mirror of
https://github.com/Ninjdai1/pokeemerald.git
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Merge remote-tracking branch 'RHH_origin/upcoming' into RHH/pr/feature/formBattleChange
# Conflicts: # include/battle_util.h
This commit is contained in:
commit
16e8a5dd7f
@ -1022,7 +1022,7 @@
|
|||||||
.4byte \ptr
|
.4byte \ptr
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||||||
.endm
|
.endm
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|
|
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.macro trydobeatup endPtr:req, failPtr:req
|
.macro trydobeatup endPtr=NULL, failPtr=NULL
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.byte 0xc4
|
.byte 0xc4
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.4byte \endPtr
|
.4byte \endPtr
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.4byte \failPtr
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.4byte \failPtr
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@ -1942,6 +1942,31 @@
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various BS_ATTACKER, VARIOUS_SHELL_SIDE_ARM_CHECK
|
various BS_ATTACKER, VARIOUS_SHELL_SIDE_ARM_CHECK
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.endm
|
.endm
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|
|
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|
.macro jumpifrodaffected battler:req, ptr:req
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|
various \battler, VARIOUS_JUMP_IF_ROD
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|
.4byte \ptr
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||||||
|
.endm
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|
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|
.macro jumpifabsorbaffected battler:req, ptr:req
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|
various \battler, VARIOUS_JUMP_IF_ABSORB
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|
.4byte \ptr
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|
.endm
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|
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|
.macro jumpifmotoraffected battler:req, ptr:req
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|
various \battler, VARIOUS_JUMP_IF_MOTOR
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|
.4byte \ptr
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|
.endm
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|
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|
.macro jumpifteanoberry ptr:req
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|
various BS_ATTACKER, VARIOUS_TEATIME_TARGETS
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|
.4byte \ptr
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|
.endm
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|
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|
.macro jumpifteainvulnerable battler:req, ptr:req
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|
various \battler, VARIOUS_TEATIME_INVUL
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|
.4byte \ptr
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|
.endm
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|
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.macro jumpifcantfling battler:req, ptr:req
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.macro jumpifcantfling battler:req, ptr:req
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various \battler, VARIOUS_JUMP_IF_CANT_FLING
|
various \battler, VARIOUS_JUMP_IF_CANT_FLING
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.4byte \ptr
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.4byte \ptr
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@ -13478,7 +13478,18 @@ Move_DRAGON_DARTS::
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end
|
end
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|
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Move_TEATIME::
|
Move_TEATIME::
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goto Move_MILK_DRINK
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loadspritegfx ANIM_TAG_TEAPOT
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|
loadspritegfx ANIM_TAG_THOUGHT_BUBBLE
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|
createsprite gThoughtBubbleSpriteTemplate, ANIM_ATTACKER, 11, 0, 100
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|
playsewithpan SE_M_ICY_WIND, SOUND_PAN_ATTACKER
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|
delay 6
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|
createsprite gTeapotSpriteTemplate, ANIM_ATTACKER, 12, 0
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|
createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0
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|
createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATK_PARTNER, 2, 0
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|
delay 24
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|
loopsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER, 22, 3
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|
waitforvisualfinish
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|
end
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|
|
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Move_OCTOLOCK::
|
Move_OCTOLOCK::
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loadspritegfx ANIM_TAG_TENDRILS
|
loadspritegfx ANIM_TAG_TENDRILS
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|
@ -416,6 +416,74 @@ gBattleScriptsForMoveEffects::
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.4byte BattleScript_EffectDoubleShock @ EFFECT_DOUBLE_SHOCK
|
.4byte BattleScript_EffectDoubleShock @ EFFECT_DOUBLE_SHOCK
|
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.4byte BattleScript_EffectSpecialAttackUpHit @ EFFECT_SPECIAL_ATTACK_UP_HIT
|
.4byte BattleScript_EffectSpecialAttackUpHit @ EFFECT_SPECIAL_ATTACK_UP_HIT
|
||||||
.4byte BattleScript_EffectVictoryDance @ EFFECT_VICTORY_DANCE
|
.4byte BattleScript_EffectVictoryDance @ EFFECT_VICTORY_DANCE
|
||||||
|
.4byte BattleScript_EffectTeatime @ EFFECT_TEATIME
|
||||||
|
|
||||||
|
BattleScript_EffectTeatime::
|
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|
attackcanceler
|
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|
attackstring
|
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|
ppreduce
|
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|
jumpifteanoberry BattleScript_ButItFailed
|
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|
@ at least one battler is affected
|
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|
attackanimation
|
||||||
|
waitanimation
|
||||||
|
BattleScript_TeatimeLoop:
|
||||||
|
jumpifteainvulnerable BS_TARGET, BattleScript_Teatimevul
|
||||||
|
jumpifrodaffected BS_TARGET, BattleScript_Teatimerod
|
||||||
|
jumpifabsorbaffected BS_TARGET, BattleScript_Teatimesorb
|
||||||
|
jumpifmotoraffected BS_TARGET, BattleScript_Teatimemotor
|
||||||
|
orword gHitMarker, HITMARKER_NO_ANIMATIONS | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_IGNORE_DISGUISE
|
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|
setbyte sBERRY_OVERRIDE, TRUE @ override the requirements for eating berries
|
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|
consumeberry BS_TARGET, TRUE @ consume the berry, then restore the item from changedItems
|
||||||
|
bicword gHitMarker, HITMARKER_NO_ANIMATIONS | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_IGNORE_DISGUISE
|
||||||
|
setbyte sBERRY_OVERRIDE, FALSE
|
||||||
|
removeitem BS_TARGET
|
||||||
|
moveendto MOVEEND_NEXT_TARGET
|
||||||
|
jumpifnexttargetvalid BattleScript_TeatimeLoop
|
||||||
|
moveendcase MOVEEND_CLEAR_BITS
|
||||||
|
goto BattleScript_MoveEnd
|
||||||
|
BattleScript_Teatimevul:
|
||||||
|
moveendto MOVEEND_NEXT_TARGET
|
||||||
|
jumpifnexttargetvalid BattleScript_TeatimeLoop
|
||||||
|
moveendcase MOVEEND_CLEAR_BITS
|
||||||
|
goto BattleScript_MoveEnd
|
||||||
|
BattleScript_Teatimesorb:
|
||||||
|
copybyte gBattlerAbility, gBattlerTarget
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|
call BattleScript_AbilityPopUp
|
||||||
|
moveendto MOVEEND_NEXT_TARGET
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|
jumpifnexttargetvalid BattleScript_TeatimeLoop
|
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|
moveendcase MOVEEND_CLEAR_BITS
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|
goto BattleScript_MoveEnd
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|
BattleScript_Teatimerod:
|
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|
copybyte gBattlerAbility, gBattlerTarget
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|
call BattleScript_AbilityPopUp
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|
playstatchangeanimation BS_TARGET, BIT_SPATK, STAT_CHANGE_BY_TWO
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|
setstatchanger STAT_SPATK, 1, FALSE
|
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|
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_TeatimeBuffer
|
||||||
|
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_TeatimeBuffer
|
||||||
|
printfromtable gStatUpStringIds
|
||||||
|
waitmessage 0x40
|
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|
moveendto MOVEEND_NEXT_TARGET
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|
jumpifnexttargetvalid BattleScript_TeatimeLoop
|
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|
moveendcase MOVEEND_CLEAR_BITS
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|
goto BattleScript_MoveEnd
|
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|
BattleScript_Teatimemotor:
|
||||||
|
