Merge remote-tracking branch 'RHH_origin/upcoming' into RHH/pr/feature/formBattleChange

# Conflicts:
#	include/battle_util.h
This commit is contained in:
Eduardo Quezada 2023-01-01 16:02:40 -03:00
commit 16e8a5dd7f
21 changed files with 390 additions and 88 deletions

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@ -1022,7 +1022,7 @@
.4byte \ptr
.endm
.macro trydobeatup endPtr:req, failPtr:req
.macro trydobeatup endPtr=NULL, failPtr=NULL
.byte 0xc4
.4byte \endPtr
.4byte \failPtr
@ -1942,6 +1942,31 @@
various BS_ATTACKER, VARIOUS_SHELL_SIDE_ARM_CHECK
.endm
.macro jumpifrodaffected battler:req, ptr:req
various \battler, VARIOUS_JUMP_IF_ROD
.4byte \ptr
.endm
.macro jumpifabsorbaffected battler:req, ptr:req
various \battler, VARIOUS_JUMP_IF_ABSORB
.4byte \ptr
.endm
.macro jumpifmotoraffected battler:req, ptr:req
various \battler, VARIOUS_JUMP_IF_MOTOR
.4byte \ptr
.endm
.macro jumpifteanoberry ptr:req
various BS_ATTACKER, VARIOUS_TEATIME_TARGETS
.4byte \ptr
.endm
.macro jumpifteainvulnerable battler:req, ptr:req
various \battler, VARIOUS_TEATIME_INVUL
.4byte \ptr
.endm
.macro jumpifcantfling battler:req, ptr:req
various \battler, VARIOUS_JUMP_IF_CANT_FLING
.4byte \ptr

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@ -13478,7 +13478,18 @@ Move_DRAGON_DARTS::
end
Move_TEATIME::
goto Move_MILK_DRINK
loadspritegfx ANIM_TAG_TEAPOT
loadspritegfx ANIM_TAG_THOUGHT_BUBBLE
createsprite gThoughtBubbleSpriteTemplate, ANIM_ATTACKER, 11, 0, 100
playsewithpan SE_M_ICY_WIND, SOUND_PAN_ATTACKER
delay 6
createsprite gTeapotSpriteTemplate, ANIM_ATTACKER, 12, 0
createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0
createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATK_PARTNER, 2, 0
delay 24
loopsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER, 22, 3
waitforvisualfinish
end
Move_OCTOLOCK::
loadspritegfx ANIM_TAG_TENDRILS

