Introduce a MOVE_UNAVAILABLE constant

This commit is contained in:
sphericalice 2022-07-11 15:18:13 +01:00
parent 15f386ede6
commit 186f2c0232
7 changed files with 112 additions and 89 deletions

View File

@ -359,4 +359,7 @@
#define MOVES_COUNT 355
// Used for checks for moves affected by Disable, Mimic, etc.
#define MOVE_UNAVAILABLE 0xFFFF
#endif // GUARD_CONSTANTS_MOVES_H

View File

@ -127,9 +127,9 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
if (HasSuperEffectiveMoveAgainstOpponents(TRUE) && Random() % 3 != 0)
return FALSE;
if (gLastLandedMoves[gActiveBattler] == 0)
if (gLastLandedMoves[gActiveBattler] == MOVE_NONE)
return FALSE;
if (gLastLandedMoves[gActiveBattler] == 0xFFFF)
if (gLastLandedMoves[gActiveBattler] == MOVE_UNAVAILABLE)
return FALSE;
if (gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0)
return FALSE;
@ -224,13 +224,16 @@ static bool8 ShouldSwitchIfNaturalCure(void)
if (gBattleMons[gActiveBattler].hp < gBattleMons[gActiveBattler].maxHP / 2)
return FALSE;
if ((gLastLandedMoves[gActiveBattler] == 0 || gLastLandedMoves[gActiveBattler] == 0xFFFF) && Random() & 1)
if ((gLastLandedMoves[gActiveBattler] == MOVE_NONE
|| gLastLandedMoves[gActiveBattler] == MOVE_UNAVAILABLE)
&& Random() & 1)
{
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SWITCH, 0);
return TRUE;
}
else if (gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0 && Random() & 1)
else if (gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0
&& Random() & 1)
{
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SWITCH, 0);
@ -332,9 +335,9 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
u16 move;
u8 moveFlags;
if (gLastLandedMoves[gActiveBattler] == 0)
if (gLastLandedMoves[gActiveBattler] == MOVE_NONE)
return FALSE;
if (gLastLandedMoves[gActiveBattler] == 0xFFFF)
if (gLastLandedMoves[gActiveBattler] == MOVE_UNAVAILABLE)
return FALSE;
if (gLastHitBy[gActiveBattler] == 0xFF)
return FALSE;

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@ -2747,7 +2747,7 @@ static int GetTypeEffectivenessPoints(int move, int targetSpecies, int mode)
int i = 0;
int typePower = TYPE_x1;
if (move == MOVE_NONE || move == 0xFFFF || gBattleMoves[move].power == 0)
if (move == MOVE_NONE || move == MOVE_UNAVAILABLE || gBattleMoves[move].power == 0)
return 0;
defType1 = gBaseStats[targetSpecies].type1;

