type and ability names to C

This commit is contained in:
DizzyEggg 2018-02-26 14:29:17 +01:00
parent 919f803214
commit 1972303792
16 changed files with 486 additions and 638 deletions

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@ -4866,21 +4866,3 @@ gUnknown_0831ACDC:: @ 831ACDC
.align 2
gUnknown_0831ACE0:: @ 831ACE0
.byte 0xe0, 0xf0, 0xf0, 0xe0, 0xe0, 0x00, 0x00, 0x00
@ 831ACE8
.include "data/type_effectiveness.inc"
@ 831AE38
.include "data/text/type_names.inc"
@ 831AEB8
.include "data/trainer_money.inc"
@ 831AF98
.include "data/text/ability_descriptions.inc"
@ 831B6DB
.include "data/text/ability_names.inc"
@ 831BAD4
.include "data/text/ability_description_pointers.inc"

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@ -1,80 +0,0 @@
.align 2
gAbilityDescriptionPointers:: @ 831BAD4
.4byte gNoneAbilityDescription
.4byte gStenchAbilityDescription
.4byte gDrizzleAbilityDescription
.4byte gSpeedBoostAbilityDescription
.4byte gBattleArmorAbilityDescription
.4byte gSturdyAbilityDescription
.4byte gDampAbilityDescription
.4byte gLimberAbilityDescription
.4byte gSandVeilAbilityDescription
.4byte gStaticAbilityDescription
.4byte gVoltAbsorbAbilityDescription
.4byte gWaterAbsorbAbilityDescription
.4byte gObliviousAbilityDescription
.4byte gCloudNineAbilityDescription
.4byte gCompoundEyesAbilityDescription
.4byte gInsomniaAbilityDescription
.4byte gColorChangeAbilityDescription
.4byte gImmunityAbilityDescription
.4byte gFlashFireAbilityDescription
.4byte gShieldDustAbilityDescription
.4byte gOwnTempoAbilityDescription
.4byte gSuctionCupsAbilityDescription
.4byte gIntimidateAbilityDescription
.4byte gShadowTagAbilityDescription
.4byte gRoughSkinAbilityDescription
.4byte gWonderGuardAbilityDescription
.4byte gLevitateAbilityDescription
.4byte gEffectSporeAbilityDescription
.4byte gSynchronizeAbilityDescription
.4byte gClearBodyAbilityDescription
.4byte gNaturalCureAbilityDescription
.4byte gLightningRodAbilityDescription
.4byte gSereneGraceAbilityDescription
.4byte gSwiftSwimAbilityDescription
.4byte gChlorophyllAbilityDescription
.4byte gIlluminateAbilityDescription
.4byte gTraceAbilityDescription
.4byte gHugePowerAbilityDescription
.4byte gPoisonPointAbilityDescription
.4byte gInnerFocusAbilityDescription
.4byte gMagmaArmorAbilityDescription
.4byte gWaterVeilAbilityDescription
.4byte gMagnetPullAbilityDescription
.4byte gSoundproofAbilityDescription
.4byte gRainDishAbilityDescription
.4byte gSandStreamAbilityDescription
.4byte gPressureAbilityDescription
.4byte gThickFatAbilityDescription
.4byte gEarlyBirdAbilityDescription
.4byte gFlameBodyAbilityDescription
.4byte gRunAwayAbilityDescription
.4byte gKeenEyeAbilityDescription
.4byte gHyperCutterAbilityDescription
.4byte gPickupAbilityDescription
.4byte gTruantAbilityDescription
.4byte gHustleAbilityDescription
.4byte gCuteCharmAbilityDescription
.4byte gPlusAbilityDescription
.4byte gMinusAbilityDescription
.4byte gForecastAbilityDescription
.4byte gStickyHoldAbilityDescription
.4byte gShedSkinAbilityDescription
.4byte gGutsAbilityDescription
.4byte gMarvelScaleAbilityDescription
.4byte gLiquidOozeAbilityDescription
.4byte gOvergrowAbilityDescription
.4byte gBlazeAbilityDescription
.4byte gTorrentAbilityDescription
.4byte gSwarmAbilityDescription
.4byte gRockHeadAbilityDescription
.4byte gDroughtAbilityDescription
.4byte gArenaTrapAbilityDescription
.4byte gVitalSpiritAbilityDescription
.4byte gWhiteSmokeAbilityDescription
.4byte gPurePowerAbilityDescription
.4byte gShellArmorAbilityDescription
.4byte gCacophonyAbilityDescription
.4byte gAirLockAbilityDescription