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@ -416,6 +416,74 @@ gBattleScriptsForMoveEffects::
.4byte BattleScript_EffectDoubleShock @ EFFECT_DOUBLE_SHOCK
.4byte BattleScript_EffectSpecialAttackUpHit @ EFFECT_SPECIAL_ATTACK_UP_HIT
.4byte BattleScript_EffectVictoryDance @ EFFECT_VICTORY_DANCE
.4byte BattleScript_EffectTeatime @ EFFECT_TEATIME
BattleScript_EffectTeatime::
attackcanceler
attackstring
ppreduce
jumpifteanoberry BattleScript_ButItFailed
@ at least one battler is affected
attackanimation
waitanimation
BattleScript_TeatimeLoop:
jumpifteainvulnerable BS_TARGET, BattleScript_Teatimevul
jumpifrodaffected BS_TARGET, BattleScript_Teatimerod
jumpifabsorbaffected BS_TARGET, BattleScript_Teatimesorb
jumpifmotoraffected BS_TARGET, BattleScript_Teatimemotor
orword gHitMarker, HITMARKER_NO_ANIMATIONS | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_IGNORE_DISGUISE
setbyte sBERRY_OVERRIDE, TRUE @ override the requirements for eating berries
consumeberry BS_TARGET, TRUE @ consume the berry, then restore the item from changedItems
bicword gHitMarker, HITMARKER_NO_ANIMATIONS | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_IGNORE_DISGUISE
setbyte sBERRY_OVERRIDE, FALSE
removeitem BS_TARGET
moveendto MOVEEND_NEXT_TARGET
jumpifnexttargetvalid BattleScript_TeatimeLoop
moveendcase MOVEEND_CLEAR_BITS
goto BattleScript_MoveEnd
BattleScript_Teatimevul:
moveendto MOVEEND_NEXT_TARGET
jumpifnexttargetvalid BattleScript_TeatimeLoop
moveendcase MOVEEND_CLEAR_BITS
goto BattleScript_MoveEnd
BattleScript_Teatimesorb:
copybyte gBattlerAbility, gBattlerTarget
call BattleScript_AbilityPopUp
moveendto MOVEEND_NEXT_TARGET
jumpifnexttargetvalid BattleScript_TeatimeLoop
moveendcase MOVEEND_CLEAR_BITS
goto BattleScript_MoveEnd
BattleScript_Teatimerod:
copybyte gBattlerAbility, gBattlerTarget
call BattleScript_AbilityPopUp
playstatchangeanimation BS_TARGET, BIT_SPATK, STAT_CHANGE_BY_TWO
setstatchanger STAT_SPATK, 1, FALSE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_TeatimeBuffer
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_TeatimeBuffer
printfromtable gStatUpStringIds
waitmessage 0x40
moveendto MOVEEND_NEXT_TARGET
jumpifnexttargetvalid BattleScript_TeatimeLoop
moveendcase MOVEEND_CLEAR_BITS
goto BattleScript_MoveEnd
BattleScript_Teatimemotor:
copybyte gBattlerAbility, gBattlerTarget
call BattleScript_AbilityPopUp
playstatchangeanimation BS_TARGET, BIT_SPEED, STAT_CHANGE_BY_TWO
setstatchanger STAT_SPEED, 1, FALSE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_TeatimeBuffer
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_TeatimeBuffer
printfromtable gStatUpStringIds
waitmessage 0x40
moveendto MOVEEND_NEXT_TARGET
jumpifnexttargetvalid BattleScript_TeatimeLoop
moveendcase MOVEEND_CLEAR_BITS
goto BattleScript_MoveEnd
BattleScript_TeatimeBuffer:
moveendto MOVEEND_NEXT_TARGET
jumpifnexttargetvalid BattleScript_TeatimeLoop
moveendcase MOVEEND_CLEAR_BITS
goto BattleScript_MoveEnd
BattleScript_AffectionBasedEndurance::
playanimation BS_TARGET, B_ANIM_AFFECTION_HANGED_ON
@ -5183,10 +5251,18 @@ BattleScript_EffectTeleportNew:
BattleScript_EffectTeleportNewEnd:
goto BattleScript_MoveEnd
.if B_BEAT_UP < GEN_5
BattleScript_EffectBeatUp::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
.if B_BEAT_UP >= GEN_5
attackstring
ppreduce
critcalc
damagecalc
adjustdamage
trydobeatup
goto BattleScript_HitFromAtkAnimation
.else
attackstring
pause B_WAIT_TIME_SHORT
ppreduce
@ -5216,12 +5292,6 @@ BattleScript_BeatUpAttack::
goto BattleScript_BeatUpLoop
BattleScript_BeatUpEnd::
end
.else
BattleScript_EffectBeatUp::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
addbyte gBattleCommunication, 1
goto BattleScript_HitFromAtkString
.endif
BattleScript_EffectSemiInvulnerable::
@ -8279,12 +8349,13 @@ BattleScript_IntimidateLoop:
jumpifability BS_TARGET, ABILITY_OBLIVIOUS, BattleScript_IntimidatePrevented
.endif
BattleScript_IntimidateEffect:
copybyte sBATTLER, gBattlerTarget
statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, NULL
copybyte sBATTLER, gBattlerAttacker
statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED | STAT_CHANGE_ALLOW_PTR, BattleScript_IntimidateLoopIncrement
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printstring STRINGID_PKMNCUTSATTACKWITH
waitmessage B_WAIT_TIME_LONG
copybyte sBATTLER, gBattlerTarget
call BattleScript_TryAdrenalineOrb
BattleScript_IntimidateLoopIncrement:
addbyte gBattlerTarget, 1

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@ -0,0 +1,19 @@
JASC-PAL
0100
16
10 247 12
144 141 173
255 255 255
207 232 255
106 104 120
190 211 255
166 169 214
214 171 113
162 119 89
72 71 81
251 255 211
232 207 121
255 255 153
124 86 73
0 0 0
0 0 0

Binary file not shown.

After

Width:  |  Height:  |  Size: 881 B

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@ -606,7 +606,7 @@ struct BattleStruct
u8 debugBattler;
u8 magnitudeBasePower;
u8 presentBasePower;
u8 roostTypes[MAX_BATTLERS_COUNT][3];
u8 roostTypes[MAX_BATTLERS_COUNT][2];
u8 savedBattlerTarget;
bool8 ateBoost[MAX_BATTLERS_COUNT];
u8 activeAbilityPopUps; // as bits for each battler
@ -645,6 +645,7 @@ struct BattleStruct
u8 skyDropTargets[MAX_BATTLERS_COUNT]; // For Sky Drop, to account for if multiple Pokemon use Sky Drop in a double battle.
// When using a move which hits multiple opponents which is then bounced by a target, we need to make sure, the move hits both opponents, the one with bounce, and the one without.
u8 attackerBeforeBounce:2;
u8 beatUpSlot:3;
u8 targetsDone[MAX_BATTLERS_COUNT]; // Each battler as a bit.
u16 overwrittenAbilities[MAX_BATTLERS_COUNT]; // abilities overwritten during battle (keep separate from battle history in case of switching)
};

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@ -142,7 +142,7 @@ u16 CalcTypeEffectivenessMultiplier(u16 move, u8 moveType, u8 battlerAtk, u8 bat
u16 CalcPartyMonTypeEffectivenessMultiplier(u16 move, u16 speciesDef, u16 abilityDef);
u16 GetTypeModifier(u8 atkType, u8 defType);
s32 GetStealthHazardDamage(u8 hazardType, u8 battlerId);
bool32 DoesSpeciesUseHoldItemToChangeForm(u16 species, u16 heldItemId);
s32 GetStealthHazardDamageByTypesAndHP(u8 hazardType, u8 type1, u8 type2, u32 maxHp);
bool32 CanMegaEvolve(u8 battlerId);
bool32 IsBattlerMegaEvolved(u8 battlerId);
bool32 IsBattlerPrimalReverted(u8 battlerId);

