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Fix missing parentheses
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@ -3081,12 +3081,12 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
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gBattlescriptCurrInstr = BattleScript_SoundproofProtected;
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gBattlescriptCurrInstr = BattleScript_SoundproofProtected;
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effect = 1;
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effect = 1;
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}
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}
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else if ((gLastUsedAbility == ABILITY_DAZZLING
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else if (((gLastUsedAbility == ABILITY_DAZZLING
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|| (IsBattlerAlive(battler ^= BIT_FLANK) && GetBattlerAbility(battler) == ABILITY_DAZZLING)
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|| (IsBattlerAlive(battler ^= BIT_FLANK) && GetBattlerAbility(battler) == ABILITY_DAZZLING)
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)
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)
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|| (gLastUsedAbility == ABILITY_QUEENLY_MAJESTY
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|| (gLastUsedAbility == ABILITY_QUEENLY_MAJESTY
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|| (IsBattlerAlive(battler ^= BIT_FLANK) && GetBattlerAbility(battler) == ABILITY_QUEENLY_MAJESTY)
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|| (IsBattlerAlive(battler ^= BIT_FLANK) && GetBattlerAbility(battler) == ABILITY_QUEENLY_MAJESTY)
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)
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))
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&& GetChosenMovePriority(battler) > 0
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&& GetChosenMovePriority(battler) > 0
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&& GetBattlerSide(gBattlerAttacker) != GetBattlerSide(battler))
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&& GetBattlerSide(gBattlerAttacker) != GetBattlerSide(battler))
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{
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{
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