Updated many moves' data to Gen. 8 standards

This commit is contained in:
LOuroboros 2020-08-20 15:40:11 -03:00
parent 9a7963e4ce
commit 1b9aa1f023
2 changed files with 58 additions and 29 deletions

View File

@ -3823,8 +3823,37 @@ BattleScript_EffectBatonPass::
goto BattleScript_MoveEnd
BattleScript_EffectRapidSpin::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
critcalc
damagecalc
adjustdamage
attackanimation
waitanimation
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
waitmessage 0x40
resultmessage
waitmessage 0x40
setmoveeffect MOVE_EFFECT_RAPIDSPIN | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
goto BattleScript_EffectHit
seteffectwithchance
setstatchanger STAT_SPEED, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_EffectRapidSpinEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_EffectRapidSpinEnd
setgraphicalstatchangevalues
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatUpStringIds
waitmessage 0x40
BattleScript_EffectRapidSpinEnd::
tryfaintmon BS_TARGET, FALSE, NULL
moveendall
end
BattleScript_EffectSonicboom::
attackcanceler

View File

@ -202,7 +202,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 0,
.pp = 30,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_USER,
.priority = 0,
@ -262,7 +262,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = -6,
.flags = FLAG_MIRROR_MOVE_AFFECTED,
.flags = FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
.split = SPLIT_STATUS,
},
@ -495,7 +495,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.effect = EFFECT_TRAP,
.power = 15,
.type = TYPE_NORMAL,
.accuracy = 85,
.accuracy = 90,
.pp = 20,
.secondaryEffectChance = 100,
.target = MOVE_TARGET_SELECTED,
@ -1409,7 +1409,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_USER,
.priority = 0,
.priority = -6,
.flags = 0,
.split = SPLIT_STATUS,
},
@ -1725,10 +1725,10 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
[MOVE_SMOG] =
{
.effect = EFFECT_POISON_HIT,
.power = 20,
.power = 30,
.type = TYPE_POISON,
.accuracy = 70,
.pp = 30,
.pp = 20,
.secondaryEffectChance = 40,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
@ -1954,7 +1954,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.accuracy = 90,
.pp = 40,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.target = MOVE_TARGET_BOTH,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
.split = SPLIT_STATUS,
@ -2321,7 +2321,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_KINGSROCK_AFFECTED,
.split = SPLIT_PHYSICAL,
},
@ -2501,7 +2501,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.accuracy = 100,
.pp = 40,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.target = MOVE_TARGET_BOTH,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_POWDER,
.split = SPLIT_STATUS,
@ -2558,7 +2558,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_USER,
.priority = 3,
.priority = 4,
.flags = FLAG_PROTECTION_MOVE,
.split = SPLIT_STATUS,
},
@ -2601,7 +2601,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
.split = SPLIT_PHYSICAL,
},
@ -2768,7 +2768,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.pp = 5,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_USER,
.priority = 3,
.priority = 4,
.flags = FLAG_PROTECTION_MOVE,
.split = SPLIT_STATUS,
},
@ -2852,7 +2852,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_USER,
.priority = 3,
.priority = 4,
.flags = FLAG_PROTECTION_MOVE,
.split = SPLIT_STATUS,
},
@ -3210,7 +3210,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
[MOVE_RAPID_SPIN] =
{
.effect = EFFECT_RAPID_SPIN,
.power = 20,
.power = 50,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 40,
@ -3413,7 +3413,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 0,
.target = MOVE_TARGET_DEPENDS,
.priority = -5,
.flags = FLAG_MIRROR_MOVE_AFFECTED,
.flags = FLAG_PROTECT_AFFECTED,
.split = SPLIT_SPECIAL,
},
@ -3427,7 +3427,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
.flags = 0,
.split = SPLIT_STATUS,
},
@ -3455,7 +3455,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 10,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
.split = SPLIT_SPECIAL,
},
@ -3538,7 +3538,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.pp = 10,
.secondaryEffectChance = 100,
.target = MOVE_TARGET_SELECTED,
.priority = 1,
.priority = 3,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
.split = SPLIT_PHYSICAL,
},
@ -3735,7 +3735,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_USER,
.priority = 3,
.priority = 2,
.flags = 0,
.split = SPLIT_STATUS,
},
@ -3778,7 +3778,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
.split = SPLIT_STATUS,
},
@ -4184,7 +4184,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 0,
.target = MOVE_TARGET_FOES_AND_ALLY,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_DANCE,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_DANCE,
.split = SPLIT_STATUS,
},
@ -4279,7 +4279,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.type = TYPE_POISON,
.accuracy = 100,
.pp = 15,
.secondaryEffectChance = 30,
.secondaryEffectChance = 50,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_STRONG_JAW_BOOST,
@ -4422,7 +4422,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 100,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
.split = SPLIT_SPECIAL,
},
@ -4815,7 +4815,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 100,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
.split = SPLIT_PHYSICAL,
},
@ -5167,7 +5167,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 0,
.target = MOVE_TARGET_DEPENDS,
.priority = 0,
.flags = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
.split = SPLIT_PHYSICAL,
},
@ -6806,7 +6806,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.power = 120,
.type = TYPE_PSYCHIC,
.accuracy = 100,
.pp = 15,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_FOES_AND_ALLY,
.priority = 0,
@ -9433,7 +9433,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
[MOVE_MULTI_ATTACK] =
{
.effect = EFFECT_PLACEHOLDER,
.power = 90,
.power = 120,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 10,
@ -9496,7 +9496,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 30,
.target = MOVE_TARGET_FOES_AND_ALLY,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_DMG_MINIMIZE,
.split = SPLIT_PHYSICAL,
},