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@ -38,6 +38,7 @@
#define B_STEEL_RESISTANCES GEN_LATEST // In Gen6+, Steel-type Pokémon are no longer resistant to Dark-type and Ghost-type moves.
#define B_PRANKSTER_DARK_TYPES GEN_LATEST // In Gen7+, Prankster-elevated status moves do not affect Dark type Pokémon.
#define B_SHEER_COLD_IMMUNITY GEN_LATEST // In Gen7+, Ice-types are immune to Sheer Cold
#define B_ROOST_PURE_FLYING GEN_LATEST // In Gen5+, Roost makes pure Flying-types into Normal-type.
// Turn settings
#define B_BINDING_TURNS GEN_LATEST // In Gen5+, binding moves last for 4-5 turns instead of 2-5 turns. (With Grip Claw, 7 and 5 turns respectively.)

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@ -394,6 +394,8 @@
#define ANIM_TAG_OMEGA_SYMBOL (ANIM_SPRITES_START + 382)
#define ANIM_TAG_STEEL_BEAM (ANIM_SPRITES_START + 383)
#define ANIM_TAG_POLTERGEIST (ANIM_SPRITES_START + 384)
#define ANIM_TAG_TEAPOT (ANIM_SPRITES_START + 385)
// battlers
#define ANIM_ATTACKER 0

View File

@ -397,7 +397,9 @@
#define EFFECT_DOUBLE_SHOCK 391
#define EFFECT_SPECIAL_ATTACK_UP_HIT 392
#define EFFECT_VICTORY_DANCE 393
#define EFFECT_TEATIME 394
#define NUM_BATTLE_MOVE_EFFECTS 395
#define NUM_BATTLE_MOVE_EFFECTS 394
#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H

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@ -247,6 +247,11 @@
#define VARIOUS_GET_BATTLER_SIDE 156
#define VARIOUS_CHECK_PARENTAL_BOND_COUNTER 157
#define VARIOUS_SWAP_STATS 158
#define VARIOUS_JUMP_IF_ROD 159
#define VARIOUS_JUMP_IF_ABSORB 160
#define VARIOUS_JUMP_IF_MOTOR 161
#define VARIOUS_TEATIME_INVUL 162
#define VARIOUS_TEATIME_TARGETS 163
// Cmd_manipulatedamage
#define DMG_CHANGE_SIGN 0

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@ -9957,6 +9957,8 @@ extern const u32 gBattleAnimSpriteGfx_Tornado[];
extern const u32 gBattleAnimSpritePal_Tornado[];
extern const u32 gBattleAnimSpriteGfx_ZMoveSymbol[];
extern const u32 gBattleAnimSpritePal_ZMoveSymbol[];
extern const u32 gBattleAnimSpriteGfx_Teapot[];
extern const u32 gBattleAnimSpritePal_Teapot[];
extern const u32 gBattleAnimBgImage_Dark[];
extern const u32 gBattleAnimBgImage_Ghost[];

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@ -2702,7 +2702,7 @@ static s16 AI_DoubleBattle(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
switch (gBattleMoves[AI_DATA->partnerMove].effect)
{
case EFFECT_HELPING_HAND:
if (IS_MOVE_STATUS(move))
if (!IS_MOVE_STATUS(move))
score += 5;
break;
case EFFECT_PERISH_SONG:

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@ -2429,19 +2429,41 @@ static bool32 PartyBattlerShouldAvoidHazards(u8 currBattler, u8 switchBattler)
{
struct Pokemon *mon = GetPartyBattlerPartyData(currBattler, switchBattler);
u16 ability = GetMonAbility(mon); // we know our own party data
u16 holdEffect = GetBattlerHoldEffect(GetMonData(mon, MON_DATA_HELD_ITEM), TRUE);
u16 holdEffect;
u16 species = GetMonData(mon, MON_DATA_SPECIES);
u32 flags = gSideStatuses[GetBattlerSide(currBattler)] & (SIDE_STATUS_SPIKES | SIDE_STATUS_STEALTH_ROCK | SIDE_STATUS_STICKY_WEB | SIDE_STATUS_TOXIC_SPIKES);
s32 hazardDamage = 0;
u8 type1 = gSpeciesInfo[species].type1;
u8 type2 = gSpeciesInfo[species].type2;
u32 maxHp = GetMonData(mon, MON_DATA_MAX_HP);
if (flags == 0)
return FALSE;
if (ability == ABILITY_MAGIC_GUARD || ability == ABILITY_LEVITATE
|| holdEffect == HOLD_EFFECT_HEAVY_DUTY_BOOTS)
if (ability == ABILITY_MAGIC_GUARD)
return FALSE;
if (gFieldStatuses & STATUS_FIELD_MAGIC_ROOM || ability == ABILITY_KLUTZ)
holdEffect = HOLD_EFFECT_NONE;
else
holdEffect = gItems[GetMonData(mon, MON_DATA_HELD_ITEM)].holdEffect;
if (holdEffect == HOLD_EFFECT_HEAVY_DUTY_BOOTS)
return FALSE;
if (flags & (SIDE_STATUS_SPIKES | SIDE_STATUS_STEALTH_ROCK) && GetMonData(mon, MON_DATA_HP) < (GetMonData(mon, MON_DATA_MAX_HP) / 8))
return TRUE;
if (flags & SIDE_STATUS_STEALTH_ROCK)
hazardDamage += GetStealthHazardDamageByTypesAndHP(gBattleMoves[MOVE_STEALTH_ROCK].type, type1, type2, maxHp);
if (flags & SIDE_STATUS_SPIKES && ((type1 != TYPE_FLYING && type2 != TYPE_FLYING
&& ability != ABILITY_LEVITATE && holdEffect != HOLD_EFFECT_AIR_BALLOON)
|| holdEffect == HOLD_EFFECT_IRON_BALL || gFieldStatuses & STATUS_FIELD_GRAVITY))
{
u8 spikesDmg = maxHp / ((5 - gSideTimers[GetBattlerSide(currBattler)].spikesAmount) * 2);
if (spikesDmg == 0)
spikesDmg = 1;
hazardDamage += spikesDmg;
}
if (hazardDamage >= GetMonData(mon, MON_DATA_HP))
return TRUE;
return FALSE;
}

