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Use the ITEM_NONE constant for the registeredItem save block field
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@ -987,7 +987,7 @@ static void BagMenu_ItemPrintCallback(u8 windowId, u32 itemIndex, u8 y)
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else
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{
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// Print registered icon
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if (gSaveBlock1Ptr->registeredItem && gSaveBlock1Ptr->registeredItem == itemId)
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if (gSaveBlock1Ptr->registeredItem != ITEM_NONE && gSaveBlock1Ptr->registeredItem == itemId)
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BlitBitmapToWindow(windowId, sRegisteredSelect_Gfx, 96, y - 1, 24, 16);
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}
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}
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@ -1909,7 +1909,7 @@ static void ItemMenu_Register(u8 taskId)
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u16 *cursorPos = &gBagPosition.cursorPosition[gBagPosition.pocket];
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if (gSaveBlock1Ptr->registeredItem == gSpecialVar_ItemId)
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gSaveBlock1Ptr->registeredItem = 0;
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gSaveBlock1Ptr->registeredItem = ITEM_NONE;
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else
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gSaveBlock1Ptr->registeredItem = gSpecialVar_ItemId;
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DestroyListMenuTask(tListTaskId, scrollPos, cursorPos);
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@ -44,6 +44,7 @@
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#include "berry_powder.h"
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#include "mystery_gift.h"
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#include "union_room_chat.h"
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#include "constants/items.h"
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extern const u8 EventScript_ResetAllMapFlags[];
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@ -181,7 +182,7 @@ void NewGameInitData(void)
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ResetPokemonStorageSystem();
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ClearRoamerData();
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ClearRoamerLocationData();
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gSaveBlock1Ptr->registeredItem = 0;
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gSaveBlock1Ptr->registeredItem = ITEM_NONE;
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ClearBag();
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NewGameInitPCItems();
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ClearPokeblocks();
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