From 19f151417ee0a8a158747939a850c19419ff65f8 Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Sat, 6 Apr 2019 16:38:55 +0200 Subject: [PATCH] Rename sprite sheet to sprite gfx --- include/constants/battle_anim.h | 186 ++--- include/graphics.h | 1096 ++++++++++++++--------------- src/battle_anim.c | 1156 +++++++++++++++---------------- src/battle_anim_effects_2.c | 2 +- src/battle_anim_special.c | 48 +- src/graphics.c | 1020 +++++++++++++-------------- src/rock.c | 2 +- 7 files changed, 1755 insertions(+), 1755 deletions(-) diff --git a/include/constants/battle_anim.h b/include/constants/battle_anim.h index 6909d836b..aaa3cd274 100644 --- a/include/constants/battle_anim.h +++ b/include/constants/battle_anim.h @@ -11,137 +11,137 @@ #define ANIM_TAG_SPARK (ANIM_SPRITES_START + 1) #define ANIM_TAG_PENCIL (ANIM_SPRITES_START + 2) #define ANIM_TAG_AIR_WAVE (ANIM_SPRITES_START + 3) -#define ANIM_TAG_ORB (ANIM_SPRITES_START + 4) +#define ANIM_TAG_ORB (ANIM_SPRITES_START + 4) #define ANIM_TAG_SWORD (ANIM_SPRITES_START + 5) #define ANIM_TAG_SEED (ANIM_SPRITES_START + 6) -#define ANIM_TAG_EXPLOSION_6 (ANIM_SPRITES_START + 7) -#define ANIM_TAG_PINK_ORB (ANIM_SPRITES_START + 8) // unused +#define ANIM_TAG_EXPLOSION_6 (ANIM_SPRITES_START + 7) +#define ANIM_TAG_PINK_ORB (ANIM_SPRITES_START + 8) // unused #define ANIM_TAG_GUST (ANIM_SPRITES_START + 9) #define ANIM_TAG_ICE_CUBE (ANIM_SPRITES_START + 10) #define ANIM_TAG_SPARK_2 (ANIM_SPRITES_START + 11) -#define ANIM_TAG_ORANGE (ANIM_SPRITES_START + 12) // unused +#define ANIM_TAG_ORANGE (ANIM_SPRITES_START + 12) // unused #define ANIM_TAG_YELLOW_BALL (ANIM_SPRITES_START + 13) #define ANIM_TAG_LOCK_ON (ANIM_SPRITES_START + 14) #define ANIM_TAG_TIED_BAG (ANIM_SPRITES_START + 15) #define ANIM_TAG_BLACK_SMOKE (ANIM_SPRITES_START + 16) #define ANIM_TAG_BLACK_BALL (ANIM_SPRITES_START + 17) #define ANIM_TAG_CONVERSION (ANIM_SPRITES_START + 18) -#define ANIM_TAG_GLASS (ANIM_SPRITES_START + 19) // unused +#define ANIM_TAG_GLASS (ANIM_SPRITES_START + 19) // unused #define ANIM_TAG_HORN_HIT (ANIM_SPRITES_START + 20) -#define ANIM_TAG_HIT (ANIM_SPRITES_START + 21) -#define ANIM_TAG_HIT_2 (ANIM_SPRITES_START + 22) -#define ANIM_TAG_BLUE_SHARDS (ANIM_SPRITES_START + 23) // unused -#define ANIM_TAG_CLOSING_EYE (ANIM_SPRITES_START + 24) // unused -#define ANIM_TAG_WAVING_HAND (ANIM_SPRITES_START + 25) // unused -#define ANIM_TAG_HIT_DUPLICATE (ANIM_SPRITES_START + 26) // unused +#define ANIM_TAG_HIT (ANIM_SPRITES_START + 21) +#define ANIM_TAG_HIT_2 (ANIM_SPRITES_START + 22) +#define ANIM_TAG_BLUE_SHARDS (ANIM_SPRITES_START + 23) // unused +#define ANIM_TAG_CLOSING_EYE (ANIM_SPRITES_START + 24) // unused +#define ANIM_TAG_WAVING_HAND (ANIM_SPRITES_START + 25) // unused +#define ANIM_TAG_HIT_DUPLICATE (ANIM_SPRITES_START + 26) // unused #define ANIM_TAG_LEER (ANIM_SPRITES_START + 27) -#define ANIM_TAG_BLUE_BURST (ANIM_SPRITES_START + 28) // unused +#define ANIM_TAG_BLUE_BURST (ANIM_SPRITES_START + 28) // unused #define ANIM_TAG_SMALL_EMBER (ANIM_SPRITES_START + 29) #define ANIM_TAG_GRAY_SMOKE (ANIM_SPRITES_START + 30) #define ANIM_TAG_BLUE_STAR (ANIM_SPRITES_START + 31) -#define ANIM_TAG_BUBBLE_BURST (ANIM_SPRITES_START + 32) +#define ANIM_TAG_BUBBLE_BURST (ANIM_SPRITES_START + 32) #define ANIM_TAG_FIRE (ANIM_SPRITES_START + 33) -#define ANIM_TAG_SPINNING_FIRE (ANIM_SPRITES_START + 34) // unused +#define ANIM_TAG_SPINNING_FIRE (ANIM_SPRITES_START + 34) // unused #define ANIM_TAG_FIRE_PLUME (ANIM_SPRITES_START + 35) -#define ANIM_TAG_LIGHTNING_2 (ANIM_SPRITES_START + 36) // unused +#define ANIM_TAG_LIGHTNING_2 (ANIM_SPRITES_START + 36) // unused #define ANIM_TAG_LIGHTNING (ANIM_SPRITES_START + 37) -#define ANIM_TAG_CLAW_SLASH_2 (ANIM_SPRITES_START + 38) // unused +#define ANIM_TAG_CLAW_SLASH_2 (ANIM_SPRITES_START + 38) // unused #define ANIM_TAG_CLAW_SLASH (ANIM_SPRITES_START + 39) -#define ANIM_TAG_SCRATCH_3 (ANIM_SPRITES_START + 40) // unused -#define ANIM_TAG_SCRATCH_2 (ANIM_SPRITES_START + 41) // unused -#define ANIM_TAG_BUBBLE_BURST_2 (ANIM_SPRITES_START + 42) // unused +#define ANIM_TAG_SCRATCH_3 (ANIM_SPRITES_START + 40) // unused +#define ANIM_TAG_SCRATCH_2 (ANIM_SPRITES_START + 41) // unused +#define ANIM_TAG_BUBBLE_BURST_2 (ANIM_SPRITES_START + 42) // unused #define ANIM_TAG_ICE_CHUNK (ANIM_SPRITES_START + 43) -#define ANIM_TAG_GLASS_2 (ANIM_SPRITES_START + 44) // unused -#define ANIM_TAG_PINK_HEART_2 (ANIM_SPRITES_START + 45) // unused -#define ANIM_TAG_SAP_DRIP (ANIM_SPRITES_START + 46) // unused -#define ANIM_TAG_SAP_DRIP_2 (ANIM_SPRITES_START + 47) // unused +#define ANIM_TAG_GLASS_2 (ANIM_SPRITES_START + 44) // unused +#define ANIM_TAG_PINK_HEART_2 (ANIM_SPRITES_START + 45) // unused +#define ANIM_TAG_SAP_DRIP (ANIM_SPRITES_START + 46) // unused +#define ANIM_TAG_SAP_DRIP_2 (ANIM_SPRITES_START + 47) // unused #define ANIM_TAG_SPARKLE_1 (ANIM_SPRITES_START + 48) #define ANIM_TAG_SPARKLE_2 (ANIM_SPRITES_START + 49) #define ANIM_TAG_HUMANOID_FOOT (ANIM_SPRITES_START + 50) -#define ANIM_TAG_MONSTER_FOOT (ANIM_SPRITES_START + 51) -#define ANIM_TAG_HUMANOID_HAND (ANIM_SPRITES_START + 52) // unused +#define ANIM_TAG_MONSTER_FOOT (ANIM_SPRITES_START + 51) +#define ANIM_TAG_HUMANOID_HAND (ANIM_SPRITES_START + 52) // unused #define ANIM_TAG_NOISE_LINE (ANIM_SPRITES_START + 53) -#define ANIM_TAG_YELLOW_UNK (ANIM_SPRITES_START + 54) // unused -#define ANIM_TAG_RED_FIST (ANIM_SPRITES_START + 55) // unused +#define ANIM_TAG_YELLOW_UNK (ANIM_SPRITES_START + 54) // unused +#define ANIM_TAG_RED_FIST (ANIM_SPRITES_START + 55) // unused #define ANIM_TAG_SLAM_HIT (ANIM_SPRITES_START + 56) -#define ANIM_TAG_RING (ANIM_SPRITES_START + 57) // unused +#define ANIM_TAG_RING (ANIM_SPRITES_START + 57) // unused #define ANIM_TAG_ROCKS (ANIM_SPRITES_START + 58) -#define ANIM_TAG_Z (ANIM_SPRITES_START + 59) // unused -#define ANIM_TAG_YELLOW_UNK_2 (ANIM_SPRITES_START + 60) // unused -#define ANIM_TAG_AIR_SLASH (ANIM_SPRITES_START + 61) // unused -#define ANIM_TAG_SPINNING_GREEN_ORBS (ANIM_SPRITES_START + 62) // unused +#define ANIM_TAG_Z (ANIM_SPRITES_START + 59) // unused +#define ANIM_TAG_YELLOW_UNK_2 (ANIM_SPRITES_START + 60) // unused +#define ANIM_TAG_AIR_SLASH (ANIM_SPRITES_START + 61) // unused +#define ANIM_TAG_SPINNING_GREEN_ORBS (ANIM_SPRITES_START + 62) // unused #define ANIM_TAG_LEAF (ANIM_SPRITES_START + 63) #define ANIM_TAG_FINGER (ANIM_SPRITES_START + 64) #define ANIM_TAG_POISON_POWDER (ANIM_SPRITES_START + 65) -#define ANIM_TAG_BROWN_TRIANGLE (ANIM_SPRITES_START + 66) // unused +#define ANIM_TAG_BROWN_TRIANGLE (ANIM_SPRITES_START + 66) // unused #define ANIM_TAG_SLEEP_POWDER (ANIM_SPRITES_START + 67) #define ANIM_TAG_STUN_SPORE (ANIM_SPRITES_START + 68) -#define ANIM_TAG_POWDER (ANIM_SPRITES_START + 69) // unused +#define ANIM_TAG_POWDER (ANIM_SPRITES_START + 69) // unused #define ANIM_TAG_SPARKLE_3 (ANIM_SPRITES_START + 70) #define ANIM_TAG_SPARKLE_4 (ANIM_SPRITES_START + 71) #define ANIM_TAG_MUSIC_NOTES (ANIM_SPRITES_START + 72) #define ANIM_TAG_DUCK (ANIM_SPRITES_START + 73) #define ANIM_TAG_MUD_SAND (ANIM_SPRITES_START + 74) #define ANIM_TAG_ALERT (ANIM_SPRITES_START + 75) -#define ANIM_TAG_BLUE_FLAMES (ANIM_SPRITES_START + 76) // unused -#define ANIM_TAG_BLUE_FLAMES_2 (ANIM_SPRITES_START + 77) // unused -#define ANIM_TAG_SHOCK_4 (ANIM_SPRITES_START + 78) // unused +#define ANIM_TAG_BLUE_FLAMES (ANIM_SPRITES_START + 76) // unused +#define ANIM_TAG_BLUE_FLAMES_2 (ANIM_SPRITES_START + 77) // unused +#define ANIM_TAG_SHOCK_4 (ANIM_SPRITES_START + 78) // unused #define ANIM_TAG_SHOCK (ANIM_SPRITES_START + 79) -#define ANIM_TAG_BELL_2 (ANIM_SPRITES_START + 80) // unused -#define ANIM_TAG_PINK_GLOVE (ANIM_SPRITES_START + 81) // unused -#define ANIM_TAG_BLUE_LINES (ANIM_SPRITES_START + 82) // unused -#define ANIM_TAG_IMPACT_3 (ANIM_SPRITES_START + 83) // unused -#define ANIM_TAG_IMPACT_2 (ANIM_SPRITES_START + 84) // unused -#define ANIM_TAG_RETICLE (ANIM_SPRITES_START + 85) // unused +#define ANIM_TAG_BELL_2 (ANIM_SPRITES_START + 80) // unused +#define ANIM_TAG_PINK_GLOVE (ANIM_SPRITES_START + 81) // unused +#define ANIM_TAG_BLUE_LINES (ANIM_SPRITES_START + 82) // unused +#define ANIM_TAG_IMPACT_3 (ANIM_SPRITES_START + 83) // unused +#define ANIM_TAG_IMPACT_2 (ANIM_SPRITES_START + 84) // unused +#define ANIM_TAG_RETICLE (ANIM_SPRITES_START + 85) // unused #define ANIM_TAG_BREATH (ANIM_SPRITES_START + 86) #define ANIM_TAG_ANGER (ANIM_SPRITES_START + 87) -#define ANIM_TAG_SNOWBALL (ANIM_SPRITES_START + 88) // unused -#define ANIM_TAG_VINE (ANIM_SPRITES_START + 89) // unused -#define ANIM_TAG_SWORD_2 (ANIM_SPRITES_START + 90) // unused -#define ANIM_TAG_CLAPPING (ANIM_SPRITES_START + 91) // unused -#define ANIM_TAG_RED_TUBE (ANIM_SPRITES_START + 92) // unused +#define ANIM_TAG_SNOWBALL (ANIM_SPRITES_START + 88) // unused +#define ANIM_TAG_VINE (ANIM_SPRITES_START + 89) // unused +#define ANIM_TAG_SWORD_2 (ANIM_SPRITES_START + 90) // unused +#define ANIM_TAG_CLAPPING (ANIM_SPRITES_START + 91) // unused +#define ANIM_TAG_RED_TUBE (ANIM_SPRITES_START + 92) // unused #define ANIM_TAG_AMNESIA (ANIM_SPRITES_START + 93) -#define ANIM_TAG_STRING_2 (ANIM_SPRITES_START + 94) // unused -#define ANIM_TAG_PENCIL_2 (ANIM_SPRITES_START + 95) // unused -#define ANIM_TAG_PETAL (ANIM_SPRITES_START + 96) // unused +#define ANIM_TAG_STRING_2 (ANIM_SPRITES_START + 94) // unused +#define ANIM_TAG_PENCIL_2 (ANIM_SPRITES_START + 95) // unused +#define ANIM_TAG_PETAL (ANIM_SPRITES_START + 96) // unused #define ANIM_TAG_BENT_SPOON (ANIM_SPRITES_START + 97) -#define ANIM_TAG_WEB (ANIM_SPRITES_START + 98) // unused +#define ANIM_TAG_WEB (ANIM_SPRITES_START + 98) // unused #define ANIM_TAG_MILK_BOTTLE (ANIM_SPRITES_START + 99) #define ANIM_TAG_COIN (ANIM_SPRITES_START + 100) -#define ANIM_TAG_CRACKED_EGG (ANIM_SPRITES_START + 101) // unused -#define ANIM_TAG_HATCHED_EGG (ANIM_SPRITES_START + 102) // unused -#define ANIM_TAG_FRESH_EGG (ANIM_SPRITES_START + 103) // unused -#define ANIM_TAG_FANGS (ANIM_SPRITES_START + 104) // unused -#define ANIM_TAG_EXPLOSION_2 (ANIM_SPRITES_START + 105) // unused -#define ANIM_TAG_EXPLOSION_3 (ANIM_SPRITES_START + 106) // unused -#define ANIM_TAG_WATER_DROPLET (ANIM_SPRITES_START + 107) // unused -#define ANIM_TAG_WATER_DROPLET_2 (ANIM_SPRITES_START + 108) // unused -#define ANIM_TAG_SEED_2 (ANIM_SPRITES_START + 109) // unused -#define ANIM_TAG_SPROUT (ANIM_SPRITES_START + 110) // unused -#define ANIM_TAG_RED_WAND (ANIM_SPRITES_START + 111) // unused -#define ANIM_TAG_PURPLE_GREEN_UNK (ANIM_SPRITES_START + 112) // unused -#define ANIM_TAG_WATER_COLUMN (ANIM_SPRITES_START + 113) // unused -#define ANIM_TAG_MUD_UNK (ANIM_SPRITES_START + 114) // unused +#define ANIM_TAG_CRACKED_EGG (ANIM_SPRITES_START + 101) // unused +#define ANIM_TAG_HATCHED_EGG (ANIM_SPRITES_START + 102) // unused +#define ANIM_TAG_FRESH_EGG (ANIM_SPRITES_START + 103) // unused +#define ANIM_TAG_FANGS (ANIM_SPRITES_START + 104) // unused +#define ANIM_TAG_EXPLOSION_2 (ANIM_SPRITES_START + 105) // unused +#define ANIM_TAG_EXPLOSION_3 (ANIM_SPRITES_START + 106) // unused +#define ANIM_TAG_WATER_DROPLET (ANIM_SPRITES_START + 107) // unused +#define ANIM_TAG_WATER_DROPLET_2 (ANIM_SPRITES_START + 108) // unused +#define ANIM_TAG_SEED_2 (ANIM_SPRITES_START + 109) // unused +#define ANIM_TAG_SPROUT (ANIM_SPRITES_START + 110) // unused +#define ANIM_TAG_RED_WAND (ANIM_SPRITES_START + 111) // unused +#define ANIM_TAG_PURPLE_GREEN_UNK (ANIM_SPRITES_START + 112) // unused +#define ANIM_TAG_WATER_COLUMN (ANIM_SPRITES_START + 113) // unused +#define ANIM_TAG_MUD_UNK (ANIM_SPRITES_START + 114) // unused #define ANIM_TAG_RAIN_DROPS (ANIM_SPRITES_START + 115) -#define ANIM_TAG_FURY_SWIPES (ANIM_SPRITES_START + 116) // unused -#define ANIM_TAG_VINE_2 (ANIM_SPRITES_START + 117) // unused -#define ANIM_TAG_TEETH (ANIM_SPRITES_START + 118) // unused -#define ANIM_TAG_BONE_2 (ANIM_SPRITES_START + 119) // unused -#define ANIM_TAG_WHITE_BAG (ANIM_SPRITES_START + 120) // unused -#define ANIM_TAG_UNKNOWN (ANIM_SPRITES_START + 121) // unused -#define ANIM_TAG_PURPLE_CORAL (ANIM_SPRITES_START + 122) // unused -#define ANIM_TAG_PURPLE_DROPLET (ANIM_SPRITES_START + 123) // unused -#define ANIM_TAG_SHOCK_2 (ANIM_SPRITES_START + 124) // unused -#define ANIM_TAG_CLOSING_EYE_2 (ANIM_SPRITES_START + 125) // unused -#define ANIM_TAG_METAL_BALL (ANIM_SPRITES_START + 126) // unused -#define ANIM_TAG_MONSTER_DOLL (ANIM_SPRITES_START + 127) // unused -#define ANIM_TAG_WHIRLWIND (ANIM_SPRITES_START + 128) // unused -#define ANIM_TAG_WHIRLWIND_2 (ANIM_SPRITES_START + 129) // unused -#define ANIM_TAG_EXPLOSION_4 (ANIM_SPRITES_START + 130) // unused -#define ANIM_TAG_EXPLOSION_5 (ANIM_SPRITES_START + 131) // unused -#define ANIM_TAG_TONGUE (ANIM_SPRITES_START + 132) // unused -#define ANIM_TAG_SMOKE (ANIM_SPRITES_START + 133) // unused -#define ANIM_TAG_SMOKE_2 (ANIM_SPRITES_START + 134) // unused +#define ANIM_TAG_FURY_SWIPES (ANIM_SPRITES_START + 116) // unused +#define ANIM_TAG_VINE_2 (ANIM_SPRITES_START + 117) // unused +#define ANIM_TAG_TEETH (ANIM_SPRITES_START + 118) // unused +#define ANIM_TAG_BONE_2 (ANIM_SPRITES_START + 119) // unused +#define ANIM_TAG_WHITE_BAG (ANIM_SPRITES_START + 120) // unused +#define ANIM_TAG_UNKNOWN (ANIM_SPRITES_START + 121) // unused +#define ANIM_TAG_PURPLE_CORAL (ANIM_SPRITES_START + 122) // unused +#define ANIM_TAG_PURPLE_DROPLET (ANIM_SPRITES_START + 123) // unused +#define ANIM_TAG_SHOCK_2 (ANIM_SPRITES_START + 124) // unused +#define ANIM_TAG_CLOSING_EYE_2 (ANIM_SPRITES_START + 125) // unused +#define ANIM_TAG_METAL_BALL (ANIM_SPRITES_START + 126) // unused +#define ANIM_TAG_MONSTER_DOLL (ANIM_SPRITES_START + 127) // unused +#define ANIM_TAG_WHIRLWIND (ANIM_SPRITES_START + 128) // unused +#define ANIM_TAG_WHIRLWIND_2 (ANIM_SPRITES_START + 129) // unused +#define ANIM_TAG_EXPLOSION_4 (ANIM_SPRITES_START + 130) // unused +#define ANIM_TAG_EXPLOSION_5 (ANIM_SPRITES_START + 131) // unused +#define ANIM_TAG_TONGUE (ANIM_SPRITES_START + 132) // unused +#define ANIM_TAG_SMOKE (ANIM_SPRITES_START + 133) // unused +#define ANIM_TAG_SMOKE_2 (ANIM_SPRITES_START + 134) // unused #define ANIM_TAG_IMPACT (ANIM_SPRITES_START + 135) #define ANIM_TAG_CIRCLE_IMPACT (ANIM_SPRITES_START + 136) #define ANIM_TAG_SCRATCH (ANIM_SPRITES_START + 137) @@ -185,11 +185,11 @@ #define ANIM_TAG_LARGE_FRESH_EGG (ANIM_SPRITES_START + 175) #define ANIM_TAG_SHADOW_BALL (ANIM_SPRITES_START + 176) #define ANIM_TAG_LICK (ANIM_SPRITES_START + 177) -#define ANIM_TAG_VOID_LINES (ANIM_SPRITES_START + 178) +#define ANIM_TAG_VOID_LINES (ANIM_SPRITES_START + 178) #define ANIM_TAG_STRING (ANIM_SPRITES_START + 179) #define ANIM_TAG_WEB_THREAD (ANIM_SPRITES_START + 180) #define ANIM_TAG_SPIDER_WEB (ANIM_SPRITES_START + 181) -#define ANIM_TAG_LIGHTBULB (ANIM_SPRITES_START + 182) // unused +#define ANIM_TAG_LIGHTBULB (ANIM_SPRITES_START + 182) // unused #define ANIM_TAG_SLASH (ANIM_SPRITES_START + 183) #define ANIM_TAG_FOCUS_ENERGY (ANIM_SPRITES_START + 184) #define ANIM_TAG_SPHERE_TO_CUBE (ANIM_SPRITES_START + 185) @@ -211,7 +211,7 @@ #define ANIM_TAG_WARM_ROCK (ANIM_SPRITES_START + 201) #define ANIM_TAG_BREAKING_EGG (ANIM_SPRITES_START + 202) #define ANIM_TAG_THIN_RING (ANIM_SPRITES_START + 203) -#define ANIM_TAG_PUNCH_IMPACT (ANIM_SPRITES_START + 204) // unused +#define ANIM_TAG_PUNCH_IMPACT (ANIM_SPRITES_START + 204) // unused #define ANIM_TAG_BELL (ANIM_SPRITES_START + 205) #define ANIM_TAG_MUSIC_NOTES_2 (ANIM_SPRITES_START + 206) #define ANIM_TAG_SPEED_DUST (ANIM_SPRITES_START + 207) @@ -276,17 +276,17 @@ #define ANIM_TAG_GREEN_SPIKE (ANIM_SPRITES_START + 266) #define ANIM_TAG_WHITE_CIRCLE_OF_LIGHT (ANIM_SPRITES_START + 267) #define ANIM_TAG_GLOWY_BLUE_ORB (ANIM_SPRITES_START + 268) -#define ANIM_TAG_RED_BRICK (ANIM_SPRITES_START + 269) +#define ANIM_TAG_RED_BRICK (ANIM_SPRITES_START + 269) #define ANIM_TAG_WHITE_FEATHER (ANIM_SPRITES_START + 270) #define ANIM_TAG_SPARKLE_6 (ANIM_SPRITES_START + 271) #define ANIM_TAG_SPLASH (ANIM_SPRITES_START + 272) #define ANIM_TAG_SWEAT_BEAD (ANIM_SPRITES_START + 273) -#define ANIM_TAG_GEM_1 (ANIM_SPRITES_START + 274) // unused -#define ANIM_TAG_GEM_2 (ANIM_SPRITES_START + 275) // unused -#define ANIM_TAG_GEM_3 (ANIM_SPRITES_START + 276) // unused +#define ANIM_TAG_GEM_1 (ANIM_SPRITES_START + 274) // unused +#define ANIM_TAG_GEM_2 (ANIM_SPRITES_START + 275) // unused +#define ANIM_TAG_GEM_3 (ANIM_SPRITES_START + 276) // unused #define ANIM_TAG_SLAM_HIT_2 (ANIM_SPRITES_START + 277) #define ANIM_TAG_RECYCLE (ANIM_SPRITES_START + 278) -#define ANIM_TAG_RED_PARTICLES (ANIM_SPRITES_START + 279) // unused +#define ANIM_TAG_RED_PARTICLES (ANIM_SPRITES_START + 279) // unused #define ANIM_TAG_PROTECT (ANIM_SPRITES_START + 280) #define ANIM_TAG_DIRT_MOUND (ANIM_SPRITES_START + 281) #define ANIM_TAG_SHOCK_3 (ANIM_SPRITES_START + 282) diff --git a/include/graphics.h b/include/graphics.h index c7d278668..14b84724f 100644 --- a/include/graphics.h +++ b/include/graphics.h @@ -4122,568 +4122,568 @@ extern const u32 gBattleArenaJudgementSymbolsGfx[]; extern const u32 gBattleArenaJudgementSymbolsPalette[]; extern const u32 gContest2Pal[]; -extern const u32 gBattleAnimSpriteSheet_Bone[]; -extern const u32 gBattleAnimSpriteSheet_Spark[]; -extern const u32 gBattleAnimSpriteSheet_Pencil[]; -extern const u32 gBattleAnimSpriteSheet_AirWave[]; -extern const u32 gBattleAnimSpriteSheet_Orb[]; -extern const u32 gBattleAnimSpriteSheet_Sword[]; -extern const u32 gBattleAnimSpriteSheet_Seed[]; -extern const u32 gBattleAnimSpriteSheet_Explosion6[]; -extern const u32 gBattleAnimSpriteSheet_PinkOrb[]; -extern const u32 gBattleAnimSpriteSheet_Gust[]; -extern const u32 gBattleAnimSpriteSheet_IceCube[]; -extern const u32 gBattleAnimSpriteSheet_Spark2[]; -extern const u32 gBattleAnimSpriteSheet_Orange[]; -extern const u32 gBattleAnimSpriteSheet_YellowBall[]; -extern const u32 gBattleAnimSpriteSheet_LockOn[]; -extern const u32 gBattleAnimSpriteSheet_TiedBag[]; -extern const u32 gBattleAnimSpriteSheet_BlackSmoke[]; -extern const u32 gBattleAnimSpriteSheet_BlackBall[]; -extern const u32 gBattleAnimSpriteSheet_Conversion[]; -extern const u32 gBattleAnimSpriteSheet_Glass[]; -extern const u32 gBattleAnimSpriteSheet_HornHit[]; -extern const u32 gBattleAnimSpriteSheet_Hit[]; -extern const u32 gBattleAnimSpriteSheet_Hit[]; -extern const u32 gBattleAnimSpriteSheet_BlueShards[]; -extern const u32 gBattleAnimSpriteSheet_ClosingEye[]; -extern const u32 gBattleAnimSpriteSheet_WavingHand[]; -extern const u32 gBattleAnimSpriteSheet_HitDuplicate[]; -extern const u32 gBattleAnimSpriteSheet_Leer[]; -extern const u32 gBattleAnimSpriteSheet_BlueBurst[]; -extern const u32 gBattleAnimSpriteSheet_SmallEmber[]; -extern const u32 gBattleAnimSpriteSheet_GraySmoke[]; -extern const u32 gBattleAnimSpriteSheet_BlueStar[]; -extern const u32 gBattleAnimSpriteSheet_BubbleBurst[]; -extern const u32 gBattleAnimSpriteSheet_Fire[]; -extern const u32 gBattleAnimSpriteSheet_SpinningFire[]; -extern const u32 gBattleAnimSpriteSheet_FirePlume[]; -extern const u32 gBattleAnimSpriteSheet_Lightning2[]; -extern const u32 gBattleAnimSpriteSheet_Lightning[]; -extern const u32 gBattleAnimSpriteSheet_ClawSlash2[]; -extern const u32 gBattleAnimSpriteSheet_ClawSlash[]; -extern const u32 gBattleAnimSpriteSheet_Scratch3[]; -extern const u32 gBattleAnimSpriteSheet_Scratch2[]; -extern const u32 gBattleAnimSpriteSheet_BubbleBurst2[]; -extern const u32 gBattleAnimSpriteSheet_IceChunk[]; -extern const u32 gBattleAnimSpriteSheet_Glass2[]; -extern const u32 gBattleAnimSpriteSheet_PinkHeart2[]; -extern const u32 gBattleAnimSpriteSheet_SapDrip[]; -extern const u32 gBattleAnimSpriteSheet_SapDrip[]; -extern const u32 gBattleAnimSpriteSheet_Sparkle1[]; -extern const u32 gBattleAnimSpriteSheet_Sparkle1[]; -extern const u32 gBattleAnimSpriteSheet_HumanoidFoot[]; -extern const u32 gBattleAnimSpriteSheet_MonsterFoot[]; -extern const u32 gBattleAnimSpriteSheet_HumanoidHand[]; -extern const u32 gBattleAnimSpriteSheet_NoiseLine[]; +extern const u32 gBattleAnimSpriteGfx_Bone[]; +extern const u32 gBattleAnimSpriteGfx_Spark[]; +extern const u32 gBattleAnimSpriteGfx_Pencil[]; +extern const u32 gBattleAnimSpriteGfx_AirWave[]; +extern const u32 gBattleAnimSpriteGfx_Orb[]; +extern const u32 gBattleAnimSpriteGfx_Sword[]; +extern const u32 gBattleAnimSpriteGfx_Seed[]; +extern const u32 gBattleAnimSpriteGfx_Explosion6[]; +extern const u32 gBattleAnimSpriteGfx_PinkOrb[]; +extern const u32 gBattleAnimSpriteGfx_Gust[]; +extern const u32 gBattleAnimSpriteGfx_IceCube[]; +extern const u32 gBattleAnimSpriteGfx_Spark2[]; +extern const u32 gBattleAnimSpriteGfx_Orange[]; +extern const u32 gBattleAnimSpriteGfx_YellowBall[]; +extern const u32 gBattleAnimSpriteGfx_LockOn[]; +extern const u32 gBattleAnimSpriteGfx_TiedBag[]; +extern const u32 gBattleAnimSpriteGfx_BlackSmoke[]; +extern const u32 gBattleAnimSpriteGfx_BlackBall[]; +extern const u32 gBattleAnimSpriteGfx_Conversion[]; +extern const u32 gBattleAnimSpriteGfx_Glass[]; +extern const u32 gBattleAnimSpriteGfx_HornHit[]; +extern const u32 gBattleAnimSpriteGfx_Hit[]; +extern const u32 gBattleAnimSpriteGfx_Hit[]; +extern const u32 gBattleAnimSpriteGfx_BlueShards[]; +extern const u32 gBattleAnimSpriteGfx_ClosingEye[]; +extern const u32 gBattleAnimSpriteGfx_WavingHand[]; +extern const u32 gBattleAnimSpriteGfx_HitDuplicate[]; +extern const u32 gBattleAnimSpriteGfx_Leer[]; +extern const u32 gBattleAnimSpriteGfx_BlueBurst[]; +extern const u32 gBattleAnimSpriteGfx_SmallEmber[]; +extern const u32 gBattleAnimSpriteGfx_GraySmoke[]; +extern const u32 gBattleAnimSpriteGfx_BlueStar[]; +extern const u32 gBattleAnimSpriteGfx_BubbleBurst[]; +extern const u32 gBattleAnimSpriteGfx_Fire[]; +extern const u32 gBattleAnimSpriteGfx_SpinningFire[]; +extern const u32 gBattleAnimSpriteGfx_FirePlume[]; +extern const u32 gBattleAnimSpriteGfx_Lightning2[]; +extern const u32 gBattleAnimSpriteGfx_Lightning[]; +extern const u32 gBattleAnimSpriteGfx_ClawSlash2[]; +extern const u32 gBattleAnimSpriteGfx_ClawSlash[]; +extern const u32 gBattleAnimSpriteGfx_Scratch3[]; +extern const u32 gBattleAnimSpriteGfx_Scratch2[]; +extern const u32 gBattleAnimSpriteGfx_BubbleBurst2[]; +extern const u32 gBattleAnimSpriteGfx_IceChunk[]; +extern const u32 gBattleAnimSpriteGfx_Glass2[]; +extern const u32 gBattleAnimSpriteGfx_PinkHeart2[]; +extern const u32 gBattleAnimSpriteGfx_SapDrip[]; +extern const u32 gBattleAnimSpriteGfx_SapDrip[]; +extern const u32 gBattleAnimSpriteGfx_Sparkle1[]; +extern const u32 gBattleAnimSpriteGfx_Sparkle1[]; +extern const u32 gBattleAnimSpriteGfx_HumanoidFoot[]; +extern const u32 gBattleAnimSpriteGfx_MonsterFoot[]; +extern const u32 gBattleAnimSpriteGfx_HumanoidHand[]; +extern const u32 gBattleAnimSpriteGfx_NoiseLine[]; extern const u32 gUnknown_08C2EA50[]; extern const u32 gUnknown_08C2EA9C[]; -extern const u32 gBattleAnimSpriteSheet_YellowUnk[]; -extern const u32 gBattleAnimSpriteSheet_RedFist[]; -extern const u32 gBattleAnimSpriteSheet_SlamHit[]; -extern const u32 gBattleAnimSpriteSheet_Ring[]; -extern const u32 gBattleAnimSpriteSheet_Rocks[]; -extern const u32 gBattleAnimSpriteSheet_Z[]; -extern const u32 gBattleAnimSpriteSheet_YellowUnk2[]; -extern const u32 gBattleAnimSpriteSheet_AirSlash[]; -extern const u32 gBattleAnimSpriteSheet_SpinningGreenOrbs[]; -extern const u32 gBattleAnimSpriteSheet_Leaf[]; -extern const u32 gBattleAnimSpriteSheet_Finger[]; -extern const u32 gBattleAnimSpriteSheet_PoisonPowder[]; -extern const u32 gBattleAnimSpriteSheet_BrownTriangle[]; -extern const u32 gBattleAnimSpriteSheet_Sparkle3[]; -extern const u32 gBattleAnimSpriteSheet_Sparkle4[]; -extern const u32 gBattleAnimSpriteSheet_MusicNotes[]; -extern const u32 gBattleAnimSpriteSheet_Duck[]; -extern const u32 gBattleAnimSpriteSheet_MudSand[]; -extern const u32 gBattleAnimSpriteSheet_Alert[]; -extern const u32 gBattleAnimSpriteSheet_BlueFlames[]; -extern const u32 gBattleAnimSpriteSheet_BlueFlames2[]; -extern const u32 gBattleAnimSpriteSheet_Shock4[]; -extern const u32 gBattleAnimSpriteSheet_Shock[]; -extern const u32 gBattleAnimSpriteSheet_Bell2[]; -extern const u32 gBattleAnimSpriteSheet_PinkGlove[]; -extern const u32 gBattleAnimSpriteSheet_BlueLines[]; -extern const u32 gBattleAnimSpriteSheet_Impact3[]; -extern const u32 gBattleAnimSpriteSheet_Impact2[]; -extern const u32 gBattleAnimSpriteSheet_Reticle[]; -extern const u32 gBattleAnimSpriteSheet_Breath[]; -extern const u32 gBattleAnimSpriteSheet_Anger[]; -extern const u32 gBattleAnimSpriteSheet_Snowball[]; -extern const u32 gBattleAnimSpriteSheet_Vine[]; -extern const u32 gBattleAnimSpriteSheet_Sword2[]; -extern const u32 gBattleAnimSpriteSheet_Clapping[]; -extern const u32 gBattleAnimSpriteSheet_RedTube[]; -extern const u32 gBattleAnimSpriteSheet_Amnesia[]; -extern const u32 gBattleAnimSpriteSheet_String2[]; -extern const u32 gBattleAnimSpriteSheet_Pencil2[]; -extern const u32 gBattleAnimSpriteSheet_Petal[]; -extern const u32 gBattleAnimSpriteSheet_BentSpoon[]; -extern const u32 gBattleAnimSpriteSheet_Web[]; -extern const u32 gBattleAnimSpriteSheet_MilkBottle[]; -extern const u32 gBattleAnimSpriteSheet_Coin[]; -extern const u32 gBattleAnimSpriteSheet_CrackedEgg[]; -extern const u32 gBattleAnimSpriteSheet_HatchedEgg[]; -extern const u32 gBattleAnimSpriteSheet_FreshEgg[]; -extern const u32 gBattleAnimSpriteSheet_Fangs[]; -extern const u32 gBattleAnimSpriteSheet_Explosion2[]; -extern const u32 gBattleAnimSpriteSheet_Explosion3[]; -extern const u32 gBattleAnimSpriteSheet_WaterDroplet[]; -extern const u32 gBattleAnimSpriteSheet_WaterDroplet2[]; -extern const u32 gBattleAnimSpriteSheet_Seed2[]; -extern const u32 gBattleAnimSpriteSheet_Sprout[]; -extern const u32 gBattleAnimSpriteSheet_RedWand[]; -extern const u32 gBattleAnimSpriteSheet_PurpleGreenUnk[]; -extern const u32 gBattleAnimSpriteSheet_WaterColumn[]; -extern const u32 gBattleAnimSpriteSheet_MudUnk[]; -extern const u32 gBattleAnimSpriteSheet_RainDrops[]; -extern const u32 gBattleAnimSpriteSheet_FurySwipes[]; -extern const u32 gBattleAnimSpriteSheet_Vine2[]; -extern const u32 gBattleAnimSpriteSheet_Teeth[]; -extern const u32 gBattleAnimSpriteSheet_Bone2[]; -extern const u32 gBattleAnimSpriteSheet_WhiteBag[]; -extern const u32 gBattleAnimSpriteSheet_Unknown[]; -extern const u32 gBattleAnimSpriteSheet_PurpleCoral[]; -extern const u32 gBattleAnimSpriteSheet_PurpleDroplet[]; -extern const u32 gBattleAnimSpriteSheet_Shock2[]; -extern const u32 gBattleAnimSpriteSheet_ClosingEye2[]; -extern const u32 gBattleAnimSpriteSheet_MetalBall[]; -extern const u32 gBattleAnimSpriteSheet_MonsterDoll[]; -extern const u32 gBattleAnimSpriteSheet_Whirlwind[]; -extern const u32 gBattleAnimSpriteSheet_Whirlwind2[]; -extern const u32 gBattleAnimSpriteSheet_Explosion4[]; -extern const u32 gBattleAnimSpriteSheet_Explosion5[]; -extern const u32 gBattleAnimSpriteSheet_Tongue[]; -extern const u32 gBattleAnimSpriteSheet_Smoke[]; -extern const u32 gBattleAnimSpriteSheet_Smoke2[]; -extern const u32 gBattleAnimSpriteSheet_Impact[]; -extern const u32 gBattleAnimSpriteSheet_Particles[]; -extern const u32 gBattleAnimSpriteSheet_CircleImpact[]; -extern const u32 gBattleAnimSpriteSheet_Scratch[]; -extern const u32 gBattleAnimSpriteSheet_Cut[]; -extern const u32 gBattleAnimSpriteSheet_SharpTeeth[]; -extern const u32 gBattleAnimSpriteSheet_RainbowRings[]; -extern const u32 gBattleAnimSpriteSheet_IceCrystals[]; -extern const u32 gBattleAnimSpriteSheet_IceSpikes[]; -extern const u32 gBattleAnimSpriteSheet_HandsAndFeet[]; -extern const u32 gBattleAnimSpriteSheet_MistCloud[]; -extern const u32 gBattleAnimSpriteSheet_Clamp[]; -//extern const struct CompressedSpriteSheet gBattleAnimSpriteSheet_146[]; -extern const u32 gBattleAnimSpriteSheet_Bubble[]; -extern const u32 gBattleAnimSpriteSheet_Orbs[]; -extern const u32 gBattleAnimSpriteSheet_WaterImpact[]; -extern const u32 gBattleAnimSpriteSheet_WaterOrb[]; -extern const u32 gBattleAnimSpriteSheet_PoisonBubble[]; -extern const u32 gBattleAnimSpriteSheet_ToxicBubble[]; -extern const u32 gBattleAnimSpriteSheet_Spikes[]; -extern const u32 gBattleAnimSpriteSheet_HornHit2[]; -extern const u32 gBattleAnimSpriteSheet_AirWave2[]; -extern const u32 gBattleAnimSpriteSheet_SmallBubbles[]; -extern const u32 gBattleAnimSpriteSheet_RoundShadow[]; -extern const u32 gBattleAnimSpriteSheet_Sunlight[]; -extern const u32 gBattleAnimSpriteSheet_Spore[]; -extern const u32 gBattleAnimSpriteSheet_Flower[]; -extern const u32 gBattleAnimSpriteSheet_RazorLeaf[]; -extern const u32 gBattleAnimSpriteSheet_Needle[]; -extern const u32 gBattleAnimSpriteSheet_WhirlwindLines[]; -extern const u32 gBattleAnimSpriteSheet_GoldRing[]; -extern const u32 gBattleAnimSpriteSheet_GreenLightWall[]; -extern const u32 gBattleAnimSpriteSheet_BlackBall2[]; -extern const u32 gBattleAnimSpriteSheet_SparkH[]; -extern const u32 gBattleAnimSpriteSheet_YellowStar[]; -extern const u32 gBattleAnimSpriteSheet_LargeFreshEgg[]; -extern const u32 gBattleAnimSpriteSheet_ShadowBall[]; -extern const u32 gBattleAnimSpriteSheet_Lick[]; -extern const u32 gBattleAnimSpriteSheet_VoidLines[]; -extern const u32 gBattleAnimSpriteSheet_String[]; -extern const u32 gBattleAnimSpriteSheet_WebThread[]; -extern const u32 gBattleAnimSpriteSheet_SpiderWeb[]; -extern const u32 gBattleAnimSpriteSheet_Lightbulb[]; -extern const u32 gBattleAnimSpriteSheet_Slash[]; -extern const u32 gBattleAnimSpriteSheet_FocusEnergy[]; -extern const u32 gBattleAnimSpriteSheet_SphereToCube[]; -extern const u32 gBattleAnimSpriteSheet_Tendrils[]; -extern const u32 gBattleAnimSpriteSheet_Eye[]; -extern const u32 gBattleAnimSpriteSheet_WhiteShadow[]; -extern const u32 gBattleAnimSpriteSheet_TealAlert[]; -extern const u32 gBattleAnimSpriteSheet_OpeningEye[]; -extern const u32 gBattleAnimSpriteSheet_RoundWhiteHalo[]; -extern const u32 gBattleAnimSpriteSheet_FangAttack[]; -extern const u32 gBattleAnimSpriteSheet_PurpleHandOutline[]; -extern const u32 gBattleAnimSpriteSheet_Moon[]; -extern const u32 gBattleAnimSpriteSheet_GreenSparkle[]; -extern const u32 gBattleAnimSpriteSheet_Spiral[]; -extern const u32 gBattleAnimSpriteSheet_SnoreZ[]; -extern const u32 gBattleAnimSpriteSheet_Explosion[]; -extern const u32 gBattleAnimSpriteSheet_Nail[]; -extern const u32 gBattleAnimSpriteSheet_GhostlySpirit[]; -extern const u32 gBattleAnimSpriteSheet_WarmRock[]; -extern const u32 gBattleAnimSpriteSheet_BreakingEgg[]; -extern const u32 gBattleAnimSpriteSheet_ThinRing[]; -extern const u32 gBattleAnimSpriteSheet_PunchImpact[]; -extern const u32 gBattleAnimSpriteSheet_Bell[]; -extern const u32 gBattleAnimSpriteSheet_MusicNotes2[]; -extern const u32 gBattleAnimSpriteSheet_SpeedDust[]; -extern const u32 gBattleAnimSpriteSheet_TornMetal[]; -extern const u32 gBattleAnimSpriteSheet_ThoughtBubble[]; -extern const u32 gBattleAnimSpriteSheet_MagentaHeart[]; -extern const u32 gBattleAnimSpriteSheet_ElectricOrbs[]; -extern const u32 gBattleAnimSpriteSheet_CircleOfLight[]; -extern const u32 gBattleAnimSpriteSheet_Electricity[]; -extern const u32 gBattleAnimSpriteSheet_Finger2[]; -extern const u32 gBattleAnimSpriteSheet_MovementWaves[]; -extern const u32 gBattleAnimSpriteSheet_MagentaHeart[]; -extern const u32 gBattleAnimSpriteSheet_RedOrb[]; -extern const u32 gBattleAnimSpriteSheet_EyeSparkle[]; -extern const u32 gBattleAnimSpriteSheet_MagentaHeart[]; -extern const u32 gBattleAnimSpriteSheet_Angel[]; -extern const u32 gBattleAnimSpriteSheet_Devil[]; -extern const u32 gBattleAnimSpriteSheet_Swipe[]; -extern const u32 gBattleAnimSpriteSheet_Roots[]; -extern const u32 gBattleAnimSpriteSheet_ItemBag[]; -extern const u32 gBattleAnimSpriteSheet_JaggedMusicNote[]; -extern const u32 gBattleAnimSpriteSheet_Pokeball[]; -extern const u32 gBattleAnimSpriteSheet_Spotlight[]; -extern const u32 gBattleAnimSpriteSheet_LetterZ[]; -extern const u32 gBattleAnimSpriteSheet_RapidSpin[]; -extern const u32 gBattleAnimSpriteSheet_TriForceTriangle[]; -extern const u32 gBattleAnimSpriteSheet_WispOrb[]; -extern const u32 gBattleAnimSpriteSheet_WispFire[]; -extern const u32 gBattleAnimSpriteSheet_GoldStars[]; -extern const u32 gBattleAnimSpriteSheet_EclipsingOrb[]; -extern const u32 gBattleAnimSpriteSheet_GrayOrb[]; -extern const u32 gBattleAnimSpriteSheet_GrayOrb[]; -extern const u32 gBattleAnimSpriteSheet_GrayOrb[]; -extern const u32 gBattleAnimSpriteSheet_PinkPetal[]; -extern const u32 gBattleAnimSpriteSheet_PainSplit[]; -extern const u32 gBattleAnimSpriteSheet_Confetti[]; -extern const u32 gBattleAnimSpriteSheet_GreenStar[]; -extern const u32 gBattleAnimSpriteSheet_PinkCloud[]; -extern const u32 gBattleAnimSpriteSheet_SweatDrop[]; -extern const u32 gBattleAnimSpriteSheet_GuardRing[]; -extern const u32 gBattleAnimSpriteSheet_PurpleScratch[]; -extern const u32 gBattleAnimSpriteSheet_PurpleSwipe[]; -extern const u32 gBattleAnimSpriteSheet_TagHand[]; -extern const u32 gBattleAnimSpriteSheet_SmallRedEye[]; -extern const u32 gBattleAnimSpriteSheet_HollowOrb[]; -extern const u32 gBattleAnimSpriteSheet_XSign[]; -extern const u32 gBattleAnimSpriteSheet_BluegreenOrb[]; -extern const u32 gBattleAnimSpriteSheet_PawPrint[]; -extern const u32 gBattleAnimSpriteSheet_PurpleFlame[]; -extern const u32 gBattleAnimSpriteSheet_RedBall[]; -extern const u32 gBattleAnimSpriteSheet_SmellingsaltEffect[]; -extern const u32 gBattleAnimSpriteSheet_Meteor[]; -extern const u32 gBattleAnimSpriteSheet_FlatRock[]; -extern const u32 gBattleAnimSpriteSheet_MagnifyingGlass[]; -extern const u32 gBattleAnimSpriteSheet_MetalSoundWaves[]; -extern const u32 gBattleAnimSpriteSheet_FlyingDirt[]; -extern const u32 gBattleAnimSpriteSheet_IcicleSpear[]; -extern const u32 gBattleAnimSpriteSheet_Hail[]; -extern const u32 gBattleAnimSpriteSheet_GlowyRedOrb[]; -extern const u32 gBattleAnimSpriteSheet_GreenSpike[]; -extern const u32 gBattleAnimSpriteSheet_RedBrick[]; -extern const u32 gBattleAnimSpriteSheet_WhiteFeather[]; -extern const u32 gBattleAnimSpriteSheet_Sparkle6[]; -extern const u32 gBattleAnimSpriteSheet_Splash[]; -extern const u32 gBattleAnimSpriteSheet_SweatBead[]; -extern const u32 gBattleAnimSpriteSheet_Gem1[]; -extern const u32 gBattleAnimSpriteSheet_Gem2[]; -extern const u32 gBattleAnimSpriteSheet_Gem3[]; -extern const u32 gBattleAnimSpriteSheet_SlamHit2[]; -extern const u32 gBattleAnimSpriteSheet_Recycle[]; -extern const u32 gBattleAnimSpriteSheet_RedParticles[]; -extern const u32 gBattleAnimSpriteSheet_Protect[]; -extern const u32 gBattleAnimSpriteSheet_DirtMound[]; -extern const u32 gBattleAnimSpriteSheet_Shock3[]; -extern const u32 gBattleAnimSpriteSheet_WeatherBall[]; +extern const u32 gBattleAnimSpriteGfx_YellowUnk[]; +extern const u32 gBattleAnimSpriteGfx_RedFist[]; +extern const u32 gBattleAnimSpriteGfx_SlamHit[]; +extern const u32 gBattleAnimSpriteGfx_Ring[]; +extern const u32 gBattleAnimSpriteGfx_Rocks[]; +extern const u32 gBattleAnimSpriteGfx_Z[]; +extern const u32 gBattleAnimSpriteGfx_YellowUnk2[]; +extern const u32 gBattleAnimSpriteGfx_AirSlash[]; +extern const u32 gBattleAnimSpriteGfx_SpinningGreenOrbs[]; +extern const u32 gBattleAnimSpriteGfx_Leaf[]; +extern const u32 gBattleAnimSpriteGfx_Finger[]; +extern const u32 gBattleAnimSpriteGfx_PoisonPowder[]; +extern const u32 gBattleAnimSpriteGfx_BrownTriangle[]; +extern const u32 gBattleAnimSpriteGfx_Sparkle3[]; +extern const u32 gBattleAnimSpriteGfx_Sparkle4[]; +extern const u32 