rework incoming surviability

This commit is contained in:
DizzyEggg 2023-07-18 11:36:09 +02:00
commit 1bd4f9c7a8
6 changed files with 82 additions and 33 deletions

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@ -168,7 +168,7 @@ bool32 PartnerMoveIsSameNoTarget(u8 battlerAtkPartner, u16 move, u16 partnerMove
bool32 ShouldUseWishAromatherapy(u8 battlerAtk, u8 battlerDef, u16 move);
// party logic
s32 AI_CalcPartyMonDamage(u16 move, u8 battlerAtk, u8 battlerDef, struct Pokemon *mon);
s32 AI_CalcPartyMonBestMoveDamage(u32 battlerAtk, u32 battlerDef, struct Pokemon *attackerMon, struct Pokemon *targetMon);
s32 CountUsablePartyMons(u8 battlerId);
bool32 IsPartyFullyHealedExceptBattler(u8 battler);
bool32 PartyHasMoveSplit(u8 battlerId, u8 split);

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@ -28,6 +28,7 @@ static bool8 ShouldUseItem(void);
static bool32 AiExpectsToFaintPlayer(void);
static bool32 AI_ShouldHeal(u32 healAmount);
static bool32 AI_OpponentCanFaintAiWithMod(u32 healAmount);
static bool32 IsAiPartyMonOHKOBy(u32 battlerAtk, struct Pokemon *aiMon);
static bool32 IsAceMon(u32 battlerId, u32 monPartyId)
{
@ -753,6 +754,8 @@ void AI_TrySwitchOrUseItem(void)
{
if (GetMonData(&party[monToSwitchId], MON_DATA_HP) == 0)
continue;
if (GetMonData(&party[monToSwitchId], MON_DATA_SPECIES) == SPECIES_NONE)
continue;
if (monToSwitchId == gBattlerPartyIndexes[battlerIn1])
continue;
if (monToSwitchId == gBattlerPartyIndexes[battlerIn2])
@ -793,6 +796,8 @@ static u32 GetBestMonBatonPass(struct Pokemon *party, int firstId, int lastId, u
{
if (invalidMons & gBitTable[i])
continue;
if (IsAiPartyMonOHKOBy(BATTLE_OPPOSITE(gActiveBattler), &party[i]))
continue;
for (j = 0; j < MAX_MON_MOVES; j++)
{
@ -837,6 +842,9 @@ static u32 GetBestMonTypeMatchup(struct Pokemon *party, int firstId, int lastId,
u8 defType1 = gSpeciesInfo[species].types[0];
u8 defType2 = gSpeciesInfo[species].types[1];
if (IsAiPartyMonOHKOBy(opposingBattler, &party[i]))
continue;
typeEffectiveness = uq4_12_multiply(typeEffectiveness, (GetTypeModifier(atkType1, defType1)));
if (atkType2 != atkType1)
typeEffectiveness = uq4_12_multiply(typeEffectiveness, (GetTypeModifier(atkType2, defType1)));
@ -881,7 +889,7 @@ static u32 GetBestMonTypeMatchup(struct Pokemon *party, int firstId, int lastId,
static u32 GetBestMonDmg(struct Pokemon *party, int firstId, int lastId, u8 invalidMons, u32 opposingBattler)
{
int i, j;
int bestDmg = 0;
int dmg, bestDmg = 0;
int bestMonId = PARTY_SIZE;
gMoveResultFlags = 0;
@ -890,21 +898,16 @@ static u32 GetBestMonDmg(struct Pokemon *party, int firstId, int lastId, u8 inva
{
if (gBitTable[i] & invalidMons)
continue;
if (IsAiPartyMonOHKOBy(opposingBattler, &party[i]))
continue;
for (j = 0; j < MAX_MON_MOVES; j++)
{
u32 move = GetMonData(&party[i], MON_DATA_MOVE1 + j);
if (move != MOVE_NONE && gBattleMoves[move].power != 0)
{
s32 dmg = AI_CalcPartyMonDamage(move, gActiveBattler, opposingBattler, &party[i]);
dmg = AI_CalcPartyMonBestMoveDamage(gActiveBattler, opposingBattler, &party[i], NULL);
if (bestDmg < dmg)
{
bestDmg = dmg;
bestMonId = i;
}
}
}
}
return bestMonId;
}
@ -912,7 +915,7 @@ static u32 GetBestMonDmg(struct Pokemon *party, int firstId, int lastId, u8 inva
u8 GetMostSuitableMonToSwitchInto(void)
{
u32 opposingBattler = 0;
u32 bestMonId = 0;
u32 bestMonId = PARTY_SIZE;
u8 battlerIn1 = 0, battlerIn2 = 0;
s32 firstId = 0;
s32 lastId = 0; // + 1
@ -1155,3 +1158,20 @@ static bool32 AI_OpponentCanFaintAiWithMod(u32 healAmount)
}
return FALSE;
}
static bool32 IsAiPartyMonOHKOBy(u32 battlerAtk, struct Pokemon *aiMon)
{
struct BattlePokemon *battleMon;
s32 hp = GetMonData(aiMon, MON_DATA_HP);
s32 bestDmg = AI_CalcPartyMonBestMoveDamage(battlerAtk, gActiveBattler, NULL, aiMon);
switch (GetNoOfHitsToKO(bestDmg, hp))
{
case 1:
return TRUE;
case 2: // TODO: Compare speeds, if AI mon is faster allow 2 turns
return TRUE;
}
return FALSE;
}

