mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2025-01-13 15:13:42 +01:00
Move field effects enum to defines
This commit is contained in:
parent
f639c7c309
commit
1d46507110
@ -1,13 +1,14 @@
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#include "constants/battle_frontier.h"
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#include "constants/flags.h"
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#include "constants/field_effects.h"
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#include "constants/items.h"
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#include "constants/heal_locations.h"
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#include "constants/maps.h"
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#include "constants/moves.h"
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#include "constants/songs.h"
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#include "constants/species.h"
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#include "constants/vars.h"
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#include "constants/heal_locations.h"
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#include "constants/trainers.h"
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#include "constants/battle_frontier.h"
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#include "constants/vars.h"
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.include "asm/macros.inc"
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.include "asm/macros/event.inc"
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.include "constants/constants.inc"
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@ -434,13 +435,13 @@ gStdScripts_End:: @ 81DC2CC
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EventScript_SecretBasePC:: @ 823B4BB
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lockall
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playse 2
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playse SE_PC_LOGIN
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message Text_276805
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dofieldeffect 61
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dofieldeffect FLDEFF_PCTURN_ON
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waitstate
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waitmessage
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waitbuttonpress
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playse 5
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playse SE_SELECT
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goto EventScript_23B4D3
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end
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@ -496,12 +497,12 @@ EventScript_23B585:: @ 823B585
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EventScript_RecordMixingSecretBasePC:: @ 823B589
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lockall
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message Text_276805
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playse 2
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dofieldeffect 61
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playse SE_PC_LOGIN
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dofieldeffect FLDEFF_PCTURN_ON
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waitstate
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waitmessage
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waitbuttonpress
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playse 5
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playse SE_SELECT
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goto EventScript_23B5A1
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end
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@ -584,7 +585,7 @@ EventScript_23B680:: @ 823B680
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EventScript_SecretBaseSandOrnament:: @ 823B684
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special sub_80EBE7C
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dofieldeffect 52
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dofieldeffect FLDEFF_SAND_PILLAR
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waitstate
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end
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@ -1435,8 +1436,8 @@ OldaleTown_PokemonCenter_1F_EventScript_27198D:: @ 827198D
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OldaleTown_PokemonCenter_1F_EventScript_271993:: @ 8271993
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applymovement VAR_0x800B, OldaleTown_PokemonCenter_1F_Movement_2725A4
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waitmovement 0
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dofieldeffect 25
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waitfieldeffect 25
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dofieldeffect FLDEFF_POKECENTER_HEAL
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waitfieldeffect FLDEFF_POKECENTER_HEAL
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applymovement VAR_0x800B, OldaleTown_PokemonCenter_1F_Movement_2725AA
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waitmovement 0
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special HealPlayerParty
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@ -1914,7 +1915,7 @@ EventScript_UseSurf:: @ 8271EA0
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compare VAR_RESULT, 0
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goto_eq EventScript_271ED5
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msgbox gUnknown_0827300D, 4
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dofieldeffect 9
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dofieldeffect FLDEFF_USE_SURF
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EventScript_271ED5:: @ 8271ED5
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releaseall
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@ -4447,14 +4448,14 @@ EventScript_275A50:: @ 8275A50
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goto_eq EventScript_275CDE
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msgbox Route103_Text_290771, 4
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closemessage
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dofieldeffect 11
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dofieldeffect FLDEFF_USE_SECRET_POWER_CAVE
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waitstate
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goto EventScript_275A9B
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end
