRUE, it updates Bite/Crunch teeth particle.
|
||||
#define B_NEW_HANDS_FEET_PARTICLE FALSE // If set to TRUE, it updates chop/kick/punch particles.
|
||||
#define B_NEW_SPIKES_PARTICLE FALSE // If set to TRUE, it updates Spikes particle.
|
||||
#define B_NEW_FLY_BUBBLE_PARTICLE FALSE // If set to TRUE, it updates Fly's 'bubble' particle.
|
||||
#define B_NEW_CURSE_NAIL_PARTICLE FALSE // If set to TRUE, it updates Curse's nail.
|
||||
#define B_NEW_BATON_PASS_BALL_PARTICLE FALSE // If set to TRUE, it updates Baton Pass' Poké Ball sprite.
|
||||
#define B_NEW_MORNING_SUN_STAR_PARTICLE FALSE // If set to TRUE, it updates Morning Sun's star particles.
|
||||
#define B_NEW_IMPACT_PALETTE FALSE // If set to TRUE, it updates the basic 'hit' palette.
|
||||
#define B_NEW_SURF_PARTICLE_PALETTE FALSE // If set to TRUE, it updates Surf's wave palette.
|
||||
|
||||
#define HIDE_HEALTHBOXES_DURING_ANIMS TRUE //if TRUE, hides healthboxes during move animations
|
||||
#define B_TERRAIN_BG_CHANGE TRUE // If TRUE, terrain moves permanently change the default battle background until the effect fades.
|
||||
#define B_HIDE_HEALTHBOXES_DURING_ANIMS TRUE // If set to TRUE, hides healthboxes during move animations.
|
||||
#define B_TERRAIN_BG_CHANGE TRUE // If set to TRUE, terrain moves permanently change the default battle background until the effect fades.
|
||||
#define B_ENABLE_DEBUG TRUE // If set to TRUE, enables a debug menu to use in battles by pressing the Select button.
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_CONFIG_H
|
||||
|
@ -52,7 +52,7 @@
|
||||
#define MAX_BATTLE_FRONTIER_POINTS 9999
|
||||
#define MAX_STREAK 9999
|
||||
|
||||
// These sets of facility ids would be redunant if the order was consistent
|
||||
// These sets of facility ids would be redundant if the order was consistent
|
||||
// The order is important for this set so that all the non-link records can be continuous
|
||||
#define RANKING_HALL_BATTLE_TOWER_SINGLES 0
|
||||
#define RANKING_HALL_BATTLE_TOWER_DOUBLES 1
|
||||
|
@ -167,7 +167,8 @@
|
||||
#define VARIOUS_PARALYZE_TYPE_IMMUNITY 100
|
||||
#define VARIOUS_JUMP_IF_ABSENT 101
|
||||
#define VARIOUS_DESTROY_ABILITY_POPUP 102
|
||||
#define VARIOUS_MOVEEND_ITEM_EFFECTS 103
|
||||
#define VARIOUS_TOTEM_BOOST 103
|
||||
#define VARIOUS_MOVEEND_ITEM_EFFECTS 104
|
||||
|
||||
// Cmd_manipulatedamage
|
||||
#define DMG_CHANGE_SIGN 0
|
||||
@ -178,6 +179,7 @@
|
||||
#define DMG_CURR_ATTACKER_HP 5
|
||||
#define DMG_BIG_ROOT 6
|
||||
#define DMG_1_2_ATTACKER_HP 7
|
||||
#define DMG_RECOIL_FROM_IMMUNE 8 // Used to calculate recoil for the Gen 4 version of Jump Kick
|
||||
|
||||
// Cmd_jumpifcantswitch
|
||||
#define SWITCH_IGNORE_ESCAPE_PREVENTION 0x80
|
||||
|
@ -452,7 +452,7 @@
|
||||
#define STRINGID_PSYCHICTERRAINENDS 448
|
||||
#define STRINGID_GRASSYTERRAINENDS 449
|
||||
#define STRINGID_TARGETABILITYSTATRAISE 450
|
||||
#define STRINGID_ANGRYPOINTACTIVATES 451
|
||||
#define STRINGID_TARGETSSTATWASMAXEDOUT 451
|
||||
#define STRINGID_ATTACKERABILITYSTATRAISE 452
|
||||
#define STRINGID_POISONHEALHPUP 453
|
||||
#define STRINGID_BADDREAMSDMG 454
|
||||
@ -558,10 +558,16 @@
|
||||
#define STRINGID_AURABREAKENTERS 554
|
||||
#define STRINGID_COMATOSEENTERS 555
|
||||
#define STRINGID_SCREENCLEANERENTERS 556
|
||||
#define STRINGID_ITEMCANNOTBEREMOVED 557
|
||||
#define STRINGID_STICKYBARBTRANSFER 558
|
||||
#define STRINGID_FETCHEDPOKEBALL 557
|
||||
#define STRINGID_BATTLERABILITYRAISEDSTAT 558
|
||||
#define STRINGID_ASANDSTORMKICKEDUP 559
|
||||
#define STRINGID_PKMNSWILLPERISHIN3TURNS 560
|
||||
#define STRINGID_ABILITYRAISEDSTATDRASTICALLY 561
|
||||
#define STRINGID_AURAFLAREDTOLIFE 562
|
||||
#define STRINGID_ITEMCANNOTBEREMOVED 563
|
||||
#define STRINGID_STICKYBARBTRANSFER 564
|
||||
|
||||
#define BATTLESTRINGS_COUNT 559
|
||||
#define BATTLESTRINGS_COUNT 565
|
||||
|
||||
//// multichoice message IDs
|
||||
// switch in ability message
|
||||
|
@ -14,7 +14,7 @@
|
||||
#define BATTLE_TOWER_FUNC_LOAD_PARTNERS 10
|
||||
#define BATTLE_TOWER_FUNC_PARTNER_MSG 11
|
||||
#define BATTLE_TOWER_FUNC_LOAD_LINK_OPPONENTS 12
|
||||
#define BATTLE_TOWER_FUNC_13 13
|
||||
#define BATTLE_TOWER_FUNC_TRY_CLOSE_LINK 13
|
||||
#define BATTLE_TOWER_FUNC_SET_PARTNER_GFX 14
|
||||
#define BATTLE_TOWER_FUNC_SET_INTERVIEW_DATA 15
|
||||
|
||||
|
@ -205,7 +205,7 @@
|
||||
#define OBJ_EVENT_GFX_REGICE 201
|
||||
#define OBJ_EVENT_GFX_REGISTEEL 202
|
||||
#define OBJ_EVENT_GFX_SKITTY 203
|
||||
#define OBJ_EVENT_GFX_KECLEON_1 204
|
||||
#define OBJ_EVENT_GFX_KECLEON 204
|
||||
#define OBJ_EVENT_GFX_KYOGRE_2 205
|
||||
#define OBJ_EVENT_GFX_GROUDON_2 206
|
||||
#define OBJ_EVENT_GFX_RAYQUAZA_2 207
|
||||
@ -213,7 +213,7 @@
|
||||
#define OBJ_EVENT_GFX_PIKACHU 209
|
||||
#define OBJ_EVENT_GFX_AZUMARILL 210
|
||||
#define OBJ_EVENT_GFX_WINGULL 211
|
||||
#define OBJ_EVENT_GFX_KECLEON_2 212
|
||||
#define OBJ_EVENT_GFX_KECLEON_BRIDGE_SHADOW 212
|
||||
#define OBJ_EVENT_GFX_TUBER_M_SWIMMING 213
|
||||
#define OBJ_EVENT_GFX_AZURILL 214
|
||||
#define OBJ_EVENT_GFX_MOM 215
|
||||
|
@ -1012,7 +1012,7 @@
|
||||
#define FLAG_HIDE_MOSSDEEP_CITY_STEVENS_HOUSE_STEVEN 0x3C7
|
||||
#define FLAG_HIDE_MOSSDEEP_CITY_STEVENS_HOUSE_BELDUM_POKEBALL 0x3C8
|
||||
#define FLAG_HIDE_FORTREE_CITY_KECLEON 0x3C9
|
||||
#define FLAG_HIDE_ROUTE_120_KECLEON_BRIDGE_INVISIBLE 0x3CA
|
||||
#define FLAG_HIDE_ROUTE_120_KECLEON_BRIDGE 0x3CA
|
||||
#define FLAG_HIDE_LILYCOVE_CITY_RIVAL 0x3CB
|
||||
#define FLAG_HIDE_ROUTE_120_STEVEN 0x3CC
|
||||
#define FLAG_HIDE_SOOTOPOLIS_CITY_STEVEN 0x3CD
|
||||
@ -1023,7 +1023,7 @@
|
||||
#define FLAG_HIDE_AQUA_HIDEOUT_B1F_ELECTRODE_2 0x3D2
|
||||
#define FLAG_HIDE_OLDALE_TOWN_RIVAL 0x3D3
|
||||
#define FLAG_HIDE_UNDERWATER_SEA_FLOOR_CAVERN_STOLEN_SUBMARINE 0x3D4
|
||||
#define FLAG_HIDE_ROUTE_120_KECLEON_BRIDGE_VISIBLE 0x3D5
|
||||
#define FLAG_HIDE_ROUTE_120_KECLEON_BRIDGE_SHADOW 0x3D5
|
||||
#define FLAG_HIDE_ROUTE_120_KECLEON_1 0x3D6
|
||||
#define FLAG_HIDE_RUSTURF_TUNNEL_WANDA 0x3D7
|
||||
#define FLAG_HIDE_VERDANTURF_TOWN_WANDAS_HOUSE_WANDA 0x3D8
|
||||
|
@ -127,6 +127,7 @@
|
||||
#define HOLD_EFFECT_LUMINOUS_MOSS 132
|
||||
#define HOLD_EFFECT_SNOWBALL 133
|
||||
#define HOLD_EFFECT_WEAKNESS_POLICY 134
|
||||
#define HOLD_EFFECT_PRIMAL_ORB 135
|
||||
|
||||
// Gen7 hold effects
|
||||
#define HOLD_EFFECT_PROTECTIVE_PADS 149
|
||||
|
@ -2,11 +2,14 @@
|
||||
#define GUARD_CONSTANTS_ITEM_EFFECTS_H
|
||||
|
||||
// field 0 masks
|
||||
#ifndef ITEM_EXPANSION
|
||||
#define ITEM0_X_ATTACK 0x0F
|
||||
#endif
|
||||
#define ITEM0_DIRE_HIT 0x30 // Works the same way as the move Focus Energy.
