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https://github.com/Ninjdai1/pokeemerald.git
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mirror move + nightmare fix
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eaf88687b9
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@ -2710,10 +2710,14 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_NIGHTMARE] =
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{
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#if B_UPDATED_MOVE_DATA >= GEN_4
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.accuracy = 100,
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#else
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.accuracy = 0,
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#endif
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.effect = EFFECT_NIGHTMARE,
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.power = 0,
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.type = TYPE_GHOST,
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.accuracy = 100,
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.pp = 15,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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@ -7109,17 +7113,23 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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{
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#if B_UPDATED_MOVE_DATA >= GEN_6
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.power = 65,
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.secondaryEffectChance = 100,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SOUND | FLAG_SHEER_FORCE_BOOST,
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#elif B_UPDATED_MOVE_DATA == GEN_5
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.power = 60,
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.secondaryEffectChance = 10,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_SOUND | FLAG_SHEER_FORCE_BOOST,
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#else
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.power = 60,
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.secondaryEffectChance = 31,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_SOUND | FLAG_SHEER_FORCE_BOOST,
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#endif
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.effect = EFFECT_CONFUSE_HIT,
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.type = TYPE_FLYING,
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.accuracy = 100,
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.pp = 20,
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.secondaryEffectChance = 100,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_SOUND | FLAG_SHEER_FORCE_BOOST,
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.split = SPLIT_SPECIAL,
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},
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@ -10738,7 +10748,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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.split = SPLIT_SPECIAL,
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},
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@ -10907,7 +10917,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
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.flags = FLAG_MIRROR_MOVE_AFFECTED,
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.flags = 0,
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.split = SPLIT_STATUS,
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},
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@ -10949,7 +10959,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = 0,
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.flags = FLAG_MIRROR_MOVE_AFFECTED,
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.split = SPLIT_STATUS,
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},
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@ -11425,7 +11435,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_ALLY,
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.priority = 0,
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.flags = 0,
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.flags = FLAG_MIRROR_MOVE_AFFECTED,
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.split = SPLIT_STATUS,
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},
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