copybyte gBattlerAbility, gBattlerTarget
|
||||||
|
call BattleScript_AbilityPopUp
|
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|
playstatchangeanimation BS_TARGET, BIT_SPEED, STAT_CHANGE_BY_TWO
|
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|
setstatchanger STAT_SPEED, 1, FALSE
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|
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_TeatimeBuffer
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|
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_TeatimeBuffer
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|
printfromtable gStatUpStringIds
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|
waitmessage 0x40
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|
moveendto MOVEEND_NEXT_TARGET
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|
jumpifnexttargetvalid BattleScript_TeatimeLoop
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|
moveendcase MOVEEND_CLEAR_BITS
|
||||||
|
goto BattleScript_MoveEnd
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|
BattleScript_TeatimeBuffer:
|
||||||
|
moveendto MOVEEND_NEXT_TARGET
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|
jumpifnexttargetvalid BattleScript_TeatimeLoop
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|
moveendcase MOVEEND_CLEAR_BITS
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|
goto BattleScript_MoveEnd
|
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|
|
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BattleScript_AffectionBasedEndurance::
|
BattleScript_AffectionBasedEndurance::
|
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playanimation BS_TARGET, B_ANIM_AFFECTION_HANGED_ON
|
playanimation BS_TARGET, B_ANIM_AFFECTION_HANGED_ON
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@ -5183,10 +5251,18 @@ BattleScript_EffectTeleportNew:
|
|||||||
BattleScript_EffectTeleportNewEnd:
|
BattleScript_EffectTeleportNewEnd:
|
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goto BattleScript_MoveEnd
|
goto BattleScript_MoveEnd
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|
|
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.if B_BEAT_UP < GEN_5
|
|
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BattleScript_EffectBeatUp::
|
BattleScript_EffectBeatUp::
|
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attackcanceler
|
attackcanceler
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accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
|
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
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|
.if B_BEAT_UP >= GEN_5
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|
attackstring
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|
ppreduce
|
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|
critcalc
|
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|
damagecalc
|
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|
adjustdamage
|
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|
trydobeatup
|
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|
goto BattleScript_HitFromAtkAnimation
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|
.else
|
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attackstring
|
attackstring
|
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pause B_WAIT_TIME_SHORT
|
pause B_WAIT_TIME_SHORT
|
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ppreduce
|
ppreduce
|
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@ -5216,12 +5292,6 @@ BattleScript_BeatUpAttack::
|
|||||||
goto BattleScript_BeatUpLoop
|
goto BattleScript_BeatUpLoop
|
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BattleScript_BeatUpEnd::
|
BattleScript_BeatUpEnd::
|
||||||
end
|
end
|
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.else
|
|
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BattleScript_EffectBeatUp::
|
|
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attackcanceler
|
|
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accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
|
|
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addbyte gBattleCommunication, 1
|
|
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goto BattleScript_HitFromAtkString
|
|
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.endif
|
.endif
|
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|
|
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BattleScript_EffectSemiInvulnerable::
|
BattleScript_EffectSemiInvulnerable::
|
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@ -8279,12 +8349,13 @@ BattleScript_IntimidateLoop:
|
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jumpifability BS_TARGET, ABILITY_OBLIVIOUS, BattleScript_IntimidatePrevented
|
jumpifability BS_TARGET, ABILITY_OBLIVIOUS, BattleScript_IntimidatePrevented
|
||||||
.endif
|
.endif
|
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BattleScript_IntimidateEffect:
|
BattleScript_IntimidateEffect:
|
||||||
copybyte sBATTLER, gBattlerTarget
|
copybyte sBATTLER, gBattlerAttacker
|
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statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, NULL
|
statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED | STAT_CHANGE_ALLOW_PTR, BattleScript_IntimidateLoopIncrement
|
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setgraphicalstatchangevalues
|
setgraphicalstatchangevalues
|
||||||
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
|
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
|
||||||
printstring STRINGID_PKMNCUTSATTACKWITH
|
printstring STRINGID_PKMNCUTSATTACKWITH
|
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waitmessage B_WAIT_TIME_LONG
|
waitmessage B_WAIT_TIME_LONG
|
||||||
|
copybyte sBATTLER, gBattlerTarget
|
||||||
call BattleScript_TryAdrenalineOrb
|
call BattleScript_TryAdrenalineOrb
|
||||||
BattleScript_IntimidateLoopIncrement:
|
BattleScript_IntimidateLoopIncrement:
|
||||||
addbyte gBattlerTarget, 1
|
addbyte gBattlerTarget, 1
|
||||||
|
19
graphics/battle_anims/sprites/new/teapot.pal
Normal file
19
graphics/battle_anims/sprites/new/teapot.pal
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
JASC-PAL
|
||||||
|
0100
|
||||||
|
16
|
||||||
|
10 247 12
|
||||||
|
144 141 173
|
||||||
|
255 255 255
|
||||||
|
207 232 255
|
||||||
|
106 104 120
|
||||||
|
190 211 255
|
||||||
|
166 169 214
|
||||||
|
214 171 113
|
||||||
|
162 119 89
|
||||||
|
72 71 81
|
||||||
|
251 255 211
|
||||||
|
232 207 121
|
||||||
|
255 255 153
|
||||||
|
124 86 73
|
||||||
|
0 0 0
|
||||||
|
0 0 0
|
BIN
graphics/battle_anims/sprites/new/teapot.png
Normal file
BIN
graphics/battle_anims/sprites/new/teapot.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 881 B |
@ -606,7 +606,7 @@ struct BattleStruct
|
|||||||
u8 debugBattler;
|
u8 debugBattler;
|
||||||
u8 magnitudeBasePower;
|
u8 magnitudeBasePower;
|
||||||
u8 presentBasePower;
|
u8 presentBasePower;
|
||||||
u8 roostTypes[MAX_BATTLERS_COUNT][3];
|
u8 roostTypes[MAX_BATTLERS_COUNT][2];
|
||||||
u8 savedBattlerTarget;
|
u8 savedBattlerTarget;
|
||||||
bool8 ateBoost[MAX_BATTLERS_COUNT];
|
bool8 ateBoost[MAX_BATTLERS_COUNT];
|
||||||
u8 activeAbilityPopUps; // as bits for each battler
|
u8 activeAbilityPopUps; // as bits for each battler
|
||||||
@ -645,6 +645,7 @@ struct BattleStruct
|
|||||||
u8 skyDropTargets[MAX_BATTLERS_COUNT]; // For Sky Drop, to account for if multiple Pokemon use Sky Drop in a double battle.
|
u8 skyDropTargets[MAX_BATTLERS_COUNT]; // For Sky Drop, to account for if multiple Pokemon use Sky Drop in a double battle.
|
||||||
// When using a move which hits multiple opponents which is then bounced by a target, we need to make sure, the move hits both opponents, the one with bounce, and the one without.
|
// When using a move which hits multiple opponents which is then bounced by a target, we need to make sure, the move hits both opponents, the one with bounce, and the one without.
|
||||||
u8 attackerBeforeBounce:2;
|
u8 attackerBeforeBounce:2;
|
||||||
|
u8 beatUpSlot:3;
|
||||||
u8 targetsDone[MAX_BATTLERS_COUNT]; // Each battler as a bit.
|
u8 targetsDone[MAX_BATTLERS_COUNT]; // Each battler as a bit.
|
||||||
u16 overwrittenAbilities[MAX_BATTLERS_COUNT]; // abilities overwritten during battle (keep separate from battle history in case of switching)
|
u16 overwrittenAbilities[MAX_BATTLERS_COUNT]; // abilities overwritten during battle (keep separate from battle history in case of switching)
|
||||||
};
|
};
|
||||||
|
@ -142,7 +142,7 @@ u16 CalcTypeEffectivenessMultiplier(u16 move, u8 moveType, u8 battlerAtk, u8 bat
|
|||||||
u16 CalcPartyMonTypeEffectivenessMultiplier(u16 move, u16 speciesDef, u16 abilityDef);
|
u16 CalcPartyMonTypeEffectivenessMultiplier(u16 move, u16 speciesDef, u16 abilityDef);
|
||||||
u16 GetTypeModifier(u8 atkType, u8 defType);
|
u16 GetTypeModifier(u8 atkType, u8 defType);
|
||||||
s32 GetStealthHazardDamage(u8 hazardType, u8 battlerId);
|
s32 GetStealthHazardDamage(u8 hazardType, u8 battlerId);
|
||||||
bool32 DoesSpeciesUseHoldItemToChangeForm(u16 species, u16 heldItemId);
|
s32 GetStealthHazardDamageByTypesAndHP(u8 hazardType, u8 type1, u8 type2, u32 maxHp);
|
||||||
bool32 CanMegaEvolve(u8 battlerId);
|
bool32 CanMegaEvolve(u8 battlerId);
|
||||||
bool32 IsBattlerMegaEvolved(u8 battlerId);
|
bool32 IsBattlerMegaEvolved(u8 battlerId);
|
||||||
bool32 IsBattlerPrimalReverted(u8 battlerId);
|
bool32 IsBattlerPrimalReverted(u8 battlerId);
|
||||||
|
@ -38,6 +38,7 @@
|
|||||||
#define B_STEEL_RESISTANCES GEN_LATEST // In Gen6+, Steel-type Pokémon are no longer resistant to Dark-type and Ghost-type moves.
