diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 4ae42cb48..d90f687ec 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -7509,6 +7509,72 @@ static bool32 IsRototillerAffected(u32 battlerId) return TRUE; } +static bool32 IsAbilityRodAffected(void) +{ + u32 moveType; + + if (gBattleStruct->dynamicMoveType == 0) + moveType = gBattleMoves[gCurrentMove].type; + else if (!(gBattleStruct->dynamicMoveType & 0x40)) + moveType = gBattleStruct->dynamicMoveType & 0x3F; + else + moveType = gBattleMoves[gCurrentMove].type; + + if (moveType == TYPE_ELECTRIC && GetBattlerAbility(gBattlerTarget) == ABILITY_LIGHTNING_ROD) { + return TRUE; + } + else { + return FALSE; + } +} + +static bool32 IsAbilityMotorAffected(void) +{ + u32 moveType; + + if (gBattleStruct->dynamicMoveType == 0) + moveType = gBattleMoves[gCurrentMove].type; + else if (!(gBattleStruct->dynamicMoveType & 0x40)) + moveType = gBattleStruct->dynamicMoveType & 0x3F; + else + moveType = gBattleMoves[gCurrentMove].type; + + if (moveType == TYPE_ELECTRIC && GetBattlerAbility(gBattlerTarget) == ABILITY_MOTOR_DRIVE) { + return TRUE; + } + else { + return FALSE; + } +} + +static bool32 IsAbilityAbsorbAffected(void) +{ + u32 moveType; + + if (gBattleStruct->dynamicMoveType == 0) + moveType = gBattleMoves[gCurrentMove].type; + else if (!(gBattleStruct->dynamicMoveType & 0x40)) + moveType = gBattleStruct->dynamicMoveType & 0x3F; + else + moveType = gBattleMoves[gCurrentMove].type; + + if (moveType == TYPE_ELECTRIC && GetBattlerAbility(gBattlerTarget) == ABILITY_VOLT_ABSORB) { + return TRUE; + } + else { + return FALSE; + } +} + +static bool32 IsTeatimeAffected(u32 battlerId) +{ + if (ItemId_GetPocket(gBattleMons[battlerId].item) != POCKET_BERRIES) + return FALSE; // Only berries + if (gStatuses3[battlerId] & STATUS3_SEMI_INVULNERABLE) + return FALSE; // Teatime doesn't affected semi-invulnerable battlers + return TRUE; +} + static void Cmd_various(void) { struct Pokemon *mon; @@ -9285,6 +9351,49 @@ static void Cmd_various(void) gBattlescriptCurrInstr += 7; return; } + case VARIOUS_TEATIME_TARGETS: + // Gets the battlers to be affected by teatime. If there are none, print 'But it failed!' + { + u32 count = 0; + for (i = 0; i < gBattlersCount; i++) + { + if (IsTeatimeAffected(i)) + { + count++; + } + } + if (count == 0) { + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); // Teatime fails + } + else { + gBattlescriptCurrInstr += 7; + } + } + return; + case VARIOUS_TEATIME_INVUL: + if (ItemId_GetPocket(gBattleMons[gActiveBattler].item) == POCKET_BERRIES && !(gStatuses3[gBattlerTarget] & (STATUS3_SEMI_INVULNERABLE))) + gBattlescriptCurrInstr += 7; + else + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); + return; + case VARIOUS_JUMP_IF_ROD: + if (IsAbilityRodAffected()) + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); + else + gBattlescriptCurrInstr += 7; + return; + case VARIOUS_JUMP_IF_MOTOR: + if (IsAbilityMotorAffected()) + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); + else + gBattlescriptCurrInstr += 7; + return; + case VARIOUS_JUMP_IF_ABSORB: + if (IsAbilityAbsorbAffected()) + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); + else + gBattlescriptCurrInstr += 7; + return; } // End of switch (gBattlescriptCurrInstr[2]) gBattlescriptCurrInstr += 3;