gBattleAnimSpriteGfx_MusicNotes[]; +extern const u32 gBattleAnimSpriteGfx_Duck[]; +extern const u32 gBattleAnimSpriteGfx_MudSand[]; +extern const u32 gBattleAnimSpriteGfx_Alert[]; +extern const u32 gBattleAnimSpriteGfx_BlueFlames[]; +extern const u32 gBattleAnimSpriteGfx_BlueFlames2[]; +extern const u32 gBattleAnimSpriteGfx_Shock4[]; +extern const u32 gBattleAnimSpriteGfx_Shock[]; +extern const u32 gBattleAnimSpriteGfx_Bell2[]; +extern const u32 gBattleAnimSpriteGfx_PinkGlove[]; +extern const u32 gBattleAnimSpriteGfx_BlueLines[]; +extern const u32 gBattleAnimSpriteGfx_Impact3[]; +extern const u32 gBattleAnimSpriteGfx_Impact2[]; +extern const u32 gBattleAnimSpriteGfx_Reticle[]; +extern const u32 gBattleAnimSpriteGfx_Breath[]; +extern const u32 gBattleAnimSpriteGfx_Anger[]; +extern const u32 gBattleAnimSpriteGfx_Snowball[]; +extern const u32 gBattleAnimSpriteGfx_Vine[]; +extern const u32 gBattleAnimSpriteGfx_Sword2[]; +extern const u32 gBattleAnimSpriteGfx_Clapping[]; +extern const u32 gBattleAnimSpriteGfx_RedTube[]; +extern const u32 gBattleAnimSpriteGfx_Amnesia[]; +extern const u32 gBattleAnimSpriteGfx_String2[]; +extern const u32 gBattleAnimSpriteGfx_Pencil2[]; +extern const u32 gBattleAnimSpriteGfx_Petal[]; +extern const u32 gBattleAnimSpriteGfx_BentSpoon[]; +extern const u32 gBattleAnimSpriteGfx_Web[]; +extern const u32 gBattleAnimSpriteGfx_MilkBottle[]; +extern const u32 gBattleAnimSpriteGfx_Coin[]; +extern const u32 gBattleAnimSpriteGfx_CrackedEgg[]; +extern const u32 gBattleAnimSpriteGfx_HatchedEgg[]; +extern const u32 gBattleAnimSpriteGfx_FreshEgg[]; +extern const u32 gBattleAnimSpriteGfx_Fangs[]; +extern const u32 gBattleAnimSpriteGfx_Explosion2[]; +extern const u32 gBattleAnimSpriteGfx_Explosion3[]; +extern const u32 gBattleAnimSpriteGfx_WaterDroplet[]; +extern const u32 gBattleAnimSpriteGfx_WaterDroplet2[]; +extern const u32 gBattleAnimSpriteGfx_Seed2[]; +extern const u32 gBattleAnimSpriteGfx_Sprout[]; +extern const u32 gBattleAnimSpriteGfx_RedWand[]; +extern const u32 gBattleAnimSpriteGfx_PurpleGreenUnk[]; +extern const u32 gBattleAnimSpriteGfx_WaterColumn[]; +extern const u32 gBattleAnimSpriteGfx_MudUnk[]; +extern const u32 gBattleAnimSpriteGfx_RainDrops[]; +extern const u32 gBattleAnimSpriteGfx_FurySwipes[]; +extern const u32 gBattleAnimSpriteGfx_Vine2[]; +extern const u32 gBattleAnimSpriteGfx_Teeth[]; +extern const u32 gBattleAnimSpriteGfx_Bone2[]; +extern const u32 gBattleAnimSpriteGfx_WhiteBag[]; +extern const u32 gBattleAnimSpriteGfx_Unknown[]; +extern const u32 gBattleAnimSpriteGfx_PurpleCoral[]; +extern const u32 gBattleAnimSpriteGfx_PurpleDroplet[]; +extern const u32 gBattleAnimSpriteGfx_Shock2[]; +extern const u32 gBattleAnimSpriteGfx_ClosingEye2[]; +extern const u32 gBattleAnimSpriteGfx_MetalBall[]; +extern const u32 gBattleAnimSpriteGfx_MonsterDoll[]; +extern const u32 gBattleAnimSpriteGfx_Whirlwind[]; +extern const u32 gBattleAnimSpriteGfx_Whirlwind2[]; +extern const u32 gBattleAnimSpriteGfx_Explosion4[]; +extern const u32 gBattleAnimSpriteGfx_Explosion5[]; +extern const u32 gBattleAnimSpriteGfx_Tongue[]; +extern const u32 gBattleAnimSpriteGfx_Smoke[]; +extern const u32 gBattleAnimSpriteGfx_Smoke2[]; +extern const u32 gBattleAnimSpriteGfx_Impact[]; +extern const u32 gBattleAnimSpriteGfx_Particles[]; +extern const u32 gBattleAnimSpriteGfx_CircleImpact[]; +extern const u32 gBattleAnimSpriteGfx_Scratch[]; +extern const u32 gBattleAnimSpriteGfx_Cut[]; +extern const u32 gBattleAnimSpriteGfx_SharpTeeth[]; +extern const u32 gBattleAnimSpriteGfx_RainbowRings[]; +extern const u32 gBattleAnimSpriteGfx_IceCrystals[]; +extern const u32 gBattleAnimSpriteGfx_IceSpikes[]; +extern const u32 gBattleAnimSpriteGfx_HandsAndFeet[]; +extern const u32 gBattleAnimSpriteGfx_MistCloud[]; +extern const u32 gBattleAnimSpriteGfx_Clamp[]; +//extern const struct CompressedSpriteSheet gBattleAnimSpriteGfx_146[]; +extern const u32 gBattleAnimSpriteGfx_Bubble[]; +extern const u32 gBattleAnimSpriteGfx_Orbs[]; +extern const u32 gBattleAnimSpriteGfx_WaterImpact[]; +extern const u32 gBattleAnimSpriteGfx_WaterOrb[]; +extern const u32 gBattleAnimSpriteGfx_PoisonBubble[]; +extern const u32 gBattleAnimSpriteGfx_ToxicBubble[]; +extern const u32 gBattleAnimSpriteGfx_Spikes[]; +extern const u32 gBattleAnimSpriteGfx_HornHit2[]; +extern const u32 gBattleAnimSpriteGfx_AirWave2[]; +extern const u32 gBattleAnimSpriteGfx_SmallBubbles[]; +extern const u32 gBattleAnimSpriteGfx_RoundShadow[]; +extern const u32 gBattleAnimSpriteGfx_Sunlight[]; +extern const u32 gBattleAnimSpriteGfx_Spore[]; +extern const u32 gBattleAnimSpriteGfx_Flower[]; +extern const u32 gBattleAnimSpriteGfx_RazorLeaf[]; +extern const u32 gBattleAnimSpriteGfx_Needle[]; +extern const u32 gBattleAnimSpriteGfx_WhirlwindLines[]; +extern const u32 gBattleAnimSpriteGfx_GoldRing[]; +extern const u32 gBattleAnimSpriteGfx_GreenLightWall[]; +extern const u32 gBattleAnimSpriteGfx_BlackBall2[]; +extern const u32 gBattleAnimSpriteGfx_SparkH[]; +extern const u32 gBattleAnimSpriteGfx_YellowStar[]; +extern const u32 gBattleAnimSpriteGfx_LargeFreshEgg[]; +extern const u32 gBattleAnimSpriteGfx_ShadowBall[]; +extern const u32 gBattleAnimSpriteGfx_Lick[]; +extern const u32 gBattleAnimSpriteGfx_VoidLines[]; +extern const u32 gBattleAnimSpriteGfx_String[]; +extern const u32 gBattleAnimSpriteGfx_WebThread[]; +extern const u32 gBattleAnimSpriteGfx_SpiderWeb[]; +extern const u32 gBattleAnimSpriteGfx_Lightbulb[]; +extern const u32 gBattleAnimSpriteGfx_Slash[]; +extern const u32 gBattleAnimSpriteGfx_FocusEnergy[]; +extern const u32 gBattleAnimSpriteGfx_SphereToCube[]; +extern const u32 gBattleAnimSpriteGfx_Tendrils[]; +extern const u32 gBattleAnimSpriteGfx_Eye[]; +extern const u32 gBattleAnimSpriteGfx_WhiteShadow[]; +extern const u32 gBattleAnimSpriteGfx_TealAlert[]; +extern const u32 gBattleAnimSpriteGfx_OpeningEye[]; +extern const u32 gBattleAnimSpriteGfx_RoundWhiteHalo[]; +extern const u32 gBattleAnimSpriteGfx_FangAttack[]; +extern const u32 gBattleAnimSpriteGfx_PurpleHandOutline[]; +extern const u32 gBattleAnimSpriteGfx_Moon[]; +extern const u32 gBattleAnimSpriteGfx_GreenSparkle[]; +extern const u32 gBattleAnimSpriteGfx_Spiral[]; +extern const u32 gBattleAnimSpriteGfx_SnoreZ[]; +extern const u32 gBattleAnimSpriteGfx_Explosion[]; +extern const u32 gBattleAnimSpriteGfx_Nail[]; +extern const u32 gBattleAnimSpriteGfx_GhostlySpirit[]; +extern const u32 gBattleAnimSpriteGfx_WarmRock[]; +extern const u32 gBattleAnimSpriteGfx_BreakingEgg[]; +extern const u32 gBattleAnimSpriteGfx_ThinRing[]; +extern const u32 gBattleAnimSpriteGfx_PunchImpact[]; +extern const u32 gBattleAnimSpriteGfx_Bell[]; +extern const u32 gBattleAnimSpriteGfx_MusicNotes2[]; +extern const u32 gBattleAnimSpriteGfx_SpeedDust[]; +extern const u32 gBattleAnimSpriteGfx_TornMetal[]; +extern const u32 gBattleAnimSpriteGfx_ThoughtBubble[]; +extern const u32 gBattleAnimSpriteGfx_MagentaHeart[]; +extern const u32 gBattleAnimSpriteGfx_ElectricOrbs[]; +extern const u32 gBattleAnimSpriteGfx_CircleOfLight[]; +extern const u32 gBattleAnimSpriteGfx_Electricity[]; +extern const u32 gBattleAnimSpriteGfx_Finger2[]; +extern const u32 gBattleAnimSpriteGfx_MovementWaves[]; +extern const u32 gBattleAnimSpriteGfx_MagentaHeart[]; +extern const u32 gBattleAnimSpriteGfx_RedOrb[]; +extern const u32 gBattleAnimSpriteGfx_EyeSparkle[]; +extern const u32 gBattleAnimSpriteGfx_MagentaHeart[]; +extern const u32 gBattleAnimSpriteGfx_Angel[]; +extern const u32 gBattleAnimSpriteGfx_Devil[]; +extern const u32 gBattleAnimSpriteGfx_Swipe[]; +extern const u32 gBattleAnimSpriteGfx_Roots[]; +extern const u32 gBattleAnimSpriteGfx_ItemBag[]; +extern const u32 gBattleAnimSpriteGfx_JaggedMusicNote[]; +extern const u32 gBattleAnimSpriteGfx_Pokeball[]; +extern const u32 gBattleAnimSpriteGfx_Spotlight[]; +extern const u32 gBattleAnimSpriteGfx_LetterZ[]; +extern const u32 gBattleAnimSpriteGfx_RapidSpin[]; +extern const u32 gBattleAnimSpriteGfx_TriForceTriangle[]; +extern const u32 gBattleAnimSpriteGfx_WispOrb[]; +extern const u32 gBattleAnimSpriteGfx_WispFire[]; +extern const u32 gBattleAnimSpriteGfx_GoldStars[]; +extern const u32 gBattleAnimSpriteGfx_EclipsingOrb[]; +extern const u32 gBattleAnimSpriteGfx_GrayOrb[]; +extern const u32 gBattleAnimSpriteGfx_GrayOrb[]; +extern const u32 gBattleAnimSpriteGfx_GrayOrb[]; +extern const u32 gBattleAnimSpriteGfx_PinkPetal[]; +extern const u32 gBattleAnimSpriteGfx_PainSplit[]; +extern const u32 gBattleAnimSpriteGfx_Confetti[]; +extern const u32 gBattleAnimSpriteGfx_GreenStar[]; +extern const u32 gBattleAnimSpriteGfx_PinkCloud[]; +extern const u32 gBattleAnimSpriteGfx_SweatDrop[]; +extern const u32 gBattleAnimSpriteGfx_GuardRing[]; +extern const u32 gBattleAnimSpriteGfx_PurpleScratch[]; +extern const u32 gBattleAnimSpriteGfx_PurpleSwipe[]; +extern const u32 gBattleAnimSpriteGfx_TagHand[]; +extern const u32 gBattleAnimSpriteGfx_SmallRedEye[]; +extern const u32 gBattleAnimSpriteGfx_HollowOrb[]; +extern const u32 gBattleAnimSpriteGfx_XSign[]; +extern const u32 gBattleAnimSpriteGfx_BluegreenOrb[]; +extern const u32 gBattleAnimSpriteGfx_PawPrint[]; +extern const u32 gBattleAnimSpriteGfx_PurpleFlame[]; +extern const u32 gBattleAnimSpriteGfx_RedBall[]; +extern const u32 gBattleAnimSpriteGfx_SmellingsaltEffect[]; +extern const u32 gBattleAnimSpriteGfx_Meteor[]; +extern const u32 gBattleAnimSpriteGfx_FlatRock[]; +extern const u32 gBattleAnimSpriteGfx_MagnifyingGlass[]; +extern const u32 gBattleAnimSpriteGfx_MetalSoundWaves[]; +extern const u32 gBattleAnimSpriteGfx_FlyingDirt[]; +extern const u32 gBattleAnimSpriteGfx_IcicleSpear[]; +extern const u32 gBattleAnimSpriteGfx_Hail[]; +extern const u32 gBattleAnimSpriteGfx_GlowyRedOrb[]; +extern const u32 gBattleAnimSpriteGfx_GreenSpike[]; +extern const u32 gBattleAnimSpriteGfx_RedBrick[]; +extern const u32 gBattleAnimSpriteGfx_WhiteFeather[]; +extern const u32 gBattleAnimSpriteGfx_Sparkle6[]; +extern const u32 gBattleAnimSpriteGfx_Splash[]; +extern const u32 gBattleAnimSpriteGfx_SweatBead[]; +extern const u32 gBattleAnimSpriteGfx_Gem1[]; +extern const u32 gBattleAnimSpriteGfx_Gem2[]; +extern const u32 gBattleAnimSpriteGfx_Gem3[]; +extern const u32 gBattleAnimSpriteGfx_SlamHit2[]; +extern const u32 gBattleAnimSpriteGfx_Recycle[]; +extern const u32 gBattleAnimSpriteGfx_RedParticles[]; +extern const u32 gBattleAnimSpriteGfx_Protect[]; +extern const u32 gBattleAnimSpriteGfx_DirtMound[]; +extern const u32 gBattleAnimSpriteGfx_Shock3[]; +extern const u32 gBattleAnimSpriteGfx_WeatherBall[]; extern const u32 gBattleAnimBackgroundTilemap_ScaryFacePlayer[]; extern const u32 gBattleAnimBackgroundTilemap_ScaryFaceOpponent[]; extern const u32 gBattleAnimBackgroundTilemap_ScaryFaceContest[]; -extern const u32 gBattleAnimSpriteSheet_Bird[]; -extern const u32 gBattleAnimSpriteSheet_CrossImpact[]; +extern const u32 gBattleAnimSpriteGfx_Bird[]; +extern const u32 gBattleAnimSpriteGfx_CrossImpact[]; -extern const u32 gBattleAnimSpritePalette_Bone[]; -extern const u32 gBattleAnimSpritePalette_Spark[]; -extern const u32 gBattleAnimSpritePalette_Pencil[]; -extern const u32 gBattleAnimSpritePalette_AirWave[]; -extern const u32 gBattleAnimSpritePalette_Orb[]; -extern const u32 gBattleAnimSpritePalette_Sword[]; -extern const u32 gBattleAnimSpritePalette_Seed[]; -extern const u32 gBattleAnimSpritePalette_Explosion6[]; -extern const u32 gBattleAnimSpritePalette_PinkOrb[]; -extern const u32 gBattleAnimSpritePalette_Gust[]; -extern const u32 gBattleAnimSpritePalette_IceCube[]; -extern const u32 gBattleAnimSpritePalette_Spark2[]; -extern const u32 gBattleAnimSpritePalette_Orange[]; -extern const u32 gBattleAnimSpritePalette_YellowBall[]; -extern const u32 gBattleAnimSpritePalette_LockOn[]; -extern const u32 gBattleAnimSpritePalette_TiedBag[]; -extern const u32 gBattleAnimSpritePalette_BlackSmoke[]; -extern const u32 gBattleAnimSpritePalette_BlackSmoke[]; -extern const u32 gBattleAnimSpritePalette_Conversion[]; -extern const u32 gBattleAnimSpritePalette_Glass[]; -extern const u32 gBattleAnimSpritePalette_HornHit[]; -extern const u32 gBattleAnimSpritePalette_Hit[]; -extern const u32 gBattleAnimSpritePalette_Hit2[]; -extern const u32 gBattleAnimSpritePalette_BlueShards[]; -extern const u32 gBattleAnimSpritePalette_ClosingEye[]; -extern const u32 gBattleAnimSpritePalette_WavingHand[]; -extern const u32 gBattleAnimSpritePalette_HitDuplicate[]; -extern const u32 gBattleAnimSpritePalette_Leer[]; -extern const u32 gBattleAnimSpritePalette_BlueBurst[]; -extern const u32 gBattleAnimSpritePalette_SmallEmber[]; -extern const u32 gBattleAnimSpritePalette_GraySmoke[]; -extern const u32 gBattleAnimSpritePalette_BlueStar[]; -extern const u32 gBattleAnimSpritePalette_BubbleBurst[]; -extern const u32 gBattleAnimSpritePalette_Fire[]; -extern const u32 gBattleAnimSpritePalette_Fire[]; -extern const u32 gBattleAnimSpritePalette_Fire[]; -extern const u32 gBattleAnimSpritePalette_Lightning2[]; -extern const u32 gBattleAnimSpritePalette_Lightning2[]; -extern const u32 gBattleAnimSpritePalette_ClawSlash2[]; -extern const u32 gBattleAnimSpritePalette_ClawSlash[]; -extern const u32 gBattleAnimSpritePalette_ClawSlash2[]; -extern const u32 gBattleAnimSpritePalette_ClawSlash2[]; -extern const u32 gBattleAnimSpritePalette_BubbleBurst2[]; -extern const u32 gBattleAnimSpritePalette_IceChunk[]; -extern const u32 gBattleAnimSpritePalette_Glass2[]; -extern const u32 gBattleAnimSpritePalette_PinkHeart2[]; -extern const u32 gBattleAnimSpritePalette_SapDrip[]; -extern const u32 gBattleAnimSpritePalette_SapDrip2[]; -extern const u32 gBattleAnimSpritePalette_Sparkle1[]; -extern const u32 gBattleAnimSpritePalette_Sparkle2[]; -extern const u32 gBattleAnimSpritePalette_HumanoidFoot[]; -extern const u32 gBattleAnimSpritePalette_HumanoidFoot[]; -extern const u32 gBattleAnimSpritePalette_HumanoidFoot[]; -extern const u32 gBattleAnimSpritePalette_HitDuplicate[]; -extern const u32 gBattleAnimSpritePalette_YellowUnk[]; -extern const u32 gBattleAnimSpritePalette_HumanoidFoot[]; -extern const u32 gBattleAnimSpritePalette_SlamHit[]; -extern const u32 gBattleAnimSpritePalette_Ring[]; -extern const u32 gBattleAnimSpritePalette_Rocks[]; -extern const u32 gBattleAnimSpritePalette_Z[]; -extern const u32 gBattleAnimSpritePalette_YellowUnk2[]; -extern const u32 gBattleAnimSpritePalette_AirSlash[]; -extern const u32 gBattleAnimSpritePalette_SpinningGreenOrbs[]; -extern const u32 gBattleAnimSpritePalette_Leaf[]; -extern const u32 gBattleAnimSpritePalette_Finger[]; -extern const u32 gBattleAnimSpritePalette_PoisonPowder[]; -extern const u32 gBattleAnimSpritePalette_BrownTriangle[]; -extern const u32 gBattleAnimSpritePalette_SleepPowder[]; -extern const u32 gBattleAnimSpritePalette_StunSpore[]; -extern const u32 gBattleAnimSpritePalette_PoisonPowder[]; -extern const u32 gBattleAnimSpritePalette_Sparkle3[]; -extern const u32 gBattleAnimSpritePalette_Sparkle3[]; -extern const u32 gBattleAnimSpritePalette_MusicNotes[]; -extern const u32 gBattleAnimSpritePalette_Duck[]; -extern const u32 gBattleAnimSpritePalette_MudSand[]; -extern const u32 gBattleAnimSpritePalette_Alert[]; -extern const u32 gBattleAnimSpritePalette_BlueFlames[]; -extern const u32 gBattleAnimSpritePalette_BlueFlames[]; -extern const u32 gBattleAnimSpritePalette_Shock4[]; -extern const u32 gBattleAnimSpritePalette_Shock4[]; -extern const u32 gBattleAnimSpritePalette_Bell2[]; -extern const u32 gBattleAnimSpritePalette_PinkGlove[]; -extern const u32 gBattleAnimSpritePalette_BlueLines[]; -extern const u32 gBattleAnimSpritePalette_Impact3[]; -extern const u32 gBattleAnimSpritePalette_Impact2[]; -extern const u32 gBattleAnimSpritePalette_Reticle[]; -extern const u32 gBattleAnimSpritePalette_Breath[]; -extern const u32 gBattleAnimSpritePalette_Anger[]; -extern const u32 gBattleAnimSpritePalette_Snowball[]; -extern const u32 gBattleAnimSpritePalette_Vine[]; -extern const u32 gBattleAnimSpritePalette_Sword2[]; -extern const u32 gBattleAnimSpritePalette_Clapping[]; -extern const u32 gBattleAnimSpritePalette_RedTube[]; -extern const u32 gBattleAnimSpritePalette_Amnesia[]; -extern const u32 gBattleAnimSpritePalette_String2[]; -extern const u32 gBattleAnimSpritePalette_Pencil2[]; -extern const u32 gBattleAnimSpritePalette_Petal[]; -extern const u32 gBattleAnimSpritePalette_BentSpoon[]; -extern const u32 gBattleAnimSpritePalette_String2[]; -extern const u32 gBattleAnimSpritePalette_MilkBottle[]; -extern const u32 gBattleAnimSpritePalette_Coin[]; -extern const u32 gBattleAnimSpritePalette_CrackedEgg[]; -extern const u32 gBattleAnimSpritePalette_CrackedEgg[]; -extern const u32 gBattleAnimSpritePalette_FreshEgg[]; -extern const u32 gBattleAnimSpritePalette_Fangs[]; -extern const u32 gBattleAnimSpritePalette_Explosion2[]; -extern const u32 gBattleAnimSpritePalette_Explosion2[]; -extern const u32 gBattleAnimSpritePalette_WaterDroplet[]; -extern const u32 gBattleAnimSpritePalette_WaterDroplet[]; -extern const u32 gBattleAnimSpritePalette_Seed2[]; -extern const u32 gBattleAnimSpritePalette_Seed2[]; -extern const u32 gBattleAnimSpritePalette_RedWand[]; -extern const u32 gBattleAnimSpritePalette_PurpleGreenUnk[]; -extern const u32 gBattleAnimSpritePalette_WaterColumn[]; -extern const u32 gBattleAnimSpritePalette_MudUnk[]; -extern const u32 gBattleAnimSpritePalette_RainDrops[]; -extern const u32 gBattleAnimSpritePalette_FurySwipes[]; -extern const u32 gBattleAnimSpritePalette_Vine2[]; -extern const u32 gBattleAnimSpritePalette_Teeth[]; -extern const u32 gBattleAnimSpritePalette_Bone2[]; -extern const u32 gBattleAnimSpritePalette_WhiteBag[]; -extern const u32 gBattleAnimSpritePalette_Unknown[]; -extern const u32 gBattleAnimSpritePalette_PurpleCoral[]; -extern const u32 gBattleAnimSpritePalette_PurpleCoral[]; -extern const u32 gBattleAnimSpritePalette_Shock2[]; -extern const u32 gBattleAnimSpritePalette_ClosingEye2[]; -extern const u32 gBattleAnimSpritePalette_MetalBall[]; -extern const u32 gBattleAnimSpritePalette_MonsterDoll[]; -extern const u32 gBattleAnimSpritePalette_Whirlwind[]; -extern const u32 gBattleAnimSpritePalette_Whirlwind[]; -extern const u32 gBattleAnimSpritePalette_Explosion4[]; -extern const u32 gBattleAnimSpritePalette_Explosion4[]; -extern const u32 gBattleAnimSpritePalette_Tongue[]; -extern const u32 gBattleAnimSpritePalette_Smoke[]; -extern const u32 gBattleAnimSpritePalette_Smoke[]; -extern const u32 gBattleAnimSpritePalette_Impact[]; -extern const u32 gBattleAnimSpritePalette_CircleImpact[]; -extern const u32 gBattleAnimSpritePalette_Impact[]; -extern const u32 gBattleAnimSpritePalette_Impact[]; -extern const u32 gBattleAnimSpritePalette_SharpTeeth[]; -extern const u32 gBattleAnimSpritePalette_RainbowRings[]; -extern const u32 gBattleAnimSpritePalette_IceCrystals[]; -extern const u32 gBattleAnimSpritePalette_IceCrystals[]; -extern const u32 gBattleAnimSpritePalette_HandsAndFeet[]; -extern const u32 gBattleAnimSpritePalette_MistCloud[]; -extern const u32 gBattleAnimSpritePalette_SharpTeeth[]; -extern const u32 gBattleAnimSpritePalette_RainDrops[]; -extern const u32 gBattleAnimSpritePalette_Orbs[]; -extern const u32 gBattleAnimSpritePalette_WaterImpact[]; -extern const u32 gBattleAnimSpritePalette_WaterImpact[]; -extern const u32 gBattleAnimSpritePalette_PoisonBubble[]; -extern const u32 gBattleAnimSpritePalette_PoisonBubble[]; -extern const u32 gBattleAnimSpritePalette_Spikes[]; -extern const u32 gBattleAnimSpritePalette_HornHit2[]; -extern const u32 gBattleAnimSpritePalette_AirWave2[]; -extern const u32 gBattleAnimSpritePalette_SmallBubbles[]; -extern const u32 gBattleAnimSpritePalette_RoundShadow[]; -extern const u32 gBattleAnimSpritePalette_Sunlight[]; -extern const u32 gBattleAnimSpritePalette_Spore[]; -extern const u32 gBattleAnimSpritePalette_Flower[]; -extern const u32 gBattleAnimSpritePalette_RazorLeaf[]; -extern const u32 gBattleAnimSpritePalette_Needle[]; -extern const u32 gBattleAnimSpritePalette_WhirlwindLines[]; -extern const u32 gBattleAnimSpritePalette_GoldRing[]; -extern const u32 gBattleAnimSpritePalette_PurpleRing[]; -extern const u32 gBattleAnimSpritePalette_BlueRing[]; -extern const u32 gBattleAnimSpritePalette_GreenLightWall[]; -extern const u32 gBattleAnimSpritePalette_BlueLightWall[]; -extern const u32 gBattleAnimSpritePalette_RedLightWall[]; -extern const u32 gBattleAnimSpritePalette_GrayLightWall[]; -extern const u32 gBattleAnimSpritePalette_OrangeLightWall[]; -extern const u32 gBattleAnimSpritePalette_BlackBall2[]; -extern const u32 gBattleAnimSpritePalette_PurpleGasCloud[]; -extern const u32 gBattleAnimSpritePalette_YellowStar[]; -extern const u32 gBattleAnimSpritePalette_LargeFreshEgg[]; -extern const u32 gBattleAnimSpritePalette_ShadowBall[]; -extern const u32 gBattleAnimSpritePalette_Lick[]; -extern const u32 gBattleAnimSpritePalette_VoidLines[]; -extern const u32 gBattleAnimSpritePalette_String[]; -extern const u32 gBattleAnimSpritePalette_Lightbulb[]; -extern const u32 gBattleAnimSpritePalette_Slash[]; -extern const u32 gBattleAnimSpritePalette_FocusEnergy[]; -extern const u32 gBattleAnimSpritePalette_SphereToCube[]; -extern const u32 gBattleAnimSpritePalette_Tendrils[]; -extern const u32 gBattleAnimSpritePalette_Eye[]; -extern const u32 gBattleAnimSpritePalette_WhiteShadow[]; -extern const u32 gBattleAnimSpritePalette_TealAlert[]; -extern const u32 gBattleAnimSpritePalette_OpeningEye[]; -extern const u32 gBattleAnimSpritePalette_RoundWhiteHalo[]; -extern const u32 gBattleAnimSpritePalette_FangAttack[]; -extern const u32 gBattleAnimSpritePalette_PurpleHandOutline[]; -extern const u32 gBattleAnimSpritePalette_Moon[]; -extern const u32 gBattleAnimSpritePalette_GreenSparkle[]; -extern const u32 gBattleAnimSpritePalette_Spiral[]; -extern const u32 gBattleAnimSpritePalette_SnoreZ[]; -extern const u32 gBattleAnimSpritePalette_Explosion[]; -extern const u32 gBattleAnimSpritePalette_Nail[]; -extern const u32 gBattleAnimSpritePalette_GhostlySpirit[]; -extern const u32 gBattleAnimSpritePalette_WarmRock[]; -extern const u32 gBattleAnimSpritePalette_BreakingEgg[]; -extern const u32 gBattleAnimSpritePalette_ThinRing[]; -extern const u32 gBattleAnimSpritePalette_PunchImpact[]; -extern const u32 gBattleAnimSpritePalette_Bell[]; -extern const u32 gBattleAnimSpritePalette_MusicNotes2[]; -extern const u32 gBattleAnimSpritePalette_SpeedDust[]; -extern const u32 gBattleAnimSpritePalette_ThoughtBubble[]; -extern const u32 gBattleAnimSpritePalette_MagentaHeart[]; -extern const u32 gBattleAnimSpritePalette_ElectricOrbs[]; -extern const u32 gBattleAnimSpritePalette_MovementWaves[]; +extern const u32 gBattleAnimSpritePal_Bone[]; +extern const u32 gBattleAnimSpritePal_Spark[]; +extern const u32 gBattleAnimSpritePal_Pencil[]; +extern const u32 gBattleAnimSpritePal_AirWave[]; +extern const u32 gBattleAnimSpritePal_Orb[]; +extern const u32 gBattleAnimSpritePal_Sword[]; +extern const u32 gBattleAnimSpritePal_Seed[]; +extern const u32 gBattleAnimSpritePal_Explosion6[]; +extern const u32 gBattleAnimSpritePal_PinkOrb[]; +extern const u32 gBattleAnimSpritePal_Gust[]; +extern const u32 gBattleAnimSpritePal_IceCube[]; +extern const u32 gBattleAnimSpritePal_Spark2[]; +extern const u32 gBattleAnimSpritePal_Orange[]; +extern const u32 gBattleAnimSpritePal_YellowBall[]; +extern const u32 gBattleAnimSpritePal_LockOn[]; +extern const u32 gBattleAnimSpritePal_TiedBag[]; +extern const u32 gBattleAnimSpritePal_BlackSmoke[]; +extern const u32 gBattleAnimSpritePal_BlackSmoke[]; +extern const u32 gBattleAnimSpritePal_Conversion[]; +extern const u32 gBattleAnimSpritePal_Glass[]; +extern const u32 gBattleAnimSpritePal_HornHit[]; +extern const u32 gBattleAnimSpritePal_Hit[]; +extern const u32 gBattleAnimSpritePal_Hit2[]; +extern const u32 gBattleAnimSpritePal_BlueShards[]; +extern const u32 gBattleAnimSpritePal_ClosingEye[]; +extern const u32 gBattleAnimSpritePal_WavingHand[]; +extern const u32 gBattleAnimSpritePal_HitDuplicate[]; +extern const u32 gBattleAnimSpritePal_Leer[]; +extern const u32 gBattleAnimSpritePal_BlueBurst[]; +extern const u32 gBattleAnimSpritePal_SmallEmber[]; +extern const u32 gBattleAnimSpritePal_GraySmoke[]; +extern const u32 gBattleAnimSpritePal_BlueStar[]; +extern const u32 gBattleAnimSpritePal_BubbleBurst[]; +extern const u32 gBattleAnimSpritePal_Fire[]; +extern const u32 gBattleAnimSpritePal_Fire[]; +extern const u32 gBattleAnimSpritePal_Fire[]; +extern const u32 gBattleAnimSpritePal_Lightning2[]; +extern const u32 gBattleAnimSpritePal_Lightning2[]; +extern const u32 gBattleAnimSpritePal_ClawSlash2[]; +extern const u32 gBattleAnimSpritePal_ClawSlash[]; +extern const u32 gBattleAnimSpritePal_ClawSlash2[]; +extern const u32 gBattleAnimSpritePal_ClawSlash2[]; +extern const u32 gBattleAnimSpritePal_BubbleBurst2[]; +extern const u32 gBattleAnimSpritePal_IceChunk[]; +extern const u32 gBattleAnimSpritePal_Glass2[]; +extern const u32 gBattleAnimSpritePal_PinkHeart2[]; +extern const u32 gBattleAnimSpritePal_SapDrip[]; +extern const u32 gBattleAnimSpritePal_SapDrip2[]; +extern const u32 gBattleAnimSpritePal_Sparkle1[]; +extern const u32 gBattleAnimSpritePal_Sparkle2[]; +extern const u32 gBattleAnimSpritePal_HumanoidFoot[]; +extern const u32 gBattleAnimSpritePal_HumanoidFoot[]; +extern const u32 gBattleAnimSpritePal_HumanoidFoot[]; +extern const u32 gBattleAnimSpritePal_HitDuplicate[]; +extern const u32 gBattleAnimSpritePal_YellowUnk[]; +extern const u32 gBattleAnimSpritePal_HumanoidFoot[]; +extern const u32 gBattleAnimSpritePal_SlamHit[]; +extern const u32 gBattleAnimSpritePal_Ring[]; +extern const u32 gBattleAnimSpritePal_Rocks[]; +extern const u32 gBattleAnimSpritePal_Z[]; +extern const u32 gBattleAnimSpritePal_YellowUnk2[]; +extern const u32 gBattleAnimSpritePal_AirSlash[]; +extern const u32 gBattleAnimSpritePal_SpinningGreenOrbs[]; +extern const u32 gBattleAnimSpritePal_Leaf[]; +extern const u32 gBattleAnimSpritePal_Finger[]; +extern const u32 gBattleAnimSpritePal_PoisonPowder[]; +extern const u32 gBattleAnimSpritePal_BrownTriangle[]; +extern const u32 gBattleAnimSpritePal_SleepPowder[]; +extern const u32 gBattleAnimSpritePal_StunSpore[]; +extern const u32 gBattleAnimSpritePal_PoisonPowder[]; +extern const u32 gBattleAnimSpritePal_Sparkle3[]; +extern const u32 gBattleAnimSpritePal_Sparkle3[]; +extern const u32 gBattleAnimSpritePal_MusicNotes[]; +extern const u32 gBattleAnimSpritePal_Duck[]; +extern const u32 gBattleAnimSpritePal_MudSand[]; +extern const u32 gBattleAnimSpritePal_Alert[]; +extern const u32 gBattleAnimSpritePal_BlueFlames[]; +extern const u32 gBattleAnimSpritePal_BlueFlames[]; +extern const u32 gBattleAnimSpritePal_Shock4[]; +extern const u32 gBattleAnimSpritePal_Shock4[]; +extern const u32 gBattleAnimSpritePal_Bell2[]; +extern const u32 gBattleAnimSpritePal_PinkGlove[]; +extern const u32 gBattleAnimSpritePal_BlueLines[]; +extern const u32 gBattleAnimSpritePal_Impact3[]; +extern const u32 gBattleAnimSpritePal_Impact2[]; +extern const u32 gBattleAnimSpritePal_Reticle[]; +extern const u32 gBattleAnimSpritePal_Breath[]; +extern const u32 gBattleAnimSpritePal_Anger[]; +extern const u32 gBattleAnimSpritePal_Snowball[]; +extern const u32 gBattleAnimSpritePal_Vine[]; +extern const u32 gBattleAnimSpritePal_Sword2[]; +extern const u32 gBattleAnimSpritePal_Clapping[]; +extern const u32 gBattleAnimSpritePal_RedTube[]; +extern const u32 gBattleAnimSpritePal_Amnesia[]; +extern const u32 gBattleAnimSpritePal_String2[]; +extern const u32 gBattleAnimSpritePal_Pencil2[]; +extern const u32 gBattleAnimSpritePal_Petal[]; +extern const u32 gBattleAnimSpritePal_BentSpoon[]; +extern const u32 gBattleAnimSpritePal_String2[]; +extern const u32 gBattleAnimSpritePal_MilkBottle[]; +extern const u32 gBattleAnimSpritePal_Coin[]; +extern const u32 gBattleAnimSpritePal_CrackedEgg[]; +extern const u32 gBattleAnimSpritePal_CrackedEgg[]; +extern const u32 gBattleAnimSpritePal_FreshEgg[]; +extern const u32 gBattleAnimSpritePal_Fangs[]; +extern const u32 gBattleAnimSpritePal_Explosion2[]; +extern const u32 gBattleAnimSpritePal_Explosion2[]; +extern const u32 gBattleAnimSpritePal_WaterDroplet[]; +extern const u32 gBattleAnimSpritePal_WaterDroplet[]; +extern const u32 gBattleAnimSpritePal_Seed2[]; +extern const u32 gBattleAnimSpritePal_Seed2[]; +extern const u32 gBattleAnimSpritePal_RedWand[]; +extern const u32 gBattleAnimSpritePal_PurpleGreenUnk[]; +extern const u32 gBattleAnimSpritePal_WaterColumn[]; +extern const u32 gBattleAnimSpritePal_MudUnk[]; +extern const u32 gBattleAnimSpritePal_RainDrops[]; +extern const u32 gBattleAnimSpritePal_FurySwipes[]; +extern const u32 gBattleAnimSpritePal_Vine2[]; +extern const u32 gBattleAnimSpritePal_Teeth[]; +extern const u32 gBattleAnimSpritePal_Bone2[]; +extern const u32 gBattleAnimSpritePal_WhiteBag[]; +extern const u32 gBattleAnimSpritePal_Unknown[]; +extern const u32 gBattleAnimSpritePal_PurpleCoral[]; +extern const u32 gBattleAnimSpritePal_PurpleCoral[]; +extern const u32 gBattleAnimSpritePal_Shock2[]; +extern const u32 gBattleAnimSpritePal_ClosingEye2[]; +extern const u32 gBattleAnimSpritePal_MetalBall[]; +extern const u32 gBattleAnimSpritePal_MonsterDoll[]; +extern const u32 gBattleAnimSpritePal_Whirlwind[]; +extern const u32 gBattleAnimSpritePal_Whirlwind[]; +extern const u32 gBattleAnimSpritePal_Explosion4[]; +extern const u32 gBattleAnimSpritePal_Explosion4[]; +extern const u32 gBattleAnimSpritePal_Tongue[]; +extern const u32 gBattleAnimSpritePal_Smoke[]; +extern const u32 gBattleAnimSpritePal_Smoke[]; +extern const u32 gBattleAnimSpritePal_Impact[]; +extern const u32 gBattleAnimSpritePal_CircleImpact[]; +extern const u32 gBattleAnimSpritePal_Impact[]; +extern const u32 gBattleAnimSpritePal_Impact[]; +extern const u32 gBattleAnimSpritePal_SharpTeeth[]; +extern const u32 gBattleAnimSpritePal_RainbowRings[]; +extern const u32 gBattleAnimSpritePal_IceCrystals[]; +extern const u32 gBattleAnimSpritePal_IceCrystals[]; +extern const u32 gBattleAnimSpritePal_HandsAndFeet[]; +extern const u32 gBattleAnimSpritePal_MistCloud[]; +extern const u32 gBattleAnimSpritePal_SharpTeeth[]; +extern const u32 gBattleAnimSpritePal_RainDrops[]; +extern const u32 gBattleAnimSpritePal_Orbs[]; +extern const u32 gBattleAnimSpritePal_WaterImpact[]; +extern const u32 gBattleAnimSpritePal_WaterImpact[]; +extern const u32 gBattleAnimSpritePal_PoisonBubble[]; +extern const u32 gBattleAnimSpritePal_PoisonBubble[]; +extern const u32 gBattleAnimSpritePal_Spikes[]; +extern const u32 gBattleAnimSpritePal_HornHit2[]; +extern const u32 gBattleAnimSpritePal_AirWave2[]; +extern const u32 gBattleAnimSpritePal_SmallBubbles[]; +extern const u32 gBattleAnimSpritePal_RoundShadow[]; +extern const u32 gBattleAnimSpritePal_Sunlight[]; +extern const u32 gBattleAnimSpritePal_Spore[]; +extern const u32 gBattleAnimSpritePal_Flower[]; +extern const u32 gBattleAnimSpritePal_RazorLeaf[]; +extern const u32 gBattleAnimSpritePal_Needle[]; +extern const u32 gBattleAnimSpritePal_WhirlwindLines[]; +extern const u32 gBattleAnimSpritePal_GoldRing[]; +extern const u32 gBattleAnimSpritePal_PurpleRing[]; +extern const u32 gBattleAnimSpritePal_BlueRing[]; +extern const u32 gBattleAnimSpritePal_GreenLightWall[]; +extern const u32 gBattleAnimSpritePal_BlueLightWall[]; +extern const u32 gBattleAnimSpritePal_RedLightWall[]; +extern const u32 gBattleAnimSpritePal_GrayLightWall[]; +extern const u32 gBattleAnimSpritePal_OrangeLightWall[]; +extern const u32 gBattleAnimSpritePal_BlackBall2[]; +extern const u32 gBattleAnimSpritePal_PurpleGasCloud[]; +extern const u32 gBattleAnimSpritePal_YellowStar[]; +extern const u32 gBattleAnimSpritePal_LargeFreshEgg[]; +extern const u32 gBattleAnimSpritePal_ShadowBall[]; +extern const u32 gBattleAnimSpritePal_Lick[]; +extern const u32 gBattleAnimSpritePal_VoidLines[]; +extern const u32 gBattleAnimSpritePal_String[]; +extern const u32 gBattleAnimSpritePal_Lightbulb[]; +extern const u32 gBattleAnimSpritePal_Slash[]; +extern const u32 gBattleAnimSpritePal_FocusEnergy[]; +extern const u32 gBattleAnimSpritePal_SphereToCube[]; +extern const u32 gBattleAnimSpritePal_Tendrils[]; +extern const u32 gBattleAnimSpritePal_Eye[]; +extern const u32 gBattleAnimSpritePal_WhiteShadow[]; +extern const u32 gBattleAnimSpritePal_TealAlert[]; +extern const u32 gBattleAnimSpritePal_OpeningEye[]; +extern const u32 gBattleAnimSpritePal_RoundWhiteHalo[]; +extern const u32 gBattleAnimSpritePal_FangAttack[]; +extern const u32 gBattleAnimSpritePal_PurpleHandOutline[]; +extern const u32 gBattleAnimSpritePal_Moon[]; +extern const u32 gBattleAnimSpritePal_GreenSparkle[]; +extern const u32 gBattleAnimSpritePal_Spiral[]; +extern const u32 gBattleAnimSpritePal_SnoreZ[]; +extern const u32 gBattleAnimSpritePal_Explosion[]; +extern const u32 gBattleAnimSpritePal_Nail[]; +extern const u32 gBattleAnimSpritePal_GhostlySpirit[]; +extern const u32 gBattleAnimSpritePal_WarmRock[]; +extern const u32 gBattleAnimSpritePal_BreakingEgg[]; +extern const u32 gBattleAnimSpritePal_ThinRing[]; +extern const u32 gBattleAnimSpritePal_PunchImpact[]; +extern const u32 gBattleAnimSpritePal_Bell[]; +extern const u32 gBattleAnimSpritePal_MusicNotes2[]; +extern const u32 gBattleAnimSpritePal_SpeedDust[]; +extern const u32 gBattleAnimSpritePal_ThoughtBubble[]; +extern const u32 gBattleAnimSpritePal_MagentaHeart[]; +extern const u32 gBattleAnimSpritePal_ElectricOrbs[]; +extern const u32 gBattleAnimSpritePal_MovementWaves[]; extern const u32 gUnknown_08C249D0[]; extern const u32 gUnknown_08C249F8[]; -extern const u32 gBattleAnimSpritePalette_RedHeart[]; -extern const u32 gBattleAnimSpritePalette_RedOrb[]; -extern const u32 gBattleAnimSpritePalette_EyeSparkle[]; -extern const u32 gBattleAnimSpritePalette_PinkHeart[]; +extern const u32 gBattleAnimSpritePal_RedHeart[]; +extern const u32 gBattleAnimSpritePal_RedOrb[]; +extern const u32 gBattleAnimSpritePal_EyeSparkle[]; +extern const u32 gBattleAnimSpritePal_PinkHeart[]; extern const u32 gUnknown_08C232E0; extern const u32 gUnknown_08C23D50; extern const u32 gUnknown_08C23D78; -extern const u32 gBattleAnimSpritePalette_Angel[]; -extern const u32 gBattleAnimSpritePalette_Devil[]; -extern const u32 gBattleAnimSpritePalette_Swipe[]; -extern const u32 gBattleAnimSpritePalette_Roots[]; -extern const u32 gBattleAnimSpritePalette_ItemBag[]; -extern const u32 gBattleAnimSpritePalette_JaggedMusicNote[]; -extern const u32 gBattleAnimSpritePalette_Pokeball[]; -extern const u32 gBattleAnimSpritePalette_LetterZ[]; -extern const u32 gBattleAnimSpritePalette_RapidSpin[]; -extern const u32 gBattleAnimSpritePalette_TriForceTriangle[]; -extern const u32 gBattleAnimSpritePalette_WispOrb[]; -extern const u32 gBattleAnimSpritePalette_GoldStars[]; -extern const u32 gBattleAnimSpritePalette_EclipsingOrb[]; -extern const u32 gBattleAnimSpritePalette_GrayOrb[]; -extern const u32 gBattleAnimSpritePalette_BlueOrb[]; -extern const u32 gBattleAnimSpritePalette_RedOrb2[]; -extern const u32 gBattleAnimSpritePalette_PinkPetal[]; -extern const u32 gBattleAnimSpritePalette_PainSplit[]; -extern const u32 gBattleAnimSpritePalette_Confetti[]; -extern const u32 gBattleAnimSpritePalette_GreenStar[]; -extern const u32 gBattleAnimSpritePalette_PinkCloud[]; -extern const u32 gBattleAnimSpritePalette_SweatDrop[]; -extern const u32 gBattleAnimSpritePalette_GuardRing[]; +extern const u32 gBattleAnimSpritePal_Angel[]; +extern const u32 gBattleAnimSpritePal_Devil[]; +extern const u32 gBattleAnimSpritePal_Swipe[]; +extern