|
#define B_STEEL_RESISTANCES GEN_LATEST // In Gen6+, Steel-type Pokémon are no longer resistant to Dark-type and Ghost-type moves.
|
||||||
#define B_PRANKSTER_DARK_TYPES GEN_LATEST // In Gen7+, Prankster-elevated status moves do not affect Dark type Pokémon.
|
#define B_PRANKSTER_DARK_TYPES GEN_LATEST // In Gen7+, Prankster-elevated status moves do not affect Dark type Pokémon.
|
||||||
#define B_SHEER_COLD_IMMUNITY GEN_LATEST // In Gen7+, Ice-types are immune to Sheer Cold
|
#define B_SHEER_COLD_IMMUNITY GEN_LATEST // In Gen7+, Ice-types are immune to Sheer Cold
|
||||||
|
#define B_ROOST_PURE_FLYING GEN_LATEST // In Gen5+, Roost makes pure Flying-types into Normal-type.
|
||||||
|
|
||||||
// Turn settings
|
// Turn settings
|
||||||
#define B_BINDING_TURNS GEN_LATEST // In Gen5+, binding moves last for 4-5 turns instead of 2-5 turns. (With Grip Claw, 7 and 5 turns respectively.)
|
#define B_BINDING_TURNS GEN_LATEST // In Gen5+, binding moves last for 4-5 turns instead of 2-5 turns. (With Grip Claw, 7 and 5 turns respectively.)
|
||||||
|
@ -394,6 +394,8 @@
|
|||||||
#define ANIM_TAG_OMEGA_SYMBOL (ANIM_SPRITES_START + 382)
|
#define ANIM_TAG_OMEGA_SYMBOL (ANIM_SPRITES_START + 382)
|
||||||
#define ANIM_TAG_STEEL_BEAM (ANIM_SPRITES_START + 383)
|
#define ANIM_TAG_STEEL_BEAM (ANIM_SPRITES_START + 383)
|
||||||
#define ANIM_TAG_POLTERGEIST (ANIM_SPRITES_START + 384)
|
#define ANIM_TAG_POLTERGEIST (ANIM_SPRITES_START + 384)
|
||||||
|
#define ANIM_TAG_TEAPOT (ANIM_SPRITES_START + 385)
|
||||||
|
|
||||||
|
|
||||||
// battlers
|
// battlers
|
||||||
#define ANIM_ATTACKER 0
|
#define ANIM_ATTACKER 0
|
||||||
|
@ -397,7 +397,9 @@
|
|||||||
#define EFFECT_DOUBLE_SHOCK 391
|
#define EFFECT_DOUBLE_SHOCK 391
|
||||||
#define EFFECT_SPECIAL_ATTACK_UP_HIT 392
|
#define EFFECT_SPECIAL_ATTACK_UP_HIT 392
|
||||||
#define EFFECT_VICTORY_DANCE 393
|
#define EFFECT_VICTORY_DANCE 393
|
||||||
|
#define EFFECT_TEATIME 394
|
||||||
|
|
||||||
|
#define NUM_BATTLE_MOVE_EFFECTS 395
|
||||||
|
|
||||||
#define NUM_BATTLE_MOVE_EFFECTS 394
|
|
||||||
|
|
||||||
#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
|
#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
|
||||||
|
@ -247,6 +247,11 @@
|
|||||||
#define VARIOUS_GET_BATTLER_SIDE 156
|
#define VARIOUS_GET_BATTLER_SIDE 156
|
||||||
#define VARIOUS_CHECK_PARENTAL_BOND_COUNTER 157
|
#define VARIOUS_CHECK_PARENTAL_BOND_COUNTER 157
|
||||||
#define VARIOUS_SWAP_STATS 158
|
#define VARIOUS_SWAP_STATS 158
|
||||||
|
#define VARIOUS_JUMP_IF_ROD 159
|
||||||
|
#define VARIOUS_JUMP_IF_ABSORB 160
|
||||||
|
#define VARIOUS_JUMP_IF_MOTOR 161
|
||||||
|
#define VARIOUS_TEATIME_INVUL 162
|
||||||
|
#define VARIOUS_TEATIME_TARGETS 163
|
||||||
|
|
||||||
// Cmd_manipulatedamage
|
// Cmd_manipulatedamage
|
||||||
#define DMG_CHANGE_SIGN 0
|
#define DMG_CHANGE_SIGN 0
|
||||||
|
@ -9957,6 +9957,8 @@ extern const u32 gBattleAnimSpriteGfx_Tornado[];
|
|||||||
extern const u32 gBattleAnimSpritePal_Tornado[];
|
extern const u32 gBattleAnimSpritePal_Tornado[];
|
||||||
extern const u32 gBattleAnimSpriteGfx_ZMoveSymbol[];
|
extern const u32 gBattleAnimSpriteGfx_ZMoveSymbol[];
|
||||||
extern const u32 gBattleAnimSpritePal_ZMoveSymbol[];
|
extern const u32 gBattleAnimSpritePal_ZMoveSymbol[];
|
||||||
|
extern const u32 gBattleAnimSpriteGfx_Teapot[];
|
||||||
|
extern const u32 gBattleAnimSpritePal_Teapot[];
|
||||||
|
|
||||||
extern const u32 gBattleAnimBgImage_Dark[];
|
extern const u32 gBattleAnimBgImage_Dark[];
|
||||||
extern const u32 gBattleAnimBgImage_Ghost[];
|
extern const u32 gBattleAnimBgImage_Ghost[];
|
||||||
|
@ -2702,7 +2702,7 @@ static s16 AI_DoubleBattle(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
|
|||||||
switch (gBattleMoves[AI_DATA->partnerMove].effect)
|
switch (gBattleMoves[AI_DATA->partnerMove].effect)
|
||||||
{
|
{
|
||||||
case EFFECT_HELPING_HAND:
|
case EFFECT_HELPING_HAND:
|
||||||
if (IS_MOVE_STATUS(move))
|
if (!IS_MOVE_STATUS(move))
|
||||||
score += 5;
|
score += 5;
|
||||||
break;
|
break;
|
||||||
case EFFECT_PERISH_SONG:
|
case EFFECT_PERISH_SONG:
|
||||||
|
@ -2429,19 +2429,41 @@ static bool32 PartyBattlerShouldAvoidHazards(u8 currBattler, u8 switchBattler)
|
|||||||
{
|
{
|
||||||
struct Pokemon *mon = GetPartyBattlerPartyData(currBattler, switchBattler);
|
struct Pokemon *mon = GetPartyBattlerPartyData(currBattler, switchBattler);
|
||||||
u16 ability = GetMonAbility(mon); // we know our own party data
|
u16 ability = GetMonAbility(mon); // we know our own party data
|
||||||
u16 holdEffect = GetBattlerHoldEffect(GetMonData(mon, MON_DATA_HELD_ITEM), TRUE);
|
u16 holdEffect;
|
||||||
|
u16 species = GetMonData(mon, MON_DATA_SPECIES);
|
||||||
u32 flags = gSideStatuses[GetBattlerSide(currBattler)] & (SIDE_STATUS_SPIKES | SIDE_STATUS_STEALTH_ROCK | SIDE_STATUS_STICKY_WEB | SIDE_STATUS_TOXIC_SPIKES);
|
u32 flags = gSideStatuses[GetBattlerSide(currBattler)] & (SIDE_STATUS_SPIKES | SIDE_STATUS_STEALTH_ROCK | SIDE_STATUS_STICKY_WEB | SIDE_STATUS_TOXIC_SPIKES);
|
||||||
|
s32 hazardDamage = 0;
|
||||||
|
u8 type1 = gSpeciesInfo[species].type1;
|
||||||
|
u8 type2 = gSpeciesInfo[species].type2;
|
||||||
|
u32 maxHp = GetMonData(mon, MON_DATA_MAX_HP);
|
||||||
|
|
||||||
if (flags == 0)
|
if (flags == 0)
|
||||||
return FALSE;
|
return FALSE;
|
||||||
|
|
||||||
if (ability == ABILITY_MAGIC_GUARD || ability == ABILITY_LEVITATE
|
if (ability == ABILITY_MAGIC_GUARD)
|
||||||
|| holdEffect == HOLD_EFFECT_HEAVY_DUTY_BOOTS)
|
return FALSE;
|
||||||
|
if (gFieldStatuses & STATUS_FIELD_MAGIC_ROOM || ability == ABILITY_KLUTZ)
|
||||||
|
holdEffect = HOLD_EFFECT_NONE;
|
||||||
|
else
|
||||||
|
holdEffect = gItems[GetMonData(mon, MON_DATA_HELD_ITEM)].holdEffect;