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@ -1,233 +0,0 @@
gNoneAbilityDescription:: @ 831AF98
.string "No special ability.$"
gStenchAbilityDescription:: @ 831AFAC
.string "Helps repel wild POKéMON.$"
gDrizzleAbilityDescription:: @ 831AFC6
.string "Summons rain in battle.$"
gSpeedBoostAbilityDescription:: @ 831AFDE
.string "Gradually boosts SPEED.$"
gBattleArmorAbilityDescription:: @ 831AFF6
.string "Blocks critical hits.$"
gSturdyAbilityDescription:: @ 831B00C
.string "Negates 1-hit KO attacks.$"
gDampAbilityDescription:: @ 831B026
.string "Prevents self-destruction.$"
gLimberAbilityDescription:: @ 831B041
.string "Prevents paralysis.$"
gSandVeilAbilityDescription:: @ 831B055
.string "Ups evasion in a sandstorm.$"
gStaticAbilityDescription:: @ 831B071
.string "Paralyzes on contact.$"
gVoltAbsorbAbilityDescription:: @ 831B087
.string "Turns electricity into HP.$"
gWaterAbsorbAbilityDescription:: @ 831B0A2
.string "Changes water into HP.$"
gObliviousAbilityDescription:: @ 831B0B9
.string "Prevents attraction.$"
gCloudNineAbilityDescription:: @ 831B0CE
.string "Negates weather effects.$"
gCompoundEyesAbilityDescription:: @ 831B0E7
.string "Raises accuracy.$"
gInsomniaAbilityDescription:: @ 831B0F8
.string "Prevents sleep.$"
gColorChangeAbilityDescription:: @ 831B108
.string "Changes type to foes move.$"
gImmunityAbilityDescription:: @ 831B124
.string "Prevents poisoning.$"
gFlashFireAbilityDescription:: @ 831B138
.string "Powers up if hit by fire.$"
gShieldDustAbilityDescription:: @ 831B152
.string "Prevents added effects.$"
gOwnTempoAbilityDescription:: @ 831B16A
.string "Prevents confusion.$"
gSuctionCupsAbilityDescription:: @ 831B17E
.string "Firmly anchors the body.$"
gIntimidateAbilityDescription:: @ 831B197
.string "Lowers the foes ATTACK.$"
gShadowTagAbilityDescription:: @ 831B1B0
.string "Prevents the foes escape.$"
gRoughSkinAbilityDescription:: @ 831B1CB
.string "Hurts to touch.$"
gWonderGuardAbilityDescription:: @ 831B1DB
.string "“Super effective” hits.$"
gLevitateAbilityDescription:: @ 831B1F3
.string "Not hit by GROUND attacks.$"
gEffectSporeAbilityDescription:: @ 831B20E
.string "Leaves spores on contact.$"
gSynchronizeAbilityDescription:: @ 831B228
.string "Passes on status problems.$"
gClearBodyAbilityDescription:: @ 831B243
.string "Prevents ability reduction.$"
gNaturalCureAbilityDescription:: @ 831B25F
.string "Heals upon switching out.$"
gLightningRodAbilityDescription:: @ 831B279
.string "Draws electrical moves.$"
gSereneGraceAbilityDescription:: @ 831B291
.string "Promotes added effects.$"
gSwiftSwimAbilityDescription:: @ 831B2A9
.string "Raises SPEED in rain.$"
gChlorophyllAbilityDescription:: @ 831B2BF
.string "Raises SPEED in sunshine.$"
gIlluminateAbilityDescription:: @ 831B2D9
.string "Encounter rate increases.$"
gTraceAbilityDescription:: @ 831B2F3
.string "Copies special ability.$"
gHugePowerAbilityDescription:: @ 831B30B
.string "Raises ATTACK.$"
gPoisonPointAbilityDescription:: @ 831B31A
.string "Poisons foe on contact.$"
gInnerFocusAbilityDescription:: @ 831B332
.string "Prevents flinching.$"
gMagmaArmorAbilityDescription:: @ 831B346
.string "Prevents freezing.$"
gWaterVeilAbilityDescription:: @ 831B359
.string "Prevents burns.$"
gMagnetPullAbilityDescription:: @ 831B369
.string "Traps STEEL-type POKéMON.$"
gSoundproofAbilityDescription:: @ 831B383
.string "Avoids sound-based moves.$"
gRainDishAbilityDescription:: @ 831B39D
.string "Slight HP recovery in rain.$"
gSandStreamAbilityDescription:: @ 831B3B9
.string "Summons a sandstorm.$"
gPressureAbilityDescription:: @ 831B3CE
.string "Raises foes PP usage.$"
gThickFatAbilityDescription:: @ 831B3E5
.string "Heat-and-cold protection.$"
gEarlyBirdAbilityDescription:: @ 831B3FF
.string "Awakens quickly from sleep.$"
gFlameBodyAbilityDescription:: @ 831B41B
.string "Burns the foe on contact.$"
gRunAwayAbilityDescription:: @ 831B435
.string "Makes escaping easier.$"
gKeenEyeAbilityDescription:: @ 831B44C
.string "Prevents loss of accuracy.$"
gHyperCutterAbilityDescription:: @ 831B467
.string "Prevents ATTACK reduction.$"
gPickupAbilityDescription:: @ 831B482
.string "May pick up items.$"
gTruantAbilityDescription:: @ 831B495
.string "Moves only every two turns.$"
gHustleAbilityDescription:: @ 831B4B1
.string "Trades accuracy for power.$"
gCuteCharmAbilityDescription:: @ 831B4CC
.string "Infatuates on contact.$"
gPlusAbilityDescription:: @ 831B4E3
.string "Powers up with MINUS.$"
gMinusAbilityDescription:: @ 831B4F9
.string "Powers up with PLUS.$"
gForecastAbilityDescription:: @ 831B50E
.string "Changes with the weather.$"
gStickyHoldAbilityDescription:: @ 831B528
.string "Prevents item theft.$"
gShedSkinAbilityDescription:: @ 831B53D
.string "Heals the body by shedding.$"
gGutsAbilityDescription:: @ 831B559
.string "Ups ATTACK if suffering.$"
gMarvelScaleAbilityDescription:: @ 831B572
.string "Ups DEFENSE if suffering.$"
gLiquidOozeAbilityDescription:: @ 831B58C
.string "Draining causes injury.$"
gOvergrowAbilityDescription:: @ 831B5A4
.string "Ups GRASS moves in a pinch.$"
gBlazeAbilityDescription:: @ 831B5C0
.string "Ups FIRE moves in a pinch.$"
gTorrentAbilityDescription:: @ 831B5DB
.string "Ups WATER moves in a pinch.$"
gSwarmAbilityDescription:: @ 831B5F7
.string "Ups BUG moves in a pinch.$"
gRockHeadAbilityDescription:: @ 831B611
.string "Prevents recoil damage.$"
gDroughtAbilityDescription:: @ 831B629
.string "Summons sunlight in battle.$"
gArenaTrapAbilityDescription:: @ 831B645
.string "Prevents fleeing.$"
gVitalSpiritAbilityDescription:: @ 831B657
.string "Prevents sleep.$"
gWhiteSmokeAbilityDescription:: @ 831B667
.string "Prevents ability reduction.$"
gPurePowerAbilityDescription:: @ 831B683
.string "Raises ATTACK.$"
gShellArmorAbilityDescription:: @ 831B692
.string "Blocks critical hits.$"
gCacophonyAbilityDescription:: @ 831B6A8
.string "Avoids sound-based moves.$"
gAirLockAbilityDescription:: @ 831B6C2
.string "Negates weather effects.$"

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@ -1,79 +0,0 @@
gAbilityNames:: @ 831B6DB
.string "-------$", 13
.string "STENCH$", 13
.string "DRIZZLE$", 13
.string "SPEED BOOST$", 13
.string "BATTLE ARMOR$", 13
.string "STURDY$", 13
.string "DAMP$", 13
.string "LIMBER$", 13
.string "SAND VEIL$", 13
.string "STATIC$", 13
.string "VOLT ABSORB$", 13
.string "WATER ABSORB$", 13
.string "OBLIVIOUS$", 13
.string "CLOUD NINE$", 13
.string "COMPOUNDEYES$", 13
.string "INSOMNIA$", 13
.string "COLOR CHANGE$", 13
.string "IMMUNITY$", 13
.string "FLASH FIRE$", 13
.string "SHIELD DUST$", 13
.string "OWN TEMPO$", 13
.string "SUCTION CUPS$", 13
.string "INTIMIDATE$", 13
.string "SHADOW TAG$", 13
.string "ROUGH SKIN$", 13
.string "WONDER GUARD$", 13
.string "LEVITATE$", 13
.string "EFFECT SPORE$", 13
.string "SYNCHRONIZE$", 13
.string "CLEAR BODY$", 13
.string "NATURAL CURE$", 13
.string "LIGHTNINGROD$", 13
.string "SERENE GRACE$", 13
.string "SWIFT SWIM$", 13
.string "CHLOROPHYLL$", 13
.string "ILLUMINATE$", 13
.string "TRACE$", 13
.string "HUGE POWER$", 13
.string "POISON POINT$", 13
.string "INNER FOCUS$", 13
.string "MAGMA ARMOR$", 13
.string "WATER VEIL$", 13
.string "MAGNET PULL$", 13
.string "SOUNDPROOF$", 13
.string "RAIN DISH$", 13
.string "SAND STREAM$", 13
.string "PRESSURE$", 13
.string "THICK FAT$", 13
.string "EARLY BIRD$", 13
.string "FLAME BODY$", 13
.string "RUN AWAY$", 13
.string "KEEN EYE$", 13
.string "HYPER CUTTER$", 13
.string "PICKUP$", 13
.string "TRUANT$", 13
.string "HUSTLE$", 13
.string "CUTE CHARM$", 13
.string "PLUS$", 13
.string "MINUS$", 13
.string "FORECAST$", 13
.string "STICKY HOLD$", 13
.string "SHED SKIN$", 13
.string "GUTS$", 13
.string "MARVEL SCALE$", 13
.string "LIQUID OOZE$", 13
.string "OVERGROW$", 13
.string "BLAZE$", 13
.string "TORRENT$", 13
.string "SWARM$", 13
.string "ROCK HEAD$", 13
.string "DROUGHT$", 13
.string "ARENA TRAP$", 13
.string "VITAL SPIRIT$", 13
.string "WHITE SMOKE$", 13
.string "PURE POWER$", 13
.string "SHELL ARMOR$", 13
.string "CACOPHONY$", 13
.string "AIR LOCK$", 13

