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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-25 11:14:15 +01:00
Fix Kee Berry and Custap Berry + Tests (#3409)
* Fix Kee Berry and Custap Berry + Tests * add missing assumes * fix wrong test files * fix new line
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@ -4964,6 +4964,7 @@ static void TurnValuesCleanUp(bool8 var0)
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gProtectStructs[i].kingsShielded = FALSE;
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gProtectStructs[i].banefulBunkered = FALSE;
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gProtectStructs[i].quash = FALSE;
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gProtectStructs[i].usedCustapBerry = FALSE;
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}
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else
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{
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@ -5130,7 +5131,6 @@ static void CheckQuickClaw_CustapBerryActivation(void)
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{
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if (gProtectStructs[battler].usedCustapBerry)
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{
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gProtectStructs[battler].usedCustapBerry = FALSE;
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gLastUsedItem = gBattleMons[battler].item;
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PREPARE_ITEM_BUFFER(gBattleTextBuff1, gLastUsedItem);
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if (GetBattlerHoldEffect(battler, FALSE) == HOLD_EFFECT_CUSTAP_BERRY)
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@ -6625,6 +6625,7 @@ static u8 DamagedStatBoostBerryEffect(u32 battler, u8 statId, u8 split)
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else
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SET_STATCHANGER(statId, 1, FALSE);
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gBattleScripting.battler = battler;
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gBattleScripting.animArg1 = 14 + statId;
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gBattleScripting.animArg2 = 0;
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BattleScriptPushCursor();
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@ -11206,7 +11207,7 @@ bool32 IsGen6ExpShareEnabled(void)
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u8 GetBattlerType(u32 battler, u8 typeIndex)
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{
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{
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u16 types[3] = {0};
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types[0] = gBattleMons[battler].type1;
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types[1] = gBattleMons[battler].type2;
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71
test/battle/hold_effect/attack_up.c
Normal file
71
test/battle/hold_effect/attack_up.c
Normal file
@ -0,0 +1,71 @@
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#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gItems[ITEM_LIECHI_BERRY].holdEffect == HOLD_EFFECT_ATTACK_UP);
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ASSUME(gBattleMoves[MOVE_DRAGON_RAGE].effect == EFFECT_DRAGON_RAGE);
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}
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SINGLE_BATTLE_TEST("Liechi Berry raises the holder's Attack by one stage when HP drops to 1/4 or below")
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{
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u32 move;
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PARAMETRIZE { move = MOVE_TACKLE; }
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PARAMETRIZE { move = MOVE_DRAGON_RAGE; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { MaxHP(160); HP(80); Item(ITEM_LIECHI_BERRY); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, move); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, move, opponent);
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if (move == MOVE_TACKLE)
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{
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NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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NOT MESSAGE("Using Liechi Berry, the Attack of Wobbuffet rose!");
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}
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else
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{
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Using Liechi Berry, the Attack of Wobbuffet rose!");
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}
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} THEN {
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if (move == MOVE_DRAGON_RAGE)
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EXPECT_EQ(player->statStages[STAT_ATK], 7);
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}
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}
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SINGLE_BATTLE_TEST("Liechi Berry raises Attack by one stage when HP drops to 1/2 or below if holder has Gluttony")
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{
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GIVEN {