|
||||
#define ITEM0_SACRED_ASH 0x40
|
||||
#define ITEM0_INFATUATION 0x80
|
||||
|
||||
#ifndef ITEM_EXPANSION
|
||||
// field 1 masks
|
||||
#define ITEM1_X_SPEED 0x0F
|
||||
#define ITEM1_X_DEFEND 0xF0
|
||||
@ -14,6 +17,15 @@
|
||||
// field 2 masks
|
||||
#define ITEM2_X_SPATK 0x0F
|
||||
#define ITEM2_X_ACCURACY 0xF0
|
||||
#else
|
||||
// new field 1 masks
|
||||
#define ITEM1_X_ATTACK 0x1
|
||||
#define ITEM1_X_DEFENSE 0x2
|
||||
#define ITEM1_X_SPEED 0x4
|
||||
#define ITEM1_X_SPATK 0x8
|
||||
#define ITEM1_X_SPDEF 0x10
|
||||
#define ITEM1_X_ACCURACY 0x20
|
||||
#endif
|
||||
|
||||
// field 3 masks
|
||||
#define ITEM3_CONFUSION 0x1
|
||||
|
@ -12,7 +12,7 @@
|
||||
#define MOVE_ICE_PUNCH 8
|
||||
#define MOVE_THUNDER_PUNCH 9
|
||||
#define MOVE_SCRATCH 10
|
||||
#define MOVE_VICE_GRIP 11
|
||||
#define MOVE_VISE_GRIP 11
|
||||
#define MOVE_GUILLOTINE 12
|
||||
#define MOVE_RAZOR_WIND 13
|
||||
#define MOVE_SWORDS_DANCE 14
|
||||
@ -137,7 +137,7 @@
|
||||
#define MOVE_AMNESIA 133
|
||||
#define MOVE_KINESIS 134
|
||||
#define MOVE_SOFT_BOILED 135
|
||||
#define MOVE_HI_JUMP_KICK 136
|
||||
#define MOVE_HIGH_JUMP_KICK 136
|
||||
#define MOVE_GLARE 137
|
||||
#define MOVE_DREAM_EATER 138
|
||||
#define MOVE_POISON_GAS 139
|
||||
@ -186,7 +186,7 @@
|
||||
#define MOVE_PROTECT 182
|
||||
#define MOVE_MACH_PUNCH 183
|
||||
#define MOVE_SCARY_FACE 184
|
||||
#define MOVE_FAINT_ATTACK 185
|
||||
#define MOVE_FEINT_ATTACK 185
|
||||
#define MOVE_SWEET_KISS 186
|
||||
#define MOVE_BELLY_DRUM 187
|
||||
#define MOVE_SLUDGE_BOMB 188
|
||||
@ -266,7 +266,7 @@
|
||||
#define MOVE_MEMENTO 262
|
||||
#define MOVE_FACADE 263
|
||||
#define MOVE_FOCUS_PUNCH 264
|
||||
#define MOVE_SMELLING_SALT 265
|
||||
#define MOVE_SMELLING_SALTS 265
|
||||
#define MOVE_FOLLOW_ME 266
|
||||
#define MOVE_NATURE_POWER 267
|
||||
#define MOVE_CHARGE 268
|
||||
@ -772,8 +772,17 @@
|
||||
#define MOVE_JUNGLE_HEALING 744
|
||||
#define MOVE_WICKED_BLOW 745
|
||||
#define MOVE_SURGING_STRIKES 746
|
||||
// Crown Tundra Moves
|
||||
#define MOVE_THUNDER_CAGE 747
|
||||
#define MOVE_DRAGON_ENERGY 748
|
||||
#define MOVE_FREEZING_GLARE 749
|
||||
#define MOVE_FIERY_WRATH 750
|
||||
#define MOVE_THUNDEROUS_KICK 751
|
||||
#define MOVE_GLACIAL_LANCE 752
|
||||
#define MOVE_ASTRAL_BARRAGE 753
|
||||
#define MOVE_EERIE_SPELL 754
|
||||
|
||||
#define MOVES_COUNT_GEN8 747
|
||||
#define MOVES_COUNT_GEN8 755
|
||||
|
||||
#define MOVES_COUNT MOVES_COUNT_GEN8
|
||||
|
||||
|
@ -242,10 +242,10 @@
|
||||
// Battle move flags
|
||||
#define FLAG_MAKES_CONTACT (1 << 0)
|
||||
#define FLAG_PROTECT_AFFECTED (1 << 1)
|
||||
#define FLAG_MAGICCOAT_AFFECTED (1 << 2)
|
||||
#define FLAG_MAGIC_COAT_AFFECTED (1 << 2)
|
||||
#define FLAG_SNATCH_AFFECTED (1 << 3)
|
||||
#define FLAG_MIRROR_MOVE_AFFECTED (1 << 4)
|
||||
#define FLAG_KINGSROCK_AFFECTED (1 << 5)
|
||||
#define FLAG_KINGS_ROCK_AFFECTED (1 << 5)
|
||||
#define FLAG_HIGH_CRIT (1 << 6)
|
||||
#define FLAG_RECKLESS_BOOST (1 << 7)
|
||||
#define FLAG_IRON_FIST_BOOST (1 << 8)
|
||||
|
@ -417,36 +417,36 @@
|
||||
#define SPECIES_CHIMECHO 411
|
||||
#define SPECIES_EGG 412
|
||||
|
||||
#define SPECIES_UNOWN_B 413
|
||||
#define SPECIES_UNOWN_C 414
|
||||
#define SPECIES_UNOWN_D 415
|
||||
#define SPECIES_UNOWN_E 416
|
||||
#define SPECIES_UNOWN_F 417
|
||||
#define SPECIES_UNOWN_G 418
|
||||
#define SPECIES_UNOWN_H 419
|
||||
#define SPECIES_UNOWN_I 420
|
||||
#define SPECIES_UNOWN_J 421
|
||||
#define SPECIES_UNOWN_K 422
|
||||
#define SPECIES_UNOWN_L 423
|
||||
#define SPECIES_UNOWN_M 424
|
||||
#define SPECIES_UNOWN_N 425
|
||||
#define SPECIES_UNOWN_O 426
|
||||
#define SPECIES_UNOWN_P 427
|
||||
#define SPECIES_UNOWN_Q 428
|
||||
#define SPECIES_UNOWN_R 429
|
||||
#define SPECIES_UNOWN_S 430
|
||||
#define SPECIES_UNOWN_T 431
|
||||
#define SPECIES_UNOWN_U 432
|
||||
#define SPECIES_UNOWN_V 433
|
||||
#define SPECIES_UNOWN_W 434
|
||||
#define SPECIES_UNOWN_X 435
|
||||
#define SPECIES_UNOWN_Y 436
|
||||
#define SPECIES_UNOWN_Z 437
|
||||
#define SPECIES_UNOWN_EMARK 438
|
||||
#define SPECIES_UNOWN_QMARK 439
|
||||
|
||||
#define NUM_SPECIES SPECIES_EGG
|
||||
|
||||
#define SPECIES_UNOWN_B (NUM_SPECIES + 1)
|
||||
#define SPECIES_UNOWN_C (SPECIES_UNOWN_B + 1)
|
||||
#define SPECIES_UNOWN_D (SPECIES_UNOWN_B + 2)
|
||||
#define SPECIES_UNOWN_E (SPECIES_UNOWN_B + 3)
|
||||
#define SPECIES_UNOWN_F (SPECIES_UNOWN_B + 4)
|
||||
#define SPECIES_UNOWN_G (SPECIES_UNOWN_B + 5)
|
||||
#define SPECIES_UNOWN_H (SPECIES_UNOWN_B + 6)
|
||||
#define SPECIES_UNOWN_I (SPECIES_UNOWN_B + 7)
|
||||
#define SPECIES_UNOWN_J (SPECIES_UNOWN_B + 8)
|
||||
#define SPECIES_UNOWN_K (SPECIES_UNOWN_B + 9)
|
||||
#define SPECIES_UNOWN_L (SPECIES_UNOWN_B + 10)
|
||||
#define SPECIES_UNOWN_M (SPECIES_UNOWN_B + 11)
|
||||
#define SPECIES_UNOWN_N (SPECIES_UNOWN_B + 12)
|
||||
#define SPECIES_UNOWN_O (SPECIES_UNOWN_B + 13)
|
||||
#define SPECIES_UNOWN_P (SPECIES_UNOWN_B + 14)
|
||||
#define SPECIES_UNOWN_Q (SPECIES_UNOWN_B + 15)
|
||||
#define SPECIES_UNOWN_R (SPECIES_UNOWN_B + 16)
|
||||
#define SPECIES_UNOWN_S (SPECIES_UNOWN_B + 17)
|
||||
#define SPECIES_UNOWN_T (SPECIES_UNOWN_B + 18)
|
||||
#define SPECIES_UNOWN_U (SPECIES_UNOWN_B + 19)
|
||||
#define SPECIES_UNOWN_V (SPECIES_UNOWN_B + 20)
|
||||
#define SPECIES_UNOWN_W (SPECIES_UNOWN_B + 21)
|
||||
#define SPECIES_UNOWN_X (SPECIES_UNOWN_B + 22)
|
||||
#define SPECIES_UNOWN_Y (SPECIES_UNOWN_B + 23)
|
||||
#define SPECIES_UNOWN_Z (SPECIES_UNOWN_B + 24)
|
||||
#define SPECIES_UNOWN_EMARK (SPECIES_UNOWN_B + 25)
|
||||
#define SPECIES_UNOWN_QMARK (SPECIES_UNOWN_B + 26)
|
||||
|
||||
// National Dex Index Defines
|
||||
|
||||
#define NATIONAL_DEX_NONE 0
|
||||
@ -845,31 +845,31 @@
|
||||
|
||||
#define NATIONAL_DEX_COUNT NATIONAL_DEX_DEOXYS
|
||||
|
||||
#define NATIONAL_DEX_OLD_UNOWN_B 387
|
||||
#define NATIONAL_DEX_OLD_UNOWN_C 388
|
||||
#define NATIONAL_DEX_OLD_UNOWN_D 389
|
||||
#define NATIONAL_DEX_OLD_UNOWN_E 390
|
||||
#define NATIONAL_DEX_OLD_UNOWN_F 391
|
||||
#define NATIONAL_DEX_OLD_UNOWN_G 392
|
||||
#define NATIONAL_DEX_OLD_UNOWN_H 393
|
||||
#define NATIONAL_DEX_OLD_UNOWN_I 394
|
||||
#define NATIONAL_DEX_OLD_UNOWN_J 395
|
||||
#define NATIONAL_DEX_OLD_UNOWN_K 396
|
||||
#define NATIONAL_DEX_OLD_UNOWN_L 397
|
||||
#define NATIONAL_DEX_OLD_UNOWN_M 398
|
||||
#define NATIONAL_DEX_OLD_UNOWN_N 399
|
||||
#define NATIONAL_DEX_OLD_UNOWN_O 400
|
||||
#define NATIONAL_DEX_OLD_UNOWN_P 401
|
||||
#define NATIONAL_DEX_OLD_UNOWN_Q 402
|
||||
#define NATIONAL_DEX_OLD_UNOWN_R 403
|
||||
#define NATIONAL_DEX_OLD_UNOWN_S 404
|
||||
#define NATIONAL_DEX_OLD_UNOWN_T 405
|
||||
#define NATIONAL_DEX_OLD_UNOWN_U 406
|
||||
#define NATIONAL_DEX_OLD_UNOWN_V 407
|
||||
#define NATIONAL_DEX_OLD_UNOWN_W 408
|
||||
#define NATIONAL_DEX_OLD_UNOWN_X 409
|
||||
#define NATIONAL_DEX_OLD_UNOWN_Y 410
|
||||
#define NATIONAL_DEX_OLD_UNOWN_Z 411
|
||||
#define NATIONAL_DEX_OLD_UNOWN_B (NATIONAL_DEX_COUNT + 1)
|
||||
#define NATIONAL_DEX_OLD_UNOWN_C (NATIONAL_DEX_OLD_UNOWN_B + 1)