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@ -3369,24 +3369,40 @@ bool32 ShouldUseWishAromatherapy(u8 battlerAtk, u8 battlerDef, u16 move)
}
// party logic
s32 AI_CalcPartyMonDamage(u16 move, u8 battlerAtk, u8 battlerDef, struct Pokemon *mon)
s32 AI_CalcPartyMonBestMoveDamage(u32 battlerAtk, u32 battlerDef, struct Pokemon *attackerMon, struct Pokemon *targetMon)
{
s32 dmg;
u32 i;
s32 bestDmg, dmg;
u32 i, move;
u8 effectiveness;
struct BattlePokemon *battleMons = Alloc(sizeof(struct BattlePokemon) * MAX_BATTLERS_COUNT);
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
battleMons[i] = gBattleMons[i];
PokemonToBattleMon(mon, &gBattleMons[battlerAtk]);
if (attackerMon != NULL)
PokemonToBattleMon(attackerMon, &gBattleMons[battlerAtk]);
if (targetMon != NULL)
PokemonToBattleMon(targetMon, &gBattleMons[battlerDef]);
for (bestDmg = 0, i = 0; i < MAX_MON_MOVES; i++)
{
if (BattlerHasAi(battlerAtk))
move = GetMonData(attackerMon, MON_DATA_MOVE1 + i);
else
move = AI_PARTY->mons[GET_BATTLER_SIDE2(battlerAtk)][gBattlerPartyIndexes[battlerAtk]].moves[i];
if (move != MOVE_NONE && gBattleMoves[move].power != 0)
{
dmg = AI_CalcDamage(move, battlerAtk, battlerDef, &effectiveness, FALSE);
if (dmg > bestDmg)
bestDmg = dmg;
}
}
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
gBattleMons[i] = battleMons[i];
Free(battleMons);
return dmg;
}

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@ -1688,7 +1688,6 @@ static void OpponentHandleChoosePokemon(void)
else if (*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) == PARTY_SIZE)
{
chosenMonId = GetMostSuitableMonToSwitchInto();
if (chosenMonId == PARTY_SIZE)
{
s32 battler1, battler2, firstId, lastId;
@ -1702,7 +1701,6 @@ static void OpponentHandleChoosePokemon(void)
battler1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
battler2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
pokemonInBattle = 2;
}
GetAIPartyIndexes(gActiveBattler, &firstId, &lastId);
@ -1710,6 +1708,7 @@ static void OpponentHandleChoosePokemon(void)
for (chosenMonId = (lastId-1); chosenMonId >= firstId; chosenMonId--)
{
if (GetMonData(&gEnemyParty[chosenMonId], MON_DATA_HP) != 0
&& GetMonData(&gEnemyParty[chosenMonId], MON_DATA_SPECIES) != SPECIES_NONE
&& chosenMonId != gBattlerPartyIndexes[battler1]
&& chosenMonId != gBattlerPartyIndexes[battler2]
&& (!(AI_THINKING_STRUCT->aiFlags & AI_FLAG_ACE_POKEMON)

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@ -3366,25 +3366,39 @@ static const struct TrainerMonItemCustomMoves sParty_Drake[] = {
static const struct TrainerMonItemCustomMoves sParty_Roxanne1[] = {
{
.iv = 100,
.lvl = 12,
.species = SPECIES_GEODUDE,
.iv = 46,
.lvl = 46,
.species = SPECIES_SKARMORY,
.heldItem = ITEM_NONE,
.moves = {MOVE_TACKLE, MOVE_DEFENSE_CURL, MOVE_ROCK_THROW, MOVE_ROCK_TOMB}
.moves = {MOVE_SPIKES, MOVE_TOXIC, MOVE_WHIRLWIND, MOVE_ROOST}
},
{
.iv = 100,
.lvl = 12,
.species = SPECIES_GEODUDE,
.lvl = 46,
.species = SPECIES_TROPIUS,
.heldItem = ITEM_NONE,
.moves = {MOVE_TACKLE, MOVE_DEFENSE_CURL, MOVE_ROCK_THROW, MOVE_ROCK_TOMB}
.moves = {MOVE_LEAF_TORNADO, MOVE_BODY_SLAM, MOVE_PROTECT, MOVE_ROOST}
},
{
.iv = 47,
.lvl = 47,
.species = SPECIES_HAWLUCHA,
.heldItem = ITEM_ORAN_BERRY,
.moves = {MOVE_SUPERPOWER, MOVE_ACROBATICS, MOVE_U_TURN, MOVE_ROOST}
},
{
.iv = 47,
.lvl = 47,
.species = SPECIES_MANTINE,
.heldItem = ITEM_ORAN_BERRY,
.moves = {MOVE_CONFUSE_RAY, MOVE_WATER_PULSE, MOVE_AIR_SLASH, MOVE_ROOST}
},
{
.iv = 200,
.lvl = 15,
.species = SPECIES_NOSEPASS,
.lvl = 48,
.species = SPECIES_ALTARIA,
.heldItem = ITEM_ORAN_BERRY,
.moves = {MOVE_BLOCK, MOVE_HARDEN, MOVE_TACKLE, MOVE_ROCK_TOMB}
.moves = {MOVE_DRAGON_PULSE, MOVE_TOXIC, MOVE_COTTON_GUARD, MOVE_ROOST}
}
};

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@ -3189,7 +3189,7 @@ const struct Trainer gTrainers[] = {
.trainerName = _("ROXANNE"),
.items = {ITEM_POTION, ITEM_POTION, ITEM_NONE, ITEM_NONE},
.doubleBattle = FALSE,
.aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY,
.aiFlags = AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_TRY_TO_FAINT | AI_FLAG_CHECK_VIABILITY | AI_FLAG_RISKY,
.party = ITEM_CUSTOM_MOVES(sParty_Roxanne1),
},