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@ -2355,7 +2355,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
break;
if (gBattleMons[gEffectBattler].status1)
break;
if (noSunCanFreeze == 0)
if (noSunCanFreeze == FALSE)
break;
if (gBattleMons[gEffectBattler].ability == ABILITY_MAGMA_ARMOR)
break;
@ -2553,9 +2553,9 @@ void SetMoveEffect(bool8 primary, u8 certain)
case MOVE_EFFECT_PAYDAY:
if (GET_BATTLER_SIDE(gBattlerAttacker) == B_SIDE_PLAYER)
{
u16 PayDay = gPaydayMoney;
u16 payDay = gPaydayMoney;
gPaydayMoney += (gBattleMons[gBattlerAttacker].level * 5);
if (PayDay > gPaydayMoney)
if (payDay > gPaydayMoney)
gPaydayMoney = 0xFFFF;
}
BattleScriptPush(gBattlescriptCurrInstr + 1);
@ -2743,10 +2743,10 @@ void SetMoveEffect(bool8 primary, u8 certain)
gLastUsedAbility = gBattleMons[gBattlerTarget].ability;
RecordAbilityBattle(gBattlerTarget, gLastUsedAbility);
}
else if (gBattleMons[gBattlerAttacker].item != 0
else if (gBattleMons[gBattlerAttacker].item != ITEM_NONE
|| gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY
|| IS_ITEM_MAIL(gBattleMons[gBattlerTarget].item)
|| gBattleMons[gBattlerTarget].item == 0)
|| gBattleMons[gBattlerTarget].item == ITEM_NONE)
{
gBattlescriptCurrInstr++;
}
@ -4184,8 +4184,8 @@ static void Cmd_moveend(void)
u8 endMode, endState;
u16 originallyUsedMove;
if (gChosenMove == 0xFFFF)
originallyUsedMove = 0;
if (gChosenMove == MOVE_UNAVAILABLE)
originallyUsedMove = MOVE_NONE;
else
originallyUsedMove = gChosenMove;
@ -4206,10 +4206,13 @@ static void Cmd_moveend(void)
{
case MOVEEND_RAGE: // rage check
if (gBattleMons[gBattlerTarget].status2 & STATUS2_RAGE
&& gBattleMons[gBattlerTarget].hp != 0 && gBattlerAttacker != gBattlerTarget
&& gBattleMons[gBattlerTarget].hp != 0
&& gBattlerAttacker != gBattlerTarget
&& GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && TARGET_TURN_DAMAGED
&& gBattleMoves[gCurrentMove].power && gBattleMons[gBattlerTarget].statStages[STAT_ATK] < MAX_STAT_STAGE)
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& TARGET_TURN_DAMAGED
&& gBattleMoves[gCurrentMove].power != 0
&& gBattleMons[gBattlerTarget].statStages[STAT_ATK] < MAX_STAT_STAGE)
{
gBattleMons[gBattlerTarget].statStages[STAT_ATK]++;
BattleScriptPushCursor();
@ -4220,9 +4223,11 @@ static void Cmd_moveend(void)
break;
case MOVEEND_DEFROST: // defrosting check
if (gBattleMons[gBattlerTarget].status1 & STATUS1_FREEZE
&& gBattleMons[gBattlerTarget].hp != 0 && gBattlerAttacker != gBattlerTarget
&& gBattleMons[gBattlerTarget].hp != 0
&& gBattlerAttacker != gBattlerTarget
&& gSpecialStatuses[gBattlerTarget].specialDmg
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && moveType == TYPE_FIRE)
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& moveType == TYPE_FIRE)
{
gBattleMons[gBattlerTarget].status1 &= ~STATUS1_FREEZE;
gActiveBattler = gBattlerTarget;
@ -4259,7 +4264,7 @@ static void Cmd_moveend(void)
if (gHitMarker & HITMARKER_OBEYS
&& holdEffectAtk == HOLD_EFFECT_CHOICE_BAND
&& gChosenMove != MOVE_STRUGGLE
&& (*choicedMoveAtk == 0 || *choicedMoveAtk == 0xFFFF))
