From 181bfbf5fdaa68c1e5b7e8c44fe103a66d73a802 Mon Sep 17 00:00:00 2001 From: Evan Date: Fri, 22 May 2020 10:10:10 -0600 Subject: [PATCH] cfru particles and bgs --- .../backgrounds/new/aeroblast.pal | 19 + .../backgrounds/new/aeroblast_map.bin | Bin 0 -> 804 bytes .../backgrounds/new/aeroblast_tiles.png | Bin 0 -> 2902 bytes .../backgrounds/new/aura_sphere.pal | 19 + .../backgrounds/new/blackhole_eclipse.bin | Bin 0 -> 892 bytes .../backgrounds/new/blackhole_eclipse.png | Bin 0 -> 4122 bytes .../backgrounds/new/bloom_doom.bin | Bin 0 -> 564 bytes .../backgrounds/new/bloom_doom.pal | 19 + .../backgrounds/new/bloom_doom.png | Bin 0 -> 1788 bytes .../backgrounds/new/bolt_strike.bin | Bin 0 -> 780 bytes .../backgrounds/new/bolt_strike.pal | 19 + .../backgrounds/new/bolt_strike.png | Bin 0 -> 5861 bytes .../backgrounds/new/clangorous_soulblaze.bin | Bin 0 -> 700 bytes .../backgrounds/new/clangorous_soulblaze.pal | 19 + .../backgrounds/new/clangorous_soulblaze.png | Bin 0 -> 1696 bytes .../backgrounds/new/dark_void.bin | Bin 0 -> 1236 bytes .../backgrounds/new/dark_void.pal | 19 + .../backgrounds/new/dark_void.png | Bin 0 -> 7041 bytes .../backgrounds/new/dynamax_cannon.pal | 19 + .../backgrounds/new/electric_terrain.bin | Bin 0 -> 2020 bytes .../backgrounds/new/electric_terrain.pal | 19 + .../backgrounds/new/electric_terrain.png | Bin 0 -> 3458 bytes .../battle_anims/backgrounds/new/fire1.bin | Bin 0 -> 684 bytes .../battle_anims/backgrounds/new/fire1.pal | 19 + .../battle_anims/backgrounds/new/fire1.png | Bin 0 -> 2557 bytes .../battle_anims/backgrounds/new/fire2.pal | 19 + .../backgrounds/new/focus_blast.bin | Bin 0 -> 952 bytes .../backgrounds/new/focus_blast.pal | 19 + .../backgrounds/new/focus_blast.png | Bin 0 -> 3537 bytes .../backgrounds/new/garbage_falls.pal | 19 + .../backgrounds/new/giga_impact_opponent.bin | Bin 0 -> 704 bytes .../backgrounds/new/giga_impact_opponent.pal | 19 + .../backgrounds/new/giga_impact_opponent.png | Bin 0 -> 3056 bytes .../backgrounds/new/giga_impact_player.bin | Bin 0 -> 744 bytes .../backgrounds/new/giga_impact_player.pal | 19 + .../backgrounds/new/giga_impact_player.png | Bin 0 -> 3098 bytes .../backgrounds/new/grassy_terrain.bin | Bin 0 -> 2244 bytes .../backgrounds/new/grassy_terrain.pal | 19 + .../backgrounds/new/grassy_terrain.png | Bin 0 -> 3912 bytes .../backgrounds/new/gunk_shot.pal | 19 + .../backgrounds/new/high_speed.bin | Bin 0 -> 496 bytes .../backgrounds/new/high_speed.pal | 19 + .../backgrounds/new/high_speed.png | Bin 0 -> 855 bytes .../backgrounds/new/hydro_cannon.bin | Bin 0 -> 880 bytes .../backgrounds/new/hydro_cannon.pal | 19 + .../backgrounds/new/hydro_cannon.png | Bin 0 -> 1089 bytes .../backgrounds/new/hydro_pump.bin | Bin 0 -> 224 bytes .../backgrounds/new/hydro_pump.pal | 19 + .../backgrounds/new/hydro_pump.png | Bin 0 -> 540 bytes .../backgrounds/new/hyper_beam.pal | 19 + .../backgrounds/new/hyperspace_fury.pal | 19 + .../backgrounds/new/inferno_overdrive.bin | Bin 0 -> 556 bytes .../backgrounds/new/inferno_overdrive.pal | 19 + .../backgrounds/new/inferno_overdrive.png | Bin 0 -> 5090 bytes .../backgrounds/new/leaf_storm.bin | Bin 0 -> 924 bytes .../backgrounds/new/leaf_storm.pal | 19 + .../backgrounds/new/leaf_storm.png | Bin 0 -> 3338 bytes .../backgrounds/new/magic_room.pal | 19 + .../backgrounds/new/malicious_moonsault.bin | Bin 0 -> 544 bytes .../backgrounds/new/malicious_moonsault.pal | 19 + .../backgrounds/new/malicious_moonsault.png | Bin 0 -> 1839 bytes .../backgrounds/new/max_lightning.bin | Bin 0 -> 744 bytes .../backgrounds/new/max_lightning.pal | 19 + .../backgrounds/new/max_lightning.png | Bin 0 -> 1959 bytes .../backgrounds/new/misty_terrain.bin | Bin 0 -> 2180 bytes .../backgrounds/new/misty_terrain.pal | 19 + .../backgrounds/new/misty_terrain.png | Bin 0 -> 3541 bytes .../backgrounds/new/neverending_nightmare.bin | Bin 0 -> 744 bytes .../backgrounds/new/neverending_nightmare.pal | 19 + .../backgrounds/new/neverending_nightmare.png | Bin 0 -> 3739 bytes .../backgrounds/new/nightmare.bin | Bin 0 -> 756 bytes .../backgrounds/new/nightmare.pal | 19 + .../backgrounds/new/nightmare.png | Bin 0 -> 3356 bytes .../backgrounds/new/poison_falls.pal | 19 + .../battle_anims/backgrounds/new/psychic.pal | 19 + .../backgrounds/new/psychic_terrain.bin | Bin 0 -> 1904 bytes .../backgrounds/new/psychic_terrain.pal | 19 + .../backgrounds/new/psychic_terrain.png | Bin 0 -> 3694 bytes .../backgrounds/new/rock_wrecker.bin | Bin 0 -> 676 bytes .../backgrounds/new/rock_wrecker.pal | 19 + .../backgrounds/new/rock_wrecker.png | Bin 0 -> 1511 bytes .../backgrounds/new/shattered_psyche.bin | Bin 0 -> 808 bytes .../backgrounds/new/shattered_psyche.pal | 19 + .../backgrounds/new/shattered_psyche.png | Bin 0 -> 2406 bytes .../backgrounds/new/sky_afternoon.pal | 19 + .../battle_anims/backgrounds/new/sky_day.bin | Bin 0 -> 1052 bytes .../battle_anims/backgrounds/new/sky_day.pal | 19 + .../battle_anims/backgrounds/new/sky_day.png | Bin 0 -> 7508 bytes .../backgrounds/new/sky_night.pal | 19 + .../backgrounds/new/sludge_wave.pal | 19 + .../backgrounds/new/snuggle_forever.bin | Bin 0 -> 988 bytes .../backgrounds/new/snuggle_forever.pal | 19 + .../backgrounds/new/snuggle_forever.png | Bin 0 -> 6425 bytes .../new/soulstealing_7star_strike.bin | Bin 0 -> 968 bytes .../new/soulstealing_7star_strike.pal | 19 + .../new/soulstealing_7star_strike.png | Bin 0 -> 2600 bytes .../backgrounds/new/spacial_rend_opponent.bin | Bin 0 -> 1000 bytes .../backgrounds/new/spacial_rend_opponent.pal | 19 + .../backgrounds/new/spacial_rend_opponent.png | Bin 0 -> 5861 bytes .../backgrounds/new/spacial_rend_player.bin | Bin 0 -> 996 bytes .../backgrounds/new/spacial_rend_player.pal | 19 + .../backgrounds/new/spacial_rend_player.png | Bin 0 -> 6948 bytes .../backgrounds/new/tectonic_rage.bin | Bin 0 -> 296 bytes .../backgrounds/new/tectonic_rage.pal | 19 + .../backgrounds/new/trick_room.bin | Bin 0 -> 844 bytes .../backgrounds/new/trick_room.pal | 19 + .../backgrounds/new/trick_room.png | Bin 0 -> 2137 bytes .../backgrounds/new/twinkle_tackle.bin | Bin 0 -> 784 bytes .../backgrounds/new/twinkle_tackle.pal | 19 + .../backgrounds/new/twinkle_tackle.png | Bin 0 -> 2243 bytes .../backgrounds/new/water_pulse.bin | Bin 0 -> 600 bytes .../backgrounds/new/water_pulse.pal | 19 + .../backgrounds/new/water_pulse.png | Bin 0 -> 2106 bytes .../backgrounds/new/waterfall.bin | Bin 0 -> 2128 bytes .../backgrounds/new/waterfall.pal | 19 + .../backgrounds/new/waterfall.png | Bin 0 -> 5092 bytes .../backgrounds/new/wonder_room.pal | 19 + .../backgrounds/new/zmove_activate.bin | Bin 0 -> 520 bytes .../backgrounds/new/zmove_activate.pal | 19 + .../backgrounds/new/zmove_activate.png | Bin 0 -> 905 bytes .../backgrounds/new/zmove_mountain.bin | Bin 0 -> 760 bytes .../backgrounds/new/zmove_mountain.pal | 19 + .../backgrounds/new/zmove_mountain.png | Bin 0 -> 2174 bytes .../sprites/new/ability_pop_up.png | Bin 0 -> 275 bytes .../sprites/new/acupressure_finger.png | Bin 0 -> 298 bytes .../battle_anims/sprites/new/alpha_stone.png | Bin 0 -> 933 bytes graphics/battle_anims/sprites/new/anchor.png | Bin 0 -> 282 bytes graphics/battle_anims/sprites/new/apple.png | Bin 0 -> 214 bytes graphics/battle_anims/sprites/new/arrows.png | Bin 0 -> 199 bytes .../sprites/new/assurance_hand.png | Bin 0 -> 330 bytes .../battle_anims/sprites/new/aura_sphere.png | Bin 0 -> 1086 bytes .../sprites/new/avalanche_rocks.pal | 19 + .../sprites/new/baton_pass_ball.png | Bin 0 -> 203 bytes graphics/battle_anims/sprites/new/bee.png | Bin 0 -> 317 bytes .../battle_anims/sprites/new/berry_eaten.png | Bin 0 -> 255 bytes .../battle_anims/sprites/new/berry_normal.png | Bin 0 -> 297 bytes .../battle_anims/sprites/new/big_rock.png | Bin 0 -> 727 bytes .../sprites/new/blacephalon_head.png | Bin 0 -> 411 bytes .../battle_anims/sprites/new/blue_flare.pal | 259 ++++++++++ graphics/battle_anims/sprites/new/branch.png | Bin 0 -> 256 bytes graphics/battle_anims/sprites/new/brine.png | Bin 0 -> 259 bytes graphics/battle_anims/sprites/new/cacoon.png | Bin 0 -> 10874 bytes .../battle_anims/sprites/new/chain_link.png | Bin 0 -> 249 bytes graphics/battle_anims/sprites/new/chop.png | Bin 0 -> 222 bytes graphics/battle_anims/sprites/new/confide.png | Bin 0 -> 633 bytes .../sprites/new/crafty_shield.png | Bin 0 -> 170 bytes .../battle_anims/sprites/new/curse_nail.png | Bin 0 -> 368 bytes .../battle_anims/sprites/new/draco_meteor.pal | 19 + .../sprites/new/dragon_pulse_ring.png | Bin 0 -> 223 bytes .../sprites/new/dreepy_missile.png | Bin 0 -> 281 bytes graphics/battle_anims/sprites/new/drill.png | Bin 0 -> 1151 bytes graphics/battle_anims/sprites/new/embers.png | Bin 0 -> 1334 bytes .../battle_anims/sprites/new/energy_ball.png | Bin 0 -> 409 bytes .../sprites/new/fairy_lock_chains.png | Bin 0 -> 227 bytes graphics/battle_anims/sprites/new/fishies.png | Bin 0 -> 265 bytes .../sprites/new/flash_cannon_ball.png | Bin 0 -> 257 bytes graphics/battle_anims/sprites/new/fly.png | Bin 0 -> 1172 bytes .../battle_anims/sprites/new/fusion_flare.pal | 19 + .../sprites/new/garbage_poison_column.pal | 19 + graphics/battle_anims/sprites/new/gear.png | Bin 0 -> 271 bytes .../sprites/new/gigavolt_havoc_spear.png | Bin 0 -> 413 bytes .../battle_anims/sprites/new/golden_apple.png | Bin 0 -> 302 bytes .../battle_anims/sprites/new/green_drake.pal | 19 + .../battle_anims/sprites/new/green_star.png | Bin 0 -> 258 bytes .../battle_anims/sprites/new/heart_stamp.png | Bin 0 -> 327 bytes graphics/battle_anims/sprites/new/hexes.png | Bin 0 -> 442 bytes .../battle_anims/sprites/new/hoopa_hand.png | Bin 0 -> 211 bytes .../battle_anims/sprites/new/hoopa_ring.png | Bin 0 -> 480 bytes graphics/battle_anims/sprites/new/horn.png | Bin 0 -> 1010 bytes .../battle_anims/sprites/new/horn_leech.png | Bin 0 -> 368 bytes .../sprites/new/horseshoe_fist.png | Bin 0 -> 5104 bytes .../battle_anims/sprites/new/hydro_pump.png | Bin 0 -> 244 bytes .../battle_anims/sprites/new/ice_rock.png | Bin 0 -> 1287 bytes graphics/battle_anims/sprites/new/impact.pal | 19 + .../battle_anims/sprites/new/large_spike.png | Bin 0 -> 734 bytes graphics/battle_anims/sprites/new/leaves.png | Bin 0 -> 503 bytes .../battle_anims/sprites/new/leech_seed.png | Bin 0 -> 280 bytes .../sprites/new/lightning_rain.png | Bin 0 -> 356 bytes .../battle_anims/sprites/new/mean_look.png | Bin 0 -> 1144 bytes .../battle_anims/sprites/new/metal_bits.png | Bin 0 -> 154 bytes .../battle_anims/sprites/new/mud_bomb.png | Bin 0 -> 525 bytes .../battle_anims/sprites/new/mushroom.png | Bin 0 -> 661 bytes .../sprites/new/natural_gift_ring.pal | 19 + .../sprites/new/necrozma_star.png | Bin 0 -> 191 bytes .../battle_anims/sprites/new/obstruct.png | Bin 0 -> 252 bytes .../battle_anims/sprites/new/omega_stone.png | Bin 0 -> 917 bytes .../battle_anims/sprites/new/pink_diamond.png | Bin 0 -> 170 bytes .../sprites/new/poison_column.png | Bin 0 -> 904 bytes .../battle_anims/sprites/new/poison_jab.png | Bin 0 -> 194 bytes .../battle_anims/sprites/new/power_gem.png | Bin 0 -> 179 bytes .../battle_anims/sprites/new/power_trick.png | Bin 0 -> 540 bytes .../battle_anims/sprites/new/punishment.png | Bin 0 -> 470 bytes .../battle_anims/sprites/new/purple_drake.png | Bin 0 -> 643 bytes .../battle_anims/sprites/new/quick_guard.png | Bin 0 -> 205 bytes .../battle_anims/sprites/new/razor_shell.png | Bin 0 -> 313 bytes .../battle_anims/sprites/new/rock_small.png | Bin 0 -> 237 bytes graphics/battle_anims/sprites/new/rocks.png | Bin 0 -> 1361 bytes .../battle_anims/sprites/new/shell_left.png | Bin 0 -> 381 bytes .../battle_anims/sprites/new/shell_right.png | Bin 0 -> 380 bytes .../sprites/new/spacial_rend_slices.pal | 19 + graphics/battle_anims/sprites/new/spikes.png | Bin 0 -> 175 bytes .../sprites/new/spirit_shackle_arrow.png | Bin 0 -> 236 bytes .../battle_anims/sprites/new/stealth_rock.png | Bin 0 -> 395 bytes .../sprites/new/steam_eruption.png | Bin 0 -> 222 bytes .../battle_anims/sprites/new/steamroller.png | Bin 0 -> 838 bytes .../battle_anims/sprites/new/stone_edge.png | Bin 0 -> 326 bytes .../battle_anims/sprites/new/stone_pillar.png | Bin 0 -> 1317 bytes .../sprites/new/straight_beam.png | Bin 0 -> 152 bytes .../sprites/new/substitute_back.png | Bin 0 -> 488 bytes .../sprites/new/substitute_front.png | Bin 0 -> 420 bytes .../battle_anims/sprites/new/surf_new.pal | 19 + graphics/battle_anims/sprites/new/sword.png | Bin 0 -> 272 bytes graphics/battle_anims/sprites/new/teeth.png | Bin 0 -> 465 bytes graphics/battle_anims/sprites/new/thrash.png | Bin 0 -> 440 bytes graphics/battle_anims/sprites/new/tornado.png | Bin 0 -> 1608 bytes .../battle_anims/sprites/new/water_gun.png | Bin 0 -> 214 bytes graphics/battle_anims/sprites/new/wood.png | Bin 0 -> 881 bytes .../sprites/new/z_move_symbol.png | Bin 0 -> 381 bytes include/constants/battle_anim.h | 109 +++++ include/constants/battle_config.h | 17 + include/graphics.h | 280 +++++++++++ src/battle_anim.c | 292 ++++++++++- src/graphics.c | 456 +++++++++++++++++- 223 files changed, 2530 insertions(+), 4 deletions(-) create mode 100644 graphics/battle_anims/backgrounds/new/aeroblast.pal create mode 100644 graphics/battle_anims/backgrounds/new/aeroblast_map.bin create mode 100644 graphics/battle_anims/backgrounds/new/aeroblast_tiles.png create mode 100644 graphics/battle_anims/backgrounds/new/aura_sphere.pal create mode 100644 graphics/battle_anims/backgrounds/new/blackhole_eclipse.bin create mode 100644 graphics/battle_anims/backgrounds/new/blackhole_eclipse.png create mode 100644 graphics/battle_anims/backgrounds/new/bloom_doom.bin create mode 100644 graphics/battle_anims/backgrounds/new/bloom_doom.pal create mode 100644 graphics/battle_anims/backgrounds/new/bloom_doom.png create mode 100644 graphics/battle_anims/backgrounds/new/bolt_strike.bin create mode 100644 graphics/battle_anims/backgrounds/new/bolt_strike.pal create mode 100644 graphics/battle_anims/backgrounds/new/bolt_strike.png create mode 100644 graphics/battle_anims/backgrounds/new/clangorous_soulblaze.bin create mode 100644 