const u32 gBattleAnimSpritePal_Roots[]; +extern const u32 gBattleAnimSpritePal_ItemBag[]; +extern const u32 gBattleAnimSpritePal_JaggedMusicNote[]; +extern const u32 gBattleAnimSpritePal_Pokeball[]; +extern const u32 gBattleAnimSpritePal_LetterZ[]; +extern const u32 gBattleAnimSpritePal_RapidSpin[]; +extern const u32 gBattleAnimSpritePal_TriForceTriangle[]; +extern const u32 gBattleAnimSpritePal_WispOrb[]; +extern const u32 gBattleAnimSpritePal_GoldStars[]; +extern const u32 gBattleAnimSpritePal_EclipsingOrb[]; +extern const u32 gBattleAnimSpritePal_GrayOrb[]; +extern const u32 gBattleAnimSpritePal_BlueOrb[]; +extern const u32 gBattleAnimSpritePal_RedOrb2[]; +extern const u32 gBattleAnimSpritePal_PinkPetal[]; +extern const u32 gBattleAnimSpritePal_PainSplit[]; +extern const u32 gBattleAnimSpritePal_Confetti[]; +extern const u32 gBattleAnimSpritePal_GreenStar[]; +extern const u32 gBattleAnimSpritePal_PinkCloud[]; +extern const u32 gBattleAnimSpritePal_SweatDrop[]; +extern const u32 gBattleAnimSpritePal_GuardRing[]; extern const u32 gCureBubblesGfx[]; extern const u32 gCureBubblesPal[]; extern const u32 gCureBubblesTilemap[]; -extern const u32 gBattleAnimSpritePalette_PurpleScratch[]; -extern const u32 gBattleAnimSpritePalette_SmallRedEye[]; -extern const u32 gBattleAnimSpritePalette_HollowOrb[]; -extern const u32 gBattleAnimSpritePalette_BluegreenOrb[]; -extern const u32 gBattleAnimSpritePalette_PawPrint[]; -extern const u32 gBattleAnimSpritePalette_PurpleFlame[]; -extern const u32 gBattleAnimSpritePalette_RedBall[]; -extern const u32 gBattleAnimSpritePalette_SmellingsaltEffect[]; -extern const u32 gBattleAnimSpritePalette_Meteor[]; -extern const u32 gBattleAnimSpritePalette_FlatRock[]; -extern const u32 gBattleAnimSpritePalette_MagnifyingGlass[]; -extern const u32 gBattleAnimSpritePalette_BrownOrb[]; -extern const u32 gBattleAnimSpritePalette_MetalSoundWaves[]; -extern const u32 gBattleAnimSpritePalette_FlyingDirt[]; -extern const u32 gBattleAnimSpritePalette_IcicleSpear[]; -extern const u32 gBattleAnimSpritePalette_Hail[]; -extern const u32 gBattleAnimSpritePalette_GlowyRedOrb[]; -extern const u32 gBattleAnimSpritePalette_GlowyGreenOrb[]; -extern const u32 gBattleAnimSpritePalette_GreenSpike[]; -extern const u32 gBattleAnimSpritePalette_WhiteCircleOfLight[]; -extern const u32 gBattleAnimSpritePalette_GlowyBlueOrb[]; -extern const u32 gBattleAnimSpritePalette_RedBrick[]; -extern const u32 gBattleAnimSpritePalette_WhiteFeather[]; -extern const u32 gBattleAnimSpritePalette_Sparkle6[]; -extern const u32 gBattleAnimSpritePalette_Splash[]; -extern const u32 gBattleAnimSpritePalette_Gem1[]; -extern const u32 gBattleAnimSpritePalette_SlamHit2[]; -extern const u32 gBattleAnimSpritePalette_Recycle[]; -extern const u32 gBattleAnimSpritePalette_RedParticles[]; -extern const u32 gBattleAnimSpritePalette_Protect[]; -extern const u32 gBattleAnimSpritePalette_DirtMound[]; -extern const u32 gBattleAnimSpritePalette_Shock3[]; -extern const u32 gBattleAnimSpritePalette_WeatherBall[]; -extern const u32 gBattleAnimSpritePalette_Bird[]; -extern const u32 gBattleAnimSpritePalette_CrossImpact[]; -extern const u32 gBattleAnimSpritePalette_Slash2[]; -extern const u32 gBattleAnimSpritePalette_WhipHit[]; -extern const u32 gBattleAnimSpritePalette_BlueRing2[]; +extern const u32 gBattleAnimSpritePal_PurpleScratch[]; +extern const u32 gBattleAnimSpritePal_SmallRedEye[]; +extern const u32 gBattleAnimSpritePal_HollowOrb[]; +extern const u32 gBattleAnimSpritePal_BluegreenOrb[]; +extern const u32 gBattleAnimSpritePal_PawPrint[]; +extern const u32 gBattleAnimSpritePal_PurpleFlame[]; +extern const u32 gBattleAnimSpritePal_RedBall[]; +extern const u32 gBattleAnimSpritePal_SmellingsaltEffect[]; +extern const u32 gBattleAnimSpritePal_Meteor[]; +extern const u32 gBattleAnimSpritePal_FlatRock[]; +extern const u32 gBattleAnimSpritePal_MagnifyingGlass[]; +extern const u32 gBattleAnimSpritePal_BrownOrb[]; +extern const u32 gBattleAnimSpritePal_MetalSoundWaves[]; +extern const u32 gBattleAnimSpritePal_FlyingDirt[]; +extern const u32 gBattleAnimSpritePal_IcicleSpear[]; +extern const u32 gBattleAnimSpritePal_Hail[]; +extern const u32 gBattleAnimSpritePal_GlowyRedOrb[]; +extern const u32 gBattleAnimSpritePal_GlowyGreenOrb[]; +extern const u32 gBattleAnimSpritePal_GreenSpike[]; +extern const u32 gBattleAnimSpritePal_WhiteCircleOfLight[]; +extern const u32 gBattleAnimSpritePal_GlowyBlueOrb[]; +extern const u32 gBattleAnimSpritePal_RedBrick[]; +extern const u32 gBattleAnimSpritePal_WhiteFeather[]; +extern const u32 gBattleAnimSpritePal_Sparkle6[]; +extern const u32 gBattleAnimSpritePal_Splash[]; +extern const u32 gBattleAnimSpritePal_Gem1[]; +extern const u32 gBattleAnimSpritePal_SlamHit2[]; +extern const u32 gBattleAnimSpritePal_Recycle[]; +extern const u32 gBattleAnimSpritePal_RedParticles[]; +extern const u32 gBattleAnimSpritePal_Protect[]; +extern const u32 gBattleAnimSpritePal_DirtMound[]; +extern const u32 gBattleAnimSpritePal_Shock3[]; +extern const u32 gBattleAnimSpritePal_WeatherBall[]; +extern const u32 gBattleAnimSpritePal_Bird[]; +extern const u32 gBattleAnimSpritePal_CrossImpact[]; +extern const u32 gBattleAnimSpritePal_Slash2[]; +extern const u32 gBattleAnimSpritePal_WhipHit[]; +extern const u32 gBattleAnimSpritePal_BlueRing2[]; extern const u32 gBattleAnimBackgroundImage_00[]; extern const u32 gBattleAnimBackgroundImage_02[]; diff --git a/src/battle_anim.c b/src/battle_anim.c index fac07e02e..33eb1dac4 100644 --- a/src/battle_anim.c +++ b/src/battle_anim.c @@ -1126,588 +1126,588 @@ const struct OamData gUnknown_08524B3C = const struct CompressedSpriteSheet gBattleAnimPicTable[] = { - {gBattleAnimSpriteSheet_Bone, 0x0200, ANIM_TAG_BONE}, - {gBattleAnimSpriteSheet_Spark, 0x0300, ANIM_TAG_SPARK}, - {gBattleAnimSpriteSheet_Pencil, 0x0200, ANIM_TAG_PENCIL}, - {gBattleAnimSpriteSheet_AirWave, 0x0100, ANIM_TAG_AIR_WAVE}, - {gBattleAnimSpriteSheet_Orb, 0x0200, ANIM_TAG_ORB}, - {gBattleAnimSpriteSheet_Sword, 0x0400, ANIM_TAG_SWORD}, - {gBattleAnimSpriteSheet_Seed, 0x0180, ANIM_TAG_SEED}, - {gBattleAnimSpriteSheet_Explosion6, 0x0800, ANIM_TAG_EXPLOSION_6}, - {gBattleAnimSpriteSheet_PinkOrb, 0x0020, ANIM_TAG_PINK_ORB}, - {gBattleAnimSpriteSheet_Gust, 0x0400, ANIM_TAG_GUST}, - {gBattleAnimSpriteSheet_IceCube, 0x1200, ANIM_TAG_ICE_CUBE}, - {gBattleAnimSpriteSheet_Spark2, 0x0180, ANIM_TAG_SPARK_2}, - {gBattleAnimSpriteSheet_Orange, 0x0080, ANIM_TAG_ORANGE}, - {gBattleAnimSpriteSheet_YellowBall, 0x0080, ANIM_TAG_YELLOW_BALL}, - {gBattleAnimSpriteSheet_LockOn, 0x0280, ANIM_TAG_LOCK_ON}, - {gBattleAnimSpriteSheet_TiedBag, 0x0080, ANIM_TAG_TIED_BAG}, - {gBattleAnimSpriteSheet_BlackSmoke, 0x0100, ANIM_TAG_BLACK_SMOKE}, - {gBattleAnimSpriteSheet_BlackBall, 0x0020, ANIM_TAG_BLACK_BALL}, - {gBattleAnimSpriteSheet_Conversion, 0x0080, ANIM_TAG_CONVERSION}, - {gBattleAnimSpriteSheet_Glass, 0x0400, ANIM_TAG_GLASS}, - {gBattleAnimSpriteSheet_HornHit, 0x0200, ANIM_TAG_HORN_HIT}, - {gBattleAnimSpriteSheet_Hit, 0x0A00, ANIM_TAG_HIT}, - {gBattleAnimSpriteSheet_Hit, 0x0A00, ANIM_TAG_HIT_2}, - {gBattleAnimSpriteSheet_BlueShards, 0x0380, ANIM_TAG_BLUE_SHARDS}, - {gBattleAnimSpriteSheet_ClosingEye, 0x0300, ANIM_TAG_CLOSING_EYE}, - {gBattleAnimSpriteSheet_WavingHand, 0x0A00, ANIM_TAG_WAVING_HAND}, - {gBattleAnimSpriteSheet_HitDuplicate, 0x0A00, ANIM_TAG_HIT_DUPLICATE}, - {gBattleAnimSpriteSheet_Leer, 0x0A00, ANIM_TAG_LEER}, - {gBattleAnimSpriteSheet_BlueBurst, 0x0A00, ANIM_TAG_BLUE_BURST}, - {gBattleAnimSpriteSheet_SmallEmber, 0x0A00, ANIM_TAG_SMALL_EMBER}, - {gBattleAnimSpriteSheet_GraySmoke, 0x0A00, ANIM_TAG_GRAY_SMOKE}, - {gBattleAnimSpriteSheet_BlueStar, 0x0E00, ANIM_TAG_BLUE_STAR}, - {gBattleAnimSpriteSheet_BubbleBurst, 0x0380, ANIM_TAG_BUBBLE_BURST}, - {gBattleAnimSpriteSheet_Fire, 0x1000, ANIM_TAG_FIRE}, - {gBattleAnimSpriteSheet_SpinningFire, 0x0800, ANIM_TAG_SPINNING_FIRE}, - {gBattleAnimSpriteSheet_FirePlume, 0x0A00, ANIM_TAG_FIRE_PLUME}, - {gBattleAnimSpriteSheet_Lightning2, 0x0800, ANIM_TAG_LIGHTNING_2}, - {gBattleAnimSpriteSheet_Lightning, 0x0A00, ANIM_TAG_LIGHTNING}, - {gBattleAnimSpriteSheet_ClawSlash2, 0x0A00, ANIM_TAG_CLAW_SLASH_2}, - {gBattleAnimSpriteSheet_ClawSlash, 0x0A00, ANIM_TAG_CLAW_SLASH}, - {gBattleAnimSpriteSheet_Scratch3, 0x0A00, ANIM_TAG_SCRATCH_3}, - {gBattleAnimSpriteSheet_Scratch2, 0x0A00, ANIM_TAG_SCRATCH_2}, - {gBattleAnimSpriteSheet_BubbleBurst2, 0x0A00, ANIM_TAG_BUBBLE_BURST_2}, - {gBattleAnimSpriteSheet_IceChunk, 0x0A00, ANIM_TAG_ICE_CHUNK}, - {gBattleAnimSpriteSheet_Glass2, 0x0A00, ANIM_TAG_GLASS_2}, - {gBattleAnimSpriteSheet_PinkHeart2, 0x0A00, ANIM_TAG_PINK_HEART_2}, - {gBattleAnimSpriteSheet_SapDrip, 0x1000, ANIM_TAG_SAP_DRIP}, - {gBattleAnimSpriteSheet_SapDrip, 0x1000, ANIM_TAG_SAP_DRIP_2}, - {gBattleAnimSpriteSheet_Sparkle1, 0x1000, ANIM_TAG_SPARKLE_1}, - {gBattleAnimSpriteSheet_Sparkle1, 0x1000, ANIM_TAG_SPARKLE_2}, - {gBattleAnimSpriteSheet_HumanoidFoot, 0x0200, ANIM_TAG_HUMANOID_FOOT}, - {gBattleAnimSpriteSheet_MonsterFoot, 0x0200, ANIM_TAG_MONSTER_FOOT}, - {gBattleAnimSpriteSheet_HumanoidHand, 0x0200, ANIM_TAG_HUMANOID_HAND}, - {gBattleAnimSpriteSheet_NoiseLine, 0x0800, ANIM_TAG_NOISE_LINE}, - {gBattleAnimSpriteSheet_YellowUnk, 0x0080, ANIM_TAG_YELLOW_UNK}, - {gBattleAnimSpriteSheet_RedFist, 0x0200, ANIM_TAG_RED_FIST}, - {gBattleAnimSpriteSheet_SlamHit, 0x1000, ANIM_TAG_SLAM_HIT}, - {gBattleAnimSpriteSheet_Ring, 0x0180, ANIM_TAG_RING}, - {gBattleAnimSpriteSheet_Rocks, 0x0C00, ANIM_TAG_ROCKS}, - {gBattleAnimSpriteSheet_Z, 0x0100, ANIM_TAG_Z}, - {gBattleAnimSpriteSheet_YellowUnk2, 0x0040, ANIM_TAG_YELLOW_UNK_2}, - {gBattleAnimSpriteSheet_AirSlash, 0x0180, ANIM_TAG_AIR_SLASH}, - {gBattleAnimSpriteSheet_SpinningGreenOrbs, 0x0800, ANIM_TAG_SPINNING_GREEN_ORBS}, - {gBattleAnimSpriteSheet_Leaf, 0x0480, ANIM_TAG_LEAF}, - {gBattleAnimSpriteSheet_Finger, 0x0200, ANIM_TAG_FINGER}, - {gBattleAnimSpriteSheet_PoisonPowder, 0x0200, ANIM_TAG_POISON_POWDER}, - {gBattleAnimSpriteSheet_BrownTriangle, 0x0100, ANIM_TAG_BROWN_TRIANGLE}, - {gBattleAnimSpriteSheet_PoisonPowder, 0x0200, ANIM_TAG_SLEEP_POWDER}, - {gBattleAnimSpriteSheet_PoisonPowder, 0x0200, ANIM_TAG_STUN_SPORE}, - {gBattleAnimSpriteSheet_PoisonPowder, 0x0200, ANIM_TAG_POWDER}, - {gBattleAnimSpriteSheet_Sparkle3, 0x0200, ANIM_TAG_SPARKLE_3}, - {gBattleAnimSpriteSheet_Sparkle4, 0x0A00, ANIM_TAG_SPARKLE_4}, - {gBattleAnimSpriteSheet_MusicNotes, 0x0300, ANIM_TAG_MUSIC_NOTES}, - {gBattleAnimSpriteSheet_Duck, 0x0180, ANIM_TAG_DUCK}, - {gBattleAnimSpriteSheet_MudSand, 0x00A0, ANIM_TAG_MUD_SAND}, - {gBattleAnimSpriteSheet_Alert, 0x0700, ANIM_TAG_ALERT}, - {gBattleAnimSpriteSheet_BlueFlames, 0x0400, ANIM_TAG_BLUE_FLAMES}, - {gBattleAnimSpriteSheet_BlueFlames2, 0x0200, ANIM_TAG_BLUE_FLAMES_2}, - {gBattleAnimSpriteSheet_Shock4, 0x0300, ANIM_TAG_SHOCK_4}, - {gBattleAnimSpriteSheet_Shock, 0x0C00, ANIM_TAG_SHOCK}, - {gBattleAnimSpriteSheet_Bell2, 0x0A00, ANIM_TAG_BELL_2}, - {gBattleAnimSpriteSheet_PinkGlove, 0x0080, ANIM_TAG_PINK_GLOVE}, - {gBattleAnimSpriteSheet_BlueLines, 0x0040, ANIM_TAG_BLUE_LINES}, - {gBattleAnimSpriteSheet_Impact3, 0x0E00, ANIM_TAG_IMPACT_3}, - {gBattleAnimSpriteSheet_Impact2, 0x0E00, ANIM_TAG_IMPACT_2}, - {gBattleAnimSpriteSheet_Reticle, 0x0280, ANIM_TAG_RETICLE}, - {gBattleAnimSpriteSheet_Breath, 0x0200, ANIM_TAG_BREATH}, - {gBattleAnimSpriteSheet_Anger, 0x0080, ANIM_TAG_ANGER}, - {gBattleAnimSpriteSheet_Snowball, 0x00C0, ANIM_TAG_SNOWBALL}, - {gBattleAnimSpriteSheet_Vine, 0x0A00, ANIM_TAG_VINE}, - {gBattleAnimSpriteSheet_Sword2, 0x0200, ANIM_TAG_SWORD_2}, - {gBattleAnimSpriteSheet_Clapping, 0x0180, ANIM_TAG_CLAPPING}, - {gBattleAnimSpriteSheet_RedTube, 0x0080, ANIM_TAG_RED_TUBE}, - {gBattleAnimSpriteSheet_Amnesia, 0x1000, ANIM_TAG_AMNESIA}, - {gBattleAnimSpriteSheet_String2, 0x0A00, ANIM_TAG_STRING_2}, - {gBattleAnimSpriteSheet_Pencil2, 0x0180, ANIM_TAG_PENCIL_2}, - {gBattleAnimSpriteSheet_Petal, 0x0380, ANIM_TAG_PETAL}, - {gBattleAnimSpriteSheet_BentSpoon, 0x0C00, ANIM_TAG_BENT_SPOON}, - {gBattleAnimSpriteSheet_Web, 0x0200, ANIM_TAG_WEB}, - {gBattleAnimSpriteSheet_MilkBottle, 0x0200, ANIM_TAG_MILK_BOTTLE}, - {gBattleAnimSpriteSheet_Coin, 0x0200, ANIM_TAG_COIN}, - {gBattleAnimSpriteSheet_CrackedEgg, 0x0200, ANIM_TAG_CRACKED_EGG}, - {gBattleAnimSpriteSheet_HatchedEgg, 0x0400, ANIM_TAG_HATCHED_EGG}, - {gBattleAnimSpriteSheet_FreshEgg, 0x0080, ANIM_TAG_FRESH_EGG}, - {gBattleAnimSpriteSheet_Fangs, 0x0400, ANIM_TAG_FANGS}, - {gBattleAnimSpriteSheet_Explosion2, 0x0c00, ANIM_TAG_EXPLOSION_2}, - {gBattleAnimSpriteSheet_Explosion3, 0x0200, ANIM_TAG_EXPLOSION_3}, - {gBattleAnimSpriteSheet_WaterDroplet, 0x1000, ANIM_TAG_WATER_DROPLET}, - {gBattleAnimSpriteSheet_WaterDroplet2, 0x0a00, ANIM_TAG_WATER_DROPLET_2}, - {gBattleAnimSpriteSheet_Seed2, 0x0020, ANIM_TAG_SEED_2}, - {gBattleAnimSpriteSheet_Sprout, 0x0e00, ANIM_TAG_SPROUT}, - {gBattleAnimSpriteSheet_RedWand, 0x0080, ANIM_TAG_RED_WAND}, - {gBattleAnimSpriteSheet_PurpleGreenUnk, 0x0a00, ANIM_TAG_PURPLE_GREEN_UNK}, - {gBattleAnimSpriteSheet_WaterColumn, 0x0400, ANIM_TAG_WATER_COLUMN}, - {gBattleAnimSpriteSheet_MudUnk, 0x0200, ANIM_TAG_MUD_UNK}, - {gBattleAnimSpriteSheet_RainDrops, 0x0700, ANIM_TAG_RAIN_DROPS}, - {gBattleAnimSpriteSheet_FurySwipes, 0x0800, ANIM_TAG_FURY_SWIPES}, - {gBattleAnimSpriteSheet_Vine2, 0x0a00, ANIM_TAG_VINE_2}, - {gBattleAnimSpriteSheet_Teeth, 0x0600, ANIM_TAG_TEETH}, - {gBattleAnimSpriteSheet_Bone2, 0x0800, ANIM_TAG_BONE_2}, - {gBattleAnimSpriteSheet_WhiteBag, 0x0200, ANIM_TAG_WHITE_BAG}, - {gBattleAnimSpriteSheet_Unknown, 0x0040, ANIM_TAG_UNKNOWN}, - {gBattleAnimSpriteSheet_PurpleCoral, 0x0180, ANIM_TAG_PURPLE_CORAL}, - {gBattleAnimSpriteSheet_PurpleDroplet, 0x0600, ANIM_TAG_PURPLE_DROPLET}, - {gBattleAnimSpriteSheet_Shock2, 0x0600, ANIM_TAG_SHOCK_2}, - {gBattleAnimSpriteSheet_ClosingEye2, 0x0200, ANIM_TAG_CLOSING_EYE_2}, - {gBattleAnimSpriteSheet_MetalBall, 0x0080, ANIM_TAG_METAL_BALL}, - {gBattleAnimSpriteSheet_MonsterDoll, 0x0200, ANIM_TAG_MONSTER_DOLL}, - {gBattleAnimSpriteSheet_Whirlwind, 0x0800, ANIM_TAG_WHIRLWIND}, - {gBattleAnimSpriteSheet_Whirlwind2, 0x0080, ANIM_TAG_WHIRLWIND_2}, - {gBattleAnimSpriteSheet_Explosion4, 0x0a00, ANIM_TAG_EXPLOSION_4}, - {gBattleAnimSpriteSheet_Explosion5, 0x0280, ANIM_TAG_EXPLOSION_5}, - {gBattleAnimSpriteSheet_Tongue, 0x0280, ANIM_TAG_TONGUE}, - {gBattleAnimSpriteSheet_Smoke, 0x0100, ANIM_TAG_SMOKE}, - {gBattleAnimSpriteSheet_Smoke2, 0x0200, ANIM_TAG_SMOKE_2}, - {gBattleAnimSpriteSheet_Impact, 0x0200, ANIM_TAG_IMPACT}, - {gBattleAnimSpriteSheet_CircleImpact, 0x0020, ANIM_TAG_CIRCLE_IMPACT}, - {gBattleAnimSpriteSheet_Scratch, 0x0a00, ANIM_TAG_SCRATCH}, - {gBattleAnimSpriteSheet_Cut, 0x0800, ANIM_TAG_CUT}, - {gBattleAnimSpriteSheet_SharpTeeth, 0x0800, ANIM_TAG_SHARP_TEETH}, - {gBattleAnimSpriteSheet_RainbowRings, 0x00c0, ANIM_TAG_RAINBOW_RINGS}, - {gBattleAnimSpriteSheet_IceCrystals, 0x01c0, ANIM_TAG_ICE_CRYSTALS}, - {gBattleAnimSpriteSheet_IceSpikes, 0x0100, ANIM_TAG_ICE_SPIKES}, - {gBattleAnimSpriteSheet_HandsAndFeet, 0x0800, ANIM_TAG_HANDS_AND_FEET}, - {gBattleAnimSpriteSheet_MistCloud, 0x0200, ANIM_TAG_MIST_CLOUD}, - {gBattleAnimSpriteSheet_Clamp, 0x0800, ANIM_TAG_CLAMP}, - {gBattleAnimSpriteSheet_Bubble, 0x0180, ANIM_TAG_BUBBLE}, - {gBattleAnimSpriteSheet_Orbs, 0x0180, ANIM_TAG_ORBS}, - {gBattleAnimSpriteSheet_WaterImpact, 0x0200, ANIM_TAG_WATER_IMPACT}, - {gBattleAnimSpriteSheet_WaterOrb, 0x0200, ANIM_TAG_WATER_ORB}, - {gBattleAnimSpriteSheet_PoisonBubble, 0x0180, ANIM_TAG_POISON_BUBBLE}, - {gBattleAnimSpriteSheet_ToxicBubble, 0x0400, ANIM_TAG_TOXIC_BUBBLE}, - {gBattleAnimSpriteSheet_Spikes, 0x0080, ANIM_TAG_SPIKES}, - {gBattleAnimSpriteSheet_HornHit2, 0x0100, ANIM_TAG_HORN_HIT_2}, - {gBattleAnimSpriteSheet_AirWave2, 0x0100, ANIM_TAG_AIR_WAVE_2}, - {gBattleAnimSpriteSheet_SmallBubbles, 0x0140, ANIM_TAG_SMALL_BUBBLES}, - {gBattleAnimSpriteSheet_RoundShadow, 0x0800, ANIM_TAG_ROUND_SHADOW}, - {gBattleAnimSpriteSheet_Sunlight, 0x0200, ANIM_TAG_SUNLIGHT}, - {gBattleAnimSpriteSheet_Spore, 0x0100, ANIM_TAG_SPORE}, - {gBattleAnimSpriteSheet_Flower, 0x00a0, ANIM_TAG_FLOWER}, - {gBattleAnimSpriteSheet_RazorLeaf, 0x0100, ANIM_TAG_RAZOR_LEAF}, - {gBattleAnimSpriteSheet_Needle, 0x0080, ANIM_TAG_NEEDLE}, - {gBattleAnimSpriteSheet_WhirlwindLines, 0x0300, ANIM_TAG_WHIRLWIND_LINES}, - {gBattleAnimSpriteSheet_GoldRing, 0x0100, ANIM_TAG_GOLD_RING}, - {gBattleAnimSpriteSheet_GoldRing, 0x0100, ANIM_TAG_PURPLE_RING}, - {gBattleAnimSpriteSheet_GoldRing, 0x0100, ANIM_TAG_BLUE_RING}, - {gBattleAnimSpriteSheet_GreenLightWall, 0x0800, ANIM_TAG_GREEN_LIGHT_WALL}, - {gBattleAnimSpriteSheet_GreenLightWall, 0x0800, ANIM_TAG_BLUE_LIGHT_WALL}, - {gBattleAnimSpriteSheet_GreenLightWall, 0x0800, ANIM_TAG_RED_LIGHT_WALL}, - {gBattleAnimSpriteSheet_GreenLightWall, 0x0800, ANIM_TAG_GRAY_LIGHT_WALL}, - {gBattleAnimSpriteSheet_GreenLightWall, 0x0800, ANIM_TAG_ORANGE_LIGHT_WALL}, - {gBattleAnimSpriteSheet_BlackBall2, 0x0080, ANIM_TAG_BLACK_BALL_2}, - {gBattleAnimSpriteSheet_MistCloud, 0x0200, ANIM_TAG_PURPLE_GAS_CLOUD}, - {gBattleAnimSpriteSheet_SparkH, 0x0200, ANIM_TAG_SPARK_H}, - {gBattleAnimSpriteSheet_YellowStar, 0x0200, ANIM_TAG_YELLOW_STAR}, - {gBattleAnimSpriteSheet_LargeFreshEgg, 0x0080, ANIM_TAG_LARGE_FRESH_EGG}, - {gBattleAnimSpriteSheet_ShadowBall, 0x0200, ANIM_TAG_SHADOW_BALL}, - {gBattleAnimSpriteSheet_Lick, 0x0500, ANIM_TAG_LICK}, - {gBattleAnimSpriteSheet_VoidLines, 0x0800, ANIM_TAG_VOID_LINES}, - {gBattleAnimSpriteSheet_String, 0x0400, ANIM_TAG_STRING}, - {gBattleAnimSpriteSheet_WebThread, 0x0020, ANIM_TAG_WEB_THREAD}, - {gBattleAnimSpriteSheet_SpiderWeb, 0x0800, ANIM_TAG_SPIDER_WEB}, - {gBattleAnimSpriteSheet_Lightbulb, 0x0100, ANIM_TAG_LIGHTBULB}, - {gBattleAnimSpriteSheet_Slash, 0x0800, ANIM_TAG_SLASH}, - {gBattleAnimSpriteSheet_FocusEnergy, 0x0400, ANIM_TAG_FOCUS_ENERGY}, - {gBattleAnimSpriteSheet_SphereToCube, 0x0a00, ANIM_TAG_SPHERE_TO_CUBE}, - {gBattleAnimSpriteSheet_Tendrils, 0x1000, ANIM_TAG_TENDRILS}, - {gBattleAnimSpriteSheet_Eye, 0x0800, ANIM_TAG_EYE}, - {gBattleAnimSpriteSheet_WhiteShadow, 0x0400, ANIM_TAG_WHITE_SHADOW}, - {gBattleAnimSpriteSheet_TealAlert, 0x0200, ANIM_TAG_TEAL_ALERT}, - {gBattleAnimSpriteSheet_OpeningEye, 0x0800, ANIM_TAG_OPENING_EYE}, - {gBattleAnimSpriteSheet_RoundWhiteHalo, 0x0800, ANIM_TAG_ROUND_WHITE_HALO}, - {gBattleAnimSpriteSheet_FangAttack, 0x0800, ANIM_TAG_FANG_ATTACK}, - {gBattleAnimSpriteSheet_PurpleHandOutline, 0x0200, ANIM_TAG_PURPLE_HAND_OUTLINE}, - {gBattleAnimSpriteSheet_Moon, 0x0800, ANIM_TAG_MOON}, - {gBattleAnimSpriteSheet_GreenSparkle, 0x0200, ANIM_TAG_GREEN_SPARKLE}, - {gBattleAnimSpriteSheet_Spiral, 0x0800, ANIM_TAG_SPIRAL}, - {gBattleAnimSpriteSheet_SnoreZ, 0x0200, ANIM_TAG_SNORE_Z}, - {gBattleAnimSpriteSheet_Explosion, 0x0800, ANIM_TAG_EXPLOSION}, - {gBattleAnimSpriteSheet_Nail, 0x0400, ANIM_TAG_NAIL}, - {gBattleAnimSpriteSheet_GhostlySpirit, 0x0200, ANIM_TAG_GHOSTLY_SPIRIT}, - {gBattleAnimSpriteSheet_WarmRock, 0x0a80, ANIM_TAG_WARM_ROCK}, - {gBattleAnimSpriteSheet_BreakingEgg, 0x0600, ANIM_TAG_BREAKING_EGG}, - {gBattleAnimSpriteSheet_ThinRing, 0x0800, ANIM_TAG_THIN_RING}, - {gBattleAnimSpriteSheet_PunchImpact, 0x0200, ANIM_TAG_PUNCH_IMPACT}, - {gBattleAnimSpriteSheet_Bell, 0x0600, ANIM_TAG_BELL}, - {gBattleAnimSpriteSheet_MusicNotes2, 0x0800, ANIM_TAG_MUSIC_NOTES_2}, - {gBattleAnimSpriteSheet_SpeedDust, 0x0180, ANIM_TAG_SPEED_DUST}, - {gBattleAnimSpriteSheet_TornMetal, 0x0800, ANIM_TAG_TORN_METAL}, - {gBattleAnimSpriteSheet_ThoughtBubble, 0x0800, ANIM_TAG_THOUGHT_BUBBLE}, - {gBattleAnimSpriteSheet_MagentaHeart, 0x0080, ANIM_TAG_MAGENTA_HEART}, - {gBattleAnimSpriteSheet_ElectricOrbs, 0x0080, ANIM_TAG_ELECTRIC_ORBS}, - {gBattleAnimSpriteSheet_CircleOfLight, 0x0800, ANIM_TAG_CIRCLE_OF_LIGHT}, - {gBattleAnimSpriteSheet_Electricity, 0x0800, ANIM_TAG_ELECTRICITY}, - {gBattleAnimSpriteSheet_Finger2, 0x0600, ANIM_TAG_FINGER_2}, - {gBattleAnimSpriteSheet_MovementWaves, 0x0600, ANIM_TAG_MOVEMENT_WAVES}, - {gBattleAnimSpriteSheet_MagentaHeart, 0x0080, ANIM_TAG_RED_HEART}, - {gBattleAnimSpriteSheet_RedOrb, 0x0080, ANIM_TAG_RED_ORB}, - {gBattleAnimSpriteSheet_EyeSparkle, 0x0180, ANIM_TAG_EYE_SPARKLE}, - {gBattleAnimSpriteSheet_MagentaHeart, 0x0080, ANIM_TAG_PINK_HEART}, - {gBattleAnimSpriteSheet_Angel, 0x0200, ANIM_TAG_ANGEL}, - {gBattleAnimSpriteSheet_Devil, 0x0400, ANIM_TAG_DEVIL}, - {gBattleAnimSpriteSheet_Swipe, 0x0a00, ANIM_TAG_SWIPE}, - {gBattleAnimSpriteSheet_Roots, 0x0800, ANIM_TAG_ROOTS}, - {gBattleAnimSpriteSheet_ItemBag, 0x0200, ANIM_TAG_ITEM_BAG}, - {gBattleAnimSpriteSheet_JaggedMusicNote, 0x0400, ANIM_TAG_JAGGED_MUSIC_NOTE}, - {gBattleAnimSpriteSheet_Pokeball, 0x0080, ANIM_TAG_POKEBALL}, - {gBattleAnimSpriteSheet_Spotlight, 0x0800, ANIM_TAG_SPOTLIGHT}, - {gBattleAnimSpriteSheet_LetterZ, 0x0200, ANIM_TAG_LETTER_Z}, - {gBattleAnimSpriteSheet_RapidSpin, 0x0300, ANIM_TAG_RAPID_SPIN}, - {gBattleAnimSpriteSheet_TriForceTriangle, 0x0800, ANIM_TAG_TRI_FORCE_TRIANGLE}, - {gBattleAnimSpriteSheet_WispOrb, 0x0380, ANIM_TAG_WISP_ORB}, - {gBattleAnimSpriteSheet_WispFire, 0x0800, ANIM_TAG_WISP_FIRE}, - {gBattleAnimSpriteSheet_GoldStars, 0x00c0, ANIM_TAG_GOLD_STARS}, - {gBattleAnimSpriteSheet_EclipsingOrb, 0x0800, ANIM_TAG_ECLIPSING_ORB}, - {gBattleAnimSpriteSheet_GrayOrb, 0x0060, ANIM_TAG_GRAY_ORB}, - {gBattleAnimSpriteSheet_GrayOrb, 0x0060, ANIM_TAG_BLUE_ORB}, - {gBattleAnimSpriteSheet_GrayOrb, 0x0060, ANIM_TAG_RED_ORB_2}, - {gBattleAnimSpriteSheet_PinkPetal, 0x0080, ANIM_TAG_PINK_PETAL}, - {gBattleAnimSpriteSheet_PainSplit, 0x0180, ANIM_TAG_PAIN_SPLIT}, - {gBattleAnimSpriteSheet_Confetti, 0x0180, ANIM_TAG_CONFETTI}, - {gBattleAnimSpriteSheet_GreenStar, 0x0200, ANIM_TAG_GREEN_STAR}, - {gBattleAnimSpriteSheet_PinkCloud, 0x0200, ANIM_TAG_PINK_CLOUD}, - {gBattleAnimSpriteSheet_SweatDrop, 0x0020, ANIM_TAG_SWEAT_DROP}, - {gBattleAnimSpriteSheet_GuardRing, 0x0400, ANIM_TAG_GUARD_RING}, - {gBattleAnimSpriteSheet_PurpleScratch, 0x0600, ANIM_TAG_PURPLE_SCRATCH}, - {gBattleAnimSpriteSheet_PurpleSwipe, 0x1000, ANIM_TAG_PURPLE_SWIPE}, - {gBattleAnimSpriteSheet_TagHand, 0x0400, ANIM_TAG_TAG_HAND}, - {gBattleAnimSpriteSheet_SmallRedEye, 0x0020, ANIM_TAG_SMALL_RED_EYE}, - {gBattleAnimSpriteSheet_HollowOrb, 0x0080, ANIM_TAG_HOLLOW_ORB}, - {gBattleAnimSpriteSheet_XSign, 0x0800, ANIM_TAG_X_SIGN}, - {gBattleAnimSpriteSheet_BluegreenOrb, 0x0080, ANIM_TAG_BLUEGREEN_ORB}, - {gBattleAnimSpriteSheet_PawPrint, 0x0200, ANIM_TAG_PAW_PRINT}, - {gBattleAnimSpriteSheet_PurpleFlame, 0x0400, ANIM_TAG_PURPLE_FLAME}, - {gBattleAnimSpriteSheet_RedBall, 0x0200, ANIM_TAG_RED_BALL}, - {gBattleAnimSpriteSheet_SmellingsaltEffect, 0x0200, ANIM_TAG_SMELLINGSALT_EFFECT}, - {gBattleAnimSpriteSheet_Meteor, 0x0800, ANIM_TAG_METEOR}, - {gBattleAnimSpriteSheet_FlatRock, 0x0280, ANIM_TAG_FLAT_ROCK}, - {gBattleAnimSpriteSheet_MagnifyingGlass, 0x0200, ANIM_TAG_MAGNIFYING_GLASS}, - {gBattleAnimSpriteSheet_WaterOrb, 0x0200, ANIM_TAG_BROWN_ORB}, - {gBattleAnimSpriteSheet_MetalSoundWaves, 0x0400, ANIM_TAG_METAL_SOUND_WAVES}, - {gBattleAnimSpriteSheet_FlyingDirt, 0x0200, ANIM_TAG_FLYING_DIRT}, - {gBattleAnimSpriteSheet_IcicleSpear, 0x0200, ANIM_TAG_ICICLE_SPEAR}, - {gBattleAnimSpriteSheet_Hail, 0x0080, ANIM_TAG_HAIL}, - {gBattleAnimSpriteSheet_GlowyRedOrb, 0x0020, ANIM_TAG_GLOWY_RED_ORB}, - {gBattleAnimSpriteSheet_GlowyRedOrb, 0x0020, ANIM_TAG_GLOWY_GREEN_ORB}, - {gBattleAnimSpriteSheet_GreenSpike, 0x0080, ANIM_TAG_GREEN_SPIKE}, - {gBattleAnimSpriteSheet_CircleOfLight, 0x0800, ANIM_TAG_WHITE_CIRCLE_OF_LIGHT}, - {gBattleAnimSpriteSheet_GlowyRedOrb, 0x0020, ANIM_TAG_GLOWY_BLUE_ORB}, - {gBattleAnimSpriteSheet_RedBrick, 0x0080, ANIM_TAG_RED_BRICK}, - {gBattleAnimSpriteSheet_WhiteFeather, 0x0400, ANIM_TAG_WHITE_FEATHER}, - {gBattleAnimSpriteSheet_Sparkle6, 0x0080, ANIM_TAG_SPARKLE_6}, - {gBattleAnimSpriteSheet_Splash, 0x0800, ANIM_TAG_SPLASH}, - {gBattleAnimSpriteSheet_SweatBead, 0x0020, ANIM_TAG_SWEAT_BEAD}, - {gBattleAnimSpriteSheet_Gem1, 0x0800, ANIM_TAG_GEM_1}, - {gBattleAnimSpriteSheet_Gem2, 0x0800, ANIM_TAG_GEM_2}, - {gBattleAnimSpriteSheet_Gem3, 0x0800, ANIM_TAG_GEM_3}, - {gBattleAnimSpriteSheet_SlamHit2, 0x1000, ANIM_TAG_SLAM_HIT_2}, - {gBattleAnimSpriteSheet_Recycle, 0x0800, ANIM_TAG_RECYCLE}, - {gBattleAnimSpriteSheet_RedParticles, 0x00a0, ANIM_TAG_RED_PARTICLES}, - {gBattleAnimSpriteSheet_Protect, 0x0800, ANIM_TAG_PROTECT}, - {gBattleAnimSpriteSheet_DirtMound, 0x0200, ANIM_TAG_DIRT_MOUND}, - {gBattleAnimSpriteSheet_Shock3, 0x0600, ANIM_TAG_SHOCK_3}, - {gBattleAnimSpriteSheet_WeatherBall, 0x0200, ANIM_TAG_WEATHER_BALL}, - {gBattleAnimSpriteSheet_Bird, 0x0800, ANIM_TAG_BIRD}, - {gBattleAnimSpriteSheet_CrossImpact, 0x0200, ANIM_TAG_CROSS_IMPACT}, - {gBattleAnimSpriteSheet_Slash, 0x0800, ANIM_TAG_SLASH_2}, - {gBattleAnimSpriteSheet_SlamHit, 0x1000, ANIM_TAG_WHIP_HIT}, - {gBattleAnimSpriteSheet_GoldRing, 0x0100, ANIM_TAG_BLUE_RING_2}, + {gBattleAnimSpriteGfx_Bone, 0x0200, ANIM_TAG_BONE}, + {gBattleAnimSpriteGfx_Spark, 0x0300, ANIM_TAG_SPARK}, + {gBattleAnimSpriteGfx_Pencil, 0x0200, ANIM_TAG_PENCIL}, + {gBattleAnimSpriteGfx_AirWave, 0x0100, ANIM_TAG_AIR_WAVE}, + {gBattleAnimSpriteGfx_Orb, 0x0200, ANIM_TAG_ORB}, + {gBattleAnimSpriteGfx_Sword, 0x0400, ANIM_TAG_SWORD}, + {gBattleAnimSpriteGfx_Seed, 0x0180, ANIM_TAG_SEED}, + {gBattleAnimSpriteGfx_Explosion6, 0x0800, ANIM_TAG_EXPLOSION_6}, + {gBattleAnimSpriteGfx_PinkOrb, 0x0020, ANIM_TAG_PINK_ORB}, + {gBattleAnimSpriteGfx_Gust, 0x0400, ANIM_TAG_GUST}, + {gBattleAnimSpriteGfx_IceCube, 0x1200, ANIM_TAG_ICE_CUBE}, + {gBattleAnimSpriteGfx_Spark2, 0x0180, ANIM_TAG_SPARK_2}, + {gBattleAnimSpriteGfx_Orange, 0x0080, ANIM_TAG_ORANGE}, + {gBattleAnimSpriteGfx_YellowBall, 0x0080, ANIM_TAG_YELLOW_BALL}, + {gBattleAnimSpriteGfx_LockOn, 0x0280, ANIM_TAG_LOCK_ON}, + {gBattleAnimSpriteGfx_TiedBag, 0x0080, ANIM_TAG_TIED_BAG}, + {gBattleAnimSpriteGfx_BlackSmoke, 0x0100, ANIM_TAG_BLACK_SMOKE}, + {gBattleAnimSpriteGfx_BlackBall, 0x0020, ANIM_TAG_BLACK_BALL}, + {gBattleAnimSpriteGfx_Conversion, 0x0080, ANIM_TAG_CONVERSION}, + {gBattleAnimSpriteGfx_Glass, 0x0400, ANIM_TAG_GLASS}, + {gBattleAnimSpriteGfx_HornHit, 0x0200, ANIM_TAG_HORN_HIT}, + {gBattleAnimSpriteGfx_Hit, 0x0A00, ANIM_TAG_HIT}, + {gBattleAnimSpriteGfx_Hit, 0x0A00, ANIM_TAG_HIT_2}, + {gBattleAnimSpriteGfx_BlueShards, 0x0380, ANIM_TAG_BLUE_SHARDS}, + {gBattleAnimSpriteGfx_ClosingEye, 0x0300, ANIM_TAG_CLOSING_EYE}, + {gBattleAnimSpriteGfx_WavingHand, 0x0A00, ANIM_TAG_WAVING_HAND}, + {gBattleAnimSpriteGfx_HitDuplicate, 0x0A00, ANIM_TAG_HIT_DUPLICATE}, + {gBattleAnimSpriteGfx_Leer, 0x0A00, ANIM_TAG_LEER}, + {gBattleAnimSpriteGfx_BlueBurst, 0x0A00, ANIM_TAG_BLUE_BURST}, + {gBattleAnimSpriteGfx_SmallEmber, 0x0A00, ANIM_TAG_SMALL_EMBER}, + {gBattleAnimSpriteGfx_GraySmoke, 0x0A00, ANIM_TAG_GRAY_SMOKE}, + {gBattleAnimSpriteGfx_BlueStar, 0x0E00, ANIM_TAG_BLUE_STAR}, + {gBattleAnimSpriteGfx_BubbleBurst, 0x0380, ANIM_TAG_BUBBLE_BURST}, + {gBattleAnimSpriteGfx_Fire, 0x1000, ANIM_TAG_FIRE}, + {gBattleAnimSpriteGfx_SpinningFire, 0x0800, ANIM_TAG_SPINNING_FIRE}, + {gBattleAnimSpriteGfx_FirePlume, 0x0A00, ANIM_TAG_FIRE_PLUME}, + {gBattleAnimSpriteGfx_Lightning2, 0x0800, ANIM_TAG_LIGHTNING_2}, + {gBattleAnimSpriteGfx_Lightning, 0x0A00, ANIM_TAG_LIGHTNING}, + {gBattleAnimSpriteGfx_ClawSlash2, 0x0A00, ANIM_TAG_CLAW_SLASH_2}, + {gBattleAnimSpriteGfx_ClawSlash, 0x0A00, ANIM_TAG_CLAW_SLASH}, + {gBattleAnimSpriteGfx_Scratch3, 0x0A00, ANIM_TAG_SCRATCH_3}, + {gBattleAnimSpriteGfx_Scratch2, 0x0A00, ANIM_TAG_SCRATCH_2}, + {gBattleAnimSpriteGfx_BubbleBurst2, 0x0A00, ANIM_TAG_BUBBLE_BURST_2}, + {gBattleAnimSpriteGfx_IceChunk, 0x0A00, ANIM_TAG_ICE_CHUNK}, + {gBattleAnimSpriteGfx_Glass2, 0x0A00, ANIM_TAG_GLASS_2}, + {gBattleAnimSpriteGfx_PinkHeart2, 0x0A00, ANIM_TAG_PINK_HEART_2}, + {gBattleAnimSpriteGfx_SapDrip, 0x1000, ANIM_TAG_SAP_DRIP}, + {gBattleAnimSpriteGfx_SapDrip, 0x1000, ANIM_TAG_SAP_DRIP_2}, + {gBattleAnimSpriteGfx_Sparkle1, 0x1000, ANIM_TAG_SPARKLE_1}, + {gBattleAnimSpriteGfx_Sparkle1, 0x1000, ANIM_TAG_SPARKLE_2}, + {gBattleAnimSpriteGfx_HumanoidFoot, 0x0200, ANIM_TAG_HUMANOID_FOOT}, + {gBattleAnimSpriteGfx_MonsterFoot, 0x0200, ANIM_TAG_MONSTER_FOOT}, + {gBattleAnimSpriteGfx_HumanoidHand, 0x0200, ANIM_TAG_HUMANOID_HAND}, + {gBattleAnimSpriteGfx_NoiseLine, 0x0800, ANIM_TAG_NOISE_LINE}, + {gBattleAnimSpriteGfx_YellowUnk, 0x0080, ANIM_TAG_YELLOW_UNK}, + {gBattleAnimSpriteGfx_RedFist, 0x0200, ANIM_TAG_RED_FIST}, + {gBattleAnimSpriteGfx_SlamHit, 0x1000, ANIM_TAG_SLAM_HIT}, + {gBattleAnimSpriteGfx_Ring, 0x0180, ANIM_TAG_RING}, + {gBattleAnimSpriteGfx_Rocks, 0x0C00, ANIM_TAG_ROCKS}, + {gBattleAnimSpriteGfx_Z, 0x0100, ANIM_TAG_Z}, + {gBattleAnimSpriteGfx_YellowUnk2, 0x0040, ANIM_TAG_YELLOW_UNK_2}, + {gBattleAnimSpriteGfx_AirSlash, 0x0180, ANIM_TAG_AIR_SLASH}, + {gBattleAnimSpriteGfx_SpinningGreenOrbs, 0x0800, ANIM_TAG_SPINNING_GREEN_ORBS}, + {gBattleAnimSpriteGfx_Leaf, 0x0480, ANIM_TAG_LEAF}, + {gBattleAnimSpriteGfx_Finger, 0x0200, ANIM_TAG_FINGER}, + {gBattleAnimSpriteGfx_PoisonPowder, 0x0200, ANIM_TAG_POISON_POWDER}, + {gBattleAnimSpriteGfx_BrownTriangle, 0x0100, ANIM_TAG_BROWN_TRIANGLE}, + {gBattleAnimSpriteGfx_PoisonPowder, 0x0200, ANIM_TAG_SLEEP_POWDER}, + {gBattleAnimSpriteGfx_PoisonPowder, 0x0200, ANIM_TAG_STUN_SPORE}, + {gBattleAnimSpriteGfx_PoisonPowder, 0x0200, ANIM_TAG_POWDER}, + {gBattleAnimSpriteGfx_Sparkle3, 0x0200, ANIM_TAG_SPARKLE_3}, + {gBattleAnimSpriteGfx_Sparkle4, 0x0A00, ANIM_TAG_SPARKLE_4}, + {gBattleAnimSpriteGfx_MusicNotes, 0x0300, ANIM_TAG_MUSIC_NOTES}, + {gBattleAnimSpriteGfx_Duck, 0x0180, ANIM_TAG_DUCK}, + {gBattleAnimSpriteGfx_MudSand, 0x00A0, ANIM_TAG_MUD_SAND}, + {gBattleAnimSpriteGfx_Alert, 0x0700, ANIM_TAG_ALERT}, + {gBattleAnimSpriteGfx_BlueFlames, 0x0400, ANIM_TAG_BLUE_FLAMES}, + {gBattleAnimSpriteGfx_BlueFlames2, 0x0200, ANIM_TAG_BLUE_FLAMES_2}, + {gBattleAnimSpriteGfx_Shock4, 0x0300, ANIM_TAG_SHOCK_4}, + {gBattleAnimSpriteGfx_Shock, 0x0C00, ANIM_TAG_SHOCK}, + {gBattleAnimSpriteGfx_Bell2, 0x0A00, ANIM_TAG_BELL_2}, + {gBattleAnimSpriteGfx_PinkGlove, 0x0080, ANIM_TAG_PINK_GLOVE}, + {gBattleAnimSpriteGfx_BlueLines, 0x0040, ANIM_TAG_BLUE_LINES}, + {gBattleAnimSpriteGfx_Impact3, 0x0E00, ANIM_TAG_IMPACT_3}, + {gBattleAnimSpriteGfx_Impact2, 0x0E00, ANIM_TAG_IMPACT_2}, + {gBattleAnimSpriteGfx_Reticle, 0x0280, ANIM_TAG_RETICLE}, + {gBattleAnimSpriteGfx_Breath, 0x0200, ANIM_TAG_BREATH}, + {gBattleAnimSpriteGfx_Anger, 0x0080, ANIM_TAG_ANGER}, + {gBattleAnimSpriteGfx_Snowball, 0x00C0, ANIM_TAG_SNOWBALL}, + {gBattleAnimSpriteGfx_Vine, 0x0A00, ANIM_TAG_VINE}, + {gBattleAnimSpriteGfx_Sword2, 0x0200, ANIM_TAG_SWORD_2}, + {gBattleAnimSpriteGfx_Clapping, 0x0180, ANIM_TAG_CLAPPING}, + {gBattleAnimSpriteGfx_RedTube, 0x0080, ANIM_TAG_RED_TUBE}, + {gBattleAnimSpriteGfx_Amnesia, 0x1000, ANIM_TAG_AMNESIA}, + {gBattleAnimSpriteGfx_String2, 0x0A00, ANIM_TAG_STRING_2}, + {gBattleAnimSpriteGfx_Pencil2, 0x0180, ANIM_TAG_PENCIL_2}, + {gBattleAnimSpriteGfx_Petal, 0x0380, ANIM_TAG_PETAL}, + {gBattleAnimSpriteGfx_BentSpoon, 0x0C00, ANIM_TAG_BENT_SPOON}, + {gBattleAnimSpriteGfx_Web, 0x0200, ANIM_TAG_WEB}, + {gBattleAnimSpriteGfx_MilkBottle, 0x0200, ANIM_TAG_MILK_BOTTLE}, + {gBattleAnimSpriteGfx_Coin, 0x0200, ANIM_TAG_COIN}, + {gBattleAnimSpriteGfx_CrackedEgg, 0x0200, ANIM_TAG_CRACKED_EGG}, + {gBattleAnimSpriteGfx_HatchedEgg, 0x0400, ANIM_TAG_HATCHED_EGG}, + {gBattleAnimSpriteGfx_FreshEgg, 0x0080, ANIM_TAG_FRESH_EGG}, + {gBattleAnimSpriteGfx_Fangs, 0x0400, ANIM_TAG_FANGS}, + {gBattleAnimSpriteGfx_Explosion2, 0x0c00, ANIM_TAG_EXPLOSION_2}, + {gBattleAnimSpriteGfx_Explosion3, 0x0200, ANIM_TAG_EXPLOSION_3}, + {gBattleAnimSpriteGfx_WaterDroplet, 0x1000, ANIM_TAG_WATER_DROPLET}, + {gBattleAnimSpriteGfx_WaterDroplet2, 0x0a00, ANIM_TAG_WATER_DROPLET_2}, + {gBattleAnimSpriteGfx_Seed2, 0x0020, ANIM_TAG_SEED_2}, + {gBattleAnimSpriteGfx_Sprout, 0x0e00, ANIM_TAG_SPROUT}, + {gBattleAnimSpriteGfx_RedWand, 0x0080, ANIM_TAG_RED_WAND}, + {gBattleAnimSpriteGfx_PurpleGreenUnk, 0x0a00, ANIM_TAG_PURPLE_GREEN_UNK}, + {gBattleAnimSpriteGfx_WaterColumn, 0x0400, ANIM_TAG_WATER_COLUMN}, + {gBattleAnimSpriteGfx_MudUnk, 0x0200, ANIM_TAG_MUD_UNK}, + {gBattleAnimSpriteGfx_RainDrops, 0x0700, ANIM_TAG_RAIN_DROPS}, + {gBattleAnimSpriteGfx_FurySwipes, 0x0800, ANIM_TAG_FURY_SWIPES}, + {gBattleAnimSpriteGfx_Vine2, 0x0a00, ANIM_TAG_VINE_2}, + {gBattleAnimSpriteGfx_Teeth, 0x0600, ANIM_TAG_TEETH}, + {gBattleAnimSpriteGfx_Bone2, 0x0800, ANIM_TAG_BONE_2}, + {gBattleAnimSpriteGfx_WhiteBag, 0x0200, ANIM_TAG_WHITE_BAG}, + {gBattleAnimSpriteGfx_Unknown, 0x0040, ANIM_TAG_UNKNOWN}, + {gBattleAnimSpriteGfx_PurpleCoral, 0x0180, ANIM_TAG_PURPLE_CORAL}, + {gBattleAnimSpriteGfx_PurpleDroplet, 0x0600, ANIM_TAG_PURPLE_DROPLET}, + {gBattleAnimSpriteGfx_Shock2, 0x0600, ANIM_TAG_SHOCK_2}, + {gBattleAnimSpriteGfx_ClosingEye2, 0x0200, ANIM_TAG_CLOSING_EYE_2}, + {gBattleAnimSpriteGfx_MetalBall, 0x0080, ANIM_TAG_METAL_BALL}, + {gBattleAnimSpriteGfx_MonsterDoll, 0x0200, ANIM_TAG_MONSTER_DOLL}, + {gBattleAnimSpriteGfx_Whirlwind, 0x0800, ANIM_TAG_WHIRLWIND}, + {gBattleAnimSpriteGfx_Whirlwind2, 0x0080, ANIM_TAG_WHIRLWIND_2}, + {gBattleAnimSpriteGfx_Explosion4, 0x0a00, ANIM_TAG_EXPLOSION_4}, + {gBattleAnimSpriteGfx_Explosion5, 0x0280, ANIM_TAG_EXPLOSION_5}, + {gBattleAnimSpriteGfx_Tongue, 0x0280, ANIM_TAG_TONGUE}, + {gBattleAnimSpriteGfx_Smoke, 0x0100, ANIM_TAG_SMOKE}, + {gBattleAnimSpriteGfx_Smoke2, 0x0200, ANIM_TAG_SMOKE_2}, + {gBattleAnimSpriteGfx_Impact, 0x0200, ANIM_TAG_IMPACT}, + {gBattleAnimSpriteGfx_CircleImpact, 0x0020, ANIM_TAG_CIRCLE_IMPACT}, + {gBattleAnimSpriteGfx_Scratch, 0x0a00, ANIM_TAG_SCRATCH}, + {gBattleAnimSpriteGfx_Cut, 0x0800, ANIM_TAG_CUT}, + {gBattleAnimSpriteGfx_SharpTeeth, 0x0800, ANIM_TAG_SHARP_TEETH}, + {gBattleAnimSpriteGfx_RainbowRings, 0x00c0, ANIM_TAG_RAINBOW_RINGS}, + {gBattleAnimSpriteGfx_IceCrystals, 0x01c0, ANIM_TAG_ICE_CRYSTALS}, + {gBattleAnimSpriteGfx_IceSpikes, 0x0100, ANIM_TAG_ICE_SPIKES}, + {gBattleAnimSpriteGfx_HandsAndFeet, 0x0800, ANIM_TAG_HANDS_AND_FEET}, + {gBattleAnimSpriteGfx_MistCloud, 0x0200, ANIM_TAG_MIST_CLOUD}, + {gBattleAnimSpriteGfx_Clamp, 0x0800, ANIM_TAG_CLAMP}, + {gBattleAnimSpriteGfx_Bubble, 0x0180, ANIM_TAG_BUBBLE}, + {gBattleAnimSpriteGfx_Orbs, 0x0180, ANIM_TAG_ORBS}, + {gBattleAnimSpriteGfx_WaterImpact, 0x0200, ANIM_TAG_WATER_IMPACT}, + {gBattleAnimSpriteGfx_WaterOrb, 0x0200, ANIM_TAG_WATER_ORB}, + {gBattleAnimSpriteGfx_PoisonBubble, 0x0180, ANIM_TAG_POISON_BUBBLE}, + {gBattleAnimSpriteGfx_ToxicBubble, 0x0400, ANIM_TAG_TOXIC_BUBBLE}, + {gBattleAnimSpriteGfx_Spikes, 0x0080, ANIM_TAG_SPIKES}, + {gBattleAnimSpriteGfx_HornHit2, 0x0100, ANIM_TAG_HORN_HIT_2}, + {gBattleAnimSpriteGfx_AirWave2, 0x0100, ANIM_TAG_AIR_WAVE_2}, + {gBattleAnimSpriteGfx_SmallBubbles, 0x0140, ANIM_TAG_SMALL_BUBBLES}, + {gBattleAnimSpriteGfx_RoundShadow, 0x0800, ANIM_TAG_ROUND_SHADOW}, + {gBattleAnimSpriteGfx_Sunlight, 0x0200, ANIM_TAG_SUNLIGHT}, + {gBattleAnimSpriteGfx_Spore, 0x0100, ANIM_TAG_SPORE}, + {gBattleAnimSpriteGfx_Flower, 0x00a0, ANIM_TAG_FLOWER}, + {gBattleAnimSpriteGfx_RazorLeaf, 0x0100, ANIM_TAG_RAZOR_LEAF}, + {gBattleAnimSpriteGfx_Needle, 0x0080, ANIM_TAG_NEEDLE}, + {gBattleAnimSpriteGfx_WhirlwindLines, 0x0300, ANIM_TAG_WHIRLWIND_LINES}, + {gBattleAnimSpriteGfx_GoldRing, 0x0100, ANIM_TAG_GOLD_RING}, + {gBattleAnimSpriteGfx_GoldRing, 0x0100, ANIM_TAG_PURPLE_RING}, + {gBattleAnimSpriteGfx_GoldRing, 0x0100, ANIM_TAG_BLUE_RING}, + {gBattleAnimSpriteGfx_GreenLightWall, 0x0800, ANIM_TAG_GREEN_LIGHT_WALL}, + {gBattleAnimSpriteGfx_GreenLightWall, 