|
||||||
|
if (holdEffect == HOLD_EFFECT_HEAVY_DUTY_BOOTS)
|
||||||
return FALSE;
|
return FALSE;
|
||||||
|
|
||||||
if (flags & (SIDE_STATUS_SPIKES | SIDE_STATUS_STEALTH_ROCK) && GetMonData(mon, MON_DATA_HP) < (GetMonData(mon, MON_DATA_MAX_HP) / 8))
|
if (flags & SIDE_STATUS_STEALTH_ROCK)
|
||||||
return TRUE;
|
hazardDamage += GetStealthHazardDamageByTypesAndHP(gBattleMoves[MOVE_STEALTH_ROCK].type, type1, type2, maxHp);
|
||||||
|
|
||||||
|
if (flags & SIDE_STATUS_SPIKES && ((type1 != TYPE_FLYING && type2 != TYPE_FLYING
|
||||||
|
&& ability != ABILITY_LEVITATE && holdEffect != HOLD_EFFECT_AIR_BALLOON)
|
||||||
|
|| holdEffect == HOLD_EFFECT_IRON_BALL || gFieldStatuses & STATUS_FIELD_GRAVITY))
|
||||||
|
{
|
||||||
|
u8 spikesDmg = maxHp / ((5 - gSideTimers[GetBattlerSide(currBattler)].spikesAmount) * 2);
|
||||||
|
if (spikesDmg == 0)
|
||||||
|
spikesDmg = 1;
|
||||||
|
hazardDamage += spikesDmg;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (hazardDamage >= GetMonData(mon, MON_DATA_HP))
|
||||||
|
return TRUE;
|
||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2447,6 +2447,39 @@ const struct SpriteTemplate gFollowMeFingerSpriteTemplate =
|
|||||||
.callback = AnimFollowMeFinger,
|
.callback = AnimFollowMeFinger,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
const union AffineAnimCmd gTeaAffineAnimCmds1[] =
|
||||||
|
{
|
||||||
|
AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
|
||||||
|
AFFINEANIMCMD_FRAME(0x1E, 0x1E, 0, 8),
|
||||||
|
AFFINEANIMCMD_END,
|
||||||
|
};
|
||||||
|
|
||||||
|
const union AffineAnimCmd gTeaAffineAnimCmds2[] =
|
||||||
|
{
|
||||||
|
AFFINEANIMCMD_FRAME(0x0, 0x0, -3, 11),
|
||||||
|
AFFINEANIMCMD_FRAME(0x0, 0x0, 3, 11),
|
||||||
|
AFFINEANIMCMD_LOOP(2),
|
||||||
|
AFFINEANIMCMD_FRAME(0xFFE2, 0xFFE2, 0, 8),
|
||||||
|
AFFINEANIMCMD_END,
|
||||||
|
};
|
||||||
|
|
||||||
|
const union AffineAnimCmd *const gTeaAffineAnimTable[] =
|
||||||
|
{
|
||||||
|
gTeaAffineAnimCmds1,
|
||||||
|
gTeaAffineAnimCmds2,
|
||||||
|
};
|
||||||
|
|
||||||
|
const struct SpriteTemplate gTeapotSpriteTemplate =
|
||||||
|
{
|
||||||
|
.tileTag = ANIM_TAG_TEAPOT,
|
||||||
|
.paletteTag = ANIM_TAG_TEAPOT,
|
||||||
|
.oam = &gOamData_AffineDouble_ObjNormal_64x64,
|
||||||
|
.anims = gDummySpriteAnimTable,
|
||||||
|
.images = NULL,
|
||||||
|
.affineAnims = gTeaAffineAnimTable,
|
||||||
|
.callback = AnimMetronomeFinger,
|
||||||
|
};
|
||||||
|
|
||||||
const union AnimCmd gTauntFingerAnimCmds1[] =
|
const union AnimCmd gTauntFingerAnimCmds1[] =
|
||||||
{
|
{
|
||||||
ANIMCMD_FRAME(0, 1),
|
ANIMCMD_FRAME(0, 1),
|
||||||
|
@ -101,7 +101,7 @@ static void SetActionsAndBattlersTurnOrder(void);
|
|||||||
static void UpdateBattlerPartyOrdersOnSwitch(void);
|
static void UpdateBattlerPartyOrdersOnSwitch(void);
|
||||||
static bool8 AllAtActionConfirmed(void);
|
static bool8 AllAtActionConfirmed(void);
|
||||||
static void TryChangeTurnOrder(void);
|
static void TryChangeTurnOrder(void);
|
||||||
static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void);
|
static void CheckChosenMoveForEffectsBeforeTurnStarts(void);
|
||||||
static void CheckMegaEvolutionBeforeTurn(void);
|
static void CheckMegaEvolutionBeforeTurn(void);
|
||||||
static void CheckQuickClaw_CustapBerryActivation(void);
|
static void CheckQuickClaw_CustapBerryActivation(void);
|
||||||
static void FreeResetData_ReturnToOvOrDoEvolutions(void);
|
static void FreeResetData_ReturnToOvOrDoEvolutions(void);
|
||||||
@ -3027,6 +3027,7 @@ static void BattleStartClearSetData(void)
|
|||||||
|
|
||||||
gBattleStruct->stickyWebUser = 0xFF;
|
gBattleStruct->stickyWebUser = 0xFF;
|
||||||
gBattleStruct->appearedInBattle = 0;
|
gBattleStruct->appearedInBattle = 0;
|
||||||
|
gBattleStruct->beatUpSlot = 0;
|
||||||
|
|
||||||
for (i = 0; i < PARTY_SIZE; i++)
|
for (i = 0; i < PARTY_SIZE; i++)
|
||||||
{
|
{
|
||||||
@ -4854,7 +4855,7 @@ static void CheckMegaEvolutionBeforeTurn(void)
|
|||||||
}
|
}
|
||||||
|
|
||||||
#if B_MEGA_EVO_TURN_ORDER <= GEN_6
|
#if B_MEGA_EVO_TURN_ORDER <= GEN_6
|
||||||
gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts;
|
gBattleMainFunc = CheckChosenMoveForEffectsBeforeTurnStarts;
|
||||||
gBattleStruct->focusPunchBattlerId = 0;
|
gBattleStruct->focusPunchBattlerId = 0;
|
||||||
#else
|
#else
|
||||||
gBattleMainFunc = TryChangeTurnOrder; // This will just do nothing if no mon has mega evolved
|
gBattleMainFunc = TryChangeTurnOrder; // This will just do nothing if no mon has mega evolved
|
||||||
@ -4879,11 +4880,11 @@ static void TryChangeTurnOrder(void)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts;
|
gBattleMainFunc = CheckChosenMoveForEffectsBeforeTurnStarts;
|
||||||
gBattleStruct->focusPunchBattlerId = 0;
|
gBattleStruct->focusPunchBattlerId = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void)
|
static void CheckChosenMoveForEffectsBeforeTurnStarts(void)
|
||||||
{
|
{
|
||||||
u32 i;
|
u32 i;
|
||||||
|
|
||||||
|
@ -4794,22 +4794,24 @@ static void Cmd_setroost(void)
|
|||||||
{
|
{
|
||||||
gBattleStruct->roostTypes[gBattlerAttacker][0] = TYPE_FLYING;
|
gBattleStruct->roostTypes[gBattlerAttacker][0] = TYPE_FLYING;
|
||||||
gBattleStruct->roostTypes[gBattlerAttacker][1] = TYPE_FLYING;
|
gBattleStruct->roostTypes[gBattlerAttacker][1] = TYPE_FLYING;
|
||||||
gBattleStruct->roostTypes[gBattlerAttacker][2] = TYPE_FLYING;
|
#if B_ROOST_PURE_FLYING >= GEN_5
|
||||||
SET_BATTLER_TYPE(gBattlerAttacker, TYPE_NORMAL);
|
SET_BATTLER_TYPE(gBattlerAttacker, TYPE_NORMAL);
|
||||||
|
#else
|
||||||
|
SET_BATTLER_TYPE(gBattlerAttacker, TYPE_MYSTERY);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
// Dual Type with Flying Type.
|
// Dual type with flying type.