|
||||
#define NATIONAL_DEX_OLD_UNOWN_D (NATIONAL_DEX_OLD_UNOWN_B + 2)
|
||||
#define NATIONAL_DEX_OLD_UNOWN_E (NATIONAL_DEX_OLD_UNOWN_B + 3)
|
||||
#define NATIONAL_DEX_OLD_UNOWN_F (NATIONAL_DEX_OLD_UNOWN_B + 4)
|
||||
#define NATIONAL_DEX_OLD_UNOWN_G (NATIONAL_DEX_OLD_UNOWN_B + 5)
|
||||
#define NATIONAL_DEX_OLD_UNOWN_H (NATIONAL_DEX_OLD_UNOWN_B + 6)
|
||||
#define NATIONAL_DEX_OLD_UNOWN_I (NATIONAL_DEX_OLD_UNOWN_B + 7)
|
||||
#define NATIONAL_DEX_OLD_UNOWN_J (NATIONAL_DEX_OLD_UNOWN_B + 8)
|
||||
#define NATIONAL_DEX_OLD_UNOWN_K (NATIONAL_DEX_OLD_UNOWN_B + 9)
|
||||
#define NATIONAL_DEX_OLD_UNOWN_L (NATIONAL_DEX_OLD_UNOWN_B + 10)
|
||||
#define NATIONAL_DEX_OLD_UNOWN_M (NATIONAL_DEX_OLD_UNOWN_B + 11)
|
||||
#define NATIONAL_DEX_OLD_UNOWN_N (NATIONAL_DEX_OLD_UNOWN_B + 12)
|
||||
#define NATIONAL_DEX_OLD_UNOWN_O (NATIONAL_DEX_OLD_UNOWN_B + 13)
|
||||
#define NATIONAL_DEX_OLD_UNOWN_P (NATIONAL_DEX_OLD_UNOWN_B + 14)
|
||||
#define NATIONAL_DEX_OLD_UNOWN_Q (NATIONAL_DEX_OLD_UNOWN_B + 15)
|
||||
#define NATIONAL_DEX_OLD_UNOWN_R (NATIONAL_DEX_OLD_UNOWN_B + 16)
|
||||
#define NATIONAL_DEX_OLD_UNOWN_S (NATIONAL_DEX_OLD_UNOWN_B + 17)
|
||||
#define NATIONAL_DEX_OLD_UNOWN_T (NATIONAL_DEX_OLD_UNOWN_B + 18)
|
||||
#define NATIONAL_DEX_OLD_UNOWN_U (NATIONAL_DEX_OLD_UNOWN_B + 19)
|
||||
#define NATIONAL_DEX_OLD_UNOWN_V (NATIONAL_DEX_OLD_UNOWN_B + 20)
|
||||
#define NATIONAL_DEX_OLD_UNOWN_W (NATIONAL_DEX_OLD_UNOWN_B + 21)
|
||||
#define NATIONAL_DEX_OLD_UNOWN_X (NATIONAL_DEX_OLD_UNOWN_B + 22)
|
||||
#define NATIONAL_DEX_OLD_UNOWN_Y (NATIONAL_DEX_OLD_UNOWN_B + 23)
|
||||
#define NATIONAL_DEX_OLD_UNOWN_Z (NATIONAL_DEX_OLD_UNOWN_B + 24)
|
||||
|
||||
// Hoenn Dex Index Defines
|
||||
|
||||
@ -1264,30 +1264,30 @@
|
||||
#define HOENN_DEX_HO_OH 385
|
||||
#define HOENN_DEX_CELEBI 386
|
||||
|
||||
#define HOENN_DEX_OLD_UNOWN_B 387
|
||||
#define HOENN_DEX_OLD_UNOWN_C 388
|
||||
#define HOENN_DEX_OLD_UNOWN_D 389
|
||||
#define HOENN_DEX_OLD_UNOWN_E 390
|
||||
#define HOENN_DEX_OLD_UNOWN_F 391
|
||||
#define HOENN_DEX_OLD_UNOWN_G 392
|
||||
#define HOENN_DEX_OLD_UNOWN_H 393
|
||||
#define HOENN_DEX_OLD_UNOWN_I 394
|
||||
#define HOENN_DEX_OLD_UNOWN_J 395
|
||||
#define HOENN_DEX_OLD_UNOWN_K 396
|
||||
#define HOENN_DEX_OLD_UNOWN_L 397
|
||||
#define HOENN_DEX_OLD_UNOWN_M 398
|
||||
#define HOENN_DEX_OLD_UNOWN_N 399
|
||||
#define HOENN_DEX_OLD_UNOWN_O 400
|
||||
#define HOENN_DEX_OLD_UNOWN_P 401
|
||||
#define HOENN_DEX_OLD_UNOWN_Q 402
|
||||
#define HOENN_DEX_OLD_UNOWN_R 403
|
||||
#define HOENN_DEX_OLD_UNOWN_S 404
|
||||
#define HOENN_DEX_OLD_UNOWN_T 405
|
||||
#define HOENN_DEX_OLD_UNOWN_U 406
|
||||
#define HOENN_DEX_OLD_UNOWN_V 407
|
||||
#define HOENN_DEX_OLD_UNOWN_W 408
|
||||
#define HOENN_DEX_OLD_UNOWN_X 409
|
||||
#define HOENN_DEX_OLD_UNOWN_Y 410
|
||||
#define HOENN_DEX_OLD_UNOWN_Z 411
|
||||
#define HOENN_DEX_OLD_UNOWN_B (HOENN_DEX_CELEBI + 1)
|
||||
#define HOENN_DEX_OLD_UNOWN_C (HOENN_DEX_OLD_UNOWN_B + 1)
|
||||
#define HOENN_DEX_OLD_UNOWN_D (HOENN_DEX_OLD_UNOWN_B + 2)
|
||||
#define HOENN_DEX_OLD_UNOWN_E (HOENN_DEX_OLD_UNOWN_B + 3)
|
||||
#define HOENN_DEX_OLD_UNOWN_F (HOENN_DEX_OLD_UNOWN_B + 4)
|
||||
#define HOENN_DEX_OLD_UNOWN_G (HOENN_DEX_OLD_UNOWN_B + 5)
|
||||
#define HOENN_DEX_OLD_UNOWN_H (HOENN_DEX_OLD_UNOWN_B + 6)
|
||||
#define HOENN_DEX_OLD_UNOWN_I (HOENN_DEX_OLD_UNOWN_B + 7)
|
||||
#define HOENN_DEX_OLD_UNOWN_J (HOENN_DEX_OLD_UNOWN_B + 8)
|
||||
#define HOENN_DEX_OLD_UNOWN_K (HOENN_DEX_OLD_UNOWN_B + 9)
|
||||
#define HOENN_DEX_OLD_UNOWN_L (HOENN_DEX_OLD_UNOWN_B + 10)
|
||||
#define HOENN_DEX_OLD_UNOWN_M (HOENN_DEX_OLD_UNOWN_B + 11)
|
||||
#define HOENN_DEX_OLD_UNOWN_N (HOENN_DEX_OLD_UNOWN_B + 12)
|
||||
#define HOENN_DEX_OLD_UNOWN_O (HOENN_DEX_OLD_UNOWN_B + 13)
|
||||
#define HOENN_DEX_OLD_UNOWN_P (HOENN_DEX_OLD_UNOWN_B + 14)
|
||||
#define HOENN_DEX_OLD_UNOWN_Q (HOENN_DEX_OLD_UNOWN_B + 15)
|
||||
#define HOENN_DEX_OLD_UNOWN_R (HOENN_DEX_OLD_UNOWN_B + 16)
|
||||
#define HOENN_DEX_OLD_UNOWN_S (HOENN_DEX_OLD_UNOWN_B + 17)
|
||||
#define HOENN_DEX_OLD_UNOWN_T (HOENN_DEX_OLD_UNOWN_B + 18)
|
||||
#define HOENN_DEX_OLD_UNOWN_U (HOENN_DEX_OLD_UNOWN_B + 19)
|
||||
#define HOENN_DEX_OLD_UNOWN_V (HOENN_DEX_OLD_UNOWN_B + 20)
|
||||
#define HOENN_DEX_OLD_UNOWN_W (HOENN_DEX_OLD_UNOWN_B + 21)
|
||||
#define HOENN_DEX_OLD_UNOWN_X (HOENN_DEX_OLD_UNOWN_B + 22)
|
||||
#define HOENN_DEX_OLD_UNOWN_Y (HOENN_DEX_OLD_UNOWN_B + 23)
|
||||
#define HOENN_DEX_OLD_UNOWN_Z (HOENN_DEX_OLD_UNOWN_B + 24)
|
||||
|
||||
#endif // GUARD_CONSTANTS_SPECIES_H
|
||||
|
@ -67,52 +67,26 @@ struct ToneData
|
||||
u8 release;
|
||||
};
|
||||
|
||||
#define SOUND_CHANNEL_SF_START 0x80
|
||||
#define SOUND_CHANNEL_SF_STOP 0x40
|
||||
#define SOUND_CHANNEL_SF_LOOP 0x10
|
||||
#define SOUND_CHANNEL_SF_IEC 0x04
|
||||
#define SOUND_CHANNEL_SF_ENV 0x03
|
||||
#define SOUND_CHANNEL_SF_ENV_ATTACK 0x03
|
||||
#define SOUND_CHANNEL_SF_ENV_DECAY 0x02
|
||||
#define SOUND_CHANNEL_SF_ENV_SUSTAIN 0x01
|
||||
#define SOUND_CHANNEL_SF_ENV_RELEASE 0x00
|
||||
#define SOUND_CHANNEL_SF_ON (SOUND_CHANNEL_SF_START | SOUND_CHANNEL_SF_STOP | SOUND_CHANNEL_SF_IEC | SOUND_CHANNEL_SF_ENV)
|
||||
|
||||
#define CGB_CHANNEL_MO_PIT 0x02
|
||||
#define CGB_CHANNEL_MO_VOL 0x01
|
||||
|
||||
#define CGB_NRx2_ENV_DIR_DEC 0x00
|
||||
#define CGB_NRx2_ENV_DIR_INC 0x08
|
||||
|
||||
struct CgbChannel
|
||||
{
|
||||
u8 sf; // 0x0
|
||||
u8 ty; // 0x1
|
||||
u8 rightVolume; // 0x2
|
||||
u8 leftVolume; // 0x3
|
||||
u8 at; // 0x4
|
||||
u8 de; // 0x5
|
||||
u8 su; // 0x6
|
||||
u8 re; // 0x7
|
||||
u8 ky; // 0x8
|
||||
u8 ev; // 0x9
|
||||
u8 eg; // 0xA
|
||||
u8 ec; // 0xB
|
||||
u8 echoVolume; // 0xC
|
||||
u8 echoLength; // 0xD
|
||||
u8 d1; // 0xE
|
||||
u8 d2; // 0xF
|
||||
u8 gt; // 0x10
|
||||
u8 mk; // 0x11
|
||||
u8 ve; // 0x12
|
||||
u8 pr; // 0x13
|
||||
u8 rp; // 0x14
|
||||
u8 d3[3]; // 0x15, 0x16, 0x17
|
||||
u8 d5; // 0x18
|
||||
u8 sg; // 0x19
|
||||
u8 n4; // 0x1A
|
||||
u8 pan; // 0x1B
|
||||
u8 panMask; // 0x1C
|
||||
u8 mo; // 0x1D
|
||||
u8 le; // 0x1E
|
||||
u8 sw; // 0x1F
|
||||
u32 fr; // 0x20
|
||||
u32 *wp;
|
||||
u32 cp;
|
||||
u32 tp;
|
||||
u32 pp;
|
||||
u32 np;
|
||||
u8 d4[8];
|
||||
};
|
||||
|
||||
struct MusicPlayerTrack;
|
||||
|
||||
struct SoundChannel
|
||||
{
|
||||
u8 status;
|
||||
u8 statusFlags;
|
||||
u8 type;
|
||||
u8 rightVolume;
|
||||
u8 leftVolume;
|
||||
@ -120,29 +94,72 @@ struct SoundChannel
|
||||
u8 decay;
|
||||
u8 sustain;
|
||||
u8 release;
|
||||
u8 ky;
|
||||
u8 ev;
|
||||
u8 er;
|
||||
u8 el;
|
||||
u8 echoVolume;
|
||||
u8 echoLength;
|
||||
u8 d1;
|
||||
u8 d2;
|
||||
u8 gt;
|
||||
u8 mk;
|
||||
u8 ve;
|
||||
u8 pr;
|
||||
u8 rp;
|
||||
u8 d3[3];
|
||||
u32 ct;
|
||||
u32 fw;
|
||||
u32 freq;
|
||||
struct WaveData *wav;
|
||||
u32 cp;
|
||||
u8 key;
|
||||
u8 envelopeVolume;
|
||||
u8 envelopeGoal;
|
||||
u8 envelopeCounter;
|
||||
u8 pseudoEchoVolume;
|
||||
u8 pseudoEchoLength;
|
||||
u8 dummy1;
|
||||
u8 dummy2;
|
||||
u8 gateTime;