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@ -1,19 +0,0 @@
gTypeNames:: @ 831AE38
.string "NORMAL$", 7
.string "FIGHT$", 7
.string "FLYING$", 7
.string "POISON$", 7
.string "GROUND$", 7
.string "ROCK$", 7
.string "BUG$", 7
.string "GHOST$", 7
.string "STEEL$", 7
.string "???$", 7
.string "FIRE$", 7
.string "WATER$", 7
.string "GRASS$", 7
.string "ELECTR$", 7
.string "PSYCHC$", 7
.string "ICE$", 7
.string "DRAGON$", 7
.string "DARK$", 7

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@ -1,59 +0,0 @@
@ This is a factor in how much money you get for beating a trainer.
.align 2
gTrainerMoneyTable:: @ 831AEB8
.byte TRAINER_CLASS_TEAM_AQUA, 5, 0, 0
.byte TRAINER_CLASS_AQUA_ADMIN, 10, 0, 0
.byte TRAINER_CLASS_AQUA_LEADER, 20, 0, 0
.byte TRAINER_CLASS_AROMA_LADY, 10, 0, 0
.byte TRAINER_CLASS_RUIN_MANIAC, 15, 0, 0
.byte TRAINER_CLASS_INTERVIEWER, 12, 0, 0
.byte TRAINER_CLASS_TUBER_1, 1, 0, 0
.byte TRAINER_CLASS_TUBER_2, 1, 0, 0
.byte TRAINER_CLASS_SIS_AND_BRO, 3, 0, 0
.byte TRAINER_CLASS_COOLTRAINER_1, 12, 0, 0
.byte TRAINER_CLASS_HEX_MANIAC, 6, 0, 0
.byte TRAINER_CLASS_LADY, 50, 0, 0
.byte TRAINER_CLASS_BEAUTY, 20, 0, 0
.byte TRAINER_CLASS_RICH_BOY, 50, 0, 0
.byte TRAINER_CLASS_POKEMANIAC, 15, 0, 0
.byte TRAINER_CLASS_SWIMMER_M, 2, 0, 0
.byte TRAINER_CLASS_BLACK_BELT, 8, 0, 0
.byte TRAINER_CLASS_GUITARIST, 8, 0, 0
.byte TRAINER_CLASS_KINDLER, 8, 0, 0
.byte TRAINER_CLASS_CAMPER, 4, 0, 0
.byte TRAINER_CLASS_OLD_COUPLE, 10, 0, 0
.byte TRAINER_CLASS_BUG_MANIAC, 15, 0, 0
.byte TRAINER_CLASS_PSYCHIC, 6, 0, 0
.byte TRAINER_CLASS_GENTLEMAN, 20, 0, 0
.byte TRAINER_CLASS_ELITE_FOUR, 25, 0, 0
.byte TRAINER_CLASS_LEADER, 25, 0, 0
.byte TRAINER_CLASS_SCHOOL_KID, 5, 0, 0
.byte TRAINER_CLASS_SR_AND_JR, 4, 0, 0
.byte TRAINER_CLASS_POKEFAN, 20, 0, 0
.byte TRAINER_CLASS_EXPERT, 10, 0, 0
.byte TRAINER_CLASS_YOUNGSTER, 4, 0, 0
.byte TRAINER_CLASS_CHAMPION, 50, 0, 0
.byte TRAINER_CLASS_FISHERMAN, 10, 0, 0
.byte TRAINER_CLASS_TRIATHLETE, 10, 0, 0
.byte TRAINER_CLASS_DRAGON_TAMER, 12, 0, 0
.byte TRAINER_CLASS_BIRD_KEEPER, 8, 0, 0
.byte TRAINER_CLASS_NINJA_BOY, 3, 0, 0
.byte TRAINER_CLASS_BATTLE_GIRL, 6, 0, 0
.byte TRAINER_CLASS_PARASOL_LADY, 10, 0, 0
.byte TRAINER_CLASS_SWIMMER_F, 2, 0, 0
.byte TRAINER_CLASS_PICNICKER, 4, 0, 0
.byte TRAINER_CLASS_TWINS, 3, 0, 0
.byte TRAINER_CLASS_SAILOR, 8, 0, 0
.byte TRAINER_CLASS_COLLECTOR, 15, 0, 0
.byte TRAINER_CLASS_PKMN_TRAINER_3, 15, 0, 0
.byte TRAINER_CLASS_PKMN_BREEDER, 10, 0, 0
.byte TRAINER_CLASS_PKMN_RANGER, 12, 0, 0
.byte TRAINER_CLASS_TEAM_MAGMA, 5, 0, 0
.byte TRAINER_CLASS_MAGMA_ADMIN, 10, 0, 0
.byte TRAINER_CLASS_MAGMA_LEADER, 20, 0, 0
.byte TRAINER_CLASS_LASS, 4, 0, 0
.byte TRAINER_CLASS_BUG_CATCHER, 4, 0, 0
.byte TRAINER_CLASS_HIKER, 10, 0, 0
.byte TRAINER_CLASS_YOUNG_COUPLE, 8, 0, 0
.byte TRAINER_CLASS_WINSTRATE, 10, 0, 0
.byte -1, 5, 0, 0