|
||||||
else if ((gBattleMons[gBattlerAttacker].type1 == TYPE_FLYING && gBattleMons[gBattlerAttacker].type2 != TYPE_FLYING)
|
else if (gBattleMons[gBattlerAttacker].type1 == TYPE_FLYING || gBattleMons[gBattlerAttacker].type2 == TYPE_FLYING)
|
||||||
||(gBattleMons[gBattlerAttacker].type2 == TYPE_FLYING && gBattleMons[gBattlerAttacker].type1 != TYPE_FLYING))
|
|
||||||
{
|
{
|
||||||
gBattleStruct->roostTypes[gBattlerAttacker][0] = gBattleMons[gBattlerAttacker].type1;
|
gBattleStruct->roostTypes[gBattlerAttacker][0] = gBattleMons[gBattlerAttacker].type1;
|
||||||
gBattleStruct->roostTypes[gBattlerAttacker][1] = gBattleMons[gBattlerAttacker].type2;
|
gBattleStruct->roostTypes[gBattlerAttacker][1] = gBattleMons[gBattlerAttacker].type2;
|
||||||
if (gBattleMons[gBattlerAttacker].type1 == TYPE_FLYING)
|
if (gBattleMons[gBattlerAttacker].type1 == TYPE_FLYING)
|
||||||
gBattleMons[gBattlerAttacker].type1 = TYPE_MYSTERY;
|
gBattleMons[gBattlerAttacker].type1 = TYPE_MYSTERY;
|
||||||
if (gBattleMons[gBattlerAttacker].type2 == TYPE_FLYING)
|
else if (gBattleMons[gBattlerAttacker].type2 == TYPE_FLYING)
|
||||||
gBattleMons[gBattlerAttacker].type2 = TYPE_MYSTERY;
|
gBattleMons[gBattlerAttacker].type2 = TYPE_MYSTERY;
|
||||||
}
|
}
|
||||||
// Non-flying type.
|
// Non-flying type.
|
||||||
else if (!IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_FLYING))
|
else
|
||||||
{
|
{
|
||||||
gBattleStruct->roostTypes[gBattlerAttacker][0] = gBattleMons[gBattlerAttacker].type1;
|
gBattleStruct->roostTypes[gBattlerAttacker][0] = gBattleMons[gBattlerAttacker].type1;
|
||||||
gBattleStruct->roostTypes[gBattlerAttacker][1] = gBattleMons[gBattlerAttacker].type2;
|
gBattleStruct->roostTypes[gBattlerAttacker][1] = gBattleMons[gBattlerAttacker].type2;
|
||||||
@ -7912,35 +7914,34 @@ static bool32 HasAttackerFaintedTarget(void)
|
|||||||
static void HandleTerrainMove(u16 move)
|
static void HandleTerrainMove(u16 move)
|
||||||
{
|
{
|
||||||
u32 statusFlag = 0;
|
u32 statusFlag = 0;
|
||||||
u8 *timer = NULL;
|
|
||||||
|
|
||||||
switch (gBattleMoves[move].effect)
|
switch (gBattleMoves[move].effect)
|
||||||
{
|
{
|
||||||
case EFFECT_MISTY_TERRAIN:
|
case EFFECT_MISTY_TERRAIN:
|
||||||
statusFlag = STATUS_FIELD_MISTY_TERRAIN, timer = &gFieldTimers.terrainTimer;
|
statusFlag = STATUS_FIELD_MISTY_TERRAIN;
|
||||||
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
||||||
break;
|
break;
|
||||||
case EFFECT_GRASSY_TERRAIN:
|
case EFFECT_GRASSY_TERRAIN:
|
||||||
statusFlag = STATUS_FIELD_GRASSY_TERRAIN, timer = &gFieldTimers.terrainTimer;
|
statusFlag = STATUS_FIELD_GRASSY_TERRAIN;
|
||||||
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
||||||
break;
|
break;
|
||||||
case EFFECT_ELECTRIC_TERRAIN:
|
case EFFECT_ELECTRIC_TERRAIN:
|
||||||
statusFlag = STATUS_FIELD_ELECTRIC_TERRAIN, timer = &gFieldTimers.terrainTimer;
|
statusFlag = STATUS_FIELD_ELECTRIC_TERRAIN;
|
||||||
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
|
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
|
||||||
break;
|
break;
|
||||||
case EFFECT_PSYCHIC_TERRAIN:
|
case EFFECT_PSYCHIC_TERRAIN:
|
||||||
statusFlag = STATUS_FIELD_PSYCHIC_TERRAIN, timer = &gFieldTimers.terrainTimer;
|
statusFlag = STATUS_FIELD_PSYCHIC_TERRAIN;
|
||||||
gBattleCommunication[MULTISTRING_CHOOSER] = 3;
|
gBattleCommunication[MULTISTRING_CHOOSER] = 3;
|
||||||
break;
|
break;
|
||||||
case EFFECT_DAMAGE_SET_TERRAIN:
|
case EFFECT_DAMAGE_SET_TERRAIN:
|
||||||
switch (gBattleMoves[move].argument)
|
switch (gBattleMoves[move].argument)
|
||||||
{
|
{
|
||||||
case 0: //genesis supernova
|
case 0: //genesis supernova
|
||||||
statusFlag = STATUS_FIELD_PSYCHIC_TERRAIN, timer = &gFieldTimers.terrainTimer;
|
statusFlag = STATUS_FIELD_PSYCHIC_TERRAIN;
|
||||||
gBattleCommunication[MULTISTRING_CHOOSER] = 3;
|
gBattleCommunication[MULTISTRING_CHOOSER] = 3;
|
||||||
break;
|
break;
|
||||||
case 1: //splintered stormshards
|
case 1: //splintered stormshards
|
||||||
if (!(gFieldStatuses & (STATUS_FIELD_MISTY_TERRAIN | STATUS_FIELD_GRASSY_TERRAIN | STATUS_FIELD_ELECTRIC_TERRAIN | STATUS_FIELD_PSYCHIC_TERRAIN)))
|
if (!(gFieldStatuses & STATUS_FIELD_TERRAIN_ANY))
|
||||||
{
|
{
|
||||||
//no terrain to remove -> jump to battle script pointer
|
//no terrain to remove -> jump to battle script pointer
|
||||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
||||||
@ -7948,7 +7949,7 @@ static void HandleTerrainMove(u16 move)
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
// remove all terrain
|
// remove all terrain
|
||||||
gFieldStatuses &= ~(STATUS_FIELD_MISTY_TERRAIN | STATUS_FIELD_GRASSY_TERRAIN | STATUS_FIELD_ELECTRIC_TERRAIN | STATUS_FIELD_PSYCHIC_TERRAIN);
|
gFieldStatuses &= ~STATUS_FIELD_TERRAIN_ANY;
|
||||||
gBattleCommunication[MULTISTRING_CHOOSER] = 4;
|
gBattleCommunication[MULTISTRING_CHOOSER] = 4;
|
||||||
gBattlescriptCurrInstr += 7;
|
gBattlescriptCurrInstr += 7;
|
||||||
}
|
}
|
||||||
@ -7968,9 +7969,9 @@ static void HandleTerrainMove(u16 move)
|
|||||||
gFieldStatuses &= ~STATUS_FIELD_TERRAIN_ANY;
|
gFieldStatuses &= ~STATUS_FIELD_TERRAIN_ANY;
|
||||||
gFieldStatuses |= statusFlag;
|
gFieldStatuses |= statusFlag;
|
||||||
if (GetBattlerHoldEffect(gBattlerAttacker, TRUE) == HOLD_EFFECT_TERRAIN_EXTENDER)
|
if (GetBattlerHoldEffect(gBattlerAttacker, TRUE) == HOLD_EFFECT_TERRAIN_EXTENDER)
|
||||||
*timer = 8;
|
gFieldTimers.terrainTimer = 8;
|
||||||
else
|
else
|
||||||
*timer = 5;
|
gFieldTimers.terrainTimer = 5;
|
||||||
gBattlescriptCurrInstr += 7;
|
gBattlescriptCurrInstr += 7;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -8105,6 +8106,67 @@ static bool32 IsRototillerAffected(u32 battlerId)
|
|||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
static bool32 IsAbilityRodAffected(void)
|
||||||
|
{
|
||||||
|
u32 moveType;
|
||||||
|
|
||||||
|
if (gBattleStruct->dynamicMoveType == 0)
|
||||||
|
moveType = gBattleMoves[gCurrentMove].type;
|
||||||
|
else if (!(gBattleStruct->dynamicMoveType & 0x40))
|
||||||
|
moveType = gBattleStruct->dynamicMoveType & 0x3F;
|
||||||
|
else
|
||||||
|
moveType = gBattleMoves[gCurrentMove].type;
|
||||||
|
|
||||||
|
if (moveType == TYPE_ELECTRIC && GetBattlerAbility(gBattlerTarget) == ABILITY_LIGHTNING_ROD)
|
||||||
|
return TRUE;
|
||||||
|
else
|
||||||
|
return FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool32 IsAbilityMotorAffected(void)
|
||||||
|
{
|
||||||
|
u32 moveType;
|
||||||
|
|
||||||
|
if (gBattleStruct->dynamicMoveType == 0)
|
