Fixed some issues of the Intimidate's rework

This commit is contained in:
LOuroboros 2022-12-26 00:47:07 -03:00
parent da535fc8f1
commit 17410fa9c5

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@ -8278,12 +8278,13 @@ BattleScript_IntimidateLoop:
jumpifability BS_TARGET, ABILITY_OBLIVIOUS, BattleScript_IntimidatePrevented jumpifability BS_TARGET, ABILITY_OBLIVIOUS, BattleScript_IntimidatePrevented
.endif .endif
BattleScript_IntimidateEffect: BattleScript_IntimidateEffect:
copybyte sBATTLER, gBattlerTarget copybyte sBATTLER, gBattlerAttacker
statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, NULL statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED | STAT_CHANGE_ALLOW_PTR, BattleScript_IntimidateLoopIncrement
setgraphicalstatchangevalues setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printstring STRINGID_PKMNCUTSATTACKWITH printstring STRINGID_PKMNCUTSATTACKWITH
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
copybyte sBATTLER, gBattlerTarget
call BattleScript_TryAdrenalineOrb call BattleScript_TryAdrenalineOrb
BattleScript_IntimidateLoopIncrement: BattleScript_IntimidateLoopIncrement:
addbyte gBattlerTarget, 1 addbyte gBattlerTarget, 1