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Introduce NUM_BATTLE_SIDES
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@ -164,7 +164,7 @@ struct WishFutureKnock
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u8 wishCounter[MAX_BATTLERS_COUNT];
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u8 wishMonId[MAX_BATTLERS_COUNT];
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u8 weatherDuration;
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u8 knockedOffMons[2]; // Each battler is represented by a bit. The array entry is dependent on the battler's side.
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u8 knockedOffMons[NUM_BATTLE_SIDES]; // Each battler is represented by a bit.
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};
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struct AI_ThinkingStruct
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@ -326,9 +326,9 @@ struct BattleTv_Mon
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struct BattleTv
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{
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struct BattleTv_Mon mon[2][PARTY_SIZE]; // [side][partyId]
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struct BattleTv_Position pos[2][2]; // [side][flank]
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struct BattleTv_Side side[2]; // [side]
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struct BattleTv_Mon mon[NUM_BATTLE_SIDES][PARTY_SIZE];
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struct BattleTv_Position pos[NUM_BATTLE_SIDES][2]; // [side][flank]
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struct BattleTv_Side side[NUM_BATTLE_SIDES];
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};
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struct BattleTvMovePoints
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@ -399,7 +399,7 @@ struct BattleStruct
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u8 wallyWaitFrames;
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u8 wallyMoveFrames;
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u8 lastTakenMove[MAX_BATTLERS_COUNT * 2 * 2]; // Last move that a battler was hit with. This field seems to erroneously take 16 bytes instead of 8.
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u16 hpOnSwitchout[2];
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u16 hpOnSwitchout[NUM_BATTLE_SIDES];
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u32 savedBattleTypeFlags;
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u8 abilityPreventingSwitchout;
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u8 hpScale;
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@ -670,8 +670,8 @@ extern u8 gMoveResultFlags;
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extern u32 gHitMarker;
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extern u8 gTakenDmgByBattler[MAX_BATTLERS_COUNT];
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extern u8 gUnusedFirstBattleVar2;
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extern u16 gSideStatuses[2];
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extern struct SideTimer gSideTimers[2];
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extern u16 gSideStatuses[NUM_BATTLE_SIDES];
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extern struct SideTimer gSideTimers[NUM_BATTLE_SIDES];
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extern u32 gStatuses3[MAX_BATTLERS_COUNT];
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extern struct DisableStruct gDisableStructs[MAX_BATTLERS_COUNT];
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extern u16 gPauseCounterBattle;
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@ -36,6 +36,7 @@
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#define B_SIDE_PLAYER 0
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#define B_SIDE_OPPONENT 1
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#define NUM_BATTLE_SIDES 2
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#define B_FLANK_LEFT 0
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#define B_FLANK_RIGHT 1
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@ -4561,11 +4561,11 @@ static void AnimTipMon_Step(struct Sprite *sprite)
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void AnimTask_SkullBashPosition(u8 taskId)
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{
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u8 a;
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u8 side;
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gTasks[taskId].data[0] = gBattlerSpriteIds[gBattleAnimAttacker];
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a = GetBattlerSide(gBattleAnimAttacker);
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gTasks[taskId].data[1] = a;
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side = GetBattlerSide(gBattleAnimAttacker);
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gTasks[taskId].data[1] = side;
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gTasks[taskId].data[2] = 0;
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switch (gBattleAnimArgs[0])
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{
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@ -4577,7 +4577,7 @@ void AnimTask_SkullBashPosition(u8 taskId)
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gTasks[taskId].data[3] = 8;
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gTasks[taskId].data[4] = 0;
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gTasks[taskId].data[5] = 3;
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if (a == 0)
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if (side == B_SIDE_PLAYER)
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gTasks[taskId].data[5] *= -1;
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gTasks[taskId].func = AnimTask_SkullBashPositionSet;
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@ -4586,7 +4586,7 @@ void AnimTask_SkullBashPosition(u8 taskId)
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gTasks[taskId].data[3] = 8;
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gTasks[taskId].data[4] = 0x600;
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gTasks[taskId].data[5] = 0xC0;
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if (a == 0)
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if (side == B_SIDE_PLAYER)
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{
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gTasks[taskId].data[4] = -gTasks[taskId].data[4];
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gTasks[taskId].data[5] = -gTasks[taskId].data[5];
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@ -199,8 +199,8 @@ EWRAM_DATA u32 gHitMarker = 0;
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EWRAM_DATA static u8 sUnusedBattlersArray[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gTakenDmgByBattler[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gUnusedFirstBattleVar2 = 0; // Never read
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EWRAM_DATA u16 gSideStatuses[2] = {0};
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EWRAM_DATA struct SideTimer gSideTimers[2] = {0};
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EWRAM_DATA u16 gSideStatuses[NUM_BATTLE_SIDES] = {0};
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EWRAM_DATA struct SideTimer gSideTimers[NUM_BATTLE_SIDES] = {0};
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EWRAM_DATA u32 gStatuses3[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA struct DisableStruct gDisableStructs[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u16 gPauseCounterBattle = 0;
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