|
||||
u8 midiKey;
|
||||
u8 velocity;
|
||||
u8 priority;
|
||||
u8 rhythmPan;
|
||||
u8 dummy3[3];
|
||||
u8 dummy5;
|
||||
u8 sustainGoal;
|
||||
u8 n4; // NR[1-4]4 register (initial, length bit)
|
||||
u8 pan;
|
||||
u8 panMask;
|
||||
u8 modify;
|
||||
u8 length;
|
||||
u8 sweep;
|
||||
u32 frequency;
|
||||
u32 *wavePointer; // instructs CgbMain to load targeted wave
|
||||
u32 *currentPointer; // stores the currently loaded wave
|
||||
struct MusicPlayerTrack *track;
|
||||
u32 pp;
|
||||
u32 np;
|
||||
u32 d4;
|
||||
void *prevChannelPointer;
|
||||
void *nextChannelPointer;
|
||||
u8 dummy4[8];
|
||||
};
|
||||
|
||||
struct MusicPlayerTrack;
|
||||
|
||||
struct SoundChannel
|
||||
{
|
||||
u8 statusFlags;
|
||||
u8 type;
|
||||
u8 rightVolume;
|
||||
u8 leftVolume;
|
||||
u8 attack;
|
||||
u8 decay;
|
||||
u8 sustain;
|
||||
u8 release;
|
||||
u8 key; // midi key as it was translated into final pitch
|
||||
u8 envelopeVolume;
|
||||
u8 envelopeVolumeRight;
|
||||
u8 envelopeVolumeLeft;
|
||||
u8 pseudoEchoVolume;
|
||||
u8 pseudoEchoLength;
|
||||
u8 dummy1;
|
||||
u8 dummy2;
|
||||
u8 gateTime;
|
||||
u8 midiKey; // midi key as it was used in the track data
|
||||
u8 velocity;
|
||||
u8 priority;
|
||||
u8 rhythmPan;
|
||||
u8 dummy3[3];
|
||||
u32 count;
|
||||
u32 fw;
|
||||
u32 frequency;
|
||||
struct WaveData *wav;
|
||||
s8 *currentPointer;
|
||||
struct MusicPlayerTrack *track;
|
||||
void *prevChannelPointer;
|
||||
void *nextChannelPointer;
|
||||
u32 dummy4;
|
||||
u16 xpi;
|
||||
u16 xpc;
|
||||
};
|
||||
@ -151,6 +168,16 @@ struct SoundChannel
|
||||
|
||||
#define PCM_DMA_BUF_SIZE 1584 // size of Direct Sound buffer
|
||||
|
||||
struct MusicPlayerInfo;
|
||||
|
||||
typedef void (*MPlayFunc)();
|
||||
typedef void (*PlyNoteFunc)(u32, struct MusicPlayerInfo *, struct MusicPlayerTrack *);
|
||||
typedef void (*CgbSoundFunc)(void);
|
||||
typedef void (*CgbOscOffFunc)(u8);
|
||||
typedef u32 (*MidiKeyToCgbFreqFunc)(u8, u8, u8);
|
||||
typedef void (*ExtVolPitFunc)(void);
|
||||
typedef void (*MPlayMainFunc)(struct MusicPlayerInfo *);
|
||||
|
||||
struct SoundInfo
|
||||
{
|
||||
// This field is normally equal to ID_NUMBER but it is set to other
|
||||
@ -168,7 +195,7 @@ struct SoundInfo
|
||||
u8 freq;
|
||||
|
||||
u8 mode;
|
||||
u8 c15;
|
||||
u8 c15; // periodically counts from 14 down to 0 (15 states)
|
||||
u8 pcmDmaPeriod; // number of V-blanks per PCM DMA
|
||||
u8 maxLines;
|
||||
u8 gap[3];
|
||||
@ -176,14 +203,14 @@ struct SoundInfo
|
||||
s32 pcmFreq;
|
||||
s32 divFreq;
|
||||
struct CgbChannel *cgbChans;
|
||||
u32 func;
|
||||
u32 intp;
|
||||
void (*CgbSound)(void);
|
||||
void (*CgbOscOff)(u8);
|
||||
u32 (*MidiKeyToCgbFreq)(u8, u8, u8);
|
||||
u32 MPlayJumpTable;
|
||||
u32 plynote;
|
||||
u32 ExtVolPit;
|
||||
MPlayMainFunc MPlayMainHead;
|
||||
struct MusicPlayerInfo *musicPlayerHead;
|
||||
CgbSoundFunc CgbSound;
|
||||
CgbOscOffFunc CgbOscOff;
|
||||
MidiKeyToCgbFreqFunc MidiKeyToCgbFreq;
|
||||
MPlayFunc *MPlayJumpTable;
|
||||
PlyNoteFunc plynote;
|
||||
ExtVolPitFunc ExtVolPit;
|
||||
u8 gap2[16];
|
||||
struct SoundChannel chans[MAX_DIRECTSOUND_CHANNELS];
|
||||
s8 pcmBuffer[PCM_DMA_BUF_SIZE * 2];
|
||||
@ -270,8 +297,8 @@ struct MusicPlayerTrack
|
||||
u8 lfoDelay;
|
||||
u8 lfoDelayC;
|
||||
u8 priority;
|
||||
u8 echoVolume;
|
||||
u8 echoLength;
|
||||
u8 pseudoEchoVolume;
|
||||
u8 pseudoEchoLength;
|
||||
struct SoundChannel *chan;
|
||||
struct ToneData tone;
|
||||
u8 gap[10];
|
||||
@ -312,8 +339,8 @@ struct MusicPlayerInfo
|
||||
struct MusicPlayerTrack *tracks;
|
||||
struct ToneData *tone;
|
||||
u32 ident;
|
||||
u32 func;
|
||||
u32 intp;
|
||||
MPlayMainFunc MPlayMainNext;
|
||||
struct MusicPlayerInfo *musicPlayerNext;
|
||||
};
|
||||
|
||||
struct MusicPlayer
|
||||
@ -351,7 +378,7 @@ extern struct MusicPlayerTrack gPokemonCryTracks[];
|
||||
|
||||
extern char SoundMainRAM[];
|
||||
|
||||
extern void *gMPlayJumpTable[];
|
||||
extern MPlayFunc gMPlayJumpTable[];
|
||||
|
||||
typedef void (*XcmdFunc)(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
|
||||
extern const XcmdFunc gXcmdTable[];
|
||||
@ -380,7 +407,7 @@ u32 umul3232H32(u32 multiplier, u32 multiplicand);
|
||||
void SoundMain(void);
|
||||
void SoundMainBTM(void);
|
||||
void TrackStop(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track);
|
||||
void MPlayMain(void);
|
||||
void MPlayMain(struct MusicPlayerInfo *);
|
||||
void RealClearChain(void *x);
|
||||
|
||||
void MPlayContinue(struct MusicPlayerInfo *mplayInfo);
|
||||
@ -400,7 +427,7 @@ void CgbOscOff(u8);
|
||||
void CgbModVol(struct CgbChannel *chan);
|
||||
u32 MidiKeyToCgbFreq(u8, u8, u8);
|
||||
void DummyFunc(void);
|
||||
void MPlayJumpTableCopy(void **mplayJumpTable);
|
||||
void MPlayJumpTableCopy(MPlayFunc *mplayJumpTable);
|
||||
void SampleFreqSet(u32 freq);
|
||||
void m4aSoundVSyncOn(void);
|
||||
void m4aSoundVSyncOff(void);
|
||||
@ -448,7 +475,7 @@ void ply_tune(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
|
||||
void ply_port(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
|
||||
void ply_xcmd(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
|
||||
void ply_endtie(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
|
||||
void ply_note(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
|
||||
void ply_note(u32 note_cmd, struct MusicPlayerInfo *, struct MusicPlayerTrack *);
|
||||
|
||||
// extended sound command handler functions
|
||||
void ply_xxx(struct MusicPlayerInfo *, struct MusicPlayerTrack *);
|
||||
|
@ -195,15 +195,10 @@ struct ObjectEvent
|
||||
/*0x0C*/ struct Coords16 initialCoords;
|
||||
/*0x10*/ struct Coords16 currentCoords;
|
||||
/*0x14*/ struct Coords16 previousCoords;
|
||||
/*0x18*/ u8 facingDirection:4; // current direction?
|
||||
/*0x18*/ u8 movementDirection:4;
|
||||
/*0x19*/ union __attribute__((packed)) {
|
||||
u8 as_byte;
|
||||
struct __attribute__((packed)) {
|
||||
u8 x:4;
|
||||
u8 y:4;
|
||||
} ALIGNED(1) as_nybbles;
|
||||
} ALIGNED(1) range;
|
||||
/*0x18*/ u16 facingDirection:4; // current direction?
|
||||
u16 movementDirection:4;
|
||||
u16 rangeX:4;
|
||||
u16 rangeY:4;
|
||||
/*0x1A*/ u8 fieldEffectSpriteId;
|
||||
/*0x1B*/ u8 warpArrowSpriteId;
|
||||
/*0x1C*/ u8 movementActionId;
|
||||
@ -219,8 +214,8 @@ struct ObjectEvent
|
||||
struct ObjectEventGraphicsInfo
|
||||
{
|
||||
/*0x00*/ u16 tileTag;
|
||||
/*0x02*/ u16 paletteTag1;
|
||||
/*0x04*/ u16 paletteTag2;
|
||||
/*0x02*/ u16 paletteTag;
|
||||
/*0x04*/ u16 reflectionPaletteTag;
|
||||
/*0x06*/ u16 size;
|
||||
/*0x08*/ s16 width;
|
||||
/*0x0A*/ s16 height;
|
||||
|
@ -340,11 +340,12 @@ struct BattleDomeTrainer
|
||||
};
|
||||
|
||||
#define DOME_TOURNAMENT_TRAINERS_COUNT 16
|
||||
#define BATTLE_TOWER_RECORD_COUNT 5
|
||||
|
||||
struct BattleFrontier
|
||||
{
|
||||
/*0x64C*/ struct EmeraldBattleTowerRecord towerPlayer;
|
||||
/*0x738*/ struct EmeraldBattleTowerRecord towerRecords[5]; // From record mixing.
