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Update battle_util.c
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@ -1704,6 +1704,7 @@ bool32 IsHealBlockPreventingMove(u32 battler, u32 move)
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case EFFECT_HEALING_WISH:
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case EFFECT_WISH:
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case EFFECT_HEAL_PULSE:
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case EFFECT_JUNGLE_HEALING:
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return TRUE;
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default:
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return FALSE;
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