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@ -2447,6 +2447,39 @@ const struct SpriteTemplate gFollowMeFingerSpriteTemplate =
.callback = AnimFollowMeFinger,
};
const union AffineAnimCmd gTeaAffineAnimCmds1[] =
{
AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
AFFINEANIMCMD_FRAME(0x1E, 0x1E, 0, 8),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd gTeaAffineAnimCmds2[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, -3, 11),
AFFINEANIMCMD_FRAME(0x0, 0x0, 3, 11),
AFFINEANIMCMD_LOOP(2),
AFFINEANIMCMD_FRAME(0xFFE2, 0xFFE2, 0, 8),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd *const gTeaAffineAnimTable[] =
{
gTeaAffineAnimCmds1,
gTeaAffineAnimCmds2,
};
const struct SpriteTemplate gTeapotSpriteTemplate =
{
.tileTag = ANIM_TAG_TEAPOT,
.paletteTag = ANIM_TAG_TEAPOT,
.oam = &gOamData_AffineDouble_ObjNormal_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gTeaAffineAnimTable,
.callback = AnimMetronomeFinger,
};
const union AnimCmd gTauntFingerAnimCmds1[] =
{
ANIMCMD_FRAME(0, 1),

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@ -101,7 +101,7 @@ static void SetActionsAndBattlersTurnOrder(void);
static void UpdateBattlerPartyOrdersOnSwitch(void);
static bool8 AllAtActionConfirmed(void);
static void TryChangeTurnOrder(void);
static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void);
static void CheckChosenMoveForEffectsBeforeTurnStarts(void);
static void CheckMegaEvolutionBeforeTurn(void);
static void CheckQuickClaw_CustapBerryActivation(void);
static void FreeResetData_ReturnToOvOrDoEvolutions(void);
@ -3027,6 +3027,7 @@ static void BattleStartClearSetData(void)
gBattleStruct->stickyWebUser = 0xFF;
gBattleStruct->appearedInBattle = 0;
gBattleStruct->beatUpSlot = 0;
for (i = 0; i < PARTY_SIZE; i++)
{
@ -4854,7 +4855,7 @@ static void CheckMegaEvolutionBeforeTurn(void)
}
#if B_MEGA_EVO_TURN_ORDER <= GEN_6
gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts;
gBattleMainFunc = CheckChosenMoveForEffectsBeforeTurnStarts;
gBattleStruct->focusPunchBattlerId = 0;
#else
gBattleMainFunc = TryChangeTurnOrder; // This will just do nothing if no mon has mega evolved
@ -4879,11 +4880,11 @@ static void TryChangeTurnOrder(void)
}
}
}
gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts;
gBattleMainFunc = CheckChosenMoveForEffectsBeforeTurnStarts;
gBattleStruct->focusPunchBattlerId = 0;
}
static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void)
static void CheckChosenMoveForEffectsBeforeTurnStarts(void)
{
u32 i;
@ -4897,7 +4898,7 @@ static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void)
&& !(gDisableStructs[gBattlerAttacker].truantCounter)
&& !(gProtectStructs[gActiveBattler].noValidMoves))
{
switch(gChosenMoveByBattler[gActiveBattler])
switch (gChosenMoveByBattler[gActiveBattler])
{
case MOVE_FOCUS_PUNCH:
BattleScriptExecute(BattleScript_FocusPunchSetUp);