&& (*choicedMoveAtk == MOVE_NONE || *choicedMoveAtk == MOVE_UNAVAILABLE))
{
if (gChosenMove == MOVE_BATON_PASS && !(gMoveResultFlags & MOVE_RESULT_FAILED))
{
@ -4274,17 +4279,17 @@ static void Cmd_moveend(void)
break;
}
if (i == MAX_MON_MOVES)
*choicedMoveAtk = 0;
*choicedMoveAtk = MOVE_NONE;
++gBattleScripting.moveendState;
break;
case MOVEEND_CHANGED_ITEMS: // changed held items
for (i = 0; i < gBattlersCount; i++)
{
u16* changedItem = &gBattleStruct->changedItems[i];
if (*changedItem != 0)
if (*changedItem != ITEM_NONE)
{
gBattleMons[i].item = *changedItem;
*changedItem = 0;
*changedItem = ITEM_NONE;
}
}
gBattleScripting.moveendState++;
@ -4371,8 +4376,8 @@ static void Cmd_moveend(void)
}
else
{
gLastMoves[gBattlerAttacker] = 0xFFFF;
gLastResultingMoves[gBattlerAttacker] = 0xFFFF;
gLastMoves[gBattlerAttacker] = MOVE_UNAVAILABLE;
gLastResultingMoves[gBattlerAttacker] = MOVE_UNAVAILABLE;
}
if (!(gHitMarker & HITMARKER_FAINTED(gBattlerTarget)))
@ -4380,7 +4385,7 @@ static void Cmd_moveend(void)
if (gHitMarker & HITMARKER_OBEYS && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
if (gChosenMove == 0xFFFF)
if (gChosenMove == MOVE_UNAVAILABLE)
{
gLastLandedMoves[gBattlerTarget] = gChosenMove;
}
@ -4392,15 +4397,18 @@ static void Cmd_moveend(void)
}
else
{
gLastLandedMoves[gBattlerTarget] = 0xFFFF;
gLastLandedMoves[gBattlerTarget] = MOVE_UNAVAILABLE;
}
}
gBattleScripting.moveendState++;
break;
case MOVEEND_MIRROR_MOVE: // mirror move
if (!(gAbsentBattlerFlags & gBitTable[gBattlerAttacker]) && !(gBattleStruct->absentBattlerFlags & gBitTable[gBattlerAttacker])
&& gBattleMoves[originallyUsedMove].flags & FLAG_MIRROR_MOVE_AFFECTED && gHitMarker & HITMARKER_OBEYS
&& gBattlerAttacker != gBattlerTarget && !(gHitMarker & HITMARKER_FAINTED(gBattlerTarget))
if (!(gAbsentBattlerFlags & gBitTable[gBattlerAttacker])
&& !(gBattleStruct->absentBattlerFlags & gBitTable[gBattlerAttacker])
&& gBattleMoves[originallyUsedMove].flags & FLAG_MIRROR_MOVE_AFFECTED
&& gHitMarker & HITMARKER_OBEYS
&& gBattlerAttacker != gBattlerTarget
&& !(gHitMarker & HITMARKER_FAINTED(gBattlerTarget))
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
u8 target, attacker;
@ -6585,10 +6593,10 @@ static void Cmd_trymirrormove(void)
s32 validMovesCount;
s32 i;
u16 move;
u16 movesArray[4];
u16 validMoves[MAX_BATTLERS_COUNT];
for (i = 0; i < 3; i++)
movesArray[i] = 0;
for (i = 0; i < (MAX_BATTLERS_COUNT - 1); i++) // -1 to exclude the user
validMoves[i] = MOVE_NONE;
for (validMovesCount = 0, i = 0; i < gBattlersCount; i++)
{
@ -6597,9 +6605,9 @@ static void Cmd_trymirrormove(void)
move = *(i * 2 + gBattlerAttacker * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0)
| (*(i * 2 + gBattlerAttacker * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) << 8);
if (move != 0 && move != 0xFFFF)
if (move != MOVE_NONE && move != MOVE_UNAVAILABLE)
{
movesArray[validMovesCount] = move;
validMoves[validMovesCount] = move;
validMovesCount++;
}
}
@ -6608,24 +6616,24 @@ static void Cmd_trymirrormove(void)
move = *(gBattleStruct->lastTakenMove + gBattlerAttacker * 2 + 0)
| (*(gBattleStruct->lastTakenMove + gBattlerAttacker * 2 + 1) << 8);