||||||
|
moveType = gBattleMoves[gCurrentMove].type;
|
||||||
|
else if (!(gBattleStruct->dynamicMoveType & 0x40))
|
||||||
|
moveType = gBattleStruct->dynamicMoveType & 0x3F;
|
||||||
|
else
|
||||||
|
moveType = gBattleMoves[gCurrentMove].type;
|
||||||
|
|
||||||
|
if (moveType == TYPE_ELECTRIC && GetBattlerAbility(gBattlerTarget) == ABILITY_MOTOR_DRIVE)
|
||||||
|
return TRUE;
|
||||||
|
else
|
||||||
|
return FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool32 IsAbilityAbsorbAffected(void)
|
||||||
|
{
|
||||||
|
u32 moveType;
|
||||||
|
|
||||||
|
if (gBattleStruct->dynamicMoveType == 0)
|
||||||
|
moveType = gBattleMoves[gCurrentMove].type;
|
||||||
|
else if (!(gBattleStruct->dynamicMoveType & 0x40))
|
||||||
|
moveType = gBattleStruct->dynamicMoveType & 0x3F;
|
||||||
|
else
|
||||||
|
moveType = gBattleMoves[gCurrentMove].type;
|
||||||
|
|
||||||
|
if (moveType == TYPE_ELECTRIC && GetBattlerAbility(gBattlerTarget) == ABILITY_VOLT_ABSORB)
|
||||||
|
return TRUE;
|
||||||
|
else
|
||||||
|
return FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool32 IsTeatimeAffected(u32 battlerId)
|
||||||
|
{
|
||||||
|
if (ItemId_GetPocket(gBattleMons[battlerId].item) != POCKET_BERRIES)
|
||||||
|
return FALSE; // Only berries
|
||||||
|
if (gStatuses3[battlerId] & STATUS3_SEMI_INVULNERABLE)
|
||||||
|
return FALSE; // Teatime doesn't affected semi-invulnerable battlers
|
||||||
|
return TRUE;
|
||||||
|
}
|
||||||
|
|
||||||
#define COURTCHANGE_SWAP(status, structField, temp) \
|
#define COURTCHANGE_SWAP(status, structField, temp) \
|
||||||
{ \
|
{ \
|
||||||
temp = gSideStatuses[B_SIDE_PLAYER]; \
|
temp = gSideStatuses[B_SIDE_PLAYER]; \
|
||||||
@ -9977,7 +10039,7 @@ static void Cmd_various(void)
|
|||||||
gBattleMons[gActiveBattler].item = gLastUsedItem;
|
gBattleMons[gActiveBattler].item = gLastUsedItem;
|
||||||
break;
|
break;
|
||||||
case VARIOUS_SET_BEAK_BLAST:
|
case VARIOUS_SET_BEAK_BLAST:
|
||||||
gProtectStructs[gBattlerAttacker].beakBlastCharge = TRUE;
|
gProtectStructs[gActiveBattler].beakBlastCharge = TRUE;
|
||||||
break;
|
break;
|
||||||
case VARIOUS_SWAP_SIDE_STATUSES:
|
case VARIOUS_SWAP_SIDE_STATUSES:
|
||||||
CourtChangeSwapSideStatuses();
|
CourtChangeSwapSideStatuses();
|
||||||
@ -10044,6 +10106,45 @@ static void Cmd_various(void)
|
|||||||
PREPARE_STAT_BUFFER(gBattleTextBuff1, statId);
|
PREPARE_STAT_BUFFER(gBattleTextBuff1, statId);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
case VARIOUS_TEATIME_TARGETS:
|
||||||
|
{
|
||||||
|
u32 count = 0;
|
||||||
|
|
||||||
|
for (i = 0; i < gBattlersCount; i++)
|
||||||
|
{
|
||||||
|
if (IsTeatimeAffected(i))
|
||||||
|
count++;
|
||||||
|
}
|
||||||
|
if (count == 0)
|
||||||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); // Teatime fails
|
||||||
|
else
|
||||||
|
gBattlescriptCurrInstr += 7;
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
case VARIOUS_TEATIME_INVUL:
|
||||||
|
if (ItemId_GetPocket(gBattleMons[gActiveBattler].item) == POCKET_BERRIES && !(gStatuses3[gBattlerTarget] & (STATUS3_SEMI_INVULNERABLE)))
|
||||||
|
gBattlescriptCurrInstr += 7;
|
||||||
|
else
|
||||||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
||||||
|
return;
|
||||||
|
case VARIOUS_JUMP_IF_ROD:
|
||||||
|
if (IsAbilityRodAffected())
|
||||||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
||||||
|
else
|
||||||
|
gBattlescriptCurrInstr += 7;
|
||||||
|
return;
|
||||||
|
case VARIOUS_JUMP_IF_MOTOR:
|
||||||
|
if (IsAbilityMotorAffected())
|
||||||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
||||||
|
else
|
||||||
|
gBattlescriptCurrInstr += 7;
|
||||||
|
return;
|
||||||
|
case VARIOUS_JUMP_IF_ABSORB:
|
||||||
|
if (IsAbilityAbsorbAffected())
|
||||||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
||||||
|
else
|
||||||
|
gBattlescriptCurrInstr += 7;
|
||||||
|
return;
|
||||||
} // End of switch (gBattlescriptCurrInstr[2])
|
} // End of switch (gBattlescriptCurrInstr[2])
|
||||||
|
|
||||||
gBattlescriptCurrInstr += 3;
|
gBattlescriptCurrInstr += 3;
|
||||||
@ -10722,7 +10823,7 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
|
|||||||
else if ((activeBattlerAbility == ABILITY_CLEAR_BODY
|
else if ((activeBattlerAbility == ABILITY_CLEAR_BODY
|
||||||
|| activeBattlerAbility == ABILITY_FULL_METAL_BODY
|
|| activeBattlerAbility == ABILITY_FULL_METAL_BODY
|
||||||
|| activeBattlerAbility == ABILITY_WHITE_SMOKE)
|
|| activeBattlerAbility == ABILITY_WHITE_SMOKE)
|
||||||
&& !certain && gCurrentMove != MOVE_CURSE)
|
&& !affectsUser && !certain && gCurrentMove != MOVE_CURSE)
|
||||||
{
|
{
|
||||||
if (flags == STAT_CHANGE_ALLOW_PTR)
|
if (flags == STAT_CHANGE_ALLOW_PTR)
|
||||||
{
|
{
|
||||||
@ -11873,7 +11974,8 @@ static void Cmd_trysetencore(void)
|
|||||||
|
|
||||||
if (gLastMoves[gBattlerTarget] == MOVE_STRUGGLE
|
if (gLastMoves[gBattlerTarget] == MOVE_STRUGGLE
|
||||||
|| gLastMoves[gBattlerTarget] == MOVE_ENCORE
|
|| gLastMoves[gBattlerTarget] == MOVE_ENCORE
|
||||||
|| gLastMoves[gBattlerTarget] == MOVE_MIRROR_MOVE)
|
|| gLastMoves[gBattlerTarget] == MOVE_MIRROR_MOVE
|
||||||
|
|| gLastMoves[gBattlerTarget] == MOVE_SHELL_TRAP)
|
||||||
{
|
{
|
||||||
i = MAX_MON_MOVES;
|
i = MAX_MON_MOVES;
|
||||||
}
|
}
|
||||||
@ -12801,6 +12903,10 @@ static void Cmd_trysetfutureattack(void)
|
|||||||
|
|
||||||
static void Cmd_trydobeatup(void)
|
static void Cmd_trydobeatup(void)
|
||||||
{
|
{
|
||||||
|
#if B_BEAT_UP >= GEN_5
|
||||||
|
gBattleStruct->beatUpSlot++;
|
||||||
|
gBattlescriptCurrInstr += 9;
|
||||||
|
#else
|
||||||
struct Pokemon *party;
|
struct Pokemon *party;
|
||||||
|
|
||||||
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
|
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
|
||||||
@ -12844,6 +12950,7 @@ static void Cmd_trydobeatup(void)
|
|||||||
else
|
else
|
||||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 5);
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 5);
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
static void Cmd_setsemiinvulnerablebit(void)
|
static void Cmd_setsemiinvulnerablebit(void)
|
||||||
|
@ -60,6 +60,7 @@ static bool32 IsUnnerveAbilityOnOpposingSide(u8 battlerId);
|
|||||||
static u8 GetFlingPowerFromItemId(u16 itemId);
|
static u8 GetFlingPowerFromItemId(u16 itemId);
|
||||||
static void SetRandomMultiHitCounter();
|
static void SetRandomMultiHitCounter();
|
||||||
static u32 GetBattlerItemHoldEffectParam(u8 battlerId, u16 item);
|
static u32 GetBattlerItemHoldEffectParam(u8 battlerId, u16 item);