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@ -1,119 +0,0 @@
@ format: attacking type, defending type, damage multiplier
@ the multiplier is a (decimal) fixed-point number:
@ 20 is ×2.0
@ 05 is ×0.5
@ 00 is ×0
gTypeEffectiveness:: @ 831ACE8
.byte TYPE_NORMAL, TYPE_ROCK, 5
.byte TYPE_NORMAL, TYPE_STEEL, 5
.byte TYPE_FIRE, TYPE_FIRE, 5
.byte TYPE_FIRE, TYPE_WATER, 5
.byte TYPE_FIRE, TYPE_GRASS, 20
.byte TYPE_FIRE, TYPE_ICE, 20
.byte TYPE_FIRE, TYPE_BUG, 20
.byte TYPE_FIRE, TYPE_ROCK, 5
.byte TYPE_FIRE, TYPE_DRAGON, 5
.byte TYPE_FIRE, TYPE_STEEL, 20
.byte TYPE_WATER, TYPE_FIRE, 20
.byte TYPE_WATER, TYPE_WATER, 5
.byte TYPE_WATER, TYPE_GRASS, 5
.byte TYPE_WATER, TYPE_GROUND, 20
.byte TYPE_WATER, TYPE_ROCK, 20
.byte TYPE_WATER, TYPE_DRAGON, 5
.byte TYPE_ELECTRIC, TYPE_WATER, 20
.byte TYPE_ELECTRIC, TYPE_ELECTRIC, 5
.byte TYPE_ELECTRIC, TYPE_GRASS, 5
.byte TYPE_ELECTRIC, TYPE_GROUND, 0
.byte TYPE_ELECTRIC, TYPE_FLYING, 20
.byte TYPE_ELECTRIC, TYPE_DRAGON, 5
.byte TYPE_GRASS, TYPE_FIRE, 5
.byte TYPE_GRASS, TYPE_WATER, 20
.byte TYPE_GRASS, TYPE_GRASS, 5
.byte TYPE_GRASS, TYPE_POISON, 5
.byte TYPE_GRASS, TYPE_GROUND, 20
.byte TYPE_GRASS, TYPE_FLYING, 5
.byte TYPE_GRASS, TYPE_BUG, 5
.byte TYPE_GRASS, TYPE_ROCK, 20
.byte TYPE_GRASS, TYPE_DRAGON, 5
.byte TYPE_GRASS, TYPE_STEEL, 5
.byte TYPE_ICE, TYPE_WATER, 5
.byte TYPE_ICE, TYPE_GRASS, 20
.byte TYPE_ICE, TYPE_ICE, 5
.byte TYPE_ICE, TYPE_GROUND, 20
.byte TYPE_ICE, TYPE_FLYING, 20
.byte TYPE_ICE, TYPE_DRAGON, 20
.byte TYPE_ICE, TYPE_STEEL, 5
.byte TYPE_ICE, TYPE_FIRE, 5
.byte TYPE_FIGHTING, TYPE_NORMAL, 20
.byte TYPE_FIGHTING, TYPE_ICE, 20
.byte TYPE_FIGHTING, TYPE_POISON, 5
.byte TYPE_FIGHTING, TYPE_FLYING, 5
.byte TYPE_FIGHTING, TYPE_PSYCHIC, 5
.byte TYPE_FIGHTING, TYPE_BUG, 5
.byte TYPE_FIGHTING, TYPE_ROCK, 20
.byte TYPE_FIGHTING, TYPE_DARK, 20
.byte TYPE_FIGHTING, TYPE_STEEL, 20
.byte TYPE_POISON, TYPE_GRASS, 20
.byte TYPE_POISON, TYPE_POISON, 5
.byte TYPE_POISON, TYPE_GROUND, 5
.byte TYPE_POISON, TYPE_ROCK, 5
.byte TYPE_POISON, TYPE_GHOST, 5
.byte TYPE_POISON, TYPE_STEEL, 0
.byte TYPE_GROUND, TYPE_FIRE, 20
.byte TYPE_GROUND, TYPE_ELECTRIC, 20
.byte TYPE_GROUND, TYPE_GRASS, 5
.byte TYPE_GROUND, TYPE_POISON, 20
.byte TYPE_GROUND, TYPE_FLYING, 0
.byte TYPE_GROUND, TYPE_BUG, 5
.byte TYPE_GROUND, TYPE_ROCK, 20
.byte TYPE_GROUND, TYPE_STEEL, 20
.byte TYPE_FLYING, TYPE_ELECTRIC, 5
.byte TYPE_FLYING, TYPE_GRASS, 20
.byte TYPE_FLYING, TYPE_FIGHTING, 20
.byte TYPE_FLYING, TYPE_BUG, 20
.byte TYPE_FLYING, TYPE_ROCK, 5
.byte TYPE_FLYING, TYPE_STEEL, 5
.byte TYPE_PSYCHIC, TYPE_FIGHTING, 20
.byte TYPE_PSYCHIC, TYPE_POISON, 20
.byte TYPE_PSYCHIC, TYPE_PSYCHIC, 5
.byte TYPE_PSYCHIC, TYPE_DARK, 0
.byte TYPE_PSYCHIC, TYPE_STEEL, 5
.byte TYPE_BUG, TYPE_FIRE, 5
.byte TYPE_BUG, TYPE_GRASS, 20
.byte TYPE_BUG, TYPE_FIGHTING, 5
.byte TYPE_BUG, TYPE_POISON, 5
.byte TYPE_BUG, TYPE_FLYING, 5
.byte TYPE_BUG, TYPE_PSYCHIC, 20
.byte TYPE_BUG, TYPE_GHOST, 5
.byte TYPE_BUG, TYPE_DARK, 20
.byte TYPE_BUG, TYPE_STEEL, 5
.byte TYPE_ROCK, TYPE_FIRE, 20
.byte TYPE_ROCK, TYPE_ICE, 20
.byte TYPE_ROCK, TYPE_FIGHTING, 5
.byte TYPE_ROCK, TYPE_GROUND, 5
.byte TYPE_ROCK, TYPE_FLYING, 20
.byte TYPE_ROCK, TYPE_BUG, 20
.byte TYPE_ROCK, TYPE_STEEL, 5
.byte TYPE_GHOST, TYPE_NORMAL, 0
.byte TYPE_GHOST, TYPE_PSYCHIC, 20
.byte TYPE_GHOST, TYPE_DARK, 5
.byte TYPE_GHOST, TYPE_STEEL, 5
.byte TYPE_GHOST, TYPE_GHOST, 20
.byte TYPE_DRAGON, TYPE_DRAGON, 20
.byte TYPE_DRAGON, TYPE_STEEL, 5
.byte TYPE_DARK, TYPE_FIGHTING, 5
.byte TYPE_DARK, TYPE_PSYCHIC, 20
.byte TYPE_DARK, TYPE_GHOST, 20
.byte TYPE_DARK, TYPE_DARK, 5
.byte TYPE_DARK, TYPE_STEEL, 5
.byte TYPE_STEEL, TYPE_FIRE, 5
.byte TYPE_STEEL, TYPE_WATER, 5
.byte TYPE_STEEL, TYPE_ELECTRIC, 5
.byte TYPE_STEEL, TYPE_ICE, 20
.byte TYPE_STEEL, TYPE_ROCK, 20
.byte TYPE_STEEL, TYPE_STEEL, 5
.byte 0xFE, 0xFE, 0
.byte TYPE_NORMAL, TYPE_GHOST, 0
.byte TYPE_FIGHTING, TYPE_GHOST, 0
.byte 0xFF, 0xFF, 0

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@ -75,21 +75,6 @@
#define MOVE_TARGET_FOES_AND_ALLY 0x20
#define MOVE_TARGET_OPPONENTS_FIELD 0x40
// defines for the u8 array gTypeEffectiveness
#define TYPE_EFFECT_ATK_TYPE(i)((gTypeEffectiveness[i + 0]))
#define TYPE_EFFECT_DEF_TYPE(i)((gTypeEffectiveness[i + 1]))
#define TYPE_EFFECT_MULTIPLIER(i)((gTypeEffectiveness[i + 2]))
// defines for the gTypeEffectiveness multipliers
#define TYPE_MUL_NO_EFFECT 0
#define TYPE_MUL_NOT_EFFECTIVE 5
#define TYPE_MUL_NORMAL 10
#define TYPE_MUL_SUPER_EFFECTIVE 20
// special type table Ids
#define TYPE_FORESIGHT 0xFE
#define TYPE_ENDTABLE 0xFF
#define BATTLE_BUFFER_LINK_SIZE 0x1000
struct TrainerMonNoItemDefaultMoves

