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https://github.com/Ninjdai1/pokeemerald.git
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Rename event_obj_lock to event_object_lock
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commit
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@ -1,5 +1,5 @@
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#ifndef GUARD_EVENT_OBJ_LOCK_H
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#ifndef GUARD_EVENT_OBJECT_LOCK_H
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#define GUARD_EVENT_OBJ_LOCK_H
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#define GUARD_EVENT_OBJECT_LOCK_H
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bool8 sub_80983C4(void);
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bool8 sub_80983C4(void);
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void ScriptFreezeObjectEvents(void);
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void ScriptFreezeObjectEvents(void);
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@ -10,4 +10,4 @@ bool8 sub_8098734(void);
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void ScriptUnfreezeObjectEvents(void);
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void ScriptUnfreezeObjectEvents(void);
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void sub_8098524(void);
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void sub_8098524(void);
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#endif // GUARD_EVENT_OBJ_LOCK_H
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#endif // GUARD_EVENT_OBJECT_LOCK_H
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@ -113,7 +113,7 @@ SECTIONS {
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src/field_player_avatar.o(.text);
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src/field_player_avatar.o(.text);
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src/event_object_movement.o(.text);
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src/event_object_movement.o(.text);
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src/field_message_box.o(.text);
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src/field_message_box.o(.text);
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src/event_obj_lock.o(.text);
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src/event_object_lock.o(.text);
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src/text_window.o(.text);
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src/text_window.o(.text);
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src/script.o(.text);
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src/script.o(.text);
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src/scrcmd.o(.text);
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src/scrcmd.o(.text);
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@ -1,8 +1,8 @@
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#include "global.h"
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#include "global.h"
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#include "event_data.h"
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#include "event_data.h"
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#include "event_object_lock.h"
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#include "event_object_movement.h"
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#include "event_object_movement.h"
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#include "field_player_avatar.h"
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#include "field_player_avatar.h"
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#include "event_obj_lock.h"
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#include "script_movement.h"
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#include "script_movement.h"
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#include "task.h"
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#include "task.h"
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#include "trainer_see.h"
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#include "trainer_see.h"
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@ -5,6 +5,7 @@
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#include "field_camera.h"
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#include "field_camera.h"
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#include "field_door.h"
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#include "field_door.h"
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#include "field_effect.h"
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#include "field_effect.h"
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#include "event_object_lock.h"
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#include "event_object_movement.h"
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#include "event_object_movement.h"
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#include "field_player_avatar.h"
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#include "field_player_avatar.h"
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#include "field_screen_effect.h"
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#include "field_screen_effect.h"
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@ -17,7 +18,6 @@
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#include "main.h"
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#include "main.h"
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#include "menu.h"
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#include "menu.h"
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#include "mirage_tower.h"
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#include "mirage_tower.h"
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#include "event_obj_lock.h"
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#include "metatile_behavior.h"
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#include "metatile_behavior.h"
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#include "palette.h"
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#include "palette.h"
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#include "overworld.h"
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#include "overworld.h"
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@ -31,7 +31,6 @@
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#include "constants/songs.h"
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#include "constants/songs.h"
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#include "constants/rgb.h"
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#include "constants/rgb.h"
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#include "trainer_hill.h"
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#include "trainer_hill.h"
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#include "event_obj_lock.h"
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#include "fldeff.h"
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#include "fldeff.h"
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extern const u16 gOrbEffectBackgroundLayerFlags[];
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extern const u16 gOrbEffectBackgroundLayerFlags[];
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@ -1,5 +1,5 @@
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#include "global.h"
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#include "global.h"
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#include "event_obj_lock.h"
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#include "event_object_lock.h"
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#include "event_object_movement.h"
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#include "event_object_movement.h"
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#include "faraway_island.h"
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#include "faraway_island.h"
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#include "field_camera.h"
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#include "field_camera.h"
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@ -9,6 +9,7 @@
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#include "coins.h"
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#include "coins.h"
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#include "data.h"
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#include "data.h"
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#include "event_data.h"
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#include "event_data.h"
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#include "event_object_lock.h"
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#include "event_object_movement.h"
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#include "event_object_movement.h"
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#include "fieldmap.h"
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#include "fieldmap.h"
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#include "field_effect.h"
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#include "field_effect.h"
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@ -41,7 +42,6 @@
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#include "constants/items.h"
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#include "constants/items.h"
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#include "constants/songs.h"
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#include "constants/songs.h"
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#include "constants/vars.h"
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#include "constants/vars.h"
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#include "event_obj_lock.h"
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extern u8 BerryTree_EventScript_ItemUsePlantBerry[];
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extern u8 BerryTree_EventScript_ItemUsePlantBerry[];
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extern u8 BerryTree_EventScript_ItemUseWailmerPail[];
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extern u8 BerryTree_EventScript_ItemUseWailmerPail[];
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@ -13,6 +13,7 @@
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#include "event_data.h"
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#include "event_data.h"
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#include "field_door.h"
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#include "field_door.h"
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#include "field_effect.h"
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#include "field_effect.h"
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#include "event_object_lock.h"
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#include "event_object_movement.h"
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#include "event_object_movement.h"
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#include "field_message_box.h"
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#include "field_message_box.h"
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#include "field_player_avatar.h"
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#include "field_player_avatar.h"
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@ -24,7 +25,6 @@
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#include "item.h"
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#include "item.h"
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#include "lilycove_lady.h"
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#include "lilycove_lady.h"
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#include "main.h"
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#include "main.h"
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#include "event_obj_lock.h"
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#include "menu.h"
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#include "menu.h"
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#include "money.h"
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#include "money.h"
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#include "mystery_event_script.h"
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#include "mystery_event_script.h"
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@ -5,7 +5,7 @@
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#include "bg.h"
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#include "bg.h"
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#include "event_data.h"
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#include "event_data.h"
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#include "event_object_movement.h"
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#include "event_object_movement.h"
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#include "event_obj_lock.h"
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#include "event_object_lock.h"
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#include "event_scripts.h"
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#include "event_scripts.h"
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#include "fieldmap.h"
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#include "fieldmap.h"
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#include "field_effect.h"
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#include "field_effect.h"
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@ -10,7 +10,7 @@
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#include "dynamic_placeholder_text_util.h"
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#include "dynamic_placeholder_text_util.h"
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#include "easy_chat.h"
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#include "easy_chat.h"
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#include "event_data.h"
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#include "event_data.h"
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#include "event_obj_lock.h"
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#include "event_object_lock.h"
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#include "field_control_avatar.h"
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#include "field_control_avatar.h"
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#include "field_player_avatar.h"
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#include "field_player_avatar.h"
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#include "field_screen_effect.h"
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#include "field_screen_effect.h"
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