|
||||
/*0x738*/ struct EmeraldBattleTowerRecord towerRecords[BATTLE_TOWER_RECORD_COUNT]; // From record mixing.
|
||||
/*0xBEB*/ struct BattleTowerInterview towerInterview;
|
||||
/*0xBEC*/ struct BattleTowerEReaderTrainer ereaderTrainer;
|
||||
/*0xCA8*/ u8 challengeStatus;
|
||||
|
@ -5343,4 +5343,10 @@ extern const u16 gPokenavMessageBox_Pal[];
|
||||
extern const u32 gPokenavOptions_Gfx[];
|
||||
extern const u16 gPokenavOptions_Pal[];
|
||||
|
||||
// Object event pals
|
||||
extern const u16 gObjectEventPal_Brendan[];
|
||||
extern const u16 gObjectEventPal_May[];
|
||||
extern const u16 gObjectEventPal_RubySapphireBrendan[];
|
||||
extern const u16 gObjectEventPal_RubySapphireMay[];
|
||||
|
||||
#endif //GUARD_GRAPHICS_H
|
||||
|
@ -4,6 +4,8 @@
|
||||
#include "constants/pokemon.h"
|
||||
#include "sprite.h"
|
||||
|
||||
#define GET_BASE_SPECIES_ID(speciesId) (GetFormSpeciesId(speciesId, 0))
|
||||
|
||||
struct PokemonSubstruct0
|
||||
{
|
||||
u16 species;
|
||||
@ -280,7 +282,7 @@ void CreateBattleTowerMon(struct Pokemon *mon, struct BattleTowerPokemon *src);
|
||||
void CreateBattleTowerMon2(struct Pokemon *mon, struct BattleTowerPokemon *src, bool8 lvl50);
|
||||
void CreateApprenticeMon(struct Pokemon *mon, const struct Apprentice *src, u8 monId);
|
||||
void CreateMonWithEVSpreadNatureOTID(struct Pokemon *mon, u16 species, u8 level, u8 nature, u8 fixedIV, u8 evSpread, u32 otId);
|
||||
void sub_80686FC(struct Pokemon *mon, struct BattleTowerPokemon *dest);
|
||||
void ConvertPokemonToBattleTowerPokemon(struct Pokemon *mon, struct BattleTowerPokemon *dest);
|
||||
void CreateObedientMon(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId);
|
||||
bool8 sub_80688F8(u8 caseId, u8 battlerId);
|
||||
void SetDeoxysStats(void);
|
||||
@ -386,7 +388,7 @@ void ClearBattleMonForms(void);
|
||||
u16 GetBattleBGM(void);
|
||||
void PlayBattleBGM(void);
|
||||
void PlayMapChosenOrBattleBGM(u16 songId);
|
||||
void sub_806E694(u16 songId);
|
||||
void CreateTask_PlayMapChosenOrBattleBGM(u16 songId);
|
||||
const u32 *GetMonFrontSpritePal(struct Pokemon *mon);
|
||||
const u32 *GetMonSpritePalFromSpeciesAndPersonality(u16 species, u32 otId, u32 personality);
|
||||
const struct CompressedSpritePalette *GetMonSpritePalStruct(struct Pokemon *mon);
|
||||
@ -421,5 +423,7 @@ bool8 HasTwoFramesAnimation(u16 species);
|
||||
struct Unknown_806F160_Struct *sub_806F2AC(u8 id, u8 arg1);
|
||||
void sub_806F47C(u8 id);
|
||||
u8 *sub_806F4F8(u8 id, u8 arg1);
|
||||
u16 GetFormSpeciesId(u16 speciesId, u8 formId);
|
||||
u8 GetFormIdFromFormSpeciesId(u16 formSpeciesId);
|
||||
|
||||
#endif // GUARD_POKEMON_H
|
||||
|
@ -30,7 +30,7 @@ void sub_818603C(u8 arg0);
|
||||
u32 GetAiScriptsInRecordedBattle(void);
|
||||
void sub_8186444(void);
|
||||
bool8 sub_8186450(void);
|
||||
void sub_8186468(u8 *dst);
|
||||
void GetRecordedBattleRecordMixFriendName(u8 *dst);
|
||||
u8 GetRecordedBattleRecordMixFriendClass(void);
|
||||
u8 GetRecordedBattleApprenticeId(void);
|
||||
u8 GetRecordedBattleRecordMixFriendLanguage(void);
|
||||
|
@ -773,7 +773,11 @@ static u8 GetAI_ItemType(u16 itemId, const u8 *itemEffect)
|
||||
return AI_ITEM_HEAL_HP;
|
||||
else if (itemEffect[3] & ITEM3_STATUS_ALL)
|
||||
return AI_ITEM_CURE_CONDITION;
|
||||
#ifdef ITEM_EXPANSION
|
||||
else if ((itemEffect[0] & ITEM0_DIRE_HIT) || itemEffect[1])
|
||||
#else
|
||||
else if (itemEffect[0] & (ITEM0_DIRE_HIT | ITEM0_X_ATTACK) || itemEffect[1] != 0 || itemEffect[2] != 0)
|
||||
#endif
|
||||
return AI_ITEM_X_STAT;
|
||||
else if (itemEffect[3] & ITEM3_GUARD_SPEC)
|
||||
return AI_ITEM_GUARD_SPECS;
|
||||
@ -883,6 +887,7 @@ static bool8 ShouldUseItem(void)
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) = 0;
|
||||
if (gDisableStructs[gActiveBattler].isFirstTurn == 0)
|
||||
break;
|
||||
#ifndef ITEM_EXPANSION
|
||||
if (itemEffects[0] & ITEM0_X_ATTACK)
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x1;
|
||||
if (itemEffects[1] & ITEM1_X_DEFEND)
|
||||
@ -895,6 +900,22 @@ static bool8 ShouldUseItem(void)
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x20;
|
||||
if (itemEffects[0] & ITEM0_DIRE_HIT)
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x80;
|
||||
#else
|
||||
if (itemEffects[1] & ITEM1_X_ATTACK)
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x1;
|
||||
if (itemEffects[1] & ITEM1_X_DEFENSE)
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x2;
|
||||
if (itemEffects[1] & ITEM1_X_SPEED)
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x4;
|
||||
if (itemEffects[1] & ITEM1_X_SPATK)
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x8;
|
||||
if (itemEffects[1] & ITEM1_X_SPDEF)
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x10;
|
||||
if (itemEffects[1] & ITEM1_X_ACCURACY)
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x20;
|
||||
if (itemEffects[0] & ITEM0_DIRE_HIT)
|
||||
*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x40;
|
||||
#endif
|
||||
shouldUse = TRUE;
|
||||
break;
|
||||
case AI_ITEM_GUARD_SPECS:
|
||||
|
@ -1926,6 +1926,39 @@ const struct SpriteTemplate gEndureEnergySpriteTemplate =
|
||||
.callback = AnimEndureEnergy,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gBlueEndureEnergySpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_FOCUS_ENERGY,
|
||||
.paletteTag = ANIM_TAG_SWEAT_BEAD,
|
||||
.oam = &gOamData_AffineOff_ObjNormal_16x32,
|
||||
.anims = gEndureEnergyAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = AnimEndureEnergy,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gGreenEndureEnergySpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_FOCUS_ENERGY,
|
||||
.paletteTag = ANIM_TAG_WHIP_HIT,
|
||||
.oam = &gOamData_AffineOff_ObjNormal_16x32,
|
||||
.anims = gEndureEnergyAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = AnimEndureEnergy,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gYellowEndureEnergySpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_FOCUS_ENERGY,
|
||||
.paletteTag = ANIM_TAG_PAW_PRINT,
|
||||
.oam = &gOamData_AffineOff_ObjNormal_16x32,
|
||||
.anims = gEndureEnergyAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = AnimEndureEnergy,
|
||||
};
|
||||
|
||||
const union AnimCmd gSharpenSphereAnimCmds[] =
|
||||
{
|
||||
ANIMCMD_FRAME(0, 18),
|
||||
|
@ -2330,7 +2330,7 @@ void AnimTask_TransformMon(u8 taskId)
|
||||
else
|
||||
position = GetBattlerPosition(gBattleAnimAttacker);
|
||||
|
||||
src = gMonSpritesGfxPtr->sprites[position] + (gBattleMonForms[gBattleAnimAttacker] << 11);
|
||||
src = gMonSpritesGfxPtr->sprites.ptr[position] + (gBattleMonForms[gBattleAnimAttacker] << 11);
|
||||
dest = animBg.bgTiles;
|
||||
CpuCopy32(src, dest, 0x800);
|
||||
LoadBgTiles(1, animBg.bgTiles, 0x800, animBg.tilesOffset);
|
||||
|
@ -2494,6 +2494,8 @@ void AnimTask_GetTrappedMoveAnimId(u8 taskId)
|
||||
gBattleAnimArgs[0] = TRAP_ANIM_CLAMP;
|
||||
else if (gBattleSpritesDataPtr->animationData->animArg == MOVE_SAND_TOMB)
|
||||
gBattleAnimArgs[0] = TRAP_ANIM_SAND_TOMB;
|
||||
else if (gBattleSpritesDataPtr->animationData->animArg == MOVE_INFESTATION)
|
||||
gBattleAnimArgs[0] = TRAP_ANIM_INFESTATION;
|
||||
else
|
||||
gBattleAnimArgs[0] = TRAP_ANIM_BIND;
|
||||
|
||||
|
@ -53,7 +53,7 @@ static const s8 sMindRatings[] =
|
||||
[MOVE_ICE_PUNCH] = 1,
|
||||
[MOVE_THUNDER_PUNCH] = 1,
|
||||
[MOVE_SCRATCH] = 1,
|
||||
[MOVE_VICE_GRIP] = 1,
|
||||
[MOVE_VISE_GRIP] = 1,
|
||||
[MOVE_GUILLOTINE] = 1,
|
||||
[MOVE_RAZOR_WIND] = 1,
|
||||
[MOVE_SWORDS_DANCE] = 0,
|
||||
@ -178,7 +178,7 @@ static const s8 sMindRatings[] =
|
||||
[MOVE_AMNESIA] = 0,
|
||||
[MOVE_KINESIS] = 0,
|
||||
[MOVE_SOFT_BOILED] = 0,
|
||||
[MOVE_HI_JUMP_KICK] = 1,
|
||||
[MOVE_HIGH_JUMP_KICK] = 1,
|
||||
[MOVE_GLARE] = 0,
|
||||
[MOVE_DREAM_EATER] = 1,
|
||||
[MOVE_POISON_GAS] = 0,
|
||||
@ -227,7 +227,7 @@ static const s8 sMindRatings[] =
|
||||
[MOVE_PROTECT] = -1,
|
||||
[MOVE_MACH_PUNCH] = 1,
|
||||
[MOVE_SCARY_FACE] = 0,
|
||||
[MOVE_FAINT_ATTACK] = 1,
|
||||
[MOVE_FEINT_ATTACK] = 1,
|
||||
[MOVE_SWEET_KISS] = 0,
|
||||
[MOVE_BELLY_DRUM] = 0,
|
||||
[MOVE_SLUDGE_BOMB] = 1,
|
||||
@ -307,7 +307,7 @@ static const s8 sMindRatings[] =
|
||||
[MOVE_MEMENTO] = 0,
|
||||
[MOVE_FACADE] = 1,
|
||||
[MOVE_FOCUS_PUNCH] = 1,
|
||||
[MOVE_SMELLING_SALT] = 1,
|
||||
[MOVE_SMELLING_SALTS] = 1,
|
||||
[MOVE_FOLLOW_ME] = 0,
|
||||
[MOVE_NATURE_POWER] = 0,
|
||||
[MOVE_CHARGE] = 0,
|
||||
|
@ -331,7 +331,7 @@ static void HandleInputChooseAction(void)
|
||||
{
|
||||
SwapHpBarsWithHpText();
|
||||
}
|
||||
else if (USE_BATTLE_DEBUG && gMain.newKeys & SELECT_BUTTON)
|
||||
else if (B_ENABLE_DEBUG && gMain.newKeys & SELECT_BUTTON)
|
||||
{
|
||||
BtlController_EmitTwoReturnValues(1, B_ACTION_DEBUG, 0);
|
||||
PlayerBufferExecCompleted();
|
||||
|
@ -62,7 +62,6 @@ void SetUpBattleVarsAndBirchZigzagoon(void)
|
||||
ClearBattleMonForms();
|
||||
BattleAI_SetupItems();
|
||||
BattleAI_SetupFlags();
|
||||
BattleAI_SetupAIData(0xF);
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
|
||||
{
|
||||
|
@ -152,7 +152,7 @@ static const u8 sBattleStyleMovePoints[MOVES_COUNT][NUM_MOVE_POINT_TYPES] =
|
||||
[MOVE_ICE_PUNCH] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
|
||||
[MOVE_THUNDER_PUNCH] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
|
||||
[MOVE_SCRATCH] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
|
||||
[MOVE_VICE_GRIP] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
|
||||
[MOVE_VISE_GRIP] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
|
||||