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@ -1,6 +1,30 @@
#ifndef GUARD_BATTLE_MAIN_H
#define GUARD_BATTLE_MAIN_H
struct TrainerMoney
{
u8 classId;
u8 value;
};
#define TYPE_NAME_LENGTH 6
#define ABILITY_NAME_LENGTH 12
// defines for the u8 array gTypeEffectiveness
#define TYPE_EFFECT_ATK_TYPE(i)((gTypeEffectiveness[i + 0]))
#define TYPE_EFFECT_DEF_TYPE(i)((gTypeEffectiveness[i + 1]))
#define TYPE_EFFECT_MULTIPLIER(i)((gTypeEffectiveness[i + 2]))
// defines for the gTypeEffectiveness multipliers
#define TYPE_MUL_NO_EFFECT 0
#define TYPE_MUL_NOT_EFFECTIVE 5
#define TYPE_MUL_NORMAL 10
#define TYPE_MUL_SUPER_EFFECTIVE 20
// special type table Ids
#define TYPE_FORESIGHT 0xFE
#define TYPE_ENDTABLE 0xFF
void CB2_InitBattle(void);
void BattleMainCB2(void);
void CB2_QuitRecordedBattle(void);
@ -42,6 +66,12 @@ void RunBattleScriptCommands_PopCallbacksStack(void);
void RunBattleScriptCommands(void);
bool8 TryRunFromBattle(u8 battlerId);
extern const u8 gTypeEffectiveness[336];
extern const u8 gTypeNames[][TYPE_NAME_LENGTH + 1];
extern const struct TrainerMoney gTrainerMoneyTable[];
extern const u8 gAbilityNames[][ABILITY_NAME_LENGTH + 1];
extern const u8 *const gAbilityDescriptionPointers[];
extern const u8 gStatusConditionString_PoisonJpn[8];
extern const u8 gStatusConditionString_SleepJpn[8];
extern const u8 gStatusConditionString_ParalysisJpn[8];

