Combine/colorize status graphics
Before Width: | Height: | Size: 103 B After Width: | Height: | Size: 158 B |
BIN
graphics/battle_interface/status.png
Normal file
After Width: | Height: | Size: 531 B |
Before Width: | Height: | Size: 198 B After Width: | Height: | Size: 531 B |
Before Width: | Height: | Size: 199 B After Width: | Height: | Size: 530 B |
Before Width: | Height: | Size: 198 B After Width: | Height: | Size: 530 B |
Before Width: | Height: | Size: 176 B |
Before Width: | Height: | Size: 177 B |
Before Width: | Height: | Size: 176 B |
Before Width: | Height: | Size: 176 B |
Before Width: | Height: | Size: 176 B |
@ -356,19 +356,15 @@ const u16 gBattleInterface_BallDisplayPal[] = INCBIN_U16("graphics/battle_interf
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const u8 gHealthboxElementsGfxTable[] = INCBIN_U8("graphics/battle_interface/hpbar.4bpp",
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"graphics/battle_interface/expbar.4bpp",
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"graphics/battle_interface/status_psn.4bpp",
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"graphics/battle_interface/status_par.4bpp",
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"graphics/battle_interface/status_slp.4bpp",
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"graphics/battle_interface/status_frz.4bpp",
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"graphics/battle_interface/status_brn.4bpp",
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"graphics/battle_interface/status.4bpp",
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"graphics/battle_interface/misc.4bpp",
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"graphics/battle_interface/hpbar_anim.4bpp",
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"graphics/battle_interface/misc_frameend.4bpp",
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"graphics/battle_interface/ball_display.4bpp",
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"graphics/battle_interface/ball_caught_indicator.4bpp",
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"graphics/battle_interface/status2.4bpp", // these three duplicate sets of graphics are for the opponent pokemon
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"graphics/battle_interface/status3.4bpp", // and are also for use in double battles. they use dynamic palettes so
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"graphics/battle_interface/status4.4bpp", // coloring them is an extreme headache and wont be done for now
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"graphics/battle_interface/status2.4bpp", // these three duplicate sets of graphics are for the opponent/partner pokemon
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"graphics/battle_interface/status3.4bpp",
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"graphics/battle_interface/status4.4bpp",
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"graphics/battle_interface/healthbox_doubles_frameend.4bpp",
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"graphics/battle_interface/healthbox_doubles_frameend_bar.4bpp");
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const u32 gBattleInterfaceGfx_UnusedWindow3[] = INCBIN_U32("graphics/battle_interface/unused_window3.4bpp.lz");
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