[MOVE_GUILLOTINE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_LOW_PP] = 1},
|
||||
[MOVE_RAZOR_WIND] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
|
||||
[MOVE_SWORDS_DANCE] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_STAT_RAISE] = 1, [MOVE_POINTS_POPULAR] = 1},
|
||||
@ -277,7 +277,7 @@ static const u8 sBattleStyleMovePoints[MOVES_COUNT][NUM_MOVE_POINT_TYPES] =
|
||||
[MOVE_AMNESIA] = {[MOVE_POINTS_STAT_RAISE] = 1, [MOVE_POINTS_DEF] = 1},
|
||||
[MOVE_KINESIS] = {[MOVE_POINTS_STAT_LOWER] = 1},
|
||||
[MOVE_SOFT_BOILED] = {[MOVE_POINTS_HEAL] = 1, [MOVE_POINTS_ACCURATE] = 1},
|
||||
[MOVE_HI_JUMP_KICK] = {[MOVE_POINTS_DMG] = 1},
|
||||
[MOVE_HIGH_JUMP_KICK] = {[MOVE_POINTS_DMG] = 1},
|
||||
[MOVE_GLARE] = {[MOVE_POINTS_STAT_LOWER] = 1},
|
||||
[MOVE_DREAM_EATER] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_RARE] = 1, [MOVE_POINTS_HEAL] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_STRONG] = 1},
|
||||
[MOVE_POISON_GAS] = {[MOVE_POINTS_STATUS] = 1},
|
||||
@ -326,7 +326,7 @@ static const u8 sBattleStyleMovePoints[MOVES_COUNT][NUM_MOVE_POINT_TYPES] =
|
||||
[MOVE_PROTECT] = {[MOVE_POINTS_DEF] = 1, [MOVE_POINTS_POPULAR] = 1},
|
||||
[MOVE_MACH_PUNCH] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
|
||||
[MOVE_SCARY_FACE] = {0},
|
||||
[MOVE_FAINT_ATTACK] = {[MOVE_POINTS_DMG] = 1},
|
||||
[MOVE_FEINT_ATTACK] = {[MOVE_POINTS_DMG] = 1},
|
||||
[MOVE_SWEET_KISS] = {0},
|
||||
[MOVE_BELLY_DRUM] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_STAT_RAISE] = 1},
|
||||
[MOVE_SLUDGE_BOMB] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_EFFECT] = 1},
|
||||
@ -406,7 +406,7 @@ static const u8 sBattleStyleMovePoints[MOVES_COUNT][NUM_MOVE_POINT_TYPES] =
|
||||
[MOVE_MEMENTO] = {[MOVE_POINTS_RARE] = 1, [MOVE_POINTS_ACCURATE] = 1},
|
||||
[MOVE_FACADE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
|
||||
[MOVE_FOCUS_PUNCH] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_STRONG] = 1},
|
||||
[MOVE_SMELLING_SALT] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
|
||||
[MOVE_SMELLING_SALTS] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
|
||||
[MOVE_FOLLOW_ME] = {[MOVE_POINTS_RARE] = 1, [MOVE_POINTS_ACCURATE] = 1},
|
||||
[MOVE_NATURE_POWER] = {[MOVE_POINTS_DMG] = 1},
|
||||
[MOVE_CHARGE] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_ACCURATE] = 1},
|
||||
@ -863,7 +863,9 @@ static const struct WindowTemplate sInfoCardWindowTemplates[] =
|
||||
.paletteNum = 15,
|
||||
.baseBlock = 372,
|
||||
},
|
||||
// UB: No DUMMY_WIN_TEMPLATE at the array's end.
|
||||
#ifdef UBFIX
|
||||
DUMMY_WIN_TEMPLATE,
|
||||
#endif
|
||||
};
|
||||
|
||||
static const struct ScanlineEffectParams sTourneyTreeScanlineEffectParams =
|
||||
@ -2526,7 +2528,11 @@ static void CreateDomeOpponentMon(u8 monPartyId, u16 tournamentTrainerId, u8 tou
|
||||
{
|
||||
int i;
|
||||
u8 friendship = MAX_FRIENDSHIP;
|
||||
u8 fixedIv = GetDomeTrainerMonIvs(tournamentTrainerId); // BUG: Should be using (DOME_TRAINERS[tournamentTrainerId].trainerId) instead of (tournamentTrainerId). As a result, all Pokemon have ivs of 3.
|
||||
#ifdef BUGFIX
|
||||
u8 fixedIv = GetDomeTrainerMonIvs(DOME_TRAINERS[tournamentTrainerId].trainerId);
|
||||
#else
|
||||
u8 fixedIv = GetDomeTrainerMonIvs(tournamentTrainerId); // BUG: Using the wrong ID. As a result, all Pokemon have ivs of 3.
|
||||
#endif
|
||||
u8 level = SetFacilityPtrsGetLevel();
|
||||
CreateMonWithEVSpreadNatureOTID(&gEnemyParty[monPartyId],
|
||||
gFacilityTrainerMons[DOME_MONS[tournamentTrainerId][tournamentMonId]].species,
|
||||
@ -5954,6 +5960,10 @@ static void DecideRoundWinners(u8 roundId)
|
||||
else if (tournamentId2 != 0xFF)
|
||||
{
|
||||
// BUG: points1 and points2 are not cleared at the beginning of the loop resulting in not fair results.
|
||||
#ifdef BUGFIX
|
||||
points1 = 0;
|
||||
points2 = 0;
|
||||
#endif
|
||||
|
||||
// Calculate points for both trainers.
|
||||
for (monId1 = 0; monId1 < FRONTIER_PARTY_SIZE; monId1++)
|
||||
|
@ -3905,7 +3905,11 @@ static void Swap_ShowSummaryMonSprite(void)
|
||||
personality = GetMonData(mon, MON_DATA_PERSONALITY, NULL);
|
||||
otId = GetMonData(mon, MON_DATA_OT_ID, NULL);
|
||||
|
||||
sFactorySwapScreen->unk2C.field0 = CreateMonPicSprite_HandleDeoxys(species, personality, otId, TRUE, 88, 32, 15, 0xFFFF); // BUG: otId and personality should be switched.
|
||||
#ifdef BUGFIX
|
||||
sFactorySwapScreen->unk2C.field0 = CreateMonPicSprite_HandleDeoxys(species, otId, personality, TRUE, 88, 32, 15, 0xFFFF);
|
||||
#else
|
||||
sFactorySwapScreen->unk2C.field0 = CreateMonPicSprite_HandleDeoxys(species, personality, otId, TRUE, 88, 32, 15, 0xFFFF);
|
||||
#endif
|
||||
gSprites[sFactorySwapScreen->unk2C.field0].centerToCornerVecX = 0;
|
||||
gSprites[sFactorySwapScreen->unk2C.field0].centerToCornerVecY = 0;
|
||||
|
||||
|
@ -6,6 +6,7 @@
|
||||
#include "constants/battle_anim.h"
|
||||
#include "battle_interface.h"
|
||||
#include "main.h"
|
||||
#include "dma3.h"
|
||||
#include "malloc.h"
|
||||
#include "graphics.h"
|
||||
#include "random.h"
|
||||
@ -578,7 +579,7 @@ static void BattleLoadMonSpriteGfx(struct Pokemon *mon, u32 battlerId, bool32 op
|
||||
if (opponent)
|
||||
{
|
||||
HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[species],
|
||||
gMonSpritesGfxPtr->sprites[position],
|
||||
gMonSpritesGfxPtr->sprites.ptr[position],
|
||||
species, currentPersonality);
|
||||
}
|
||||
else
|
||||
@ -586,13 +587,13 @@ static void BattleLoadMonSpriteGfx(struct Pokemon *mon, u32 battlerId, bool32 op
|
||||
if (sub_80688F8(1, battlerId) == 1 || gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE)
|
||||
{
|
||||
HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[species],
|
||||
gMonSpritesGfxPtr->sprites[position],
|
||||
gMonSpritesGfxPtr->sprites.ptr[position],
|
||||
species, currentPersonality);
|
||||
}
|
||||
else
|
||||
{
|
||||
HandleLoadSpecialPokePic(&gMonBackPicTable[species],
|
||||
gMonSpritesGfxPtr->sprites[position],
|
||||
gMonSpritesGfxPtr->sprites.ptr[position],
|
||||
species, currentPersonality);
|
||||
}
|
||||
}
|
||||
@ -641,7 +642,7 @@ void DecompressTrainerFrontPic(u16 frontPicId, u8 battlerId)
|
||||
{
|
||||
u8 position = GetBattlerPosition(battlerId);
|
||||
DecompressPicFromTable_2(&gTrainerFrontPicTable[frontPicId],
|
||||
gMonSpritesGfxPtr->sprites[position],
|
||||
gMonSpritesGfxPtr->sprites.ptr[position],
|
||||
SPECIES_NONE);
|
||||
LoadCompressedSpritePalette(&gTrainerFrontPicPaletteTable[frontPicId]);
|
||||
}
|
||||
@ -650,7 +651,7 @@ void DecompressTrainerBackPic(u16 backPicId, u8 battlerId)
|
||||
{
|
||||
u8 position = GetBattlerPosition(battlerId);
|
||||
DecompressPicFromTable_2(&gTrainerBackPicTable[backPicId],
|
||||
gMonSpritesGfxPtr->sprites[position],
|
||||
gMonSpritesGfxPtr->sprites.ptr[position],
|
||||
SPECIES_NONE);
|
||||
LoadCompressedPalette(gTrainerBackPicPaletteTable[backPicId].data,
|
||||
0x100 + 16 * battlerId, 0x20);
|
||||
@ -869,7 +870,7 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 notTransform
|
||||
otId = gContestResources->moveAnim->otId;
|
||||
|
||||
HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[targetSpecies],
|
||||
gMonSpritesGfxPtr->sprites[0],
|
||||
gMonSpritesGfxPtr->sprites.ptr[0],
|
||||
targetSpecies,
|
||||
gContestResources->moveAnim->targetPersonality);
|
||||
}
|
||||
@ -888,7 +889,7 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 notTransform
|
||||
otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_OT_ID);
|
||||
|
||||
HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[targetSpecies],
|
||||
gMonSpritesGfxPtr->sprites[position],
|
||||
gMonSpritesGfxPtr->sprites.ptr[position],
|
||||
targetSpecies,
|
||||
gTransformedPersonalities[battlerAtk]);
|
||||
}
|
||||
@ -898,7 +899,7 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 notTransform
|
||||
otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_OT_ID);
|
||||
|
||||
HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[targetSpecies],
|
||||
gMonSpritesGfxPtr->sprites[position],
|
||||
gMonSpritesGfxPtr->sprites.ptr[position],
|
||||
targetSpecies,
|
||||
gTransformedPersonalities[battlerAtk]);
|
||||
}
|
||||
@ -919,7 +920,7 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 notTransform
|
||||
}
|
||||
else
|
||||
{
|
||||
src = gMonSpritesGfxPtr->sprites[position];
|
||||
src = gMonSpritesGfxPtr->sprites.ptr[position];
|
||||
dst = (void *)(VRAM + 0x10000 + gSprites[gBattlerSpriteIds[battlerAtk]].oam.tileNum * 32);
|
||||
DmaCopy32(3, src, dst, 0x800);
|
||||
paletteOffset = 0x100 + battlerAtk * 16;
|
||||
@ -963,18 +964,15 @@ void BattleLoadSubstituteOrMonSpriteGfx(u8 battlerId, bool8 loadMonSprite)
|
||||
position = GetBattlerPosition(battlerId);
|
||||
|
||||
if (IsContest())
|
||||
LZDecompressVram(gSubstituteDollTilemap, gMonSpritesGfxPtr->sprites[position]);
|
||||
LZDecompressVram(gSubstituteDollTilemap, gMonSpritesGfxPtr->sprites.ptr[position]);
|
||||
else if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
|
||||
LZDecompressVram(gSubstituteDollGfx, gMonSpritesGfxPtr->sprites[position]);
|
||||
LZDecompressVram(gSubstituteDollGfx, gMonSpritesGfxPtr->sprites.ptr[position]);
|
||||
else
|
||||
LZDecompressVram(gSubstituteDollTilemap, gMonSpritesGfxPtr->sprites[position]);
|
||||
LZDecompressVram(gSubstituteDollTilemap, gMonSpritesGfxPtr->sprites.ptr[position]);
|
||||
|
||||
for (i = 1; i < 4; i++)
|
||||
{
|
||||
u8 (*ptr)[4][0x800] = gMonSpritesGfxPtr->sprites[position];
|
||||
ptr++;ptr--; // Needed to match.