|
||||||
|
static u16 GetInverseTypeMultiplier(u16 multiplier);
|
||||||
|
|
||||||
extern const u8 *const gBattleScriptsForMoveEffects[];
|
extern const u8 *const gBattleScriptsForMoveEffects[];
|
||||||
extern const u8 *const gBattlescriptsForRunningByItem[];
|
extern const u8 *const gBattlescriptsForRunningByItem[];
|
||||||
@ -229,8 +230,9 @@ static u8 CalcBeatUpPower(void)
|
|||||||
party = gPlayerParty;
|
party = gPlayerParty;
|
||||||
else
|
else
|
||||||
party = gEnemyParty;
|
party = gEnemyParty;
|
||||||
// Party slot is set in the battle script for Beat Up
|
|
||||||
species = GetMonData(&party[gBattleCommunication[0] - 1], MON_DATA_SPECIES);
|
// Party slot is incremented by the battle script for Beat Up after this damage calculation
|
||||||
|
species = GetMonData(&party[gBattleStruct->beatUpSlot], MON_DATA_SPECIES);
|
||||||
basePower = (gSpeciesInfo[species].baseAttack / 10) + 5;
|
basePower = (gSpeciesInfo[species].baseAttack / 10) + 5;
|
||||||
|
|
||||||
return basePower;
|
return basePower;
|
||||||
@ -418,7 +420,7 @@ void HandleAction_UseMove(void)
|
|||||||
battlerAbility = GetBattlerAbility(gActiveBattler);
|
battlerAbility = GetBattlerAbility(gActiveBattler);
|
||||||
|
|
||||||
RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability);
|
RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability);
|
||||||
if (battlerAbility == ABILITY_LIGHTNING_ROD)
|
if (battlerAbility == ABILITY_LIGHTNING_ROD && gCurrentMove != MOVE_TEATIME)
|
||||||
gSpecialStatuses[gActiveBattler].lightningRodRedirected = TRUE;
|
gSpecialStatuses[gActiveBattler].lightningRodRedirected = TRUE;
|
||||||
else if (battlerAbility == ABILITY_STORM_DRAIN)
|
else if (battlerAbility == ABILITY_STORM_DRAIN)
|
||||||
gSpecialStatuses[gActiveBattler].stormDrainRedirected = TRUE;
|
gSpecialStatuses[gActiveBattler].stormDrainRedirected = TRUE;
|
||||||
@ -1256,38 +1258,6 @@ static const u16 sTypeEffectivenessTable[NUMBER_OF_MON_TYPES][NUMBER_OF_MON_TYPE
|
|||||||
{X(1.0), X(2.0), X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(2.0), X(1.0)}, // fairy
|
{X(1.0), X(2.0), X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(2.0), X(1.0)}, // fairy
|
||||||
};
|
};
|
||||||
|
|
||||||
static const u16 sInverseTypeEffectivenessTable[NUMBER_OF_MON_TYPES][NUMBER_OF_MON_TYPES] =
|
|
||||||
{
|
|
||||||
// normal fight flying poison ground rock bug ghost steel mystery fire water grass electric psychic ice dragon dark fairy
|
|
||||||
{X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(2.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0)}, // normal
|
|
||||||
{X(0.5), X(1.0), X(2.0), X(2.0), X(1.0), X(0.5), X(2.0), X(2.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(0.5), X(1.0), X(0.5), X(2.0)}, // fight
|
|
||||||
{X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(2.0), X(0.5), X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(0.5), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0)}, // flying
|
|
||||||
{X(1.0), X(1.0), X(1.0), X(2.0), X(2.0), X(2.0), X(1.0), X(2.0), X(2.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5)}, // poison
|
|
||||||
{X(1.0), X(1.0), X(2.0), X(0.5), X(1.0), X(0.5), X(2.0), X(1.0), X(0.5), X(1.0), X(0.5), X(1.0), X(2.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0)}, // ground
|
|
||||||
{X(1.0), X(2.0), X(0.5), X(1.0), X(2.0), X(1.0), X(0.5), X(1.0), X(2.0), X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0), X(1.0)}, // rock
|
|
||||||
{X(1.0), X(2.0), X(2.0), X(2.0), X(1.0), X(1.0), X(1.0), X(2.0), X(2.0), X(1.0), X(2.0), X(1.0), X(0.5), X(1.0), X(0.5), X(1.0), X(1.0), X(0.5), X(2.0)}, // bug
|
|
||||||
#if B_STEEL_RESISTANCES >= GEN_6
|
|
||||||
{X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0), X(2.0), X(1.0)}, // ghost
|
|
||||||
#else
|
|
||||||
{X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0), X(2.0), X(1.0)}, // ghost
|
|
||||||
#endif
|
|
||||||
{X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0), X(2.0), X(1.0), X(2.0), X(2.0), X(1.0), X(2.0), X(1.0), X(0.5), X(1.0), X(1.0), X(0.5)}, // steel
|
|
||||||
{X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0)}, // mystery
|
|
||||||
{X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(0.5), X(1.0), X(0.5), X(1.0), X(2.0), X(2.0), X(0.5), X(1.0), X(1.0), X(0.5), X(2.0), X(1.0), X(1.0)}, // fire
|
|
||||||
{X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(2.0), X(2.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(1.0)}, // water
|
|
||||||
{X(1.0), X(1.0), X(2.0), X(2.0), X(0.5), X(0.5), X(2.0), X(1.0), X(2.0), X(1.0), X(2.0), X(0.5), X(2.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(1.0)}, // grass
|
|
||||||
{X(1.0), X(1.0), X(0.5), X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(2.0), X(2.0), X(1.0), X(1.0), X(2.0), X(1.0), X(1.0)}, // electric
|
|
||||||
{X(1.0), X(0.5), X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(1.0), X(2.0), X(1.0)}, // psychic
|
|
||||||
{X(1.0), X(1.0), X(0.5), X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(2.0), X(2.0), X(0.5), X(1.0), X(1.0), X(2.0), X(0.5), X(1.0), X(1.0)}, // ice
|
|
||||||
{X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(2.0)}, // dragon
|
|
||||||
#if B_STEEL_RESISTANCES >= GEN_6
|
|
||||||
{X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0), X(2.0), X(2.0)}, // dark
|
|
||||||
#else
|
|
||||||
{X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0), X(2.0), X(2.0)}, // dark
|
|
||||||
#endif
|
|
||||||
{X(1.0), X(0.5), X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(0.5), X(1.0)}, // fairy
|
|
||||||
};
|
|
||||||
|
|
||||||
#undef X
|
#undef X
|
||||||
|
|
||||||
// code
|
// code
|
||||||
@ -3906,7 +3876,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
|||||||
gMultiHitCounter++;
|
gMultiHitCounter++;
|
||||||
}
|
}
|
||||||
|
|
||||||
gBattleCommunication[0] = 0; // For later
|
gBattleStruct->beatUpSlot = 0;
|
||||||
PREPARE_BYTE_NUMBER_BUFFER(gBattleScripting.multihitString, 1, 0)
|
PREPARE_BYTE_NUMBER_BUFFER(gBattleScripting.multihitString, 1, 0)
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
@ -7954,6 +7924,11 @@ bool32 IsBattlerProtected(u8 battlerId, u16 move)
|
|||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (move == MOVE_TEATIME)
|
||||||
|
{
|
||||||
|
return FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
// Protective Pads doesn't stop Unseen Fist from bypassing Protect effects, so IsMoveMakingContact() isn't used here.