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EventScript_275A86:: @ 8275A86
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lockall
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dofieldeffect 11
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dofieldeffect FLDEFF_USE_SECRET_POWER_CAVE
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waitstate
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goto EventScript_275A9B
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end
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@ -4479,14 +4480,14 @@ EventScript_275AA9:: @ 8275AA9
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goto_eq EventScript_275CDE
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msgbox Route103_Text_290771, 4
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closemessage
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dofieldeffect 26
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dofieldeffect FLDEFF_USE_SECRET_POWER_TREE
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waitstate
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goto EventScript_275AF4
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end
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EventScript_275ADF:: @ 8275ADF
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lockall
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dofieldeffect 26
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dofieldeffect FLDEFF_USE_SECRET_POWER_TREE
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waitstate
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goto EventScript_275AF4
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end
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@ -4511,14 +4512,14 @@ EventScript_275B02:: @ 8275B02
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goto_eq EventScript_275CDE
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msgbox Route103_Text_290771, 4
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closemessage
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dofieldeffect 27
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dofieldeffect FLDEFF_USE_SECRET_POWER_SHRUB
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waitstate
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goto EventScript_275B4D
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end
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EventScript_275B38:: @ 8275B38
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lockall
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dofieldeffect 27
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dofieldeffect FLDEFF_USE_SECRET_POWER_SHRUB
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waitstate
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goto EventScript_275B4D
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end
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72
include/constants/field_effects.h
Normal file
72
include/constants/field_effects.h
Normal file
@ -0,0 +1,72 @@
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#ifndef GUARD_FIELD_EFFECT_CONSTANTS_H
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#define GUARD_FIELD_EFFECT_CONSTANTS_H
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#define FLDEFF_EXCLAMATION_MARK_ICON 0
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#define FLDEFF_USE_CUT_ON_GRASS 1
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#define FLDEFF_USE_CUT_ON_TREE 2
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#define FLDEFF_SHADOW 3
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#define FLDEFF_TALL_GRASS 4
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#define FLDEFF_RIPPLE 5
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#define FLDEFF_FIELD_MOVE_SHOW_MON 6
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#define FLDEFF_ASH 7
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#define FLDEFF_SURF_BLOB 8
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#define FLDEFF_USE_SURF 9
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#define FLDEFF_DUST 10
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#define FLDEFF_USE_SECRET_POWER_CAVE 11
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#define FLDEFF_JUMP_TALL_GRASS 12
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#define FLDEFF_SAND_FOOTPRINTS 13
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#define FLDEFF_JUMP_BIG_SPLASH 14
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#define FLDEFF_SPLASH 15
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#define FLDEFF_JUMP_SMALL_SPLASH 16
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#define FLDEFF_LONG_GRASS 17
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#define FLDEFF_JUMP_LONG_GRASS 18
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#define FLDEFF_UNKNOWN_19 19
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#define FLDEFF_UNKNOWN_20 20
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#define FLDEFF_UNKNOWN_21 21
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#define FLDEFF_UNKNOWN_22 22
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#define FLDEFF_BERRY_TREE_GROWTH_SPARKLE 23
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#define FLDEFF_DEEP_SAND_FOOTPRINTS 24
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#define FLDEFF_POKECENTER_HEAL 25
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#define FLDEFF_USE_SECRET_POWER_TREE 26
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#define FLDEFF_USE_SECRET_POWER_SHRUB 27
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#define FLDEFF_TREE_DISGUISE 28
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#define FLDEFF_MOUNTAIN_DISGUISE 29
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#define FLDEFF_NPCFLY_OUT 30
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#define FLDEFF_USE_FLY 31
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#define FLDEFF_FLY_IN 32
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#define FLDEFF_QUESTION_MARK_ICON 33
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#define FLDEFF_FEET_IN_FLOWING_WATER 34
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#define FLDEFF_BIKE_TIRE_TRACKS 35
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#define FLDEFF_SAND_DISGUISE 36
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#define FLDEFF_USE_ROCK_SMASH 37
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#define FLDEFF_USE_DIG 38
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#define FLDEFF_SAND_PILE 39
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#define FLDEFF_USE_STRENGTH 40
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#define FLDEFF_SHORT_GRASS 41