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PLAYER(SPECIES_BELLSPROUT) { MaxHP(80); HP(80); Ability(ABILITY_GLUTTONY); Item(ITEM_LIECHI_BERRY); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_DRAGON_RAGE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_RAGE, opponent);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Using Liechi Berry, the Attack of Bellsprout rose!");
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} THEN {
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EXPECT_EQ(player->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 1);
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}
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}
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SINGLE_BATTLE_TEST("Liechi Berry raises Attack by one stage when HP drops to 1/4 or below if holder has Ripen")
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{
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GIVEN {
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ASSUME(P_GEN_8_POKEMON == TRUE);
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PLAYER(SPECIES_APPLIN) { MaxHP(160); HP(80); Ability(ABILITY_RIPEN); Item(ITEM_LIECHI_BERRY); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_DRAGON_RAGE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_RAGE, opponent);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Using Liechi Berry, the Attack of Applin sharply rose!");
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} THEN {
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EXPECT_EQ(player->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 2);
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}
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}
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67
test/battle/hold_effect/critical_hit_up.c
Normal file
67
test/battle/hold_effect/critical_hit_up.c
Normal file
@ -0,0 +1,67 @@
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#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gItems[ITEM_LANSAT_BERRY].holdEffect == HOLD_EFFECT_CRITICAL_UP);
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ASSUME(gBattleMoves[MOVE_DRAGON_RAGE].effect == EFFECT_DRAGON_RAGE);
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}
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SINGLE_BATTLE_TEST("Lansat Berry raises the holder's critical-hit-ratio by two stages when HP drops to 1/4 or below")
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{
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u32 move;
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PARAMETRIZE { move = MOVE_TACKLE; }
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PARAMETRIZE { move = MOVE_DRAGON_RAGE; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { MaxHP(160); HP(80); Item(ITEM_LANSAT_BERRY); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, move); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, move, opponent);
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if (move == MOVE_TACKLE)
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{
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NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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NOT MESSAGE("Wobbuffet used Lansat Berry to get pumped!");
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}
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else
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{
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Wobbuffet used Lansat Berry to get pumped!");
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}
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}
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}
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SINGLE_BATTLE_TEST("Lansat Berry raises the holder's critical-hit-ratio by two stages when HP drops to 1/2 or below")
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{
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GIVEN {
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PLAYER(SPECIES_BELLSPROUT) { MaxHP(80); HP(80); Ability(ABILITY_GLUTTONY); Item(ITEM_LANSAT_BERRY); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_DRAGON_RAGE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_RAGE, opponent);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Bellsprout used Lansat Berry to get pumped!");
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}
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}
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SINGLE_BATTLE_TEST("Lansat Berry raises the holder's critical-hit-ratio by two stages when HP drops to 1/4 or below")
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{
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PASSES_RANDOMLY(1, 2, RNG_CRITICAL_HIT);
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GIVEN {
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ASSUME(gBattleMoves[MOVE_TACKLE].highCritRatio == FALSE);
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PLAYER(SPECIES_WOBBUFFET) { MaxHP(160); HP(80); Item(ITEM_LANSAT_BERRY); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_DRAGON_RAGE); MOVE(player, MOVE_TACKLE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_RAGE, opponent);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Wobbuffet used Lansat Berry to get pumped!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