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@ -4794,22 +4794,24 @@ static void Cmd_setroost(void)
{
gBattleStruct->roostTypes[gBattlerAttacker][0] = TYPE_FLYING;
gBattleStruct->roostTypes[gBattlerAttacker][1] = TYPE_FLYING;
gBattleStruct->roostTypes[gBattlerAttacker][2] = TYPE_FLYING;
#if B_ROOST_PURE_FLYING >= GEN_5
SET_BATTLER_TYPE(gBattlerAttacker, TYPE_NORMAL);
#else
SET_BATTLER_TYPE(gBattlerAttacker, TYPE_MYSTERY);
#endif
}
// Dual Type with Flying Type.
else if ((gBattleMons[gBattlerAttacker].type1 == TYPE_FLYING && gBattleMons[gBattlerAttacker].type2 != TYPE_FLYING)
||(gBattleMons[gBattlerAttacker].type2 == TYPE_FLYING && gBattleMons[gBattlerAttacker].type1 != TYPE_FLYING))
// Dual type with flying type.
else if (gBattleMons[gBattlerAttacker].type1 == TYPE_FLYING || gBattleMons[gBattlerAttacker].type2 == TYPE_FLYING)
{
gBattleStruct->roostTypes[gBattlerAttacker][0] = gBattleMons[gBattlerAttacker].type1;
gBattleStruct->roostTypes[gBattlerAttacker][1] = gBattleMons[gBattlerAttacker].type2;
if (gBattleMons[gBattlerAttacker].type1 == TYPE_FLYING)
gBattleMons[gBattlerAttacker].type1 = TYPE_MYSTERY;
if (gBattleMons[gBattlerAttacker].type2 == TYPE_FLYING)
else if (gBattleMons[gBattlerAttacker].type2 == TYPE_FLYING)
gBattleMons[gBattlerAttacker].type2 = TYPE_MYSTERY;
}
// Non-flying type.
else if (!IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_FLYING))
else
{
gBattleStruct->roostTypes[gBattlerAttacker][0] = gBattleMons[gBattlerAttacker].type1;
gBattleStruct->roostTypes[gBattlerAttacker][1] = gBattleMons[gBattlerAttacker].type2;
@ -7912,35 +7914,34 @@ static bool32 HasAttackerFaintedTarget(void)
static void HandleTerrainMove(u16 move)
{
u32 statusFlag = 0;
u8 *timer = NULL;
switch (gBattleMoves[move].effect)
{
case EFFECT_MISTY_TERRAIN:
statusFlag = STATUS_FIELD_MISTY_TERRAIN, timer = &gFieldTimers.terrainTimer;
statusFlag = STATUS_FIELD_MISTY_TERRAIN;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
break;
case EFFECT_GRASSY_TERRAIN:
statusFlag = STATUS_FIELD_GRASSY_TERRAIN, timer = &gFieldTimers.terrainTimer;
statusFlag = STATUS_FIELD_GRASSY_TERRAIN;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
break;
case EFFECT_ELECTRIC_TERRAIN:
statusFlag = STATUS_FIELD_ELECTRIC_TERRAIN, timer = &gFieldTimers.terrainTimer;
statusFlag = STATUS_FIELD_ELECTRIC_TERRAIN;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
break;
case EFFECT_PSYCHIC_TERRAIN:
statusFlag = STATUS_FIELD_PSYCHIC_TERRAIN, timer = &gFieldTimers.terrainTimer;
statusFlag = STATUS_FIELD_PSYCHIC_TERRAIN;
gBattleCommunication[MULTISTRING_CHOOSER] = 3;
break;
case EFFECT_DAMAGE_SET_TERRAIN:
switch (gBattleMoves[move].argument)
{
case 0: //genesis supernova
statusFlag = STATUS_FIELD_PSYCHIC_TERRAIN, timer = &gFieldTimers.terrainTimer;
statusFlag = STATUS_FIELD_PSYCHIC_TERRAIN;
gBattleCommunication[MULTISTRING_CHOOSER] = 3;
break;
case 1: //splintered stormshards
if (!(gFieldStatuses & (STATUS_FIELD_MISTY_TERRAIN | STATUS_FIELD_GRASSY_TERRAIN | STATUS_FIELD_ELECTRIC_TERRAIN | STATUS_FIELD_PSYCHIC_TERRAIN)))
if (!(gFieldStatuses & STATUS_FIELD_TERRAIN_ANY))
{
//no terrain to remove -> jump to battle script pointer
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
@ -7948,7 +7949,7 @@ static void HandleTerrainMove(u16 move)
else
{
// remove all terrain
gFieldStatuses &= ~(STATUS_FIELD_MISTY_TERRAIN | STATUS_FIELD_GRASSY_TERRAIN | STATUS_FIELD_ELECTRIC_TERRAIN | STATUS_FIELD_PSYCHIC_TERRAIN);
gFieldStatuses &= ~STATUS_FIELD_TERRAIN_ANY;
gBattleCommunication[MULTISTRING_CHOOSER] = 4;
gBattlescriptCurrInstr += 7;
}
@ -7968,9 +7969,9 @@ static void HandleTerrainMove(u16 move)
gFieldStatuses &= ~STATUS_FIELD_TERRAIN_ANY;
gFieldStatuses |= statusFlag;
if (GetBattlerHoldEffect(gBattlerAttacker, TRUE) == HOLD_EFFECT_TERRAIN_EXTENDER)
*timer = 8;
gFieldTimers.terrainTimer = 8;
else
*timer = 5;
gFieldTimers.terrainTimer = 5;
gBattlescriptCurrInstr += 7;
}
}
@ -8105,6 +8106,67 @@ static bool32 IsRototillerAffected(u32 battlerId)
return TRUE;
}
static bool32 IsAbilityRodAffected(void)
{
u32 moveType;
if (gBattleStruct->dynamicMoveType == 0)
moveType = gBattleMoves[gCurrentMove].type;