graphics/battle_anims/backgrounds/new/clangorous_soulblaze.pal create mode 100644 graphics/battle_anims/backgrounds/new/clangorous_soulblaze.png create mode 100644 graphics/battle_anims/backgrounds/new/dark_void.bin create mode 100644 graphics/battle_anims/backgrounds/new/dark_void.pal create mode 100644 graphics/battle_anims/backgrounds/new/dark_void.png create mode 100644 graphics/battle_anims/backgrounds/new/dynamax_cannon.pal create mode 100644 graphics/battle_anims/backgrounds/new/electric_terrain.bin create mode 100644 graphics/battle_anims/backgrounds/new/electric_terrain.pal create mode 100644 graphics/battle_anims/backgrounds/new/electric_terrain.png create mode 100644 graphics/battle_anims/backgrounds/new/fire1.bin create mode 100644 graphics/battle_anims/backgrounds/new/fire1.pal create mode 100644 graphics/battle_anims/backgrounds/new/fire1.png create mode 100644 graphics/battle_anims/backgrounds/new/fire2.pal create mode 100644 graphics/battle_anims/backgrounds/new/focus_blast.bin create mode 100644 graphics/battle_anims/backgrounds/new/focus_blast.pal create mode 100644 graphics/battle_anims/backgrounds/new/focus_blast.png create mode 100644 graphics/battle_anims/backgrounds/new/garbage_falls.pal create mode 100644 graphics/battle_anims/backgrounds/new/giga_impact_opponent.bin create mode 100644 graphics/battle_anims/backgrounds/new/giga_impact_opponent.pal create mode 100644 graphics/battle_anims/backgrounds/new/giga_impact_opponent.png create mode 100644 graphics/battle_anims/backgrounds/new/giga_impact_player.bin create mode 100644 graphics/battle_anims/backgrounds/new/giga_impact_player.pal create mode 100644 graphics/battle_anims/backgrounds/new/giga_impact_player.png create mode 100644 graphics/battle_anims/backgrounds/new/grassy_terrain.bin create mode 100644 graphics/battle_anims/backgrounds/new/grassy_terrain.pal create mode 100644 graphics/battle_anims/backgrounds/new/grassy_terrain.png create mode 100644 graphics/battle_anims/backgrounds/new/gunk_shot.pal create mode 100644 graphics/battle_anims/backgrounds/new/high_speed.bin create mode 100644 graphics/battle_anims/backgrounds/new/high_speed.pal create mode 100644 graphics/battle_anims/backgrounds/new/high_speed.png create mode 100644 graphics/battle_anims/backgrounds/new/hydro_cannon.bin create mode 100644 graphics/battle_anims/backgrounds/new/hydro_cannon.pal create mode 100644 graphics/battle_anims/backgrounds/new/hydro_cannon.png create mode 100644 graphics/battle_anims/backgrounds/new/hydro_pump.bin create mode 100644 graphics/battle_anims/backgrounds/new/hydro_pump.pal create mode 100644 graphics/battle_anims/backgrounds/new/hydro_pump.png create mode 100644 graphics/battle_anims/backgrounds/new/hyper_beam.pal create mode 100644 graphics/battle_anims/backgrounds/new/hyperspace_fury.pal create mode 100644 graphics/battle_anims/backgrounds/new/inferno_overdrive.bin create mode 100644 graphics/battle_anims/backgrounds/new/inferno_overdrive.pal create mode 100644 graphics/battle_anims/backgrounds/new/inferno_overdrive.png create mode 100644 graphics/battle_anims/backgrounds/new/leaf_storm.bin create mode 100644 graphics/battle_anims/backgrounds/new/leaf_storm.pal create mode 100644 graphics/battle_anims/backgrounds/new/leaf_storm.png create mode 100644 graphics/battle_anims/backgrounds/new/magic_room.pal create mode 100644 graphics/battle_anims/backgrounds/new/malicious_moonsault.bin create mode 100644 graphics/battle_anims/backgrounds/new/malicious_moonsault.pal create mode 100644 graphics/battle_anims/backgrounds/new/malicious_moonsault.png create mode 100644 graphics/battle_anims/backgrounds/new/max_lightning.bin create mode 100644 graphics/battle_anims/backgrounds/new/max_lightning.pal create mode 100644 graphics/battle_anims/backgrounds/new/max_lightning.png create mode 100644 graphics/battle_anims/backgrounds/new/misty_terrain.bin create mode 100644 graphics/battle_anims/backgrounds/new/misty_terrain.pal create mode 100644 graphics/battle_anims/backgrounds/new/misty_terrain.png create mode 100644 graphics/battle_anims/backgrounds/new/neverending_nightmare.bin create mode 100644 graphics/battle_anims/backgrounds/new/neverending_nightmare.pal create mode 100644 graphics/battle_anims/backgrounds/new/neverending_nightmare.png create mode 100644 graphics/battle_anims/backgrounds/new/nightmare.bin create mode 100644 graphics/battle_anims/backgrounds/new/nightmare.pal create mode 100644 graphics/battle_anims/backgrounds/new/nightmare.png create mode 100644 graphics/battle_anims/backgrounds/new/poison_falls.pal create mode 100644 graphics/battle_anims/backgrounds/new/psychic.pal create mode 100644 graphics/battle_anims/backgrounds/new/psychic_terrain.bin create mode 100644 graphics/battle_anims/backgrounds/new/psychic_terrain.pal create mode 100644 graphics/battle_anims/backgrounds/new/psychic_terrain.png create mode 100644 graphics/battle_anims/backgrounds/new/rock_wrecker.bin create mode 100644 graphics/battle_anims/backgrounds/new/rock_wrecker.pal create mode 100644 graphics/battle_anims/backgrounds/new/rock_wrecker.png create mode 100644 graphics/battle_anims/backgrounds/new/shattered_psyche.bin create mode 100644 graphics/battle_anims/backgrounds/new/shattered_psyche.pal create mode 100644 graphics/battle_anims/backgrounds/new/shattered_psyche.png create mode 100644 graphics/battle_anims/backgrounds/new/sky_afternoon.pal create mode 100644 graphics/battle_anims/backgrounds/new/sky_day.bin create mode 100644 graphics/battle_anims/backgrounds/new/sky_day.pal create mode 100644 graphics/battle_anims/backgrounds/new/sky_day.png create mode 100644 graphics/battle_anims/backgrounds/new/sky_night.pal create mode 100644 graphics/battle_anims/backgrounds/new/sludge_wave.pal create mode 100644 graphics/battle_anims/backgrounds/new/snuggle_forever.bin create mode 100644 graphics/battle_anims/backgrounds/new/snuggle_forever.pal create mode 100644 graphics/battle_anims/backgrounds/new/snuggle_forever.png create mode 100644 graphics/battle_anims/backgrounds/new/soulstealing_7star_strike.bin create mode 100644 graphics/battle_anims/backgrounds/new/soulstealing_7star_strike.pal create mode 100644 graphics/battle_anims/backgrounds/new/soulstealing_7star_strike.png create mode 100644 graphics/battle_anims/backgrounds/new/spacial_rend_opponent.bin create mode 100644 graphics/battle_anims/backgrounds/new/spacial_rend_opponent.pal create mode 100644 graphics/battle_anims/backgrounds/new/spacial_rend_opponent.png create mode 100644 graphics/battle_anims/backgrounds/new/spacial_rend_player.bin create mode 100644 graphics/battle_anims/backgrounds/new/spacial_rend_player.pal create mode 100644 graphics/battle_anims/backgrounds/new/spacial_rend_player.png create mode 100644 graphics/battle_anims/backgrounds/new/tectonic_rage.bin create mode 100644 graphics/battle_anims/backgrounds/new/tectonic_rage.pal create mode 100644 graphics/battle_anims/backgrounds/new/trick_room.bin create mode 100644 graphics/battle_anims/backgrounds/new/trick_room.pal create mode 100644 graphics/battle_anims/backgrounds/new/trick_room.png create mode 100644 graphics/battle_anims/backgrounds/new/twinkle_tackle.bin create mode 100644 graphics/battle_anims/backgrounds/new/twinkle_tackle.pal create mode 100644 graphics/battle_anims/backgrounds/new/twinkle_tackle.png create mode 100644 graphics/battle_anims/backgrounds/new/water_pulse.bin create mode 100644 graphics/battle_anims/backgrounds/new/water_pulse.pal create mode 100644 graphics/battle_anims/backgrounds/new/water_pulse.png create mode 100644 graphics/battle_anims/backgrounds/new/waterfall.bin create mode 100644 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319) +#define ANIM_TAG_RAZOR_SHELL (ANIM_SPRITES_START + 320) +#define ANIM_TAG_HYDRO_PUMP (ANIM_SPRITES_START + 321) +#define ANIM_TAG_BRINE (ANIM_SPRITES_START + 322) +#define ANIM_TAG_GEAR (ANIM_SPRITES_START + 323) +#define ANIM_TAG_ASSURANCE_HAND (ANIM_SPRITES_START + 324) +#define ANIM_TAG_ACUPRESSURE_FINGER (ANIM_SPRITES_START + 325) +#define ANIM_TAG_WISHIWASHI_FISH (ANIM_SPRITES_START + 326) +#define ANIM_TAG_ZYGARDE_HEXES (ANIM_SPRITES_START + 327) +#define ANIM_TAG_AURA_SPHERE (ANIM_SPRITES_START + 328) +#define ANIM_TAG_OMEGA_STONE (ANIM_SPRITES_START + 329) +#define ANIM_TAG_ALPHA_STONE (ANIM_SPRITES_START + 330) +#define ANIM_TAG_BERRY_NORMAL (ANIM_SPRITES_START + 331) +#define ANIM_TAG_BERRY_EATEN (ANIM_SPRITES_START + 332) +#define ANIM_TAG_DRAGON_ASCENT (ANIM_SPRITES_START + 333) +#define ANIM_TAG_PINK_DIAMOND (ANIM_SPRITES_START + 334) +#define ANIM_TAG_STEAM_ERUPTION (ANIM_SPRITES_START + 335) +#define ANIM_TAG_CONFIDE (ANIM_SPRITES_START + 336) +#define ANIM_TAG_VERTICAL_HEX (ANIM_SPRITES_START + 337) +#define ANIM_TAG_UNAVAILABLE_1 (ANIM_SPRITES_START + 338) //0x2862.. supposedly used elsewhere? +#define ANIM_TAG_UNAVAILABLE_2 (ANIM_SPRITES_START + 339) +#define ANIM_TAG_POWER_TRICK (ANIM_SPRITES_START + 340) +#define ANIM_TAG_CHAIN_LINK (ANIM_SPRITES_START + 341) +#define ANIM_TAG_ANCHOR (ANIM_SPRITES_START + 342) +#define ANIM_TAG_HORSESHOE_SIDE_FIST (ANIM_SPRITES_START + 343) +#define ANIM_TAG_DRAGON_ASCENT_FOE (ANIM_SPRITES_START + 344) +#define ANIM_TAG_CRAFTY_SHIELD (ANIM_SPRITES_START + 345) +#define ANIM_TAG_BLACEPHALON_HEAD (ANIM_SPRITES_START + 346) +#define ANIM_TAG_FAIRY_LOCK_CHAINS (ANIM_SPRITES_START + 347) +#define ANIM_TAG_IONS (ANIM_SPRITES_START + 348) +#define ANIM_TAG_CHOP (ANIM_SPRITES_START + 349) +#define ANIM_TAG_HEART_STAMP (ANIM_SPRITES_START + 350) +#define ANIM_TAG_HORN_LEECH (ANIM_SPRITES_START + 351) +#define ANIM_TAG_STEAMROLLER (ANIM_SPRITES_START + 352) +#define ANIM_TAG_HOOPA_HAND (ANIM_SPRITES_START + 353) +#define ANIM_TAG_HOOPA_RING (ANIM_SPRITES_START + 354) +#define ANIM_TAG_METAL_BITS (ANIM_SPRITES_START + 355) +#define ANIM_TAG_SMALL_ROCK (ANIM_SPRITES_START + 356) +#define ANIM_TAG_SPIRIT_ARROW (ANIM_SPRITES_START + 357) +#define ANIM_TAG_ULTRA_BURST_SYMBOL (ANIM_SPRITES_START + 358) +#define ANIM_TAG_Z_MOVE_SYMBOL (ANIM_SPRITES_START + 359) +#define ANIM_TAG_REALLY_BIG_ROCK (ANIM_SPRITES_START + 360) +#define ANIM_TAG_COCOON (ANIM_SPRITES_START + 361) +#define ANIM_TAG_CORKSCREW (ANIM_SPRITES_START + 362) +#define ANIM_TAG_HAVOC_SPEAR (ANIM_SPRITES_START + 363) +#define ANIM_TAG_PURPLE_DRAKE (ANIM_SPRITES_START + 364) +#define ANIM_TAG_MUD_BOMB (ANIM_SPRITES_START + 365) +#define ANIM_TAG_BRANCH (ANIM_SPRITES_START + 366) +#define ANIM_TAG_APPLE (ANIM_SPRITES_START + 367) +#define ANIM_TAG_OBSTRUCT_CROSS (ANIM_SPRITES_START + 368) +#define ANIM_TAG_POISON_COLUMN (ANIM_SPRITES_START + 369) +#define ANIM_TAG_GARBAGE_COLUMN (ANIM_SPRITES_START + 370) +#define ANIM_TAG_LARGE_SPIKE (ANIM_SPRITES_START + 371) +#define ANIM_TAG_DRAGON_PULSE_RING (ANIM_SPRITES_START + 372) +#define ANIM_TAG_STONE_PILLAR (ANIM_SPRITES_START + 373) +#define ANIM_TAG_MUSHROOM (ANIM_SPRITES_START + 374) +#define ANIM_TAG_GOLDEN_APPLE (ANIM_SPRITES_START + 375) +#define ANIM_TAG_ICE_ROCK (ANIM_SPRITES_START + 376) +#define ANIM_TAG_TORNADO (ANIM_SPRITES_START + 377) +#define ANIM_TAG_STRAIGHT_BEAM (ANIM_SPRITES_START + 378) +#define ANIM_TAG_DREEPY (ANIM_SPRITES_START + 379) +#define ANIM_TAG_ICE_ROCK_SINGLE (ANIM_SPRITES_START + 380) +#define ANIM_TAG_STONE_PILLAR_MULTI (ANIM_SPRITES_START + 381) + // battlers #define ANIM_ATTACKER 0 #define ANIM_TARGET 1 @@ -384,6 +450,49 @@ #define BG_SPACIAL_REND_ON_PLAYER 34 #define BG_DARK_VOID 35 +#define BG_WATER 36 +#define BG_NIGHTMARE 37 +#define BG_LEAF_STORM 38 +#define BG_FIRE 39 +#define BG_FIRE_2 40 +#define BG_WATER_2 41 +#define BG_POISON 42 +#define BG_AEROBLAST 43 +#define BG_HIGH_SPEED 44 //hurricane, close combat +#define BG_ELECTRIC_TERRAIN 45 +#define BG_GRASSY_TERRAIN 46 +#define BG_MISTY_TERRAIN 47 +#define BG_PSYCHIC_TERRAIN 48 +#define BG_FOCUS_BLAST 49 +#define BG_GUNK_SHOT 50 +#define BG_HYDRO_CANNON 51 +#define BG_WONDER_ROOM 52 +#define BG_MAGIC_ROOM 53 +#define BG_HYPERSPACE_FURY 54 +#define BG_BOLT_STRIKE 55 +#define BG_ZMOVE_ACTIVATE 56 +#define BG_TECTONIC_RAGE 57 +#define BG_BLUE_SKY_DAY 58 +#define BG_BLUE_SKY_AFTERNOON 59 +#define BG_BLUE_SKY_NIGHT 60 +#define BG_ZMOVE_MOUNTAIN 61 +#define BG_NEVERENDING_NIGHTMARE 62 +#define BG_WATER_PULSE 63 +#define BG_INFERNO_OVERDRIVE 64 +#define BG_BLOOM_DOOM 65 +#define BG_SHATTERED_PSYCHE 66 +#define BG_TWINKLE_TACKLE 67 +#define BG_BLACKHOLE_ECLIPSE 68 +#define BG_SOULSTEALING_7STAR_STRIKE 69 +#define BG_MALICIOUS_MOONSAULT 70 +#define BG_CLANGOROUS_SOULBLAZE 71 +#define BG_SNUGGLE_FOREVER 72 +#define BG_MAX_LIGHTNING 73 +#define BG_GARBAGE_FALLS 74 +#define BG_HYPER_BEAM 75 +#define BG_DYNAMAX_CANNON 76 +#define BG_AURA_SPHERE 77 + // table ids for general animations #define B_ANIM_CASTFORM_CHANGE 0x0 #define B_ANIM_STATS_CHANGE 0x1 diff --git a/include/constants/battle_config.h b/include/constants/battle_config.h index 8e68db99d..8472c3531 100644 --- a/include/constants/battle_config.h +++ b/include/constants/battle_config.h @@ -88,4 +88,21 @@ #define B_FAST_INTRO TRUE // If set to TRUE, battle intro texts print at the same time as animation of a Pokémon, as opposing to waiting for the animation to end. #define B_SLEEP_TURNS GEN_6 // In Gen5+, sleep lasts for 1-3 turns instead of 2-5 turns. +// Animation Settings +#define NEW_SWORD_PARTICLE // update swords dance particle +#define NEW_LEECH_SEED_PARTICLE //update leech seed's animation particle +#define NEW_HORN_ATTACK_PARTICLE //update horn attack's horn +#define NEW_LEAF_PARTICLE // update leaf particle +#define NEW_EMBER_PARTICLES //updates ember fire particle +#define NEW_MEAN_LOOK_PARTICLE //update mean look eye +#define NEW_TEETH_PARTICLE //update bite/crunch teeth particle +#define NEW_HANDS_FEET_PARTICLE //update chop/kick/punch particles +#define NEW_SPIKES_PARTICLE //update spikes particle +#define NEW_FLY_BUBBLE_PARTICLE //update fly 'bubble' particle +#define NEW_CURSE_NAIL_PARTICLE //updates curse nail +#define NEW_BATON_PASS_BALL_PARTICLE //update baton pass pokeball sprite +#define NEW_MORNING_SUN_STAR_PARTICLE //updates morning sun