if (move != 0 && move != 0xFFFF)
if (move != MOVE_NONE && move != MOVE_UNAVAILABLE)
{
gHitMarker &= ~HITMARKER_ATTACKSTRING_PRINTED;
gCurrentMove = move;
gBattlerTarget = GetMoveTarget(gCurrentMove, NO_TARGET_OVERRIDE);
gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
}
else if (validMovesCount)
else if (validMovesCount != 0)
{
gHitMarker &= ~HITMARKER_ATTACKSTRING_PRINTED;
i = Random() % validMovesCount;
gCurrentMove = movesArray[i];
gCurrentMove = validMoves[i];
gBattlerTarget = GetMoveTarget(gCurrentMove, NO_TARGET_OVERRIDE);
gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
}
else
else // no valid moves found
{
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = TRUE;
gBattlescriptCurrInstr++;
}
}
@ -7164,7 +7172,7 @@ static void Cmd_forcerandomswitch(void)
|| (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER && gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK)
|| (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER))
{
if ((gBattlerTarget & BIT_FLANK) != 0)
if ((gBattlerTarget & BIT_FLANK) != B_FLANK_LEFT)
{
firstMonId = 3;
lastMonId = 6;
@ -7182,7 +7190,7 @@ static void Cmd_forcerandomswitch(void)
else if ((gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
|| (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK))
{
if (GetLinkTrainerFlankId(GetBattlerMultiplayerId(gBattlerTarget)) == 1)
if (GetLinkTrainerFlankId(GetBattlerMultiplayerId(gBattlerTarget)) == B_FLANK_RIGHT)
{
firstMonId = 3;
lastMonId = 6;
@ -7208,7 +7216,7 @@ static void Cmd_forcerandomswitch(void)
}
else
{
if ((gBattlerTarget & BIT_FLANK) != 0)
if ((gBattlerTarget & BIT_FLANK) != B_FLANK_LEFT)
{
firstMonId = 3;
lastMonId = 6;
@ -7305,7 +7313,7 @@ static void Cmd_tryconversiontypechange(void) // randomly changes user's type to
while (validMoves < MAX_MON_MOVES)
{
if (gBattleMons[gBattlerAttacker].moves[validMoves] == 0)
if (gBattleMons[gBattlerAttacker].moves[validMoves] == MOVE_NONE)
break;
validMoves++;
@ -7674,7 +7682,7 @@ static void Cmd_setfocusenergy(void)
static void Cmd_transformdataexecution(void)
{
gChosenMove = 0xFFFF;
gChosenMove = MOVE_UNAVAILABLE;
gBattlescriptCurrInstr++;
if (gBattleMons[gBattlerTarget].status2 & STATUS2_TRANSFORMED
|| gStatuses3[gBattlerTarget] & STATUS3_SEMI_INVULNERABLE)
@ -7688,7 +7696,7 @@ static void Cmd_transformdataexecution(void)
u8 *battleMonAttacker, *battleMonTarget;
gBattleMons[gBattlerAttacker].status2 |= STATUS2_TRANSFORMED;
gDisableStructs[gBattlerAttacker].disabledMove = 0;
gDisableStructs[gBattlerAttacker].disabledMove = MOVE_NONE;
gDisableStructs[gBattlerAttacker].disableTimer = 0;
gDisableStructs[gBattlerAttacker].transformedMonPersonality = gBattleMons[gBattlerTarget].personality;
gDisableStructs[gBattlerAttacker].mimickedMoves = 0;
@ -7754,12 +7762,12 @@ static bool8 IsMoveUncopyableByMimic(u16 move)
static void Cmd_mimicattackcopy(void)
{
gChosenMove = 0xFFFF;
gChosenMove = MOVE_UNAVAILABLE;
if (IsMoveUncopyableByMimic(gLastMoves[gBattlerTarget])
|| gBattleMons[gBattlerAttacker].status2 & STATUS2_TRANSFORMED
|| gLastMoves[gBattlerTarget] == 0