else if (!(gBattleStruct->dynamicMoveType & 0x40))
moveType = gBattleStruct->dynamicMoveType & 0x3F;
else
moveType = gBattleMoves[gCurrentMove].type;
if (moveType == TYPE_ELECTRIC && GetBattlerAbility(gBattlerTarget) == ABILITY_LIGHTNING_ROD)
return TRUE;
else
return FALSE;
}
static bool32 IsAbilityMotorAffected(void)
{
u32 moveType;
if (gBattleStruct->dynamicMoveType == 0)
moveType = gBattleMoves[gCurrentMove].type;
else if (!(gBattleStruct->dynamicMoveType & 0x40))
moveType = gBattleStruct->dynamicMoveType & 0x3F;
else
moveType = gBattleMoves[gCurrentMove].type;
if (moveType == TYPE_ELECTRIC && GetBattlerAbility(gBattlerTarget) == ABILITY_MOTOR_DRIVE)
return TRUE;
else
return FALSE;
}
static bool32 IsAbilityAbsorbAffected(void)
{
u32 moveType;
if (gBattleStruct->dynamicMoveType == 0)
moveType = gBattleMoves[gCurrentMove].type;
else if (!(gBattleStruct->dynamicMoveType & 0x40))
moveType = gBattleStruct->dynamicMoveType & 0x3F;
else
moveType = gBattleMoves[gCurrentMove].type;
if (moveType == TYPE_ELECTRIC && GetBattlerAbility(gBattlerTarget) == ABILITY_VOLT_ABSORB)
return TRUE;
else
return FALSE;
}
static bool32 IsTeatimeAffected(u32 battlerId)
{
if (ItemId_GetPocket(gBattleMons[battlerId].item) != POCKET_BERRIES)
return FALSE; // Only berries
if (gStatuses3[battlerId] & STATUS3_SEMI_INVULNERABLE)
return FALSE; // Teatime doesn't affected semi-invulnerable battlers
return TRUE;
}
#define COURTCHANGE_SWAP(status, structField, temp) \
{ \
temp = gSideStatuses[B_SIDE_PLAYER]; \
@ -9977,7 +10039,7 @@ static void Cmd_various(void)
gBattleMons[gActiveBattler].item = gLastUsedItem;
break;
case VARIOUS_SET_BEAK_BLAST:
gProtectStructs[gBattlerAttacker].beakBlastCharge = TRUE;
gProtectStructs[gActiveBattler].beakBlastCharge = TRUE;
break;
case VARIOUS_SWAP_SIDE_STATUSES:
CourtChangeSwapSideStatuses();
@ -10044,6 +10106,45 @@ static void Cmd_various(void)
PREPARE_STAT_BUFFER(gBattleTextBuff1, statId);
}
break;
case VARIOUS_TEATIME_TARGETS:
{
u32 count = 0;
for (i = 0; i < gBattlersCount; i++)
{
if (IsTeatimeAffected(i))
count++;
}
if (count == 0)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); // Teatime fails
else
gBattlescriptCurrInstr += 7;
}
return;
case VARIOUS_TEATIME_INVUL:
if (ItemId_GetPocket(gBattleMons[gActiveBattler].item) == POCKET_BERRIES && !(gStatuses3[gBattlerTarget] & (STATUS3_SEMI_INVULNERABLE)))
gBattlescriptCurrInstr += 7;
else
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
return;
case VARIOUS_JUMP_IF_ROD:
if (IsAbilityRodAffected())
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
else
gBattlescriptCurrInstr += 7;
return;
case VARIOUS_JUMP_IF_MOTOR:
if (IsAbilityMotorAffected())
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
else
gBattlescriptCurrInstr += 7;
return;
case VARIOUS_JUMP_IF_ABSORB:
if (IsAbilityAbsorbAffected())
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
else
gBattlescriptCurrInstr += 7;
return;
} // End of switch (gBattlescriptCurrInstr[2])
gBattlescriptCurrInstr += 3;
@ -10722,7 +10823,7 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
else if ((activeBattlerAbility == ABILITY_CLEAR_BODY
|| activeBattlerAbility == ABILITY_FULL_METAL_BODY
|| activeBattlerAbility == ABILITY_WHITE_SMOKE)
&& !certain && gCurrentMove != MOVE_CURSE)
&& !affectsUser && !certain && gCurrentMove != MOVE_CURSE)
{
if (flags == STAT_CHANGE_ALLOW_PTR)
{
@ -11873,7 +11974,8 @@ static void Cmd_trysetencore(void)
if (gLastMoves[gBattlerTarget] == MOVE_STRUGGLE
|| gLastMoves[gBattlerTarget] == MOVE_ENCORE
|| gLastMoves[gBattlerTarget] == MOVE_MIRROR_MOVE)
|| gLastMoves[gBattlerTarget] == MOVE_MIRROR_MOVE
|| gLastMoves[gBattlerTarget] == MOVE_SHELL_TRAP)
{
i = MAX_MON_MOVES;
}
@ -12801,6 +12903,10 @@ static void Cmd_trysetfutureattack(void)
static void Cmd_trydobeatup(void)
{
#if B_BEAT_UP >= GEN_5
gBattleStruct->beatUpSlot++;
gBattlescriptCurrInstr += 9;
#else
struct Pokemon *party;
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
@ -12844,6 +12950,7 @@ static void Cmd_trydobeatup(void)
else
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 5);
}
#endif
}
static void Cmd_setsemiinvulnerablebit(void)

