Added new conditions for the trainer slide-in system (#2713)

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ghoulslash 2023-04-24 08:53:08 -04:00 committed by GitHub
commit 19ec7e2a1a
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9 changed files with 390 additions and 186 deletions

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@ -2077,6 +2077,14 @@
various \battler, VARIOUS_ACTIVATE_TERRAIN_CHANGE_ABILITIES
.endm
.macro trytrainerslidezmovemsg battler:req
various \battler, VARIOUS_TRY_TRAINER_SLIDE_MSG_Z_MOVE
.endm
.macro trytrainerslidemegaevolutionmsg battler:req
various \battler, VARIOUS_TRY_TRAINER_SLIDE_MSG_MEGA_EVOLUTION
.endm
@ helpful macros
.macro setstatchanger stat:req, stages:req, down:req
setbyte sSTATCHANGER, \stat | \stages << 3 | \down << 7

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@ -7871,6 +7871,8 @@ BattleScript_FocusPunchSetUp::
end2
BattleScript_MegaEvolution::
printstring STRINGID_EMPTYSTRING3
trytrainerslidemegaevolutionmsg BS_ATTACKER
printstring STRINGID_MEGAEVOREACTING
BattleScript_MegaEvolutionAfeterString:
waitmessage B_WAIT_TIME_LONG
@ -7886,6 +7888,8 @@ BattleScript_MegaEvolutionAfeterString:
end2
BattleScript_WishMegaEvolution::
printstring STRINGID_EMPTYSTRING3
trytrainerslidemegaevolutionmsg BS_ATTACKER
printstring STRINGID_FERVENTWISHREACHED
goto BattleScript_MegaEvolutionAfeterString
@ -10075,6 +10079,8 @@ BattleScript_JabocaRowapBerryActivate_Dmg:
@ z moves / effects
BattleScript_ZMoveActivateDamaging::
printstring STRINGID_EMPTYSTRING3
trytrainerslidezmovemsg BS_ATTACKER
printstring STRINGID_ZPOWERSURROUNDS
playanimation BS_ATTACKER, B_ANIM_ZMOVE_ACTIVATE, NULL
printstring STRINGID_ZMOVEUNLEASHED
@ -10082,6 +10088,8 @@ BattleScript_ZMoveActivateDamaging::
return
BattleScript_ZMoveActivateStatus::
printstring STRINGID_EMPTYSTRING3
trytrainerslidezmovemsg BS_ATTACKER
savetarget
printstring STRINGID_ZPOWERSURROUNDS
playanimation BS_ATTACKER, B_ANIM_ZMOVE_ACTIVATE, NULL

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@ -661,6 +661,14 @@ struct BattleStruct
u8 storedLunarDance:4; // Each battler as a bit.
u16 supremeOverlordModifier[MAX_BATTLERS_COUNT];
u8 itemPartyIndex[MAX_BATTLERS_COUNT];
bool8 trainerSlideHalfHpMsgDone;
u8 trainerSlideFirstCriticalHitMsgState:2;
u8 trainerSlideFirstSuperEffectiveHitMsgState:2;
u8 trainerSlideFirstSTABMoveMsgState:2;
u8 trainerSlidePlayerMonUnaffectedMsgState:2;
bool8 trainerSlideMegaEvolutionMsgDone;
bool8 trainerSlideZMoveMsgDone;
bool8 trainerSlideBeforeFirstTurnMsgDone;
};
#define F_DYNAMIC_TYPE_1 (1 << 6)

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@ -229,6 +229,14 @@ enum
TRAINER_SLIDE_LAST_SWITCHIN,
TRAINER_SLIDE_LAST_LOW_HP,
TRAINER_SLIDE_FIRST_DOWN,
TRAINER_SLIDE_LAST_HALF_HP,
TRAINER_SLIDE_FIRST_CRITICAL_HIT,
TRAINER_SLIDE_FIRST_SUPER_EFFECTIVE_HIT,
TRAINER_SLIDE_FIRST_STAB_MOVE,
TRAINER_SLIDE_PLAYER_MON_UNAFFECTED,
TRAINER_SLIDE_MEGA_EVOLUTION,
TRAINER_SLIDE_Z_MOVE,
TRAINER_SLIDE_BEFORE_FIRST_TURN,
};
void BufferStringBattle(u16 stringID);