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@ -0,0 +1,247 @@
#ifndef POKEEMERALD_DATA_TEXT_ABILITIES_H
#define POKEEMERALD_DATA_TEXT_ABILITIES_H
static const u8 gNoneAbilityDescription[] = _("No special ability.");
static const u8 gStenchAbilityDescription[] = _("Helps repel wild POKéMON.");
static const u8 gDrizzleAbilityDescription[] = _("Summons rain in battle.");
static const u8 gSpeedBoostAbilityDescription[] = _("Gradually boosts SPEED.");
static const u8 gBattleArmorAbilityDescription[] = _("Blocks critical hits.");
static const u8 gSturdyAbilityDescription[] = _("Negates 1-hit KO attacks.");
static const u8 gDampAbilityDescription[] = _("Prevents self-destruction.");
static const u8 gLimberAbilityDescription[] = _("Prevents paralysis.");
static const u8 gSandVeilAbilityDescription[] = _("Ups evasion in a sandstorm.");
static const u8 gStaticAbilityDescription[] = _("Paralyzes on contact.");
static const u8 gVoltAbsorbAbilityDescription[] = _("Turns electricity into HP.");
static const u8 gWaterAbsorbAbilityDescription[] = _("Changes water into HP.");
static const u8 gObliviousAbilityDescription[] = _("Prevents attraction.");
static const u8 gCloudNineAbilityDescription[] = _("Negates weather effects.");
static const u8 gCompoundEyesAbilityDescription[] = _("Raises accuracy.");
static const u8 gInsomniaAbilityDescription[] = _("Prevents sleep.");
static const u8 gColorChangeAbilityDescription[] = _("Changes type to foes move.");
static const u8 gImmunityAbilityDescription[] = _("Prevents poisoning.");
static const u8 gFlashFireAbilityDescription[] = _("Powers up if hit by fire.");
static const u8 gShieldDustAbilityDescription[] = _("Prevents added effects.");
static const u8 gOwnTempoAbilityDescription[] = _("Prevents confusion.");
static const u8 gSuctionCupsAbilityDescription[] = _("Firmly anchors the body.");
static const u8 gIntimidateAbilityDescription[] = _("Lowers the foes ATTACK.");
static const u8 gShadowTagAbilityDescription[] = _("Prevents the foes escape.");
static const u8 gRoughSkinAbilityDescription[] = _("Hurts to touch.");
static const u8 gWonderGuardAbilityDescription[] = _("“Super effective” hits.");
static const u8 gLevitateAbilityDescription[] = _("Not hit by GROUND attacks.");
static const u8 gEffectSporeAbilityDescription[] = _("Leaves spores on contact.");
static const u8 gSynchronizeAbilityDescription[] = _("Passes on status problems.");
static const u8 gClearBodyAbilityDescription[] = _("Prevents ability reduction.");
static const u8 gNaturalCureAbilityDescription[] = _("Heals upon switching out.");
static const u8 gLightningRodAbilityDescription[] = _("Draws electrical moves.");
static const u8 gSereneGraceAbilityDescription[] = _("Promotes added effects.");
static const u8 gSwiftSwimAbilityDescription[] = _("Raises SPEED in rain.");
static const u8 gChlorophyllAbilityDescription[] = _("Raises SPEED in sunshine.");
static const u8 gIlluminateAbilityDescription[] = _("Encounter rate increases.");
static const u8 gTraceAbilityDescription[] = _("Copies special ability.");
static const u8 gHugePowerAbilityDescription[] = _("Raises ATTACK.");
static const u8 gPoisonPointAbilityDescription[] = _("Poisons foe on contact.");
static const u8 gInnerFocusAbilityDescription[] = _("Prevents flinching.");
static const u8 gMagmaArmorAbilityDescription[] = _("Prevents freezing.");
static const u8 gWaterVeilAbilityDescription[] = _("Prevents burns.");
static const u8 gMagnetPullAbilityDescription[] = _("Traps STEEL-type POKéMON.");
static const u8 gSoundproofAbilityDescription[] = _("Avoids sound-based moves.");
static const u8 gRainDishAbilityDescription[] = _("Slight HP recovery in rain.");
static const u8 gSandStreamAbilityDescription[] = _("Summons a sandstorm.");
static const u8 gPressureAbilityDescription[] = _("Raises foes PP usage.");
static const u8 gThickFatAbilityDescription[] = _("Heat-and-cold protection.");
static const u8 gEarlyBirdAbilityDescription[] = _("Awakens quickly from sleep.");
static const u8 gFlameBodyAbilityDescription[] = _("Burns the foe on contact.");
static const u8 gRunAwayAbilityDescription[] = _("Makes escaping easier.");
static const u8 gKeenEyeAbilityDescription[] = _("Prevents loss of accuracy.");
static const u8 gHyperCutterAbilityDescription[] = _("Prevents ATTACK reduction.");
static const u8 gPickupAbilityDescription[] = _("May pick up items.");
static const u8 gTruantAbilityDescription[] = _("Moves only every two turns.");
static const u8 gHustleAbilityDescription[] = _("Trades accuracy for power.");
static const u8 gCuteCharmAbilityDescription[] = _("Infatuates on contact.");
static const u8 gPlusAbilityDescription[] = _("Powers up with MINUS.");
static const u8 gMinusAbilityDescription[] = _("Powers up with PLUS.");
static const u8 gForecastAbilityDescription[] = _("Changes with the weather.");
static const u8 gStickyHoldAbilityDescription[] = _("Prevents item theft.");
static const u8 gShedSkinAbilityDescription[] = _("Heals the body by shedding.");
static const u8 gGutsAbilityDescription[] = _("Ups ATTACK if suffering.");
static const u8 gMarvelScaleAbilityDescription[] = _("Ups DEFENSE if suffering.");
static const u8 gLiquidOozeAbilityDescription[] = _("Draining causes injury.");
static const u8 gOvergrowAbilityDescription[] = _("Ups GRASS moves in a pinch.");
static const u8 gBlazeAbilityDescription[] = _("Ups FIRE moves in a pinch.");
static const u8 gTorrentAbilityDescription[] = _("Ups WATER moves in a pinch.");
static const u8 gSwarmAbilityDescription[] = _("Ups BUG moves in a pinch.");
static const u8 gRockHeadAbilityDescription[] = _("Prevents recoil damage.");
static const u8 gDroughtAbilityDescription[] = _("Summons sunlight in battle.");
static const u8 gArenaTrapAbilityDescription[] = _("Prevents fleeing.");
static const u8 gVitalSpiritAbilityDescription[] = _("Prevents sleep.");
static const u8 gWhiteSmokeAbilityDescription[] = _("Prevents ability reduction.");
static const u8 gPurePowerAbilityDescription[] = _("Raises ATTACK.");
static const u8 gShellArmorAbilityDescription[] = _("Blocks critical hits.");
static const u8 gCacophonyAbilityDescription[] = _("Avoids sound-based moves.");
static const u8 gAirLockAbilityDescription[] = _("Negates weather effects.");
const u8 gAbilityNames[][ABILITY_NAME_LENGTH + 1] =
{
_("-------"),
_("STENCH"),
_("DRIZZLE"),
_("SPEED BOOST"),
_("BATTLE ARMOR"),
_("STURDY"),
_("DAMP"),
_("LIMBER"),
_("SAND VEIL"),
_("STATIC"),
_("VOLT ABSORB"),
_("WATER ABSORB"),
_("OBLIVIOUS"),
_("CLOUD NINE"),
_("COMPOUNDEYES"),
_("INSOMNIA"),
_("COLOR CHANGE"),
_("IMMUNITY"),
_("FLASH FIRE"),
_("SHIELD DUST"),
_("OWN TEMPO"),
_("SUCTION CUPS"),
_("INTIMIDATE"),
_("SHADOW TAG"),
_("ROUGH SKIN"),
_("WONDER GUARD"),
_("LEVITATE"),
_("EFFECT SPORE"),
_("SYNCHRONIZE"),
_("CLEAR BODY"),
_("NATURAL CURE"),
_("LIGHTNINGROD"),
_("SERENE GRACE"),
_("SWIFT SWIM"),
_("CHLOROPHYLL"),
_("ILLUMINATE"),
_("TRACE"),
_("HUGE POWER"),
_("POISON POINT"),
_("INNER FOCUS"),
_("MAGMA ARMOR"),
_("WATER VEIL"),
_("MAGNET PULL"),
_("SOUNDPROOF"),
_("RAIN DISH"),
_("SAND STREAM"),
_("PRESSURE"),
_("THICK FAT"),
_("EARLY BIRD"),
_("FLAME BODY"),
_("RUN AWAY"),
_("KEEN EYE"),
_("HYPER CUTTER"),
_("PICKUP"),
_("TRUANT"),
_("HUSTLE"),
_("CUTE CHARM"),
_("PLUS"),
_("MINUS"),
_("FORECAST"),
_("STICKY HOLD"),
_("SHED SKIN"),
_("GUTS"),
_("MARVEL SCALE"),
_("LIQUID OOZE"),
_("OVERGROW"),
_("BLAZE"),
_("TORRENT"),
_("SWARM"),
_("ROCK HEAD"),
_("DROUGHT"),
_("ARENA TRAP"),
_("VITAL SPIRIT"),
_("WHITE SMOKE"),
_("PURE POWER"),
_("SHELL ARMOR"),
_("CACOPHONY"),
_("AIR LOCK"),
};
const u8 *const gAbilityDescriptionPointers[] =
{
gNoneAbilityDescription,
gStenchAbilityDescription,
gDrizzleAbilityDescription,
gSpeedBoostAbilityDescription,
gBattleArmorAbilityDescription,
gSturdyAbilityDescription,
gDampAbilityDescription,
gLimberAbilityDescription,
gSandVeilAbilityDescription,
gStaticAbilityDescription,
gVoltAbsorbAbilityDescription,
gWaterAbsorbAbilityDescription,
gObliviousAbilityDescription,
gCloudNineAbilityDescription,
gCompoundEyesAbilityDescription,
gInsomniaAbilityDescription,
gColorChangeAbilityDescription,
gImmunityAbilityDescription,
gFlashFireAbilityDescription,
gShieldDustAbilityDescription,
gOwnTempoAbilityDescription,
gSuctionCupsAbilityDescription,
gIntimidateAbilityDescription,
gShadowTagAbilityDescription,
gRoughSkinAbilityDescription,
gWonderGuardAbilityDescription,
gLevitateAbilityDescription,
gEffectSporeAbilityDescription,
gSynchronizeAbilityDescription,
gClearBodyAbilityDescription,
gNaturalCureAbilityDescription,
gLightningRodAbilityDescription,
gSereneGraceAbilityDescription,
gSwiftSwimAbilityDescription,
gChlorophyllAbilityDescription,
gIlluminateAbilityDescription,
gTraceAbilityDescription,
gHugePowerAbilityDescription,
gPoisonPointAbilityDescription,
gInnerFocusAbilityDescription,
gMagmaArmorAbilityDescription,
gWaterVeilAbilityDescription,
gMagnetPullAbilityDescription,
gSoundproofAbilityDescription,
gRainDishAbilityDescription,
gSandStreamAbilityDescription,
gPressureAbilityDescription,
gThickFatAbilityDescription,
gEarlyBirdAbilityDescription,
gFlameBodyAbilityDescription,
gRunAwayAbilityDescription,
gKeenEyeAbilityDescription,
gHyperCutterAbilityDescription,
gPickupAbilityDescription,
gTruantAbilityDescription,
gHustleAbilityDescription,
gCuteCharmAbilityDescription,
gPlusAbilityDescription,
gMinusAbilityDescription,
gForecastAbilityDescription,
gStickyHoldAbilityDescription,
gShedSkinAbilityDescription,
gGutsAbilityDescription,
gMarvelScaleAbilityDescription,
gLiquidOozeAbilityDescription,
gOvergrowAbilityDescription,
gBlazeAbilityDescription,
gTorrentAbilityDescription,
gSwarmAbilityDescription,
gRockHeadAbilityDescription,
gDroughtAbilityDescription,
gArenaTrapAbilityDescription,
gVitalSpiritAbilityDescription,
gWhiteSmokeAbilityDescription,
gPurePowerAbilityDescription,
gShellArmorAbilityDescription,
gCacophonyAbilityDescription,
gAirLockAbilityDescription,
};
#endif // POKEEMERALD_DATA_TEXT_ABILITIES_H

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@ -14,8 +14,6 @@ extern struct MonCoords gTrainerFrontPicCoords[];
extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1];
extern const u8 gMoveNames[][13];
extern const u8 gAbilityNames[][13];
extern const u8 gTypeNames[][7];
extern struct CompressedSpriteSheet gUnknown_0831C620;
extern struct CompressedSpritePalette gUnknown_0831C628;
extern const struct SpriteTemplate gUnknown_0831C688;

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@ -42,7 +42,6 @@ extern struct SpriteTemplate gUnknown_0202499C;
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[];
extern const u8 gTypeNames[][7];
extern const u8 gText_BattleSwitchWhich[];
extern const u8 gText_MoveInterfacePP[];