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MESSAGE("A critical hit!");
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}
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}
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37
test/battle/hold_effect/custap_berry.c
Normal file
37
test/battle/hold_effect/custap_berry.c
Normal file
@ -0,0 +1,37 @@
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#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gItems[ITEM_CUSTAP_BERRY].holdEffect == HOLD_EFFECT_CUSTAP_BERRY);
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}
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SINGLE_BATTLE_TEST("Custap Berry allows the holder to move first in its priority bracket when HP is below 1/4")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Speed(1); MaxHP(160); HP(40); Item(ITEM_CUSTAP_BERRY); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(2); }
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} WHEN {
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TURN { MOVE(player, MOVE_TACKLE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Wobbuffet can act faster, thanks to Custap Berry!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
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}
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}
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SINGLE_BATTLE_TEST("Custap Berry allows the holder to move first in its priority bracket when HP is below 1/2. If the holder has Gluttony")
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{
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GIVEN {
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PLAYER(SPECIES_BELLSPROUT) { Speed(1); MaxHP(160); HP(80); Ability(ABILITY_GLUTTONY); Item(ITEM_CUSTAP_BERRY); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(2); }
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} WHEN {
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TURN { MOVE(player, MOVE_TACKLE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Bellsprout can act faster, thanks to Custap Berry!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
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}
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}
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71
test/battle/hold_effect/defense_up.c
Normal file
71
test/battle/hold_effect/defense_up.c
Normal file
@ -0,0 +1,71 @@
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#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gItems[ITEM_GANLON_BERRY].holdEffect == HOLD_EFFECT_DEFENSE_UP);
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ASSUME(gBattleMoves[MOVE_DRAGON_RAGE].effect == EFFECT_DRAGON_RAGE);
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}
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SINGLE_BATTLE_TEST("Ganlon Berry raises the holder's Defense by one stage when HP drops to 1/4 or below")
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{
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u32 move;
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PARAMETRIZE { move = MOVE_TACKLE; }
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PARAMETRIZE { move = MOVE_DRAGON_RAGE; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { MaxHP(160); HP(80); Item(ITEM_GANLON_BERRY); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, move); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, move, opponent);
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if (move == MOVE_TACKLE)
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{
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NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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NOT MESSAGE("Using Ganlon Berry, the Defense of Wobbuffet rose!");
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}
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else
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{
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Using Ganlon Berry, the Defense of Wobbuffet rose!");
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}
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} THEN {
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if (move == MOVE_DRAGON_RAGE)
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EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE + 1);
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}
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}
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SINGLE_BATTLE_TEST("Ganlon Berry raises Defense by one stage when HP drops to 1/2 or below if holder has Gluttony")
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{
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GIVEN {
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PLAYER(SPECIES_BELLSPROUT) { MaxHP(80); HP(80); Ability(ABILITY_GLUTTONY); Item(ITEM_GANLON_BERRY); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_DRAGON_RAGE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_RAGE, opponent);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Using Ganlon Berry, the Defense of Bellsprout rose!");
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} THEN {