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@ -260,6 +260,8 @@
#define VARIOUS_HIT_SWITCH_TARGET_FAILED 168
#define VARIOUS_JUMP_IF_SHELL_TRAP 169
#define VARIOUS_TRY_REVIVAL_BLESSING 170
#define VARIOUS_TRY_TRAINER_SLIDE_MSG_Z_MOVE 171
#define VARIOUS_TRY_TRAINER_SLIDE_MSG_MEGA_EVOLUTION 172
// Cmd_manipulatedamage
#define DMG_CHANGE_SIGN 0

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@ -3921,6 +3921,9 @@ static void TryDoEventsBeforeFirstTurn(void)
StopCryAndClearCrySongs();
BattleScriptExecute(BattleScript_ArenaTurnBeginning);
}
if ((i = ShouldDoTrainerSlide(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), TRAINER_SLIDE_BEFORE_FIRST_TURN)))
BattleScriptExecute(i == 1 ? BattleScript_TrainerASlideMsgEnd2 : BattleScript_TrainerBSlideMsgEnd2);
}
static void HandleEndTurn_ContinueBattle(void)
@ -4013,6 +4016,16 @@ void BattleTurnPassed(void)
BattleScriptExecute(BattleScript_ArenaTurnBeginning);
else if ((i = ShouldDoTrainerSlide(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), TRAINER_SLIDE_LAST_LOW_HP)))
BattleScriptExecute(i == 1 ? BattleScript_TrainerASlideMsgEnd2 : BattleScript_TrainerBSlideMsgEnd2);
else if ((i = ShouldDoTrainerSlide(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), TRAINER_SLIDE_LAST_HALF_HP)))
BattleScriptExecute(i == 1 ? BattleScript_TrainerASlideMsgEnd2 : BattleScript_TrainerBSlideMsgEnd2);
else if ((i = ShouldDoTrainerSlide(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), TRAINER_SLIDE_FIRST_CRITICAL_HIT)))
BattleScriptExecute(i == 1 ? BattleScript_TrainerASlideMsgEnd2 : BattleScript_TrainerBSlideMsgEnd2);
else if ((i = ShouldDoTrainerSlide(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), TRAINER_SLIDE_FIRST_SUPER_EFFECTIVE_HIT)))
BattleScriptExecute(i == 1 ? BattleScript_TrainerASlideMsgEnd2 : BattleScript_TrainerBSlideMsgEnd2);
else if ((i = ShouldDoTrainerSlide(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), TRAINER_SLIDE_FIRST_STAB_MOVE)))
BattleScriptExecute(i == 1 ? BattleScript_TrainerASlideMsgEnd2 : BattleScript_TrainerBSlideMsgEnd2);
else if ((i = ShouldDoTrainerSlide(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), TRAINER_SLIDE_PLAYER_MON_UNAFFECTED)))
BattleScriptExecute(i == 1 ? BattleScript_TrainerASlideMsgEnd2 : BattleScript_TrainerBSlideMsgEnd2);
}
u8 IsRunningFromBattleImpossible(void)