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@ -300,6 +300,214 @@ u8 gNumberOfMovesToChoose;
u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
// rom const data
// format: attacking type, defending type, damage multiplier
// the multiplier is a (decimal) fixed-point number:
// 20 is ×2.0 TYPE_MUL_SUPER_EFFECTIVE
// 10 is ×1.0 TYPE_MUL_NORMAL
// 05 is ×0.5 TYPE_MUL_NOT_EFFECTIVE
// 00 is ×0.0 TYPE_MUL_NO_EFFECT
const u8 gTypeEffectiveness[336] =
{
TYPE_NORMAL, TYPE_ROCK, TYPE_MUL_NOT_EFFECTIVE,
TYPE_NORMAL, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
TYPE_FIRE, TYPE_FIRE, TYPE_MUL_NOT_EFFECTIVE,
TYPE_FIRE, TYPE_WATER, TYPE_MUL_NOT_EFFECTIVE,
TYPE_FIRE, TYPE_GRASS, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_FIRE, TYPE_ICE, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_FIRE, TYPE_BUG, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_FIRE, TYPE_ROCK, TYPE_MUL_NOT_EFFECTIVE,
TYPE_FIRE, TYPE_DRAGON, TYPE_MUL_NOT_EFFECTIVE,
TYPE_FIRE, TYPE_STEEL, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_WATER, TYPE_FIRE, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_WATER, TYPE_WATER, TYPE_MUL_NOT_EFFECTIVE,
TYPE_WATER, TYPE_GRASS, TYPE_MUL_NOT_EFFECTIVE,
TYPE_WATER, TYPE_GROUND, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_WATER, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_WATER, TYPE_DRAGON, TYPE_MUL_NOT_EFFECTIVE,
TYPE_ELECTRIC, TYPE_WATER, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_ELECTRIC, TYPE_ELECTRIC, TYPE_MUL_NOT_EFFECTIVE,
TYPE_ELECTRIC, TYPE_GRASS, TYPE_MUL_NOT_EFFECTIVE,
TYPE_ELECTRIC, TYPE_GROUND, TYPE_MUL_NO_EFFECT,
TYPE_ELECTRIC, TYPE_FLYING, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_ELECTRIC, TYPE_DRAGON, TYPE_MUL_NOT_EFFECTIVE,
TYPE_GRASS, TYPE_FIRE, TYPE_MUL_NOT_EFFECTIVE,
TYPE_GRASS, TYPE_WATER, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_GRASS, TYPE_GRASS, TYPE_MUL_NOT_EFFECTIVE,
TYPE_GRASS, TYPE_POISON, TYPE_MUL_NOT_EFFECTIVE,
TYPE_GRASS, TYPE_GROUND, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_GRASS, TYPE_FLYING, TYPE_MUL_NOT_EFFECTIVE,
TYPE_GRASS, TYPE_BUG, TYPE_MUL_NOT_EFFECTIVE,
TYPE_GRASS, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_GRASS, TYPE_DRAGON, TYPE_MUL_NOT_EFFECTIVE,
TYPE_GRASS, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
TYPE_ICE, TYPE_WATER, TYPE_MUL_NOT_EFFECTIVE,
TYPE_ICE, TYPE_GRASS, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_ICE, TYPE_ICE, TYPE_MUL_NOT_EFFECTIVE,
TYPE_ICE, TYPE_GROUND, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_ICE, TYPE_FLYING, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_ICE, TYPE_DRAGON, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_ICE, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
TYPE_ICE, TYPE_FIRE, TYPE_MUL_NOT_EFFECTIVE,
TYPE_FIGHTING, TYPE_NORMAL, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_FIGHTING, TYPE_ICE, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_FIGHTING, TYPE_POISON, TYPE_MUL_NOT_EFFECTIVE,
TYPE_FIGHTING, TYPE_FLYING, TYPE_MUL_NOT_EFFECTIVE,
TYPE_FIGHTING, TYPE_PSYCHIC, TYPE_MUL_NOT_EFFECTIVE,
TYPE_FIGHTING, TYPE_BUG, TYPE_MUL_NOT_EFFECTIVE,
TYPE_FIGHTING, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_FIGHTING, TYPE_DARK, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_FIGHTING, TYPE_STEEL, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_POISON, TYPE_GRASS, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_POISON, TYPE_POISON, TYPE_MUL_NOT_EFFECTIVE,
TYPE_POISON, TYPE_GROUND, TYPE_MUL_NOT_EFFECTIVE,
TYPE_POISON, TYPE_ROCK, TYPE_MUL_NOT_EFFECTIVE,
TYPE_POISON, TYPE_GHOST, TYPE_MUL_NOT_EFFECTIVE,
TYPE_POISON, TYPE_STEEL, TYPE_MUL_NO_EFFECT,
TYPE_GROUND, TYPE_FIRE, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_GROUND, TYPE_ELECTRIC, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_GROUND, TYPE_GRASS, TYPE_MUL_NOT_EFFECTIVE,
TYPE_GROUND, TYPE_POISON, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_GROUND, TYPE_FLYING, TYPE_MUL_NO_EFFECT,
TYPE_GROUND, TYPE_BUG, TYPE_MUL_NOT_EFFECTIVE,
TYPE_GROUND, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_GROUND, TYPE_STEEL, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_FLYING, TYPE_ELECTRIC, TYPE_MUL_NOT_EFFECTIVE,
TYPE_FLYING, TYPE_GRASS, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_FLYING, TYPE_FIGHTING, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_FLYING, TYPE_BUG, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_FLYING, TYPE_ROCK, TYPE_MUL_NOT_EFFECTIVE,
TYPE_FLYING, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
TYPE_PSYCHIC, TYPE_FIGHTING, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_PSYCHIC, TYPE_POISON, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_PSYCHIC, TYPE_PSYCHIC, TYPE_MUL_NOT_EFFECTIVE,
TYPE_PSYCHIC, TYPE_DARK, TYPE_MUL_NO_EFFECT,
TYPE_PSYCHIC, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
TYPE_BUG, TYPE_FIRE, TYPE_MUL_NOT_EFFECTIVE,
TYPE_BUG, TYPE_GRASS, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_BUG, TYPE_FIGHTING, TYPE_MUL_NOT_EFFECTIVE,
TYPE_BUG, TYPE_POISON, TYPE_MUL_NOT_EFFECTIVE,
TYPE_BUG, TYPE_FLYING, TYPE_MUL_NOT_EFFECTIVE,
TYPE_BUG, TYPE_PSYCHIC, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_BUG, TYPE_GHOST, TYPE_MUL_NOT_EFFECTIVE,
TYPE_BUG, TYPE_DARK, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_BUG, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
TYPE_ROCK, TYPE_FIRE, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_ROCK, TYPE_ICE, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_ROCK, TYPE_FIGHTING, TYPE_MUL_NOT_EFFECTIVE,
TYPE_ROCK, TYPE_GROUND, TYPE_MUL_NOT_EFFECTIVE,
TYPE_ROCK, TYPE_FLYING, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_ROCK, TYPE_BUG, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_ROCK, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
TYPE_GHOST, TYPE_NORMAL, TYPE_MUL_NO_EFFECT,
TYPE_GHOST, TYPE_PSYCHIC, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_GHOST, TYPE_DARK, TYPE_MUL_NOT_EFFECTIVE,
TYPE_GHOST, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
TYPE_GHOST, TYPE_GHOST, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_DRAGON, TYPE_DRAGON, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_DRAGON, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
TYPE_DARK, TYPE_FIGHTING, TYPE_MUL_NOT_EFFECTIVE,
TYPE_DARK, TYPE_PSYCHIC, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_DARK, TYPE_GHOST, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_DARK, TYPE_DARK, TYPE_MUL_NOT_EFFECTIVE,
TYPE_DARK, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
TYPE_STEEL, TYPE_FIRE, TYPE_MUL_NOT_EFFECTIVE,
TYPE_STEEL, TYPE_WATER, TYPE_MUL_NOT_EFFECTIVE,
TYPE_STEEL, TYPE_ELECTRIC, TYPE_MUL_NOT_EFFECTIVE,
TYPE_STEEL, TYPE_ICE, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_STEEL, TYPE_ROCK, TYPE_MUL_SUPER_EFFECTIVE,
TYPE_STEEL, TYPE_STEEL, TYPE_MUL_NOT_EFFECTIVE,
TYPE_FORESIGHT, TYPE_FORESIGHT, TYPE_MUL_NO_EFFECT,
TYPE_NORMAL, TYPE_GHOST, TYPE_MUL_NO_EFFECT,
TYPE_FIGHTING, TYPE_GHOST, TYPE_MUL_NO_EFFECT,
TYPE_ENDTABLE, TYPE_ENDTABLE, TYPE_MUL_NO_EFFECT
};
const u8 gTypeNames[][TYPE_NAME_LENGTH + 1] =
{
_("NORMAL"),
_("FIGHT"),
_("FLYING"),
_("POISON"),
_("GROUND"),
_("ROCK"),
_("BUG"),
_("GHOST"),
_("STEEL"),
_("???"),
_("FIRE"),
_("WATER"),
_("GRASS"),
_("ELECTR"),
_("PSYCHC"),
_("ICE"),
_("DRAGON"),
_("DARK"),
};
// This is a factor in how much money you get for beating a trainer.
const struct TrainerMoney gTrainerMoneyTable[] =
{
{TRAINER_CLASS_TEAM_AQUA, 5},
{TRAINER_CLASS_AQUA_ADMIN, 10},
{TRAINER_CLASS_AQUA_LEADER, 20},
{TRAINER_CLASS_AROMA_LADY, 10},
{TRAINER_CLASS_RUIN_MANIAC, 15},
{TRAINER_CLASS_INTERVIEWER, 12},
{TRAINER_CLASS_TUBER_1, 1},
{TRAINER_CLASS_TUBER_2, 1},
{TRAINER_CLASS_SIS_AND_BRO, 3},
{TRAINER_CLASS_COOLTRAINER_1, 12},
{TRAINER_CLASS_HEX_MANIAC, 6},
{TRAINER_CLASS_LADY, 50},
{TRAINER_CLASS_BEAUTY, 20},
{TRAINER_CLASS_RICH_BOY, 50},
{TRAINER_CLASS_POKEMANIAC, 15},
{TRAINER_CLASS_SWIMMER_M, 2},
{TRAINER_CLASS_BLACK_BELT, 8},
{TRAINER_CLASS_GUITARIST, 8},
{TRAINER_CLASS_KINDLER, 8},
{TRAINER_CLASS_CAMPER, 4},
{TRAINER_CLASS_OLD_COUPLE, 10},
{TRAINER_CLASS_BUG_MANIAC, 15},
{TRAINER_CLASS_PSYCHIC, 6},
{TRAINER_CLASS_GENTLEMAN, 20},
{TRAINER_CLASS_ELITE_FOUR, 25},
{TRAINER_CLASS_LEADER, 25},
{TRAINER_CLASS_SCHOOL_KID, 5},
{TRAINER_CLASS_SR_AND_JR, 4},
{TRAINER_CLASS_POKEFAN, 20},
{TRAINER_CLASS_EXPERT, 10},
{TRAINER_CLASS_YOUNGSTER, 4},
{TRAINER_CLASS_CHAMPION, 50},
{TRAINER_CLASS_FISHERMAN, 10},
{TRAINER_CLASS_TRIATHLETE, 10},
{TRAINER_CLASS_DRAGON_TAMER, 12},
{TRAINER_CLASS_BIRD_KEEPER, 8},
{TRAINER_CLASS_NINJA_BOY, 3},
{TRAINER_CLASS_BATTLE_GIRL, 6},
{TRAINER_CLASS_PARASOL_LADY, 10},
{TRAINER_CLASS_SWIMMER_F, 2},
{TRAINER_CLASS_PICNICKER, 4},
{TRAINER_CLASS_TWINS, 3},
{TRAINER_CLASS_SAILOR, 8},
{TRAINER_CLASS_COLLECTOR, 15},
{TRAINER_CLASS_PKMN_TRAINER_3, 15},
{TRAINER_CLASS_PKMN_BREEDER, 10},
{TRAINER_CLASS_PKMN_RANGER, 12},
{TRAINER_CLASS_TEAM_MAGMA, 5},
{TRAINER_CLASS_MAGMA_ADMIN, 10},
{TRAINER_CLASS_MAGMA_LEADER, 20},
{TRAINER_CLASS_LASS, 4},
{TRAINER_CLASS_BUG_CATCHER, 4},
{TRAINER_CLASS_HIKER, 10},
{TRAINER_CLASS_YOUNG_COUPLE, 8},
{TRAINER_CLASS_WINSTRATE, 10},
{0xFF, 5},
};
#include "data/text/abilities.h"
static void (* const sTurnActionsFuncsTable[])(void) =
{
HandleAction_UseMove, // B_ACTION_USE_MOVE