|
// Protective Pads doesn't stop Unseen Fist from bypassing Protect effects, so IsMoveMakingContact() isn't used here.
|
||||||
// This means extra logic is needed to handle Shell Side Arm.
|
// This means extra logic is needed to handle Shell Side Arm.
|
||||||
if (GetBattlerAbility(gBattlerAttacker) == ABILITY_UNSEEN_FIST
|
if (GetBattlerAbility(gBattlerAttacker) == ABILITY_UNSEEN_FIST
|
||||||
@ -9541,20 +9516,32 @@ u16 CalcPartyMonTypeEffectivenessMultiplier(u16 move, u16 speciesDef, u16 abilit
|
|||||||
return modifier;
|
return modifier;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static u16 GetInverseTypeMultiplier(u16 multiplier)
|
||||||
|
{
|
||||||
|
switch (multiplier)
|
||||||
|
{
|
||||||
|
case UQ_4_12(0.0):
|
||||||
|
case UQ_4_12(0.5):
|
||||||
|
return UQ_4_12(2.0);
|
||||||
|
case UQ_4_12(2.0):
|
||||||
|
return UQ_4_12(0.5);
|
||||||
|
case UQ_4_12(1.0):
|
||||||
|
default:
|
||||||
|
return UQ_4_12(1.0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
u16 GetTypeModifier(u8 atkType, u8 defType)
|
u16 GetTypeModifier(u8 atkType, u8 defType)
|
||||||
{
|
{
|
||||||
#if B_FLAG_INVERSE_BATTLE != 0
|
#if B_FLAG_INVERSE_BATTLE != 0
|
||||||
if (FlagGet(B_FLAG_INVERSE_BATTLE))
|
if (FlagGet(B_FLAG_INVERSE_BATTLE))
|
||||||
return sInverseTypeEffectivenessTable[atkType][defType];
|
return GetInverseTypeMultiplier(sTypeEffectivenessTable[atkType][defType]);
|
||||||
#endif
|
#endif
|
||||||
return sTypeEffectivenessTable[atkType][defType];
|
return sTypeEffectivenessTable[atkType][defType];
|
||||||
}
|
}
|
||||||
|
|
||||||
s32 GetStealthHazardDamage(u8 hazardType, u8 battlerId)
|
s32 GetStealthHazardDamageByTypesAndHP(u8 hazardType, u8 type1, u8 type2, u32 maxHp)
|
||||||
{
|
{
|
||||||
u8 type1 = gBattleMons[battlerId].type1;
|
|
||||||
u8 type2 = gBattleMons[battlerId].type2;
|
|
||||||
u32 maxHp = gBattleMons[battlerId].maxHP;
|
|
||||||
s32 dmg = 0;
|
s32 dmg = 0;
|
||||||
u16 modifier = UQ_4_12(1.0);
|
u16 modifier = UQ_4_12(1.0);
|
||||||
|
|
||||||
@ -9597,6 +9584,15 @@ s32 GetStealthHazardDamage(u8 hazardType, u8 battlerId)
|
|||||||
return dmg;
|
return dmg;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
s32 GetStealthHazardDamage(u8 hazardType, u8 battlerId)
|
||||||
|
{
|
||||||
|
u8 type1 = gBattleMons[battlerId].type1;
|
||||||
|
u8 type2 = gBattleMons[battlerId].type2;
|
||||||
|
u32 maxHp = gBattleMons[battlerId].maxHP;
|
||||||
|
|
||||||
|
return GetStealthHazardDamageByTypesAndHP(hazardType, type1, type2, maxHp);
|
||||||
|
}
|
||||||
|
|
||||||
bool32 IsPartnerMonFromSameTrainer(u8 battlerId)
|
bool32 IsPartnerMonFromSameTrainer(u8 battlerId)
|
||||||
{
|
{
|
||||||
if (GetBattlerSide(battlerId) == B_SIDE_OPPONENT && gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
|
if (GetBattlerSide(battlerId) == B_SIDE_OPPONENT && gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
|
||||||
|
@ -1450,6 +1450,7 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
|
|||||||
{gBattleAnimSpriteGfx_OmegaSymbol, 0x0200, ANIM_TAG_OMEGA_SYMBOL},
|
{gBattleAnimSpriteGfx_OmegaSymbol, 0x0200, ANIM_TAG_OMEGA_SYMBOL},
|
||||||
{gBattleAnimSpriteGfx_Orbs, 0x0180, ANIM_TAG_STEEL_BEAM},
|
{gBattleAnimSpriteGfx_Orbs, 0x0180, ANIM_TAG_STEEL_BEAM},
|
||||||
{gBattleAnimSpriteGfx_AuraSphere, 0x200, ANIM_TAG_POLTERGEIST},
|
{gBattleAnimSpriteGfx_AuraSphere, 0x200, ANIM_TAG_POLTERGEIST},
|
||||||
|
{gBattleAnimSpriteGfx_Teapot, 0x1800, ANIM_TAG_TEAPOT},
|
||||||
};
|
};
|
||||||
|
|
||||||
const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
|
const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
|
||||||
@ -1900,6 +1901,7 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
|
|||||||
{gBattleAnimSpritePal_OmegaSymbol, ANIM_TAG_OMEGA_SYMBOL},
|
{gBattleAnimSpritePal_OmegaSymbol, ANIM_TAG_OMEGA_SYMBOL},
|
||||||
{gBattleAnimSpritePal_SteelBeam, ANIM_TAG_STEEL_BEAM},
|
{gBattleAnimSpritePal_SteelBeam, ANIM_TAG_STEEL_BEAM},
|
||||||
{gBattleAnimSpritePal_Poltergeist, ANIM_TAG_POLTERGEIST},
|
{gBattleAnimSpritePal_Poltergeist, ANIM_TAG_POLTERGEIST},
|
||||||
|
{gBattleAnimSpritePal_Teapot, ANIM_TAG_TEAPOT},
|
||||||
};
|
};
|
||||||
|
|
||||||
const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
|
const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
|
||||||
|
@ -12351,13 +12351,13 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
|
|||||||
|
|
||||||
[MOVE_TEATIME] =
|
[MOVE_TEATIME] =
|
||||||
{
|
{
|
||||||
.effect = EFFECT_PLACEHOLDER, //TODO
|
.effect = EFFECT_TEATIME,
|
||||||
.power = 0,
|
.power = 0,
|
||||||
.type = TYPE_NORMAL,
|
.type = TYPE_NORMAL,
|
||||||
.accuracy = 0,
|
.accuracy = 0,
|
||||||
.pp = 10,
|
.pp = 10,
|
||||||
.secondaryEffectChance = 0,
|
.secondaryEffectChance = 0,
|
||||||
.target = MOVE_TARGET_ALL_BATTLERS,
|
.target = MOVE_TARGET_USER,
|
||||||
.priority = 0,
|
.priority = 0,
|
||||||
.flags = 0,
|
.flags = 0,
|
||||||
.split = SPLIT_STATUS,
|
.split = SPLIT_STATUS,
|
||||||
|
@ -286,6 +286,8 @@ const u32 gBattleAnimSpritePal_Tornado[] = INCBIN_U32("graphics/battle_anims/spr
|
|||||||
const u32 gBattleAnimSpriteGfx_ZMoveSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/z_move_symbol.4bpp.lz");
|
const u32 gBattleAnimSpriteGfx_ZMoveSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/z_move_symbol.4bpp.lz");
|
||||||
const u32 gBattleAnimSpritePal_ZMoveSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/z_move_symbol.gbapal.lz");
|
const u32 gBattleAnimSpritePal_ZMoveSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/z_move_symbol.gbapal.lz");
|
||||||
|
|
||||||
|
const u32 gBattleAnimSpriteGfx_Teapot[] = INCBIN_U32("graphics/battle_anims/sprites/new/teapot.4bpp.lz");
|
||||||
|
const u32 gBattleAnimSpritePal_Teapot[] = INCBIN_U32("graphics/battle_anims/sprites/new/teapot.gbapal.lz");
|
||||||
|
|
||||||
// Battle anims
|
// Battle anims
|
||||||
const u32 gBattleAnimSpriteGfx_Bubble[] = INCBIN_U32("graphics/battle_anims/sprites/bubble.4bpp.lz");
|
const u32 gBattleAnimSpriteGfx_Bubble[] = INCBIN_U32("graphics/battle_anims/sprites/bubble.4bpp.lz");
|
||||||
|
Loading…
Reference in New Issue
Block a user