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@ -3893,6 +3893,14 @@ struct TrainerSlide
const u8 *msgLastSwitchIn;
const u8 *msgLastLowHp;
const u8 *msgFirstDown;
const u8 *msgLastHalfHp;
const u8 *msgFirstCriticalHit;
const u8 *msgFirstSuperEffectiveHit;
const u8 *msgFirstSTABMove;
const u8 *msgPlayerMonUnaffected;
const u8 *msgMegaEvolution;
const u8 *msgZMove;
const u8 *msgBeforeFirstTurn;
};
static const struct TrainerSlide sTrainerSlides[] =
@ -3904,6 +3912,14 @@ static const struct TrainerSlide sTrainerSlides[] =
.msgLastSwitchIn = sText_AarghAlmostHadIt,
.msgLastLowHp = sText_BoxIsFull,
.msgFirstDown = sText_123Poof,
.msgLastHalfHp = sText_ShootSoClose,
.msgFirstCriticalHit = sText_CriticalHit,
.msgFirstSuperEffectiveHit = sText_SuperEffective,
.msgFirstSTABMove = sText_ABoosted,
.msgPlayerMonUnaffected = sText_ButNoEffect,
.msgMegaEvolution = sText_PowderExplodes,
.msgZMove = sText_Electromagnetism,
.msgBeforeFirstTurn = sText_GravityIntensified,
},
*/
};
@ -3924,12 +3940,35 @@ static u32 GetEnemyMonCount(u32 firstId, u32 lastId, bool32 onlyAlive)
return count;
}
static bool32 IsBattlerHpLow(u32 battler)
enum
{
if ((gBattleMons[battler].hp * 100) / gBattleMons[battler].maxHP < 25)
return TRUE;
else
return FALSE;
LESS_THAN,
EQUAL,
GREATER_THAN,
LESS_THAN_OR_EQUAL,
GREATER_THAN_OR_EQUAL,
NOT_EQUAL,
};
u32 BattlerHPPercentage(u32 battlerId, u32 operation, u32 threshold)
{
switch (operation)
{
case LESS_THAN:
return gBattleMons[battlerId].hp < (gBattleMons[battlerId].maxHP / threshold);
case EQUAL:
return gBattleMons[battlerId].hp == (gBattleMons[battlerId].maxHP / threshold);
case GREATER_THAN:
return gBattleMons[battlerId].hp > (gBattleMons[battlerId].maxHP / threshold);
case LESS_THAN_OR_EQUAL:
return gBattleMons[battlerId].hp <= (gBattleMons[battlerId].maxHP / threshold);
case GREATER_THAN_OR_EQUAL:
return gBattleMons[battlerId].hp >= (gBattleMons[battlerId].maxHP / threshold);
case NOT_EQUAL:
return gBattleMons[battlerId].hp != (gBattleMons[battlerId].maxHP / threshold);
default:
break;
}
}
u32 ShouldDoTrainerSlide(u32 battlerId, u32 which)
@ -3977,7 +4016,7 @@ u32 ShouldDoTrainerSlide(u32 battlerId, u32 which)
case TRAINER_SLIDE_LAST_LOW_HP:
if (sTrainerSlides[i].msgLastLowHp != NULL
&& GetEnemyMonCount(firstId, lastId, TRUE) == 1
&& IsBattlerHpLow(battlerId)
&& BattlerHPPercentage(battlerId, GREATER_THAN_OR_EQUAL, 4)
&& !gBattleStruct->trainerSlideLowHpMsgDone)
{
gBattleStruct->trainerSlideLowHpMsgDone = TRUE;
@ -3992,6 +4031,79 @@ u32 ShouldDoTrainerSlide(u32 battlerId, u32 which)
return retValue;
}
break;
case TRAINER_SLIDE_LAST_HALF_HP:
if (sTrainerSlides[i].msgLastHalfHp != NULL
