diff --git a/include/config/battle.h b/include/config/battle.h index d1d4fc52f..4b3caf4ab 100644 --- a/include/config/battle.h +++ b/include/config/battle.h @@ -197,21 +197,21 @@ #define B_OBEDIENCE_MECHANICS GEN_LATEST // In PLA+ (here Gen8+), obedience restrictions also apply to non-outsider Pokémon, albeit based on their level met rather than actual level // Animation Settings -#define B_NEW_SWORD_PARTICLE FALSE // If set to TRUE, it updates Swords Dance's particle. -#define B_NEW_LEECH_SEED_PARTICLE FALSE // If set to TRUE, it updates Leech Seed's animation particle. -#define B_NEW_HORN_ATTACK_PARTICLE FALSE // If set to TRUE, it updates Horn Attack's horn particle. +#define B_NEW_SWORD_PARTICLE TRUE // If set to TRUE, it updates Swords Dance's particle. +#define B_NEW_LEECH_SEED_PARTICLE TRUE // If set to TRUE, it updates Leech Seed's animation particle. +#define B_NEW_HORN_ATTACK_PARTICLE TRUE // If set to TRUE, it updates Horn Attack's horn particle. #define B_NEW_ROCKS_PARTICLE TRUE // If set to TRUE, it updates rock particles. -#define B_NEW_LEAF_PARTICLE FALSE // If set to TRUE, it updates leaf particle. -#define B_NEW_EMBER_PARTICLES FALSE // If set to TRUE, it updates Ember's fire particle. -#define B_NEW_MEAN_LOOK_PARTICLE FALSE // If set to TRUE, it updates Mean Look's eye particle. -#define B_NEW_TEETH_PARTICLE FALSE // If set to TRUE, it updates Bite/Crunch teeth particle. -#define B_NEW_HANDS_FEET_PARTICLE FALSE // If set to TRUE, it updates chop/kick/punch particles. -#define B_NEW_SPIKES_PARTICLE FALSE // If set to TRUE, it updates Spikes particle. -#define B_NEW_FLY_BUBBLE_PARTICLE FALSE // If set to TRUE, it updates Fly's 'bubble' particle. -#define B_NEW_CURSE_NAIL_PARTICLE FALSE // If set to TRUE, it updates Curse's nail. -#define B_NEW_BATON_PASS_BALL_PARTICLE FALSE // If set to TRUE, it updates Baton Pass' Poké Ball sprite. -#define B_NEW_MORNING_SUN_STAR_PARTICLE FALSE // If set to TRUE, it updates Morning Sun's star particles. -#define B_NEW_IMPACT_PALETTE FALSE // If set to TRUE, it updates the basic 'hit' palette. -#define B_NEW_SURF_PARTICLE_PALETTE FALSE // If set to TRUE, it updates Surf's wave palette. +#define B_NEW_LEAF_PARTICLE TRUE // If set to TRUE, it updates leaf particle. +#define B_NEW_EMBER_PARTICLES TRUE // If set to TRUE, it updates Ember's fire particle. +#define B_NEW_MEAN_LOOK_PARTICLE TRUE // If set to TRUE, it updates Mean Look's eye particle. +#define B_NEW_TEETH_PARTICLE TRUE // If set to TRUE, it updates Bite/Crunch teeth particle. +#define B_NEW_HANDS_FEET_PARTICLE TRUE // If set to TRUE, it updates chop/kick/punch particles. +#define B_NEW_SPIKES_PARTICLE TRUE // If set to TRUE, it updates Spikes particle. +#define B_NEW_FLY_BUBBLE_PARTICLE TRUE // If set to TRUE, it updates Fly's 'bubble' particle. +#define B_NEW_CURSE_NAIL_PARTICLE TRUE // If set to TRUE, it updates Curse's nail. +#define B_NEW_BATON_PASS_BALL_PARTICLE TRUE // If set to TRUE, it updates Baton Pass' Poké Ball sprite. +#define B_NEW_MORNING_SUN_STAR_PARTICLE TRUE // If set to TRUE, it updates Morning Sun's star particles. +#define B_NEW_IMPACT_PALETTE TRUE // If set to TRUE, it updates the basic 'hit' palette. +#define B_NEW_SURF_PARTICLE_PALETTE TRUE // If set to TRUE, it updates Surf's wave palette. #endif // GUARD_CONFIG_BATTLE_H