View File

@ -60,6 +60,7 @@ static bool32 IsUnnerveAbilityOnOpposingSide(u8 battlerId);
static u8 GetFlingPowerFromItemId(u16 itemId);
static void SetRandomMultiHitCounter();
static u32 GetBattlerItemHoldEffectParam(u8 battlerId, u16 item);
static u16 GetInverseTypeMultiplier(u16 multiplier);
extern const u8 *const gBattleScriptsForMoveEffects[];
extern const u8 *const gBattlescriptsForRunningByItem[];
@ -229,8 +230,9 @@ static u8 CalcBeatUpPower(void)
party = gPlayerParty;
else
party = gEnemyParty;
// Party slot is set in the battle script for Beat Up
species = GetMonData(&party[gBattleCommunication[0] - 1], MON_DATA_SPECIES);
// Party slot is incremented by the battle script for Beat Up after this damage calculation
species = GetMonData(&party[gBattleStruct->beatUpSlot], MON_DATA_SPECIES);
basePower = (gSpeciesInfo[species].baseAttack / 10) + 5;
return basePower;
@ -418,7 +420,7 @@ void HandleAction_UseMove(void)
battlerAbility = GetBattlerAbility(gActiveBattler);
RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability);
if (battlerAbility == ABILITY_LIGHTNING_ROD)
if (battlerAbility == ABILITY_LIGHTNING_ROD && gCurrentMove != MOVE_TEATIME)
gSpecialStatuses[gActiveBattler].lightningRodRedirected = TRUE;
else if (battlerAbility == ABILITY_STORM_DRAIN)
gSpecialStatuses[gActiveBattler].stormDrainRedirected = TRUE;
@ -1256,38 +1258,6 @@ static const u16 sTypeEffectivenessTable[NUMBER_OF_MON_TYPES][NUMBER_OF_MON_TYPE
{X(1.0), X(2.0), X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(2.0), X(1.0)}, // fairy
};
static const u16 sInverseTypeEffectivenessTable[NUMBER_OF_MON_TYPES][NUMBER_OF_MON_TYPES] =
{
// normal fight flying poison ground rock bug ghost steel mystery fire water grass electric psychic ice dragon dark fairy
{X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(2.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0)}, // normal
{X(0.5), X(1.0), X(2.0), X(2.0), X(1.0), X(0.5), X(2.0), X(2.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(0.5), X(1.0), X(0.5), X(2.0)}, // fight
{X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(2.0), X(0.5), X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(0.5), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0)}, // flying
{X(1.0), X(1.0), X(1.0), X(2.0), X(2.0), X(2.0), X(1.0), X(2.0), X(2.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5)}, // poison
{X(1.0), X(1.0), X(2.0), X(0.5), X(1.0), X(0.5), X(2.0), X(1.0), X(0.5), X(1.0), X(0.5), X(1.0), X(2.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0)}, // ground
{X(1.0), X(2.0), X(0.5), X(1.0), X(2.0), X(1.0), X(0.5), X(1.0), X(2.0), X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0), X(1.0)}, // rock
{X(1.0), X(2.0), X(2.0), X(2.0), X(1.0), X(1.0), X(1.0), X(2.0), X(2.0), X(1.0), X(2.0), X(1.0), X(0.5), X(1.0), X(0.5), X(1.0), X(1.0), X(0.5), X(2.0)}, // bug
#if B_STEEL_RESISTANCES >= GEN_6
{X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0), X(2.0), X(1.0)}, // ghost
#else
{X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0), X(2.0), X(1.0)}, // ghost
#endif
{X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0), X(2.0), X(1.0), X(2.0), X(2.0), X(1.0), X(2.0), X(1.0), X(0.5), X(1.0), X(1.0), X(0.5)}, // steel
{X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0)}, // mystery
{X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(0.5), X(1.0), X(0.5), X(1.0), X(2.0), X(2.0), X(0.5), X(1.0), X(1.0), X(0.5), X(2.0), X(1.0), X(1.0)}, // fire
{X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(2.0), X(2.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(1.0)}, // water
{X(1.0), X(1.0), X(2.0), X(2.0), X(0.5), X(0.5), X(2.0), X(1.0), X(2.0), X(1.0), X(2.0), X(0.5), X(2.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(1.0)}, // grass
{X(1.0), X(1.0), X(0.5), X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(2.0), X(2.0), X(1.0), X(1.0), X(2.0), X(1.0), X(1.0)}, // electric
{X(1.0), X(0.5), X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(1.0), X(2.0), X(1.0)}, // psychic
{X(1.0), X(1.0), X(0.5), X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(2.0), X(2.0), X(0.5), X(1.0), X(1.0), X(2.0), X(0.5), X(1.0), X(1.0)}, // ice
{X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(2.0)}, // dragon
#if B_STEEL_RESISTANCES >= GEN_6
{X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0), X(2.0), X(2.0)}, // dark
#else
{X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0), X(2.0), X(2.0)}, // dark
#endif
{X(1.0), X(0.5), X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(0.5), X(1.0)}, // fairy
};
#undef X
// code
@ -3906,7 +3876,7 @@ u8 AtkCanceller_UnableToUseMove(void)
gMultiHitCounter++;
}
gBattleCommunication[0] = 0; // For later
gBattleStruct->beatUpSlot = 0;
PREPARE_BYTE_NUMBER_BUFFER(gBattleScripting.multihitString, 1, 0)
}
#endif
@ -7954,6 +7924,11 @@ bool32 IsBattlerProtected(u8 battlerId, u16 move)
return FALSE;
}
if (move == MOVE_TEATIME)
{
return FALSE;
}
// Protective Pads doesn't stop Unseen Fist from bypassing Protect effects, so IsMoveMakingContact() isn't used here.
// This means extra logic is needed to handle Shell Side Arm.
if (GetBattlerAbility(gBattlerAttacker) == ABILITY_UNSEEN_FIST
@ -9541,20 +9516,32 @@ u16 CalcPartyMonTypeEffectivenessMultiplier(u16 move, u16 speciesDef, u16 abilit
return modifier;
}
static u16 GetInverseTypeMultiplier(u16 multiplier)
{
switch (multiplier)
{
case UQ_4_12(0.0):
case UQ_4_12(0.5):
return UQ_4_12(2.0);
case UQ_4_12(2.0):
return UQ_4_12(0.5);
case UQ_4_12(1.0):
default:
return UQ_4_12(1.0);
}
}
u16 GetTypeModifier(u8 atkType, u8 defType)
{
#if B_FLAG_INVERSE_BATTLE != 0
if (FlagGet(B_FLAG_INVERSE_BATTLE))
return sInverseTypeEffectivenessTable[atkType][defType];
return GetInverseTypeMultiplier(sTypeEffectivenessTable[atkType][defType]);
#endif
return sTypeEffectivenessTable[atkType][defType];
}
s32 GetStealthHazardDamage(u8 hazardType, u8 battlerId)
s32 GetStealthHazardDamageByTypesAndHP(u8 hazardType, u8 type1, u8 type2, u32 maxHp)
{
u8 type1 = gBattleMons[battlerId].type1;
u8 type2 = gBattleMons[battlerId].type2;
u32 maxHp = gBattleMons[battlerId].maxHP;
s32 dmg = 0;
u16 modifier = UQ_4_12(1.0);
@ -9597,6 +9584,15 @@ s32 GetStealthHazardDamage(u8 hazardType, u8 battlerId)
return dmg;
}
s32 GetStealthHazardDamage(u8 hazardType, u8 battlerId)
{
u8 type1 = gBattleMons[battlerId].type1;
u8 type2 = gBattleMons[battlerId].type2;
u32 maxHp = gBattleMons[battlerId].maxHP;
return GetStealthHazardDamageByTypesAndHP(hazardType, type1, type2, maxHp);
}
bool32 IsPartnerMonFromSameTrainer(u8 battlerId)
{
if (GetBattlerSide(battlerId) == B_SIDE_OPPONENT && gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)