&& GetEnemyMonCount(firstId, lastId, TRUE) == GetEnemyMonCount(firstId, lastId, FALSE) - 1
&& BattlerHPPercentage(battlerId, LESS_THAN_OR_EQUAL, 2) && BattlerHPPercentage(battlerId, GREATER_THAN, 4)
&& !gBattleStruct->trainerSlideHalfHpMsgDone)
{
gBattleStruct->trainerSlideHalfHpMsgDone = TRUE;
gBattleStruct->trainerSlideMsg = sTrainerSlides[i].msgLastHalfHp;
return TRUE;
}
break;
case TRAINER_SLIDE_FIRST_CRITICAL_HIT:
if (sTrainerSlides[i].msgFirstCriticalHit != NULL && gBattleStruct->trainerSlideFirstCriticalHitMsgState == 1)
{
gBattleStruct->trainerSlideFirstCriticalHitMsgState = 2;
gBattleStruct->trainerSlideMsg = sTrainerSlides[i].msgFirstCriticalHit;
return TRUE;
}
break;
case TRAINER_SLIDE_FIRST_SUPER_EFFECTIVE_HIT:
if (sTrainerSlides[i].msgFirstSuperEffectiveHit != NULL
&& gBattleStruct->trainerSlideFirstSuperEffectiveHitMsgState == 1
&& gBattleMons[battlerId].hp)
{
gBattleStruct->trainerSlideFirstSuperEffectiveHitMsgState = 2;
gBattleStruct->trainerSlideMsg = sTrainerSlides[i].msgFirstSuperEffectiveHit;
return TRUE;
}
break;
case TRAINER_SLIDE_FIRST_STAB_MOVE:
if (sTrainerSlides[i].msgFirstSTABMove != NULL
&& gBattleStruct->trainerSlideFirstSTABMoveMsgState == 1
&& GetEnemyMonCount(firstId, lastId, TRUE) == GetEnemyMonCount(firstId, lastId, FALSE))
{
gBattleStruct->trainerSlideFirstSTABMoveMsgState = 2;
gBattleStruct->trainerSlideMsg = sTrainerSlides[i].msgFirstSTABMove;
return TRUE;
}
break;
case TRAINER_SLIDE_PLAYER_MON_UNAFFECTED:
if (sTrainerSlides[i].msgPlayerMonUnaffected != NULL
&& gBattleStruct->trainerSlidePlayerMonUnaffectedMsgState == 1
&& GetEnemyMonCount(firstId, lastId, TRUE) == GetEnemyMonCount(firstId, lastId, FALSE))
{
gBattleStruct->trainerSlidePlayerMonUnaffectedMsgState = 2;
gBattleStruct->trainerSlideMsg = sTrainerSlides[i].msgPlayerMonUnaffected;
return TRUE;
}
break;
case TRAINER_SLIDE_MEGA_EVOLUTION:
if (sTrainerSlides[i].msgMegaEvolution != NULL && !gBattleStruct->trainerSlideMegaEvolutionMsgDone)
{
gBattleStruct->trainerSlideMegaEvolutionMsgDone = TRUE;
gBattleStruct->trainerSlideMsg = sTrainerSlides[i].msgMegaEvolution;
return TRUE;
}
break;
case TRAINER_SLIDE_Z_MOVE:
if (sTrainerSlides[i].msgZMove != NULL && !gBattleStruct->trainerSlideZMoveMsgDone)
{
gBattleStruct->trainerSlideZMoveMsgDone = TRUE;
gBattleStruct->trainerSlideMsg = sTrainerSlides[i].msgZMove;
return TRUE;
}
break;
case TRAINER_SLIDE_BEFORE_FIRST_TURN:
if (sTrainerSlides[i].msgBeforeFirstTurn != NULL && !gBattleStruct->trainerSlideBeforeFirstTurnMsgDone)
{
gBattleStruct->trainerSlideBeforeFirstTurnMsgDone = TRUE;
gBattleStruct->trainerSlideMsg = sTrainerSlides[i].msgBeforeFirstTurn;
return TRUE;
}
break;
}
break;
}