star particles +#define NEW_IMPACT_PALETTE //updates the basic 'hit' particle +#define NEW_SURF_PARTICLE_PALETTE //updates the surf wave palette + #endif // GUARD_CONSTANTS_BATTLE_CONFIG_H diff --git a/include/graphics.h b/include/graphics.h index cf83e88c9..89f496a59 100644 --- a/include/graphics.h +++ b/include/graphics.h @@ -4763,6 +4763,184 @@ extern const u32 gBattleAnimSpritePal_Punishment[]; extern const u32 gBattleAnimSpriteGfx_QuickGuard[]; extern const u32 gBattleAnimSpritePal_QuickGuard[]; +// New Battle Anim Particles +extern const u32 gBattleAnimSpriteGfx_AcupressureFinger[]; +extern const u32 gBattleAnimSpritePal_AcupressureFinger[]; +extern const u32 gBattleAnimSpriteGfx_AlphaStone[]; +extern const u32 gBattleAnimSpritePal_AlphaStone[]; +extern const u32 gBattleAnimSpriteGfx_Anchor[]; +extern const u32 gBattleAnimSpriteGfx_Apple[]; +extern const u32 gBattleAnimSpritePal_Apple[]; +extern const u32 gBattleAnimSpriteGfx_Arrows[]; +extern const u32 gBattleAnimSpriteGfx_AssuranceHand[]; +extern const u32 gBattleAnimSpritePal_AssuranceHand[]; +extern const u32 gBattleAnimSpriteGfx_AuraSphere[]; +extern const u32 gBattleAnimSpritePal_AuraSphere[]; +extern const u32 gBattleAnimSpritePal_AvalancheRocks[]; +extern const u32 gBattleAnimSpriteGfx_NewPokeball[]; +extern const u32 gBattleAnimSpritePal_NewPokeball[]; +//extern const u32 gBattleAnimSpriteGfx_Bee[]; +//extern const u32 gBattleAnimSpritePal_Bee[]; +extern const u32 gBattleAnimSpriteGfx_BerryEaten[]; +extern const u32 gBattleAnimSpritePal_BerryEaten[]; +extern const u32 gBattleAnimSpriteGfx_BerryNormal[]; +extern const u32 gBattleAnimSpritePal_BerryNormal[]; +extern const u32 gBattleAnimSpriteGfx_BigRock[]; +extern const u32 gBattleAnimSpritePal_BigRock[]; +extern const u32 gBattleAnimSpriteGfx_BlacephalonHead[]; +extern const u32 gBattleAnimSpritePal_BlacephalonHead[]; +extern const u32 gBattleAnimSpritePal_BlueFlare[]; +extern const u32 gBattleAnimSpriteGfx_Branch[]; +extern const u32 gBattleAnimSpritePal_Branch[]; +extern const u32 gBattleAnimSpriteGfx_Brine[]; +extern const u32 gBattleAnimSpritePal_Brine[]; +extern const u32 gBattleAnimSpriteGfx_ChainLink[]; +extern const u32 gBattleAnimSpritePal_ChainLink[]; +extern const u32 gBattleAnimSpriteGfx_Chop[]; +extern const u32 gBattleAnimSpritePal_Chop[]; +extern const u32 gBattleAnimSpriteGfx_Cacoon[]; +extern const u32 gBattleAnimSpritePal_Cacoon[]; +extern const u32 gBattleAnimSpriteGfx_Confide[]; +extern const u32 gBattleAnimSpritePal_Confide[]; +extern const u32 gBattleAnimSpriteGfx_CraftyShield[]; +extern const u32 gBattleAnimSpritePal_CraftyShield[]; +extern const u32 gBattleAnimSpriteGfx_NewNail[]; +extern const u32 gBattleAnimSpritePal_NewNail[]; +extern const u32 gBattleAnimSpritePal_DracoMeteor[]; +extern const u32 gBattleAnimSpriteGfx_DragonPulseRing[]; +extern const u32 gBattleAnimSpritePal_DragonPulseRing[]; +extern const u32 gBattleAnimSpriteGfx_DreepyMissile[]; +extern const u32 gBattleAnimSpritePal_DreepyMissile[]; +extern const u32 gBattleAnimSpriteGfx_Drill[]; +extern const u32 gBattleAnimSpritePal_Drill[]; +extern const u32 gBattleAnimSpriteGfx_NewEmbers[]; +extern const u32 gBattleAnimSpritePal_NewEmbers[]; +//extern const u32 gBattleAnimSpriteGfx_EnergyBall[]; +//extern const u32 gBattleAnimSpritePal_EnergyBall[]; +extern const u32 gBattleAnimSpriteGfx_FairyLockChains[]; +extern const u32 gBattleAnimSpriteGfx_Fishies[]; +extern const u32 gBattleAnimSpritePal_Fishies[]; +//extern const u32 gBattleAnimSpriteGfx_FlashCannonBall[]; +//extern const u32 gBattleAnimSpritePal_FlashCannonBall[]; +extern const u32 gBattleAnimSpriteGfx_NewFly[]; +extern const u32 gBattleAnimSpritePal_NewFly[]; +extern const u32 gBattleAnimSpritePal_FusionFlare[]; +extern const u32 gBattleAnimSpritePal_GarbagePoisonPillar[]; +extern const u32 gBattleAnimSpriteGfx_Gear[]; +extern const u32 gBattleAnimSpritePal_Gear[]; +extern const u32 gBattleAnimSpriteGfx_GigavoltHavocSpear[]; +extern const u32 gBattleAnimSpritePal_GigavoltHavocSpear[]; +extern const u32 gBattleAnimSpriteGfx_GoldenApple[]; +extern const u32 gBattleAnimSpritePal_GoldenApple[]; +extern const u32 gBattleAnimSpritePal_GreenDrake[]; +extern const u32 gBattleAnimSpriteGfx_NewGreenStar[]; +extern const u32 gBattleAnimSpritePal_NewGreenStar[]; +extern const u32 gBattleAnimSpriteGfx_HeartStamp[]; +extern const u32 gBattleAnimSpritePal_HeartStamp[]; +extern const u32 gBattleAnimSpriteGfx_ZygardeHexes[]; +extern const u32 gBattleAnimSpritePal_ZygardeHexes[]; +extern const u32 gBattleAnimSpriteGfx_HoopaHand[]; +extern const u32 gBattleAnimSpritePal_HoopaHand[]; +extern const u32 gBattleAnimSpriteGfx_HoopaRing[]; +extern const u32 gBattleAnimSpritePal_HoopaRing[]; +extern const u32 gBattleAnimSpriteGfx_NewHornHit[]; +extern const u32 gBattleAnimSpritePal_NewHornHit[]; +extern const u32 gBattleAnimSpriteGfx_HornLeech[]; +extern const u32 gBattleAnimSpritePal_HornLeech[]; +extern const u32 gBattleAnimSpriteGfx_HorseshoeFist[]; +extern const u32 gBattleAnimSpritePal_HorseshoeFist[]; +extern const u32 gBattleAnimSpriteGfx_HydroPump[]; +extern const u32 gBattleAnimSpritePal_HydroPump[]; +extern const u32 gBattleAnimSpriteGfx_IceRock[]; +extern const u32 gBattleAnimSpritePal_IceRock[]; +extern const u32 gBattleAnimSpriteGfx_LargeSpike[]; +extern const u32 gBattleAnimSpritePal_LargeSpike[]; +extern const u32 gBattleAnimSpriteGfx_NewLeaf[]; +extern const u32 gBattleAnimSpritePal_NewLeaf[]; +extern const u32 gBattleAnimSpriteGfx_NewLeechSeed[]; +extern const u32 gBattleAnimSpritePal_NewLeechSeed[]; +extern const u32 gBattleAnimSpriteGfx_LightningRain[]; +extern const u32 gBattleAnimSpritePal_LightningRain[]; +extern const u32 gBattleAnimSpriteGfx_NewEye[]; +extern const u32 gBattleAnimSpritePal_NewEye[]; +//extern const u32 gBattleAnimSpriteGfx_MegaRainbow[]; +//extern const u32 gBattleAnimSpritePal_MegaRainbow[]; +//extern const u32 gBattleAnimSpriteGfx_MegaSymbol[]; +//extern const u32 gBattleAnimSpritePal_MegaSymbol[]; +//extern const u32 gBattleAnimSpriteGfx_MegaStone[]; +//extern const u32 gBattleAnimSpritePal_MegaStone[]; +extern const u32 gBattleAnimSpriteGfx_MetalBits[]; +extern const u32 gBattleAnimSpriteGfx_MudBomb[]; +extern const u32 gBattleAnimSpritePal_MudBomb[]; +extern const u32 gBattleAnimSpriteGfx_Mushroom[]; +extern const u32 gBattleAnimSpritePal_Mushroom[]; +extern const u32 gBattleAnimSpritePal_NaturalGiftRing[]; +extern const u32 gBattleAnimSpriteGfx_NecrozmaStar[]; +extern const u32 gBattleAnimSpritePal_NecrozmaStar[]; +extern const u32 gBattleAnimSpritePal_NewImpact[]; +extern const u32 gBattleAnimSpriteGfx_Obstruct[]; +extern const u32 gBattleAnimSpritePal_Obstruct[]; +extern const u32 gBattleAnimSpriteGfx_OmegaStone[]; +extern const u32 gBattleAnimSpritePal_OmegaStone[]; +extern const u32 gBattleAnimSpriteGfx_PinkDiamond[]; +extern const u32 gBattleAnimSpritePal_PinkDiamond[]; +extern const u32 gBattleAnimSpriteGfx_PoisonColumn[]; +extern const u32 gBattleAnimSpritePal_PoisonColumn[]; +//extern const u32 gBattleAnimSpriteGfx_PoisonJab[]; +//extern const u32 gBattleAnimSpritePal_PoisonJab[]; +//extern const u32 gBattleAnimSpriteGfx_PowerGem[]; +//extern const u32 gBattleAnimSpritePal_PowerGem[]; +extern const u32 gBattleAnimSpriteGfx_PowerTrick[]; +extern const u32 gBattleAnimSpritePal_PowerTrick[]; +//extern const u32 gBattleAnimSpriteGfx_Punishment[]; +//extern const u32 gBattleAnimSpritePal_Punishment[]; +extern const u32 gBattleAnimSpriteGfx_PurpleDrake[]; +extern const u32 gBattleAnimSpritePal_PurpleDrake[]; +extern const u32 gBattleAnimSpriteGfx_QuickGuard[]; +extern const u32 gBattleAnimSpritePal_QuickGuard[]; +extern const u32 gBattleAnimSpriteGfx_RazorShell[]; +extern const u32 gBattleAnimSpritePal_RazorShell[]; +extern const u32 gBattleAnimSpriteGfx_RocksSmall[]; +extern const u32 gBattleAnimSpriteGfx_NewRocks[]; +extern const u32 gBattleAnimSpritePal_NewRocks[]; +extern const u32 gBattleAnimSpriteGfx_ShellLeft[]; +extern const u32 gBattleAnimSpritePal_ShellLeft[]; +extern const u32 gBattleAnimSpriteGfx_ShellRight[]; +extern const u32 gBattleAnimSpritePal_SpacialRendSlices[]; +extern const u32 gBattleAnimSpriteGfx_NewSpikes[]; +extern const u32 gBattleAnimSpritePal_NewSpikes[]; +extern const u32 gBattleAnimSpriteGfx_SpiritShackleArrow[]; +extern const u32 gBattleAnimSpritePal_SpiritShackleArrow[]; +//extern const u32 gBattleAnimSpriteGfx_StealthRock[]; +//extern const u32 gBattleAnimSpritePal_StealthRock[]; +extern const u32 gBattleAnimSpriteGfx_SteamEruption[]; +extern const u32 gBattleAnimSpritePal_SteamEruption[]; +extern const u32 gBattleAnimSpriteGfx_Steamroller[]; +extern const u32 gBattleAnimSpritePal_Steamroller[]; +//extern const u32 gBattleAnimSpriteGfx_StoneEdge[]; +extern const u32 gBattleAnimSpriteGfx_StonePillar[]; +extern const u32 gBattleAnimSpritePal_StonePillar[]; +extern const u32 gBattleAnimSpriteGfx_StraightBeam[]; +extern const u32 gBattleAnimSpritePal_StraightBeam[]; +extern const u32 gBattleAnimSpriteGfx_SubstituteBack[]; +extern const u32 gBattleAnimSpriteGfx_SubstituteFront[]; +extern const u32 gBattleAnimSpritePal_SubstituteFront[]; +extern const u32 gBattleAnimSpritePal_NewSurf[]; +extern const u32 gBattleAnimSpriteGfx_NewSword[]; +extern const u32 gBattleAnimSpritePal_NewSword[]; +extern const u32 gBattleAnimSpriteGfx_NewTeeth[]; +extern const u32 gBattleAnimSpritePal_NewTeeth[]; +extern const u32 gBattleAnimSpriteGfx_NewHandsAndFeet[]; +extern const u32 gBattleAnimSpritePal_NewHandsAndFeet[]; +extern const u32 gBattleAnimSpriteGfx_Tornado[]; +extern const u32 gBattleAnimSpritePal_Tornado[]; +//extern const u32 gBattleAnimSpriteGfx_WaterGun[]; +//extern const u32 gBattleAnimSpritePal_WaterGun[]; +//extern const u32 gBattleAnimSpriteGfx_Wood[]; +//extern const u32 gBattleAnimSpritePal_Wood[]; +extern const u32 gBattleAnimSpriteGfx_ZMoveSymbol[]; +extern const u32 gBattleAnimSpritePal_ZMoveSymbol[]; + extern const u32 gBattleAnimBgImage_Dark[]; extern const u32 gBattleAnimBgImage_Ghost[]; extern const u32 gBattleAnimBgImage_Psychic[]; @@ -4831,6 +5009,108 @@ extern const u32 gBattleAnimBgTilemap_Cosmic[]; extern const u32 gBattleAnimBgTilemap_InAir[]; extern const u32 gBattleAnimBgTilemap_Aurora[]; extern const u32 gBattleAnimBgTilemap_Fissure[]; +extern const u32 gBattleAnimBgPalette_SludgeWave[]; +extern const u32 gBattleAnimBgImage_Aeroblast[]; +extern const u32 gBattleAnimBgPalette_Aeroblast[]; +extern const u32 gBattleAnimBgTilemap_Aeroblast[]; +extern const u32 gBattleAnimBgPalette_AuraSphere[]; +extern const u32 gBattleAnimBgImage_BlackholeEclipse[]; +extern const u32 gBattleAnimBgPalette_BlackholeEclipse[]; +extern const u32 gBattleAnimBgTilemap_BlackholeEclipse[]; +extern const u32 gBattleAnimBgImage_BloomDoom[]; +extern const u32 gBattleAnimBgPalette_BloomDoom[]; +extern const u32 gBattleAnimBgTilemap_BloomDoom[]; +extern const u32 gBattleAnimBgImage_BoltStrike[]; +extern const u32 gBattleAnimBgPalette_BoltStrike[]; +extern const u32 gBattleAnimBgTilemap_BoltStrike[]; +extern const u32 gBattleAnimBgImage_ClangorousSoulblaze[]; +extern const u32 gBattleAnimBgPalette_ClangorousSoulblaze[]; +extern const u32 gBattleAnimBgTilemap_ClangorousSoulblaze[]; +extern const u32 gBattleAnimBgPalette_DynamaxCannon[]; +extern const u32 gBattleAnimBgImage_ElectricTerrain[]; +extern const u32 gBattleAnimBgPalette_ElectricTerrain[]; +extern const u32 gBattleAnimBgTilemap_ElectricTerrain[]; +extern const u32 gBattleAnimBgImage_Fire1[]; +extern const u32 gBattleAnimBgPalette_Fire1[]; +extern const u32 gBattleAnimBgTilemap_Fire1[]; +extern const u32 gBattleAnimBgPalette_Fire2[]; +extern const u32 gBattleAnimBgImage_FocusBlast[]; +extern const u32 gBattleAnimBgPalette_FocusBlast[]; +extern const u32 gBattleAnimBgTilemap_FocusBlast[]; +extern const u32 gBattleAnimBgPalette_GarbageFalls[]; +extern const u32 gBattleAnimBgImage_GrassyTerrain[]; +extern const u32 gBattleAnimBgPalette_GrassyTerrain[]; +extern const u32 gBattleAnimBgTilemap_GrassyTerrain[]; +extern const u32 gBattleAnimBgPalette_GunkShot[]; +extern const u32 gBattleAnimBgImage_HighSpeed[]; +extern const u32 gBattleAnimBgPalette_HighSpeed[]; +extern const u32 gBattleAnimBgTilemap_HighSpeed[]; +extern const u32 gBattleAnimBgImage_HydroCannon[]; +extern const u32 gBattleAnimBgPalette_HydroCannon[]; +extern const u32 gBattleAnimBgTilemap_HydroCannon[]; +extern const u32 gBattleAnimBgImage_HydroPump[]; +extern const u32 gBattleAnimBgPalette_HydroPump[]; +extern const u32 gBattleAnimBgTilemap_HydroPump[]; +extern const u32 gBattleAnimBgPalette_HyperBeam[]; +extern const u32 gBattleAnimBgPalette_HyperspaceFury[]; +extern const u32 gBattleAnimBgImage_InfernoOverdrive[]; +extern const u32 gBattleAnimBgPalette_InfernoOverdrive[]; +extern const u32 gBattleAnimBgTilemap_InfernoOverdrive[]; +extern const u32 gBattleAnimBgImage_LeafStorm[]; +extern const u32 gBattleAnimBgPalette_LeafStorm[]; +extern const u32 gBattleAnimBgTilemap_LeafStorm[]; +extern const u32 gBattleAnimBgPalette_MagicRoom[]; +extern const u32 gBattleAnimBgImage_MaliciousMoonsault[]; +extern const u32 gBattleAnimBgPalette_MaliciousMoonsault[]; +extern const u32 gBattleAnimBgTilemap_MaliciousMoonsault[]; +extern const u32 gBattleAnimBgImage_MaxLightning[]; +extern const u32 gBattleAnimBgPalette_MaxLightning[]; +extern const u32 gBattleAnimBgTilemap_MaxLightning[]; +extern const u32 gBattleAnimBgImage_MistyTerrain[]; +extern const u32 gBattleAnimBgPalette_MistyTerrain[]; +extern const u32 gBattleAnimBgTilemap_MistyTerrain[]; +extern const u32 gBattleAnimBgImage_NeverendingNightmare[]; +extern const u32 gBattleAnimBgPalette_NeverendingNightmare[]; +extern const u32 gBattleAnimBgTilemap_NeverendingNightmare[]; +extern const u32 gBattleAnimBgImage_Nightmare[]; +extern const u32 gBattleAnimBgPalette_Nightmare[]; +extern const u32 gBattleAnimBgTilemap_Nightmare[]; +extern const u32 gBattleAnimBgPalette_PoisonFalls[]; +extern const u32 gBattleAnimBgPalette_PsychicNew[]; +extern const u32 gBattleAnimBgImage_PsychicTerrain[]; +extern const u32 gBattleAnimBgPalette_PsychicTerrain[]; +extern