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#define FLDEFF_HOT_SPRINGS_WATER 42
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#define FLDEFF_USE_WATERFALL 43
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#define FLDEFF_USE_DIVE 44
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#define FLDEFF_POKEBALL 45
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#define FLDEFF_HEART_ICON 46
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#define FLDEFF_NOP_47 47
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#define FLDEFF_NOP_48 48
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#define FLDEFF_POP_OUT_OF_ASH 49
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#define FLDEFF_LAVARIDGE_GYM_WARP 50
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#define FLDEFF_SWEET_SCENT 51
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#define FLDEFF_SAND_PILLAR 52
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#define FLDEFF_BUBBLES 53
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#define FLDEFF_SPARKLE 54
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#define FLDEFF_SECRET_POWER_CAVE 55
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#define FLDEFF_SECRET_POWER_TREE 56
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#define FLDEFF_SECRET_POWER_SHRUB 57
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#define FLDEFF_CUT_GRASS 58
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#define FLDEFF_FIELD_MOVE_SHOW_MON_INIT 59
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#define FLDEFF_USE_FLY_ANCIENT_TOMB 60
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#define FLDEFF_PCTURN_ON 61
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#define FLDEFF_HALL_OF_FAME_RECORD 62
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#define FLDEFF_USE_TELEPORT 63
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#define FLDEFF_64 64
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#define FLDEFF_65 65
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#define FLDEFF_66 66
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#endif
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@ -1,85 +1,12 @@
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#ifndef GUARD_FIELD_EFFECTS_H
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#define GUARD_FIELD_EFFECTS_H
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#include "task.h"
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extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[2];
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extern const struct SpritePalette gNewGameBirchObjectPaletteInfo;
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extern const struct CompressedSpriteSheet gTrainerFrontPicTable[2];
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extern const struct SpriteTemplate gNewGameBirchObjectTemplate;
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extern const struct OamData gNewGameBirchOamAttributes;
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enum FieldEffectScriptIdx
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{
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FLDEFF_EXCLAMATION_MARK_ICON,
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FLDEFF_USE_CUT_ON_GRASS,
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FLDEFF_USE_CUT_ON_TREE,
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FLDEFF_SHADOW,
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FLDEFF_TALL_GRASS,
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FLDEFF_RIPPLE,
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FLDEFF_FIELD_MOVE_SHOW_MON,
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FLDEFF_ASH,
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FLDEFF_SURF_BLOB,
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FLDEFF_USE_SURF,
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FLDEFF_DUST,
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FLDEFF_USE_SECRET_POWER_CAVE,
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FLDEFF_JUMP_TALL_GRASS,
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FLDEFF_SAND_FOOTPRINTS,
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FLDEFF_JUMP_BIG_SPLASH,
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FLDEFF_SPLASH,
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FLDEFF_JUMP_SMALL_SPLASH,
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FLDEFF_LONG_GRASS,
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FLDEFF_JUMP_LONG_GRASS,
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FLDEFF_UNKNOWN_19,
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FLDEFF_UNKNOWN_20,
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FLDEFF_UNKNOWN_21,
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FLDEFF_UNKNOWN_22,
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FLDEFF_BERRY_TREE_GROWTH_SPARKLE,
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FLDEFF_DEEP_SAND_FOOTPRINTS,
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FLDEFF_POKECENTER_HEAL,
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FLDEFF_USE_SECRET_POWER_TREE,
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FLDEFF_USE_SECRET_POWER_SHRUB,
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FLDEFF_TREE_DISGUISE,
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FLDEFF_MOUNTAIN_DISGUISE,
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FLDEFF_NPCFLY_OUT,
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FLDEFF_USE_FLY,
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FLDEFF_FLY_IN,
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FLDEFF_QUESTION_MARK_ICON,
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FLDEFF_FEET_IN_FLOWING_WATER,
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FLDEFF_BIKE_TIRE_TRACKS,
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FLDEFF_SAND_DISGUISE,
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FLDEFF_USE_ROCK_SMASH,
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FLDEFF_USE_DIG,
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FLDEFF_SAND_PILE,
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FLDEFF_USE_STRENGTH,
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FLDEFF_SHORT_GRASS,
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FLDEFF_HOT_SPRINGS_WATER,
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FLDEFF_USE_WATERFALL,
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FLDEFF_USE_DIVE,
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FLDEFF_POKEBALL,
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FLDEFF_HEART_ICON,
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FLDEFF_NOP_47,