|
||||
|
||||
DmaCopy32Defvars(3, (*ptr)[0], (*ptr)[i], 0x800);
|
||||
Dma3CopyLarge32_(gMonSpritesGfxPtr->sprites.ptr[position], &gMonSpritesGfxPtr->sprites.byte[position][0x800 * i], 0x800);
|
||||
}
|
||||
|
||||
palOffset = (battlerId * 16) + 0x100;
|
||||
@ -1214,12 +1212,12 @@ void AllocateMonSpritesGfx(void)
|
||||
|
||||
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
||||
{
|
||||
gMonSpritesGfxPtr->sprites[i] = gMonSpritesGfxPtr->firstDecompressed + (i * 0x2000);
|
||||
gMonSpritesGfxPtr->sprites.ptr[i] = gMonSpritesGfxPtr->firstDecompressed + (i * 0x2000);
|
||||
*(gMonSpritesGfxPtr->templates + i) = gUnknown_08329D98[i];
|
||||
|
||||
for (j = 0; j < 4; j++)
|
||||
{
|
||||
gMonSpritesGfxPtr->field_74[i][j].data = gMonSpritesGfxPtr->sprites[i] + (j * 0x800);
|
||||
gMonSpritesGfxPtr->field_74[i][j].data = gMonSpritesGfxPtr->sprites.ptr[i] + (j * 0x800);
|
||||
gMonSpritesGfxPtr->field_74[i][j].size = 0x800;
|
||||
}
|
||||
|
||||
@ -1241,10 +1239,10 @@ void FreeMonSpritesGfx(void)
|
||||
|
||||
FREE_AND_SET_NULL(gMonSpritesGfxPtr->barFontGfx);
|
||||
FREE_AND_SET_NULL(gMonSpritesGfxPtr->firstDecompressed);
|
||||
gMonSpritesGfxPtr->sprites[0] = NULL;
|
||||
gMonSpritesGfxPtr->sprites[1] = NULL;
|
||||
gMonSpritesGfxPtr->sprites[2] = NULL;
|
||||
gMonSpritesGfxPtr->sprites[3] = NULL;
|
||||
gMonSpritesGfxPtr->sprites.ptr[0] = NULL;
|
||||
gMonSpritesGfxPtr->sprites.ptr[1] = NULL;
|
||||
gMonSpritesGfxPtr->sprites.ptr[2] = NULL;
|
||||
gMonSpritesGfxPtr->sprites.ptr[3] = NULL;
|
||||
FREE_AND_SET_NULL(gMonSpritesGfxPtr);
|
||||
}
|
||||
|
||||
|
@ -1011,7 +1011,7 @@ void UpdateOamPriorityInAllHealthboxes(u8 priority)
|
||||
if (indicatorSpriteId != 0xFF)
|
||||
gSprites[indicatorSpriteId].oam.priority = priority;
|
||||
|
||||
#if HIDE_HEALTHBOXES_DURING_ANIMS
|
||||
#if B_HIDE_HEALTHBOXES_DURING_ANIMS
|
||||
if (IsBattlerAlive(i))
|
||||
TryToggleHealboxVisibility(priority, healthboxLeftSpriteId, healthboxRightSpriteId, healthbarSpriteId, indicatorSpriteId);
|
||||
#endif
|
||||
|
@ -586,7 +586,7 @@ void sub_8118FBC(int bgId, u8 arg1, u8 arg2, u8 battlerPosition, u8 arg4, u8 *ar
|
||||
int i, j;
|
||||
u8 battler = GetBattlerAtPosition(battlerPosition);
|
||||
int offset = tilesOffset;
|
||||
CpuCopy16(gMonSpritesGfxPtr->sprites[battlerPosition] + BG_SCREEN_SIZE * gBattleMonForms[battler], arg5, BG_SCREEN_SIZE);
|
||||
CpuCopy16(gMonSpritesGfxPtr->sprites.ptr[battlerPosition] + BG_SCREEN_SIZE * gBattleMonForms[battler], arg5, BG_SCREEN_SIZE);
|
||||
LoadBgTiles(bgId, arg5, 0x1000, tilesOffset);
|
||||
for (i = arg2; i < arg2 + 8; i++)
|
||||
{
|
||||
@ -604,7 +604,7 @@ void unref_sub_8119094(u8 arg0, u8 arg1, u8 battlerPosition, u8 arg3, u8 arg4, u
|
||||
{
|
||||
int i, j, offset;
|
||||
|
||||
DmaCopy16(3, gMonSpritesGfxPtr->sprites[battlerPosition] + BG_SCREEN_SIZE * arg3, (void *)BG_SCREEN_ADDR(0) + arg5, BG_SCREEN_SIZE);
|
||||
DmaCopy16(3, gMonSpritesGfxPtr->sprites.ptr[battlerPosition] + BG_SCREEN_SIZE * arg3, (void *)BG_SCREEN_ADDR(0) + arg5, BG_SCREEN_SIZE);
|
||||
offset = (arg5 >> 5) - (arg7 << 9);
|
||||
for (i = arg1; i < arg1 + 8; i++)
|
||||
{
|
||||
|
@ -228,6 +228,9 @@ EWRAM_DATA u32 gFieldStatuses = 0;
|
||||
EWRAM_DATA struct FieldTimer gFieldTimers = {0};
|
||||
EWRAM_DATA u8 gBattlerAbility = 0;
|
||||
EWRAM_DATA u16 gPartnerSpriteId = 0;
|
||||
EWRAM_DATA struct TotemBoost gTotemBoosts[MAX_BATTLERS_COUNT] = {0};
|
||||
EWRAM_DATA bool8 gHasFetchedBall = FALSE;
|
||||
EWRAM_DATA u8 gLastUsedBall = 0;
|
||||
|
||||
// IWRAM common vars
|
||||
void (*gPreBattleCallback1)(void);
|
||||
@ -1220,7 +1223,7 @@ static void CB2_HandleStartMultiPartnerBattle(void)
|
||||
case 16:
|
||||
if (BattleInitAllSprites(&gBattleCommunication[SPRITES_INIT_STATE1], &gBattleCommunication[SPRITES_INIT_STATE2]))
|
||||
{
|
||||
sub_8166188();
|
||||
TrySetLinkBattleTowerEnemyPartyLevel();
|
||||
gPreBattleCallback1 = gMain.callback1;
|
||||
gMain.callback1 = BattleMainCB1;
|
||||
SetMainCallback2(BattleMainCB2);
|
||||
@ -2621,7 +2624,7 @@ static void SpriteCB_AnimFaintOpponent(struct Sprite *sprite)
|
||||
}
|
||||
else // Erase bottom part of the sprite to create a smooth illusion of mon falling down.
|
||||
{
|
||||
u8 *dst = (u8 *)gMonSpritesGfxPtr->sprites[GetBattlerPosition(sprite->sBattler)] + (gBattleMonForms[sprite->sBattler] << 11) + (sprite->data[3] << 8);
|
||||
u8* dst = gMonSpritesGfxPtr->sprites.byte[GetBattlerPosition(sprite->sBattler)] + (gBattleMonForms[sprite->sBattler] << 11) + (sprite->data[3] << 8);
|
||||
|
||||
for (i = 0; i < 0x100; i++)
|
||||
*(dst++) = 0;
|
||||
@ -2886,6 +2889,9 @@ static void BattleStartClearSetData(void)
|
||||
gLastUsedMove = 0;
|
||||
gFieldStatuses = 0;
|
||||
|
||||
gHasFetchedBall = FALSE;
|
||||
gLastUsedBall = 0;
|
||||
|
||||
gBattlerAttacker = 0;
|
||||
gBattlerTarget = 0;
|
||||
gBattleWeather = 0;
|
||||
@ -3486,6 +3492,19 @@ static void TryDoEventsBeforeFirstTurn(void)
|
||||
gBattleStruct->overworldWeatherDone = TRUE;
|
||||
return;
|
||||
}
|
||||
|
||||
// Totem boosts
|
||||
for (i = 0; i < gBattlersCount; i++)
|
||||
{
|
||||
if (gTotemBoosts[i].stats != 0)
|
||||
{
|
||||
gBattlerAttacker = i;
|
||||
BattleScriptExecute(BattleScript_TotemVar);
|
||||
return;
|
||||
}
|
||||
}
|
||||
memset(gTotemBoosts, 0, sizeof(gTotemBoosts)); // erase all totem boosts just to be safe
|
||||
|
||||
// Check all switch in abilities happening from the fastest mon to slowest.
