fix DoesSubstituteBlockMove calls

This commit is contained in:
ghoulslash 2021-10-06 15:30:44 -04:00
parent 471eab40c8
commit 1afc43a0e8
2 changed files with 4 additions and 4 deletions

View File

@ -5139,7 +5139,7 @@ static void Cmd_moveend(void)
// Attacker is the damage-dealer, battler is mon to be switched out
if (IsBattlerAlive(battler)
&& GetBattlerHoldEffect(battler, TRUE) == HOLD_EFFECT_EJECT_BUTTON
&& !DoesSubstituteBlockMove(gCurrentMove, gBattlerAttacker, battler)
&& !DoesSubstituteBlockMove(gBattlerAttacker, battler, gCurrentMove)
&& (gSpecialStatuses[battler].physicalDmg != 0 || gSpecialStatuses[battler].specialDmg != 0)
&& CountUsablePartyMons(battler) > 0) // Has mon to switch into
{
@ -5173,7 +5173,7 @@ static void Cmd_moveend(void)
// Attacker is the one to be switched out, battler is one with red card
if (battler != gBattlerAttacker
&& IsBattlerAlive(battler)
&& !DoesSubstituteBlockMove(gCurrentMove, gBattlerAttacker, battler)
&& !DoesSubstituteBlockMove(gBattlerAttacker, battler, gCurrentMove)
&& GetBattlerHoldEffect(battler, TRUE) == HOLD_EFFECT_RED_CARD
&& (gSpecialStatuses[battler].physicalDmg != 0 || gSpecialStatuses[battler].specialDmg != 0)
&& CanBattlerSwitch(gBattlerAttacker))
@ -5240,7 +5240,7 @@ static void Cmd_moveend(void)
if (battler != gBattlerAttacker // Cannot pickpocket yourself
&& GetBattlerAbility(battler) == ABILITY_PICKPOCKET // Target must have pickpocket ability
&& BATTLER_DAMAGED(battler) // Target needs to have been damaged
&& !DoesSubstituteBlockMove(gCurrentMove, gBattlerAttacker, battler) // Subsitute unaffected
&& !DoesSubstituteBlockMove(gBattlerAttacker, battler, gCurrentMove) // Subsitute unaffected
&& IsBattlerAlive(battler) // Battler must be alive to pickpocket
&& gBattleMons[battler].item == ITEM_NONE // Pickpocketer can't have an item already
&& CanStealItem(battler, gBattlerAttacker, gBattleMons[gBattlerAttacker].item)) // Cannot steal plates, mega stones, etc

View File

@ -6810,7 +6810,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
if (TARGET_TURN_DAMAGED
&& (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
&& IsMoveMakingContact(gCurrentMove, gBattlerAttacker)
&& !DoesSubstituteBlockMove(gCurrentMove, gBattlerAttacker, battlerId)
&& !DoesSubstituteBlockMove(gBattlerAttacker, battlerId, gCurrentMove)
&& IsBattlerAlive(gBattlerAttacker)
&& CanStealItem(gBattlerAttacker, gBattlerTarget, gBattleMons[gBattlerTarget].item)
&& gBattleMons[gBattlerAttacker].item == ITEM_NONE)