0x0800, ANIM_TAG_BLUE_LIGHT_WALL}, + {gBattleAnimSpriteGfx_GreenLightWall, 0x0800, ANIM_TAG_RED_LIGHT_WALL}, + {gBattleAnimSpriteGfx_GreenLightWall, 0x0800, ANIM_TAG_GRAY_LIGHT_WALL}, + {gBattleAnimSpriteGfx_GreenLightWall, 0x0800, ANIM_TAG_ORANGE_LIGHT_WALL}, + {gBattleAnimSpriteGfx_BlackBall2, 0x0080, ANIM_TAG_BLACK_BALL_2}, + {gBattleAnimSpriteGfx_MistCloud, 0x0200, ANIM_TAG_PURPLE_GAS_CLOUD}, + {gBattleAnimSpriteGfx_SparkH, 0x0200, ANIM_TAG_SPARK_H}, + {gBattleAnimSpriteGfx_YellowStar, 0x0200, ANIM_TAG_YELLOW_STAR}, + {gBattleAnimSpriteGfx_LargeFreshEgg, 0x0080, ANIM_TAG_LARGE_FRESH_EGG}, + {gBattleAnimSpriteGfx_ShadowBall, 0x0200, ANIM_TAG_SHADOW_BALL}, + {gBattleAnimSpriteGfx_Lick, 0x0500, ANIM_TAG_LICK}, + {gBattleAnimSpriteGfx_VoidLines, 0x0800, ANIM_TAG_VOID_LINES}, + {gBattleAnimSpriteGfx_String, 0x0400, ANIM_TAG_STRING}, + {gBattleAnimSpriteGfx_WebThread, 0x0020, ANIM_TAG_WEB_THREAD}, + {gBattleAnimSpriteGfx_SpiderWeb, 0x0800, ANIM_TAG_SPIDER_WEB}, + {gBattleAnimSpriteGfx_Lightbulb, 0x0100, ANIM_TAG_LIGHTBULB}, + {gBattleAnimSpriteGfx_Slash, 0x0800, ANIM_TAG_SLASH}, + {gBattleAnimSpriteGfx_FocusEnergy, 0x0400, ANIM_TAG_FOCUS_ENERGY}, + {gBattleAnimSpriteGfx_SphereToCube, 0x0a00, ANIM_TAG_SPHERE_TO_CUBE}, + {gBattleAnimSpriteGfx_Tendrils, 0x1000, ANIM_TAG_TENDRILS}, + {gBattleAnimSpriteGfx_Eye, 0x0800, ANIM_TAG_EYE}, + {gBattleAnimSpriteGfx_WhiteShadow, 0x0400, ANIM_TAG_WHITE_SHADOW}, + {gBattleAnimSpriteGfx_TealAlert, 0x0200, ANIM_TAG_TEAL_ALERT}, + {gBattleAnimSpriteGfx_OpeningEye, 0x0800, ANIM_TAG_OPENING_EYE}, + {gBattleAnimSpriteGfx_RoundWhiteHalo, 0x0800, ANIM_TAG_ROUND_WHITE_HALO}, + {gBattleAnimSpriteGfx_FangAttack, 0x0800, ANIM_TAG_FANG_ATTACK}, + {gBattleAnimSpriteGfx_PurpleHandOutline, 0x0200, ANIM_TAG_PURPLE_HAND_OUTLINE}, + {gBattleAnimSpriteGfx_Moon, 0x0800, ANIM_TAG_MOON}, + {gBattleAnimSpriteGfx_GreenSparkle, 0x0200, ANIM_TAG_GREEN_SPARKLE}, + {gBattleAnimSpriteGfx_Spiral, 0x0800, ANIM_TAG_SPIRAL}, + {gBattleAnimSpriteGfx_SnoreZ, 0x0200, ANIM_TAG_SNORE_Z}, + {gBattleAnimSpriteGfx_Explosion, 0x0800, ANIM_TAG_EXPLOSION}, + {gBattleAnimSpriteGfx_Nail, 0x0400, ANIM_TAG_NAIL}, + {gBattleAnimSpriteGfx_GhostlySpirit, 0x0200, ANIM_TAG_GHOSTLY_SPIRIT}, + {gBattleAnimSpriteGfx_WarmRock, 0x0a80, ANIM_TAG_WARM_ROCK}, + {gBattleAnimSpriteGfx_BreakingEgg, 0x0600, ANIM_TAG_BREAKING_EGG}, + {gBattleAnimSpriteGfx_ThinRing, 0x0800, ANIM_TAG_THIN_RING}, + {gBattleAnimSpriteGfx_PunchImpact, 0x0200, ANIM_TAG_PUNCH_IMPACT}, + {gBattleAnimSpriteGfx_Bell, 0x0600, ANIM_TAG_BELL}, + {gBattleAnimSpriteGfx_MusicNotes2, 0x0800, ANIM_TAG_MUSIC_NOTES_2}, + {gBattleAnimSpriteGfx_SpeedDust, 0x0180, ANIM_TAG_SPEED_DUST}, + {gBattleAnimSpriteGfx_TornMetal, 0x0800, ANIM_TAG_TORN_METAL}, + {gBattleAnimSpriteGfx_ThoughtBubble, 0x0800, ANIM_TAG_THOUGHT_BUBBLE}, + {gBattleAnimSpriteGfx_MagentaHeart, 0x0080, ANIM_TAG_MAGENTA_HEART}, + {gBattleAnimSpriteGfx_ElectricOrbs, 0x0080, ANIM_TAG_ELECTRIC_ORBS}, + {gBattleAnimSpriteGfx_CircleOfLight, 0x0800, ANIM_TAG_CIRCLE_OF_LIGHT}, + {gBattleAnimSpriteGfx_Electricity, 0x0800, ANIM_TAG_ELECTRICITY}, + {gBattleAnimSpriteGfx_Finger2, 0x0600, ANIM_TAG_FINGER_2}, + {gBattleAnimSpriteGfx_MovementWaves, 0x0600, ANIM_TAG_MOVEMENT_WAVES}, + {gBattleAnimSpriteGfx_MagentaHeart, 0x0080, ANIM_TAG_RED_HEART}, + {gBattleAnimSpriteGfx_RedOrb, 0x0080, ANIM_TAG_RED_ORB}, + {gBattleAnimSpriteGfx_EyeSparkle, 0x0180, ANIM_TAG_EYE_SPARKLE}, + {gBattleAnimSpriteGfx_MagentaHeart, 0x0080, ANIM_TAG_PINK_HEART}, + {gBattleAnimSpriteGfx_Angel, 0x0200, ANIM_TAG_ANGEL}, + {gBattleAnimSpriteGfx_Devil, 0x0400, ANIM_TAG_DEVIL}, + {gBattleAnimSpriteGfx_Swipe, 0x0a00, ANIM_TAG_SWIPE}, + {gBattleAnimSpriteGfx_Roots, 0x0800, ANIM_TAG_ROOTS}, + {gBattleAnimSpriteGfx_ItemBag, 0x0200, ANIM_TAG_ITEM_BAG}, + {gBattleAnimSpriteGfx_JaggedMusicNote, 0x0400, ANIM_TAG_JAGGED_MUSIC_NOTE}, + {gBattleAnimSpriteGfx_Pokeball, 0x0080, ANIM_TAG_POKEBALL}, + {gBattleAnimSpriteGfx_Spotlight, 0x0800, ANIM_TAG_SPOTLIGHT}, + {gBattleAnimSpriteGfx_LetterZ, 0x0200, ANIM_TAG_LETTER_Z}, + {gBattleAnimSpriteGfx_RapidSpin, 0x0300, ANIM_TAG_RAPID_SPIN}, + {gBattleAnimSpriteGfx_TriForceTriangle, 0x0800, ANIM_TAG_TRI_FORCE_TRIANGLE}, + {gBattleAnimSpriteGfx_WispOrb, 0x0380, ANIM_TAG_WISP_ORB}, + {gBattleAnimSpriteGfx_WispFire, 0x0800, ANIM_TAG_WISP_FIRE}, + {gBattleAnimSpriteGfx_GoldStars, 0x00c0, ANIM_TAG_GOLD_STARS}, + {gBattleAnimSpriteGfx_EclipsingOrb, 0x0800, ANIM_TAG_ECLIPSING_ORB}, + {gBattleAnimSpriteGfx_GrayOrb, 0x0060, ANIM_TAG_GRAY_ORB}, + {gBattleAnimSpriteGfx_GrayOrb, 0x0060, ANIM_TAG_BLUE_ORB}, + {gBattleAnimSpriteGfx_GrayOrb, 0x0060, ANIM_TAG_RED_ORB_2}, + {gBattleAnimSpriteGfx_PinkPetal, 0x0080, ANIM_TAG_PINK_PETAL}, + {gBattleAnimSpriteGfx_PainSplit, 0x0180, ANIM_TAG_PAIN_SPLIT}, + {gBattleAnimSpriteGfx_Confetti, 0x0180, ANIM_TAG_CONFETTI}, + {gBattleAnimSpriteGfx_GreenStar, 0x0200, ANIM_TAG_GREEN_STAR}, + {gBattleAnimSpriteGfx_PinkCloud, 0x0200, ANIM_TAG_PINK_CLOUD}, + {gBattleAnimSpriteGfx_SweatDrop, 0x0020, ANIM_TAG_SWEAT_DROP}, + {gBattleAnimSpriteGfx_GuardRing, 0x0400, ANIM_TAG_GUARD_RING}, + {gBattleAnimSpriteGfx_PurpleScratch, 0x0600, ANIM_TAG_PURPLE_SCRATCH}, + {gBattleAnimSpriteGfx_PurpleSwipe, 0x1000, ANIM_TAG_PURPLE_SWIPE}, + {gBattleAnimSpriteGfx_TagHand, 0x0400, ANIM_TAG_TAG_HAND}, + {gBattleAnimSpriteGfx_SmallRedEye, 0x0020, ANIM_TAG_SMALL_RED_EYE}, + {gBattleAnimSpriteGfx_HollowOrb, 0x0080, ANIM_TAG_HOLLOW_ORB}, + {gBattleAnimSpriteGfx_XSign, 0x0800, ANIM_TAG_X_SIGN}, + {gBattleAnimSpriteGfx_BluegreenOrb, 0x0080, ANIM_TAG_BLUEGREEN_ORB}, + {gBattleAnimSpriteGfx_PawPrint, 0x0200, ANIM_TAG_PAW_PRINT}, + {gBattleAnimSpriteGfx_PurpleFlame, 0x0400, ANIM_TAG_PURPLE_FLAME}, + {gBattleAnimSpriteGfx_RedBall, 0x0200, ANIM_TAG_RED_BALL}, + {gBattleAnimSpriteGfx_SmellingsaltEffect, 0x0200, ANIM_TAG_SMELLINGSALT_EFFECT}, + {gBattleAnimSpriteGfx_Meteor, 0x0800, ANIM_TAG_METEOR}, + {gBattleAnimSpriteGfx_FlatRock, 0x0280, ANIM_TAG_FLAT_ROCK}, + {gBattleAnimSpriteGfx_MagnifyingGlass, 0x0200, ANIM_TAG_MAGNIFYING_GLASS}, + {gBattleAnimSpriteGfx_WaterOrb, 0x0200, ANIM_TAG_BROWN_ORB}, + {gBattleAnimSpriteGfx_MetalSoundWaves, 0x0400, ANIM_TAG_METAL_SOUND_WAVES}, + {gBattleAnimSpriteGfx_FlyingDirt, 0x0200, ANIM_TAG_FLYING_DIRT}, + {gBattleAnimSpriteGfx_IcicleSpear, 0x0200, ANIM_TAG_ICICLE_SPEAR}, + {gBattleAnimSpriteGfx_Hail, 0x0080, ANIM_TAG_HAIL}, + {gBattleAnimSpriteGfx_GlowyRedOrb, 0x0020, ANIM_TAG_GLOWY_RED_ORB}, + {gBattleAnimSpriteGfx_GlowyRedOrb, 0x0020, ANIM_TAG_GLOWY_GREEN_ORB}, + {gBattleAnimSpriteGfx_GreenSpike, 0x0080, ANIM_TAG_GREEN_SPIKE}, + {gBattleAnimSpriteGfx_CircleOfLight, 0x0800, ANIM_TAG_WHITE_CIRCLE_OF_LIGHT}, + {gBattleAnimSpriteGfx_GlowyRedOrb, 0x0020, ANIM_TAG_GLOWY_BLUE_ORB}, + {gBattleAnimSpriteGfx_RedBrick, 0x0080, ANIM_TAG_RED_BRICK}, + {gBattleAnimSpriteGfx_WhiteFeather, 0x0400, ANIM_TAG_WHITE_FEATHER}, + {gBattleAnimSpriteGfx_Sparkle6, 0x0080, ANIM_TAG_SPARKLE_6}, + {gBattleAnimSpriteGfx_Splash, 0x0800, ANIM_TAG_SPLASH}, + {gBattleAnimSpriteGfx_SweatBead, 0x0020, ANIM_TAG_SWEAT_BEAD}, + {gBattleAnimSpriteGfx_Gem1, 0x0800, ANIM_TAG_GEM_1}, + {gBattleAnimSpriteGfx_Gem2, 0x0800, ANIM_TAG_GEM_2}, + {gBattleAnimSpriteGfx_Gem3, 0x0800, ANIM_TAG_GEM_3}, + {gBattleAnimSpriteGfx_SlamHit2, 0x1000, ANIM_TAG_SLAM_HIT_2}, + {gBattleAnimSpriteGfx_Recycle, 0x0800, ANIM_TAG_RECYCLE}, + {gBattleAnimSpriteGfx_RedParticles, 0x00a0, ANIM_TAG_RED_PARTICLES}, + {gBattleAnimSpriteGfx_Protect, 0x0800, ANIM_TAG_PROTECT}, + {gBattleAnimSpriteGfx_DirtMound, 0x0200, ANIM_TAG_DIRT_MOUND}, + {gBattleAnimSpriteGfx_Shock3, 0x0600, ANIM_TAG_SHOCK_3}, + {gBattleAnimSpriteGfx_WeatherBall, 0x0200, ANIM_TAG_WEATHER_BALL}, + {gBattleAnimSpriteGfx_Bird, 0x0800, ANIM_TAG_BIRD}, + {gBattleAnimSpriteGfx_CrossImpact, 0x0200, ANIM_TAG_CROSS_IMPACT}, + {gBattleAnimSpriteGfx_Slash, 0x0800, ANIM_TAG_SLASH_2}, + {gBattleAnimSpriteGfx_SlamHit, 0x1000, ANIM_TAG_WHIP_HIT}, + {gBattleAnimSpriteGfx_GoldRing, 0x0100, ANIM_TAG_BLUE_RING_2}, }; const struct CompressedSpritePalette gBattleAnimPaletteTable[] = { - {gBattleAnimSpritePalette_Bone, ANIM_TAG_BONE}, - {gBattleAnimSpritePalette_Spark, ANIM_TAG_SPARK}, - {gBattleAnimSpritePalette_Pencil, ANIM_TAG_PENCIL}, - {gBattleAnimSpritePalette_AirWave, ANIM_TAG_AIR_WAVE}, - {gBattleAnimSpritePalette_Orb, ANIM_TAG_ORB}, - {gBattleAnimSpritePalette_Sword, ANIM_TAG_SWORD}, - {gBattleAnimSpritePalette_Seed, ANIM_TAG_SEED}, - {gBattleAnimSpritePalette_Explosion6, ANIM_TAG_EXPLOSION_6}, - {gBattleAnimSpritePalette_PinkOrb, ANIM_TAG_PINK_ORB}, - {gBattleAnimSpritePalette_Gust, ANIM_TAG_GUST}, - {gBattleAnimSpritePalette_IceCube, ANIM_TAG_ICE_CUBE}, - {gBattleAnimSpritePalette_Spark2, ANIM_TAG_SPARK_2}, - {gBattleAnimSpritePalette_Orange, ANIM_TAG_ORANGE}, - {gBattleAnimSpritePalette_YellowBall, ANIM_TAG_YELLOW_BALL}, - {gBattleAnimSpritePalette_LockOn, ANIM_TAG_LOCK_ON}, - {gBattleAnimSpritePalette_TiedBag, ANIM_TAG_TIED_BAG}, - {gBattleAnimSpritePalette_BlackSmoke, ANIM_TAG_BLACK_SMOKE}, - {gBattleAnimSpritePalette_BlackSmoke, ANIM_TAG_BLACK_BALL}, - {gBattleAnimSpritePalette_Conversion, ANIM_TAG_CONVERSION}, - {gBattleAnimSpritePalette_Glass, ANIM_TAG_GLASS}, - {gBattleAnimSpritePalette_HornHit, ANIM_TAG_HORN_HIT}, - {gBattleAnimSpritePalette_Hit, ANIM_TAG_HIT}, - {gBattleAnimSpritePalette_Hit2, ANIM_TAG_HIT_2}, - {gBattleAnimSpritePalette_BlueShards, ANIM_TAG_BLUE_SHARDS}, - {gBattleAnimSpritePalette_ClosingEye, ANIM_TAG_CLOSING_EYE}, - {gBattleAnimSpritePalette_WavingHand, ANIM_TAG_WAVING_HAND}, - {gBattleAnimSpritePalette_HitDuplicate, ANIM_TAG_HIT_DUPLICATE}, - {gBattleAnimSpritePalette_Leer, ANIM_TAG_LEER}, - {gBattleAnimSpritePalette_BlueBurst, ANIM_TAG_BLUE_BURST}, - {gBattleAnimSpritePalette_SmallEmber, ANIM_TAG_SMALL_EMBER}, - {gBattleAnimSpritePalette_GraySmoke, ANIM_TAG_GRAY_SMOKE}, - {gBattleAnimSpritePalette_BlueStar, ANIM_TAG_BLUE_STAR}, - {gBattleAnimSpritePalette_BubbleBurst, ANIM_TAG_BUBBLE_BURST}, - {gBattleAnimSpritePalette_Fire, ANIM_TAG_FIRE}, - {gBattleAnimSpritePalette_Fire, ANIM_TAG_SPINNING_FIRE}, - {gBattleAnimSpritePalette_Fire, ANIM_TAG_FIRE_PLUME}, - {gBattleAnimSpritePalette_Lightning2, ANIM_TAG_LIGHTNING_2}, - {gBattleAnimSpritePalette_Lightning2, ANIM_TAG_LIGHTNING}, - {gBattleAnimSpritePalette_ClawSlash2, ANIM_TAG_CLAW_SLASH_2}, - {gBattleAnimSpritePalette_ClawSlash, ANIM_TAG_CLAW_SLASH}, - {gBattleAnimSpritePalette_ClawSlash2, ANIM_TAG_SCRATCH_3}, - {gBattleAnimSpritePalette_ClawSlash2, ANIM_TAG_SCRATCH_2}, - {gBattleAnimSpritePalette_BubbleBurst2, ANIM_TAG_BUBBLE_BURST_2}, - {gBattleAnimSpritePalette_IceChunk, ANIM_TAG_ICE_CHUNK}, - {gBattleAnimSpritePalette_Glass2, ANIM_TAG_GLASS_2}, - {gBattleAnimSpritePalette_PinkHeart2, ANIM_TAG_PINK_HEART_2}, - {gBattleAnimSpritePalette_SapDrip, ANIM_TAG_SAP_DRIP}, - {gBattleAnimSpritePalette_SapDrip2, ANIM_TAG_SAP_DRIP}, - {gBattleAnimSpritePalette_Sparkle1, ANIM_TAG_SPARKLE_1}, - {gBattleAnimSpritePalette_Sparkle2, ANIM_TAG_SPARKLE_2}, - {gBattleAnimSpritePalette_HumanoidFoot, ANIM_TAG_HUMANOID_FOOT}, - {gBattleAnimSpritePalette_HumanoidFoot, ANIM_TAG_MONSTER_FOOT}, - {gBattleAnimSpritePalette_HumanoidFoot, ANIM_TAG_HUMANOID_HAND}, - {gBattleAnimSpritePalette_HitDuplicate, ANIM_TAG_NOISE_LINE}, - {gBattleAnimSpritePalette_YellowUnk, ANIM_TAG_YELLOW_UNK}, - {gBattleAnimSpritePalette_HumanoidFoot, ANIM_TAG_RED_FIST}, - {gBattleAnimSpritePalette_SlamHit, ANIM_TAG_SLAM_HIT}, - {gBattleAnimSpritePalette_Ring, ANIM_TAG_RING}, - {gBattleAnimSpritePalette_Rocks, ANIM_TAG_ROCKS}, - {gBattleAnimSpritePalette_Z, ANIM_TAG_Z}, - {gBattleAnimSpritePalette_YellowUnk2, ANIM_TAG_YELLOW_UNK_2}, - {gBattleAnimSpritePalette_AirSlash, ANIM_TAG_AIR_SLASH}, - {gBattleAnimSpritePalette_SpinningGreenOrbs, ANIM_TAG_SPINNING_GREEN_ORBS}, - {gBattleAnimSpritePalette_Leaf, ANIM_TAG_LEAF}, - {gBattleAnimSpritePalette_Finger, ANIM_TAG_FINGER}, - {gBattleAnimSpritePalette_PoisonPowder, ANIM_TAG_POISON_POWDER}, - {gBattleAnimSpritePalette_BrownTriangle, ANIM_TAG_BROWN_TRIANGLE}, - {gBattleAnimSpritePalette_SleepPowder, ANIM_TAG_SLEEP_POWDER}, - {gBattleAnimSpritePalette_StunSpore, ANIM_TAG_STUN_SPORE}, - {gBattleAnimSpritePalette_PoisonPowder, ANIM_TAG_POWDER}, - {gBattleAnimSpritePalette_Sparkle3, ANIM_TAG_SPARKLE_3}, - {gBattleAnimSpritePalette_Sparkle3, ANIM_TAG_SPARKLE_4}, - {gBattleAnimSpritePalette_MusicNotes, ANIM_TAG_MUSIC_NOTES}, - {gBattleAnimSpritePalette_Duck, ANIM_TAG_DUCK}, - {gBattleAnimSpritePalette_MudSand, ANIM_TAG_MUD_SAND}, - {gBattleAnimSpritePalette_Alert, ANIM_TAG_ALERT}, - {gBattleAnimSpritePalette_BlueFlames, ANIM_TAG_BLUE_FLAMES}, - {gBattleAnimSpritePalette_BlueFlames, ANIM_TAG_BLUE_FLAMES_2}, - {gBattleAnimSpritePalette_Shock4, ANIM_TAG_SHOCK_4}, - {gBattleAnimSpritePalette_Shock4, ANIM_TAG_SHOCK}, - {gBattleAnimSpritePalette_Bell2, ANIM_TAG_BELL_2}, - {gBattleAnimSpritePalette_PinkGlove, ANIM_TAG_PINK_GLOVE}, - {gBattleAnimSpritePalette_BlueLines, ANIM_TAG_BLUE_LINES}, - {gBattleAnimSpritePalette_Impact3, ANIM_TAG_IMPACT_3}, - {gBattleAnimSpritePalette_Impact2, ANIM_TAG_IMPACT_2}, - {gBattleAnimSpritePalette_Reticle, ANIM_TAG_RETICLE}, - {gBattleAnimSpritePalette_Breath, ANIM_TAG_BREATH}, - {gBattleAnimSpritePalette_Anger, ANIM_TAG_ANGER}, - {gBattleAnimSpritePalette_Snowball, ANIM_TAG_SNOWBALL}, - {gBattleAnimSpritePalette_Vine, ANIM_TAG_VINE}, - {gBattleAnimSpritePalette_Sword2, ANIM_TAG_SWORD_2}, - {gBattleAnimSpritePalette_Clapping, ANIM_TAG_CLAPPING}, - {gBattleAnimSpritePalette_RedTube, ANIM_TAG_RED_TUBE}, - {gBattleAnimSpritePalette_Amnesia, ANIM_TAG_AMNESIA}, - {gBattleAnimSpritePalette_String2, ANIM_TAG_STRING_2}, - {gBattleAnimSpritePalette_Pencil2, ANIM_TAG_PENCIL_2}, - {gBattleAnimSpritePalette_Petal, ANIM_TAG_PETAL}, - {gBattleAnimSpritePalette_BentSpoon, ANIM_TAG_BENT_SPOON}, - {gBattleAnimSpritePalette_String2, ANIM_TAG_WEB}, - {gBattleAnimSpritePalette_MilkBottle, ANIM_TAG_MILK_BOTTLE}, - {gBattleAnimSpritePalette_Coin, ANIM_TAG_COIN}, - {gBattleAnimSpritePalette_CrackedEgg, ANIM_TAG_CRACKED_EGG}, - {gBattleAnimSpritePalette_CrackedEgg, ANIM_TAG_HATCHED_EGG}, - {gBattleAnimSpritePalette_FreshEgg, ANIM_TAG_FRESH_EGG}, - {gBattleAnimSpritePalette_Fangs, ANIM_TAG_FANGS}, - {gBattleAnimSpritePalette_Explosion2, ANIM_TAG_EXPLOSION_2}, - {gBattleAnimSpritePalette_Explosion2, ANIM_TAG_EXPLOSION_3}, - {gBattleAnimSpritePalette_WaterDroplet, ANIM_TAG_WATER_DROPLET}, - {gBattleAnimSpritePalette_WaterDroplet, ANIM_TAG_WATER_DROPLET_2}, - {gBattleAnimSpritePalette_Seed2, ANIM_TAG_SEED_2}, - {gBattleAnimSpritePalette_Seed2, ANIM_TAG_SPROUT}, - {gBattleAnimSpritePalette_RedWand, ANIM_TAG_RED_WAND}, - {gBattleAnimSpritePalette_PurpleGreenUnk, ANIM_TAG_PURPLE_GREEN_UNK}, - {gBattleAnimSpritePalette_WaterColumn, ANIM_TAG_WATER_COLUMN}, - {gBattleAnimSpritePalette_MudUnk, ANIM_TAG_MUD_UNK}, - {gBattleAnimSpritePalette_RainDrops, ANIM_TAG_RAIN_DROPS}, - {gBattleAnimSpritePalette_FurySwipes, ANIM_TAG_FURY_SWIPES}, - {gBattleAnimSpritePalette_Vine2, ANIM_TAG_VINE_2}, - {gBattleAnimSpritePalette_Teeth, ANIM_TAG_TEETH}, - {gBattleAnimSpritePalette_Bone2, ANIM_TAG_BONE_2}, - {gBattleAnimSpritePalette_WhiteBag, ANIM_TAG_WHITE_BAG}, - {gBattleAnimSpritePalette_Unknown, ANIM_TAG_UNKNOWN}, - {gBattleAnimSpritePalette_PurpleCoral, ANIM_TAG_PURPLE_CORAL}, - {gBattleAnimSpritePalette_PurpleCoral, ANIM_TAG_PURPLE_DROPLET}, - {gBattleAnimSpritePalette_Shock2, ANIM_TAG_SHOCK_2}, - {gBattleAnimSpritePalette_ClosingEye2, ANIM_TAG_CLOSING_EYE_2}, - {gBattleAnimSpritePalette_MetalBall, ANIM_TAG_METAL_BALL}, - {gBattleAnimSpritePalette_MonsterDoll, ANIM_TAG_MONSTER_DOLL}, - {gBattleAnimSpritePalette_Whirlwind, ANIM_TAG_WHIRLWIND}, - {gBattleAnimSpritePalette_Whirlwind, ANIM_TAG_WHIRLWIND_2}, - {gBattleAnimSpritePalette_Explosion4, ANIM_TAG_EXPLOSION_4}, - {gBattleAnimSpritePalette_Explosion4, ANIM_TAG_EXPLOSION_5}, - {gBattleAnimSpritePalette_Tongue, ANIM_TAG_TONGUE}, - {gBattleAnimSpritePalette_Smoke, ANIM_TAG_SMOKE}, - {gBattleAnimSpritePalette_Smoke, ANIM_TAG_SMOKE_2}, - {gBattleAnimSpritePalette_Impact, ANIM_TAG_IMPACT}, - {gBattleAnimSpritePalette_CircleImpact, ANIM_TAG_CIRCLE_IMPACT}, - {gBattleAnimSpritePalette_Impact, ANIM_TAG_SCRATCH}, - {gBattleAnimSpritePalette_Impact, ANIM_TAG_CUT}, - {gBattleAnimSpritePalette_SharpTeeth, ANIM_TAG_SHARP_TEETH}, - {gBattleAnimSpritePalette_RainbowRings, ANIM_TAG_RAINBOW_RINGS}, - {gBattleAnimSpritePalette_IceCrystals, ANIM_TAG_ICE_CRYSTALS}, - {gBattleAnimSpritePalette_IceCrystals, ANIM_TAG_ICE_SPIKES}, - {gBattleAnimSpritePalette_HandsAndFeet, ANIM_TAG_HANDS_AND_FEET}, - {gBattleAnimSpritePalette_MistCloud, ANIM_TAG_MIST_CLOUD}, - {gBattleAnimSpritePalette_SharpTeeth, ANIM_TAG_CLAMP}, - {gBattleAnimSpritePalette_RainDrops, ANIM_TAG_BUBBLE}, - {gBattleAnimSpritePalette_Orbs, ANIM_TAG_ORBS}, - {gBattleAnimSpritePalette_WaterImpact, ANIM_TAG_WATER_IMPACT}, - {gBattleAnimSpritePalette_WaterImpact, ANIM_TAG_WATER_ORB}, - {gBattleAnimSpritePalette_PoisonBubble, ANIM_TAG_POISON_BUBBLE}, - {gBattleAnimSpritePalette_PoisonBubble, ANIM_TAG_TOXIC_BUBBLE}, - {gBattleAnimSpritePalette_Spikes, ANIM_TAG_SPIKES}, - {gBattleAnimSpritePalette_HornHit2, ANIM_TAG_HORN_HIT_2}, - {gBattleAnimSpritePalette_AirWave2, ANIM_TAG_AIR_WAVE_2}, - {gBattleAnimSpritePalette_SmallBubbles, ANIM_TAG_SMALL_BUBBLES}, - {gBattleAnimSpritePalette_RoundShadow, ANIM_TAG_ROUND_SHADOW}, - {gBattleAnimSpritePalette_Sunlight, ANIM_TAG_SUNLIGHT}, - {gBattleAnimSpritePalette_Spore, ANIM_TAG_SPORE}, - {gBattleAnimSpritePalette_Flower, ANIM_TAG_FLOWER}, - {gBattleAnimSpritePalette_RazorLeaf, ANIM_TAG_RAZOR_LEAF}, - {gBattleAnimSpritePalette_Needle, ANIM_TAG_NEEDLE}, - {gBattleAnimSpritePalette_WhirlwindLines, ANIM_TAG_WHIRLWIND_LINES}, - {gBattleAnimSpritePalette_GoldRing, ANIM_TAG_GOLD_RING}, - {gBattleAnimSpritePalette_PurpleRing, ANIM_TAG_PURPLE_RING}, - {gBattleAnimSpritePalette_BlueRing, ANIM_TAG_BLUE_RING}, - {gBattleAnimSpritePalette_GreenLightWall, ANIM_TAG_GREEN_LIGHT_WALL}, - {gBattleAnimSpritePalette_BlueLightWall, ANIM_TAG_BLUE_LIGHT_WALL}, - {gBattleAnimSpritePalette_RedLightWall, ANIM_TAG_RED_LIGHT_WALL}, - {gBattleAnimSpritePalette_GrayLightWall, ANIM_TAG_GRAY_LIGHT_WALL}, - {gBattleAnimSpritePalette_OrangeLightWall, ANIM_TAG_ORANGE_LIGHT_WALL}, - {gBattleAnimSpritePalette_BlackBall2, ANIM_TAG_BLACK_BALL_2}, - {gBattleAnimSpritePalette_PurpleGasCloud, ANIM_TAG_PURPLE_GAS_CLOUD}, - {gBattleAnimSpritePalette_Spark, ANIM_TAG_SPARK_H}, - {gBattleAnimSpritePalette_YellowStar, ANIM_TAG_YELLOW_STAR}, - {gBattleAnimSpritePalette_LargeFreshEgg, ANIM_TAG_LARGE_FRESH_EGG}, - {gBattleAnimSpritePalette_ShadowBall, ANIM_TAG_SHADOW_BALL}, - {gBattleAnimSpritePalette_Lick, ANIM_TAG_LICK}, - {gBattleAnimSpritePalette_VoidLines, ANIM_TAG_VOID_LINES}, - {gBattleAnimSpritePalette_String, ANIM_TAG_STRING}, - {gBattleAnimSpritePalette_String, ANIM_TAG_WEB_THREAD}, - {gBattleAnimSpritePalette_String, ANIM_TAG_SPIDER_WEB}, - {gBattleAnimSpritePalette_Lightbulb, ANIM_TAG_LIGHTBULB}, - {gBattleAnimSpritePalette_Slash, ANIM_TAG_SLASH}, - {gBattleAnimSpritePalette_FocusEnergy, ANIM_TAG_FOCUS_ENERGY}, - {gBattleAnimSpritePalette_SphereToCube, ANIM_TAG_SPHERE_TO_CUBE}, - {gBattleAnimSpritePalette_Tendrils, ANIM_TAG_TENDRILS}, - {gBattleAnimSpritePalette_Eye, ANIM_TAG_EYE}, - {gBattleAnimSpritePalette_WhiteShadow, ANIM_TAG_WHITE_SHADOW}, - {gBattleAnimSpritePalette_TealAlert, ANIM_TAG_TEAL_ALERT}, - {gBattleAnimSpritePalette_OpeningEye, ANIM_TAG_OPENING_EYE}, - {gBattleAnimSpritePalette_RoundWhiteHalo, ANIM_TAG_ROUND_WHITE_HALO}, - {gBattleAnimSpritePalette_FangAttack, ANIM_TAG_FANG_ATTACK}, - {gBattleAnimSpritePalette_PurpleHandOutline, ANIM_TAG_PURPLE_HAND_OUTLINE}, - {gBattleAnimSpritePalette_Moon, ANIM_TAG_MOON}, - {gBattleAnimSpritePalette_GreenSparkle, ANIM_TAG_GREEN_SPARKLE}, - {gBattleAnimSpritePalette_Spiral, ANIM_TAG_SPIRAL}, - {gBattleAnimSpritePalette_SnoreZ, ANIM_TAG_SNORE_Z}, - {gBattleAnimSpritePalette_Explosion, ANIM_TAG_EXPLOSION}, - {gBattleAnimSpritePalette_Nail, ANIM_TAG_NAIL}, - {gBattleAnimSpritePalette_GhostlySpirit, ANIM_TAG_GHOSTLY_SPIRIT}, - {gBattleAnimSpritePalette_WarmRock, ANIM_TAG_WARM_ROCK}, - {gBattleAnimSpritePalette_BreakingEgg, ANIM_TAG_BREAKING_EGG}, - {gBattleAnimSpritePalette_ThinRing, ANIM_TAG_THIN_RING}, - {gBattleAnimSpritePalette_PunchImpact, ANIM_TAG_PUNCH_IMPACT}, - {gBattleAnimSpritePalette_Bell, ANIM_TAG_BELL}, - {gBattleAnimSpritePalette_MusicNotes2, ANIM_TAG_MUSIC_NOTES_2}, - {gBattleAnimSpritePalette_SpeedDust, ANIM_TAG_SPEED_DUST}, - {gBattleAnimSpritePalette_BlueLightWall, ANIM_TAG_TORN_METAL}, - {gBattleAnimSpritePalette_ThoughtBubble, ANIM_TAG_THOUGHT_BUBBLE}, - {gBattleAnimSpritePalette_MagentaHeart, ANIM_TAG_MAGENTA_HEART}, - {gBattleAnimSpritePalette_ElectricOrbs, ANIM_TAG_ELECTRIC_ORBS}, - {gBattleAnimSpritePalette_ElectricOrbs, ANIM_TAG_CIRCLE_OF_LIGHT}, - {gBattleAnimSpritePalette_ElectricOrbs, ANIM_TAG_ELECTRICITY}, - {gBattleAnimSpritePalette_Finger, ANIM_TAG_FINGER_2}, - {gBattleAnimSpritePalette_MovementWaves, ANIM_TAG_MOVEMENT_WAVES}, - {gBattleAnimSpritePalette_RedHeart, ANIM_TAG_RED_HEART}, - {gBattleAnimSpritePalette_RedOrb, ANIM_TAG_RED_ORB}, - {gBattleAnimSpritePalette_EyeSparkle, ANIM_TAG_EYE_SPARKLE}, - {gBattleAnimSpritePalette_PinkHeart, ANIM_TAG_PINK_HEART}, - {gBattleAnimSpritePalette_Angel, ANIM_TAG_ANGEL}, - {gBattleAnimSpritePalette_Devil, ANIM_TAG_DEVIL}, - {gBattleAnimSpritePalette_Swipe, ANIM_TAG_SWIPE}, - {gBattleAnimSpritePalette_Roots, ANIM_TAG_ROOTS}, - {gBattleAnimSpritePalette_ItemBag, ANIM_TAG_ITEM_BAG}, - {gBattleAnimSpritePalette_JaggedMusicNote, ANIM_TAG_JAGGED_MUSIC_NOTE}, - {gBattleAnimSpritePalette_Pokeball, ANIM_TAG_POKEBALL}, - {gBattleAnimSpritePalette_Pokeball, ANIM_TAG_SPOTLIGHT}, - {gBattleAnimSpritePalette_LetterZ, ANIM_TAG_LETTER_Z}, - {gBattleAnimSpritePalette_RapidSpin, ANIM_TAG_RAPID_SPIN}, - {gBattleAnimSpritePalette_TriForceTriangle, ANIM_TAG_TRI_FORCE_TRIANGLE}, - {gBattleAnimSpritePalette_WispOrb, ANIM_TAG_WISP_ORB}, - {gBattleAnimSpritePalette_WispOrb, ANIM_TAG_WISP_FIRE}, - {gBattleAnimSpritePalette_GoldStars, ANIM_TAG_GOLD_STARS}, - {gBattleAnimSpritePalette_EclipsingOrb, ANIM_TAG_ECLIPSING_ORB}, - {gBattleAnimSpritePalette_GrayOrb, ANIM_TAG_GRAY_ORB}, - {gBattleAnimSpritePalette_BlueOrb, ANIM_TAG_BLUE_ORB}, - {gBattleAnimSpritePalette_RedOrb2, ANIM_TAG_RED_ORB_2}, - {gBattleAnimSpritePalette_PinkPetal, ANIM_TAG_PINK_PETAL}, - {gBattleAnimSpritePalette_PainSplit, ANIM_TAG_PAIN_SPLIT}, - {gBattleAnimSpritePalette_Confetti, ANIM_TAG_CONFETTI}, - {gBattleAnimSpritePalette_GreenStar, ANIM_TAG_GREEN_STAR}, - {gBattleAnimSpritePalette_PinkCloud, ANIM_TAG_PINK_CLOUD}, - {gBattleAnimSpritePalette_SweatDrop, ANIM_TAG_SWEAT_DROP}, - {gBattleAnimSpritePalette_GuardRing, ANIM_TAG_GUARD_RING}, - {gBattleAnimSpritePalette_PurpleScratch, ANIM_TAG_PURPLE_SCRATCH}, - {gBattleAnimSpritePalette_PurpleScratch, ANIM_TAG_PURPLE_SWIPE}, - {gBattleAnimSpritePalette_Finger, ANIM_TAG_TAG_HAND}, - {gBattleAnimSpritePalette_SmallRedEye, ANIM_TAG_SMALL_RED_EYE}, - {gBattleAnimSpritePalette_HollowOrb, ANIM_TAG_HOLLOW_ORB}, - {gBattleAnimSpritePalette_HollowOrb, ANIM_TAG_X_SIGN}, - {gBattleAnimSpritePalette_BluegreenOrb, ANIM_TAG_BLUEGREEN_ORB}, - {gBattleAnimSpritePalette_PawPrint, ANIM_TAG_PAW_PRINT}, - {gBattleAnimSpritePalette_PurpleFlame, ANIM_TAG_PURPLE_FLAME}, - {gBattleAnimSpritePalette_RedBall, ANIM_TAG_RED_BALL}, - {gBattleAnimSpritePalette_SmellingsaltEffect, ANIM_TAG_SMELLINGSALT_EFFECT}, - {gBattleAnimSpritePalette_Meteor, ANIM_TAG_METEOR}, - {gBattleAnimSpritePalette_FlatRock, ANIM_TAG_FLAT_ROCK}, - {gBattleAnimSpritePalette_MagnifyingGlass, ANIM_TAG_MAGNIFYING_GLASS}, - {gBattleAnimSpritePalette_BrownOrb, ANIM_TAG_BROWN_ORB}, - {gBattleAnimSpritePalette_MetalSoundWaves, ANIM_TAG_METAL_SOUND_WAVES}, - {gBattleAnimSpritePalette_FlyingDirt, ANIM_TAG_FLYING_DIRT}, - {gBattleAnimSpritePalette_IcicleSpear, ANIM_TAG_ICICLE_SPEAR}, - {gBattleAnimSpritePalette_Hail, ANIM_TAG_HAIL}, - {gBattleAnimSpritePalette_GlowyRedOrb, ANIM_TAG_GLOWY_RED_ORB}, - {gBattleAnimSpritePalette_GlowyGreenOrb, ANIM_TAG_GLOWY_GREEN_ORB}, - {gBattleAnimSpritePalette_GreenSpike, ANIM_TAG_GREEN_SPIKE}, - {gBattleAnimSpritePalette_WhiteCircleOfLight, ANIM_TAG_WHITE_CIRCLE_OF_LIGHT}, - {gBattleAnimSpritePalette_GlowyBlueOrb, ANIM_TAG_GLOWY_BLUE_ORB}, - {gBattleAnimSpritePalette_RedBrick, ANIM_TAG_RED_BRICK}, - {gBattleAnimSpritePalette_WhiteFeather, ANIM_TAG_WHITE_FEATHER}, - {gBattleAnimSpritePalette_Sparkle6, ANIM_TAG_SPARKLE_6}, - {gBattleAnimSpritePalette_Splash, ANIM_TAG_SPLASH}, - {gBattleAnimSpritePalette_Splash, ANIM_TAG_SWEAT_BEAD}, - {gBattleAnimSpritePalette_Gem1, ANIM_TAG_GEM_1}, - {gBattleAnimSpritePalette_Gem1, ANIM_TAG_GEM_2}, - {gBattleAnimSpritePalette_Gem1, ANIM_TAG_GEM_3}, - {gBattleAnimSpritePalette_SlamHit2, ANIM_TAG_SLAM_HIT_2}, - {gBattleAnimSpritePalette_Recycle, ANIM_TAG_RECYCLE}, - {gBattleAnimSpritePalette_RedParticles, ANIM_TAG_RED_PARTICLES}, - {gBattleAnimSpritePalette_Protect, ANIM_TAG_PROTECT}, - {gBattleAnimSpritePalette_DirtMound, ANIM_TAG_DIRT_MOUND}, - {gBattleAnimSpritePalette_Shock3, ANIM_TAG_SHOCK_3}, - {gBattleAnimSpritePalette_WeatherBall, ANIM_TAG_WEATHER_BALL}, - {gBattleAnimSpritePalette_Bird, ANIM_TAG_BIRD}, - {gBattleAnimSpritePalette_CrossImpact, ANIM_TAG_CROSS_IMPACT}, - {gBattleAnimSpritePalette_Slash2, ANIM_TAG_SLASH_2}, - {gBattleAnimSpritePalette_WhipHit, ANIM_TAG_WHIP_HIT}, - {gBattleAnimSpritePalette_BlueRing2, ANIM_TAG_BLUE_RING_2}, + {gBattleAnimSpritePal_Bone, ANIM_TAG_BONE}, + {gBattleAnimSpritePal_Spark, ANIM_TAG_SPARK}, + {gBattleAnimSpritePal_Pencil, ANIM_TAG_PENCIL}, + {gBattleAnimSpritePal_AirWave, ANIM_TAG_AIR_WAVE}, + {gBattleAnimSpritePal_Orb, ANIM_TAG_ORB}, + {gBattleAnimSpritePal_Sword, ANIM_TAG_SWORD}, + {gBattleAnimSpritePal_Seed, ANIM_TAG_SEED}, + {gBattleAnimSpritePal_Explosion6, ANIM_TAG_EXPLOSION_6}, + {gBattleAnimSpritePal_PinkOrb, ANIM_TAG_PINK_ORB}, + {gBattleAnimSpritePal_Gust, ANIM_TAG_GUST}, + {gBattleAnimSpritePal_IceCube, ANIM_TAG_ICE_CUBE}, + {gBattleAnimSpritePal_Spark2, ANIM_TAG_SPARK_2}, + {gBattleAnimSpritePal_Orange, ANIM_TAG_ORANGE}, + {gBattleAnimSpritePal_YellowBall, ANIM_TAG_YELLOW_BALL}, + {gBattleAnimSpritePal_LockOn, ANIM_TAG_LOCK_ON}, + {gBattleAnimSpritePal_TiedBag, ANIM_TAG_TIED_BAG}, + {gBattleAnimSpritePal_BlackSmoke, ANIM_TAG_BLACK_SMOKE}, + {gBattleAnimSpritePal_BlackSmoke, ANIM_TAG_BLACK_BALL}, + {gBattleAnimSpritePal_Conversion, ANIM_TAG_CONVERSION}, + {gBattleAnimSpritePal_Glass, ANIM_TAG_GLASS}, + {gBattleAnimSpritePal_HornHit, ANIM_TAG_HORN_HIT}, + {gBattleAnimSpritePal_Hit, ANIM_TAG_HIT}, + {gBattleAnimSpritePal_Hit2, ANIM_TAG_HIT_2}, + {gBattleAnimSpritePal_BlueShards, ANIM_TAG_BLUE_SHARDS}, + {gBattleAnimSpritePal_ClosingEye, ANIM_TAG_CLOSING_EYE}, + {gBattleAnimSpritePal_WavingHand, ANIM_TAG_WAVING_HAND}, + {gBattleAnimSpritePal_HitDuplicate, ANIM_TAG_HIT_DUPLICATE}, + {gBattleAnimSpritePal_Leer, ANIM_TAG_LEER}, + {gBattleAnimSpritePal_BlueBurst, ANIM_TAG_BLUE_BURST}, + {gBattleAnimSpritePal_SmallEmber, ANIM_TAG_SMALL_EMBER}, + {gBattleAnimSpritePal_GraySmoke, ANIM_TAG_GRAY_SMOKE}, + {gBattleAnimSpritePal_BlueStar, ANIM_TAG_BLUE_STAR}, + {gBattleAnimSpritePal_BubbleBurst, ANIM_TAG_BUBBLE_BURST}, + {gBattleAnimSpritePal_Fire, ANIM_TAG_FIRE}, + {gBattleAnimSpritePal_Fire, ANIM_TAG_SPINNING_FIRE}, + {gBattleAnimSpritePal_Fire, ANIM_TAG_FIRE_PLUME}, + {gBattleAnimSpritePal_Lightning2, ANIM_TAG_LIGHTNING_2}, + {gBattleAnimSpritePal_Lightning2, ANIM_TAG_LIGHTNING}, + {gBattleAnimSpritePal_ClawSlash2, ANIM_TAG_CLAW_SLASH_2}, + {gBattleAnimSpritePal_ClawSlash, ANIM_TAG_CLAW_SLASH}, + {gBattleAnimSpritePal_ClawSlash2, ANIM_TAG_SCRATCH_3}, + {gBattleAnimSpritePal_ClawSlash2, ANIM_TAG_SCRATCH_2}, + {gBattleAnimSpritePal_BubbleBurst2, ANIM_TAG_BUBBLE_BURST_2}, + {gBattleAnimSpritePal_IceChunk, ANIM_TAG_ICE_CHUNK}, + {gBattleAnimSpritePal_Glass2, ANIM_TAG_GLASS_2}, + {gBattleAnimSpritePal_PinkHeart2, ANIM_TAG_PINK_HEART_2}, + {gBattleAnimSpritePal_SapDrip, ANIM_TAG_SAP_DRIP}, + {gBattleAnimSpritePal_SapDrip2, ANIM_TAG_SAP_DRIP}, + {gBattleAnimSpritePal_Sparkle1, ANIM_TAG_SPARKLE_1}, + {gBattleAnimSpritePal_Sparkle2, ANIM_TAG_SPARKLE_2}, + {gBattleAnimSpritePal_HumanoidFoot, ANIM_TAG_HUMANOID_FOOT}, + {gBattleAnimSpritePal_HumanoidFoot, ANIM_TAG_MONSTER_FOOT}, + {gBattleAnimSpritePal_HumanoidFoot, ANIM_TAG_HUMANOID_HAND}, + {gBattleAnimSpritePal_HitDuplicate, ANIM_TAG_NOISE_LINE}, + {gBattleAnimSpritePal_YellowUnk, ANIM_TAG_YELLOW_UNK}, + {gBattleAnimSpritePal_HumanoidFoot, ANIM_TAG_RED_FIST}, + {gBattleAnimSpritePal_SlamHit, ANIM_TAG_SLAM_HIT}, + {gBattleAnimSpritePal_Ring, ANIM_TAG_RING}, + {gBattleAnimSpritePal_Rocks, ANIM_TAG_ROCKS}, + {gBattleAnimSpritePal_Z, ANIM_TAG_Z}, + {gBattleAnimSpritePal_YellowUnk2, ANIM_TAG_YELLOW_UNK_2}, + {gBattleAnimSpritePal_AirSlash, ANIM_TAG_AIR_SLASH}, + {gBattleAnimSpritePal_SpinningGreenOrbs, ANIM_TAG_SPINNING_GREEN_ORBS}, + {gBattleAnimSpritePal_Leaf, ANIM_TAG_LEAF}, + {gBattleAnimSpritePal_Finger, ANIM_TAG_FINGER}, + {gBattleAnimSpritePal_PoisonPowder, ANIM_TAG_POISON_POWDER}, + {gBattleAnimSpritePal_BrownTriangle, ANIM_TAG_BROWN_TRIANGLE}, + {gBattleAnimSpritePal_SleepPowder, ANIM_TAG_SLEEP_POWDER}, + {gBattleAnimSpritePal_StunSpore, ANIM_TAG_STUN_SPORE}, + {gBattleAnimSpritePal_PoisonPowder, ANIM_TAG_POWDER}, + {gBattleAnimSpritePal_Sparkle3, ANIM_TAG_SPARKLE_3}, + {gBattleAnimSpritePal_Sparkle3, ANIM_TAG_SPARKLE_4}, + {gBattleAnimSpritePal_MusicNotes, ANIM_TAG_MUSIC_NOTES}, + {gBattleAnimSpritePal_Duck, ANIM_TAG_DUCK}, + {gBattleAnimSpritePal_MudSand, ANIM_TAG_MUD_SAND}, + {gBattleAnimSpritePal_Alert, ANIM_TAG_ALERT}, + {gBattleAnimSpritePal_BlueFlames, ANIM_TAG_BLUE_FLAMES}, + {gBattleAnimSpritePal_BlueFlames, ANIM_TAG_BLUE_FLAMES_2}, + {gBattleAnimSpritePal_Shock4, ANIM_TAG_SHOCK_4}, + {gBattleAnimSpritePal_Shock4, ANIM_TAG_SHOCK}, + {gBattleAnimSpritePal_Bell2, ANIM_TAG_BELL_2}, + {gBattleAnimSpritePal_PinkGlove, ANIM_TAG_PINK_GLOVE}, + {gBattleAnimSpritePal_BlueLines, ANIM_TAG_BLUE_LINES}, + {gBattleAnimSpritePal_Impact3, ANIM_TAG_IMPACT_3}, + {gBattleAnimSpritePal_Impact2, ANIM_TAG_IMPACT_2}, + {gBattleAnimSpritePal_Reticle, ANIM_TAG_RETICLE}, + {gBattleAnimSpritePal_Breath, ANIM_TAG_BREATH}, + {gBattleAnimSpritePal_Anger, ANIM_TAG_ANGER}, + {gBattleAnimSpritePal_Snowball, ANIM_TAG_SNOWBALL}, + {gBattleAnimSpritePal_Vine, ANIM_TAG_VINE}, + {gBattleAnimSpritePal_Sword2, ANIM_TAG_SWORD_2}, + {gBattleAnimSpritePal_Clapping, ANIM_TAG_CLAPPING}, + {gBattleAnimSpritePal_RedTube, ANIM_TAG_RED_TUBE}, + {gBattleAnimSpritePal_Amnesia, ANIM_TAG_AMNESIA}, + {gBattleAnimSpritePal_String2, ANIM_TAG_STRING_2}, + {gBattleAnimSpritePal_Pencil2, ANIM_TAG_PENCIL_2}, + {gBattleAnimSpritePal_Petal, ANIM_TAG_PETAL}, + {gBattleAnimSpritePal_BentSpoon, ANIM_TAG_BENT_SPOON}, + {gBattleAnimSpritePal_String2, ANIM_TAG_WEB}, + {gBattleAnimSpritePal_MilkBottle, ANIM_TAG_MILK_BOTTLE}, + {gBattleAnimSpritePal_Coin, ANIM_TAG_COIN}, + {gBattleAnimSpritePal_CrackedEgg, ANIM_TAG_CRACKED_EGG}, + {gBattleAnimSpritePal_CrackedEgg, ANIM_TAG_HATCHED_EGG}, + {gBattleAnimSpritePal_FreshEgg, ANIM_TAG_FRESH_EGG}, + {gBattleAnimSpritePal_Fangs, ANIM_TAG_FANGS}, + {gBattleAnimSpritePal_Explosion2, ANIM_TAG_EXPLOSION_2}, + {gBattleAnimSpritePal_Explosion2, ANIM_TAG_EXPLOSION_3}, + {gBattleAnimSpritePal_WaterDroplet, ANIM_TAG_WATER_DROPLET}, + {gBattleAnimSpritePal_WaterDroplet, ANIM_TAG_WATER_DROPLET_2}, + {gBattleAnimSpritePal_Seed2, ANIM_TAG_SEED_2}, + {gBattleAnimSpritePal_Seed2, ANIM_TAG_SPROUT}, + {gBattleAnimSpritePal_RedWand, ANIM_TAG_RED_WAND}, + {gBattleAnimSpritePal_PurpleGreenUnk, ANIM_TAG_PURPLE_GREEN_UNK}, + {gBattleAnimSpritePal_WaterColumn, ANIM_TAG_WATER_COLUMN}, + {gBattleAnimSpritePal_MudUnk, ANIM_TAG_MUD_UNK}, + {gBattleAnimSpritePal_RainDrops, ANIM_TAG_RAIN_DROPS}, + {gBattleAnimSpritePal_FurySwipes, ANIM_TAG_FURY_SWIPES}, + {gBattleAnimSpritePal_Vine2, ANIM_TAG_VINE_2}, + {gBattleAnimSpritePal_Teeth, ANIM_TAG_TEETH}, + {gBattleAnimSpritePal_Bone2, ANIM_TAG_BONE_2}, + {gBattleAnimSpritePal_WhiteBag, ANIM_TAG_WHITE_BAG}, + {gBattleAnimSpritePal_Unknown, ANIM_TAG_UNKNOWN}, + {gBattleAnimSpritePal_PurpleCoral, ANIM_TAG_PURPLE_CORAL}, + {gBattleAnimSpritePal_PurpleCoral, ANIM_TAG_PURPLE_DROPLET}, + {gBattleAnimSpritePal_Shock2, ANIM_TAG_SHOCK_2}, + {gBattleAnimSpritePal_ClosingEye2, ANIM_TAG_CLOSING_EYE_2}, + {gBattleAnimSpritePal_MetalBall, ANIM_TAG_METAL_BALL}, + {gBattleAnimSpritePal_MonsterDoll, ANIM_TAG_MONSTER_DOLL}, + {gBattleAnimSpritePal_Whirlwind, ANIM_TAG_WHIRLWIND}, + {gBattleAnimSpritePal_Whirlwind, ANIM_TAG_WHIRLWIND_2}, + {gBattleAnimSpritePal_Explosion4, ANIM_TAG_EXPLOSION_4}, + {gBattleAnimSpritePal_Explosion4, ANIM_TAG_EXPLOSION_5}, + {gBattleAnimSpritePal_Tongue, ANIM_TAG_TONGUE}, + {gBattleAnimSpritePal_Smoke, ANIM_TAG_SMOKE}, + {gBattleAnimSpritePal_Smoke, ANIM_TAG_SMOKE_2}, + {gBattleAnimSpritePal_Impact, ANIM_TAG_IMPACT}, + {gBattleAnimSpritePal_CircleImpact, ANIM_TAG_CIRCLE_IMPACT}, + {gBattleAnimSpritePal_Impact, ANIM_TAG_SCRATCH}, + {gBattleAnimSpritePal_Impact, ANIM_TAG_CUT}, + {gBattleAnimSpritePal_SharpTeeth, ANIM_TAG_SHARP_TEETH}, + {gBattleAnimSpritePal_RainbowRings, ANIM_TAG_RAINBOW_RINGS}, + {gBattleAnimSpritePal_IceCrystals, ANIM_TAG_ICE_CRYSTALS}, + {gBattleAnimSpritePal_IceCrystals, ANIM_TAG_ICE_SPIKES}, + {gBattleAnimSpritePal_HandsAndFeet, ANIM_TAG_HANDS_AND_FEET}, + {gBattleAnimSpritePal_MistCloud, ANIM_TAG_MIST_CLOUD}, + {gBattleAnimSpritePal_SharpTeeth, ANIM_TAG_CLAMP}, + {gBattleAnimSpritePal_RainDrops, ANIM_TAG_BUBBLE}, + {gBattleAnimSpritePal_Orbs, ANIM_TAG_ORBS}, + {gBattleAnimSpritePal_WaterImpact, ANIM_TAG_WATER_IMPACT}, + {gBattleAnimSpritePal_WaterImpact, ANIM_TAG_WATER_ORB}, + {gBattleAnimSpritePal_PoisonBubble, ANIM_TAG_POISON_BUBBLE}, + {gBattleAnimSpritePal_PoisonBubble, ANIM_TAG_TOXIC_BUBBLE}, + {gBattleAnimSpritePal_Spikes, ANIM_TAG_SPIKES}, + {gBattleAnimSpritePal_HornHit2, ANIM_TAG_HORN_HIT_2}, + {gBattleAnimSpritePal_AirWave2, ANIM_TAG_AIR_WAVE_2}, + {gBattleAnimSpritePal_SmallBubbles, ANIM_TAG_SMALL_BUBBLES}, + {gBattleAnimSpritePal_RoundShadow, ANIM_TAG_ROUND_SHADOW}, + {gBattleAnimSpritePal_Sunlight, ANIM_TAG_SUNLIGHT}, + {gBattleAnimSpritePal_Spore, ANIM_TAG_SPORE}, + {gBattleAnimSpritePal_Flower, ANIM_TAG_FLOWER}, + {gBattleAnimSpritePal_RazorLeaf, ANIM_TAG_RAZOR_LEAF}, + {gBattleAnimSpritePal_Needle, ANIM_TAG_NEEDLE}, + {gBattleAnimSpritePal_WhirlwindLines, ANIM_TAG_WHIRLWIND_LINES}, + {gBattleAnimSpritePal_GoldRing, ANIM_TAG_GOLD_RING}, + {gBattleAnimSpritePal_PurpleRing, ANIM_TAG_PURPLE_RING}, + {gBattleAnimSpritePal_BlueRing, ANIM_TAG_BLUE_RING}, + {gBattleAnimSpritePal_GreenLightWall, ANIM_TAG_GREEN_LIGHT_WALL}, + {gBattleAnimSpritePal_BlueLightWall, ANIM_TAG_BLUE_LIGHT_WALL}, + {gBattleAnimSpritePal_RedLightWall, ANIM_TAG_RED_LIGHT_WALL}, + {gBattleAnimSpritePal_GrayLightWall, ANIM_TAG_GRAY_LIGHT_WALL}, + {gBattleAnimSpritePal_OrangeLightWall, ANIM_TAG_ORANGE_LIGHT_WALL}, + {gBattleAnimSpritePal_BlackBall2, ANIM_TAG_BLACK_BALL_2}, + {gBattleAnimSpritePal_PurpleGasCloud, ANIM_TAG_PURPLE_GAS_CLOUD}, + {gBattleAnimSpritePal_Spark, ANIM_TAG_SPARK_H}, + {gBattleAnimSpritePal_YellowStar, ANIM_TAG_YELLOW_STAR}, + {gBattleAnimSpritePal_LargeFreshEgg, ANIM_TAG_LARGE_FRESH_EGG}, + {gBattleAnimSpritePal_ShadowBall, ANIM_TAG_SHADOW_BALL}, + {gBattleAnimSpritePal_Lick, ANIM_TAG_LICK}, + {gBattleAnimSpritePal_VoidLines, ANIM_TAG_VOID_LINES}, + {gBattleAnimSpritePal_String, ANIM_TAG_STRING}, + {gBattleAnimSpritePal_String, ANIM_TAG_WEB_THREAD}, + {gBattleAnimSpritePal_String, ANIM_TAG_SPIDER_WEB}, + {gBattleAnimSpritePal_Lightbulb, ANIM_TAG_LIGHTBULB}, + {gBattleAnimSpritePal_Slash, ANIM_TAG_SLASH}, + {gBattleAnimSpritePal_FocusEnergy, ANIM_TAG_FOCUS_ENERGY}, + {gBattleAnimSpritePal_SphereToCube, ANIM_TAG_SPHERE_TO_CUBE}, + {gBattleAnimSpritePal_Tendrils, ANIM_TAG_TENDRILS}, + {gBattleAnimSpritePal_Eye, ANIM_TAG_EYE}, + {gBattleAnimSpritePal_WhiteShadow, ANIM_TAG_WHITE_SHADOW}, + {gBattleAnimSpritePal_TealAlert, ANIM_TAG_TEAL_ALERT}, + {gBattleAnimSpritePal_OpeningEye, ANIM_TAG_OPENING_EYE}, + {gBattleAnimSpritePal_RoundWhiteHalo, ANIM_TAG_ROUND_WHITE_HALO}, + {gBattleAnimSpritePal_FangAttack, ANIM_TAG_FANG_ATTACK}, + {gBattleAnimSpritePal_PurpleHandOutline, ANIM_TAG_PURPLE_HAND_OUTLINE}, + {gBattleAnimSpritePal_Moon, ANIM_TAG_MOON}, + {gBattleAnimSpritePal_GreenSparkle, ANIM_TAG_GREEN_SPARKLE}, + {gBattleAnimSpritePal_Spiral, ANIM_TAG_SPIRAL}, + {gBattleAnimSpritePal_SnoreZ, ANIM_TAG_SNORE_Z}, + {gBattleAnimSpritePal_Explosion, ANIM_TAG_EXPLOSION}, + {gBattleAnimSpritePal_Nail, ANIM_TAG_NAIL}, + {gBattleAnimSpritePal_GhostlySpirit, ANIM_TAG_GHOSTLY_SPIRIT}, + {gBattleAnimSpritePal_WarmRock, ANIM_TAG_WARM_ROCK}, + {gBattleAnimSpritePal_BreakingEgg, ANIM_TAG_BREAKING_EGG}, + {gBattleAnimSpritePal_ThinRing, ANIM_TAG_THIN_RING}, + {gBattleAnimSpritePal_PunchImpact, ANIM_TAG_PUNCH_IMPACT}, + {gBattleAnimSpritePal_Bell, ANIM_TAG_BELL}, + {gBattleAnimSpritePal_MusicNotes2, ANIM_TAG_MUSIC_NOTES_2}, + {gBattleAnimSpritePal_SpeedDust, ANIM_TAG_SPEED_DUST}, + {gBattleAnimSpritePal_BlueLightWall, ANIM_TAG_TORN_METAL}, + {gBattleAnimSpritePal_ThoughtBubble, ANIM_TAG_THOUGHT_BUBBLE}, + {gBattleAnimSpritePal_MagentaHeart, ANIM_TAG_MAGENTA_HEART}, + {gBattleAnimSpritePal_ElectricOrbs, ANIM_TAG_ELECTRIC_ORBS}, + {gBattleAnimSpritePal_ElectricOrbs, ANIM_TAG_CIRCLE_OF_LIGHT}, + {gBattleAnimSpritePal_ElectricOrbs, ANIM_TAG_ELECTRICITY}, + {gBattleAnimSpritePal_Finger, ANIM_TAG_FINGER_2}, + {gBattleAnimSpritePal_MovementWaves, ANIM_TAG_MOVEMENT_WAVES}, + {gBattleAnimSpritePal_RedHeart, ANIM_TAG_RED_HEART}, + {gBattleAnimSpritePal_RedOrb, ANIM_TAG_RED_ORB}, + {gBattleAnimSpritePal_EyeSparkle, ANIM_TAG_EYE_SPARKLE}, + {gBattleAnimSpritePal_PinkHeart, ANIM_TAG_PINK_HEART}, + {gBattleAnimSpritePal_Angel, ANIM_TAG_ANGEL}, + {gBattleAnimSpritePal_Devil, ANIM_TAG_DEVIL}, + {gBattleAnimSpritePal_Swipe, ANIM_TAG_SWIPE}, + {gBattleAnimSpritePal_Roots, ANIM_TAG_ROOTS}, + {gBattleAnimSpritePal_ItemBag, ANIM_TAG_ITEM_BAG}, + {gBattleAnimSpritePal_JaggedMusicNote, ANIM_TAG_JAGGED_MUSIC_NOTE}, + {gBattleAnimSpritePal_Pokeball, ANIM_TAG_POKEBALL}, + {gBattleAnimSpritePal_Pokeball, ANIM_TAG_SPOTLIGHT}, + {gBattleAnimSpritePal_LetterZ, ANIM_TAG_LETTER_Z}, + {gBattleAnimSpritePal_RapidSpin, ANIM_TAG_RAPID_SPIN}, + {gBattleAnimSpritePal_TriForceTriangle, ANIM_TAG_TRI_FORCE_TRIANGLE}, + {gBattleAnimSpritePal_WispOrb, ANIM_TAG_WISP_ORB}, + {gBattleAnimSpritePal_WispOrb, ANIM_TAG_WISP_FIRE}, + {gBattleAnimSpritePal_GoldStars, ANIM_TAG_GOLD_STARS}, + {gBattleAnimSpritePal_EclipsingOrb, ANIM_TAG_ECLIPSING_ORB}, + {gBattleAnimSpritePal_GrayOrb, ANIM_TAG_GRAY_ORB}, + {gBattleAnimSpritePal_BlueOrb, ANIM_TAG_BLUE_ORB}, + {gBattleAnimSpritePal_RedOrb2, ANIM_TAG_RED_ORB_2}, + {gBattleAnimSpritePal_PinkPetal, ANIM_TAG_PINK_PETAL}, + {gBattleAnimSpritePal_PainSplit, ANIM_TAG_PAIN_SPLIT}, + {gBattleAnimSpritePal_Confetti, ANIM_TAG_CONFETTI}, + {gBattleAnimSpritePal_GreenStar, ANIM_TAG_GREEN_STAR}, + {gBattleAnimSpritePal_PinkCloud, ANIM_TAG_PINK_CLOUD}, + {gBattleAnimSpritePal_SweatDrop, ANIM_TAG_SWEAT_DROP}, + {gBattleAnimSpritePal_GuardRing, ANIM_TAG_GUARD_RING}, + {gBattleAnimSpritePal_PurpleScratch, ANIM_TAG_PURPLE_SCRATCH}, + {gBattleAnimSpritePal_PurpleScratch, ANIM_TAG_PURPLE_SWIPE}, + {gBattleAnimSpritePal_Finger, ANIM_TAG_TAG_HAND}, + {gBattleAnimSpritePal_SmallRedEye, ANIM_TAG_SMALL_RED_EYE}, + {gBattleAnimSpritePal_HollowOrb, ANIM_TAG_HOLLOW_ORB}, + {gBattleAnimSpritePal_HollowOrb, ANIM_TAG_X_SIGN}, + {gBattleAnimSpritePal_BluegreenOrb, ANIM_TAG_BLUEGREEN_ORB}, + {gBattleAnimSpritePal_PawPrint, ANIM_TAG_PAW_PRINT}, + {gBattleAnimSpritePal_PurpleFlame, ANIM_TAG_PURPLE_FLAME}, + {gBattleAnimSpritePal_RedBall, ANIM_TAG_RED_BALL}, + {gBattleAnimSpritePal_SmellingsaltEffect, ANIM_TAG_SMELLINGSALT_EFFECT}, + {gBattleAnimSpritePal_Meteor, ANIM_TAG_METEOR}, + {gBattleAnimSpritePal_FlatRock, ANIM_TAG_FLAT_ROCK}, + {gBattleAnimSpritePal_MagnifyingGlass, ANIM_TAG_MAGNIFYING_GLASS}, + {gBattleAnimSpritePal_BrownOrb, ANIM_TAG_BROWN_ORB}, + {gBattleAnimSpritePal_MetalSoundWaves, ANIM_TAG_METAL_SOUND_WAVES}, + {gBattleAnimSpritePal_FlyingDirt, ANIM_TAG_FLYING_DIRT}, + {gBattleAnimSpritePal_IcicleSpear, ANIM_TAG_ICICLE_SPEAR}, + {gBattleAnimSpritePal_Hail, ANIM_TAG_HAIL}, + {gBattleAnimSpritePal_GlowyRedOrb, ANIM_TAG_GLOWY_RED_ORB}, + {gBattleAnimSpritePal_GlowyGreenOrb, ANIM_TAG_GLOWY_GREEN_ORB}, + {gBattleAnimSpritePal_GreenSpike, ANIM_TAG_GREEN_SPIKE}, + {gBattleAnimSpritePal_WhiteCircleOfLight, ANIM_TAG_WHITE_CIRCLE_OF_LIGHT}, + {gBattleAnimSpritePal_GlowyBlueOrb, ANIM_TAG_GLOWY_BLUE_ORB}, + {gBattleAnimSpritePal_RedBrick, ANIM_TAG_RED_BRICK}, + {gBattleAnimSpritePal_WhiteFeather, ANIM_TAG_WHITE_FEATHER}, + {gBattleAnimSpritePal_Sparkle6, ANIM_TAG_SPARKLE_6}, + {gBattleAnimSpritePal_Splash, ANIM_TAG_SPLASH}, + {gBattleAnimSpritePal_Splash, ANIM_TAG_SWEAT_BEAD}, + {gBattleAnimSpritePal_Gem1, ANIM_TAG_GEM_1}, + {gBattleAnimSpritePal_Gem1, ANIM_TAG_GEM_2}, + {gBattleAnimSpritePal_Gem1, ANIM_TAG_GEM_3}, + {gBattleAnimSpritePal_SlamHit2, ANIM_TAG_SLAM_HIT_2}, + {gBattleAnimSpritePal_Recycle, ANIM_TAG_RECYCLE}, + {gBattleAnimSpritePal_RedParticles, ANIM_TAG_RED_PARTICLES}, + {gBattleAnimSpritePal_Protect, ANIM_TAG_PROTECT}, + {gBattleAnimSpritePal_DirtMound, ANIM_TAG_DIRT_MOUND}, + {gBattleAnimSpritePal_Shock3, ANIM_TAG_SHOCK_3}, + {gBattleAnimSpritePal_WeatherBall, ANIM_TAG_WEATHER_BALL}, + {gBattleAnimSpritePal_Bird, ANIM_TAG_BIRD}, + {gBattleAnimSpritePal_CrossImpact, ANIM_TAG_CROSS_IMPACT}, + {gBattleAnimSpritePal_Slash2, ANIM_TAG_SLASH_2}, + {gBattleAnimSpritePal_WhipHit, ANIM_TAG_WHIP_HIT}, + {gBattleAnimSpritePal_BlueRing2, ANIM_TAG_BLUE_RING_2}, }; const struct BattleAnimBackground gBattleAnimBackgroundTable[] = diff --git a/src/battle_anim_effects_2.c b/src/battle_anim_effects_2.c index 09a442221..88319a2e3 100755 --- a/src/battle_anim_effects_2.c +++ b/src/battle_anim_effects_2.c @@ -3067,7 +3067,7 @@ void sub_8105CB4(u8 taskId) paletteNums[i] = AllocSpritePalette(ANIM_SPRITES_START - i); gMonSpritesGfxPtr->field_17C = AllocZeroed(0x2000); - LZDecompressWram(gBattleAnimSpritePalette_MusicNotes2, gMonSpritesGfxPtr->field_17C); + LZDecompressWram(gBattleAnimSpritePal_MusicNotes2, gMonSpritesGfxPtr->field_17C); for (i = 0; i < 3; i++) LoadPalette(&gMonSpritesGfxPtr->field_17C[i * 32], (u16)((paletteNums[i] << 4) + 0x100), 32); diff --git a/src/battle_anim_special.c b/src/battle_anim_special.c index 8583276ee..ee37d199f 100755 --- a/src/battle_anim_special.c +++ b/src/battle_anim_special.c @@ -105,34 +105,34 @@ static const struct BallCaptureSuccessStarData sBallCaptureSuccessStarData[] = const struct CompressedSpriteSheet gBallOpenParticleSpritesheets[] = { - {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6EC}, - {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6ED}, - {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6EE}, - {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6EF}, - {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F0}, - {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F1}, - {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F2}, - {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F3}, - {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F4}, - {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F5}, - {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F6}, - {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F7}, + {gBattleAnimSpriteGfx_Particles, 0x100, 0xD6EC}, + {gBattleAnimSpriteGfx_Particles, 0x100, 0xD6ED}, + {gBattleAnimSpriteGfx_Particles, 0x100, 0xD6EE}, + {gBattleAnimSpriteGfx_Particles, 0x100, 0xD6EF}, + {gBattleAnimSpriteGfx_Particles, 0x100, 0xD6F0}, + {gBattleAnimSpriteGfx_Particles, 0x100, 0xD6F1}, + {gBattleAnimSpriteGfx_Particles, 0x100, 0xD6F2}, + {gBattleAnimSpriteGfx_Particles, 0x100, 0xD6F3}, + {gBattleAnimSpriteGfx_Particles, 0x100, 0xD6F4}, + {gBattleAnimSpriteGfx_Particles, 0x100, 0xD6F5}, + {gBattleAnimSpriteGfx_Particles, 0x100, 0xD6F6}, + {gBattleAnimSpriteGfx_Particles, 0x100, 0xD6F7}, }; const struct CompressedSpritePalette gBallOpenParticlePalettes[] = { - {gBattleAnimSpritePalette_CircleImpact, 0xD6EC}, - {gBattleAnimSpritePalette_CircleImpact, 0xD6ED}, - {gBattleAnimSpritePalette_CircleImpact, 0xD6EE}, - {gBattleAnimSpritePalette_CircleImpact, 0xD6EF}, - {gBattleAnimSpritePalette_CircleImpact, 0xD6F0}, - {gBattleAnimSpritePalette_CircleImpact, 0xD6F1}, - {gBattleAnimSpritePalette_CircleImpact, 0xD6F2}, - {gBattleAnimSpritePalette_CircleImpact, 0xD6F3}, - {gBattleAnimSpritePalette_CircleImpact, 0xD6F4}, - {gBattleAnimSpritePalette_CircleImpact, 0xD6F5}, - {gBattleAnimSpritePalette_CircleImpact, 0xD6F6}, - {gBattleAnimSpritePalette_CircleImpact, 0xD6F7}, + {gBattleAnimSpritePal_CircleImpact, 0xD6EC}, + {gBattleAnimSpritePal_CircleImpact, 0xD6ED}, + {gBattleAnimSpritePal_CircleImpact, 0xD6EE}, + {gBattleAnimSpritePal_CircleImpact, 0xD6EF}, + {gBattleAnimSpritePal_CircleImpact, 0xD6F0}, + {gBattleAnimSpritePal_CircleImpact, 0xD6F1}, + {gBattleAnimSpritePal_CircleImpact, 0xD6F2}, + {gBattleAnimSpritePal_CircleImpact, 0xD6F3}, + {gBattleAnimSpritePal_CircleImpact, 0xD6F4}, + {gBattleAnimSpritePal_CircleImpact, 0xD6F5}, + {gBattleAnimSpritePal_CircleImpact, 0xD6F6}, + {gBattleAnimSpritePal_CircleImpact, 0xD6F7}, }; const union AnimCmd gUnknown_085E5154[] = diff --git a/src/graphics.c b/src/graphics.c index f585a3feb..509f5bea9 100644 --- a/src/graphics.c +++ b/src/graphics.c @@ -21,112 +21,112 @@ const u32 gSmokescreenImpactPalette[] = INCBIN_U32("graphics/battle_anims/sprite const u32 gBlankGfxCompressed[] = INCBIN_U32("graphics/interface/blank.4bpp.lz"); // Battle anims -const u32 gBattleAnimSpriteSheet_Bubble[] = INCBIN_U32("graphics/battle_anims/sprites/bubble.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_Bone[] = INCBIN_U32("graphics/battle_anims/sprites/bone.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_AirWave[] = INCBIN_U32("graphics/battle_anims/sprites/air_wave.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_Orb[] = INCBIN_U32("graphics/battle_anims/sprites/orb.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_Sword[] = INCBIN_U32("graphics/battle_anims/sprites/sword.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_Seed[] = INCBIN_U32("graphics/battle_anims/sprites/seed.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_Bubble[] = INCBIN_U32("graphics/battle_anims/sprites/bubble.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_Bone[] = INCBIN_U32("graphics/battle_anims/sprites/bone.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_AirWave[] = INCBIN_U32("graphics/battle_anims/sprites/air_wave.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_Orb[] = INCBIN_U32("graphics/battle_anims/sprites/orb.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_Sword[] = INCBIN_U32("graphics/battle_anims/sprites/sword.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_Seed[] = INCBIN_U32("graphics/battle_anims/sprites/seed.4bpp.lz"); -const u32 gBattleAnimSpritePalette_RainDrops[] = INCBIN_U32("graphics/battle_anims/sprites/rain_drops.gbapal.lz"); -const u32 gBattleAnimSpritePalette_Bone[] = INCBIN_U32("graphics/battle_anims/sprites/bone.gbapal.lz"); -const u32 gBattleAnimSpritePalette_AirWave[] = INCBIN_U32("graphics/battle_anims/sprites/air_wave.gbapal.lz"); -const u32 gBattleAnimSpritePalette_Orb[] = INCBIN_U32("graphics/battle_anims/sprites/orb.gbapal.lz"); -const u32 gBattleAnimSpritePalette_Sword[] = INCBIN_U32("graphics/battle_anims/sprites/sword.gbapal.lz"); -const u32 gBattleAnimSpritePalette_Seed[] = INCBIN_U32("graphics/battle_anims/sprites/seed.gbapal.lz"); +const u32 gBattleAnimSpritePal_RainDrops[] = INCBIN_U32("graphics/battle_anims/sprites/rain_drops.gbapal.lz"); +const u32 gBattleAnimSpritePal_Bone[] = INCBIN_U32("graphics/battle_anims/sprites/bone.gbapal.lz"); +const u32 gBattleAnimSpritePal_AirWave[] = INCBIN_U32("graphics/battle_anims/sprites/air_wave.gbapal.lz"); +const u32 gBattleAnimSpritePal_Orb[] = INCBIN_U32("graphics/battle_anims/sprites/orb.gbapal.lz"); +const u32 gBattleAnimSpritePal_Sword[] = INCBIN_U32("graphics/battle_anims/sprites/sword.gbapal.lz"); +const u32 gBattleAnimSpritePal_Seed[] = INCBIN_U32("graphics/battle_anims/sprites/seed.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Needle[] = INCBIN_U32("graphics/battle_anims/sprites/needle.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Needle[] = INCBIN_U32("graphics/battle_anims/sprites/needle.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Needle[] = INCBIN_U32("graphics/battle_anims/sprites/needle.4bpp.lz"); +const u32 gBattleAnimSpritePal_Needle[] = INCBIN_U32("graphics/battle_anims/sprites/needle.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Explosion6[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_6.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Explosion6[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_6.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Explosion6[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_6.4bpp.lz"); +const u32 gBattleAnimSpritePal_Explosion6[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_6.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_PinkOrb[] = INCBIN_U32("graphics/battle_anims/sprites/pink_orb.4bpp.lz"); -const u32 gBattleAnimSpritePalette_PinkOrb[] = INCBIN_U32("graphics/battle_anims/sprites/pink_orb.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_PinkOrb[] = INCBIN_U32("graphics/battle_anims/sprites/pink_orb.4bpp.lz"); +const u32 gBattleAnimSpritePal_PinkOrb[] = INCBIN_U32("graphics/battle_anims/sprites/pink_orb.gbapal.lz"); -const u32 gBattleAnimSpritePalette_IceCube[] = INCBIN_U32("graphics/battle_anims/sprites/ice_cube.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_IceCube[] = INCBIN_U32("graphics/battle_anims/sprites/ice_cube.4bpp.lz"); +const u32 gBattleAnimSpritePal_IceCube[] = INCBIN_U32("graphics/battle_anims/sprites/ice_cube.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_IceCube[] = INCBIN_U32("graphics/battle_anims/sprites/ice_cube.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_Gust[] = INCBIN_U32("graphics/battle_anims/sprites/gust.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Gust[] = INCBIN_U32("graphics/battle_anims/sprites/gust.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Gust[] = INCBIN_U32("graphics/battle_anims/sprites/gust.4bpp.lz"); +const u32 gBattleAnimSpritePal_Gust[] = INCBIN_U32("graphics/battle_anims/sprites/gust.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Spark2[] = INCBIN_U32("graphics/battle_anims/sprites/spark_2.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Spark2[] = INCBIN_U32("graphics/battle_anims/sprites/spark_2.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Spark2[] = INCBIN_U32("graphics/battle_anims/sprites/spark_2.4bpp.lz"); +const u32 gBattleAnimSpritePal_Spark2[] = INCBIN_U32("graphics/battle_anims/sprites/spark_2.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Orange[] = INCBIN_U32("graphics/battle_anims/sprites/orange.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Orange[] = INCBIN_U32("graphics/battle_anims/sprites/orange.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Orange[] = INCBIN_U32("graphics/battle_anims/sprites/orange.4bpp.lz"); +const u32 gBattleAnimSpritePal_Orange[] = INCBIN_U32("graphics/battle_anims/sprites/orange.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Spikes[] = INCBIN_U32("graphics/battle_anims/sprites/spikes.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Spikes[] = INCBIN_U32("graphics/battle_anims/sprites/spikes.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Spikes[] = INCBIN_U32("graphics/battle_anims/sprites/spikes.4bpp.lz"); +const u32 gBattleAnimSpritePal_Spikes[] = INCBIN_U32("graphics/battle_anims/sprites/spikes.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_YellowBall[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_ball.4bpp.lz"); -const u32 gBattleAnimSpritePalette_YellowBall[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_ball.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_YellowBall[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_ball.4bpp.lz"); +const u32 gBattleAnimSpritePal_YellowBall[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_ball.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_TiedBag[] = INCBIN_U32("graphics/battle_anims/sprites/tied_bag.4bpp.lz"); -const u32 gBattleAnimSpritePalette_TiedBag[] = INCBIN_U32("graphics/battle_anims/sprites/tied_bag.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_TiedBag[] = INCBIN_U32("graphics/battle_anims/sprites/tied_bag.4bpp.lz"); +const u32 gBattleAnimSpritePal_TiedBag[] = INCBIN_U32("graphics/battle_anims/sprites/tied_bag.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_BlackSmoke[] = INCBIN_U32("graphics/battle_anims/sprites/black_smoke.4bpp.lz"); -const u32 gBattleAnimSpritePalette_BlackSmoke[] = INCBIN_U32("graphics/battle_anims/sprites/black_smoke.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_BlackSmoke[] = INCBIN_U32("graphics/battle_anims/sprites/black_smoke.4bpp.lz"); +const u32 gBattleAnimSpritePal_BlackSmoke[] = INCBIN_U32("graphics/battle_anims/sprites/black_smoke.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_BlackBall[] = INCBIN_U32("graphics/battle_anims/sprites/black_ball.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_BlackBall[] = INCBIN_U32("graphics/battle_anims/sprites/black_ball.4bpp.lz"); const u32 gUnknownGfx_C035B8[] = INCBIN_U32("graphics/unknown/unknown_C035B8.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Glass[] = INCBIN_U32("graphics/battle_anims/sprites/glass.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Glass[] = INCBIN_U32("graphics/battle_anims/sprites/glass.4bpp.lz"); +const u32 gBattleAnimSpritePal_Glass[] = INCBIN_U32("graphics/battle_anims/sprites/glass.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Glass[] = INCBIN_U32("graphics/battle_anims/sprites/glass.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_HornHit[] = INCBIN_U32("graphics/battle_anims/sprites/horn_hit.4bpp.lz"); -const u32 gBattleAnimSpritePalette_HornHit[] = INCBIN_U32("graphics/battle_anims/sprites/horn_hit.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_HornHit[] = INCBIN_U32("graphics/battle_anims/sprites/horn_hit.4bpp.lz"); +const u32 gBattleAnimSpritePal_HornHit[] = INCBIN_U32("graphics/battle_anims/sprites/horn_hit.gbapal.lz"); -const u32 gBattleAnimSpritePalette_BlueShards[] = INCBIN_U32("graphics/battle_anims/sprites/blue_shards.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_BlueShards[] = INCBIN_U32("graphics/battle_anims/sprites/blue_shards.4bpp.lz"); +const u32 gBattleAnimSpritePal_BlueShards[] = INCBIN_U32("graphics/battle_anims/sprites/blue_shards.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_BlueShards[] = INCBIN_U32("graphics/battle_anims/sprites/blue_shards.4bpp.lz"); const u32 gUnused_BattleSpritePalette_023[] = INCBIN_U32("graphics/unused/battle_anim_023.gbapal.lz"); const u32 gUnusedGfx_MusicNotes[] = INCBIN_U32("graphics/unused/music_notes.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Hit[] = INCBIN_U32("graphics/battle_anims/sprites/hit.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Hit[] = INCBIN_U32("graphics/battle_anims/sprites/hit.4bpp.lz"); +const u32 gBattleAnimSpritePal_Hit[] = INCBIN_U32("graphics/battle_anims/sprites/hit.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Hit[] = INCBIN_U32("graphics/battle_anims/sprites/hit.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Hit2[] = INCBIN_U32("graphics/battle_anims/sprites/hit_2.gbapal.lz"); +const u32 gBattleAnimSpritePal_Hit2[] = INCBIN_U32("graphics/battle_anims/sprites/hit_2.gbapal.lz"); -const u32 gBattleAnimSpritePalette_WavingHand[] = INCBIN_U32("graphics/battle_anims/sprites/waving_hand.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_WavingHand[] = INCBIN_U32("graphics/battle_anims/sprites/waving_hand.4bpp.lz"); +const u32 gBattleAnimSpritePal_WavingHand[] = INCBIN_U32("graphics/battle_anims/sprites/waving_hand.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_WavingHand[] = INCBIN_U32("graphics/battle_anims/sprites/waving_hand.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_ClosingEye[] = INCBIN_U32("graphics/battle_anims/sprites/closing_eye.4bpp.lz"); -const u32 gBattleAnimSpritePalette_ClosingEye[] = INCBIN_U32("graphics/battle_anims/sprites/closing_eye.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_ClosingEye[] = INCBIN_U32("graphics/battle_anims/sprites/closing_eye.4bpp.lz"); +const u32 gBattleAnimSpritePal_ClosingEye[] = INCBIN_U32("graphics/battle_anims/sprites/closing_eye.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_BlueStar[] = INCBIN_U32("graphics/battle_anims/sprites/blue_star.4bpp.lz"); -const u32 gBattleAnimSpritePalette_BlueStar[] = INCBIN_U32("graphics/battle_anims/sprites/blue_star.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_BlueStar[] = INCBIN_U32("graphics/battle_anims/sprites/blue_star.4bpp.lz"); +const u32 gBattleAnimSpritePal_BlueStar[] = INCBIN_U32("graphics/battle_anims/sprites/blue_star.gbapal.lz"); -const u32 gBattleAnimSpritePalette_BubbleBurst[] = INCBIN_U32("graphics/battle_anims/sprites/bubble_burst.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_BubbleBurst[] = INCBIN_U32("graphics/battle_anims/sprites/bubble_burst.4bpp.lz"); +const u32 gBattleAnimSpritePal_BubbleBurst[] = INCBIN_U32("graphics/battle_anims/sprites/bubble_burst.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_BubbleBurst[] = INCBIN_U32("graphics/battle_anims/sprites/bubble_burst.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_HitDuplicate[] = INCBIN_U32("graphics/battle_anims/sprites/hit_duplicate.4bpp.lz"); -const u32 gBattleAnimSpritePalette_HitDuplicate[] = INCBIN_U32("graphics/battle_anims/sprites/hit_duplicate.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_HitDuplicate[] = INCBIN_U32("graphics/battle_anims/sprites/hit_duplicate.4bpp.lz"); +const u32 gBattleAnimSpritePal_HitDuplicate[] = INCBIN_U32("graphics/battle_anims/sprites/hit_duplicate.gbapal.lz"); -const u32 gBattleAnimSpritePalette_Leer[] = INCBIN_U32("graphics/battle_anims/sprites/leer.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Leer[] = INCBIN_U32("graphics/battle_anims/sprites/leer.4bpp.lz"); +const u32 gBattleAnimSpritePal_Leer[] = INCBIN_U32("graphics/battle_anims/sprites/leer.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Leer[] = INCBIN_U32("graphics/battle_anims/sprites/leer.4bpp.lz"); -const u32 gBattleAnimSpritePalette_BlueBurst[] = INCBIN_U32("graphics/battle_anims/sprites/blue_burst.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_BlueBurst[] = INCBIN_U32("graphics/battle_anims/sprites/blue_burst.4bpp.lz"); +const u32 gBattleAnimSpritePal_BlueBurst[] = INCBIN_U32("graphics/battle_anims/sprites/blue_burst.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_BlueBurst[] = INCBIN_U32("graphics/battle_anims/sprites/blue_burst.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_SmallEmber[] = INCBIN_U32("graphics/battle_anims/sprites/small_ember.4bpp.lz"); -const u32 gBattleAnimSpritePalette_SmallEmber[] = INCBIN_U32("graphics/battle_anims/sprites/small_ember.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_SmallEmber[] = INCBIN_U32("graphics/battle_anims/sprites/small_ember.4bpp.lz"); +const u32 gBattleAnimSpritePal_SmallEmber[] = INCBIN_U32("graphics/battle_anims/sprites/small_ember.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_GraySmoke[] = INCBIN_U32("graphics/battle_anims/sprites/gray_smoke.4bpp.lz"); -const u32 gBattleAnimSpritePalette_GraySmoke[] = INCBIN_U32("graphics/battle_anims/sprites/gray_smoke.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_GraySmoke[] = INCBIN_U32("graphics/battle_anims/sprites/gray_smoke.4bpp.lz"); +const u32 gBattleAnimSpritePal_GraySmoke[] = INCBIN_U32("graphics/battle_anims/sprites/gray_smoke.gbapal.lz"); -const u32 gBattleAnimSpritePalette_Fire[] = INCBIN_U32("graphics/battle_anims/sprites/fire.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Fire[] = INCBIN_U32("graphics/battle_anims/sprites/fire.4bpp.lz"); +const u32 gBattleAnimSpritePal_Fire[] = INCBIN_U32("graphics/battle_anims/sprites/fire.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Fire[] = INCBIN_U32("graphics/battle_anims/sprites/fire.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_SpinningFire[] = INCBIN_U32("graphics/battle_anims/sprites/spinning_fire.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_FirePlume[] = INCBIN_U32("graphics/battle_anims/sprites/fire_plume.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_SpinningFire[] = INCBIN_U32("graphics/battle_anims/sprites/spinning_fire.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_FirePlume[] = INCBIN_U32("graphics/battle_anims/sprites/fire_plume.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Lightning2[] = INCBIN_U32("graphics/battle_anims/sprites/lightning_2.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Lightning2[] = INCBIN_U32("graphics/battle_anims/sprites/lightning_2.4bpp.lz"); +const u32 gBattleAnimSpritePal_Lightning2[] = INCBIN_U32("graphics/battle_anims/sprites/lightning_2.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Lightning2[] = INCBIN_U32("graphics/battle_anims/sprites/lightning_2.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_Lightning[] = INCBIN_U32("graphics/battle_anims/sprites/lightning.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_Lightning[] = INCBIN_U32("graphics/battle_anims/sprites/lightning.4bpp.lz"); const u32 gUnknownGfx_C06D98[] = INCBIN_U32("graphics/unknown/unknown_C06D98.4bpp.lz"); const u32 gUnknownPal_C06D98[] = INCBIN_U32("graphics/unknown/unknown_C06D98.gbapal.lz"); @@ -141,118 +141,118 @@ const u32 gOldBattleInterfacePal_5_6_7[] = INCBIN_U32("graphics/unused/obi_palpa const u32 gOldBattleInterfaceGfx2[] = INCBIN_U32("graphics/unused/obi2.4bpp.lz"); const u32 gOldBattleInterfaceTilemap[] = INCBIN_U32("graphics/unused/old_battle_interface_tilemap.bin.lz"); -const u32 gBattleAnimSpritePalette_ClawSlash2[] = INCBIN_U32("graphics/battle_anims/sprites/claw_slash_2.gbapal.lz"); -const u32 gBattleAnimSpritePalette_ClawSlash[] = INCBIN_U32("graphics/battle_anims/sprites/claw_slash.gbapal.lz"); +const u32 gBattleAnimSpritePal_ClawSlash2[] = INCBIN_U32("graphics/battle_anims/sprites/claw_slash_2.gbapal.lz"); +const u32 gBattleAnimSpritePal_ClawSlash[] = INCBIN_U32("graphics/battle_anims/sprites/claw_slash.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_ClawSlash2[] = INCBIN_U32("graphics/battle_anims/sprites/claw_slash_2.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_ClawSlash[] = INCBIN_U32("graphics/battle_anims/sprites/claw_slash.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_Scratch3[] = INCBIN_U32("graphics/battle_anims/sprites/scratch_3.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_Scratch2[] = INCBIN_U32("graphics/battle_anims/sprites/scratch_2.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_ClawSlash2[] = INCBIN_U32("graphics/battle_anims/sprites/claw_slash_2.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_ClawSlash[] = INCBIN_U32("graphics/battle_anims/sprites/claw_slash.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_Scratch3[] = INCBIN_U32("graphics/battle_anims/sprites/scratch_3.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_Scratch2[] = INCBIN_U32("graphics/battle_anims/sprites/scratch_2.4bpp.lz"); const u32 gPartyMenuHpBar_Gfx[] = INCBIN_U32("graphics/interface/party_menu_hpbar.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_BubbleBurst2[] = INCBIN_U32("graphics/battle_anims/sprites/bubble_burst_2.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_BubbleBurst2[] = INCBIN_U32("graphics/battle_anims/sprites/bubble_burst_2.4bpp.lz"); -const u32 gBattleAnimSpritePalette_BubbleBurst2[] = INCBIN_U32("graphics/battle_anims/sprites/bubble_burst_2.gbapal.lz"); +const u32 gBattleAnimSpritePal_BubbleBurst2[] = INCBIN_U32("graphics/battle_anims/sprites/bubble_burst_2.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_IceChunk[] = INCBIN_U32("graphics/battle_anims/sprites/ice_chunk.4bpp.lz"); -const u32 gBattleAnimSpritePalette_IceChunk[] = INCBIN_U32("graphics/battle_anims/sprites/ice_chunk.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_IceChunk[] = INCBIN_U32("graphics/battle_anims/sprites/ice_chunk.4bpp.lz"); +const u32 gBattleAnimSpritePal_IceChunk[] = INCBIN_U32("graphics/battle_anims/sprites/ice_chunk.gbapal.lz"); -const u32 gBattleAnimSpritePalette_Glass2[] = INCBIN_U32("graphics/battle_anims/sprites/glass_2.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Glass2[] = INCBIN_U32("graphics/battle_anims/sprites/glass_2.4bpp.lz"); +const u32 gBattleAnimSpritePal_Glass2[] = INCBIN_U32("graphics/battle_anims/sprites/glass_2.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Glass2[] = INCBIN_U32("graphics/battle_anims/sprites/glass_2.4bpp.lz"); -const u32 gBattleAnimSpritePalette_PinkHeart2[] = INCBIN_U32("graphics/battle_anims/sprites/pink_heart_2.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_PinkHeart2[] = INCBIN_U32("graphics/battle_anims/sprites/pink_heart_2.4bpp.lz"); +const u32 gBattleAnimSpritePal_PinkHeart2[] = INCBIN_U32("graphics/battle_anims/sprites/pink_heart_2.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_PinkHeart2[] = INCBIN_U32("graphics/battle_anims/sprites/pink_heart_2.4bpp.lz"); const u32 gUnknown_08C08F0C[] = INCBIN_U32("graphics/battle_interface/unused_window.4bpp.lz"); const u32 gUnknown_08C093C8[] = INCBIN_U32("graphics/battle_interface/unused_window.gbapal.lz"); const u32 gUnknown_08C093F0[] = INCBIN_U32("graphics/interface/hp_numbers.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_SapDrip[] = INCBIN_U32("graphics/battle_anims/sprites/sap_drip.4bpp.lz"); -const u32 gBattleAnimSpritePalette_SapDrip[] = INCBIN_U32("graphics/battle_anims/sprites/sap_drip.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_SapDrip[] = INCBIN_U32("graphics/battle_anims/sprites/sap_drip.4bpp.lz"); +const u32 gBattleAnimSpritePal_SapDrip[] = INCBIN_U32("graphics/battle_anims/sprites/sap_drip.gbapal.lz"); -const u32 gBattleAnimSpritePalette_SapDrip2[] = INCBIN_U32("graphics/battle_anims/sprites/sap_drip_2.gbapal.lz"); +const u32 gBattleAnimSpritePal_SapDrip2[] = INCBIN_U32("graphics/battle_anims/sprites/sap_drip_2.gbapal.lz"); const u32 gUnusedGfx_Window2[] = INCBIN_U32("graphics/battle_interface/unused_window2.4bpp.lz"); const u32 gUnusedGfx_Window2Bar[] = INCBIN_U32("graphics/battle_interface/unused_window2bar.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_Sparkle1[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_1.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Sparkle1[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_1.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Sparkle1[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_1.4bpp.lz"); +const u32 gBattleAnimSpritePal_Sparkle1[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_1.gbapal.lz"); -const u32 gBattleAnimSpritePalette_Sparkle2[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_2.gbapal.lz"); -const u32 gBattleAnimSpritePalette_HumanoidFoot[] = INCBIN_U32("graphics/battle_anims/sprites/humanoid_foot.gbapal.lz"); +const u32 gBattleAnimSpritePal_Sparkle2[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_2.gbapal.lz"); +const u32 gBattleAnimSpritePal_HumanoidFoot[] = INCBIN_U32("graphics/battle_anims/sprites/humanoid_foot.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_HumanoidFoot[] = INCBIN_U32("graphics/battle_anims/sprites/humanoid_foot.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_MonsterFoot[] = INCBIN_U32("graphics/battle_anims/sprites/monster_foot.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_HumanoidHand[] = INCBIN_U32("graphics/battle_anims/sprites/humanoid_hand.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_HumanoidFoot[] = INCBIN_U32("graphics/battle_anims/sprites/humanoid_foot.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_MonsterFoot[] = INCBIN_U32("graphics/battle_anims/sprites/monster_foot.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_HumanoidHand[] = INCBIN_U32("graphics/battle_anims/sprites/humanoid_hand.4bpp.lz"); const u32 gUnusedGfx_LineSketch[] = INCBIN_U32("graphics/unused/line_sketch.4bpp.lz"); const u32 gUnusedPal_LineSketch[] = INCBIN_U32("graphics/unused/line_sketch.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_YellowUnk[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_unk.4bpp.lz"); -const u32 gBattleAnimSpritePalette_YellowUnk[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_unk.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_YellowUnk[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_unk.4bpp.lz"); +const u32 gBattleAnimSpritePal_YellowUnk[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_unk.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_SlamHit[] = INCBIN_U32("graphics/battle_anims/sprites/slam_hit.4bpp.lz"); -const u32 gBattleAnimSpritePalette_SlamHit[] = INCBIN_U32("graphics/battle_anims/sprites/slam_hit.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_SlamHit[] = INCBIN_U32("graphics/battle_anims/sprites/slam_hit.4bpp.lz"); +const u32 gBattleAnimSpritePal_SlamHit[] = INCBIN_U32("graphics/battle_anims/sprites/slam_hit.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_RedFist[] = INCBIN_U32("graphics/battle_anims/sprites/red_fist.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_RedFist[] = INCBIN_U32("graphics/battle_anims/sprites/red_fist.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_Ring[] = INCBIN_U32("graphics/battle_anims/sprites/ring.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Ring[] = INCBIN_U32("graphics/battle_anims/sprites/ring.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Ring[] = INCBIN_U32("graphics/battle_anims/sprites/ring.4bpp.lz"); +const u32 gBattleAnimSpritePal_Ring[] = INCBIN_U32("graphics/battle_anims/sprites/ring.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Rocks[] = INCBIN_U32("graphics/battle_anims/sprites/rocks.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Rocks[] = INCBIN_U32("graphics/battle_anims/sprites/rocks.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Rocks[] = INCBIN_U32("graphics/battle_anims/sprites/rocks.4bpp.lz"); +const u32 gBattleAnimSpritePal_Rocks[] = INCBIN_U32("graphics/battle_anims/sprites/rocks.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Z[] = INCBIN_U32("graphics/battle_anims/sprites/z.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Z[] = INCBIN_U32("graphics/battle_anims/sprites/z.