|
||||
while (gBattleStruct->switchInAbilitiesCounter < gBattlersCount)
|
||||
{
|
||||
@ -3503,6 +3522,7 @@ static void TryDoEventsBeforeFirstTurn(void)
|
||||
if (ItemBattleEffects(ITEMEFFECT_ON_SWITCH_IN, gBattlerByTurnOrder[gBattleStruct->switchInItemsCounter++], FALSE))
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
||||
{
|
||||
*(gBattleStruct->monToSwitchIntoId + i) = PARTY_SIZE;
|
||||
@ -5056,3 +5076,23 @@ void SetTypeBeforeUsingMove(u16 move, u8 battlerAtk)
|
||||
gSpecialStatuses[battlerAtk].gemBoost = 1;
|
||||
}
|
||||
}
|
||||
|
||||
// special to set a field's totem boost(s)
|
||||
// inputs:
|
||||
// var8000: battlerId
|
||||
// var8001 - var8007: stat changes
|
||||
void SetTotemBoost(void)
|
||||
{
|
||||
u8 battlerId = gSpecialVar_0x8000;
|
||||
u8 i;
|
||||
|
||||
for (i = 0; i < (NUM_BATTLE_STATS - 1); i++)
|
||||
{
|
||||
if (*(&gSpecialVar_0x8001 + i))
|
||||
{
|
||||
gTotemBoosts[battlerId].stats |= (1 << i);
|
||||
gTotemBoosts[battlerId].statChanges[i] = *(&gSpecialVar_0x8001 + i);
|
||||
gTotemBoosts[battlerId].stats |= 0x80; // used as a flag for the "totem flared to life" script
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -305,7 +305,7 @@ static const u8 sText_PkmnsXPreventsFlinching[] = _("{B_EFF_NAME_WITH_PREFIX}'s
|
||||
static const u8 sText_PkmnsXPreventsYsZ[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY}\nprevents {B_DEF_NAME_WITH_PREFIX}'s\l{B_DEF_ABILITY} from working!");
|
||||
static const u8 sText_PkmnsXCuredItsYProblem[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\ncured its {B_BUFF1} problem!");
|
||||
static const u8 sText_PkmnsXHadNoEffectOnY[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nhad no effect on {B_EFF_NAME_WITH_PREFIX}!");
|
||||
static const u8 sText_StatSharply[] = _("sharply ");
|
||||
const u8 gText_StatSharply[] = _("sharply ");
|
||||
const u8 gText_StatRose[] = _("rose!");
|
||||
static const u8 sText_StatHarshly[] = _("harshly ");
|
||||
static const u8 sText_StatFell[] = _("fell!");
|
||||
@ -584,7 +584,7 @@ static const u8 sText_ElectricTerrainEnds[] = _("The electricity disappeared\nfr
|
||||
static const u8 sText_MistyTerrainEnds[] = _("The mist disappeared\nfrom the battlefield.");
|
||||
static const u8 sText_PsychicTerrainEnds[] = _("The weirdness disappeared\nfrom the battlefield.");
|
||||
static const u8 sText_GrassyTerrainEnds[] = _("The grass disappeared\nfrom the battlefield.");
|
||||
static const u8 sText_AngryPointActivates[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY} maxed\nits attack!");
|
||||
static const u8 sText_TargetsStatWasMaxedOut[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY} maxed\nits {B_BUFF1}!");
|
||||
static const u8 sText_PoisonHealHpUp[] = _("The poisoning healed {B_ATK_NAME_WITH_PREFIX}\na little bit!");
|
||||
static const u8 sText_BadDreamsDmg[] = _("{B_DEF_NAME_WITH_PREFIX} is tormented\nby {B_ATK_ABILITY}!");
|
||||
static const u8 sText_MoldBreakerEnters[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} breaks the mold!");
|
||||
@ -678,6 +678,7 @@ static const u8 sText_NoOneWillBeAbleToRun[] = _("No one will be able to run awa
|
||||
static const u8 sText_DestinyKnotActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} fell in love\nfrom the {B_LAST_ITEM}!");
|
||||
static const u8 sText_CloakedInAFreezingLight[] = _("{B_ATK_NAME_WITH_PREFIX} became cloaked\nin a freezing light!");
|
||||
static const u8 sText_StatWasNotLowered[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}\nwas not lowered!");
|
||||
static const u8 sText_AuraFlaredToLife[] = _("{B_DEF_NAME_WITH_PREFIX}'s aura flared to life!");
|
||||
static const u8 sText_AirLockActivates[] = _("The effects of weather\ndisappeared.");
|
||||
static const u8 sText_PressureActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is exerting its\npressure!");
|
||||
static const u8 sText_DarkAuraActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is radiating\na dark aura!");
|
||||
@ -685,6 +686,11 @@ static const u8 sText_FairyAuraActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}
|
||||
static const u8 sText_AuraBreakActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} reversed all\nother POKéMON's auras!");
|
||||
static const u8 sText_ComatoseActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is drowsing!");
|
||||
static const u8 sText_ScreenCleanerActivates[] = _("All screens on the field were\ncleansed!");
|
||||
static const u8 sText_FetchedPokeBall[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} found\na {B_LAST_ITEM}!");
|
||||
static const u8 sText_BattlerAbilityRaisedStat[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nraised its {B_BUFF1}!");
|
||||
static const u8 sText_ASandstormKickedUp[] = _("A sandstorm kicked up!");
|
||||
static const u8 sText_PkmnsWillPerishIn3Turns[] = _("Both Pokémon will perish\nin three turns!");
|
||||
static const u8 sText_AbilityRaisedStatDrastically[] = _("{B_DEF_ABILITY} raised {B_DEF_NAME_WITH_PREFIX}'s\n{B_BUFF1} drastically!");
|
||||
static const u8 sText_ItemCannotBeRemoved[] = _("{B_ATK_NAME_WITH_PREFIX}'s item cannot be removed!");
|
||||
static const u8 sText_StickyBarbTransfer[] = _("The {B_LAST_ITEM} attached itself to\n{B_ATK_NAME_WITH_PREFIX}!");
|
||||
|
||||
@ -692,6 +698,11 @@ const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
|
||||
{
|
||||
[STRINGID_STICKYBARBTRANSFER - 12] = sText_StickyBarbTransfer,
|
||||
[STRINGID_ITEMCANNOTBEREMOVED - 12] = sText_ItemCannotBeRemoved,
|
||||
[STRINGID_ABILITYRAISEDSTATDRASTICALLY - 12] = sText_AbilityRaisedStatDrastically,
|
||||
[STRINGID_PKMNSWILLPERISHIN3TURNS - 12] = sText_PkmnsWillPerishIn3Turns,
|
||||
[STRINGID_ASANDSTORMKICKEDUP - 12] = sText_ASandstormKickedUp,
|
||||
[STRINGID_BATTLERABILITYRAISEDSTAT - 12] = sText_BattlerAbilityRaisedStat,
|
||||
[STRINGID_FETCHEDPOKEBALL - 12] = sText_FetchedPokeBall,
|
||||
[STRINGID_STATWASNOTLOWERED - 12] = sText_StatWasNotLowered,
|
||||
[STRINGID_CLOAKEDINAFREEZINGLIGHT - 12] = sText_CloakedInAFreezingLight,
|
||||
[STRINGID_DESTINYKNOTACTIVATES - 12] = sText_DestinyKnotActivates,
|
||||
@ -918,7 +929,7 @@ const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
|
||||
[STRINGID_PKMNPREVENTSSTATLOSSWITH - 12] = sText_PkmnPreventsStatLossWith,
|
||||
[STRINGID_PKMNHURTSWITH - 12] = sText_PkmnHurtsWith,
|
||||
[STRINGID_PKMNTRACED - 12] = sText_PkmnTraced,
|
||||
[STRINGID_STATSHARPLY - 12] = sText_StatSharply,
|
||||
[STRINGID_STATSHARPLY - 12] = gText_StatSharply,
|
||||
[STRINGID_STATROSE - 12] = gText_StatRose,
|
||||
[STRINGID_STATHARSHLY - 12] = sText_StatHarshly,
|
||||
[STRINGID_STATFELL - 12] = sText_StatFell,
|
||||
@ -1160,7 +1171,7 @@ const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
|
||||
[STRINGID_PSYCHICTERRAINENDS - 12] = sText_PsychicTerrainEnds,
|
||||
[STRINGID_GRASSYTERRAINENDS - 12] = sText_GrassyTerrainEnds,
|
||||
[STRINGID_TARGETABILITYSTATRAISE - 12] = sText_TargetAbilityRaisedStat,
|
||||
[STRINGID_ANGRYPOINTACTIVATES - 12] = sText_AngryPointActivates,
|
||||
[STRINGID_TARGETSSTATWASMAXEDOUT - 12] = sText_TargetsStatWasMaxedOut,
|
||||
[STRINGID_ATTACKERABILITYSTATRAISE - 12] = sText_AttackerAbilityRaisedStat,
|
||||
[STRINGID_POISONHEALHPUP - 12] = sText_PoisonHealHpUp,
|
||||
[STRINGID_BADDREAMSDMG - 12] = sText_BadDreamsDmg,
|
||||
@ -1230,6 +1241,7 @@ const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
|
||||
[STRINGID_GRASSYTERRAINHEALS - 12] = sText_GrassyTerrainHeals,
|
||||
[STRINGID_ELECTRICTERRAINPREVENTS - 12] = sText_ElectricTerrainPreventsSleep,
|
||||
[STRINGID_PSYCHICTERRAINPREVENTS - 12] = sText_PsychicTerrainPreventsPriority,
|
||||
[STRINGID_AURAFLAREDTOLIFE - 12] = sText_AuraFlaredToLife,
|
||||
[STRINGID_AIRLOCKACTIVATES - 12] = sText_AirLockActivates,
|
||||
[STRINGID_PRESSUREENTERS - 12] = sText_PressureActivates,
|
||||
[STRINGID_DARKAURAENTERS - 12] = sText_DarkAuraActivates,
|
||||
@ -1779,7 +1791,7 @@ static const u16 sGrammarMoveUsedTable[] =
|
||||
MOVE_FEATHER_DANCE, MOVE_TEETER_DANCE, MOVE_MUD_SPORT,
|
||||
MOVE_FAKE_TEARS, MOVE_WATER_SPORT, MOVE_CALM_MIND, 0,
|
||||
|
||||
MOVE_POUND, MOVE_SCRATCH, MOVE_VICE_GRIP,
|
||||
MOVE_POUND, MOVE_SCRATCH, MOVE_VISE_GRIP,
|
||||
MOVE_WING_ATTACK, MOVE_FLY, MOVE_BIND, MOVE_SLAM,
|
||||
MOVE_HORN_ATTACK, MOVE_WRAP, MOVE_THRASH, MOVE_TAIL_WHIP,
|
||||
MOVE_LEER, MOVE_BITE, MOVE_GROWL, MOVE_ROAR,
|
||||
@ -2690,8 +2702,7 @@ static const u8* TryGetStatusString(u8 *src)
|
||||
statusPtr = status;
|
||||
for (i = 0; i < 8; i++)
|
||||
{
|
||||
if (*src == EOS)
|
||||
break;
|
||||
if (*src == EOS) break; // one line required to match -g
|
||||
*statusPtr = *src;
|
||||
src++;
|
||||
statusPtr++;
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user