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EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE + 1);
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}
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}
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SINGLE_BATTLE_TEST("Ganlon Berry raises Defense by one stage when HP drops to 1/4 or below if holder has Ripen")
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{
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GIVEN {
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ASSUME(P_GEN_8_POKEMON == TRUE);
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PLAYER(SPECIES_APPLIN) { MaxHP(160); HP(80); Ability(ABILITY_RIPEN); Item(ITEM_GANLON_BERRY); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_DRAGON_RAGE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_RAGE, opponent);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Using Ganlon Berry, the Defense of Applin sharply rose!");
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} THEN {
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EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE + 2);
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}
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}
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44
test/battle/hold_effect/jaboca_berry.c
Normal file
44
test/battle/hold_effect/jaboca_berry.c
Normal file
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#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gItems[ITEM_JABOCA_BERRY].holdEffect == HOLD_EFFECT_JABOCA_BERRY);
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}
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SINGLE_BATTLE_TEST("Jaboca Berry causes the attacker to lose 1/8 of its max HP if a physical move was used")
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{
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s16 damage;
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GIVEN {
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ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_JABOCA_BERRY); }
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} WHEN {
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TURN { MOVE(player, MOVE_TACKLE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
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HP_BAR(opponent);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
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HP_BAR(player, captureDamage: &damage);
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MESSAGE("Wobbuffet was hurt by Foe Wobbuffet's Jaboca Berry!");
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} THEN {
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EXPECT_EQ(player->maxHP / 8, damage);
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}
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}
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SINGLE_BATTLE_TEST("Jaboca Berry is not triggered by a special move")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_SWIFT].split == SPLIT_SPECIAL);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_JABOCA_BERRY); }
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} WHEN {
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TURN { MOVE(player, MOVE_SWIFT); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SWIFT, player);
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HP_BAR(opponent);
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NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
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NOT MESSAGE("Wobbuffet was hurt by Foe Wobbuffet's Jaboca Berry!");
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}
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}
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60
test/battle/hold_effect/kee_berry.c
Normal file
60
test/battle/hold_effect/kee_berry.c
Normal file
@ -0,0 +1,60 @@
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#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gItems[ITEM_KEE_BERRY].holdEffect == HOLD_EFFECT_KEE_BERRY);
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}
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SINGLE_BATTLE_TEST("Kee Berry raises the holder's Defense by one stage when hit by a physical move")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_KEE_BERRY); }
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} WHEN {
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TURN { MOVE(player, MOVE_TACKLE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
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HP_BAR(opponent);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
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MESSAGE("Using Kee Berry, the Defense of Foe Wobbuffet rose!");
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} THEN {
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EXPECT_EQ(opponent->statStages[STAT_DEF], DEFAULT_STAT_STAGE + 1);
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}
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}
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SINGLE_BATTLE_TEST("Kee Berry raises the holder's Defense by two stages with Ripen when hit by a physical move")
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{
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GIVEN {
