Dry Skin Weather fix

This commit is contained in:
DizzyEggg 2020-07-11 14:25:57 +02:00
parent 4c3f40a361
commit 1b56216d7c

View File

@ -3211,6 +3211,10 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
effect++;
}
break;
case ABILITY_DRY_SKIN:
if (gBattleWeather & WEATHER_SUN_ANY)
goto SOLAR_POWER_HP_DROP;
// Dry Skin works similarly to Rain Dish in Rain
case ABILITY_RAIN_DISH:
if (WEATHER_HAS_EFFECT
&& (gBattleWeather & WEATHER_RAIN_ANY)
@ -3218,7 +3222,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
&& !(gStatuses3[battler] & STATUS3_HEAL_BLOCK))
{
BattleScriptPushCursorAndCallback(BattleScript_RainDishActivates);
gBattleMoveDamage = gBattleMons[battler].maxHP / 16;
gBattleMoveDamage = gBattleMons[battler].maxHP / (gLastUsedAbility == ABILITY_RAIN_DISH ? 16 : 8);
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
gBattleMoveDamage *= -1;
@ -3320,6 +3324,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
effect++;
}
break;
SOLAR_POWER_HP_DROP:
case ABILITY_SOLAR_POWER:
if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY)
{