const u32 gBattleAnimBgTilemap_PsychicTerrain[]; +extern const u32 gBattleAnimBgImage_ShatteredPsyche[]; +extern const u32 gBattleAnimBgPalette_ShatteredPsyche[]; +extern const u32 gBattleAnimBgTilemap_ShatteredPsyche[]; +extern const u32 gBattleAnimBgImage_SkyDay[]; +extern const u32 gBattleAnimBgPalette_SkyDay[]; +extern const u32 gBattleAnimBgTilemap_SkyDay[]; +extern const u32 gBattleAnimBgPalette_SkyAfternoon[]; +extern const u32 gBattleAnimBgPalette_SkyNight[]; +extern const u32 gBattleAnimBgImage_SnuggleForever[]; +extern const u32 gBattleAnimBgPalette_SnuggleForever[]; +extern const u32 gBattleAnimBgTilemap_SnuggleForever[]; +extern const u32 gBattleAnimBgImage_SoulStealing7StarStrike[]; +extern const u32 gBattleAnimBgPalette_SoulStealing7StarStrike[]; +extern const u32 gBattleAnimBgTilemap_SoulStealing7StarStrike[]; +extern const u32 gBattleAnimBgPalette_TectonicRage[]; +extern const u32 gBattleAnimBgImage_TwinkleTackle[]; +extern const u32 gBattleAnimBgPalette_TwinkleTackle[]; +extern const u32 gBattleAnimBgTilemap_TwinkleTackle[]; +extern const u32 gBattleAnimBgImage_WaterPulse[]; +extern const u32 gBattleAnimBgPalette_WaterPulse[]; +extern const u32 gBattleAnimBgTilemap_WaterPulse[]; +extern const u32 gBattleAnimBgImage_Waterfall[]; +extern const u32 gBattleAnimBgPalette_Waterfall[]; +extern const u32 gBattleAnimBgTilemap_Waterfall[]; +extern const u32 gBattleAnimBgPalette_WonderRoom[]; +extern const u32 gBattleAnimBgImage_ZMoveActivate[]; +extern const u32 gBattleAnimBgPalette_ZMoveActivate[]; +extern const u32 gBattleAnimBgTilemap_ZMoveActivate[]; +extern const u32 gBattleAnimBgImage_ZMoveMountain[]; +extern const u32 gBattleAnimBgPalette_ZMoveMountain[]; +extern const u32 gBattleAnimBgTilemap_ZMoveMountain[]; extern const u32 gMetalShineGfx[]; diff --git a/src/battle_anim.c b/src/battle_anim.c index b763b9980..6dee835be 100644 --- a/src/battle_anim.c +++ b/src/battle_anim.c @@ -1130,8 +1130,16 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] = {gBattleAnimSpriteGfx_Pencil, 0x0200, ANIM_TAG_PENCIL}, {gBattleAnimSpriteGfx_AirWave, 0x0100, ANIM_TAG_AIR_WAVE}, {gBattleAnimSpriteGfx_Orb, 0x0200, ANIM_TAG_ORB}, + #ifdef NEW_SWORD_PARTICLE + {gBattleAnimSpriteGfx_NewSword, 0x0400, ANIM_TAG_SWORD}, + #else {gBattleAnimSpriteGfx_Sword, 0x0400, ANIM_TAG_SWORD}, + #endif + #ifdef NEW_LEECH_SEED_PARTICLE + {gBattleAnimSpriteGfx_NewLeechSeed, 0x0180, ANIM_TAG_SEED}, + #else {gBattleAnimSpriteGfx_Seed, 0x0180, ANIM_TAG_SEED}, + #endif {gBattleAnimSpriteGfx_Explosion6, 0x0800, ANIM_TAG_EXPLOSION_6}, {gBattleAnimSpriteGfx_PinkOrb, 0x0020, ANIM_TAG_PINK_ORB}, {gBattleAnimSpriteGfx_Gust, 0x0400, ANIM_TAG_GUST}, @@ -1154,7 +1162,11 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] = {gBattleAnimSpriteGfx_HitDuplicate, 0x0A00, ANIM_TAG_HIT_DUPLICATE}, {gBattleAnimSpriteGfx_Leer, 0x0A00, ANIM_TAG_LEER}, {gBattleAnimSpriteGfx_BlueBurst, 0x0A00, ANIM_TAG_BLUE_BURST}, + #ifdef NEW_EMBER_PARTICLES + {gBattleAnimSpriteGfx_NewEmbers, 0x0A00, ANIM_TAG_SMALL_EMBER}, + #else {gBattleAnimSpriteGfx_SmallEmber, 0x0A00, ANIM_TAG_SMALL_EMBER}, + #endif {gBattleAnimSpriteGfx_GraySmoke, 0x0A00, ANIM_TAG_GRAY_SMOKE}, {gBattleAnimSpriteGfx_BlueStar, 0x0E00, ANIM_TAG_BLUE_STAR}, {gBattleAnimSpriteGfx_BubbleBurst, 0x0380, ANIM_TAG_BUBBLE_BURST}, @@ -1183,12 +1195,20 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] = {gBattleAnimSpriteGfx_RedFist, 0x0200, ANIM_TAG_RED_FIST}, {gBattleAnimSpriteGfx_SlamHit, 0x1000, ANIM_TAG_SLAM_HIT}, {gBattleAnimSpriteGfx_Ring, 0x0180, ANIM_TAG_RING}, + #ifdef NEW_ROCKS_PARTICLE + {gBattleAnimSpriteGfx_NewRocks, 0x0C00, ANIM_TAG_ROCKS}, + #else {gBattleAnimSpriteGfx_Rocks, 0x0C00, ANIM_TAG_ROCKS}, + #endif {gBattleAnimSpriteGfx_Z, 0x0100, ANIM_TAG_Z}, {gBattleAnimSpriteGfx_YellowUnk2, 0x0040, ANIM_TAG_YELLOW_UNK_2}, {gBattleAnimSpriteGfx_AirSlash, 0x0180, ANIM_TAG_AIR_SLASH}, {gBattleAnimSpriteGfx_SpinningGreenOrbs, 0x0800, ANIM_TAG_SPINNING_GREEN_ORBS}, + #ifdef NEW_LEAF_PARTICLE + {gBattleAnimSpriteGfx_NewLeaf, 0x0480, ANIM_TAG_LEAF}, + #else {gBattleAnimSpriteGfx_Leaf, 0x0480, ANIM_TAG_LEAF}, + #endif {gBattleAnimSpriteGfx_Finger, 0x0200, ANIM_TAG_FINGER}, {gBattleAnimSpriteGfx_PoisonPowder, 0x0200, ANIM_TAG_POISON_POWDER}, {gBattleAnimSpriteGfx_BrownTriangle, 0x0100, ANIM_TAG_BROWN_TRIANGLE}, @@ -1252,7 +1272,11 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] = {gBattleAnimSpriteGfx_Shock2, 0x0600, ANIM_TAG_SHOCK_2}, {gBattleAnimSpriteGfx_ClosingEye2, 0x0200, ANIM_TAG_CLOSING_EYE_2}, {gBattleAnimSpriteGfx_MetalBall, 0x0080, ANIM_TAG_METAL_BALL}, + #ifdef NEW_SUBSTITUTE_PARTICLE + {gBattleAnimSpriteGfx_NewSubstituteFront, 0x0200, ANIM_TAG_MONSTER_DOLL}, + #else {gBattleAnimSpriteGfx_MonsterDoll, 0x0200, ANIM_TAG_MONSTER_DOLL}, + #endif {gBattleAnimSpriteGfx_Whirlwind, 0x0800, ANIM_TAG_WHIRLWIND}, {gBattleAnimSpriteGfx_Whirlwind2, 0x0080, ANIM_TAG_WHIRLWIND_2}, {gBattleAnimSpriteGfx_Explosion4, 0x0a00, ANIM_TAG_EXPLOSION_4}, @@ -1264,11 +1288,19 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] = {gBattleAnimSpriteGfx_CircleImpact, 0x0020, ANIM_TAG_CIRCLE_IMPACT}, {gBattleAnimSpriteGfx_Scratch, 0x0a00, ANIM_TAG_SCRATCH}, {gBattleAnimSpriteGfx_Cut, 0x0800, ANIM_TAG_CUT}, + #ifdef NEW_TEETH_PARTICLE + {gBattleAnimSpriteGfx_NewTeeth, 0x0800, ANIM_TAG_SHARP_TEETH}, + #else {gBattleAnimSpriteGfx_SharpTeeth, 0x0800, ANIM_TAG_SHARP_TEETH}, + #endif {gBattleAnimSpriteGfx_RainbowRings, 0x00c0, ANIM_TAG_RAINBOW_RINGS}, {gBattleAnimSpriteGfx_IceCrystals, 0x01c0, ANIM_TAG_ICE_CRYSTALS}, {gBattleAnimSpriteGfx_IceSpikes, 0x0100, ANIM_TAG_ICE_SPIKES}, + #ifdef NEW_HANDS_FEET_PARTICLE + {gBattleAnimSpriteGfx_NewHandsAndFeet, 0x0800, ANIM_TAG_HANDS_AND_FEET}, + #else {gBattleAnimSpriteGfx_HandsAndFeet, 0x0800, ANIM_TAG_HANDS_AND_FEET}, + #endif {gBattleAnimSpriteGfx_MistCloud, 0x0200, ANIM_TAG_MIST_CLOUD}, {gBattleAnimSpriteGfx_Clamp, 0x0800, ANIM_TAG_CLAMP}, {gBattleAnimSpriteGfx_Bubble, 0x0180, ANIM_TAG_BUBBLE}, @@ -1277,11 +1309,19 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] = {gBattleAnimSpriteGfx_WaterOrb, 0x0200, ANIM_TAG_WATER_ORB}, {gBattleAnimSpriteGfx_PoisonBubble, 0x0180, ANIM_TAG_POISON_BUBBLE}, {gBattleAnimSpriteGfx_ToxicBubble, 0x0400, ANIM_TAG_TOXIC_BUBBLE}, + #ifdef NEW_SPIKES_PARTICLE + {gBattleAnimSpriteGfx_NewSpikes, 0x0080, ANIM_TAG_SPIKES}, + #else {gBattleAnimSpriteGfx_Spikes, 0x0080, ANIM_TAG_SPIKES}, + #endif {gBattleAnimSpriteGfx_HornHit2, 0x0100, ANIM_TAG_HORN_HIT_2}, {gBattleAnimSpriteGfx_AirWave2, 0x0100, ANIM_TAG_AIR_WAVE_2}, {gBattleAnimSpriteGfx_SmallBubbles, 0x0140, ANIM_TAG_SMALL_BUBBLES}, + #ifdef NEW_FLY_BUBBLE_PARTICLE + {gBattleAnimSpriteGfx_NewFly, 0x0800, ANIM_TAG_ROUND_SHADOW}, + #else {gBattleAnimSpriteGfx_RoundShadow, 0x0800, ANIM_TAG_ROUND_SHADOW}, + #endif {gBattleAnimSpriteGfx_Sunlight, 0x0200, ANIM_TAG_SUNLIGHT}, {gBattleAnimSpriteGfx_Spore, 0x0100, ANIM_TAG_SPORE}, {gBattleAnimSpriteGfx_Flower, 0x00a0, ANIM_TAG_FLOWER}, @@ -1312,7 +1352,11 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] = {gBattleAnimSpriteGfx_FocusEnergy, 0x0400, ANIM_TAG_FOCUS_ENERGY}, {gBattleAnimSpriteGfx_SphereToCube, 0x0a00, ANIM_TAG_SPHERE_TO_CUBE}, {gBattleAnimSpriteGfx_Tendrils, 0x1000, ANIM_TAG_TENDRILS}, + #ifdef NEW_MEAN_LOOK_PARTICLE + {gBattleAnimSpriteGfx_NewEye, 0x0800, ANIM_TAG_EYE}, + #else {gBattleAnimSpriteGfx_Eye, 0x0800, ANIM_TAG_EYE}, + #endif {gBattleAnimSpriteGfx_WhiteShadow, 0x0400, ANIM_TAG_WHITE_SHADOW}, {gBattleAnimSpriteGfx_TealAlert, 0x0200, ANIM_TAG_TEAL_ALERT}, {gBattleAnimSpriteGfx_OpeningEye, 0x0800, ANIM_TAG_OPENING_EYE}, @@ -1324,7 +1368,11 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] = {gBattleAnimSpriteGfx_Spiral, 0x0800, ANIM_TAG_SPIRAL}, {gBattleAnimSpriteGfx_SnoreZ, 0x0200, ANIM_TAG_SNORE_Z}, {gBattleAnimSpriteGfx_Explosion, 0x0800, ANIM_TAG_EXPLOSION}, + #ifdef NEW_CURSE_NAIL_PARTICLE + {gBattleAnimSpriteGfx_NewNail, 0x0400, ANIM_TAG_NAIL}, + #else {gBattleAnimSpriteGfx_Nail, 0x0400, ANIM_TAG_NAIL}, + #endif {gBattleAnimSpriteGfx_GhostlySpirit, 0x0200, ANIM_TAG_GHOSTLY_SPIRIT}, {gBattleAnimSpriteGfx_WarmRock, 0x0a80, ANIM_TAG_WARM_ROCK}, {gBattleAnimSpriteGfx_BreakingEgg, 0x0600, ANIM_TAG_BREAKING_EGG}, @@ -1351,7 +1399,11 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] = {gBattleAnimSpriteGfx_Roots, 0x0800, ANIM_TAG_ROOTS}, {gBattleAnimSpriteGfx_ItemBag, 0x0200, ANIM_TAG_ITEM_BAG}, {gBattleAnimSpriteGfx_JaggedMusicNote, 0x0400, ANIM_TAG_JAGGED_MUSIC_NOTE}, + #ifdef NEW_BATON_PASS_BALL_PARTICLE + {gBattleAnimSpriteGfx_NewPokeball, 0x0080, ANIM_TAG_POKEBALL}, + #else {gBattleAnimSpriteGfx_Pokeball, 0x0080, ANIM_TAG_POKEBALL}, + #endif {gBattleAnimSpriteGfx_Spotlight, 0x0800, ANIM_TAG_SPOTLIGHT}, {gBattleAnimSpriteGfx_LetterZ, 0x0200, ANIM_TAG_LETTER_Z}, {gBattleAnimSpriteGfx_RapidSpin, 0x0300, ANIM_TAG_RAPID_SPIN}, @@ -1366,7 +1418,11 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] = {gBattleAnimSpriteGfx_PinkPetal, 0x0080, ANIM_TAG_PINK_PETAL}, {gBattleAnimSpriteGfx_PainSplit, 0x0180, ANIM_TAG_PAIN_SPLIT}, {gBattleAnimSpriteGfx_Confetti, 0x0180, ANIM_TAG_CONFETTI}, - {gBattleAnimSpriteGfx_GreenStar, 0x0200, ANIM_TAG_GREEN_STAR}, + #ifdef NEW_MORNING_SUN_STAR_PARTICLE + {gBattleAnimSpriteGfx_NewGreenStar, 0x0200, ANIM_TAG_GREEN_STAR}, + #else + {gBattleAnimSpriteGfx_GreenStar, 0x0200, ANIM_TAG_GREEN_STAR}, + #endif {gBattleAnimSpriteGfx_PinkCloud, 0x0200, ANIM_TAG_PINK_CLOUD}, {gBattleAnimSpriteGfx_SweatDrop, 0x0020, ANIM_TAG_SWEAT_DROP}, {gBattleAnimSpriteGfx_GuardRing, 0x0400, ANIM_TAG_GUARD_RING}, @@ -1443,6 +1499,71 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] = {gBattleAnimSpriteGfx_WaterGun, 0x180, ANIM_TAG_WATER_GUN}, {gBattleAnimSpriteGfx_Punishment, 0xa00, ANIM_TAG_PUNISHMENT_BLADES}, {gBattleAnimSpriteGfx_QuickGuard, 0x200, ANIM_TAG_QUICK_GUARD_HAND}, + + {gBattleAnimSpriteGfx_ShellRight, 0x800, ANIM_TAG_SHELL_RIGHT}, + {gBattleAnimSpriteGfx_ShellLeft, 0x800, ANIM_TAG_SHELL_LEFT}, + {gBattleAnimSpriteGfx_RazorShell, 0x200, ANIM_TAG_RAZOR_SHELL}, + {gBattleAnimSpriteGfx_HydroPump, 0x200, ANIM_TAG_HYDRO_PUMP}, + {gBattleAnimSpriteGfx_Brine, 0xc00, ANIM_TAG_BRINE}, + {gBattleAnimSpriteGfx_Gear, 0x200, ANIM_TAG_GEAR}, + {gBattleAnimSpriteGfx_AssuranceHand, 0x200, ANIM_TAG_ASSURANCE_HAND}, + {gBattleAnimSpriteGfx_AcupressureFinger, 0x200, ANIM_TAG_ACUPRESSURE_FINGER}, + {gBattleAnimSpriteGfx_Fishies, 0x480, ANIM_TAG_WISHIWASHI_FISH}, + {gBattleAnimSpriteGfx_ZygardeHexes, 0x480, ANIM_TAG_ZYGARDE_HEXES}, + {gBattleAnimSpriteGfx_AuraSphere, 0x200, ANIM_TAG_AURA_SPHERE}, + {gBattleAnimSpriteGfx_OmegaStone, 0x800, ANIM_TAG_OMEGA_STONE}, + {gBattleAnimSpriteGfx_AlphaStone, 0x800, ANIM_TAG_ALPHA_STONE}, + {gBattleAnimSpriteGfx_BerryNormal, 0x400, ANIM_TAG_BERRY_NORMAL}, + {gBattleAnimSpriteGfx_BerryEaten, 0x200, ANIM_TAG_BERRY_EATEN}, + {gBattleAnimSpriteGfx_PurpleDrake, 0x800, ANIM_TAG_DRAGON_ASCENT}, + {gBattleAnimSpriteGfx_PinkDiamond, 0x40, ANIM_TAG_PINK_DIAMOND}, + {gBattleAnimSpriteGfx_SteamEruption, 0xa00, ANIM_TAG_STEAM_ERUPTION}, + {gBattleAnimSpriteGfx_Confide, 0x800, ANIM_TAG_CONFIDE}, + {gBattleAnimSpriteGfx_Arrows, 0x480, ANIM_TAG_VERTICAL_HEX}, + {NULL, 0x0, ANIM_TAG_UNAVAILABLE_1}, + {NULL, 0x0, ANIM_TAG_UNAVAILABLE_2}, + {gBattleAnimSpriteGfx_PowerTrick, 0x800, ANIM_TAG_POWER_TRICK}, + {gBattleAnimSpriteGfx_ChainLink, 0x200, ANIM_TAG_CHAIN_LINK}, + {gBattleAnimSpriteGfx_Anchor, 0x200, ANIM_TAG_ANCHOR}, + {gBattleAnimSpriteGfx_HorseshoeFist, 0x800, ANIM_TAG_HORSESHOE_SIDE_FIST}, + {gBattleAnimSpriteGfx_PurpleDrake, 0x800, ANIM_TAG_DRAGON_ASCENT_FOE}, + {gBattleAnimSpriteGfx_CraftyShield, 0x80, ANIM_TAG_CRAFTY_SHIELD}, + {gBattleAnimSpriteGfx_BlacephalonHead, 0x200, ANIM_TAG_BLACEPHALON_HEAD}, + {gBattleAnimSpriteGfx_FairyLockChains, 0x400, ANIM_TAG_FAIRY_LOCK_CHAINS}, + {gBattleAnimSpriteGfx_LightningRain, 0x700, ANIM_TAG_IONS}, + {gBattleAnimSpriteGfx_Chop, 0x200, ANIM_TAG_CHOP}, + {gBattleAnimSpriteGfx_HeartStamp, 0x400, ANIM_TAG_HEART_STAMP}, + {gBattleAnimSpriteGfx_HornLeech, 0x200, ANIM_TAG_HORN_LEECH}, + {gBattleAnimSpriteGfx_Steamroller, 0x800, ANIM_TAG_STEAMROLLER}, + {gBattleAnimSpriteGfx_HoopaHand, 0x80, ANIM_TAG_HOOPA_HAND}, + {gBattleAnimSpriteGfx_HoopaRing, 0x200, ANIM_TAG_HOOPA_RING}, + {gBattleAnimSpriteGfx_MetalBits, 0x140, ANIM_TAG_METAL_BITS}, + {gBattleAnimSpriteGfx_RocksSmall, 0x140, ANIM_TAG_SMALL_ROCK}, + {gBattleAnimSpriteGfx_SpiritShackleArrow, 0x200, ANIM_TAG_SPIRIT_ARROW}, + {gBattleAnimSpriteGfx_NecrozmaStar, 0x200, ANIM_TAG_ULTRA_BURST_SYMBOL}, + {gBattleAnimSpriteGfx_ZMoveSymbol, 0x800, ANIM_TAG_Z_MOVE_SYMBOL}, + {gBattleAnimSpriteGfx_BigRock, 0x800, ANIM_TAG_REALLY_BIG_ROCK}, + {gBattleAnimSpriteGfx_Cacoon, 0x800, ANIM_TAG_COCOON}, + {gBattleAnimSpriteGfx_Drill, 0x800, ANIM_TAG_CORKSCREW}, + {gBattleAnimSpriteGfx_GigavoltHavocSpear, 0x800, ANIM_TAG_HAVOC_SPEAR}, + {gBattleAnimSpriteGfx_PurpleDrake, 0x800, ANIM_TAG_PURPLE_DRAKE}, + {gBattleAnimSpriteGfx_MudBomb, 0x800, ANIM_TAG_MUD_BOMB}, + {gBattleAnimSpriteGfx_Branch, 0x200, ANIM_TAG_BRANCH}, + {gBattleAnimSpriteGfx_Apple, 0x200, ANIM_TAG_APPLE}, + {gBattleAnimSpriteGfx_Obstruct, 0x200, ANIM_TAG_OBSTRUCT_CROSS}, + {gBattleAnimSpriteGfx_PoisonColumn, 0x2000, ANIM_TAG_POISON_COLUMN}, + {gBattleAnimSpriteGfx_PoisonColumn, 0x2000, ANIM_TAG_GARBAGE_COLUMN}, + {gBattleAnimSpriteGfx_LargeSpike, 0x1000, ANIM_TAG_LARGE_SPIKE}, + {gBattleAnimSpriteGfx_DragonPulseRing, 0x200, ANIM_TAG_DRAGON_PULSE_RING}, + {gBattleAnimSpriteGfx_StonePillar, 0x2000, ANIM_TAG_STONE_PILLAR}, + {gBattleAnimSpriteGfx_Mushroom, 0x800, ANIM_TAG_MUSHROOM}, + {gBattleAnimSpriteGfx_GoldenApple, 0x800, ANIM_TAG_GOLDEN_APPLE}, + {gBattleAnimSpriteGfx_IceRock, 0x2800, ANIM_TAG_ICE_ROCK}, + {gBattleAnimSpriteGfx_Tornado, 0x1800, ANIM_TAG_TORNADO}, + {gBattleAnimSpriteGfx_StraightBeam, 0x180, ANIM_TAG_STRAIGHT_BEAM}, + {gBattleAnimSpriteGfx_DreepyMissile, 0x200, ANIM_TAG_DREEPY}, + {gBattleAnimSpriteGfx_IceRock, 0x1800, ANIM_TAG_ICE_ROCK_SINGLE}, + {gBattleAnimSpriteGfx_StonePillar, 0x1800, ANIM_TAG_STONE_PILLAR_MULTI}, }; const struct CompressedSpritePalette gBattleAnimPaletteTable[] = @@ -1452,8 +1573,16 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] = {gBattleAnimSpritePal_Pencil, ANIM_TAG_PENCIL}, {gBattleAnimSpritePal_AirWave, ANIM_TAG_AIR_WAVE}, {gBattleAnimSpritePal_Orb, ANIM_TAG_ORB}, + #ifdef NEW_SWORD_PARTICLE + {gBattleAnimSpritePal_NewSword, ANIM_TAG_SWORD}, + #else {gBattleAnimSpritePal_Sword, ANIM_TAG_SWORD}, + #endif + #ifdef NEW_LEECH_SEED_PARTICLE + {gBattleAnimSpritePal_NewLeechSeed, ANIM_TAG_SEED}, + #else {gBattleAnimSpritePal_Seed, ANIM_TAG_SEED}, + #endif {gBattleAnimSpritePal_Explosion6, ANIM_TAG_EXPLOSION_6}, {gBattleAnimSpritePal_PinkOrb, ANIM_TAG_PINK_ORB}, {gBattleAnimSpritePal_Gust, ANIM_TAG_GUST}, @@ -1467,7 +1596,11 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] = {gBattleAnimSpritePal_BlackSmoke, ANIM_TAG_BLACK_BALL}, {gBattleAnimSpritePal_Conversion, ANIM_TAG_CONVERSION}, {gBattleAnimSpritePal_Glass, ANIM_TAG_GLASS}, + #ifdef NEW_HORN_ATTACK_PARTICLE + {gBattleAnimSpritePal_NewHornHit, ANIM_TAG_HORN_HIT}, + #else {gBattleAnimSpritePal_HornHit, ANIM_TAG_HORN_HIT}, + #endif {gBattleAnimSpritePal_Hit, ANIM_TAG_HIT}, {gBattleAnimSpritePal_Hit2, ANIM_TAG_HIT_2}, {gBattleAnimSpritePal_BlueShards, ANIM_TAG_BLUE_SHARDS}, @@ -1476,7 +1609,11 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] = {gBattleAnimSpritePal_HitDuplicate, ANIM_TAG_HIT_DUPLICATE}, {gBattleAnimSpritePal_Leer, ANIM_TAG_LEER}, {gBattleAnimSpritePal_BlueBurst, ANIM_TAG_BLUE_BURST}, + #ifdef NEW_EMBER_PARTICLES + {gBattleAnimSpritePal_NewEmbers, ANIM_TAG_SMALL_EMBER}, + #else {gBattleAnimSpritePal_SmallEmber, ANIM_TAG_SMALL_EMBER}, + #endif {gBattleAnimSpritePal_GraySmoke, ANIM_TAG_GRAY_SMOKE}, {gBattleAnimSpritePal_BlueStar, ANIM_TAG_BLUE_STAR}, {gBattleAnimSpritePal_BubbleBurst, ANIM_TAG_BUBBLE_BURST}, @@ -1505,12 +1642,20 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] = {gBattleAnimSpritePal_HumanoidFoot, ANIM_TAG_RED_FIST}, {gBattleAnimSpritePal_SlamHit, ANIM_TAG_SLAM_HIT}, {gBattleAnimSpritePal_Ring, ANIM_TAG_RING}, + #ifdef NEW_ROCKS_PARTICLE + {gBattleAnimSpritePal_NewRocks, ANIM_TAG_ROCKS}, + #else {gBattleAnimSpritePal_Rocks, ANIM_TAG_ROCKS}, + #endif {gBattleAnimSpritePal_Z, ANIM_TAG_Z}, {gBattleAnimSpritePal_YellowUnk2, ANIM_TAG_YELLOW_UNK_2}, {gBattleAnimSpritePal_AirSlash, ANIM_TAG_AIR_SLASH}, {gBattleAnimSpritePal_SpinningGreenOrbs, ANIM_TAG_SPINNING_GREEN_ORBS}, + #ifdef NEW_LEAF_PARTICLE + {gBattleAnimSpritePal_NewLeaf, ANIM_TAG_LEAF}, + #else {gBattleAnimSpritePal_Leaf, ANIM_TAG_LEAF}, + #endif {gBattleAnimSpritePal_Finger, ANIM_TAG_FINGER}, {gBattleAnimSpritePal_PoisonPowder, ANIM_TAG_POISON_POWDER}, {gBattleAnimSpritePal_BrownTriangle, ANIM_TAG_BROWN_TRIANGLE}, @@ -1574,7 +1719,11 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] = {gBattleAnimSpritePal_Shock2, ANIM_TAG_SHOCK_2}, {gBattleAnimSpritePal_ClosingEye2, ANIM_TAG_CLOSING_EYE_2}, {gBattleAnimSpritePal_MetalBall, ANIM_TAG_METAL_BALL}, + #ifdef NEW_SUBSTITUTE_PARTICLE + {gBattleAnimSpritePal_NewSubstituteFront, ANIM_TAG_MONSTER_DOLL}, + #else {gBattleAnimSpritePal_MonsterDoll, ANIM_TAG_MONSTER_DOLL}, + #endif {gBattleAnimSpritePal_Whirlwind, ANIM_TAG_WHIRLWIND}, {gBattleAnimSpritePal_Whirlwind, ANIM_TAG_WHIRLWIND_2}, {gBattleAnimSpritePal_Explosion4, ANIM_TAG_EXPLOSION_4}, @@ -1582,15 +1731,27 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] = {gBattleAnimSpritePal_Tongue, ANIM_TAG_TONGUE}, {gBattleAnimSpritePal_Smoke, ANIM_TAG_SMOKE}, {gBattleAnimSpritePal_Smoke, ANIM_TAG_SMOKE_2}, + #ifdef NEW_IMPACT_PALETTE + {gBattleAnimSpritePal_NewImpact, ANIM_TAG_IMPACT}, + #else {gBattleAnimSpritePal_Impact, ANIM_TAG_IMPACT}, + #endif {gBattleAnimSpritePal_CircleImpact, ANIM_TAG_CIRCLE_IMPACT}, {gBattleAnimSpritePal_Impact, ANIM_TAG_SCRATCH}, {gBattleAnimSpritePal_Impact, ANIM_TAG_CUT}, + #ifdef NEW_TEETH_PARTICLE + {gBattleAnimSpritePal_NewTeeth, ANIM_TAG_SHARP_TEETH}, + #else {gBattleAnimSpritePal_SharpTeeth, ANIM_TAG_SHARP_TEETH}, + #endif {gBattleAnimSpritePal_RainbowRings, ANIM_TAG_RAINBOW_RINGS}, {gBattleAnimSpritePal_IceCrystals, ANIM_TAG_ICE_CRYSTALS}, {gBattleAnimSpritePal_IceCrystals, ANIM_TAG_ICE_SPIKES}, + #ifdef NEW_HANDS_FEET_PARTICLE + {gBattleAnimSpritePal_NewHandsAndFeet, ANIM_TAG_HANDS_AND_FEET}, + #else {gBattleAnimSpritePal_HandsAndFeet, ANIM_TAG_HANDS_AND_FEET}, + #endif {gBattleAnimSpritePal_MistCloud, ANIM_TAG_MIST_CLOUD}, {gBattleAnimSpritePal_SharpTeeth, ANIM_TAG_CLAMP}, {gBattleAnimSpritePal_RainDrops, ANIM_TAG_BUBBLE}, @@ -1599,11 +1760,19 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] = {gBattleAnimSpritePal_WaterImpact, ANIM_TAG_WATER_ORB}, {gBattleAnimSpritePal_PoisonBubble, ANIM_TAG_POISON_BUBBLE}, {gBattleAnimSpritePal_PoisonBubble, ANIM_TAG_TOXIC_BUBBLE}, + #ifdef NEW_SPIKES_PARTICLE + {gBattleAnimSpritePal_NewSpikes, ANIM_TAG_SPIKES}, + #else {gBattleAnimSpritePal_Spikes, ANIM_TAG_SPIKES}, + #endif {gBattleAnimSpritePal_HornHit2, ANIM_TAG_HORN_HIT_2}, {gBattleAnimSpritePal_AirWave2, ANIM_TAG_AIR_WAVE_2}, {gBattleAnimSpritePal_SmallBubbles, ANIM_TAG_SMALL_BUBBLES}, + #ifdef NEW_FLY_BUBBLE_PARTICLE + {gBattleAnimSpritePal_NewFly, ANIM_TAG_ROUND_SHADOW}, + #else {gBattleAnimSpritePal_RoundShadow, ANIM_TAG_ROUND_SHADOW}, + #endif {gBattleAnimSpritePal_Sunlight, ANIM_TAG_SUNLIGHT}, {gBattleAnimSpritePal_Spore, ANIM_TAG_SPORE}, {gBattleAnimSpritePal_Flower, ANIM_TAG_FLOWER}, @@ -1634,7 +1803,11 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] = {gBattleAnimSpritePal_FocusEnergy, ANIM_TAG_FOCUS_ENERGY}, {gBattleAnimSpritePal_SphereToCube, ANIM_TAG_SPHERE_TO_CUBE}, {gBattleAnimSpritePal_Tendrils, ANIM_TAG_TENDRILS}, + #ifdef NEW_MEAN_LOOK_PARTICLE + {gBattleAnimSpritePal_NewEye, ANIM_TAG_EYE}, + #else {gBattleAnimSpritePal_Eye, ANIM_TAG_EYE}, + #endif {gBattleAnimSpritePal_WhiteShadow, ANIM_TAG_WHITE_SHADOW}, {gBattleAnimSpritePal_TealAlert, ANIM_TAG_TEAL_ALERT}, {gBattleAnimSpritePal_OpeningEye, ANIM_TAG_OPENING_EYE}, @@ -1673,7 +1846,11 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] = {gBattleAnimSpritePal_Roots, ANIM_TAG_ROOTS}, {gBattleAnimSpritePal_ItemBag, ANIM_TAG_ITEM_BAG}, {gBattleAnimSpritePal_JaggedMusicNote, ANIM_TAG_JAGGED_MUSIC_NOTE}, + #ifdef NEW_BATON_PASS_BALL_PARTICLE + {gBattleAnimSpritePal_NewPokeball, ANIM_TAG_POKEBALL}, + #else {gBattleAnimSpritePal_Pokeball, ANIM_TAG_POKEBALL}, + #endif {gBattleAnimSpritePal_Pokeball, ANIM_TAG_SPOTLIGHT}, {gBattleAnimSpritePal_LetterZ, ANIM_TAG_LETTER_Z}, {gBattleAnimSpritePal_RapidSpin, ANIM_TAG_RAPID_SPIN}, @@ -1688,7 +1865,11 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] = {gBattleAnimSpritePal_PinkPetal, ANIM_TAG_PINK_PETAL}, {gBattleAnimSpritePal_PainSplit, ANIM_TAG_PAIN_SPLIT}, {gBattleAnimSpritePal_Confetti, ANIM_TAG_CONFETTI}, + #ifdef NEW_MORNING_SUN_STAR_PARTICLE + {gBattleAnimSpritePal_NewGreenStar, ANIM_TAG_GREEN_STAR}, + #else {gBattleAnimSpritePal_GreenStar, ANIM_TAG_GREEN_STAR}, + #endif {gBattleAnimSpritePal_PinkCloud, ANIM_TAG_PINK_CLOUD}, {gBattleAnimSpritePal_SweatDrop, ANIM_TAG_SWEAT_DROP}, {gBattleAnimSpritePal_GuardRing, ANIM_TAG_GUARD_RING}, @@ -1765,6 +1946,72 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] = {gBattleAnimSpritePal_WaterGun, ANIM_TAG_WATER_GUN}, {gBattleAnimSpritePal_Punishment, ANIM_TAG_PUNISHMENT_BLADES}, {gBattleAnimSpritePal_QuickGuard, ANIM_TAG_QUICK_GUARD_HAND}, + + {gBattleAnimSpritePal_ShellLeft, ANIM_TAG_SHELL_RIGHT}, + {gBattleAnimSpritePal_ShellLeft, ANIM_TAG_SHELL_LEFT}, + {gBattleAnimSpritePal_RazorShell, ANIM_TAG_RAZOR_SHELL}, + {gBattleAnimSpritePal_HydroPump, ANIM_TAG_HYDRO_PUMP}, + {gBattleAnimSpritePal_Brine, ANIM_TAG_BRINE}, + {gBattleAnimSpritePal_Gear, ANIM_TAG_GEAR}, + {gBattleAnimSpritePal_AssuranceHand, ANIM_TAG_ASSURANCE_HAND}, + {gBattleAnimSpritePal_AcupressureFinger, ANIM_TAG_ACUPRESSURE_FINGER}, + {gBattleAnimSpritePal_Fishies, ANIM_TAG_WISHIWASHI_FISH}, + {gBattleAnimSpritePal_ZygardeHexes, ANIM_TAG_ZYGARDE_HEXES}, + {gBattleAnimSpritePal_AuraSphere, ANIM_TAG_AURA_SPHERE}, + {gBattleAnimSpritePal_OmegaStone, ANIM_TAG_OMEGA_STONE}, + {gBattleAnimSpritePal_AlphaStone, ANIM_TAG_ALPHA_STONE}, + {gBattleAnimSpritePal_BerryNormal, ANIM_TAG_BERRY_NORMAL}, + {gBattleAnimSpritePal_SpacialRendSlices, ANIM_TAG_BERRY_EATEN}, + {gBattleAnimSpritePal_GreenDrake, ANIM_TAG_DRAGON_ASCENT}, + {gBattleAnimSpritePal_PinkDiamond, ANIM_TAG_PINK_DIAMOND}, + {gBattleAnimSpritePal_SteamEruption, ANIM_TAG_STEAM_ERUPTION}, + {gBattleAnimSpritePal_Confide, ANIM_TAG_CONFIDE}, + {gBattleAnimSpritePal_FusionFlare, ANIM_TAG_VERTICAL_HEX}, + {NULL, ANIM_TAG_UNAVAILABLE_1}, + {NULL, ANIM_TAG_UNAVAILABLE_2}, + {gBattleAnimSpritePal_PowerTrick, ANIM_TAG_POWER_TRICK}, + {gBattleAnimSpritePal_ChainLink, ANIM_TAG_CHAIN_LINK}, + {gBattleAnimSpritePal_NaturalGiftRing, ANIM_TAG_ANCHOR}, + {gBattleAnimSpritePal_HorseshoeFist, ANIM_TAG_HORSESHOE_SIDE_FIST}, + {gBattleAnimSpritePal_AvalancheRocks, ANIM_TAG_DRAGON_ASCENT_FOE}, + {gBattleAnimSpritePal_CraftyShield, ANIM_TAG_CRAFTY_SHIELD}, + {gBattleAnimSpritePal_QuickGuard, ANIM_TAG_QUICK_GUARD_HAND}, + {gBattleAnimSpritePal_BlacephalonHead, ANIM_TAG_BLACEPHALON_HEAD}, + {gBattleAnimSpritePal_DracoMeteor, ANIM_TAG_FAIRY_LOCK_CHAINS}, + {gBattleAnimSpritePal_LightningRain, ANIM_TAG_IONS}, + {gBattleAnimSpritePal_Chop, ANIM_TAG_CHOP}, + {gBattleAnimSpritePal_HeartStamp, ANIM_TAG_HEART_STAMP}, + {gBattleAnimSpritePal_HornLeech, ANIM_TAG_HORN_LEECH}, + {gBattleAnimSpritePal_Steamroller, ANIM_TAG_STEAMROLLER}, + {gBattleAnimSpritePal_HoopaHand, ANIM_TAG_HOOPA_HAND}, + {gBattleAnimSpritePal_HoopaRing, ANIM_TAG_HOOPA_RING}, + {gBattleAnimSpritePal_BlueFlare, ANIM_TAG_METAL_BITS}, + {gBattleAnimSpritePal_NewRocks, ANIM_TAG_SMALL_ROCK}, + {gBattleAnimSpritePal_SpiritShackleArrow, ANIM_TAG_SPIRIT_ARROW}, + {gBattleAnimSpritePal_NecrozmaStar, ANIM_TAG_ULTRA_BURST_SYMBOL}, + {gBattleAnimSpritePal_ZMoveSymbol, ANIM_TAG_Z_MOVE_SYMBOL}, + {gBattleAnimSpritePal_BigRock, ANIM_TAG_REALLY_BIG_ROCK}, + {gBattleAnimSpritePal_Cacoon, ANIM_TAG_COCOON}, + {gBattleAnimSpritePal_Drill, ANIM_TAG_CORKSCREW}, + {gBattleAnimSpritePal_GigavoltHavocSpear, ANIM_TAG_HAVOC_SPEAR}, + {gBattleAnimSpritePal_PurpleDrake, ANIM_TAG_PURPLE_DRAKE}, + {gBattleAnimSpritePal_MudBomb, ANIM_TAG_MUD_BOMB}, + {gBattleAnimSpritePal_Branch, ANIM_TAG_BRANCH}, + {gBattleAnimSpritePal_Apple, ANIM_TAG_APPLE}, + {gBattleAnimSpritePal_Obstruct, ANIM_TAG_OBSTRUCT_CROSS}, + {gBattleAnimSpritePal_PoisonColumn, ANIM_TAG_POISON_COLUMN}, + {gBattleAnimSpritePal_GarbagePoisonPillar, ANIM_TAG_GARBAGE_COLUMN}, + {gBattleAnimSpritePal_LargeSpike, ANIM_TAG_LARGE_SPIKE}, + {gBattleAnimSpritePal_DragonPulseRing, ANIM_TAG_DRAGON_PULSE_RING}, + {gBattleAnimSpritePal_StonePillar, ANIM_TAG_STONE_PILLAR}, + {gBattleAnimSpritePal_Mushroom, ANIM_TAG_MUSHROOM}, + {gBattleAnimSpritePal_GoldenApple, ANIM_TAG_GOLDEN_APPLE}, + {gBattleAnimSpritePal_IceRock, ANIM_TAG_ICE_ROCK}, + {gBattleAnimSpritePal_Tornado, ANIM_TAG_TORNADO}, + {gBattleAnimSpritePal_StraightBeam, ANIM_TAG_STRAIGHT_BEAM}, + {gBattleAnimSpritePal_DreepyMissile, ANIM_TAG_DREEPY}, + {gBattleAnimSpritePal_IceRock, ANIM_TAG_ICE_ROCK_SINGLE}, + {gBattleAnimSpritePal_StonePillar, ANIM_TAG_STONE_PILLAR_MULTI}, }; const struct BattleAnimBackground gBattleAnimBackgroundTable[] = @@ -1796,6 +2043,7 @@ const struct BattleAnimBackground gBattleAnimBackgroundTable[] = [BG_SOLARBEAM_OPPONENT] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_Solarbeam, gBattleAnimBgTilemap_ImpactOpponent}, [BG_SOLARBEAM_PLAYER] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_Solarbeam, gBattleAnimBgTilemap_ImpactPlayer}, [BG_SOLARBEAM_CONTESTS] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_Solarbeam, gBattleAnimBgTilemap_ImpactContests}, + //new bgs [BG_MAGMA_STORM] = {gBattleAnimBgImage_InAir, gBattleAnimBgPalette_MagmaStorm, gBattleAnimBgTilemap_InAir}, [BG_GIGA_IMPACT_OPPONENT] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_GigaImpact, gBattleAnimBgTilemap_ImpactOpponent}, [BG_GIGA_IMPACT_PLAYER] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_GigaImpact, gBattleAnimBgTilemap_ImpactPlayer}, @@ -1805,6 +2053,48 @@ const struct BattleAnimBackground