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ASSUME(P_GEN_8_POKEMON == TRUE);
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ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_APPLIN) { Item(ITEM_KEE_BERRY); Ability(ABILITY_RIPEN); }
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} WHEN {
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TURN { MOVE(player, MOVE_TACKLE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
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HP_BAR(opponent);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
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MESSAGE("Using Kee Berry, the Defense of Foe Applin sharply rose!");
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} THEN {
|
||||
EXPECT_EQ(opponent->statStages[STAT_DEF], DEFAULT_STAT_STAGE + 2);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Kee Berry is not triggered by a special move")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_SWIFT].split == SPLIT_SPECIAL);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_KEE_BERRY); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_SWIFT); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_SWIFT, player);
|
||||
HP_BAR(opponent);
|
||||
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
|
||||
NOT MESSAGE("Using Kee Berry, the Defense of Foe Wobbuffet rose!");
|
||||
}
|
||||
}
|
60
test/battle/hold_effect/maranga_berry.c
Normal file
60
test/battle/hold_effect/maranga_berry.c
Normal file
@ -0,0 +1,60 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
ASSUMPTIONS
|
||||
{
|
||||
ASSUME(gItems[ITEM_MARANGA_BERRY].holdEffect == HOLD_EFFECT_MARANGA_BERRY);
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Maranga Berry raises the holder's Sp. Def by one stage when hit by a special move")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_SWIFT].split == SPLIT_SPECIAL);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_MARANGA_BERRY); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_SWIFT); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_SWIFT, player);
|
||||
HP_BAR(opponent);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
|
||||
MESSAGE("Using Maranga Berry, the Sp. Def of Foe Wobbuffet rose!");
|
||||
} THEN {
|
||||
EXPECT_EQ(opponent->statStages[STAT_SPDEF], DEFAULT_STAT_STAGE + 1);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Maranga Berry raises the holder's Sp. Def by two stages with Ripen when hit by a special move")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(P_GEN_8_POKEMON == TRUE);
|
||||
ASSUME(gBattleMoves[MOVE_SWIFT].split == SPLIT_SPECIAL);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_APPLIN) { Item(ITEM_MARANGA_BERRY); Ability(ABILITY_RIPEN); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_SWIFT); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_SWIFT, player);
|
||||
HP_BAR(opponent);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
|
||||
MESSAGE("Using Maranga Berry, the Sp. Def of Foe Applin sharply rose!");
|
||||
} THEN {
|
||||
EXPECT_EQ(opponent->statStages[STAT_SPDEF], DEFAULT_STAT_STAGE + 2);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Maranga Berry raises the holder's Sp. Def by one stage when hit by a special move")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_MARANGA_BERRY); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_TACKLE); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
|
||||
HP_BAR(opponent);
|
||||
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
|
||||
NOT MESSAGE("Using Maranga Berry, the Sp. Def of Foe Wobbuffet rose!");
|
||||
}
|
||||
}
|
68
test/battle/hold_effect/micle_berry.c
Normal file
68
test/battle/hold_effect/micle_berry.c
Normal file
@ -0,0 +1,68 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
ASSUMPTIONS
|
||||
{
|
||||
ASSUME(gItems[ITEM_MICLE_BERRY].holdEffect == HOLD_EFFECT_MICLE_BERRY);
|
||||
ASSUME(gBattleMoves[MOVE_DRAGON_RAGE].effect == EFFECT_DRAGON_RAGE);
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Micle Berry raises the holder's accuracy by 1.2 when HP drops to 1/4 or below")
|
||||
{
|
||||
u32 move;
|
||||
|
||||
PARAMETRIZE { move = MOVE_TACKLE; }
|
||||
PARAMETRIZE { move = MOVE_DRAGON_RAGE; }
|
||||
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) { MaxHP(160); HP(80); Item(ITEM_MICLE_BERRY); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, move); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
|
||||
if (move == MOVE_TACKLE)
|
||||
{
|
||||
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
||||
NOT MESSAGE("Wobbuffet boosted the accuracy of its next move using Micle Berry!");
|
||||
}
|
||||
else
|
||||
{
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
||||
MESSAGE("Wobbuffet boosted the accuracy of its next move using Micle Berry!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Micle Berry raises the holder's accuracy by 1.2 when HP drops to 1/2 or below")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_BELLSPROUT) { MaxHP(80); HP(80); Ability(ABILITY_GLUTTONY); Item(ITEM_MICLE_BERRY); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_DRAGON_RAGE); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_RAGE, opponent);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
||||
MESSAGE("Bellsprout boosted the accuracy of its next move using Micle Berry!");
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Micle Berry raises the holder's accuracy by 1.2")