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@ -22,9 +22,7 @@ extern u8 gUnknown_0203C7B4;
extern struct StringInfoBattle *gStringInfo;
extern const u8 gMoveNames[LAST_MOVE_INDEX + 1][13];
extern const u8 gAbilityNames[][13];
extern const u8 gTrainerClassNames[][13];
extern const u8 gTypeNames[][7];
extern const u16 gUnknown_08D85620[];
// strings

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@ -48,14 +48,6 @@ extern u16 gBattle_BG2_Y;
extern u16 gBattle_BG3_X;
extern struct MusicPlayerInfo gMPlayInfo_BGM;
struct TrainerMoney
{
u8 classId;
u8 value;
};
extern const u8 gTypeEffectiveness[336];
extern const struct TrainerMoney gTrainerMoneyTable[];
extern const u8* const gBattleScriptsForMoveEffects[];
// functions

View File

@ -115,8 +115,6 @@ extern u8 gText_Appeal[];
extern u8 gText_Jam[];
extern u8 gText_OTSlash[];
extern u8 gText_UnkCtrlF907F908[];
extern u8 gAbilityNames[][13];
extern u8 *gAbilityDescriptionPointers[];
extern u8 gText_XNature[];
extern u8 gText_XNatureHatchedAtYZ[];
extern u8 gText_XNatureHatchedSomewhereAt[];
@ -2538,7 +2536,7 @@ void sub_81C2554()
gUnknown_0203CF1C->unk40CB[i] |= 0xFF;
}
void sub_81C25A4(u8 a, u8 *b, u8 c, u8 d, u8 e, u8 f)
void sub_81C25A4(u8 a, const u8 *b, u8 c, u8 d, u8 e, u8 f)
{
AddTextPrinterParameterized2(a, 1, c, d, 0, e, gUnknown_0861CD2C[f], 0, b);
}