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Fixed some issues of the Intimidate's rework
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da535fc8f1
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@ -8278,12 +8278,13 @@ BattleScript_IntimidateLoop:
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jumpifability BS_TARGET, ABILITY_OBLIVIOUS, BattleScript_IntimidatePrevented
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jumpifability BS_TARGET, ABILITY_OBLIVIOUS, BattleScript_IntimidatePrevented
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.endif
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.endif
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BattleScript_IntimidateEffect:
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BattleScript_IntimidateEffect:
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copybyte sBATTLER, gBattlerTarget
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copybyte sBATTLER, gBattlerAttacker
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statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, NULL
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statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED | STAT_CHANGE_ALLOW_PTR, BattleScript_IntimidateLoopIncrement
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setgraphicalstatchangevalues
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setgraphicalstatchangevalues
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playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
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playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
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printstring STRINGID_PKMNCUTSATTACKWITH
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printstring STRINGID_PKMNCUTSATTACKWITH
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waitmessage B_WAIT_TIME_LONG
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waitmessage B_WAIT_TIME_LONG
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copybyte sBATTLER, gBattlerTarget
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call BattleScript_TryAdrenalineOrb
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call BattleScript_TryAdrenalineOrb
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BattleScript_IntimidateLoopIncrement:
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BattleScript_IntimidateLoopIncrement:
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addbyte gBattlerTarget, 1
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addbyte gBattlerTarget, 1
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