|
||||
{
|
||||
PASSES_RANDOMLY(24, 25, RNG_ACCURACY);
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_SUBMISSION].accuracy == 80);
|
||||
PLAYER(SPECIES_WOBBUFFET) { MaxHP(160); HP(80); Item(ITEM_MICLE_BERRY); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_DRAGON_RAGE); MOVE(player, MOVE_SUBMISSION); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_RAGE, opponent);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
||||
MESSAGE("Wobbuffet boosted the accuracy of its next move using Micle Berry!");
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_SUBMISSION, player);
|
||||
}
|
||||
}
|
||||
|
||||
|
11
test/battle/hold_effect/random_stat_up.c
Normal file
11
test/battle/hold_effect/random_stat_up.c
Normal file
@ -0,0 +1,11 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
ASSUMPTIONS
|
||||
{
|
||||
ASSUME(gItems[ITEM_STARF_BERRY].holdEffect == HOLD_EFFECT_RANDOM_STAT_UP);
|
||||
}
|
||||
|
||||
TO_DO_BATTLE_TEST("Starf Berry randomly raises the holder's Attack, Defense, Sp. Atk, Sp. Def, or Speed by two stages when the holder's HP drop to 1/4 or below")
|
||||
TO_DO_BATTLE_TEST("Starf Berry randomly raises the holder's Attack, Defense, Sp. Atk, Sp. Def, or Speed by two stages when the holder's HP drop to 1/2 or below if it has Gluttony")
|
||||
TO_DO_BATTLE_TEST("Starf Berry randomly raises the holder's Attack, Defense, Sp. Atk, Sp. Def, or Speed by four stages when the holder's HP drop to 1/4 or below if it has Riped")
|
44
test/battle/hold_effect/rowap_berry.c
Normal file
44
test/battle/hold_effect/rowap_berry.c
Normal file
@ -0,0 +1,44 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
ASSUMPTIONS
|
||||
{
|
||||
ASSUME(gItems[ITEM_ROWAP_BERRY].holdEffect == HOLD_EFFECT_ROWAP_BERRY);
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Rowap Berry causes the attacker to lose 1/8 of its max HP if a special move was used")
|
||||
{
|
||||
s16 damage;
|
||||
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_SWIFT].split == SPLIT_SPECIAL);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_ROWAP_BERRY); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_SWIFT); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_SWIFT, player);
|
||||
HP_BAR(opponent);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
|
||||
HP_BAR(player, captureDamage: &damage);
|
||||
MESSAGE("Wobbuffet was hurt by Foe Wobbuffet's Rowap Berry!");
|
||||
} THEN {
|
||||
EXPECT_EQ(player->maxHP / 8, damage);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Rowap Berry is not triggered by a physical move")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_ROWAP_BERRY); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_TACKLE); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
|
||||
HP_BAR(opponent);
|
||||
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
|
||||
NOT MESSAGE("Wobbuffet was hurt by Foe Wobbuffet's Rowap Berry!");
|
||||
}
|
||||
}
|
71
test/battle/hold_effect/special_attack_up.c
Normal file
71
test/battle/hold_effect/special_attack_up.c
Normal file
@ -0,0 +1,71 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
ASSUMPTIONS
|
||||
{
|
||||
ASSUME(gItems[ITEM_PETAYA_BERRY].holdEffect == HOLD_EFFECT_SP_ATTACK_UP);
|
||||
ASSUME(gBattleMoves[MOVE_DRAGON_RAGE].effect == EFFECT_DRAGON_RAGE);
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Petaya Berry raises the holder's Sp. Atk by one stage when HP drops to 1/4 or below")
|
||||
{
|
||||
u32 move;
|
||||
|
||||
PARAMETRIZE { move = MOVE_TACKLE; }
|
||||
PARAMETRIZE { move = MOVE_DRAGON_RAGE; }
|
||||
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) { MaxHP(160); HP(80); Item(ITEM_PETAYA_BERRY); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, move); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
|
||||
if (move == MOVE_TACKLE)
|
||||
{
|
||||
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
||||
NOT MESSAGE("Using Petaya Berry, the Sp. Atk of Wobbuffet rose!");
|
||||
}
|
||||
else
|
||||
{
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
||||
MESSAGE("Using Petaya Berry, the Sp. Atk of Wobbuffet rose!");
|
||||
}
|
||||
} THEN {
|
||||
if (move == MOVE_DRAGON_RAGE)
|
||||
EXPECT_EQ(player->statStages[STAT_SPATK], DEFAULT_STAT_STAGE + 1);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Petaya Berry raises Sp. Atk by one stage when HP drops to 1/2 or below if holder has Gluttony")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_BELLSPROUT) { MaxHP(80); HP(80); Ability(ABILITY_GLUTTONY); Item(ITEM_PETAYA_BERRY); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_DRAGON_RAGE); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_RAGE, opponent);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
||||
MESSAGE("Using Petaya Berry, the Sp. Atk of Bellsprout rose!");
|
||||
} THEN {
|
||||
EXPECT_EQ(player->statStages[STAT_SPATK], DEFAULT_STAT_STAGE + 1);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Petaya Berry raises Sp. Atk by one stage when HP drops to 1/4 or below if holder has Ripen")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(P_GEN_8_POKEMON == TRUE);
|
||||
PLAYER(SPECIES_APPLIN) { MaxHP(160); HP(80); Ability(ABILITY_RIPEN); Item(ITEM_PETAYA_BERRY); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_DRAGON_RAGE); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_RAGE, opponent);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
||||