|| gLastMoves[gBattlerTarget] == 0xFFFF)
|| gLastMoves[gBattlerTarget] == MOVE_NONE
|| gLastMoves[gBattlerTarget] == MOVE_UNAVAILABLE)
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
@ -7900,7 +7908,7 @@ static void Cmd_disablelastusedattack(void)
if (gBattleMons[gBattlerTarget].moves[i] == gLastMoves[gBattlerTarget])
break;
}
if (gDisableStructs[gBattlerTarget].disabledMove == 0
if (gDisableStructs[gBattlerTarget].disabledMove == MOVE_NONE
&& i != MAX_MON_MOVES && gBattleMons[gBattlerTarget].pp[i] != 0)
{
PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerTarget].moves[i])
@ -7933,7 +7941,7 @@ static void Cmd_trysetencore(void)
i = 4;
}
if (gDisableStructs[gBattlerTarget].encoredMove == 0
if (gDisableStructs[gBattlerTarget].encoredMove == MOVE_NONE
&& i != 4 && gBattleMons[gBattlerTarget].pp[i] != 0)
{
gDisableStructs[gBattlerTarget].encoredMove = gBattleMons[gBattlerTarget].moves[i];
@ -7975,7 +7983,7 @@ static void Cmd_painsplitdmgcalc(void)
static void Cmd_settypetorandomresistance(void) // conversion 2
{
if (gLastLandedMoves[gBattlerAttacker] == MOVE_NONE
|| gLastLandedMoves[gBattlerAttacker] == 0xFFFF)
|| gLastLandedMoves[gBattlerAttacker] == MOVE_UNAVAILABLE)
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
@ -8042,12 +8050,12 @@ static void Cmd_setalwayshitflag(void)
static void Cmd_copymovepermanently(void) // sketch
{
gChosenMove = 0xFFFF;
gChosenMove = MOVE_UNAVAILABLE;
if (!(gBattleMons[gBattlerAttacker].status2 & STATUS2_TRANSFORMED)
&& gLastPrintedMoves[gBattlerTarget] != MOVE_STRUGGLE
&& gLastPrintedMoves[gBattlerTarget] != 0
&& gLastPrintedMoves[gBattlerTarget] != 0xFFFF
&& gLastPrintedMoves[gBattlerTarget] != MOVE_NONE
&& gLastPrintedMoves[gBattlerTarget] != MOVE_UNAVAILABLE
&& gLastPrintedMoves[gBattlerTarget] != MOVE_SKETCH)
{
s32 i;
@ -8096,11 +8104,11 @@ static void Cmd_copymovepermanently(void) // sketch
static bool8 IsTwoTurnsMove(u16 move)
{
if (gBattleMoves[move].effect == EFFECT_SKULL_BASH
|| gBattleMoves[move].effect == EFFECT_RAZOR_WIND
|| gBattleMoves[move].effect == EFFECT_SKY_ATTACK
|| gBattleMoves[move].effect == EFFECT_SOLAR_BEAM
|| gBattleMoves[move].effect == EFFECT_SEMI_INVULNERABLE
|| gBattleMoves[move].effect == EFFECT_BIDE)
|| gBattleMoves[move].effect == EFFECT_RAZOR_WIND
|| gBattleMoves[move].effect == EFFECT_SKY_ATTACK
|| gBattleMoves[move].effect == EFFECT_SOLAR_BEAM
|| gBattleMoves[move].effect == EFFECT_SEMI_INVULNERABLE
|| gBattleMoves[move].effect == EFFECT_BIDE)
return TRUE;
else
return FALSE;
@ -8108,8 +8116,11 @@ static bool8 IsTwoTurnsMove(u16 move)
static bool8 IsInvalidForSleepTalkOrAssist(u16 move)
{
if (move == 0 || move == MOVE_SLEEP_TALK || move == MOVE_ASSIST
|| move == MOVE_MIRROR_MOVE || move == MOVE_METRONOME)
if (move == MOVE_NONE
|| move == MOVE_SLEEP_TALK
|| move == MOVE_ASSIST
|| move == MOVE_MIRROR_MOVE
|| move == MOVE_METRONOME)
return TRUE;
else
return FALSE;
@ -8123,11 +8134,11 @@ static u8 AttacksThisTurn(u8 battlerId, u16 move) // Note: returns 1 if it's a c
return 2;
if (gBattleMoves[move].effect == EFFECT_SKULL_BASH