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@ -2568,6 +2568,11 @@ static void Cmd_critmessage(void)
if (gIsCriticalHit == TRUE && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
PrepareStringBattle(STRINGID_CRITICALHIT, gBattlerAttacker);
// Signal for the trainer slide-in system.
if (GetBattlerSide(gBattlerTarget) != B_SIDE_PLAYER && gBattleStruct->trainerSlideFirstCriticalHitMsgState != 2)
gBattleStruct->trainerSlideFirstCriticalHitMsgState = 1;
gBattleCommunication[MSG_DISPLAY] = 1;
}
gBattlescriptCurrInstr = cmd->nextInstr;
@ -2647,7 +2652,13 @@ static void Cmd_resultmessage(void)
{
case MOVE_RESULT_SUPER_EFFECTIVE:
if (!gMultiHitCounter) // Don't print effectiveness on each hit in a multi hit attack
{
// Signal for the trainer slide-in system.
if (GetBattlerSide(gBattlerTarget) != B_SIDE_PLAYER && gBattleStruct->trainerSlideFirstSuperEffectiveHitMsgState != 2)
gBattleStruct->trainerSlideFirstSuperEffectiveHitMsgState = 1;
stringId = STRINGID_SUPEREFFECTIVE;
}
break;
case MOVE_RESULT_NOT_VERY_EFFECTIVE:
if (!gMultiHitCounter)
@ -11185,15 +11196,6 @@ static void Cmd_various(void)
AbilityBattleEffects(ABILITYEFFECT_ON_WEATHER, gActiveBattler, 0, 0, 0);
return;
}
case VARIOUS_JUMP_IF_SHELL_TRAP:
{
VARIOUS_ARGS(const u8 *jumpInstr);
if (gProtectStructs[gActiveBattler].shellTrap)
gBattlescriptCurrInstr = cmd->jumpInstr;
else
gBattlescriptCurrInstr = cmd->nextInstr;
return;
}
case VARIOUS_ACTIVATE_TERRAIN_CHANGE_ABILITIES:
{
VARIOUS_ARGS();
@ -11226,6 +11228,15 @@ static void Cmd_various(void)
gBattlescriptCurrInstr = cmd->nextInstr;
return;
}
case VARIOUS_JUMP_IF_SHELL_TRAP:
{
VARIOUS_ARGS(const u8 *jumpInstr);
if (gProtectStructs[gActiveBattler].shellTrap)
gBattlescriptCurrInstr = cmd->jumpInstr;
else
gBattlescriptCurrInstr = cmd->nextInstr;
return;
}
case VARIOUS_TRY_REVIVAL_BLESSING:
{
VARIOUS_ARGS(const u8 *failInstr);
@ -11270,6 +11281,30 @@ static void Cmd_various(void)
}
return;
}
case VARIOUS_TRY_TRAINER_SLIDE_MSG_Z_MOVE:
{
VARIOUS_ARGS();
if ((i = ShouldDoTrainerSlide(gActiveBattler, TRAINER_SLIDE_Z_MOVE)))
{
gBattleScripting.battler = gActiveBattler;
BattleScriptPush(cmd->nextInstr);
gBattlescriptCurrInstr = (i == 1 ? BattleScript_TrainerASlideMsgRet : BattleScript_TrainerBSlideMsgRet);
return;
}
break;
}
case VARIOUS_TRY_TRAINER_SLIDE_MSG_MEGA_EVOLUTION:
{
VARIOUS_ARGS();
if ((i = ShouldDoTrainerSlide(gActiveBattler, TRAINER_SLIDE_MEGA_EVOLUTION)))
{
gBattleScripting.battler = gActiveBattler;
BattleScriptPush(cmd->nextInstr);
gBattlescriptCurrInstr = (i == 1 ? BattleScript_TrainerASlideMsgRet : BattleScript_TrainerBSlideMsgRet);
return;
}
break;
}
} // End of switch (cmd->id)
gBattlescriptCurrInstr = cmd->nextInstr;

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@ -1531,6 +1531,12 @@ void PrepareStringBattle(u16 stringId, u8 battler)
}
#endif
// Signal for the trainer slide-in system.
if ((stringId == STRINGID_ITDOESNTAFFECT || stringId == STRINGID_PKMNWASNTAFFECTED || stringId == STRINGID_PKMNUNAFFECTED)
&& GetBattlerSide(gBattlerTarget) == B_SIDE_OPPONENT
&& gBattleStruct->trainerSlidePlayerMonUnaffectedMsgState != 2)
gBattleStruct->trainerSlidePlayerMonUnaffectedMsgState = 1;
gActiveBattler = battler;
BtlController_EmitPrintString(BUFFER_A, stringId);
MarkBattlerForControllerExec(gActiveBattler);
@ -9848,6 +9854,10 @@ static u16 CalcTypeEffectivenessMultiplierInternal(u16 move, u8 moveType, u8 bat
}
}
// Signal for the trainer slide-in system.
if (GetBattlerSide(battlerDef) != B_SIDE_PLAYER && modifier && gBattleStruct->trainerSlideFirstSTABMoveMsgState != 2)
gBattleStruct->trainerSlideFirstSTABMoveMsgState = 1;
return modifier;
}