gBattleAnimBackgroundTable[] = [BG_SPACIAL_REND_ON_OPPONENT] = {gBattleAnimBgImage_SpacialRendOpponent, gBattleAnimBgPalette_SpacialRendOpponent, gBattleAnimBgTilemap_SpacialRendOpponent}, [BG_SPACIAL_REND_ON_PLAYER] = {gBattleAnimBgImage_SpacialRendPlayer, gBattleAnimBgPalette_SpacialRendPlayer, gBattleAnimBgTilemap_SpacialRendPlayer}, [BG_DARK_VOID] = {gBattleAnimBgImage_DarkVoid, gBattleAnimBgPalette_DarkVoid, gBattleAnimBgTilemap_DarkVoid}, + [BG_WATER] = {gBattleAnimBgImage_HydroPump, gBattleAnimBgPalette_HydroPump, gBattleAnimBgTilemap_HydroPump}, + [BG_NIGHTMARE] = {gBattleAnimBgImage_Nightmare, gBattleAnimBgPalette_Nightmare, gBattleAnimBgTilemap_Nightmare}, + [BG_LEAF_STORM] = {gBattleAnimBgImage_LeafStorm, gBattleAnimBgPalette_LeafStorm, gBattleAnimBgTilemap_LeafStorm}, + [BG_FIRE] = {gBattleAnimBgImage_Fire1, gBattleAnimBgPalette_Fire1, gBattleAnimBgTilemap_Fire1}, + [BG_FIRE_2] = {gBattleAnimBgImage_Fire1, gBattleAnimBgPalette_Fire2, gBattleAnimBgTilemap_Fire1}, + [BG_WATER_2] = {gBattleAnimBgImage_Waterfall, gBattleAnimBgPalette_Waterfall, gBattleAnimBgTilemap_Waterfall}, + [BG_POISON] = {gBattleAnimBgImage_Waterfall, gBattleAnimBgPalette_PoisonFalls, gBattleAnimBgTilemap_Waterfall}, + [BG_AEROBLAST] = {gBattleAnimBgImage_Aeroblast, gBattleAnimBgPalette_Aeroblast, gBattleAnimBgTilemap_Aeroblast}, + [BG_HIGH_SPEED] = {gBattleAnimBgImage_HighSpeed, gBattleAnimBgPalette_HighSpeed, gBattleAnimBgTilemap_HighSpeed}, + [BG_ELECTRIC_TERRAIN] = {gBattleAnimBgImage_ElectricTerrain, gBattleAnimBgPalette_ElectricTerrain, gBattleAnimBgTilemap_ElectricTerrain}, + [BG_GRASSY_TERRAIN] = {gBattleAnimBgImage_GrassyTerrain, gBattleAnimBgPalette_GrassyTerrain, gBattleAnimBgTilemap_GrassyTerrain}, + [BG_MISTY_TERRAIN] = {gBattleAnimBgImage_MistyTerrain, gBattleAnimBgPalette_MistyTerrain, gBattleAnimBgTilemap_MistyTerrain}, + [BG_PSYCHIC_TERRAIN] = {gBattleAnimBgImage_PsychicTerrain, gBattleAnimBgPalette_PsychicTerrain, gBattleAnimBgTilemap_PsychicTerrain}, + [BG_FOCUS_BLAST] = {gBattleAnimBgImage_FocusBlast, gBattleAnimBgPalette_FocusBlast, gBattleAnimBgTilemap_FocusBlast}, + [BG_GUNK_SHOT] = {gBattleAnimBgImage_FocusBlast, gBattleAnimBgPalette_GunkShot, gBattleAnimBgTilemap_FocusBlast}, + [BG_HYDRO_CANNON] = {gBattleAnimBgImage_HydroCannon, gBattleAnimBgPalette_HydroCannon, gBattleAnimBgTilemap_HydroCannon}, + [BG_WONDER_ROOM] = {gBattleAnimBgImage_TrickRoom, gBattleAnimBgPalette_WonderRoom, gBattleAnimBgTilemap_TrickRoom}, + [BG_MAGIC_ROOM] = {gBattleAnimBgImage_TrickRoom, gBattleAnimBgPalette_MagicRoom, gBattleAnimBgTilemap_TrickRoom}, + [BG_HYPERSPACE_FURY] = {gBattleAnimBgImage_Psychic, gBattleAnimBgPalette_HyperspaceFury, gBattleAnimBgTilemap_Psychic}, + [BG_BOLT_STRIKE] = {gBattleAnimBgImage_BoltStrike, gBattleAnimBgPalette_BoltStrike, gBattleAnimBgTilemap_BoltStrike}, + [BG_ZMOVE_ACTIVATE] = {gBattleAnimBgImage_ZMoveActivate, gBattleAnimBgPalette_ZMoveActivate, gBattleAnimBgTilemap_ZMoveActivate}, + [BG_TECTONIC_RAGE] = {gBattleAnimBgImage_InAir, gBattleAnimBgPalette_TectonicRage, gBattleAnimBgTilemap_InAir}, + [BG_BLUE_SKY_DAY] = {gBattleAnimBgImage_SkyDay, gBattleAnimBgPalette_SkyDay, gBattleAnimBgTilemap_SkyDay}, + [BG_BLUE_SKY_AFTERNOON] = {gBattleAnimBgImage_SkyDay, gBattleAnimBgPalette_SkyAfternoon, gBattleAnimBgTilemap_SkyDay}, + [BG_BLUE_SKY_NIGHT] = {gBattleAnimBgImage_SkyDay, gBattleAnimBgPalette_SkyNight, gBattleAnimBgTilemap_SkyDay}, + [BG_ZMOVE_MOUNTAIN] = {gBattleAnimBgImage_ZMoveMountain, gBattleAnimBgPalette_ZMoveMountain, gBattleAnimBgTilemap_ZMoveMountain}, + [BG_NEVERENDING_NIGHTMARE] = {gBattleAnimBgImage_NeverendingNightmare, gBattleAnimBgPalette_NeverendingNightmare, gBattleAnimBgTilemap_NeverendingNightmare}, + [BG_WATER_PULSE] = {gBattleAnimBgImage_WaterPulse, gBattleAnimBgPalette_WaterPulse, gBattleAnimBgTilemap_WaterPulse}, + [BG_INFERNO_OVERDRIVE] = {gBattleAnimBgImage_InfernoOverdrive, gBattleAnimBgPalette_InfernoOverdrive, gBattleAnimBgTilemap_InfernoOverdrive}, + [BG_BLOOM_DOOM] = {gBattleAnimBgImage_BloomDoom, gBattleAnimBgPalette_BloomDoom, gBattleAnimBgTilemap_BloomDoom}, + [BG_SHATTERED_PSYCHE] = {gBattleAnimBgImage_ShatteredPsyche, gBattleAnimBgPalette_ShatteredPsyche, gBattleAnimBgTilemap_ShatteredPsyche}, + [BG_TWINKLE_TACKLE] = {gBattleAnimBgImage_TwinkleTackle, gBattleAnimBgPalette_TwinkleTackle, gBattleAnimBgTilemap_TwinkleTackle}, + [BG_BLACKHOLE_ECLIPSE] = {gBattleAnimBgImage_BlackholeEclipse, gBattleAnimBgPalette_BlackholeEclipse, gBattleAnimBgTilemap_BlackholeEclipse}, + [BG_SOULSTEALING_7STAR_STRIKE] = {gBattleAnimBgImage_SoulStealing7StarStrike, gBattleAnimBgPalette_SoulStealing7StarStrike, gBattleAnimBgTilemap_SoulStealing7StarStrike}, + [BG_MALICIOUS_MOONSAULT] = {gBattleAnimBgImage_MaliciousMoonsault, gBattleAnimBgPalette_MaliciousMoonsault, gBattleAnimBgTilemap_MaliciousMoonsault}, + [BG_CLANGOROUS_SOULBLAZE] = {gBattleAnimBgImage_ClangorousSoulblaze, gBattleAnimBgPalette_ClangorousSoulblaze, gBattleAnimBgTilemap_ClangorousSoulblaze}, + [BG_SNUGGLE_FOREVER] = {gBattleAnimBgImage_SnuggleForever, gBattleAnimBgPalette_SnuggleForever, gBattleAnimBgTilemap_SnuggleForever}, + [BG_MAX_LIGHTNING] = {gBattleAnimBgImage_MaxLightning, gBattleAnimBgPalette_MaxLightning, gBattleAnimBgTilemap_MaxLightning}, + [BG_GARBAGE_FALLS] = {gBattleAnimBgImage_Waterfall, gBattleAnimBgPalette_GarbageFalls, gBattleAnimBgTilemap_Waterfall}, + [BG_HYPER_BEAM] = {gBattleAnimBgImage_HydroCannon, gBattleAnimBgPalette_HyperBeam, gBattleAnimBgTilemap_HydroCannon}, + [BG_DYNAMAX_CANNON] = {gBattleAnimBgImage_HydroCannon, gBattleAnimBgPalette_DynamaxCannon, gBattleAnimBgTilemap_HydroCannon}, + [BG_AURA_SPHERE] = {gBattleAnimBgImage_FocusBlast, gBattleAnimBgPalette_AuraSphere, gBattleAnimBgTilemap_FocusBlast}, }; static void (* const sScriptCmdTable[])(void) = diff --git a/src/graphics.c b/src/graphics.c index 97250b963..f1eb1b8c6 100644 --- a/src/graphics.c +++ b/src/graphics.c @@ -53,6 +53,279 @@ const u32 gBattleAnimSpritePal_Punishment[] = INCBIN_U32("graphics/battle_anims/ const u32 gBattleAnimSpriteGfx_QuickGuard[] = INCBIN_U32("graphics/battle_anims/sprites/quick_guard.4bpp.lz"); const u32 gBattleAnimSpritePal_QuickGuard[] = INCBIN_U32("graphics/battle_anims/sprites/quick_guard.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_AcupressureFinger[] = INCBIN_U32("graphics/battle_anims/sprites/new/acupressure_finger.4bpp.lz"); +const u32 gBattleAnimSpritePal_AcupressureFinger[] = INCBIN_U32("graphics/battle_anims/sprites/new/acupressure_finger.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_AlphaStone[] = INCBIN_U32("graphics/battle_anims/sprites/new/alpha_stone.4bpp.lz"); +const u32 gBattleAnimSpritePal_AlphaStone[] = INCBIN_U32("graphics/battle_anims/sprites/new/alpha_stone.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_Anchor[] = INCBIN_U32("graphics/battle_anims/sprites/new/anchor.4bpp.lz"); + +const u32 gBattleAnimSpriteGfx_Apple[] = INCBIN_U32("graphics/battle_anims/sprites/new/apple.4bpp.lz"); +const u32 gBattleAnimSpritePal_Apple[] = INCBIN_U32("graphics/battle_anims/sprites/new/apple.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_Arrows[] = INCBIN_U32("graphics/battle_anims/sprites/new/arrows.4bpp.lz"); + +const u32 gBattleAnimSpriteGfx_AssuranceHand[] = INCBIN_U32("graphics/battle_anims/sprites/new/assurance_hand.4bpp.lz"); +const u32 gBattleAnimSpritePal_AssuranceHand[] = INCBIN_U32("graphics/battle_anims/sprites/new/assurance_hand.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_AuraSphere[] = INCBIN_U32("graphics/battle_anims/sprites/new/aura_sphere.4bpp.lz"); +const u32 gBattleAnimSpritePal_AuraSphere[] = INCBIN_U32("graphics/battle_anims/sprites/new/aura_sphere.gbapal.lz"); + +const u32 gBattleAnimSpritePal_AvalancheRocks[] = INCBIN_U32("graphics/battle_anims/sprites/new/avalanche_rocks.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_NewPokeball[] = INCBIN_U32("graphics/battle_anims/sprites/new/baton_pass_ball.4bpp.lz"); +const u32 gBattleAnimSpritePal_NewPokeball[] = INCBIN_U32("graphics/battle_anims/sprites/new/baton_pass_ball.gbapal.lz"); + +//const u32 gBattleAnimSpriteGfx_Bee[] = INCBIN_U32("graphics/battle_anims/sprites/new/bee.4bpp.lz"); +//const u32 gBattleAnimSpritePal_Bee[] = INCBIN_U32("graphics/battle_anims/sprites/new/bee.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_BerryEaten[] = INCBIN_U32("graphics/battle_anims/sprites/new/berry_eaten.4bpp.lz"); +const u32 gBattleAnimSpritePal_BerryEaten[] = INCBIN_U32("graphics/battle_anims/sprites/new/berry_eaten.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_BerryNormal[] = INCBIN_U32("graphics/battle_anims/sprites/new/berry_normal.4bpp.lz"); +const u32 gBattleAnimSpritePal_BerryNormal[] = INCBIN_U32("graphics/battle_anims/sprites/new/berry_normal.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_BigRock[] = INCBIN_U32("graphics/battle_anims/sprites/new/big_rock.4bpp.lz"); +const u32 gBattleAnimSpritePal_BigRock[] = INCBIN_U32("graphics/battle_anims/sprites/new/big_rock.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_BlacephalonHead[] = INCBIN_U32("graphics/battle_anims/sprites/new/blacephalon_head.4bpp.lz"); +const u32 gBattleAnimSpritePal_BlacephalonHead[] = INCBIN_U32("graphics/battle_anims/sprites/new/blacephalon_head.gbapal.lz"); + +const u32 gBattleAnimSpritePal_BlueFlare[] = INCBIN_U32("graphics/battle_anims/sprites/new/blue_flare.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_Branch[] = INCBIN_U32("graphics/battle_anims/sprites/new/branch.4bpp.lz"); +const u32 gBattleAnimSpritePal_Branch[] = INCBIN_U32("graphics/battle_anims/sprites/new/branch.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_Brine[] = INCBIN_U32("graphics/battle_anims/sprites/new/brine.4bpp.lz"); +const u32 gBattleAnimSpritePal_Brine[] = INCBIN_U32("graphics/battle_anims/sprites/new/brine.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_ChainLink[] = INCBIN_U32("graphics/battle_anims/sprites/new/chain_link.4bpp.lz"); +const u32 gBattleAnimSpritePal_ChainLink[] = INCBIN_U32("graphics/battle_anims/sprites/new/chain_link.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_Chop[] = INCBIN_U32("graphics/battle_anims/sprites/new/chop.4bpp.lz"); +const u32 gBattleAnimSpritePal_Chop[] = INCBIN_U32("graphics/battle_anims/sprites/new/chop.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_Cacoon[] = INCBIN_U32("graphics/battle_anims/sprites/new/cacoon.4bpp.lz"); +const u32 gBattleAnimSpritePal_Cacoon[] = INCBIN_U32("graphics/battle_anims/sprites/new/cacoon.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_Confide[] = INCBIN_U32("graphics/battle_anims/sprites/new/confide.4bpp.lz"); +const u32 gBattleAnimSpritePal_Confide[] = INCBIN_U32("graphics/battle_anims/sprites/new/confide.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_CraftyShield[] = INCBIN_U32("graphics/battle_anims/sprites/new/crafty_shield.4bpp.lz"); +const u32 gBattleAnimSpritePal_CraftyShield[] = INCBIN_U32("graphics/battle_anims/sprites/new/crafty_shield.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_NewNail[] = INCBIN_U32("graphics/battle_anims/sprites/new/curse_nail.4bpp.lz"); +const u32 gBattleAnimSpritePal_NewNail[] = INCBIN_U32("graphics/battle_anims/sprites/new/curse_nail.gbapal.lz"); + +const u32 gBattleAnimSpritePal_DracoMeteor[] = INCBIN_U32("graphics/battle_anims/sprites/new/draco_meteor.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_DragonPulseRing[] = INCBIN_U32("graphics/battle_anims/sprites/new/dragon_pulse_ring.4bpp.lz"); +const u32 gBattleAnimSpritePal_DragonPulseRing[] = INCBIN_U32("graphics/battle_anims/sprites/new/dragon_pulse_ring.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_DreepyMissile[] = INCBIN_U32("graphics/battle_anims/sprites/new/dreepy_missile.4bpp.lz"); +const u32 gBattleAnimSpritePal_DreepyMissile[] = INCBIN_U32("graphics/battle_anims/sprites/new/dreepy_missile.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_Drill[] = INCBIN_U32("graphics/battle_anims/sprites/new/drill.4bpp.lz"); +const u32 gBattleAnimSpritePal_Drill[] = INCBIN_U32("graphics/battle_anims/sprites/new/drill.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_NewEmbers[] = INCBIN_U32("graphics/battle_anims/sprites/new/embers.4bpp.lz"); +const u32 gBattleAnimSpritePal_NewEmbers[] = INCBIN_U32("graphics/battle_anims/sprites/new/embers.gbapal.lz"); + +//const u32 gBattleAnimSpriteGfx_EnergyBall[] = INCBIN_U32("graphics/battle_anims/sprites/new/energy_ball.4bpp.lz"); +//const u32 gBattleAnimSpritePal_EnergyBall[] = INCBIN_U32("graphics/battle_anims/sprites/new/energy_ball.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_FairyLockChains[] = INCBIN_U32("graphics/battle_anims/sprites/new/fairy_lock_chains.4bpp.lz"); + +const u32 gBattleAnimSpriteGfx_Fishies[] = INCBIN_U32("graphics/battle_anims/sprites/new/fishies.4bpp.lz"); +const u32 gBattleAnimSpritePal_Fishies[] = INCBIN_U32("graphics/battle_anims/sprites/new/fishies.gbapal.lz"); + +//const u32 gBattleAnimSpriteGfx_FlashCannonBall[] = INCBIN_U32("graphics/battle_anims/sprites/new/flash_cannon_ball.4bpp.lz"); +//const u32 gBattleAnimSpritePal_FlashCannonBall[] = INCBIN_U32("graphics/battle_anims/sprites/new/flash_cannon_ball.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_NewFly[] = INCBIN_U32("graphics/battle_anims/sprites/new/fly.4bpp.lz"); +const u32 gBattleAnimSpritePal_NewFly[] = INCBIN_U32("graphics/battle_anims/sprites/new/fly.gbapal.lz"); + +const u32 gBattleAnimSpritePal_FusionFlare[] = INCBIN_U32("graphics/battle_anims/sprites/new/fusion_flare.gbapal.lz"); + +const u32 gBattleAnimSpritePal_GarbagePoisonPillar[] = INCBIN_U32("graphics/battle_anims/sprites/new/garbage_poison_column.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_Gear[] = INCBIN_U32("graphics/battle_anims/sprites/new/gear.4bpp.lz"); +const u32 gBattleAnimSpritePal_Gear[] = INCBIN_U32("graphics/battle_anims/sprites/new/gear.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_GigavoltHavocSpear[] = INCBIN_U32("graphics/battle_anims/sprites/new/gigavolt_havoc_spear.4bpp.lz"); +const u32 gBattleAnimSpritePal_GigavoltHavocSpear[] = INCBIN_U32("graphics/battle_anims/sprites/new/gigavolt_havoc_spear.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_GoldenApple[] = INCBIN_U32("graphics/battle_anims/sprites/new/golden_apple.4bpp.lz"); +const u32 gBattleAnimSpritePal_GoldenApple[] = INCBIN_U32("graphics/battle_anims/sprites/new/golden_apple.gbapal.lz"); + +const u32 gBattleAnimSpritePal_GreenDrake[] = INCBIN_U32("graphics/battle_anims/sprites/new/green_drake.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_NewGreenStar[] = INCBIN_U32("graphics/battle_anims/sprites/new/green_star.4bpp.lz"); +const u32 gBattleAnimSpritePal_NewGreenStar[] = INCBIN_U32("graphics/battle_anims/sprites/new/green_star.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_HeartStamp[] = INCBIN_U32("graphics/battle_anims/sprites/new/heart_stamp.4bpp.lz"); +const u32 gBattleAnimSpritePal_HeartStamp[] = INCBIN_U32("graphics/battle_anims/sprites/new/heart_stamp.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_ZygardeHexes[] = INCBIN_U32("graphics/battle_anims/sprites/new/hexes.4bpp.lz"); +const u32 gBattleAnimSpritePal_ZygardeHexes[] = INCBIN_U32("graphics/battle_anims/sprites/new/hexes.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_HoopaHand[] = INCBIN_U32("graphics/battle_anims/sprites/new/hoopa_hand.4bpp.lz"); +const u32 gBattleAnimSpritePal_HoopaHand[] = INCBIN_U32("graphics/battle_anims/sprites/new/hoopa_hand.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_HoopaRing[] = INCBIN_U32("graphics/battle_anims/sprites/new/hoopa_ring.4bpp.lz"); +const u32 gBattleAnimSpritePal_HoopaRing[] = INCBIN_U32("graphics/battle_anims/sprites/new/hoopa_ring.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_NewHornHit[] = INCBIN_U32("graphics/battle_anims/sprites/new/horn.4bpp.lz"); +const u32 gBattleAnimSpritePal_NewHornHit[] = INCBIN_U32("graphics/battle_anims/sprites/new/horn.