|| gBattleMoves[move].effect == EFFECT_RAZOR_WIND
|| gBattleMoves[move].effect == EFFECT_SKY_ATTACK
|| gBattleMoves[move].effect == EFFECT_SOLAR_BEAM
|| gBattleMoves[move].effect == EFFECT_SEMI_INVULNERABLE
|| gBattleMoves[move].effect == EFFECT_BIDE)
|| gBattleMoves[move].effect == EFFECT_RAZOR_WIND
|| gBattleMoves[move].effect == EFFECT_SKY_ATTACK
|| gBattleMoves[move].effect == EFFECT_SOLAR_BEAM
|| gBattleMoves[move].effect == EFFECT_SEMI_INVULNERABLE
|| gBattleMoves[move].effect == EFFECT_BIDE)
{
if ((gHitMarker & HITMARKER_CHARGING))
return 1;
@ -8215,8 +8226,8 @@ static void Cmd_remaininghptopower(void)
static void Cmd_tryspiteppreduce(void)
{
if (gLastMoves[gBattlerTarget] != 0
&& gLastMoves[gBattlerTarget] != 0xFFFF)
if (gLastMoves[gBattlerTarget] != MOVE_NONE
&& gLastMoves[gBattlerTarget] != MOVE_UNAVAILABLE)
{
s32 i;
@ -9092,7 +9103,7 @@ static void Cmd_tryswapitems(void) // trick
}
// can't swap if two pokemon don't have an item
// or if either of them is an enigma berry or a mail
else if ((gBattleMons[gBattlerAttacker].item == 0 && gBattleMons[gBattlerTarget].item == 0)
else if ((gBattleMons[gBattlerAttacker].item == ITEM_NONE && gBattleMons[gBattlerTarget].item == ITEM_NONE)
|| gBattleMons[gBattlerAttacker].item == ITEM_ENIGMA_BERRY
|| gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY
|| IS_ITEM_MAIL(gBattleMons[gBattlerAttacker].item)
@ -9150,7 +9161,7 @@ static void Cmd_tryswapitems(void) // trick
static void Cmd_trycopyability(void) // role play
{
if (gBattleMons[gBattlerTarget].ability != 0
if (gBattleMons[gBattlerTarget].ability != ABILITY_NONE
&& gBattleMons[gBattlerTarget].ability != ABILITY_WONDER_GUARD)
{
gBattleMons[gBattlerAttacker].ability = gBattleMons[gBattlerTarget].ability;
@ -9263,8 +9274,8 @@ static void Cmd_scaledamagebyhealthratio(void)
static void Cmd_tryswapabilities(void) // skill swap
{
if ((gBattleMons[gBattlerAttacker].ability == 0
&& gBattleMons[gBattlerTarget].ability == 0)
if ((gBattleMons[gBattlerAttacker].ability == ABILITY_NONE
&& gBattleMons[gBattlerTarget].ability == ABILITY_NONE)
|| gBattleMons[gBattlerAttacker].ability == ABILITY_WONDER_GUARD
|| gBattleMons[gBattlerTarget].ability == ABILITY_WONDER_GUARD
|| gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
@ -9358,7 +9369,7 @@ static void Cmd_assistattackselect(void)
s32 chooseableMovesNo = 0;
struct Pokemon* party;
s32 monId, moveId;
u16* movesArray = gBattleStruct->assistPossibleMoves;
u16* validMoves = gBattleStruct->assistPossibleMoves;
if (GET_BATTLER_SIDE(gBattlerAttacker) != B_SIDE_PLAYER)
party = gEnemyParty;
@ -9389,14 +9400,14 @@ static void Cmd_assistattackselect(void)
if (move == MOVE_NONE)
continue;
movesArray[chooseableMovesNo] = move;
validMoves[chooseableMovesNo] = move;
chooseableMovesNo++;
}
}
if (chooseableMovesNo)
{
gHitMarker &= ~HITMARKER_ATTACKSTRING_PRINTED;
gCalledMove = movesArray[((Random() & 0xFF) * chooseableMovesNo) >> 8];
gCalledMove = validMoves[((Random() & 0xFF) * chooseableMovesNo) >> 8];
gBattlerTarget = GetMoveTarget(gCalledMove, NO_TARGET_OVERRIDE);
gBattlescriptCurrInstr += 5;
}

