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Merge pull request #196 from DizzyEggg/decompile_ray_scene
Decompile rayquaza scene
This commit is contained in:
commit
1ae5adbb19
@ -7156,14 +7156,14 @@ sub_813B7D8: @ 813B7D8
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ldr r2, =c2_exit_to_overworld_1_continue_scripts_restart_music
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movs r0, 0
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movs r1, 0x1
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bl sub_81D6720
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bl DoRayquazaScene
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b _0813B802
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.pool
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_0813B7F8:
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ldr r2, =c2_exit_to_overworld_1_continue_scripts_restart_music
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movs r0, 0x1
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movs r1, 0
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bl sub_81D6720
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bl DoRayquazaScene
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_0813B802:
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pop {r0}
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bx r0
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5972
asm/rayquaza_scene.s
5972
asm/rayquaza_scene.s
File diff suppressed because it is too large
Load Diff
@ -2679,10 +2679,38 @@ extern const u8 gRaySceneGroudonTail_Gfx[];
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extern const u8 gRaySceneKyogreRight_Gfx[];
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extern const u8 gRaySceneRayquazaHover_Gfx[];
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extern const u8 gRaySceneRayquazaFlyIn_Gfx[];
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extern const u8 gRaySceneOvercast_Gfx[];
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extern const u8 gRaySceneOvercast_Tilemap[];
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extern const u8 gRaySceneRayquaza_Gfx[];
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extern const u8 gRaySceneRayquaza_Tilemap[];
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extern const u8 gRaySceneSplash_Gfx[];
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extern const u8 gRaySceneGroudonLeft_Pal[];
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extern const u8 gRaySceneKyogreRight_Pal[];
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extern const u8 gRaySceneRayquazaHover_Pal[];
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extern const u8 gRaySceneSplash_Pal[];
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extern const u8 gRaySceneClouds_Gfx[];
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extern const u8 gRaySceneClouds_Pal[];
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extern const u8 gRaySceneClouds2_Tilemap[];
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extern const u8 gRaySceneClouds1_Tilemap[];
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extern const u8 gRaySceneClouds3_Tilemap[];
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extern const u8 gRaySceneRayquazaLight_Gfx[];
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extern const u8 gRaySceneRayquazaLight_Tilemap[];
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extern const u8 gRaySceneOvercast2_Gfx[];
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extern const u8 gRaySceneOvercast2_Tilemap[];
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extern const u8 gRaySceneOvercast2_Pal[];
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extern const u8 gRaySceneRayquazaChase_Gfx[];
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extern const u8 gRaySceneChaseStreaks_Gfx[];
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extern const u8 gRaySceneChaseBg_Gfx[];
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extern const u8 gRayChaseRayquazaChase2_Tilemap[];
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extern const u8 gRayChaseRayquazaChase_Tilemap[];
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extern const u8 gRaySceneChaseStreaks_Tilemap[];
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extern const u8 gRaySceneChaseBg_Tilemap[];
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extern const u8 gRaySceneChase_Pal[];
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extern const u8 gRaySceneHushRing_Tilemap[];
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extern const u8 gRaySceneHushBg_Tilemap[];
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extern const u8 gRaySceneHushRing_Map[];
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extern const u8 gRaySceneHushBg_Pal[];
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extern const u8 gRaySceneHushBg_Gfx[];
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extern const u8 gRaySceneHushRing_Gfx[];
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#endif //GUARD_GRAPHICS_H
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@ -67,5 +67,6 @@ void BeginFastPaletteFade(u8);
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void BeginHardwarePaletteFade(u8, u8, u8, u8, u8);
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void BlendPalettes(u32, u8, u16);
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void BlendPalettesUnfaded(u32, u8, u16);
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void sub_80A2C44(u32 a1, s8 a2, u8 a3, u8 a4, u16 a5, u8 a6, u8 a7);
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#endif // GUARD_PALETTE_H
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17
include/rayquaza_scene.h
Normal file
17
include/rayquaza_scene.h
Normal file
@ -0,0 +1,17 @@
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#ifndef GUARD_RAYQUAZA_SCENE_H
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#define GUARD_RAYQUAZA_SCENE_H
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void DoRayquazaScene(u8 animId, bool8 onlyOneAnim, void (*callback)(void));
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enum
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{
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RAY_ANIM_DUO_FIGHT_PRE,
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RAY_ANIM_DUO_FIGHT,
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RAY_ANIM_TAKES_FLIGHT,
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RAY_ANIM_DESCENDS,
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RAY_ANIM_CHARGES,
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RAY_ANIM_CHACES_AWAY,
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RAY_ANIM_END
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};
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#endif // GUARD_RAYQUAZA_SCENE_H
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@ -1,7 +1,7 @@
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#ifndef GUARD_SCANLINE_EFFECT_H
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#define GUARD_SCANLINE_EFFECT_H
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// DMA control value to ransfer a single 16-bit value at HBlank
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// DMA control value to transfer a single 16-bit value at HBlank
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#define SCANLINE_EFFECT_DMACNT_16BIT (((DMA_ENABLE | DMA_START_HBLANK | DMA_REPEAT | DMA_SRC_INC | DMA_DEST_INC | DMA_16BIT | DMA_DEST_RELOAD) << 16) | 1)
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#define SCANLINE_EFFECT_REG_BG0HOFS (REG_ADDR_BG0HOFS - REG_ADDR_BG0HOFS)
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@ -36,7 +36,7 @@ struct ScanlineEffect
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extern struct ScanlineEffect gScanlineEffect;
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extern u16 gScanlineEffectRegBuffers[][0x3C0];
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extern u16 gScanlineEffectRegBuffers[2][0x3C0];
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void ScanlineEffect_Stop(void);
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void ScanlineEffect_Clear(void);
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@ -269,7 +269,6 @@ SECTIONS {
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asm/pokemon_summary_screen.o(.text);
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asm/pokenav.o(.text);
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src/rayquaza_scene.o(.text);
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asm/rayquaza_scene.o(.text);
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src/walda_phrase.o(.text);
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asm/contest_link_81D9DE4.o(.text);
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asm/trainer_rematch.o(.text);
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1912
src/rayquaza_scene.c
1912
src/rayquaza_scene.c
File diff suppressed because it is too large
Load Diff
@ -1505,4 +1505,4 @@ gUnknown_0203CF58: @ 203CF58
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gUnknown_0203CF5C: @ 203CF5C
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.space 0x4
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gUnknown_0203CF60: @ 203CF60
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.include "src/rayquaza_scene.o"
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