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_HornLeech[] = INCBIN_U32("graphics/battle_anims/sprites/new/horn_leech.4bpp.lz"); +const u32 gBattleAnimSpritePal_HornLeech[] = INCBIN_U32("graphics/battle_anims/sprites/new/horn_leech.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_HorseshoeFist[] = INCBIN_U32("graphics/battle_anims/sprites/new/horseshoe_fist.4bpp.lz"); +const u32 gBattleAnimSpritePal_HorseshoeFist[] = INCBIN_U32("graphics/battle_anims/sprites/new/horseshoe_fist.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_HydroPump[] = INCBIN_U32("graphics/battle_anims/sprites/new/hydro_pump.4bpp.lz"); +const u32 gBattleAnimSpritePal_HydroPump[] = INCBIN_U32("graphics/battle_anims/sprites/new/hydro_pump.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_IceRock[] = INCBIN_U32("graphics/battle_anims/sprites/new/ice_rock.4bpp.lz"); +const u32 gBattleAnimSpritePal_IceRock[] = INCBIN_U32("graphics/battle_anims/sprites/new/ice_rock.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_LargeSpike[] = INCBIN_U32("graphics/battle_anims/sprites/new/large_spike.4bpp.lz"); +const u32 gBattleAnimSpritePal_LargeSpike[] = INCBIN_U32("graphics/battle_anims/sprites/new/large_spike.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_NewLeaf[] = INCBIN_U32("graphics/battle_anims/sprites/new/leaves.4bpp.lz"); +const u32 gBattleAnimSpritePal_NewLeaf[] = INCBIN_U32("graphics/battle_anims/sprites/new/leaves.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_NewLeechSeed[] = INCBIN_U32("graphics/battle_anims/sprites/new/leech_seed.4bpp.lz"); +const u32 gBattleAnimSpritePal_NewLeechSeed[] = INCBIN_U32("graphics/battle_anims/sprites/new/leech_seed.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_LightningRain[] = INCBIN_U32("graphics/battle_anims/sprites/new/lightning_rain.4bpp.lz"); +const u32 gBattleAnimSpritePal_LightningRain[] = INCBIN_U32("graphics/battle_anims/sprites/new/lightning_rain.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_NewEye[] = INCBIN_U32("graphics/battle_anims/sprites/new/mean_look.4bpp.lz"); +const u32 gBattleAnimSpritePal_NewEye[] = INCBIN_U32("graphics/battle_anims/sprites/new/mean_look.gbapal.lz"); + +//const u32 gBattleAnimSpriteGfx_MegaRainbow[] = INCBIN_U32("graphics/battle_anims/sprites/new/mega_evolution_rainbow.4bpp.lz"); +//const u32 gBattleAnimSpritePal_MegaRainbow[] = INCBIN_U32("graphics/battle_anims/sprites/new/mega_evolution_rainbow.gbapal.lz"); + +//const u32 gBattleAnimSpriteGfx_MegaSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/new/mega_evolution_symbol.4bpp.lz"); +//const u32 gBattleAnimSpritePal_MegaSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/new/mega_evolution_symbol.gbapal.lz"); + +//const u32 gBattleAnimSpriteGfx_MegaStone[] = INCBIN_U32("graphics/battle_anims/sprites/new/mega_stone.4bpp.lz"); +//const u32 gBattleAnimSpritePal_MegaStone[] = INCBIN_U32("graphics/battle_anims/sprites/new/mega_stone.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_MetalBits[] = INCBIN_U32("graphics/battle_anims/sprites/new/metal_bits.4bpp.lz"); + +const u32 gBattleAnimSpriteGfx_MudBomb[] = INCBIN_U32("graphics/battle_anims/sprites/new/mud_bomb.4bpp.lz"); +const u32 gBattleAnimSpritePal_MudBomb[] = INCBIN_U32("graphics/battle_anims/sprites/new/mud_bomb.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_Mushroom[] = INCBIN_U32("graphics/battle_anims/sprites/new/mushroom.4bpp.lz"); +const u32 gBattleAnimSpritePal_Mushroom[] = INCBIN_U32("graphics/battle_anims/sprites/new/mushroom.gbapal.lz"); + +const u32 gBattleAnimSpritePal_NaturalGiftRing[] = INCBIN_U32("graphics/battle_anims/sprites/new/natural_gift_ring.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_NecrozmaStar[] = INCBIN_U32("graphics/battle_anims/sprites/new/necrozma_star.4bpp.lz"); +const u32 gBattleAnimSpritePal_NecrozmaStar[] = INCBIN_U32("graphics/battle_anims/sprites/new/necrozma_star.gbapal.lz"); + +const u32 gBattleAnimSpritePal_NewImpact[] = INCBIN_U32("graphics/battle_anims/sprites/new/impact.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_Obstruct[] = INCBIN_U32("graphics/battle_anims/sprites/new/obstruct.4bpp.lz"); +const u32 gBattleAnimSpritePal_Obstruct[] = INCBIN_U32("graphics/battle_anims/sprites/new/obstruct.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_OmegaStone[] = INCBIN_U32("graphics/battle_anims/sprites/new/omega_stone.4bpp.lz"); +const u32 gBattleAnimSpritePal_OmegaStone[] = INCBIN_U32("graphics/battle_anims/sprites/new/omega_stone.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_PinkDiamond[] = INCBIN_U32("graphics/battle_anims/sprites/new/pink_diamond.4bpp.lz"); +const u32 gBattleAnimSpritePal_PinkDiamond[] = INCBIN_U32("graphics/battle_anims/sprites/new/pink_diamond.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_PoisonColumn[] = INCBIN_U32("graphics/battle_anims/sprites/new/poison_column.4bpp.lz"); +const u32 gBattleAnimSpritePal_PoisonColumn[] = INCBIN_U32("graphics/battle_anims/sprites/new/poison_column.gbapal.lz"); + +//const u32 gBattleAnimSpriteGfx_PoisonJab[] = INCBIN_U32("graphics/battle_anims/sprites/new/poison_jab.4bpp.lz"); +//const u32 gBattleAnimSpritePal_PoisonJab[] = INCBIN_U32("graphics/battle_anims/sprites/new/poison_jab.gbapal.lz"); + +//const u32 gBattleAnimSpriteGfx_PowerGem[] = INCBIN_U32("graphics/battle_anims/sprites/new/power_gem.4bpp.lz"); +//const u32 gBattleAnimSpritePal_PowerGem[] = INCBIN_U32("graphics/battle_anims/sprites/new/power_gem.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_PowerTrick[] = INCBIN_U32("graphics/battle_anims/sprites/new/power_trick.4bpp.lz"); +const u32 gBattleAnimSpritePal_PowerTrick[] = INCBIN_U32("graphics/battle_anims/sprites/new/power_trick.gbapal.lz"); + +//const u32 gBattleAnimSpriteGfx_Punishment[] = INCBIN_U32("graphics/battle_anims/sprites/new/punishment.4bpp.lz"); +//const u32 gBattleAnimSpritePal_Punishment[] = INCBIN_U32("graphics/battle_anims/sprites/new/punishment.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_PurpleDrake[] = INCBIN_U32("graphics/battle_anims/sprites/new/purple_drake.4bpp.lz"); +const u32 gBattleAnimSpritePal_PurpleDrake[] = INCBIN_U32("graphics/battle_anims/sprites/new/purple_drake.gbapal.lz"); + +//const u32 gBattleAnimSpriteGfx_QuickGuard[] = INCBIN_U32("graphics/battle_anims/sprites/new/quick_guard.4bpp.lz"); +//const u32 gBattleAnimSpritePal_QuickGuard[] = INCBIN_U32("graphics/battle_anims/sprites/new/quick_guard.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_RazorShell[] = INCBIN_U32("graphics/battle_anims/sprites/new/razor_shell.4bpp.lz"); +const u32 gBattleAnimSpritePal_RazorShell[] = INCBIN_U32("graphics/battle_anims/sprites/new/razor_shell.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_RocksSmall[] = INCBIN_U32("graphics/battle_anims/sprites/new/rock_small.4bpp.lz"); + +const u32 gBattleAnimSpriteGfx_NewRocks[] = INCBIN_U32("graphics/battle_anims/sprites/new/rocks.4bpp.lz"); +const u32 gBattleAnimSpritePal_NewRocks[] = INCBIN_U32("graphics/battle_anims/sprites/new/rocks.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_ShellLeft[] = INCBIN_U32("graphics/battle_anims/sprites/new/shell_left.4bpp.lz"); +const u32 gBattleAnimSpritePal_ShellLeft[] = INCBIN_U32("graphics/battle_anims/sprites/new/shell_left.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_ShellRight[] = INCBIN_U32("graphics/battle_anims/sprites/new/shell_right.4bpp.lz"); + +const u32 gBattleAnimSpritePal_SpacialRendSlices[] = INCBIN_U32("graphics/battle_anims/sprites/new/spacial_rend_slices.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_NewSpikes[] = INCBIN_U32("graphics/battle_anims/sprites/new/spikes.4bpp.lz"); +const u32 gBattleAnimSpritePal_NewSpikes[] = INCBIN_U32("graphics/battle_anims/sprites/new/spikes.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_SpiritShackleArrow[] = INCBIN_U32("graphics/battle_anims/sprites/new/spirit_shackle_arrow.4bpp.lz"); +const u32 gBattleAnimSpritePal_SpiritShackleArrow[] = INCBIN_U32("graphics/battle_anims/sprites/new/spirit_shackle_arrow.gbapal.lz"); + +//const u32 gBattleAnimSpriteGfx_StealthRock[] = INCBIN_U32("graphics/battle_anims/sprites/new/stealth_rock.4bpp.lz"); +//const u32 gBattleAnimSpritePal_StealthRock[] = INCBIN_U32("graphics/battle_anims/sprites/new/stealth_rock.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_SteamEruption[] = INCBIN_U32("graphics/battle_anims/sprites/new/steam_eruption.4bpp.lz"); +const u32 gBattleAnimSpritePal_SteamEruption[] = INCBIN_U32("graphics/battle_anims/sprites/new/steam_eruption.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_Steamroller[] = INCBIN_U32("graphics/battle_anims/sprites/new/steamroller.4bpp.lz"); +const u32 gBattleAnimSpritePal_Steamroller[] = INCBIN_U32("graphics/battle_anims/sprites/new/steamroller.gbapal.lz"); + +//const u32 gBattleAnimSpriteGfx_StoneEdge[] = INCBIN_U32("graphics/battle_anims/sprites/new/stone_edge.4bpp.lz"); + +const u32 gBattleAnimSpriteGfx_StonePillar[] = INCBIN_U32("graphics/battle_anims/sprites/new/stone_pillar.4bpp.lz"); +const u32 gBattleAnimSpritePal_StonePillar[] = INCBIN_U32("graphics/battle_anims/sprites/new/stone_pillar.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_StraightBeam[] = INCBIN_U32("graphics/battle_anims/sprites/new/straight_beam.4bpp.lz"); +const u32 gBattleAnimSpritePal_StraightBeam[] = INCBIN_U32("graphics/battle_anims/sprites/new/straight_beam.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_SubstituteBack[] = INCBIN_U32("graphics/battle_anims/sprites/new/substitute_back.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_NewSubstituteFront[] = INCBIN_U32("graphics/battle_anims/sprites/new/substitute_front.4bpp.lz"); +const u32 gBattleAnimSpritePal_NewSubstituteFront[] = INCBIN_U32("graphics/battle_anims/sprites/new/substitute_front.gbapal.lz"); + +const u32 gBattleAnimSpritePal_NewSurf[] = INCBIN_U32("graphics/battle_anims/sprites/new/surf_new.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_NewSword[] = INCBIN_U32("graphics/battle_anims/sprites/new/sword.4bpp.lz"); +const u32 gBattleAnimSpritePal_NewSword[] = INCBIN_U32("graphics/battle_anims/sprites/new/sword.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_NewTeeth[] = INCBIN_U32("graphics/battle_anims/sprites/new/teeth.4bpp.lz"); +const u32 gBattleAnimSpritePal_NewTeeth[] = INCBIN_U32("graphics/battle_anims/sprites/new/teeth.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_NewHandsAndFeet[] = INCBIN_U32("graphics/battle_anims/sprites/new/thrash.4bpp.lz"); +const u32 gBattleAnimSpritePal_NewHandsAndFeet[] = INCBIN_U32("graphics/battle_anims/sprites/new/thrash.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_Tornado[] = INCBIN_U32("graphics/battle_anims/sprites/new/tornado.4bpp.lz"); +const u32 gBattleAnimSpritePal_Tornado[] = INCBIN_U32("graphics/battle_anims/sprites/new/tornado.gbapal.lz"); + +//const u32 gBattleAnimSpriteGfx_WaterGun[] = INCBIN_U32("graphics/battle_anims/sprites/new/water_gun.4bpp.lz"); +//const u32 gBattleAnimSpritePal_WaterGun[] = INCBIN_U32("graphics/battle_anims/sprites/new/water_gun.gbapal.lz"); + +//const u32 gBattleAnimSpriteGfx_Wood[] = INCBIN_U32("graphics/battle_anims/sprites/new/wood.4bpp.lz"); +//const u32 gBattleAnimSpritePal_Wood[] = INCBIN_U32("graphics/battle_anims/sprites/new/wood.gbapal.lz"); + +const u32 gBattleAnimSpriteGfx_ZMoveSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/new/z_move_symbol.4bpp.lz"); +const u32 gBattleAnimSpritePal_ZMoveSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/new/z_move_symbol.gbapal.lz"); + + // Battle anims const u32 gBattleAnimSpriteGfx_Bubble[] = INCBIN_U32("graphics/battle_anims/sprites/bubble.4bpp.lz"); const u32 gBattleAnimSpriteGfx_Bone[] = INCBIN_U32("graphics/battle_anims/sprites/bone.4bpp.lz"); @@ -1153,11 +1426,12 @@ const u32 gBattleAnimBgPalette_Solarbeam[] = INCBIN_U32("graphics/battle_anims/b const u32 gBattleAnimBgPalette_MagmaStorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/magma_storm.gbapal.lz"); +//new battle bgs const u32 gBattleAnimBgPalette_GigaImpact[] = INCBIN_U32("graphics/battle_anims/backgrounds/giga_impact.gbapal.lz"); -const u32 gBattleAnimBgImage_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/trick_room.4bpp.lz"); -const u32 gBattleAnimBgPalette_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/trick_room.gbapal.lz"); -const u32 gBattleAnimBgTilemap_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/trick_room_map.bin.lz"); +//const u32 gBattleAnimBgImage_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/trick_room.4bpp.lz"); +//const u32 gBattleAnimBgPalette_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/trick_room.gbapal.lz"); +//const u32 gBattleAnimBgTilemap_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/trick_room_map.bin.lz"); const u32 gBattleAnimBgImage_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/rock_wrecker.4bpp.lz"); const u32 gBattleAnimBgPalette_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/rock_wrecker.gbapal.lz"); @@ -1175,6 +1449,182 @@ const u32 gBattleAnimBgImage_DarkVoid[] = INCBIN_U32("graphics/battle_anims/back const u32 gBattleAnimBgPalette_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark_void.gbapal.lz"); const u32 gBattleAnimBgTilemap_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark_void.bin"); + +const u32 gBattleAnimBgPalette_SludgeWave[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/sludge_wave.gbapal.lz"); + +const u32 gBattleAnimBgImage_Aeroblast[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/aeroblast_tiles.4bpp.lz"); +const u32 gBattleAnimBgPalette_Aeroblast[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/aeroblast.gbapal.lz"); +const u32 gBattleAnimBgTilemap_Aeroblast[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/aeroblast_map.bin"); + +const u32 gBattleAnimBgPalette_AuraSphere[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/aura_sphere.gbapal.lz"); + +const u32 gBattleAnimBgImage_BlackholeEclipse[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/blackhole_eclipse.4bpp.lz"); +const u32 gBattleAnimBgPalette_BlackholeEclipse[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/blackhole_eclipse.gbapal.lz"); +const