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Z[] = INCBIN_U32("graphics/battle_anims/sprites/z.4bpp.lz"); +const u32 gBattleAnimSpritePal_Z[] = INCBIN_U32("graphics/battle_anims/sprites/z.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_YellowUnk2[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_unk_2.4bpp.lz"); -const u32 gBattleAnimSpritePalette_YellowUnk2[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_unk_2.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_YellowUnk2[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_unk_2.4bpp.lz"); +const u32 gBattleAnimSpritePal_YellowUnk2[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_unk_2.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_AirSlash[] = INCBIN_U32("graphics/battle_anims/sprites/air_slash.4bpp.lz"); -const u32 gBattleAnimSpritePalette_AirSlash[] = INCBIN_U32("graphics/battle_anims/sprites/air_slash.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_AirSlash[] = INCBIN_U32("graphics/battle_anims/sprites/air_slash.4bpp.lz"); +const u32 gBattleAnimSpritePal_AirSlash[] = INCBIN_U32("graphics/battle_anims/sprites/air_slash.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_SpinningGreenOrbs[] = INCBIN_U32("graphics/battle_anims/sprites/spinning_green_orbs.4bpp.lz"); -const u32 gBattleAnimSpritePalette_SpinningGreenOrbs[] = INCBIN_U32("graphics/battle_anims/sprites/spinning_green_orbs.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_SpinningGreenOrbs[] = INCBIN_U32("graphics/battle_anims/sprites/spinning_green_orbs.4bpp.lz"); +const u32 gBattleAnimSpritePal_SpinningGreenOrbs[] = INCBIN_U32("graphics/battle_anims/sprites/spinning_green_orbs.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Leaf[] = INCBIN_U32("graphics/battle_anims/sprites/leaf.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Leaf[] = INCBIN_U32("graphics/battle_anims/sprites/leaf.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Leaf[] = INCBIN_U32("graphics/battle_anims/sprites/leaf.4bpp.lz"); +const u32 gBattleAnimSpritePal_Leaf[] = INCBIN_U32("graphics/battle_anims/sprites/leaf.gbapal.lz"); const u32 gUnusedGfx_Metronome[] = INCBIN_U32("graphics/unused/metronome_hand_small.4bpp.lz"); // unused, was for metronome at one point -const u32 gBattleAnimSpritePalette_Clapping[] = INCBIN_U32("graphics/battle_anims/sprites/clapping.gbapal.lz"); +const u32 gBattleAnimSpritePal_Clapping[] = INCBIN_U32("graphics/battle_anims/sprites/clapping.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_PoisonPowder[] = INCBIN_U32("graphics/battle_anims/sprites/poison_powder.4bpp.lz"); -const u32 gBattleAnimSpritePalette_PoisonPowder[] = INCBIN_U32("graphics/battle_anims/sprites/poison_powder.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_PoisonPowder[] = INCBIN_U32("graphics/battle_anims/sprites/poison_powder.4bpp.lz"); +const u32 gBattleAnimSpritePal_PoisonPowder[] = INCBIN_U32("graphics/battle_anims/sprites/poison_powder.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_BrownTriangle[] = INCBIN_U32("graphics/battle_anims/sprites/brown_triangle.4bpp.lz"); -const u32 gBattleAnimSpritePalette_BrownTriangle[] = INCBIN_U32("graphics/battle_anims/sprites/brown_triangle.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_BrownTriangle[] = INCBIN_U32("graphics/battle_anims/sprites/brown_triangle.4bpp.lz"); +const u32 gBattleAnimSpritePal_BrownTriangle[] = INCBIN_U32("graphics/battle_anims/sprites/brown_triangle.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Sparkle3[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_3.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Sparkle3[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_3.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Sparkle3[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_3.4bpp.lz"); +const u32 gBattleAnimSpritePal_Sparkle3[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_3.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Sparkle4[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_4.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_Sparkle4[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_4.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_MusicNotes[] = INCBIN_U32("graphics/battle_anims/sprites/music_notes.4bpp.lz"); -const u32 gBattleAnimSpritePalette_MusicNotes[] = INCBIN_U32("graphics/battle_anims/sprites/music_notes.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_MusicNotes[] = INCBIN_U32("graphics/battle_anims/sprites/music_notes.4bpp.lz"); +const u32 gBattleAnimSpritePal_MusicNotes[] = INCBIN_U32("graphics/battle_anims/sprites/music_notes.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Duck[] = INCBIN_U32("graphics/battle_anims/sprites/duck.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Duck[] = INCBIN_U32("graphics/battle_anims/sprites/duck.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Duck[] = INCBIN_U32("graphics/battle_anims/sprites/duck.4bpp.lz"); +const u32 gBattleAnimSpritePal_Duck[] = INCBIN_U32("graphics/battle_anims/sprites/duck.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Alert[] = INCBIN_U32("graphics/battle_anims/sprites/alert.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Alert[] = INCBIN_U32("graphics/battle_anims/sprites/alert.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Alert[] = INCBIN_U32("graphics/battle_anims/sprites/alert.4bpp.lz"); +const u32 gBattleAnimSpritePal_Alert[] = INCBIN_U32("graphics/battle_anims/sprites/alert.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Shock4[] = INCBIN_U32("graphics/battle_anims/sprites/shock_4.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Shock4[] = INCBIN_U32("graphics/battle_anims/sprites/shock_4.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Shock4[] = INCBIN_U32("graphics/battle_anims/sprites/shock_4.4bpp.lz"); +const u32 gBattleAnimSpritePal_Shock4[] = INCBIN_U32("graphics/battle_anims/sprites/shock_4.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Shock[] = INCBIN_U32("graphics/battle_anims/sprites/shock.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_Shock[] = INCBIN_U32("graphics/battle_anims/sprites/shock.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_Bell2[] = INCBIN_U32("graphics/battle_anims/sprites/bell_2.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Bell2[] = INCBIN_U32("graphics/battle_anims/sprites/bell_2.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Bell2[] = INCBIN_U32("graphics/battle_anims/sprites/bell_2.4bpp.lz"); +const u32 gBattleAnimSpritePal_Bell2[] = INCBIN_U32("graphics/battle_anims/sprites/bell_2.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_PinkGlove[] = INCBIN_U32("graphics/battle_anims/sprites/pink_glove.4bpp.lz"); -const u32 gBattleAnimSpritePalette_PinkGlove[] = INCBIN_U32("graphics/battle_anims/sprites/pink_glove.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_PinkGlove[] = INCBIN_U32("graphics/battle_anims/sprites/pink_glove.4bpp.lz"); +const u32 gBattleAnimSpritePal_PinkGlove[] = INCBIN_U32("graphics/battle_anims/sprites/pink_glove.gbapal.lz"); const u16 gUnknown_C0CA1C[] = INCBIN_U16("graphics/unknown/unknown_C0CA1C.bin"); const u16 gUnknown_C0CA40[] = INCBIN_U16("graphics/unknown/unknown_C0CA40.bin"); @@ -261,85 +261,85 @@ const u32 gUnusedGfx8bpp_LineSketch2[] = INCBIN_U32("graphics/unused/line_sketch const u16 gUnknown_C0CAE0[] = INCBIN_U16("graphics/unknown/unknown_C0CAE0.bin"); const u32 gUnusedTilemap_LineSketch2[] = INCBIN_U32("graphics/unused/line_sketch_2.bin.lz"); -const u32 gBattleAnimSpriteSheet_BlueLines[] = INCBIN_U32("graphics/battle_anims/sprites/blue_lines.4bpp.lz"); -const u32 gBattleAnimSpritePalette_BlueLines[] = INCBIN_U32("graphics/battle_anims/sprites/blue_lines.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_BlueLines[] = INCBIN_U32("graphics/battle_anims/sprites/blue_lines.4bpp.lz"); +const u32 gBattleAnimSpritePal_BlueLines[] = INCBIN_U32("graphics/battle_anims/sprites/blue_lines.gbapal.lz"); -const u32 gBattleAnimSpritePalette_Impact3[] = INCBIN_U32("graphics/battle_anims/sprites/impact_3.gbapal.lz"); -const u32 gBattleAnimSpritePalette_Impact2[] = INCBIN_U32("graphics/battle_anims/sprites/impact_2.gbapal.lz"); -const u32 gBattleAnimSpritePalette_Reticle[] = INCBIN_U32("graphics/battle_anims/sprites/reticle.gbapal.lz"); -const u32 gBattleAnimSpritePalette_Breath[] = INCBIN_U32("graphics/battle_anims/sprites/breath.gbapal.lz"); -const u32 gBattleAnimSpritePalette_Snowball[] = INCBIN_U32("graphics/battle_anims/sprites/snowball.gbapal.lz"); -const u32 gBattleAnimSpritePalette_Vine[] = INCBIN_U32("graphics/battle_anims/sprites/vine.gbapal.lz"); -const u32 gBattleAnimSpritePalette_Sword2[] = INCBIN_U32("graphics/battle_anims/sprites/sword_2.gbapal.lz"); -const u32 gBattleAnimSpritePalette_RedTube[] = INCBIN_U32("graphics/battle_anims/sprites/red_tube.gbapal.lz"); -const u32 gBattleAnimSpritePalette_Amnesia[] = INCBIN_U32("graphics/battle_anims/sprites/amnesia.gbapal.lz"); -const u32 gBattleAnimSpritePalette_String2[] = INCBIN_U32("graphics/battle_anims/sprites/string_2.gbapal.lz"); +const u32 gBattleAnimSpritePal_Impact3[] = INCBIN_U32("graphics/battle_anims/sprites/impact_3.gbapal.lz"); +const u32 gBattleAnimSpritePal_Impact2[] = INCBIN_U32("graphics/battle_anims/sprites/impact_2.gbapal.lz"); +const u32 gBattleAnimSpritePal_Reticle[] = INCBIN_U32("graphics/battle_anims/sprites/reticle.gbapal.lz"); +const u32 gBattleAnimSpritePal_Breath[] = INCBIN_U32("graphics/battle_anims/sprites/breath.gbapal.lz"); +const u32 gBattleAnimSpritePal_Snowball[] = INCBIN_U32("graphics/battle_anims/sprites/snowball.gbapal.lz"); +const u32 gBattleAnimSpritePal_Vine[] = INCBIN_U32("graphics/battle_anims/sprites/vine.gbapal.lz"); +const u32 gBattleAnimSpritePal_Sword2[] = INCBIN_U32("graphics/battle_anims/sprites/sword_2.gbapal.lz"); +const u32 gBattleAnimSpritePal_RedTube[] = INCBIN_U32("graphics/battle_anims/sprites/red_tube.gbapal.lz"); +const u32 gBattleAnimSpritePal_Amnesia[] = INCBIN_U32("graphics/battle_anims/sprites/amnesia.gbapal.lz"); +const u32 gBattleAnimSpritePal_String2[] = INCBIN_U32("graphics/battle_anims/sprites/string_2.gbapal.lz"); const u32 gUnknown_D0D2B4[] = INCBIN_U32("graphics/unknown/unknown_D0D2B4.bin.lz"); -const u32 gBattleAnimSpritePalette_Pencil2[] = INCBIN_U32("graphics/battle_anims/sprites/pencil_2.gbapal.lz"); -const u32 gBattleAnimSpritePalette_Petal[] = INCBIN_U32("graphics/battle_anims/sprites/petal.gbapal.lz"); -const u32 gBattleAnimSpritePalette_BentSpoon[] = INCBIN_U32("graphics/battle_anims/sprites/bent_spoon.gbapal.lz"); -const u32 gBattleAnimSpritePalette_Coin[] = INCBIN_U32("graphics/battle_anims/sprites/coin.gbapal.lz"); -const u32 gBattleAnimSpritePalette_CrackedEgg[] = INCBIN_U32("graphics/battle_anims/sprites/cracked_egg.gbapal.lz"); -const u32 gBattleAnimSpritePalette_FreshEgg[] = INCBIN_U32("graphics/battle_anims/sprites/fresh_egg.gbapal.lz"); +const u32 gBattleAnimSpritePal_Pencil2[] = INCBIN_U32("graphics/battle_anims/sprites/pencil_2.gbapal.lz"); +const u32 gBattleAnimSpritePal_Petal[] = INCBIN_U32("graphics/battle_anims/sprites/petal.gbapal.lz"); +const u32 gBattleAnimSpritePal_BentSpoon[] = INCBIN_U32("graphics/battle_anims/sprites/bent_spoon.gbapal.lz"); +const u32 gBattleAnimSpritePal_Coin[] = INCBIN_U32("graphics/battle_anims/sprites/coin.gbapal.lz"); +const u32 gBattleAnimSpritePal_CrackedEgg[] = INCBIN_U32("graphics/battle_anims/sprites/cracked_egg.gbapal.lz"); +const u32 gBattleAnimSpritePal_FreshEgg[] = INCBIN_U32("graphics/battle_anims/sprites/fresh_egg.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Impact3[] = INCBIN_U32("graphics/battle_anims/sprites/impact_3.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_Impact2[] = INCBIN_U32("graphics/battle_anims/sprites/impact_2.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_Reticle[] = INCBIN_U32("graphics/battle_anims/sprites/reticle.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_Breath[] = INCBIN_U32("graphics/battle_anims/sprites/breath.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_Snowball[] = INCBIN_U32("graphics/battle_anims/sprites/snowball.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_Vine[] = INCBIN_U32("graphics/battle_anims/sprites/vine.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_Sword2[] = INCBIN_U32("graphics/battle_anims/sprites/sword_2.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_Clapping[] = INCBIN_U32("graphics/battle_anims/sprites/clapping.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_RedTube[] = INCBIN_U32("graphics/battle_anims/sprites/red_tube.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_Amnesia[] = INCBIN_U32("graphics/battle_anims/sprites/amnesia.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_String2[] = INCBIN_U32("graphics/battle_anims/sprites/string_2.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_Pencil2[] = INCBIN_U32("graphics/battle_anims/sprites/pencil_2.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_Petal[] = INCBIN_U32("graphics/battle_anims/sprites/petal.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_BentSpoon[] = INCBIN_U32("graphics/battle_anims/sprites/bent_spoon.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_Web[] = INCBIN_U32("graphics/battle_anims/sprites/web.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_Coin[] = INCBIN_U32("graphics/battle_anims/sprites/coin.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_CrackedEgg[] = INCBIN_U32("graphics/battle_anims/sprites/cracked_egg.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_HatchedEgg[] = INCBIN_U32("graphics/battle_anims/sprites/hatched_egg.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_FreshEgg[] = INCBIN_U32("graphics/battle_anims/sprites/fresh_egg.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_Impact3[] = INCBIN_U32("graphics/battle_anims/sprites/impact_3.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_Impact2[] = INCBIN_U32("graphics/battle_anims/sprites/impact_2.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_Reticle[] = INCBIN_U32("graphics/battle_anims/sprites/reticle.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_Breath[] = INCBIN_U32("graphics/battle_anims/sprites/breath.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_Snowball[] = INCBIN_U32("graphics/battle_anims/sprites/snowball.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_Vine[] = INCBIN_U32("graphics/battle_anims/sprites/vine.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_Sword2[] = INCBIN_U32("graphics/battle_anims/sprites/sword_2.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_Clapping[] = INCBIN_U32("graphics/battle_anims/sprites/clapping.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_RedTube[] = INCBIN_U32("graphics/battle_anims/sprites/red_tube.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_Amnesia[] = INCBIN_U32("graphics/battle_anims/sprites/amnesia.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_String2[] = INCBIN_U32("graphics/battle_anims/sprites/string_2.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_Pencil2[] = INCBIN_U32("graphics/battle_anims/sprites/pencil_2.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_Petal[] = INCBIN_U32("graphics/battle_anims/sprites/petal.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_BentSpoon[] = INCBIN_U32("graphics/battle_anims/sprites/bent_spoon.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_Web[] = INCBIN_U32("graphics/battle_anims/sprites/web.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_Coin[] = INCBIN_U32("graphics/battle_anims/sprites/coin.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_CrackedEgg[] = INCBIN_U32("graphics/battle_anims/sprites/cracked_egg.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_HatchedEgg[] = INCBIN_U32("graphics/battle_anims/sprites/hatched_egg.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_FreshEgg[] = INCBIN_U32("graphics/battle_anims/sprites/fresh_egg.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_Fangs[] = INCBIN_U32("graphics/battle_anims/sprites/fangs.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Fangs[] = INCBIN_U32("graphics/battle_anims/sprites/fangs.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Fangs[] = INCBIN_U32("graphics/battle_anims/sprites/fangs.4bpp.lz"); +const u32 gBattleAnimSpritePal_Fangs[] = INCBIN_U32("graphics/battle_anims/sprites/fangs.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Explosion2[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_2.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Explosion2[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_2.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Explosion2[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_2.4bpp.lz"); +const u32 gBattleAnimSpritePal_Explosion2[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_2.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Explosion3[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_3.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_Explosion3[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_3.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_WaterDroplet[] = INCBIN_U32("graphics/battle_anims/sprites/water_droplet.4bpp.lz"); -const u32 gBattleAnimSpritePalette_WaterDroplet[] = INCBIN_U32("graphics/battle_anims/sprites/water_droplet.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_WaterDroplet[] = INCBIN_U32("graphics/battle_anims/sprites/water_droplet.4bpp.lz"); +const u32 gBattleAnimSpritePal_WaterDroplet[] = INCBIN_U32("graphics/battle_anims/sprites/water_droplet.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_WaterDroplet2[] = INCBIN_U32("graphics/battle_anims/sprites/water_droplet_2.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_WaterDroplet2[] = INCBIN_U32("graphics/battle_anims/sprites/water_droplet_2.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_Seed2[] = INCBIN_U32("graphics/battle_anims/sprites/seed_2.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Seed2[] = INCBIN_U32("graphics/battle_anims/sprites/seed_2.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Seed2[] = INCBIN_U32("graphics/battle_anims/sprites/seed_2.4bpp.lz"); +const u32 gBattleAnimSpritePal_Seed2[] = INCBIN_U32("graphics/battle_anims/sprites/seed_2.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Sprout[] = INCBIN_U32("graphics/battle_anims/sprites/sprout.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_Sprout[] = INCBIN_U32("graphics/battle_anims/sprites/sprout.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_RedWand[] = INCBIN_U32("graphics/battle_anims/sprites/red_wand.4bpp.lz"); -const u32 gBattleAnimSpritePalette_RedWand[] = INCBIN_U32("graphics/battle_anims/sprites/red_wand.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_RedWand[] = INCBIN_U32("graphics/battle_anims/sprites/red_wand.4bpp.lz"); +const u32 gBattleAnimSpritePal_RedWand[] = INCBIN_U32("graphics/battle_anims/sprites/red_wand.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_PurpleGreenUnk[] = INCBIN_U32("graphics/battle_anims/sprites/purple_green_unk.4bpp.lz"); -const u32 gBattleAnimSpritePalette_PurpleGreenUnk[] = INCBIN_U32("graphics/battle_anims/sprites/purple_green_unk.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_PurpleGreenUnk[] = INCBIN_U32("graphics/battle_anims/sprites/purple_green_unk.4bpp.lz"); +const u32 gBattleAnimSpritePal_PurpleGreenUnk[] = INCBIN_U32("graphics/battle_anims/sprites/purple_green_unk.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_WaterColumn[] = INCBIN_U32("graphics/battle_anims/sprites/water_column.4bpp.lz"); -const u32 gBattleAnimSpritePalette_WaterColumn[] = INCBIN_U32("graphics/battle_anims/sprites/water_column.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_WaterColumn[] = INCBIN_U32("graphics/battle_anims/sprites/water_column.4bpp.lz"); +const u32 gBattleAnimSpritePal_WaterColumn[] = INCBIN_U32("graphics/battle_anims/sprites/water_column.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_MudUnk[] = INCBIN_U32("graphics/battle_anims/sprites/mud_unk.4bpp.lz"); -const u32 gBattleAnimSpritePalette_MudUnk[] = INCBIN_U32("graphics/battle_anims/sprites/mud_unk.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_MudUnk[] = INCBIN_U32("graphics/battle_anims/sprites/mud_unk.4bpp.lz"); +const u32 gBattleAnimSpritePal_MudUnk[] = INCBIN_U32("graphics/battle_anims/sprites/mud_unk.gbapal.lz"); const u32 gUnusedTilemap_BlueFrame[] = INCBIN_U32("graphics/unused/blue_frame.bin.lz"); // P1, P2, P3 and P4 tilemaps? const u32 gUnusedTilemap_RedYellowGreenFrame[] = INCBIN_U32("graphics/unused/redyellowgreen_frame.bin.lz"); const u32 gUnusedGfx_ColorFrames[] = INCBIN_U32("graphics/unused/color_frames.4bpp.lz"); const u32 gUnusedPal_ColorFrames[] = INCBIN_U32("graphics/unused/color_frames.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_RainDrops[] = INCBIN_U32("graphics/battle_anims/sprites/rain_drops.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_RainDrops[] = INCBIN_U32("graphics/battle_anims/sprites/rain_drops.4bpp.lz"); const u32 gUnusedGfx8bpp_WaterSplash [] = INCBIN_U32("graphics/unused/water_splash.8bpp.lz"); const u32 gUnusedTilemap_WaterSplash[] = INCBIN_U32("graphics/unused/water_splash.bin.lz"); @@ -379,63 +379,63 @@ const u8 gUnknown_D1300C[] = INCBIN_U8("graphics/unknown/unknown_D1300C.4bpp"); const u32 gBattleInterfaceGfx_UnusedWindow3[] = INCBIN_U32("graphics/battle_interface/unused_window3.4bpp.lz"); const u32 gBattleInterfaceGfx_UnusedWindow4[] = INCBIN_U32("graphics/battle_interface/unused_window4.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_FurySwipes[] = INCBIN_U32("graphics/battle_anims/sprites/fury_swipes.4bpp.lz"); -const u32 gBattleAnimSpritePalette_FurySwipes[] = INCBIN_U32("graphics/battle_anims/sprites/fury_swipes.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_FurySwipes[] = INCBIN_U32("graphics/battle_anims/sprites/fury_swipes.4bpp.lz"); +const u32 gBattleAnimSpritePal_FurySwipes[] = INCBIN_U32("graphics/battle_anims/sprites/fury_swipes.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Vine2[] = INCBIN_U32("graphics/battle_anims/sprites/vine_2.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Vine2[] = INCBIN_U32("graphics/battle_anims/sprites/vine_2.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Vine2[] = INCBIN_U32("graphics/battle_anims/sprites/vine_2.4bpp.lz"); +const u32 gBattleAnimSpritePal_Vine2[] = INCBIN_U32("graphics/battle_anims/sprites/vine_2.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Teeth[] = INCBIN_U32("graphics/battle_anims/sprites/teeth.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Teeth[] = INCBIN_U32("graphics/battle_anims/sprites/teeth.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Teeth[] = INCBIN_U32("graphics/battle_anims/sprites/teeth.4bpp.lz"); +const u32 gBattleAnimSpritePal_Teeth[] = INCBIN_U32("graphics/battle_anims/sprites/teeth.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Bone2[] = INCBIN_U32("graphics/battle_anims/sprites/bone_2.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Bone2[] = INCBIN_U32("graphics/battle_anims/sprites/bone_2.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Bone2[] = INCBIN_U32("graphics/battle_anims/sprites/bone_2.4bpp.lz"); +const u32 gBattleAnimSpritePal_Bone2[] = INCBIN_U32("graphics/battle_anims/sprites/bone_2.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_WhiteBag[] = INCBIN_U32("graphics/battle_anims/sprites/white_bag.4bpp.lz"); -const u32 gBattleAnimSpritePalette_WhiteBag[] = INCBIN_U32("graphics/battle_anims/sprites/white_bag.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_WhiteBag[] = INCBIN_U32("graphics/battle_anims/sprites/white_bag.4bpp.lz"); +const u32 gBattleAnimSpritePal_WhiteBag[] = INCBIN_U32("graphics/battle_anims/sprites/white_bag.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Unknown[] = INCBIN_U32("graphics/battle_anims/sprites/unknown.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Unknown[] = INCBIN_U32("graphics/battle_anims/sprites/unknown.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Unknown[] = INCBIN_U32("graphics/battle_anims/sprites/unknown.4bpp.lz"); +const u32 gBattleAnimSpritePal_Unknown[] = INCBIN_U32("graphics/battle_anims/sprites/unknown.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_PurpleCoral[] = INCBIN_U32("graphics/battle_anims/sprites/purple_coral.4bpp.lz"); -const u32 gBattleAnimSpritePalette_PurpleCoral[] = INCBIN_U32("graphics/battle_anims/sprites/purple_coral.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_PurpleCoral[] = INCBIN_U32("graphics/battle_anims/sprites/purple_coral.4bpp.lz"); +const u32 gBattleAnimSpritePal_PurpleCoral[] = INCBIN_U32("graphics/battle_anims/sprites/purple_coral.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_PurpleDroplet[] = INCBIN_U32("graphics/battle_anims/sprites/purple_droplet.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_PurpleDroplet[] = INCBIN_U32("graphics/battle_anims/sprites/purple_droplet.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_Shock2[] = INCBIN_U32("graphics/battle_anims/sprites/shock_2.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Shock2[] = INCBIN_U32("graphics/battle_anims/sprites/shock_2.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Shock2[] = INCBIN_U32("graphics/battle_anims/sprites/shock_2.4bpp.lz"); +const u32 gBattleAnimSpritePal_Shock2[] = INCBIN_U32("graphics/battle_anims/sprites/shock_2.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_ClosingEye2[] = INCBIN_U32("graphics/battle_anims/sprites/closing_eye_2.4bpp.lz"); -const u32 gBattleAnimSpritePalette_ClosingEye2[] = INCBIN_U32("graphics/battle_anims/sprites/closing_eye_2.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_ClosingEye2[] = INCBIN_U32("graphics/battle_anims/sprites/closing_eye_2.4bpp.lz"); +const u32 gBattleAnimSpritePal_ClosingEye2[] = INCBIN_U32("graphics/battle_anims/sprites/closing_eye_2.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_MetalBall[] = INCBIN_U32("graphics/battle_anims/sprites/metal_ball.4bpp.lz"); -const u32 gBattleAnimSpritePalette_MetalBall[] = INCBIN_U32("graphics/battle_anims/sprites/metal_ball.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_MetalBall[] = INCBIN_U32("graphics/battle_anims/sprites/metal_ball.4bpp.lz"); +const u32 gBattleAnimSpritePal_MetalBall[] = INCBIN_U32("graphics/battle_anims/sprites/metal_ball.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_MonsterDoll[] = INCBIN_U32("graphics/battle_anims/sprites/monster_doll.4bpp.lz"); -const u32 gBattleAnimSpritePalette_MonsterDoll[] = INCBIN_U32("graphics/battle_anims/sprites/monster_doll.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_MonsterDoll[] = INCBIN_U32("graphics/battle_anims/sprites/monster_doll.4bpp.lz"); +const u32 gBattleAnimSpritePal_MonsterDoll[] = INCBIN_U32("graphics/battle_anims/sprites/monster_doll.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Whirlwind[] = INCBIN_U32("graphics/battle_anims/sprites/whirlwind.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Whirlwind[] = INCBIN_U32("graphics/battle_anims/sprites/whirlwind.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Whirlwind[] = INCBIN_U32("graphics/battle_anims/sprites/whirlwind.4bpp.lz"); +const u32 gBattleAnimSpritePal_Whirlwind[] = INCBIN_U32("graphics/battle_anims/sprites/whirlwind.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Whirlwind2[] = INCBIN_U32("graphics/battle_anims/sprites/whirlwind_2.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_Whirlwind2[] = INCBIN_U32("graphics/battle_anims/sprites/whirlwind_2.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_Explosion4[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_4.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Explosion4[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_4.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Explosion4[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_4.4bpp.lz"); +const u32 gBattleAnimSpritePal_Explosion4[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_4.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Explosion5[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_5.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_Explosion5[] = INCBIN_U32("graphics/battle_anims/sprites/explosion_5.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_Tongue[] = INCBIN_U32("graphics/battle_anims/sprites/tongue.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Tongue[] = INCBIN_U32("graphics/battle_anims/sprites/tongue.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Tongue[] = INCBIN_U32("graphics/battle_anims/sprites/tongue.4bpp.lz"); +const u32 gBattleAnimSpritePal_Tongue[] = INCBIN_U32("graphics/battle_anims/sprites/tongue.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Smoke[] = INCBIN_U32("graphics/battle_anims/sprites/smoke.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Smoke[] = INCBIN_U32("graphics/battle_anims/sprites/smoke.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Smoke[] = INCBIN_U32("graphics/battle_anims/sprites/smoke.4bpp.lz"); +const u32 gBattleAnimSpritePal_Smoke[] = INCBIN_U32("graphics/battle_anims/sprites/smoke.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Smoke2[] = INCBIN_U32("graphics/battle_anims/sprites/smoke_2.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_Smoke2[] = INCBIN_U32("graphics/battle_anims/sprites/smoke_2.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_BlueFlames[] = INCBIN_U32("graphics/battle_anims/sprites/blue_flames.4bpp.lz"); -const u32 gBattleAnimSpritePalette_BlueFlames[] = INCBIN_U32("graphics/battle_anims/sprites/blue_flames.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_BlueFlames[] = INCBIN_U32("graphics/battle_anims/sprites/blue_flames.4bpp.lz"); +const u32 gBattleAnimSpritePal_BlueFlames[] = INCBIN_U32("graphics/battle_anims/sprites/blue_flames.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_BlueFlames2[] = INCBIN_U32("graphics/battle_anims/sprites/blue_flames_2.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_BlueFlames2[] = INCBIN_U32("graphics/battle_anims/sprites/blue_flames_2.4bpp.lz"); // Contest @@ -479,114 +479,114 @@ const u32 gUnknown_08C1A12C[] = INCBIN_U32("graphics/contest/misc_2_tilemap_3.bi const u32 gUnknown_08C1A2B4[] = INCBIN_U32("graphics/contest/misc_2.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Impact[] = INCBIN_U32("graphics/battle_anims/sprites/impact.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Impact[] = INCBIN_U32("graphics/battle_anims/sprites/impact.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Impact[] = INCBIN_U32("graphics/battle_anims/sprites/impact.4bpp.lz"); +const u32 gBattleAnimSpritePal_Impact[] = INCBIN_U32("graphics/battle_anims/sprites/impact.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Particles[] = INCBIN_U32("graphics/battle_anims/sprites/particles.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_Particles[] = INCBIN_U32("graphics/battle_anims/sprites/particles.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_CircleImpact[] = INCBIN_U32("graphics/battle_anims/sprites/circle_impact.4bpp.lz"); -const u32 gBattleAnimSpritePalette_CircleImpact[] = INCBIN_U32("graphics/battle_anims/sprites/circle_impact.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_CircleImpact[] = INCBIN_U32("graphics/battle_anims/sprites/circle_impact.4bpp.lz"); +const u32 gBattleAnimSpritePal_CircleImpact[] = INCBIN_U32("graphics/battle_anims/sprites/circle_impact.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Scratch[] = INCBIN_U32("graphics/battle_anims/sprites/scratch.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_Scratch[] = INCBIN_U32("graphics/battle_anims/sprites/scratch.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_SharpTeeth[] = INCBIN_U32("graphics/battle_anims/sprites/sharp_teeth.4bpp.lz"); -const u32 gBattleAnimSpritePalette_SharpTeeth[] = INCBIN_U32("graphics/battle_anims/sprites/sharp_teeth.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_SharpTeeth[] = INCBIN_U32("graphics/battle_anims/sprites/sharp_teeth.4bpp.lz"); +const u32 gBattleAnimSpritePal_SharpTeeth[] = INCBIN_U32("graphics/battle_anims/sprites/sharp_teeth.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Clamp[] = INCBIN_U32("graphics/battle_anims/sprites/clamp.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_Clamp[] = INCBIN_U32("graphics/battle_anims/sprites/clamp.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_Cut[] = INCBIN_U32("graphics/battle_anims/sprites/cut.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_Cut[] = INCBIN_U32("graphics/battle_anims/sprites/cut.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_RainbowRings[] = INCBIN_U32("graphics/battle_anims/sprites/rainbow_rings.4bpp.lz"); -const u32 gBattleAnimSpritePalette_RainbowRings[] = INCBIN_U32("graphics/battle_anims/sprites/rainbow_rings.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_RainbowRings[] = INCBIN_U32("graphics/battle_anims/sprites/rainbow_rings.4bpp.lz"); +const u32 gBattleAnimSpritePal_RainbowRings[] = INCBIN_U32("graphics/battle_anims/sprites/rainbow_rings.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_IceCrystals[] = INCBIN_U32("graphics/battle_anims/sprites/ice_crystals.4bpp.lz"); -const u32 gBattleAnimSpritePalette_IceCrystals[] = INCBIN_U32("graphics/battle_anims/sprites/ice_crystals.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_IceCrystals[] = INCBIN_U32("graphics/battle_anims/sprites/ice_crystals.4bpp.lz"); +const u32 gBattleAnimSpritePal_IceCrystals[] = INCBIN_U32("graphics/battle_anims/sprites/ice_crystals.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_IceSpikes[] = INCBIN_U32("graphics/battle_anims/sprites/ice_spikes.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_IceSpikes[] = INCBIN_U32("graphics/battle_anims/sprites/ice_spikes.4bpp.lz"); const u32 gUnusedGfx_OldBeatUp[] = INCBIN_U32("graphics/unused/old_beatup.4bpp.lz"); const u32 gUnusedPal_OldBeatUp[] = INCBIN_U32("graphics/unused/old_beatup.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Orbs[] = INCBIN_U32("graphics/battle_anims/sprites/orbs.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Orbs[] = INCBIN_U32("graphics/battle_anims/sprites/orbs.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Orbs[] = INCBIN_U32("graphics/battle_anims/sprites/orbs.4bpp.lz"); +const u32 gBattleAnimSpritePal_Orbs[] = INCBIN_U32("graphics/battle_anims/sprites/orbs.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_WaterOrb[] = INCBIN_U32("graphics/battle_anims/sprites/water_orb.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_WaterOrb[] = INCBIN_U32("graphics/battle_anims/sprites/water_orb.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_WaterImpact[] = INCBIN_U32("graphics/battle_anims/sprites/water_impact.4bpp.lz"); -const u32 gBattleAnimSpritePalette_WaterImpact[] = INCBIN_U32("graphics/battle_anims/sprites/water_impact.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_WaterImpact[] = INCBIN_U32("graphics/battle_anims/sprites/water_impact.4bpp.lz"); +const u32 gBattleAnimSpritePal_WaterImpact[] = INCBIN_U32("graphics/battle_anims/sprites/water_impact.gbapal.lz"); -const u32 gBattleAnimSpritePalette_BrownOrb[] = INCBIN_U32("graphics/battle_anims/sprites/brown_orb.gbapal.lz"); +const u32 gBattleAnimSpritePal_BrownOrb[] = INCBIN_U32("graphics/battle_anims/sprites/brown_orb.