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FLDEFF_NOP_48,
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FLDEFF_POP_OUT_OF_ASH,
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FLDEFF_LAVARIDGE_GYM_WARP,
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FLDEFF_SWEET_SCENT,
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FLDEFF_SAND_PILLAR,
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FLDEFF_BUBBLES,
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FLDEFF_SPARKLE,
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FLDEFF_SECRET_POWER_CAVE,
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FLDEFF_SECRET_POWER_TREE,
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FLDEFF_SECRET_POWER_SHRUB,
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FLDEFF_CUT_GRASS,
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FLDEFF_FIELD_MOVE_SHOW_MON_INIT,
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FLDEFF_USE_FLY_ANCIENT_TOMB,
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FLDEFF_PCTURN_ON,
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FLDEFF_HALL_OF_FAME_RECORD,
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FLDEFF_USE_TELEPORT,
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FLDEFF_64,
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FLDEFF_65,
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FLDEFF_66,
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};
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extern s32 gFieldEffectArguments[8];
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extern void (*gPostMenuFieldCallback)(void);
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extern bool8 (*gFieldCallback2)(void);
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@ -109,126 +36,6 @@ bool8 FieldEffectCmd_loadgfx_callnative(u8 **script, u32 *val);
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bool8 FieldEffectCmd_loadtiles_callnative(u8 **script, u32 *val);
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bool8 FieldEffectCmd_loadfadedpal_callnative(u8 **script, u32 *val);
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void PokecenterHealEffect_0(struct Task *);
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void PokecenterHealEffect_1(struct Task *);
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void PokecenterHealEffect_2(struct Task *);
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void PokecenterHealEffect_3(struct Task *);
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void HallOfFameRecordEffect_0(struct Task *);
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void HallOfFameRecordEffect_1(struct Task *);
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void HallOfFameRecordEffect_2(struct Task *);
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void HallOfFameRecordEffect_3(struct Task *);
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void PokeballGlowEffect_0(struct Sprite *);
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void PokeballGlowEffect_1(struct Sprite *);
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void PokeballGlowEffect_2(struct Sprite *);
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void PokeballGlowEffect_3(struct Sprite *);
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void PokeballGlowEffect_4(struct Sprite *);
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void PokeballGlowEffect_5(struct Sprite *);
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void PokeballGlowEffect_6(struct Sprite *);
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void PokeballGlowEffect_7(struct Sprite *);
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bool8 sub_80B6BCC(struct Task *);
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bool8 sub_80B6C74(struct Task *);
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bool8 sub_80B6C90(struct Task *);
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bool8 sub_80B6D04(struct Task *);
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bool8 sub_80B6DBC(struct Task *);
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bool8 sub_80B6DD8(struct Task *);
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bool8 sub_80B6E18(struct Task *);
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bool8 sub_80B6EC0(struct Task *);
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bool8 sub_80B6EE0(struct Task *);
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bool8 sub_80B6F50(struct Task *);
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bool8 sub_80B6F74(struct Task *);
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bool8 sub_80B6F84(struct Task *);
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bool8 sub_80B6FA8(struct Task *);
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bool8 sub_80B7114(struct Task *);
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bool8 sub_80B7190(struct Task *);
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bool8 sub_80B71D0(struct Task *);
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bool8 sub_80B7230(struct Task *);
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bool8 sub_80B7270(struct Task *);
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bool8 sub_80B72D0(struct Task *);
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bool8 sub_80B72F4(struct Task *);
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bool8 sub_80B73D0(struct Task *, struct EventObject *);
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bool8 waterfall_1_do_anim_probably(struct Task *, struct EventObject *);
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bool8 waterfall_2_wait_anim_finish_probably(struct Task *, struct EventObject *);
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bool8 sub_80B7450(struct Task *, struct EventObject *);
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bool8 sub_80B7478(struct Task *, struct EventObject *);
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bool8 dive_1_lock(struct Task *);
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bool8 dive_2_unknown(struct Task *);
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bool8 dive_3_unknown(struct Task *);
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bool8 sub_80B764C(struct Task *, struct EventObject *, struct Sprite *);
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bool8 sub_80B7684(struct Task *, struct EventObject *, struct Sprite *);
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bool8 sub_80B76B8(struct Task *, struct EventObject *, struct Sprite *);
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bool8 sub_80B7704(struct Task *, struct EventObject *, struct Sprite *);