u32 gBattleAnimBgTilemap_BlackholeEclipse[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/blackhole_eclipse.bin"); + +const u32 gBattleAnimBgImage_BloomDoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/bloom_doom.4bpp.lz"); +const u32 gBattleAnimBgPalette_BloomDoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/bloom_doom.gbapal.lz"); +const u32 gBattleAnimBgTilemap_BloomDoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/bloom_doom.bin"); + +const u32 gBattleAnimBgImage_BoltStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/bolt_strike.4bpp.lz"); +const u32 gBattleAnimBgPalette_BoltStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/bolt_strike.gbapal.lz"); +const u32 gBattleAnimBgTilemap_BoltStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/bolt_strike.bin"); + +const u32 gBattleAnimBgImage_ClangorousSoulblaze[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/clangorous_soulblaze.4bpp.lz"); +const u32 gBattleAnimBgPalette_ClangorousSoulblaze[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/clangorous_soulblaze.gbapal.lz"); +const u32 gBattleAnimBgTilemap_ClangorousSoulblaze[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/clangorous_soulblaze.bin"); + +//const u32 gBattleAnimBgImage_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dark_void.4bpp.lz"); +//const u32 gBattleAnimBgPalette_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dark_void.gbapal.lz"); +//const u32 gBattleAnimBgTilemap_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dark_void.bin"); + +const u32 gBattleAnimBgPalette_DynamaxCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dynamax_cannon.gbapal.lz"); + +const u32 gBattleAnimBgImage_ElectricTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/electric_terrain.4bpp.lz"); +const u32 gBattleAnimBgPalette_ElectricTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/electric_terrain.gbapal.lz"); +const u32 gBattleAnimBgTilemap_ElectricTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/electric_terrain.bin"); + +const u32 gBattleAnimBgImage_Fire1[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/fire1.4bpp.lz"); +const u32 gBattleAnimBgPalette_Fire1[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/fire1.gbapal.lz"); +const u32 gBattleAnimBgTilemap_Fire1[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/fire1.bin"); + +const u32 gBattleAnimBgPalette_Fire2[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/fire2.gbapal.lz"); + +const u32 gBattleAnimBgImage_FocusBlast[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/focus_blast.4bpp.lz"); +const u32 gBattleAnimBgPalette_FocusBlast[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/focus_blast.gbapal.lz"); +const u32 gBattleAnimBgTilemap_FocusBlast[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/focus_blast.bin"); + +const u32 gBattleAnimBgPalette_GarbageFalls[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/garbage_falls.gbapal.lz"); + +const u32 gBattleAnimBgImage_GigaImpactOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact_opponent.4bpp.lz"); +const u32 gBattleAnimBgPalette_GigaImpactOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact_opponent.gbapal.lz"); +const u32 gBattleAnimBgTilemap_GigaImpactOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact_opponent.bin"); + +const u32 gBattleAnimBgImage_GigaImpactPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact_player.4bpp.lz"); +const u32 gBattleAnimBgPalette_GigaImpactPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact_player.gbapal.lz"); +const u32 gBattleAnimBgTilemap_GigaImpactPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact_player.bin"); + +const u32 gBattleAnimBgImage_GrassyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/grassy_terrain.4bpp.lz"); +const u32 gBattleAnimBgPalette_GrassyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/grassy_terrain.gbapal.lz"); +const u32 gBattleAnimBgTilemap_GrassyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/grassy_terrain.bin"); + +const u32 gBattleAnimBgPalette_GunkShot[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/gunk_shot.gbapal.lz"); + +const u32 gBattleAnimBgImage_HighSpeed[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/high_speed.4bpp.lz"); +const u32 gBattleAnimBgPalette_HighSpeed[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/high_speed.gbapal.lz"); +const u32 gBattleAnimBgTilemap_HighSpeed[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/high_speed.bin"); + +const u32 gBattleAnimBgImage_HydroCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_cannon.4bpp.lz"); +const u32 gBattleAnimBgPalette_HydroCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_cannon.gbapal.lz"); +const u32 gBattleAnimBgTilemap_HydroCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_cannon.bin"); + +const u32 gBattleAnimBgImage_HydroPump[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_pump.4bpp.lz"); +const u32 gBattleAnimBgPalette_HydroPump[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_pump.gbapal.lz"); +const u32 gBattleAnimBgTilemap_HydroPump[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_pump.bin"); + +const u32 gBattleAnimBgPalette_HyperBeam[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hyper_beam.gbapal.lz"); + +const u32 gBattleAnimBgPalette_HyperspaceFury[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hyperspace_fury.gbapal.lz"); + +const u32 gBattleAnimBgImage_InfernoOverdrive[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/inferno_overdrive.4bpp.lz"); +const u32 gBattleAnimBgPalette_InfernoOverdrive[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/inferno_overdrive.gbapal.lz"); +const u32 gBattleAnimBgTilemap_InfernoOverdrive[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/inferno_overdrive.bin"); + +const u32 gBattleAnimBgImage_LeafStorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/leaf_storm.4bpp.lz"); +const u32 gBattleAnimBgPalette_LeafStorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/leaf_storm.gbapal.lz"); +const u32 gBattleAnimBgTilemap_LeafStorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/leaf_storm.bin"); + +const u32 gBattleAnimBgPalette_MagicRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/magic_room.gbapal.lz"); + +const u32 gBattleAnimBgImage_MaliciousMoonsault[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/malicious_moonsault.4bpp.lz"); +const u32 gBattleAnimBgPalette_MaliciousMoonsault[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/malicious_moonsault.gbapal.lz"); +const u32 gBattleAnimBgTilemap_MaliciousMoonsault[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/malicious_moonsault.bin"); + +const u32 gBattleAnimBgImage_MaxLightning[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/max_lightning.4bpp.lz"); +const u32 gBattleAnimBgPalette_MaxLightning[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/max_lightning.gbapal.lz"); +const u32 gBattleAnimBgTilemap_MaxLightning[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/max_lightning.bin"); + +const u32 gBattleAnimBgImage_MistyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/misty_terrain.4bpp.lz"); +const u32 gBattleAnimBgPalette_MistyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/misty_terrain.gbapal.lz"); +const u32 gBattleAnimBgTilemap_MistyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/misty_terrain.bin"); + +const u32 gBattleAnimBgImage_NeverendingNightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/neverending_nightmare.4bpp.lz"); +const u32 gBattleAnimBgPalette_NeverendingNightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/neverending_nightmare.gbapal.lz"); +const u32 gBattleAnimBgTilemap_NeverendingNightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/neverending_nightmare.bin"); + +const u32 gBattleAnimBgImage_Nightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/nightmare.4bpp.lz"); +const u32 gBattleAnimBgPalette_Nightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/nightmare.gbapal.lz"); +const u32 gBattleAnimBgTilemap_Nightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/nightmare.bin"); + +const u32 gBattleAnimBgPalette_PoisonFalls[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/poison_falls.gbapal.lz"); + +const u32 gBattleAnimBgPalette_PsychicNew[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/psychic.gbapal.lz"); + +const u32 gBattleAnimBgImage_PsychicTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/psychic_terrain.4bpp.lz"); +const u32 gBattleAnimBgPalette_PsychicTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/psychic_terrain.gbapal.lz"); +const u32 gBattleAnimBgTilemap_PsychicTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/psychic_terrain.bin"); + +//const u32 gBattleAnimBgImage_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/rock_wrecker.4bpp.lz"); +//const u32 gBattleAnimBgPalette_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/rock_wrecker.gbapal.lz"); +//const u32 gBattleAnimBgTilemap_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/rock_wrecker.bin"); + +const u32 gBattleAnimBgImage_ShatteredPsyche[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/shattered_psyche.4bpp.lz"); +const u32 gBattleAnimBgPalette_ShatteredPsyche[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/shattered_psyche.gbapal.lz"); +const u32 gBattleAnimBgTilemap_ShatteredPsyche[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/shattered_psyche.bin"); + +const u32 gBattleAnimBgImage_SkyDay[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/sky_day.4bpp.lz"); +const u32 gBattleAnimBgPalette_SkyDay[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/sky_day.gbapal.lz"); +const u32 gBattleAnimBgTilemap_SkyDay[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/sky_day.bin"); + +const u32 gBattleAnimBgPalette_SkyAfternoon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/sky_afternoon.gbapal.lz"); + +const u32 gBattleAnimBgPalette_SkyNight[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/sky_night.gbapal.lz"); + +const u32 gBattleAnimBgImage_SnuggleForever[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/snuggle_forever.4bpp.lz"); +const u32 gBattleAnimBgPalette_SnuggleForever[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/snuggle_forever.gbapal.lz"); +const u32 gBattleAnimBgTilemap_SnuggleForever[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/snuggle_forever.bin"); + +const u32 gBattleAnimBgImage_SoulStealing7StarStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/soulstealing_7star_strike.4bpp.lz"); +const u32 gBattleAnimBgPalette_SoulStealing7StarStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/soulstealing_7star_strike.gbapal.lz"); +const u32 gBattleAnimBgTilemap_SoulStealing7StarStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/soulstealing_7star_strike.bin"); + +//const u32 gBattleAnimBgImage_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_opponent.4bpp.lz"); +//const u32 gBattleAnimBgPalette_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_opponent.gbapal.lz"); +//const u32 gBattleAnimBgTilemap_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_opponent.bin"); +//const u32 gBattleAnimBgImage_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_player.4bpp.lz"); +//const u32 gBattleAnimBgPalette_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_player.gbapal.lz"); +//const u32 gBattleAnimBgTilemap_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_player.bin"); + +const u32 gBattleAnimBgPalette_TectonicRage[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/tectonic_rage.gbapal.lz"); + +const u32 gBattleAnimBgImage_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/trick_room.4bpp.lz"); +const u32 gBattleAnimBgPalette_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/trick_room.gbapal.lz"); +const u32 gBattleAnimBgTilemap_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/trick_room.bin"); + +const u32 gBattleAnimBgImage_TwinkleTackle[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/twinkle_tackle.4bpp.lz"); +const u32 gBattleAnimBgPalette_TwinkleTackle[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/twinkle_tackle.gbapal.lz"); +const u32 gBattleAnimBgTilemap_TwinkleTackle[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/twinkle_tackle.bin"); + +const u32 gBattleAnimBgImage_WaterPulse[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/water_pulse.4bpp.lz"); +const u32 gBattleAnimBgPalette_WaterPulse[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/water_pulse.gbapal.lz"); +const u32 gBattleAnimBgTilemap_WaterPulse[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/water_pulse.bin"); + +const u32 gBattleAnimBgImage_Waterfall[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/waterfall.4bpp.lz"); +const u32 gBattleAnimBgPalette_Waterfall[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/waterfall.gbapal.lz"); +const u32 gBattleAnimBgTilemap_Waterfall[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/waterfall.bin"); + +const u32 gBattleAnimBgPalette_WonderRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/wonder_room.gbapal.lz"); + +const u32 gBattleAnimBgImage_ZMoveActivate[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_activate.4bpp.lz"); +const u32 gBattleAnimBgPalette_ZMoveActivate[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_activate.gbapal.lz"); +const u32 gBattleAnimBgTilemap_ZMoveActivate[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_activate.bin"); + +const u32 gBattleAnimBgImage_ZMoveMountain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_mountain.4bpp.lz"); +const u32 gBattleAnimBgPalette_ZMoveMountain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_mountain.gbapal.lz"); +const u32 gBattleAnimBgTilemap_ZMoveMountain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_mountain.bin"); + + +// misc const u32 gUnknown_E6BC04[] = INCBIN_U32("graphics/unknown/unknown_E6BC04.bin.lz"); const u32 sBlenderCenterGfx[] = INCBIN_U32("graphics/berry_blender/center.8bpp.lz");