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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 11:37:40 +01:00
get rid of data window
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parent
7daeebd3f4
commit
1d2be3c5e8
@ -1,7 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.section .rodata
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gDummyWindowTemplate:: @ 82E9584
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window_template -1, 0, 0, 0, 0, 0, 0
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@ -1,8 +1,6 @@
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#ifndef GUARD_WINDOW_H
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#define GUARD_WINDOW_H
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#define WINDOWS_MAX 32
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enum
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{
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WINDOW_PRIORITY,
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@ -32,6 +30,32 @@ struct Window
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u8 *tileData;
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};
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extern struct Window gWindows[WINDOWS_MAX];
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bool16 InitWindows(struct WindowTemplate *templates);
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u16 AddWindow(struct WindowTemplate *template);
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int AddWindowWithoutTileMap(struct WindowTemplate *template);
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void RemoveWindow(u8 windowId);
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void FreeAllWindowBuffers(void);
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void CopyWindowToVram(u8 windowId, u8 mode);
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void CopyWindowRectToVram(u32 windowId, u32 mode, u32 x, u32 y, u32 w, u32 h);
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void PutWindowTilemap(u8 windowId);
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void PutWindowRectTilemapOverridePalette(u8 windowId, u8 x, u8 y, u8 width, u8 height, u8 palette);
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void ClearWindowTilemap(u8 windowId);
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void PutWindowRectTilemap(u8 windowId, u8 x, u8 y, u8 width, u8 height);
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void BlitBitmapToWindow(u8 windowId, u8 *pixels, u16 x, u16 y, u16 width, u16 height);
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void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight);
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void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height);
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void CopyToWindowPixelBuffer(u8 windowId, u8 *src, u16 size, u16 tileOffset);
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void FillWindowPixelBuffer(u8 windowId, u8 fillValue);
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void ScrollWindow(u8 windowId, u8 direction, u8 distance, u8 fillValue);
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void CallWindowFunction(u8 windowId, void ( *func)(u8, u8, u8, u8, u8, u8));
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bool8 SetWindowAttribute(u8 windowId, u8 attributeId, u32 value);
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u32 GetWindowAttribute(u8 windowId, u8 attributeId);
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u16 AddWindow8Bit(struct WindowTemplate *template);
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u16 AddWindow8Bit(struct WindowTemplate *template);
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void FillWindowPixelRect8Bit(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height);
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void BlitBitmapRectToWindow4BitTo8Bit(u8 windowId, u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight, u8 paletteNum);
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void CopyWindowToVram8Bit(u8 windowId, u8 mode);
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extern struct Window gWindows[];
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#endif // GUARD_WINDOW_H
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@ -256,7 +256,7 @@ SECTIONS {
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{
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src/main.o(.rodata);
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data/bg.o(.rodata);
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data/window.o(.rodata);
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src/window.o(.rodata);
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src/text.o(.rodata);
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data/sprite.o(.rodata);
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src/string_util.o(.rodata);
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24
src/window.c
24
src/window.c
@ -6,6 +6,8 @@ extern u8 gUnknown_03002F60;
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extern void* gUnknown_03002F70[];
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extern u32 gUnneededFireRedVariable;
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#define WINDOWS_MAX 32
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EWRAM_DATA struct Window gWindows[WINDOWS_MAX] = {0};
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EWRAM_DATA static struct Window* sWindowPtr = NULL;
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EWRAM_DATA static u16 sWindowSize = 0;
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@ -13,9 +15,7 @@ EWRAM_DATA static u16 sWindowSize = 0;
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extern void* GetBgTilemapBuffer(u8 bg);
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extern int DummiedOutFireRedLeafGreenTileAllocFunc(int, int, int, int);
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extern u16 GetBgAttribute(u8 bg, u8 attributeId);
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extern void FreeAllWindowBuffers(void);
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extern void SetBgTilemapBuffer(u8 bg, void *tilemap);
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extern u8 GetNumActiveWindowsOnBg(u8 bgId);
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extern void CopyBgTilemapBufferToVram(u8 bg);
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extern u8 LoadBgTiles(u8 bg, void *src, u16 size, u16 destOffset);
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extern void WriteSequenceToBgTilemapBuffer(u8 bg, u16 firstTileNum, u8 x, u8 y, u8 width, u8 height, u8 paletteSlot, u16 tileNumDelta);
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@ -25,12 +25,12 @@ extern void BlitBitmapRect4BitTo8Bit(struct Bitmap *src, struct Bitmap *dest, u1
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extern void FillBitmapRect4Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue);
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extern void FillBitmapRect8Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue);
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void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight);
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u8 GetNumActiveWindowsOnBg8Bit(u8 bgId);
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static u8 GetNumActiveWindowsOnBg(u8 bgId);
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static u8 GetNumActiveWindowsOnBg8Bit(u8 bgId);
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extern const struct WindowTemplate gDummyWindowTemplate;
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static const struct WindowTemplate sDummyWindowTemplate = {0xFF, 0, 0, 0, 0, 0, 0};
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void nullsub_8(void)
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static void nullsub_8(void)
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{
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}
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@ -56,7 +56,7 @@ bool16 InitWindows(struct WindowTemplate *templates)
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for (i = 0; i < 0x20; ++i)
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{
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gWindows[i].window = gDummyWindowTemplate;
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gWindows[i].window = sDummyWindowTemplate;
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gWindows[i].tileData = NULL;
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}
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@ -236,7 +236,7 @@ void RemoveWindow(u8 windowId)
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DummiedOutFireRedLeafGreenTileAllocFunc(bgLayer, gWindows[windowId].window.baseBlock, gWindows[windowId].window.width * gWindows[windowId].window.height, 2);
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}
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gWindows[windowId].window = gDummyWindowTemplate;
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gWindows[windowId].window = sDummyWindowTemplate;
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if (GetNumActiveWindowsOnBg(bgLayer) == 0)
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{
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@ -424,7 +424,7 @@ void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u
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BlitBitmapRect4Bit(&sourceRect, &destRect, srcX, srcY, destX, destY, rectWidth, rectHeight, 0);
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}
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void BlitBitmapRectToWindowWithColorKey(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight, u8 colorKey)
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static void BlitBitmapRectToWindowWithColorKey(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight, u8 colorKey)
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{
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struct Bitmap sourceRect;
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struct Bitmap destRect;
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@ -1214,7 +1214,7 @@ u32 GetWindowAttribute(u8 windowId, u8 attributeId)
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}
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}
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u8 GetNumActiveWindowsOnBg(u8 bgId)
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static u8 GetNumActiveWindowsOnBg(u8 bgId)
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{
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u8 windowsNum = 0;
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s32 i;
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@ -1226,7 +1226,7 @@ u8 GetNumActiveWindowsOnBg(u8 bgId)
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return windowsNum;
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}
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void nullsub_9(void)
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static void nullsub_9(void)
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{
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}
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@ -1335,7 +1335,7 @@ void CopyWindowToVram8Bit(u8 windowId, u8 mode)
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}
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}
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u8 GetNumActiveWindowsOnBg8Bit(u8 bgId)
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static u8 GetNumActiveWindowsOnBg8Bit(u8 bgId)
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{
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u8 windowsNum = 0;
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s32 i;
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