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_MudSand[] = INCBIN_U32("graphics/battle_anims/sprites/mud_sand.4bpp.lz"); -const u32 gBattleAnimSpritePalette_MudSand[] = INCBIN_U32("graphics/battle_anims/sprites/mud_sand.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_MudSand[] = INCBIN_U32("graphics/battle_anims/sprites/mud_sand.4bpp.lz"); +const u32 gBattleAnimSpritePal_MudSand[] = INCBIN_U32("graphics/battle_anims/sprites/mud_sand.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_PoisonBubble[] = INCBIN_U32("graphics/battle_anims/sprites/poison_bubble.4bpp.lz"); -const u32 gBattleAnimSpritePalette_PoisonBubble[] = INCBIN_U32("graphics/battle_anims/sprites/poison_bubble.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_PoisonBubble[] = INCBIN_U32("graphics/battle_anims/sprites/poison_bubble.4bpp.lz"); +const u32 gBattleAnimSpritePal_PoisonBubble[] = INCBIN_U32("graphics/battle_anims/sprites/poison_bubble.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_ToxicBubble[] = INCBIN_U32("graphics/battle_anims/sprites/toxic_bubble.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_ToxicBubble[] = INCBIN_U32("graphics/battle_anims/sprites/toxic_bubble.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_HornHit2[] = INCBIN_U32("graphics/battle_anims/sprites/horn_hit_2.4bpp.lz"); -const u32 gBattleAnimSpritePalette_HornHit2[] = INCBIN_U32("graphics/battle_anims/sprites/horn_hit_2.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_HornHit2[] = INCBIN_U32("graphics/battle_anims/sprites/horn_hit_2.4bpp.lz"); +const u32 gBattleAnimSpritePal_HornHit2[] = INCBIN_U32("graphics/battle_anims/sprites/horn_hit_2.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_AirWave2[] = INCBIN_U32("graphics/battle_anims/sprites/air_wave_2.4bpp.lz"); -const u32 gBattleAnimSpritePalette_AirWave2[] = INCBIN_U32("graphics/battle_anims/sprites/air_wave_2.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_AirWave2[] = INCBIN_U32("graphics/battle_anims/sprites/air_wave_2.4bpp.lz"); +const u32 gBattleAnimSpritePal_AirWave2[] = INCBIN_U32("graphics/battle_anims/sprites/air_wave_2.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_SmallBubbles[] = INCBIN_U32("graphics/battle_anims/sprites/small_bubbles.4bpp.lz"); -const u32 gBattleAnimSpritePalette_SmallBubbles[] = INCBIN_U32("graphics/battle_anims/sprites/small_bubbles.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_SmallBubbles[] = INCBIN_U32("graphics/battle_anims/sprites/small_bubbles.4bpp.lz"); +const u32 gBattleAnimSpritePal_SmallBubbles[] = INCBIN_U32("graphics/battle_anims/sprites/small_bubbles.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_RoundShadow[] = INCBIN_U32("graphics/battle_anims/sprites/round_shadow.4bpp.lz"); -const u32 gBattleAnimSpritePalette_RoundShadow[] = INCBIN_U32("graphics/battle_anims/sprites/round_shadow.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_RoundShadow[] = INCBIN_U32("graphics/battle_anims/sprites/round_shadow.4bpp.lz"); +const u32 gBattleAnimSpritePal_RoundShadow[] = INCBIN_U32("graphics/battle_anims/sprites/round_shadow.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Sunlight[] = INCBIN_U32("graphics/battle_anims/sprites/sunlight.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Sunlight[] = INCBIN_U32("graphics/battle_anims/sprites/sunlight.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Sunlight[] = INCBIN_U32("graphics/battle_anims/sprites/sunlight.4bpp.lz"); +const u32 gBattleAnimSpritePal_Sunlight[] = INCBIN_U32("graphics/battle_anims/sprites/sunlight.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Spore[] = INCBIN_U32("graphics/battle_anims/sprites/spore.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_Spore[] = INCBIN_U32("graphics/battle_anims/sprites/spore.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Spore[] = INCBIN_U32("graphics/battle_anims/sprites/spore.gbapal.lz"); +const u32 gBattleAnimSpritePal_Spore[] = INCBIN_U32("graphics/battle_anims/sprites/spore.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Flower[] = INCBIN_U32("graphics/battle_anims/sprites/flower.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Flower[] = INCBIN_U32("graphics/battle_anims/sprites/flower.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Flower[] = INCBIN_U32("graphics/battle_anims/sprites/flower.4bpp.lz"); +const u32 gBattleAnimSpritePal_Flower[] = INCBIN_U32("graphics/battle_anims/sprites/flower.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_RazorLeaf[] = INCBIN_U32("graphics/battle_anims/sprites/razor_leaf.4bpp.lz"); -const u32 gBattleAnimSpritePalette_RazorLeaf[] = INCBIN_U32("graphics/battle_anims/sprites/razor_leaf.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_RazorLeaf[] = INCBIN_U32("graphics/battle_anims/sprites/razor_leaf.4bpp.lz"); +const u32 gBattleAnimSpritePal_RazorLeaf[] = INCBIN_U32("graphics/battle_anims/sprites/razor_leaf.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_MistCloud[] = INCBIN_U32("graphics/battle_anims/sprites/mist_cloud.4bpp.lz"); -const u32 gBattleAnimSpritePalette_MistCloud[] = INCBIN_U32("graphics/battle_anims/sprites/mist_cloud.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_MistCloud[] = INCBIN_U32("graphics/battle_anims/sprites/mist_cloud.4bpp.lz"); +const u32 gBattleAnimSpritePal_MistCloud[] = INCBIN_U32("graphics/battle_anims/sprites/mist_cloud.gbapal.lz"); const u32 gUnknownGfx_D1C060[] = INCBIN_U32("graphics/unknown/unknown_D1C060.4bpp.lz"); const u32 gUnknownPal_D1C060[] = INCBIN_U32("graphics/unknown/unknown_D1C060.gbapal.lz"); const u32 gUnknownTilemap_D1C060[] = INCBIN_U32("graphics/unknown/unknown_D1C060.bin.lz"); -const u32 gBattleAnimSpriteSheet_WhirlwindLines[] = INCBIN_U32("graphics/battle_anims/sprites/whirlwind_lines.4bpp.lz"); -const u32 gBattleAnimSpritePalette_WhirlwindLines[] = INCBIN_U32("graphics/battle_anims/sprites/whirlwind_lines.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_WhirlwindLines[] = INCBIN_U32("graphics/battle_anims/sprites/whirlwind_lines.4bpp.lz"); +const u32 gBattleAnimSpritePal_WhirlwindLines[] = INCBIN_U32("graphics/battle_anims/sprites/whirlwind_lines.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_GoldRing[] = INCBIN_U32("graphics/battle_anims/sprites/gold_ring.4bpp.lz"); -const u32 gBattleAnimSpritePalette_GoldRing[] = INCBIN_U32("graphics/battle_anims/sprites/gold_ring.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_GoldRing[] = INCBIN_U32("graphics/battle_anims/sprites/gold_ring.4bpp.lz"); +const u32 gBattleAnimSpritePal_GoldRing[] = INCBIN_U32("graphics/battle_anims/sprites/gold_ring.gbapal.lz"); -const u32 gBattleAnimSpritePalette_BlueRing2[] = INCBIN_U32("graphics/battle_anims/sprites/blue_ring_2.gbapal.lz"); -const u32 gBattleAnimSpritePalette_PurpleRing[] = INCBIN_U32("graphics/battle_anims/sprites/purple_ring.gbapal.lz"); -const u32 gBattleAnimSpritePalette_BlueRing[] = INCBIN_U32("graphics/battle_anims/sprites/blue_ring.gbapal.lz"); +const u32 gBattleAnimSpritePal_BlueRing2[] = INCBIN_U32("graphics/battle_anims/sprites/blue_ring_2.gbapal.lz"); +const u32 gBattleAnimSpritePal_PurpleRing[] = INCBIN_U32("graphics/battle_anims/sprites/purple_ring.gbapal.lz"); +const u32 gBattleAnimSpritePal_BlueRing[] = INCBIN_U32("graphics/battle_anims/sprites/blue_ring.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_GreenLightWall[] = INCBIN_U32("graphics/battle_anims/sprites/green_light_wall.4bpp.lz"); -const u32 gBattleAnimSpritePalette_GreenLightWall[] = INCBIN_U32("graphics/battle_anims/sprites/green_light_wall.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_GreenLightWall[] = INCBIN_U32("graphics/battle_anims/sprites/green_light_wall.4bpp.lz"); +const u32 gBattleAnimSpritePal_GreenLightWall[] = INCBIN_U32("graphics/battle_anims/sprites/green_light_wall.gbapal.lz"); -const u32 gBattleAnimSpritePalette_BlueLightWall[] = INCBIN_U32("graphics/battle_anims/sprites/blue_light_wall.gbapal.lz"); -const u32 gBattleAnimSpritePalette_RedLightWall[] = INCBIN_U32("graphics/battle_anims/sprites/red_light_wall.gbapal.lz"); -const u32 gBattleAnimSpritePalette_GrayLightWall[] = INCBIN_U32("graphics/battle_anims/sprites/gray_light_wall.gbapal.lz"); -const u32 gBattleAnimSpritePalette_OrangeLightWall[] = INCBIN_U32("graphics/battle_anims/sprites/orange_light_wall.gbapal.lz"); +const u32 gBattleAnimSpritePal_BlueLightWall[] = INCBIN_U32("graphics/battle_anims/sprites/blue_light_wall.gbapal.lz"); +const u32 gBattleAnimSpritePal_RedLightWall[] = INCBIN_U32("graphics/battle_anims/sprites/red_light_wall.gbapal.lz"); +const u32 gBattleAnimSpritePal_GrayLightWall[] = INCBIN_U32("graphics/battle_anims/sprites/gray_light_wall.gbapal.lz"); +const u32 gBattleAnimSpritePal_OrangeLightWall[] = INCBIN_U32("graphics/battle_anims/sprites/orange_light_wall.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_BlackBall2[] = INCBIN_U32("graphics/battle_anims/sprites/black_ball_2.4bpp.lz"); -const u32 gBattleAnimSpritePalette_BlackBall2[] = INCBIN_U32("graphics/battle_anims/sprites/black_ball_2.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_BlackBall2[] = INCBIN_U32("graphics/battle_anims/sprites/black_ball_2.4bpp.lz"); +const u32 gBattleAnimSpritePal_BlackBall2[] = INCBIN_U32("graphics/battle_anims/sprites/black_ball_2.gbapal.lz"); -const u32 gBattleAnimSpritePalette_PurpleGasCloud[] = INCBIN_U32("graphics/battle_anims/sprites/purple_gas_cloud.gbapal.lz"); +const u32 gBattleAnimSpritePal_PurpleGasCloud[] = INCBIN_U32("graphics/battle_anims/sprites/purple_gas_cloud.gbapal.lz"); const u32 gContestJudgeGfx[] = INCBIN_U32("graphics/contest/judge.4bpp.lz"); const u32 gContest2Pal[] = INCBIN_U32("graphics/contest/judge.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Spark[] = INCBIN_U32("graphics/battle_anims/sprites/spark.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Spark[] = INCBIN_U32("graphics/battle_anims/sprites/spark.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Spark[] = INCBIN_U32("graphics/battle_anims/sprites/spark.4bpp.lz"); +const u32 gBattleAnimSpritePal_Spark[] = INCBIN_U32("graphics/battle_anims/sprites/spark.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_SparkH[] = INCBIN_U32("graphics/battle_anims/sprites/spark_h.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_SparkH[] = INCBIN_U32("graphics/battle_anims/sprites/spark_h.4bpp.lz"); const u32 gBattleAnimBackgroundImage_00[] = INCBIN_U32("graphics/battle_anims/backgrounds/00.4bpp.lz"); const u32 gBattleAnimBackgroundPalette_00[] = INCBIN_U32("graphics/battle_anims/backgrounds/00.gbapal.lz"); @@ -600,48 +600,48 @@ const u32 gUnusedGfx_Goosuto[] = INCBIN_U32("graphics/unused/goosuto.4bpp.lz"); const u32 gUnusedPal_Goosuto[] = INCBIN_U32("graphics/unused/goosuto.gbapal.lz"); const u32 gUnusedTilemap_Goosuto[] = INCBIN_U32("graphics/unused/goosuto.bin.lz"); -const u32 gBattleAnimSpriteSheet_YellowStar[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_star.4bpp.lz"); -const u32 gBattleAnimSpritePalette_YellowStar[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_star.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_YellowStar[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_star.4bpp.lz"); +const u32 gBattleAnimSpritePal_YellowStar[] = INCBIN_U32("graphics/battle_anims/sprites/yellow_star.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_LargeFreshEgg[] = INCBIN_U32("graphics/battle_anims/sprites/large_fresh_egg.4bpp.lz"); -const u32 gBattleAnimSpritePalette_LargeFreshEgg[] = INCBIN_U32("graphics/battle_anims/sprites/large_fresh_egg.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_LargeFreshEgg[] = INCBIN_U32("graphics/battle_anims/sprites/large_fresh_egg.4bpp.lz"); +const u32 gBattleAnimSpritePal_LargeFreshEgg[] = INCBIN_U32("graphics/battle_anims/sprites/large_fresh_egg.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_ShadowBall[] = INCBIN_U32("graphics/battle_anims/sprites/shadow_ball.4bpp.lz"); -const u32 gBattleAnimSpritePalette_ShadowBall[] = INCBIN_U32("graphics/battle_anims/sprites/shadow_ball.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_ShadowBall[] = INCBIN_U32("graphics/battle_anims/sprites/shadow_ball.4bpp.lz"); +const u32 gBattleAnimSpritePal_ShadowBall[] = INCBIN_U32("graphics/battle_anims/sprites/shadow_ball.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Lick[] = INCBIN_U32("graphics/battle_anims/sprites/lick.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Lick[] = INCBIN_U32("graphics/battle_anims/sprites/lick.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Lick[] = INCBIN_U32("graphics/battle_anims/sprites/lick.4bpp.lz"); +const u32 gBattleAnimSpritePal_Lick[] = INCBIN_U32("graphics/battle_anims/sprites/lick.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_VoidLines[] = INCBIN_U32("graphics/battle_anims/sprites/void_lines.4bpp.lz"); -const u32 gBattleAnimSpritePalette_VoidLines[] = INCBIN_U32("graphics/battle_anims/sprites/void_lines.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_VoidLines[] = INCBIN_U32("graphics/battle_anims/sprites/void_lines.4bpp.lz"); +const u32 gBattleAnimSpritePal_VoidLines[] = INCBIN_U32("graphics/battle_anims/sprites/void_lines.gbapal.lz"); -const u32 gBattleAnimSpritePalette_String[] = INCBIN_U32("graphics/battle_anims/sprites/string.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_String[] = INCBIN_U32("graphics/battle_anims/sprites/string.4bpp.lz"); +const u32 gBattleAnimSpritePal_String[] = INCBIN_U32("graphics/battle_anims/sprites/string.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_String[] = INCBIN_U32("graphics/battle_anims/sprites/string.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_WebThread[] = INCBIN_U32("graphics/battle_anims/sprites/web_thread.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_SpiderWeb[] = INCBIN_U32("graphics/battle_anims/sprites/spider_web.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_WebThread[] = INCBIN_U32("graphics/battle_anims/sprites/web_thread.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_SpiderWeb[] = INCBIN_U32("graphics/battle_anims/sprites/spider_web.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_Lightbulb[] = INCBIN_U32("graphics/battle_anims/sprites/lightbulb.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Lightbulb[] = INCBIN_U32("graphics/battle_anims/sprites/lightbulb.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Lightbulb[] = INCBIN_U32("graphics/battle_anims/sprites/lightbulb.4bpp.lz"); +const u32 gBattleAnimSpritePal_Lightbulb[] = INCBIN_U32("graphics/battle_anims/sprites/lightbulb.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Slash[] = INCBIN_U32("graphics/battle_anims/sprites/slash.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Slash[] = INCBIN_U32("graphics/battle_anims/sprites/slash.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Slash[] = INCBIN_U32("graphics/battle_anims/sprites/slash.4bpp.lz"); +const u32 gBattleAnimSpritePal_Slash[] = INCBIN_U32("graphics/battle_anims/sprites/slash.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_FocusEnergy[] = INCBIN_U32("graphics/battle_anims/sprites/focus_energy.4bpp.lz"); -const u32 gBattleAnimSpritePalette_FocusEnergy[] = INCBIN_U32("graphics/battle_anims/sprites/focus_energy.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_FocusEnergy[] = INCBIN_U32("graphics/battle_anims/sprites/focus_energy.4bpp.lz"); +const u32 gBattleAnimSpritePal_FocusEnergy[] = INCBIN_U32("graphics/battle_anims/sprites/focus_energy.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_SphereToCube[] = INCBIN_U32("graphics/battle_anims/sprites/sphere_to_cube.4bpp.lz"); -const u32 gBattleAnimSpritePalette_SphereToCube[] = INCBIN_U32("graphics/battle_anims/sprites/sphere_to_cube.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_SphereToCube[] = INCBIN_U32("graphics/battle_anims/sprites/sphere_to_cube.4bpp.lz"); +const u32 gBattleAnimSpritePal_SphereToCube[] = INCBIN_U32("graphics/battle_anims/sprites/sphere_to_cube.gbapal.lz"); const u32 gBattleAnimBackgroundImage_03[] = INCBIN_U32("graphics/battle_anims/backgrounds/03.4bpp.lz"); const u32 gBattleAnimBackgroundPalette_03[] = INCBIN_U32("graphics/battle_anims/backgrounds/03.gbapal.lz"); const u32 gBattleAnimBackgroundTilemap_03[] = INCBIN_U32("graphics/battle_anims/backgrounds/03.bin.lz"); -const u32 gBattleAnimSpriteSheet_Eye[] = INCBIN_U32("graphics/battle_anims/sprites/eye.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Eye[] = INCBIN_U32("graphics/battle_anims/sprites/eye.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Eye[] = INCBIN_U32("graphics/battle_anims/sprites/eye.4bpp.lz"); +const u32 gBattleAnimSpritePal_Eye[] = INCBIN_U32("graphics/battle_anims/sprites/eye.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Tendrils[] = INCBIN_U32("graphics/battle_anims/sprites/tendrils.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Tendrils[] = INCBIN_U32("graphics/battle_anims/sprites/tendrils.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Tendrils[] = INCBIN_U32("graphics/battle_anims/sprites/tendrils.4bpp.lz"); +const u32 gBattleAnimSpritePal_Tendrils[] = INCBIN_U32("graphics/battle_anims/sprites/tendrils.gbapal.lz"); const u32 gHealthboxSinglesPlayerGfx[] = INCBIN_U32("graphics/battle_interface/healthbox_singles_player.4bpp.lz"); const u32 gHealthboxSinglesOpponentGfx[] = INCBIN_U32("graphics/battle_interface/healthbox_singles_opponent.4bpp.lz"); @@ -652,136 +652,136 @@ const u32 gHealthboxSafariGfx[] = INCBIN_U32("graphics/battle_interface/healthbo const u32 gUnusedGfx_Shadow[] = INCBIN_U32("graphics/unused/shadow.4bpp.lz"); const u32 gUnusedPal_Shadow[] = INCBIN_U32("graphics/unused/shadow.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_LockOn[] = INCBIN_U32("graphics/battle_anims/sprites/lock_on.4bpp.lz"); -const u32 gBattleAnimSpritePalette_LockOn[] = INCBIN_U32("graphics/battle_anims/sprites/lock_on.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_LockOn[] = INCBIN_U32("graphics/battle_anims/sprites/lock_on.4bpp.lz"); +const u32 gBattleAnimSpritePal_LockOn[] = INCBIN_U32("graphics/battle_anims/sprites/lock_on.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_OpeningEye[] = INCBIN_U32("graphics/battle_anims/sprites/opening_eye.4bpp.lz"); -const u32 gBattleAnimSpritePalette_OpeningEye[] = INCBIN_U32("graphics/battle_anims/sprites/opening_eye.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_OpeningEye[] = INCBIN_U32("graphics/battle_anims/sprites/opening_eye.4bpp.lz"); +const u32 gBattleAnimSpritePal_OpeningEye[] = INCBIN_U32("graphics/battle_anims/sprites/opening_eye.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_RoundWhiteHalo[] = INCBIN_U32("graphics/battle_anims/sprites/round_white_halo.4bpp.lz"); -const u32 gBattleAnimSpritePalette_RoundWhiteHalo[] = INCBIN_U32("graphics/battle_anims/sprites/round_white_halo.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_RoundWhiteHalo[] = INCBIN_U32("graphics/battle_anims/sprites/round_white_halo.4bpp.lz"); +const u32 gBattleAnimSpritePal_RoundWhiteHalo[] = INCBIN_U32("graphics/battle_anims/sprites/round_white_halo.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_TealAlert[] = INCBIN_U32("graphics/battle_anims/sprites/teal_alert.4bpp.lz"); -const u32 gBattleAnimSpritePalette_TealAlert[] = INCBIN_U32("graphics/battle_anims/sprites/teal_alert.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_TealAlert[] = INCBIN_U32("graphics/battle_anims/sprites/teal_alert.4bpp.lz"); +const u32 gBattleAnimSpritePal_TealAlert[] = INCBIN_U32("graphics/battle_anims/sprites/teal_alert.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_FangAttack[] = INCBIN_U32("graphics/battle_anims/sprites/fang_attack.4bpp.lz"); -const u32 gBattleAnimSpritePalette_FangAttack[] = INCBIN_U32("graphics/battle_anims/sprites/fang_attack.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_FangAttack[] = INCBIN_U32("graphics/battle_anims/sprites/fang_attack.4bpp.lz"); +const u32 gBattleAnimSpritePal_FangAttack[] = INCBIN_U32("graphics/battle_anims/sprites/fang_attack.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_PurpleHandOutline[] = INCBIN_U32("graphics/battle_anims/sprites/purple_hand_outline.4bpp.lz"); -const u32 gBattleAnimSpritePalette_PurpleHandOutline[] = INCBIN_U32("graphics/battle_anims/sprites/purple_hand_outline.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_PurpleHandOutline[] = INCBIN_U32("graphics/battle_anims/sprites/purple_hand_outline.4bpp.lz"); +const u32 gBattleAnimSpritePal_PurpleHandOutline[] = INCBIN_U32("graphics/battle_anims/sprites/purple_hand_outline.gbapal.lz"); const u32 gUnknown_08C20668[] = INCBIN_U32("graphics/battle_anims/masks/curse.4bpp.lz"); const u32 gUnknown_08C20684[] = INCBIN_U32("graphics/battle_anims/masks/curse.bin.lz"); -const u32 gBattleAnimSpriteSheet_Pencil[] = INCBIN_U32("graphics/battle_anims/sprites/pencil.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Pencil[] = INCBIN_U32("graphics/battle_anims/sprites/pencil.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Pencil[] = INCBIN_U32("graphics/battle_anims/sprites/pencil.4bpp.lz"); +const u32 gBattleAnimSpritePal_Pencil[] = INCBIN_U32("graphics/battle_anims/sprites/pencil.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Spiral[] = INCBIN_U32("graphics/battle_anims/sprites/spiral.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Spiral[] = INCBIN_U32("graphics/battle_anims/sprites/spiral.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Spiral[] = INCBIN_U32("graphics/battle_anims/sprites/spiral.4bpp.lz"); +const u32 gBattleAnimSpritePal_Spiral[] = INCBIN_U32("graphics/battle_anims/sprites/spiral.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Moon[] = INCBIN_U32("graphics/battle_anims/sprites/moon.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Moon[] = INCBIN_U32("graphics/battle_anims/sprites/moon.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Moon[] = INCBIN_U32("graphics/battle_anims/sprites/moon.4bpp.lz"); +const u32 gBattleAnimSpritePal_Moon[] = INCBIN_U32("graphics/battle_anims/sprites/moon.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_GreenSparkle[] = INCBIN_U32("graphics/battle_anims/sprites/green_sparkle.4bpp.lz"); -const u32 gBattleAnimSpritePalette_GreenSparkle[] = INCBIN_U32("graphics/battle_anims/sprites/green_sparkle.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_GreenSparkle[] = INCBIN_U32("graphics/battle_anims/sprites/green_sparkle.4bpp.lz"); +const u32 gBattleAnimSpritePal_GreenSparkle[] = INCBIN_U32("graphics/battle_anims/sprites/green_sparkle.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_SnoreZ[] = INCBIN_U32("graphics/battle_anims/sprites/snore_z.4bpp.lz"); -const u32 gBattleAnimSpritePalette_SnoreZ[] = INCBIN_U32("graphics/battle_anims/sprites/snore_z.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_SnoreZ[] = INCBIN_U32("graphics/battle_anims/sprites/snore_z.4bpp.lz"); +const u32 gBattleAnimSpritePal_SnoreZ[] = INCBIN_U32("graphics/battle_anims/sprites/snore_z.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Explosion[] = INCBIN_U32("graphics/battle_anims/sprites/explosion.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Explosion[] = INCBIN_U32("graphics/battle_anims/sprites/explosion.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Explosion[] = INCBIN_U32("graphics/battle_anims/sprites/explosion.4bpp.lz"); +const u32 gBattleAnimSpritePal_Explosion[] = INCBIN_U32("graphics/battle_anims/sprites/explosion.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Nail[] = INCBIN_U32("graphics/battle_anims/sprites/nail.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Nail[] = INCBIN_U32("graphics/battle_anims/sprites/nail.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Nail[] = INCBIN_U32("graphics/battle_anims/sprites/nail.4bpp.lz"); +const u32 gBattleAnimSpritePal_Nail[] = INCBIN_U32("graphics/battle_anims/sprites/nail.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_GhostlySpirit[] = INCBIN_U32("graphics/battle_anims/sprites/ghostly_spirit.4bpp.lz"); -const u32 gBattleAnimSpritePalette_GhostlySpirit[] = INCBIN_U32("graphics/battle_anims/sprites/ghostly_spirit.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_GhostlySpirit[] = INCBIN_U32("graphics/battle_anims/sprites/ghostly_spirit.4bpp.lz"); +const u32 gBattleAnimSpritePal_GhostlySpirit[] = INCBIN_U32("graphics/battle_anims/sprites/ghostly_spirit.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_WarmRock[] = INCBIN_U32("graphics/battle_anims/sprites/warm_rock.4bpp.lz"); -const u32 gBattleAnimSpritePalette_WarmRock[] = INCBIN_U32("graphics/battle_anims/sprites/warm_rock.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_WarmRock[] = INCBIN_U32("graphics/battle_anims/sprites/warm_rock.4bpp.lz"); +const u32 gBattleAnimSpritePal_WarmRock[] = INCBIN_U32("graphics/battle_anims/sprites/warm_rock.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_PunchImpact[] = INCBIN_U32("graphics/battle_anims/sprites/punch_impact.4bpp.lz"); -const u32 gBattleAnimSpritePalette_PunchImpact[] = INCBIN_U32("graphics/battle_anims/sprites/punch_impact.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_PunchImpact[] = INCBIN_U32("graphics/battle_anims/sprites/punch_impact.4bpp.lz"); +const u32 gBattleAnimSpritePal_PunchImpact[] = INCBIN_U32("graphics/battle_anims/sprites/punch_impact.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_BreakingEgg[] = INCBIN_U32("graphics/battle_anims/sprites/breaking_egg.4bpp.lz"); -const u32 gBattleAnimSpritePalette_BreakingEgg[] = INCBIN_U32("graphics/battle_anims/sprites/breaking_egg.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_BreakingEgg[] = INCBIN_U32("graphics/battle_anims/sprites/breaking_egg.4bpp.lz"); +const u32 gBattleAnimSpritePal_BreakingEgg[] = INCBIN_U32("graphics/battle_anims/sprites/breaking_egg.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_ThinRing[] = INCBIN_U32("graphics/battle_anims/sprites/thin_ring.4bpp.lz"); -const u32 gBattleAnimSpritePalette_ThinRing[] = INCBIN_U32("graphics/battle_anims/sprites/thin_ring.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_ThinRing[] = INCBIN_U32("graphics/battle_anims/sprites/thin_ring.4bpp.lz"); +const u32 gBattleAnimSpritePal_ThinRing[] = INCBIN_U32("graphics/battle_anims/sprites/thin_ring.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_MusicNotes2[] = INCBIN_U32("graphics/battle_anims/sprites/music_notes_2.4bpp.lz"); -const u32 gBattleAnimSpritePalette_MusicNotes2[] = INCBIN_U32("graphics/battle_anims/sprites/music_notes_2.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_MusicNotes2[] = INCBIN_U32("graphics/battle_anims/sprites/music_notes_2.4bpp.lz"); +const u32 gBattleAnimSpritePal_MusicNotes2[] = INCBIN_U32("graphics/battle_anims/sprites/music_notes_2.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Bell[] = INCBIN_U32("graphics/battle_anims/sprites/bell.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Bell[] = INCBIN_U32("graphics/battle_anims/sprites/bell.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Bell[] = INCBIN_U32("graphics/battle_anims/sprites/bell.4bpp.lz"); +const u32 gBattleAnimSpritePal_Bell[] = INCBIN_U32("graphics/battle_anims/sprites/bell.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_SpeedDust[] = INCBIN_U32("graphics/battle_anims/sprites/speed_dust.4bpp.lz"); -const u32 gBattleAnimSpritePalette_SpeedDust[] = INCBIN_U32("graphics/battle_anims/sprites/speed_dust.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_SpeedDust[] = INCBIN_U32("graphics/battle_anims/sprites/speed_dust.4bpp.lz"); +const u32 gBattleAnimSpritePal_SpeedDust[] = INCBIN_U32("graphics/battle_anims/sprites/speed_dust.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_TornMetal[] = INCBIN_U32("graphics/battle_anims/sprites/torn_metal.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_TornMetal[] = INCBIN_U32("graphics/battle_anims/sprites/torn_metal.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_ThoughtBubble[] = INCBIN_U32("graphics/battle_anims/sprites/thought_bubble.4bpp.lz"); -const u32 gBattleAnimSpritePalette_ThoughtBubble[] = INCBIN_U32("graphics/battle_anims/sprites/thought_bubble.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_ThoughtBubble[] = INCBIN_U32("graphics/battle_anims/sprites/thought_bubble.4bpp.lz"); +const u32 gBattleAnimSpritePal_ThoughtBubble[] = INCBIN_U32("graphics/battle_anims/sprites/thought_bubble.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Finger[] = INCBIN_U32("graphics/battle_anims/sprites/finger.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Finger[] = INCBIN_U32("graphics/battle_anims/sprites/finger.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Finger[] = INCBIN_U32("graphics/battle_anims/sprites/finger.4bpp.lz"); +const u32 gBattleAnimSpritePal_Finger[] = INCBIN_U32("graphics/battle_anims/sprites/finger.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_MagentaHeart[] = INCBIN_U32("graphics/battle_anims/sprites/magenta_heart.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_MagentaHeart[] = INCBIN_U32("graphics/battle_anims/sprites/magenta_heart.4bpp.lz"); -const u32 gBattleAnimSpritePalette_PinkHeart[] = INCBIN_U32("graphics/battle_anims/sprites/pink_heart.gbapal.lz"); -const u32 gBattleAnimSpritePalette_MagentaHeart[] = INCBIN_U32("graphics/battle_anims/sprites/magenta_heart.gbapal.lz"); -const u32 gBattleAnimSpritePalette_RedHeart[] = INCBIN_U32("graphics/battle_anims/sprites/red_heart.gbapal.lz"); +const u32 gBattleAnimSpritePal_PinkHeart[] = INCBIN_U32("graphics/battle_anims/sprites/pink_heart.gbapal.lz"); +const u32 gBattleAnimSpritePal_MagentaHeart[] = INCBIN_U32("graphics/battle_anims/sprites/magenta_heart.gbapal.lz"); +const u32 gBattleAnimSpritePal_RedHeart[] = INCBIN_U32("graphics/battle_anims/sprites/red_heart.gbapal.lz"); const u32 gUnknown_08C232E0[] = INCBIN_U32("graphics/battle_anims/backgrounds/attract.4bpp.lz"); const u32 gUnknown_08C23D50[] = INCBIN_U32("graphics/battle_anims/backgrounds/attract.gbapal.lz"); const u32 gUnknown_08C23D78[] = INCBIN_U32("graphics/battle_anims/backgrounds/attract.bin.lz"); -const u32 gBattleAnimSpriteSheet_RedOrb[] = INCBIN_U32("graphics/battle_anims/sprites/red_orb.4bpp.lz"); -const u32 gBattleAnimSpritePalette_RedOrb[] = INCBIN_U32("graphics/battle_anims/sprites/red_orb.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_RedOrb[] = INCBIN_U32("graphics/battle_anims/sprites/red_orb.4bpp.lz"); +const u32 gBattleAnimSpritePal_RedOrb[] = INCBIN_U32("graphics/battle_anims/sprites/red_orb.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_CircleOfLight[] = INCBIN_U32("graphics/battle_anims/sprites/circle_of_light.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_ElectricOrbs[] = INCBIN_U32("graphics/battle_anims/sprites/electric_orbs.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_Electricity[] = INCBIN_U32("graphics/battle_anims/sprites/electricity.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_CircleOfLight[] = INCBIN_U32("graphics/battle_anims/sprites/circle_of_light.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_ElectricOrbs[] = INCBIN_U32("graphics/battle_anims/sprites/electric_orbs.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_Electricity[] = INCBIN_U32("graphics/battle_anims/sprites/electricity.4bpp.lz"); -const u32 gBattleAnimSpritePalette_ElectricOrbs[] = INCBIN_U32("graphics/battle_anims/sprites/electric_orbs.gbapal.lz"); +const u32 gBattleAnimSpritePal_ElectricOrbs[] = INCBIN_U32("graphics/battle_anims/sprites/electric_orbs.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Finger2[] = INCBIN_U32("graphics/battle_anims/sprites/finger_2.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_Finger2[] = INCBIN_U32("graphics/battle_anims/sprites/finger_2.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_MovementWaves[] = INCBIN_U32("graphics/battle_anims/sprites/movement_waves.4bpp.lz"); -const u32 gBattleAnimSpritePalette_MovementWaves[] = INCBIN_U32("graphics/battle_anims/sprites/movement_waves.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_MovementWaves[] = INCBIN_U32("graphics/battle_anims/sprites/movement_waves.4bpp.lz"); +const u32 gBattleAnimSpritePal_MovementWaves[] = INCBIN_U32("graphics/battle_anims/sprites/movement_waves.gbapal.lz"); const u32 gUnknown_08C249D0[] = INCBIN_U32("graphics/battle_anims/backgrounds/scary_face.gbapal.lz"); const u32 gUnknown_08C249F8[] = INCBIN_U32("graphics/battle_anims/backgrounds/scary_face.4bpp.lz"); -const u32 gBattleAnimSpritePalette_EyeSparkle[] = INCBIN_U32("graphics/battle_anims/sprites/eye_sparkle.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_EyeSparkle[] = INCBIN_U32("graphics/battle_anims/sprites/eye_sparkle.4bpp.lz"); +const u32 gBattleAnimSpritePal_EyeSparkle[] = INCBIN_U32("graphics/battle_anims/sprites/eye_sparkle.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_EyeSparkle[] = INCBIN_U32("graphics/battle_anims/sprites/eye_sparkle.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_Anger[] = INCBIN_U32("graphics/battle_anims/sprites/anger.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Anger[] = INCBIN_U32("graphics/battle_anims/sprites/anger.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Anger[] = INCBIN_U32("graphics/battle_anims/sprites/anger.4bpp.lz"); +const u32 gBattleAnimSpritePal_Anger[] = INCBIN_U32("graphics/battle_anims/sprites/anger.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Conversion[] = INCBIN_U32("graphics/battle_anims/sprites/conversion.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Conversion[] = INCBIN_U32("graphics/battle_anims/sprites/conversion.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Conversion[] = INCBIN_U32("graphics/battle_anims/sprites/conversion.4bpp.lz"); +const u32 gBattleAnimSpritePal_Conversion[] = INCBIN_U32("graphics/battle_anims/sprites/conversion.gbapal.lz"); -const u32 gBattleAnimSpritePalette_Angel[] = INCBIN_U32("graphics/battle_anims/sprites/angel.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Angel[] = INCBIN_U32("graphics/battle_anims/sprites/angel.4bpp.lz"); +const u32 gBattleAnimSpritePal_Angel[] = INCBIN_U32("graphics/battle_anims/sprites/angel.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Angel[] = INCBIN_U32("graphics/battle_anims/sprites/angel.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Devil[] = INCBIN_U32("graphics/battle_anims/sprites/devil.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Devil[] = INCBIN_U32("graphics/battle_anims/sprites/devil.4bpp.lz"); +const u32 gBattleAnimSpritePal_Devil[] = INCBIN_U32("graphics/battle_anims/sprites/devil.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Devil[] = INCBIN_U32("graphics/battle_anims/sprites/devil.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_Swipe[] = INCBIN_U32("graphics/battle_anims/sprites/swipe.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Swipe[] = INCBIN_U32("graphics/battle_anims/sprites/swipe.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Swipe[] = INCBIN_U32("graphics/battle_anims/sprites/swipe.4bpp.lz"); +const u32 gBattleAnimSpritePal_Swipe[] = INCBIN_U32("graphics/battle_anims/sprites/swipe.gbapal.lz"); -const u32 gBattleAnimSpritePalette_Roots[] = INCBIN_U32("graphics/battle_anims/sprites/roots.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Roots[] = INCBIN_U32("graphics/battle_anims/sprites/roots.4bpp.lz"); +const u32 gBattleAnimSpritePal_Roots[] = INCBIN_U32("graphics/battle_anims/sprites/roots.