View File

@ -679,10 +679,12 @@ void HandleAction_ActionFinished(void)
gBattleResources->battleScriptsStack->size = 0;
}
#define SOUND_MOVES_END 0xFFFF
static const u16 sSoundMovesTable[] =
{
MOVE_GROWL, MOVE_ROAR, MOVE_SING, MOVE_SUPERSONIC, MOVE_SCREECH, MOVE_SNORE,
MOVE_UPROAR, MOVE_METAL_SOUND, MOVE_GRASS_WHISTLE, MOVE_HYPER_VOICE, 0xFFFF
MOVE_UPROAR, MOVE_METAL_SOUND, MOVE_GRASS_WHISTLE, MOVE_HYPER_VOICE, SOUND_MOVES_END
};
u8 GetBattlerForBattleScript(u8 caseId)
@ -1029,7 +1031,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
gPotentialItemEffectBattler = gActiveBattler;
if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove != MOVE_NONE && *choicedMove != 0xFFFF && *choicedMove != move)
if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove != MOVE_NONE && *choicedMove != MOVE_UNAVAILABLE && *choicedMove != move)
{
gCurrentMove = *choicedMove;
gLastUsedItem = gBattleMons[gActiveBattler].item;
@ -1097,7 +1099,7 @@ u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check)
if (gDisableStructs[battlerId].encoreTimer && gDisableStructs[battlerId].encoredMove != gBattleMons[battlerId].moves[i])
unusableMoves |= gBitTable[i];
// Choice Band
if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove != MOVE_NONE && *choicedMove != 0xFFFF && *choicedMove != gBattleMons[battlerId].moves[i])
if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove != MOVE_NONE && *choicedMove != MOVE_UNAVAILABLE && *choicedMove != gBattleMons[battlerId].moves[i])
unusableMoves |= gBitTable[i];
}
return unusableMoves;
@ -2640,12 +2642,12 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
case ABILITYEFFECT_MOVES_BLOCK: // 2
if (gLastUsedAbility == ABILITY_SOUNDPROOF)
{
for (i = 0; sSoundMovesTable[i] != 0xFFFF; i++)
for (i = 0; sSoundMovesTable[i] != SOUND_MOVES_END; i++)
{
if (sSoundMovesTable[i] == move)
break;
}
if (sSoundMovesTable[i] != 0xFFFF)
if (sSoundMovesTable[i] != SOUND_MOVES_END)
{
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)
gHitMarker |= HITMARKER_NO_PPDEDUCT;
@ -3005,22 +3007,22 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
target2 = GetBattlerAtPosition(side + BIT_FLANK);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
if (gBattleMons[target1].ability != 0 && gBattleMons[target1].hp != 0
&& gBattleMons[target2].ability != 0 && gBattleMons[target2].hp != 0)
if (gBattleMons[target1].ability != ABILITY_NONE && gBattleMons[target1].hp != 0
&& gBattleMons[target2].ability != ABILITY_NONE && gBattleMons[target2].hp != 0)
{
gActiveBattler = GetBattlerAtPosition(((Random() & 1) * 2) | side);
gBattleMons[i].ability = gBattleMons[gActiveBattler].ability;
gLastUsedAbility = gBattleMons[gActiveBattler].ability;
effect++;
}
else if (gBattleMons[target1].ability != 0 && gBattleMons[target1].hp != 0)
else if (gBattleMons[target1].ability != ABILITY_NONE && gBattleMons[target1].hp != 0)
{
gActiveBattler = target1;
gBattleMons[i].ability = gBattleMons[gActiveBattler].ability;
gLastUsedAbility = gBattleMons[gActiveBattler].ability;
effect++;
}
else if (gBattleMons[target2].ability != 0 && gBattleMons[target2].hp != 0)
else if (gBattleMons[target2].ability != ABILITY_NONE && gBattleMons[target2].hp != 0)
{
gActiveBattler = target2;
gBattleMons[i].ability = gBattleMons[gActiveBattler].ability;

View File

@ -5694,6 +5694,8 @@ static void SetContestLiveUpdateFlags(u8 contestant)
}
}
#define APPEAL_MOVES_END 0xFFFF
static void CalculateContestLiveUpdateData(void)
{
u8 loser;
@ -5758,7 +5760,7 @@ static void CalculateContestLiveUpdateData(void)
appealMoves[i] = MOVE_NONE;
numMoveUses[i] = 0;
}
appealMoves[CONTEST_NUM_APPEALS] = 0xFFFF;
appealMoves[CONTEST_NUM_APPEALS] = APPEAL_MOVES_END;
numMoveUses[CONTEST_NUM_APPEALS] = 0;
for (i = 0; i < CONTEST_NUM_APPEALS; i++)
@ -5787,7 +5789,7 @@ static void CalculateContestLiveUpdateData(void)
moveCandidates[0] = appealMoves[0];
mostUses = numMoveUses[0];
numMoveCandidates = 0;
for (i = 1; appealMoves[i] != 0xFFFF; i++)
for (i = 1; appealMoves[i] != APPEAL_MOVES_END; i++)
{
if (mostUses < numMoveUses[i])
{

View File

@ -2093,10 +2093,12 @@ static const s8 sFriendshipEventModifiers[][3] =
[FRIENDSHIP_EVENT_FAINT_LARGE] = {-5, -5, -10},
};
#define HM_MOVES_END 0xFFFF
static const u16 sHMMoves[] =
{
MOVE_CUT, MOVE_FLY, MOVE_SURF, MOVE_STRENGTH, MOVE_FLASH,
MOVE_ROCK_SMASH, MOVE_WATERFALL, MOVE_DIVE, 0xFFFF
MOVE_ROCK_SMASH, MOVE_WATERFALL, MOVE_DIVE, HM_MOVES_END
};
static const struct SpeciesItem sAlteringCaveWildMonHeldItems[] =
@ -6479,7 +6481,7 @@ const struct CompressedSpritePalette *GetMonSpritePalStructFromOtIdPersonality(u
bool32 IsHMMove2(u16 move)
{
int i = 0;
while (sHMMoves[i] != 0xFFFF)
while (sHMMoves[i] != HM_MOVES_END)
{
if (sHMMoves[i++] == move)
return TRUE;