MESSAGE("Using Petaya Berry, the Sp. Atk of Applin sharply rose!");
|
||||
} THEN {
|
||||
EXPECT_EQ(player->statStages[STAT_SPATK], DEFAULT_STAT_STAGE + 2);
|
||||
}
|
||||
}
|
71
test/battle/hold_effect/special_defense_up.c
Normal file
71
test/battle/hold_effect/special_defense_up.c
Normal file
@ -0,0 +1,71 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
ASSUMPTIONS
|
||||
{
|
||||
ASSUME(gItems[ITEM_APICOT_BERRY].holdEffect == HOLD_EFFECT_SP_DEFENSE_UP);
|
||||
ASSUME(gBattleMoves[MOVE_DRAGON_RAGE].effect == EFFECT_DRAGON_RAGE);
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Apicot Berry raises the holder's Sp. Def by one stage when HP drops to 1/4 or below")
|
||||
{
|
||||
u32 move;
|
||||
|
||||
PARAMETRIZE { move = MOVE_TACKLE; }
|
||||
PARAMETRIZE { move = MOVE_DRAGON_RAGE; }
|
||||
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) { MaxHP(160); HP(80); Item(ITEM_APICOT_BERRY); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, move); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
|
||||
if (move == MOVE_TACKLE)
|
||||
{
|
||||
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
||||
NOT MESSAGE("Using Apicot Berry, the Sp. Def of Wobbuffet rose!");
|
||||
}
|
||||
else
|
||||
{
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
||||
MESSAGE("Using Apicot Berry, the Sp. Def of Wobbuffet rose!");
|
||||
}
|
||||
} THEN {
|
||||
if (move == MOVE_DRAGON_RAGE)
|
||||
EXPECT_EQ(player->statStages[STAT_SPDEF], DEFAULT_STAT_STAGE + 1);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Apicot Berry raises Sp. Def by one stage when HP drops to 1/2 or below if holder has Gluttony")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_BELLSPROUT) { MaxHP(80); HP(80); Ability(ABILITY_GLUTTONY); Item(ITEM_APICOT_BERRY); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_DRAGON_RAGE); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_RAGE, opponent);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
||||
MESSAGE("Using Apicot Berry, the Sp. Def of Bellsprout rose!");
|
||||
} THEN {
|
||||
EXPECT_EQ(player->statStages[STAT_SPDEF], DEFAULT_STAT_STAGE + 1);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Apicot Berry raises Sp. Def by one stage when HP drops to 1/4 or below if holder has Ripen")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(P_GEN_8_POKEMON == TRUE);
|
||||
PLAYER(SPECIES_APPLIN) { MaxHP(160); HP(80); Ability(ABILITY_RIPEN); Item(ITEM_APICOT_BERRY); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_DRAGON_RAGE); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_RAGE, opponent);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
||||
MESSAGE("Using Apicot Berry, the Sp. Def of Applin sharply rose!");
|
||||
} THEN {
|
||||
EXPECT_EQ(player->statStages[STAT_SPDEF], DEFAULT_STAT_STAGE + 2);
|
||||
}
|
||||
}
|
71
test/battle/hold_effect/speed_up.c
Normal file
71
test/battle/hold_effect/speed_up.c
Normal file
@ -0,0 +1,71 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
ASSUMPTIONS
|
||||
{
|
||||
ASSUME(gItems[ITEM_SALAC_BERRY].holdEffect == HOLD_EFFECT_SPEED_UP);
|
||||
ASSUME(gBattleMoves[MOVE_DRAGON_RAGE].effect == EFFECT_DRAGON_RAGE);
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Salac Berry raises the holder's Speed by one stage when HP drops to 1/4 or below")
|
||||
{
|
||||
u32 move;
|
||||
|
||||
PARAMETRIZE { move = MOVE_TACKLE; }
|
||||
PARAMETRIZE { move = MOVE_DRAGON_RAGE; }
|
||||
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) { MaxHP(160); HP(80); Item(ITEM_SALAC_BERRY); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, move); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
|
||||
if (move == MOVE_TACKLE)
|
||||
{
|
||||
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
||||
NOT MESSAGE("Using Salac Berry, the Speed of Wobbuffet rose!");
|
||||
}
|
||||
else
|
||||
{
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
||||
MESSAGE("Using Salac Berry, the Speed of Wobbuffet rose!");
|
||||
}
|
||||
} THEN {
|
||||
if (move == MOVE_DRAGON_RAGE)
|
||||
EXPECT_EQ(player->statStages[STAT_SPEED], DEFAULT_STAT_STAGE + 1);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Salac Berry raises Speed by one stage when HP drops to 1/2 or below if holder has Gluttony")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_BELLSPROUT) { MaxHP(80); HP(80); Ability(ABILITY_GLUTTONY); Item(ITEM_SALAC_BERRY); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_DRAGON_RAGE); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_RAGE, opponent);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
||||
MESSAGE("Using Salac Berry, the Speed of Bellsprout rose!");
|
||||
} THEN {
|
||||
EXPECT_EQ(player->statStages[STAT_SPEED], DEFAULT_STAT_STAGE + 1);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Salac Berry raises Speed by one stage when HP drops to 1/4 or below if holder has Ripen")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(P_GEN_8_POKEMON == TRUE);
|
||||
PLAYER(SPECIES_APPLIN) { MaxHP(160); HP(80); Ability(ABILITY_RIPEN); Item(ITEM_SALAC_BERRY); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_DRAGON_RAGE); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_RAGE, opponent);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
||||
MESSAGE("Using Salac Berry, the Speed of Applin sharply rose!");
|
||||
} THEN {
|
||||
EXPECT_EQ(player->statStages[STAT_SPEED], DEFAULT_STAT_STAGE + 2);
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user