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Roots[] = INCBIN_U32("graphics/battle_anims/sprites/roots.4bpp.lz"); -const u32 gBattleAnimSpritePalette_ItemBag[] = INCBIN_U32("graphics/battle_anims/sprites/item_bag.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_ItemBag[] = INCBIN_U32("graphics/battle_anims/sprites/item_bag.4bpp.lz"); +const u32 gBattleAnimSpritePal_ItemBag[] = INCBIN_U32("graphics/battle_anims/sprites/item_bag.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_ItemBag[] = INCBIN_U32("graphics/battle_anims/sprites/item_bag.4bpp.lz"); -const u32 gBattleAnimSpritePalette_TriForceTriangle[] = INCBIN_U32("graphics/battle_anims/sprites/tri_force_triangle.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_TriForceTriangle[] = INCBIN_U32("graphics/battle_anims/sprites/tri_force_triangle.4bpp.lz"); +const u32 gBattleAnimSpritePal_TriForceTriangle[] = INCBIN_U32("graphics/battle_anims/sprites/tri_force_triangle.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_TriForceTriangle[] = INCBIN_U32("graphics/battle_anims/sprites/tri_force_triangle.4bpp.lz"); -const u32 gBattleAnimSpritePalette_LetterZ[] = INCBIN_U32("graphics/battle_anims/sprites/letter_z.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_LetterZ[] = INCBIN_U32("graphics/battle_anims/sprites/letter_z.4bpp.lz"); +const u32 gBattleAnimSpritePal_LetterZ[] = INCBIN_U32("graphics/battle_anims/sprites/letter_z.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_LetterZ[] = INCBIN_U32("graphics/battle_anims/sprites/letter_z.4bpp.lz"); const u32 gBattleAnimBackgroundPalette_04[] = INCBIN_U32("graphics/battle_anims/backgrounds/04.gbapal.lz"); const u32 gBattleAnimBackgroundImage_04[] = INCBIN_U32("graphics/battle_anims/backgrounds/04.4bpp.lz"); @@ -790,39 +790,39 @@ const u32 gBattleAnimBackgroundTilemap_04[] = INCBIN_U32("graphics/battle_anims/ const u32 gBattleAnimBackgroundTilemap_05[] = INCBIN_U32("graphics/battle_anims/backgrounds/05.bin.lz"); const u32 gBattleAnimBackgroundTilemap_06[] = INCBIN_U32("graphics/battle_anims/backgrounds/06.bin.lz"); -const u32 gBattleAnimSpriteSheet_JaggedMusicNote[] = INCBIN_U32("graphics/battle_anims/sprites/jagged_music_note.4bpp.lz"); -const u32 gBattleAnimSpritePalette_JaggedMusicNote[] = INCBIN_U32("graphics/battle_anims/sprites/jagged_music_note.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_JaggedMusicNote[] = INCBIN_U32("graphics/battle_anims/sprites/jagged_music_note.4bpp.lz"); +const u32 gBattleAnimSpritePal_JaggedMusicNote[] = INCBIN_U32("graphics/battle_anims/sprites/jagged_music_note.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Spotlight[] = INCBIN_U32("graphics/battle_anims/sprites/spotlight.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_Spotlight[] = INCBIN_U32("graphics/battle_anims/sprites/spotlight.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_Pokeball[] = INCBIN_U32("graphics/battle_anims/sprites/pokeball.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Pokeball[] = INCBIN_U32("graphics/battle_anims/sprites/pokeball.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Pokeball[] = INCBIN_U32("graphics/battle_anims/sprites/pokeball.4bpp.lz"); +const u32 gBattleAnimSpritePal_Pokeball[] = INCBIN_U32("graphics/battle_anims/sprites/pokeball.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_RapidSpin[] = INCBIN_U32("graphics/battle_anims/sprites/rapid_spin.4bpp.lz"); -const u32 gBattleAnimSpritePalette_RapidSpin[] = INCBIN_U32("graphics/battle_anims/sprites/rapid_spin.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_RapidSpin[] = INCBIN_U32("graphics/battle_anims/sprites/rapid_spin.4bpp.lz"); +const u32 gBattleAnimSpritePal_RapidSpin[] = INCBIN_U32("graphics/battle_anims/sprites/rapid_spin.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_MilkBottle[] = INCBIN_U32("graphics/battle_anims/sprites/milk_bottle.4bpp.lz"); -const u32 gBattleAnimSpritePalette_MilkBottle[] = INCBIN_U32("graphics/battle_anims/sprites/milk_bottle.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_MilkBottle[] = INCBIN_U32("graphics/battle_anims/sprites/milk_bottle.4bpp.lz"); +const u32 gBattleAnimSpritePal_MilkBottle[] = INCBIN_U32("graphics/battle_anims/sprites/milk_bottle.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_WispFire[] = INCBIN_U32("graphics/battle_anims/sprites/wisp_fire.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_WispFire[] = INCBIN_U32("graphics/battle_anims/sprites/wisp_fire.4bpp.lz"); -const u32 gBattleAnimSpritePalette_WispOrb[] = INCBIN_U32("graphics/battle_anims/sprites/wisp_orb.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_WispOrb[] = INCBIN_U32("graphics/battle_anims/sprites/wisp_orb.4bpp.lz"); +const u32 gBattleAnimSpritePal_WispOrb[] = INCBIN_U32("graphics/battle_anims/sprites/wisp_orb.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_WispOrb[] = INCBIN_U32("graphics/battle_anims/sprites/wisp_orb.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_GoldStars[] = INCBIN_U32("graphics/battle_anims/sprites/gold_stars.4bpp.lz"); -const u32 gBattleAnimSpritePalette_GoldStars[] = INCBIN_U32("graphics/battle_anims/sprites/gold_stars.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_GoldStars[] = INCBIN_U32("graphics/battle_anims/sprites/gold_stars.4bpp.lz"); +const u32 gBattleAnimSpritePal_GoldStars[] = INCBIN_U32("graphics/battle_anims/sprites/gold_stars.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_EclipsingOrb[] = INCBIN_U32("graphics/battle_anims/sprites/eclipsing_orb.4bpp.lz"); -const u32 gBattleAnimSpritePalette_EclipsingOrb[] = INCBIN_U32("graphics/battle_anims/sprites/eclipsing_orb.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_EclipsingOrb[] = INCBIN_U32("graphics/battle_anims/sprites/eclipsing_orb.4bpp.lz"); +const u32 gBattleAnimSpritePal_EclipsingOrb[] = INCBIN_U32("graphics/battle_anims/sprites/eclipsing_orb.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_PinkPetal[] = INCBIN_U32("graphics/battle_anims/sprites/pink_petal.4bpp.lz"); -const u32 gBattleAnimSpritePalette_PinkPetal[] = INCBIN_U32("graphics/battle_anims/sprites/pink_petal.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_PinkPetal[] = INCBIN_U32("graphics/battle_anims/sprites/pink_petal.4bpp.lz"); +const u32 gBattleAnimSpritePal_PinkPetal[] = INCBIN_U32("graphics/battle_anims/sprites/pink_petal.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_GrayOrb[] = INCBIN_U32("graphics/battle_anims/sprites/gray_orb.4bpp.lz"); -const u32 gBattleAnimSpritePalette_GrayOrb[] = INCBIN_U32("graphics/battle_anims/sprites/gray_orb.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_GrayOrb[] = INCBIN_U32("graphics/battle_anims/sprites/gray_orb.4bpp.lz"); +const u32 gBattleAnimSpritePal_GrayOrb[] = INCBIN_U32("graphics/battle_anims/sprites/gray_orb.gbapal.lz"); -const u32 gBattleAnimSpritePalette_BlueOrb[] = INCBIN_U32("graphics/battle_anims/sprites/blue_orb.gbapal.lz"); -const u32 gBattleAnimSpritePalette_RedOrb2[] = INCBIN_U32("graphics/battle_anims/sprites/red_orb_2.gbapal.lz"); +const u32 gBattleAnimSpritePal_BlueOrb[] = INCBIN_U32("graphics/battle_anims/sprites/blue_orb.gbapal.lz"); +const u32 gBattleAnimSpritePal_RedOrb2[] = INCBIN_U32("graphics/battle_anims/sprites/red_orb_2.gbapal.lz"); const u32 gBattleAnimBackgroundImage_07[] = INCBIN_U32("graphics/battle_anims/backgrounds/07.4bpp.lz"); const u32 gBattleAnimBackgroundPalette_07[] = INCBIN_U32("graphics/battle_anims/backgrounds/07.gbapal.lz"); @@ -859,30 +859,30 @@ const u32 gBattleAnimBackgroundImage_11[] = INCBIN_U32("graphics/battle_anims/ba const u32 gBattleAnimBackgroundPalette_11[] = INCBIN_U32("graphics/battle_anims/backgrounds/11.gbapal.lz"); const u32 gBattleAnimBackgroundTilemap_11[] = INCBIN_U32("graphics/battle_anims/backgrounds/11.bin.lz"); -const u32 gBattleAnimSpriteSheet_PainSplit[] = INCBIN_U32("graphics/battle_anims/sprites/pain_split.4bpp.lz"); -const u32 gBattleAnimSpritePalette_PainSplit[] = INCBIN_U32("graphics/battle_anims/sprites/pain_split.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_PainSplit[] = INCBIN_U32("graphics/battle_anims/sprites/pain_split.4bpp.lz"); +const u32 gBattleAnimSpritePal_PainSplit[] = INCBIN_U32("graphics/battle_anims/sprites/pain_split.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_HandsAndFeet[] = INCBIN_U32("graphics/battle_anims/sprites/hands_and_feet.4bpp.lz"); -const u32 gBattleAnimSpritePalette_HandsAndFeet[] = INCBIN_U32("graphics/battle_anims/sprites/hands_and_feet.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_HandsAndFeet[] = INCBIN_U32("graphics/battle_anims/sprites/hands_and_feet.4bpp.lz"); +const u32 gBattleAnimSpritePal_HandsAndFeet[] = INCBIN_U32("graphics/battle_anims/sprites/hands_and_feet.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Confetti[] = INCBIN_U32("graphics/battle_anims/sprites/confetti.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Confetti[] = INCBIN_U32("graphics/battle_anims/sprites/confetti.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Confetti[] = INCBIN_U32("graphics/battle_anims/sprites/confetti.4bpp.lz"); +const u32 gBattleAnimSpritePal_Confetti[] = INCBIN_U32("graphics/battle_anims/sprites/confetti.gbapal.lz"); const u32 gSubstituteDollPal[] = INCBIN_U32("graphics/battle_anims/sprites/substitute.gbapal.lz"); const u32 gSubstituteDollGfx[] = INCBIN_U32("graphics/battle_anims/sprites/substitute.4bpp.lz"); const u32 gSubstituteDollTilemap[] = INCBIN_U32("graphics/battle_anims/sprites/substitute.bin.lz"); -const u32 gBattleAnimSpriteSheet_GreenStar[] = INCBIN_U32("graphics/battle_anims/sprites/green_star.4bpp.lz"); -const u32 gBattleAnimSpritePalette_GreenStar[] = INCBIN_U32("graphics/battle_anims/sprites/green_star.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_GreenStar[] = INCBIN_U32("graphics/battle_anims/sprites/green_star.4bpp.lz"); +const u32 gBattleAnimSpritePal_GreenStar[] = INCBIN_U32("graphics/battle_anims/sprites/green_star.gbapal.lz"); const u32 gContestConfetti_Gfx[] = INCBIN_U32("graphics/misc/confetti.4bpp.lz"); const u32 gContestConfetti_Pal[] = INCBIN_U32("graphics/misc/confetti.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_PinkCloud[] = INCBIN_U32("graphics/battle_anims/sprites/pink_cloud.4bpp.lz"); -const u32 gBattleAnimSpritePalette_PinkCloud[] = INCBIN_U32("graphics/battle_anims/sprites/pink_cloud.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_PinkCloud[] = INCBIN_U32("graphics/battle_anims/sprites/pink_cloud.4bpp.lz"); +const u32 gBattleAnimSpritePal_PinkCloud[] = INCBIN_U32("graphics/battle_anims/sprites/pink_cloud.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_SweatDrop[] = INCBIN_U32("graphics/battle_anims/sprites/sweat_drop.4bpp.lz"); -const u32 gBattleAnimSpritePalette_SweatDrop[] = INCBIN_U32("graphics/battle_anims/sprites/sweat_drop.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_SweatDrop[] = INCBIN_U32("graphics/battle_anims/sprites/sweat_drop.4bpp.lz"); +const u32 gBattleAnimSpritePal_SweatDrop[] = INCBIN_U32("graphics/battle_anims/sprites/sweat_drop.gbapal.lz"); const u32 gBattleStatMask_Gfx[] = INCBIN_U32("graphics/battle_anims/masks/stat.4bpp.lz"); const u32 gBattleStatMask1_Tilemap[] = INCBIN_U32("graphics/battle_anims/masks/stat_tilemap_1.bin.lz"); @@ -901,52 +901,52 @@ const u32 gCureBubblesGfx[] = INCBIN_U32("graphics/battle_anims/masks/cure_bubbl const u32 gCureBubblesPal[] = INCBIN_U32("graphics/battle_anims/masks/cure_bubbles.gbapal.lz"); const u32 gCureBubblesTilemap[] = INCBIN_U32("graphics/battle_anims/masks/cure_bubbles.bin.lz"); -const u32 gBattleAnimSpritePalette_PurpleScratch[] = INCBIN_U32("graphics/battle_anims/sprites/purple_scratch.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_PurpleScratch[] = INCBIN_U32("graphics/battle_anims/sprites/purple_scratch.4bpp.lz"); +const u32 gBattleAnimSpritePal_PurpleScratch[] = INCBIN_U32("graphics/battle_anims/sprites/purple_scratch.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_PurpleScratch[] = INCBIN_U32("graphics/battle_anims/sprites/purple_scratch.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_PurpleSwipe[] = INCBIN_U32("graphics/battle_anims/sprites/purple_swipe.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_PurpleSwipe[] = INCBIN_U32("graphics/battle_anims/sprites/purple_swipe.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_GuardRing[] = INCBIN_U32("graphics/battle_anims/sprites/guard_ring.4bpp.lz"); -const u32 gBattleAnimSpritePalette_GuardRing[] = INCBIN_U32("graphics/battle_anims/sprites/guard_ring.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_GuardRing[] = INCBIN_U32("graphics/battle_anims/sprites/guard_ring.4bpp.lz"); +const u32 gBattleAnimSpritePal_GuardRing[] = INCBIN_U32("graphics/battle_anims/sprites/guard_ring.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_TagHand[] = INCBIN_U32("graphics/battle_anims/sprites/tag_hand.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_TagHand[] = INCBIN_U32("graphics/battle_anims/sprites/tag_hand.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_NoiseLine[] = INCBIN_U32("graphics/battle_anims/sprites/noise_line.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_NoiseLine[] = INCBIN_U32("graphics/battle_anims/sprites/noise_line.4bpp.lz"); const u32 gUnknown_08C2EA50[] = INCBIN_U32("graphics/battle_anims/masks/unknown_C2EA50.4bpp.lz"); const u32 gUnknown_08C2EA9C[] = INCBIN_U32("graphics/battle_anims/masks/unknown_C2EA50.bin.lz"); -const u32 gBattleAnimSpriteSheet_SmallRedEye[] = INCBIN_U32("graphics/battle_anims/sprites/small_red_eye.4bpp.lz"); -const u32 gBattleAnimSpritePalette_SmallRedEye[] = INCBIN_U32("graphics/battle_anims/sprites/small_red_eye.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_SmallRedEye[] = INCBIN_U32("graphics/battle_anims/sprites/small_red_eye.4bpp.lz"); +const u32 gBattleAnimSpritePal_SmallRedEye[] = INCBIN_U32("graphics/battle_anims/sprites/small_red_eye.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_HollowOrb[] = INCBIN_U32("graphics/battle_anims/sprites/hollow_orb.4bpp.lz"); -const u32 gBattleAnimSpritePalette_HollowOrb[] = INCBIN_U32("graphics/battle_anims/sprites/hollow_orb.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_HollowOrb[] = INCBIN_U32("graphics/battle_anims/sprites/hollow_orb.4bpp.lz"); +const u32 gBattleAnimSpritePal_HollowOrb[] = INCBIN_U32("graphics/battle_anims/sprites/hollow_orb.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_XSign[] = INCBIN_U32("graphics/battle_anims/sprites/x_sign.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_XSign[] = INCBIN_U32("graphics/battle_anims/sprites/x_sign.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_BluegreenOrb[] = INCBIN_U32("graphics/battle_anims/sprites/bluegreen_orb.4bpp.lz"); -const u32 gBattleAnimSpritePalette_BluegreenOrb[] = INCBIN_U32("graphics/battle_anims/sprites/bluegreen_orb.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_BluegreenOrb[] = INCBIN_U32("graphics/battle_anims/sprites/bluegreen_orb.4bpp.lz"); +const u32 gBattleAnimSpritePal_BluegreenOrb[] = INCBIN_U32("graphics/battle_anims/sprites/bluegreen_orb.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_PawPrint[] = INCBIN_U32("graphics/battle_anims/sprites/paw_print.4bpp.lz"); -const u32 gBattleAnimSpritePalette_PawPrint[] = INCBIN_U32("graphics/battle_anims/sprites/paw_print.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_PawPrint[] = INCBIN_U32("graphics/battle_anims/sprites/paw_print.4bpp.lz"); +const u32 gBattleAnimSpritePal_PawPrint[] = INCBIN_U32("graphics/battle_anims/sprites/paw_print.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_PurpleFlame[] = INCBIN_U32("graphics/battle_anims/sprites/purple_flame.4bpp.lz"); -const u32 gBattleAnimSpritePalette_PurpleFlame[] = INCBIN_U32("graphics/battle_anims/sprites/purple_flame.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_PurpleFlame[] = INCBIN_U32("graphics/battle_anims/sprites/purple_flame.4bpp.lz"); +const u32 gBattleAnimSpritePal_PurpleFlame[] = INCBIN_U32("graphics/battle_anims/sprites/purple_flame.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_RedBall[] = INCBIN_U32("graphics/battle_anims/sprites/red_ball.4bpp.lz"); -const u32 gBattleAnimSpritePalette_RedBall[] = INCBIN_U32("graphics/battle_anims/sprites/red_ball.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_RedBall[] = INCBIN_U32("graphics/battle_anims/sprites/red_ball.4bpp.lz"); +const u32 gBattleAnimSpritePal_RedBall[] = INCBIN_U32("graphics/battle_anims/sprites/red_ball.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_SmellingsaltEffect[] = INCBIN_U32("graphics/battle_anims/sprites/smellingsalt_effect.4bpp.lz"); -const u32 gBattleAnimSpritePalette_SmellingsaltEffect[] = INCBIN_U32("graphics/battle_anims/sprites/smellingsalt_effect.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_SmellingsaltEffect[] = INCBIN_U32("graphics/battle_anims/sprites/smellingsalt_effect.4bpp.lz"); +const u32 gBattleAnimSpritePal_SmellingsaltEffect[] = INCBIN_U32("graphics/battle_anims/sprites/smellingsalt_effect.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_MagnifyingGlass[] = INCBIN_U32("graphics/battle_anims/sprites/magnifying_glass.4bpp.lz"); -const u32 gBattleAnimSpritePalette_MagnifyingGlass[] = INCBIN_U32("graphics/battle_anims/sprites/magnifying_glass.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_MagnifyingGlass[] = INCBIN_U32("graphics/battle_anims/sprites/magnifying_glass.4bpp.lz"); +const u32 gBattleAnimSpritePal_MagnifyingGlass[] = INCBIN_U32("graphics/battle_anims/sprites/magnifying_glass.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Meteor[] = INCBIN_U32("graphics/battle_anims/sprites/meteor.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Meteor[] = INCBIN_U32("graphics/battle_anims/sprites/meteor.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Meteor[] = INCBIN_U32("graphics/battle_anims/sprites/meteor.4bpp.lz"); +const u32 gBattleAnimSpritePal_Meteor[] = INCBIN_U32("graphics/battle_anims/sprites/meteor.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_FlatRock[] = INCBIN_U32("graphics/battle_anims/sprites/flat_rock.4bpp.lz"); -const u32 gBattleAnimSpritePalette_FlatRock[] = INCBIN_U32("graphics/battle_anims/sprites/flat_rock.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_FlatRock[] = INCBIN_U32("graphics/battle_anims/sprites/flat_rock.4bpp.lz"); +const u32 gBattleAnimSpritePal_FlatRock[] = INCBIN_U32("graphics/battle_anims/sprites/flat_rock.gbapal.lz"); const u32 gUnknownPal_C2F9E0[] = INCBIN_U32("graphics/unknown/unknown_C2F9E0.gbapal.lz"); @@ -1005,58 +1005,58 @@ const u32 gUnknown_08D85A1C[] = INCBIN_U32("graphics/battle_frontier/battle_tile #include "data/graphics/intro_scene.h" -const u32 gBattleAnimSpriteSheet_FlyingDirt[] = INCBIN_U32("graphics/battle_anims/sprites/flying_dirt.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_FlyingDirt[] = INCBIN_U32("graphics/battle_anims/sprites/flying_dirt.4bpp.lz"); const u32 gUnknown_08D8D410[] = INCBIN_U32("graphics/battle_anims/backgrounds/sandstorm_brew.bin.lz"); const u32 gUnknown_08D8D58C[] = INCBIN_U32("graphics/battle_anims/backgrounds/sandstorm_brew.4bpp.lz"); -const u32 gBattleAnimSpritePalette_FlyingDirt[] = INCBIN_U32("graphics/battle_anims/sprites/flying_dirt.gbapal.lz"); +const u32 gBattleAnimSpritePal_FlyingDirt[] = INCBIN_U32("graphics/battle_anims/sprites/flying_dirt.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_MetalSoundWaves[] = INCBIN_U32("graphics/battle_anims/sprites/metal_sound_waves.4bpp.lz"); -const u32 gBattleAnimSpritePalette_MetalSoundWaves[] = INCBIN_U32("graphics/battle_anims/sprites/metal_sound_waves.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_MetalSoundWaves[] = INCBIN_U32("graphics/battle_anims/sprites/metal_sound_waves.4bpp.lz"); +const u32 gBattleAnimSpritePal_MetalSoundWaves[] = INCBIN_U32("graphics/battle_anims/sprites/metal_sound_waves.gbapal.lz"); const u32 gBattleAnimBackgroundImage_15[] = INCBIN_U32("graphics/battle_anims/backgrounds/15.4bpp.lz"); const u32 gBattleAnimBackgroundPalette_15[] = INCBIN_U32("graphics/battle_anims/backgrounds/15.gbapal.lz"); const u32 gBattleAnimBackgroundTilemap_15[] = INCBIN_U32("graphics/battle_anims/backgrounds/15.bin.lz"); -const u32 gBattleAnimSpriteSheet_IcicleSpear[] = INCBIN_U32("graphics/battle_anims/sprites/icicle_spear.4bpp.lz"); -const u32 gBattleAnimSpritePalette_IcicleSpear[] = INCBIN_U32("graphics/battle_anims/sprites/icicle_spear.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_IcicleSpear[] = INCBIN_U32("graphics/battle_anims/sprites/icicle_spear.4bpp.lz"); +const u32 gBattleAnimSpritePal_IcicleSpear[] = INCBIN_U32("graphics/battle_anims/sprites/icicle_spear.gbapal.lz"); const u32 gContestNextTurnGfx[] = INCBIN_U32("graphics/contest/nextturn.4bpp.lz"); const u8 gContestNextTurnNumbersGfx[] = INCBIN_U8("graphics/contest/nextturn_numbers.4bpp"); const u8 gContestNextTurnRandomGfx[] = INCBIN_U8("graphics/contest/nextturn_random.4bpp"); -const u32 gBattleAnimSpriteSheet_GlowyRedOrb[] = INCBIN_U32("graphics/battle_anims/sprites/glowy_red_orb.4bpp.lz"); -const u32 gBattleAnimSpritePalette_GlowyRedOrb[] = INCBIN_U32("graphics/battle_anims/sprites/glowy_red_orb.gbapal.lz"); -const u32 gBattleAnimSpritePalette_GlowyGreenOrb[] = INCBIN_U32("graphics/battle_anims/sprites/glowy_green_orb.gbapal.lz"); -const u32 gBattleAnimSpritePalette_SleepPowder[] = INCBIN_U32("graphics/battle_anims/sprites/sleep_powder.gbapal.lz"); -const u32 gBattleAnimSpritePalette_StunSpore[] = INCBIN_U32("graphics/battle_anims/sprites/stun_spore.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_GlowyRedOrb[] = INCBIN_U32("graphics/battle_anims/sprites/glowy_red_orb.4bpp.lz"); +const u32 gBattleAnimSpritePal_GlowyRedOrb[] = INCBIN_U32("graphics/battle_anims/sprites/glowy_red_orb.gbapal.lz"); +const u32 gBattleAnimSpritePal_GlowyGreenOrb[] = INCBIN_U32("graphics/battle_anims/sprites/glowy_green_orb.gbapal.lz"); +const u32 gBattleAnimSpritePal_SleepPowder[] = INCBIN_U32("graphics/battle_anims/sprites/sleep_powder.gbapal.lz"); +const u32 gBattleAnimSpritePal_StunSpore[] = INCBIN_U32("graphics/battle_anims/sprites/stun_spore.gbapal.lz"); const u32 gContestApplauseGfx[] = INCBIN_U32("graphics/contest/applause.4bpp.lz"); const u8 gContestApplauseMeterGfx[] = INCBIN_U8("graphics/contest/applause_meter.4bpp"); const u16 gContestPal[] = INCBIN_U16("graphics/contest/nextturn.gbapal"); -const u32 gBattleAnimSpriteSheet_Splash[] = INCBIN_U32("graphics/battle_anims/sprites/splash.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Splash[] = INCBIN_U32("graphics/battle_anims/sprites/splash.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Splash[] = INCBIN_U32("graphics/battle_anims/sprites/splash.4bpp.lz"); +const u32 gBattleAnimSpritePal_Splash[] = INCBIN_U32("graphics/battle_anims/sprites/splash.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_SweatBead[] = INCBIN_U32("graphics/battle_anims/sprites/sweat_bead.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_SweatBead[] = INCBIN_U32("graphics/battle_anims/sprites/sweat_bead.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_RedBrick[] = INCBIN_U32("graphics/battle_anims/sprites/red_brick.4bpp.lz"); -const u32 gBattleAnimSpritePalette_RedBrick[] = INCBIN_U32("graphics/battle_anims/sprites/red_brick.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_RedBrick[] = INCBIN_U32("graphics/battle_anims/sprites/red_brick.4bpp.lz"); +const u32 gBattleAnimSpritePal_RedBrick[] = INCBIN_U32("graphics/battle_anims/sprites/red_brick.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Gem1[] = INCBIN_U32("graphics/battle_anims/sprites/gem_1.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_Gem2[] = INCBIN_U32("graphics/battle_anims/sprites/gem_2.4bpp.lz"); -const u32 gBattleAnimSpriteSheet_Gem3[] = INCBIN_U32("graphics/battle_anims/sprites/gem_3.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_Gem1[] = INCBIN_U32("graphics/battle_anims/sprites/gem_1.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_Gem2[] = INCBIN_U32("graphics/battle_anims/sprites/gem_2.4bpp.lz"); +const u32 gBattleAnimSpriteGfx_Gem3[] = INCBIN_U32("graphics/battle_anims/sprites/gem_3.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Gem1[] = INCBIN_U32("graphics/battle_anims/sprites/gem_1.gbapal.lz"); +const u32 gBattleAnimSpritePal_Gem1[] = INCBIN_U32("graphics/battle_anims/sprites/gem_1.gbapal.lz"); const u32 gBattleAnimBackgroundImage_17[] = INCBIN_U32("graphics/battle_anims/backgrounds/17.4bpp.lz"); const u32 gBattleAnimBackgroundPalette_17[] = INCBIN_U32("graphics/battle_anims/backgrounds/17.gbapal.lz"); const u32 gBattleAnimBackgroundTilemap_17[] = INCBIN_U32("graphics/battle_anims/backgrounds/17.bin.lz"); -const u32 gBattleAnimSpriteSheet_Protect[] = INCBIN_U32("graphics/battle_anims/sprites/protect.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Protect[] = INCBIN_U32("graphics/battle_anims/sprites/protect.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Protect[] = INCBIN_U32("graphics/battle_anims/sprites/protect.4bpp.lz"); +const u32 gBattleAnimSpritePal_Protect[] = INCBIN_U32("graphics/battle_anims/sprites/protect.gbapal.lz"); const u32 gBattleAnimBackgroundImageMuddyWater_Pal[] = INCBIN_U32("graphics/battle_anims/backgrounds/water_muddy.gbapal.lz"); @@ -1070,7 +1070,7 @@ const u32 gBattleAnimBackgroundImage_02[] = INCBIN_U32("graphics/battle_anims/ba const u32 gBattleAnimBackgroundPalette_02[] = INCBIN_U32("graphics/battle_anims/backgrounds/02.gbapal.lz"); const u32 gBattleAnimBackgroundTilemap_02[] = INCBIN_U32("graphics/battle_anims/backgrounds/02.bin.lz"); -const u32 gBattleAnimSpritePalette_WhipHit[] = INCBIN_U32("graphics/battle_anims/sprites/whip_hit.gbapal.lz"); +const u32 gBattleAnimSpritePal_WhipHit[] = INCBIN_U32("graphics/battle_anims/sprites/whip_hit.gbapal.lz"); const u32 gBattleAnimBackgroundPalette_24[] = INCBIN_U32("graphics/battle_anims/backgrounds/24.gbapal.lz"); @@ -1085,44 +1085,44 @@ const u32 gBattleAnimBackgroundPalette_16[] = INCBIN_U32("graphics/battle_anims/ const u32 gBattleAnimBackgroundImage_16[] = INCBIN_U32("graphics/battle_anims/backgrounds/16.4bpp.lz"); const u32 gBattleAnimBackgroundTilemap_16[] = INCBIN_U32("graphics/battle_anims/backgrounds/16.bin.lz"); -const u32 gBattleAnimSpritePalette_SlamHit2[] = INCBIN_U32("graphics/battle_anims/sprites/slam_hit_2.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_SlamHit2[] = INCBIN_U32("graphics/battle_anims/sprites/slam_hit_2.4bpp.lz"); +const u32 gBattleAnimSpritePal_SlamHit2[] = INCBIN_U32("graphics/battle_anims/sprites/slam_hit_2.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_SlamHit2[] = INCBIN_U32("graphics/battle_anims/sprites/slam_hit_2.4bpp.lz"); const u32 gBattleAnimFogTilemap[] = INCBIN_U32("graphics/battle_anims/backgrounds/fog.bin.lz"); -const u32 gBattleAnimSpritePalette_WeatherBall[] = INCBIN_U32("graphics/battle_anims/sprites/weather_ball.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_WeatherBall[] = INCBIN_U32("graphics/battle_anims/sprites/weather_ball.4bpp.lz"); +const u32 gBattleAnimSpritePal_WeatherBall[] = INCBIN_U32("graphics/battle_anims/sprites/weather_ball.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_WeatherBall[] = INCBIN_U32("graphics/battle_anims/sprites/weather_ball.4bpp.lz"); const u32 gBattleAnimBackgroundTilemap_ScaryFacePlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/scary_face_player.bin.lz"); const u32 gBattleAnimBackgroundTilemap_ScaryFaceOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/scary_face_opponent.bin.lz"); const u32 gBattleAnimBackgroundTilemap_ScaryFaceContest[] = INCBIN_U32("graphics/battle_anims/backgrounds/scary_face_contest.bin.lz"); -const u32 gBattleAnimSpriteSheet_Hail[] = INCBIN_U32("graphics/battle_anims/sprites/hail.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Hail[] = INCBIN_U32("graphics/battle_anims/sprites/hail.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Hail[] = INCBIN_U32("graphics/battle_anims/sprites/hail.4bpp.lz"); +const u32 gBattleAnimSpritePal_Hail[] = INCBIN_U32("graphics/battle_anims/sprites/hail.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_GreenSpike[] = INCBIN_U32("graphics/battle_anims/sprites/green_spike.4bpp.lz"); -const u32 gBattleAnimSpritePalette_GreenSpike[] = INCBIN_U32("graphics/battle_anims/sprites/green_spike.gbapal.lz"); -const u32 gBattleAnimSpritePalette_WhiteCircleOfLight[] = INCBIN_U32("graphics/battle_anims/sprites/white_circle_of_light.gbapal.lz"); -const u32 gBattleAnimSpritePalette_GlowyBlueOrb[] = INCBIN_U32("graphics/battle_anims/sprites/glowy_blue_orb.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_GreenSpike[] = INCBIN_U32("graphics/battle_anims/sprites/green_spike.4bpp.lz"); +const u32 gBattleAnimSpritePal_GreenSpike[] = INCBIN_U32("graphics/battle_anims/sprites/green_spike.gbapal.lz"); +const u32 gBattleAnimSpritePal_WhiteCircleOfLight[] = INCBIN_U32("graphics/battle_anims/sprites/white_circle_of_light.gbapal.lz"); +const u32 gBattleAnimSpritePal_GlowyBlueOrb[] = INCBIN_U32("graphics/battle_anims/sprites/glowy_blue_orb.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Recycle[] = INCBIN_U32("graphics/battle_anims/sprites/recycle.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Recycle[] = INCBIN_U32("graphics/battle_anims/sprites/recycle.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Recycle[] = INCBIN_U32("graphics/battle_anims/sprites/recycle.4bpp.lz"); +const u32 gBattleAnimSpritePal_Recycle[] = INCBIN_U32("graphics/battle_anims/sprites/recycle.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_RedParticles[] = INCBIN_U32("graphics/battle_anims/sprites/red_particles.4bpp.lz"); -const u32 gBattleAnimSpritePalette_RedParticles[] = INCBIN_U32("graphics/battle_anims/sprites/red_particles.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_RedParticles[] = INCBIN_U32("graphics/battle_anims/sprites/red_particles.4bpp.lz"); +const u32 gBattleAnimSpritePal_RedParticles[] = INCBIN_U32("graphics/battle_anims/sprites/red_particles.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_DirtMound[] = INCBIN_U32("graphics/battle_anims/sprites/dirt_mound.4bpp.lz"); -const u32 gBattleAnimSpritePalette_DirtMound[] = INCBIN_U32("graphics/battle_anims/sprites/dirt_mound.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_DirtMound[] = INCBIN_U32("graphics/battle_anims/sprites/dirt_mound.4bpp.lz"); +const u32 gBattleAnimSpritePal_DirtMound[] = INCBIN_U32("graphics/battle_anims/sprites/dirt_mound.gbapal.lz"); const u32 gBattleAnimBackgroundImage_21[] = INCBIN_U32("graphics/battle_anims/backgrounds/21.4bpp.lz"); const u32 gBattleAnimBackgroundPalette_21[] = INCBIN_U32("graphics/battle_anims/backgrounds/21.gbapal.lz"); const u32 gBattleAnimBackgroundTilemap_21[] = INCBIN_U32("graphics/battle_anims/backgrounds/21.bin.lz"); -const u32 gBattleAnimSpriteSheet_Bird[] = INCBIN_U32("graphics/battle_anims/sprites/bird.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Bird[] = INCBIN_U32("graphics/battle_anims/sprites/bird.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Bird[] = INCBIN_U32("graphics/battle_anims/sprites/bird.4bpp.lz"); +const u32 gBattleAnimSpritePal_Bird[] = INCBIN_U32("graphics/battle_anims/sprites/bird.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_CrossImpact[] = INCBIN_U32("graphics/battle_anims/sprites/cross_impact.4bpp.lz"); -const u32 gBattleAnimSpritePalette_CrossImpact[] = INCBIN_U32("graphics/battle_anims/sprites/cross_impact.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_CrossImpact[] = INCBIN_U32("graphics/battle_anims/sprites/cross_impact.4bpp.lz"); +const u32 gBattleAnimSpritePal_CrossImpact[] = INCBIN_U32("graphics/battle_anims/sprites/cross_impact.gbapal.lz"); const u32 gBattleAnimBackgroundImage_Surf[] = INCBIN_U32("graphics/battle_anims/backgrounds/water.4bpp.lz"); const u32 gBattleAnimBackgroundPalette_Surf[] = INCBIN_U32("graphics/battle_anims/backgrounds/water.gbapal.lz"); @@ -1133,10 +1133,10 @@ const u32 gUnknown_08D960D0[] = INCBIN_U32("graphics/unknown/unknown_D960D0.bin. const u32 gUnknown_08D963A4[] = INCBIN_U32("graphics/unknown/unknown_D963A4.bin.lz"); -const u32 gBattleAnimSpritePalette_Slash2[] = INCBIN_U32("graphics/battle_anims/sprites/slash_2.gbapal.lz"); +const u32 gBattleAnimSpritePal_Slash2[] = INCBIN_U32("graphics/battle_anims/sprites/slash_2.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_WhiteShadow[] = INCBIN_U32("graphics/battle_anims/sprites/white_shadow.4bpp.lz"); -const u32 gBattleAnimSpritePalette_WhiteShadow[] = INCBIN_U32("graphics/battle_anims/sprites/white_shadow.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_WhiteShadow[] = INCBIN_U32("graphics/battle_anims/sprites/white_shadow.4bpp.lz"); +const u32 gBattleAnimSpritePal_WhiteShadow[] = INCBIN_U32("graphics/battle_anims/sprites/white_shadow.gbapal.lz"); const u32 gPartyMenuMisc_Gfx[] = INCBIN_U32("graphics/interface/party_menu_misc.4bpp.lz"); const u32 gPartyMenuMisc_Pal[] = INCBIN_U32("graphics/interface/party_menu_misc.gbapal.lz"); @@ -1223,14 +1223,14 @@ const u32 gUnknown_08D9BA44[] = INCBIN_U32("graphics/interface/pokeblock_feeding #include "data/graphics/items.h" #include "data/graphics/decorations.h" -const u32 gBattleAnimSpritePalette_Shock3[] = INCBIN_U32("graphics/battle_anims/sprites/shock_3.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Shock3[] = INCBIN_U32("graphics/battle_anims/sprites/shock_3.4bpp.lz"); +const u32 gBattleAnimSpritePal_Shock3[] = INCBIN_U32("graphics/battle_anims/sprites/shock_3.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Shock3[] = INCBIN_U32("graphics/battle_anims/sprites/shock_3.4bpp.lz"); -const u32 gBattleAnimSpritePalette_WhiteFeather[] = INCBIN_U32("graphics/battle_anims/sprites/white_feather.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_WhiteFeather[] = INCBIN_U32("graphics/battle_anims/sprites/white_feather.4bpp.lz"); +const u32 gBattleAnimSpritePal_WhiteFeather[] = INCBIN_U32("graphics/battle_anims/sprites/white_feather.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_WhiteFeather[] = INCBIN_U32("graphics/battle_anims/sprites/white_feather.4bpp.lz"); -const u32 gBattleAnimSpritePalette_Sparkle6[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_6.gbapal.lz"); -const u32 gBattleAnimSpriteSheet_Sparkle6[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_6.4bpp.lz"); +const u32 gBattleAnimSpritePal_Sparkle6[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_6.gbapal.lz"); +const u32 gBattleAnimSpriteGfx_Sparkle6[] = INCBIN_U32("graphics/battle_anims/sprites/sparkle_6.4bpp.lz"); const u16 gUnknown_08DBA518[] = INCBIN_U16("graphics/misc/cable_car_bg.gbapal"); const u16 gCableCar_Pal[] = INCBIN_U16("graphics/misc/cable_car.gbapal"); diff --git a/src/rock.c b/src/rock.c index 489ef9f7d..f05816362 100644 --- a/src/rock.c +++ b/src/rock.c @@ -419,7 +419,7 @@ void AnimTask_LoadSandstormBackground(u8 taskId) sub_80A6B30(&animBg); AnimLoadCompressedBgGfx(animBg.bgId, gUnknown_08D8D58C, animBg.tilesOffset); sub_80A6D60(&animBg, gUnknown_08D8D410, 0); - LoadCompressedPalette(gBattleAnimSpritePalette_FlyingDirt, animBg.paletteId * 16, 32); + LoadCompressedPalette(gBattleAnimSpritePal_FlyingDirt, animBg.paletteId * 16, 32); if (gBattleAnimArgs[0] && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) var0 = 1;