View File

@ -1450,6 +1450,7 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
{gBattleAnimSpriteGfx_OmegaSymbol, 0x0200, ANIM_TAG_OMEGA_SYMBOL},
{gBattleAnimSpriteGfx_Orbs, 0x0180, ANIM_TAG_STEEL_BEAM},
{gBattleAnimSpriteGfx_AuraSphere, 0x200, ANIM_TAG_POLTERGEIST},
{gBattleAnimSpriteGfx_Teapot, 0x1800, ANIM_TAG_TEAPOT},
};
const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
@ -1900,6 +1901,7 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
{gBattleAnimSpritePal_OmegaSymbol, ANIM_TAG_OMEGA_SYMBOL},
{gBattleAnimSpritePal_SteelBeam, ANIM_TAG_STEEL_BEAM},
{gBattleAnimSpritePal_Poltergeist, ANIM_TAG_POLTERGEIST},
{gBattleAnimSpritePal_Teapot, ANIM_TAG_TEAPOT},
};
const struct BattleAnimBackground gBattleAnimBackgroundTable[] =

View File

@ -12351,13 +12351,13 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
[MOVE_TEATIME] =
{
.effect = EFFECT_PLACEHOLDER, //TODO
.effect = EFFECT_TEATIME,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_ALL_BATTLERS,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = 0,
.split = SPLIT_STATUS,

View File

@ -286,6 +286,8 @@ const u32 gBattleAnimSpritePal_Tornado[] = INCBIN_U32("graphics/battle_anims/spr
const u32 gBattleAnimSpriteGfx_ZMoveSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/z_move_symbol.4bpp.lz");
const u32 gBattleAnimSpritePal_ZMoveSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/z_move_symbol.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Teapot[] = INCBIN_U32("graphics/battle_anims/sprites/new/teapot.4bpp.lz");
const u32 gBattleAnimSpritePal_Teapot[] = INCBIN_U32("graphics/battle_anims/sprites/new/teapot.gbapal.lz");
// Battle anims
const u32 gBattleAnimSpriteGfx_Bubble[] = INCBIN_U32("graphics/battle_anims/sprites/bubble.4bpp.lz");