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bool8 sub_80B77F8(struct Task *, struct EventObject *, struct Sprite *);
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bool8 sub_80B7814(struct Task *, struct EventObject *, struct Sprite *);
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bool8 sub_80B78EC(struct Task *, struct EventObject *, struct Sprite *);
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bool8 sub_80B791C(struct Task *, struct EventObject *, struct Sprite *);
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bool8 sub_80B7968(struct Task *, struct EventObject *, struct Sprite *);
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bool8 sub_80B79BC(struct Task *, struct EventObject *, struct Sprite *);
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bool8 sub_80B7AE8(struct Task *, struct EventObject *, struct Sprite *);
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bool8 sub_80B7B18(struct Task *, struct EventObject *, struct Sprite *);
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bool8 sub_80B7B94(struct Task *, struct EventObject *, struct Sprite *);
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bool8 sub_80B7BCC(struct Task *, struct EventObject *, struct Sprite *);
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bool8 sub_80B7BF4(struct Task *, struct EventObject *, struct Sprite *);
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static void EscapeRopeFieldEffect_Step0(struct Task *);
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static void EscapeRopeFieldEffect_Step1(struct Task *);
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void sub_80B7EC4(struct Task *);
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void sub_80B7EE8(struct Task *);
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void sub_80B8280(struct Task *);
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void sub_80B830C(struct Task *);
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void sub_80B8410(struct Task *);
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void sub_80B8584(struct Task *);
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void sub_80B85F8(struct Task *);
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void sub_80B8660(struct Task *);
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void sub_80B86EC(struct Task *);
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void sub_80B871C(struct Task *);
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void sub_80B8770(struct Task *);
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void overworld_bg_setup_2(struct Task *);
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void sub_80B88E4(struct Task *);
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void sub_80B8920(struct Task *);
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void sub_80B898C(struct Task *);
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void sub_80B89DC(struct Task *);
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void sub_80B8A0C(struct Task *);
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void sub_80B8A44(struct Task *);
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void sub_80B8A64(struct Task *);
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void sub_80B8DB4(struct Task *);
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void sub_80B8E14(struct Task *);
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void sub_80B8E60(struct Task *);
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void sub_80B8EA8(struct Task *);
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void sub_80B8F24(struct Task *);
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void sub_80B9204(struct Task *);
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void sub_80B925C(struct Task *);
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void sub_80B92A0(struct Task *);
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void sub_80B92F8(struct Task *);
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void sub_80B933C(struct Task *);
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void sub_80B9390(struct Task *);
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void sub_80B9418(struct Task *);
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void sub_80B9474(struct Task *);
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void sub_80B9494(struct Task *);
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void sub_80B9804(struct Task *);
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void sub_80B98B8(struct Task *);
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void sub_80B9924(struct Task *);
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void sub_80B9978(struct Task *);
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||||
void sub_80B99F0(struct Task *);
|
||||
void sub_80B9A28(struct Task *);
|
||||
void sub_80B9A60(struct Task *);
|
||||
|
||||
void sub_80B9C28(s16*, u8);
|
||||
void sub_80B9C54(s16*, u8);
|
||||
void sub_80B9CDC(s16*, u8);
|
||||
|
@ -1,6 +0,0 @@
|
||||
#ifndef GUARD_FIELD_REGION_MAP_H
|
||||
#define GUARD_FIELD_REGION_MAP_H
|
||||
|
||||
void FieldInitRegionMap(MainCallback callback);
|
||||
|
||||
#endif // GUARD_FIELD_REGION_MAP_H
|
@ -1,25 +1,25 @@
|
||||
#include "global.h"
|
||||
#include "battle_transition.h"
|
||||
#include "unk_transition.h"
|
||||
#include "main.h"
|
||||
#include "overworld.h"
|
||||
#include "task.h"
|
||||
#include "palette.h"
|
||||
#include "trig.h"
|
||||
#include "field_effect.h"
|
||||
#include "bg.h"
|
||||
#include "decompress.h"
|
||||
#include "field_camera.h"
|
||||
#include "field_effect.h"
|
||||
#include "gpu_regs.h"
|
||||
#include "main.h"
|
||||
#include "malloc.h"
|
||||
#include "overworld.h"
|
||||
#include "palette.h"
|
||||
#include "random.h"
|
||||
#include "sprite.h"
|
||||
#include "scanline_effect.h"
|
||||
#include "sound.h"
|
||||
#include "sprite.h"
|
||||
#include "task.h"
|
||||
#include "trig.h"
|
||||
#include "unk_transition.h"
|
||||
#include "util.h"
|
||||
#include "constants/field_effects.h"
|
||||
#include "constants/songs.h"
|
||||
#include "constants/trainers.h"
|
||||
#include "field_camera.h"
|
||||
#include "scanline_effect.h"
|
||||
#include "malloc.h"
|
||||
#include "gpu_regs.h"
|
||||
#include "decompress.h"
|
||||
#include "bg.h"
|
||||
#include "util.h"
|
||||
|
||||
struct TransitionData
|
||||
{
|
||||
|
@ -5,6 +5,7 @@
|
||||
#include "script.h"
|
||||
#include "sound.h"
|
||||
#include "task.h"
|
||||
#include "constants/field_effects.h"
|
||||
#include "constants/flags.h"
|
||||
#include "constants/maps.h"
|
||||
#include "constants/songs.h"
|
||||
|
@ -18,10 +18,12 @@
|
||||
#include "random.h"
|
||||
#include "rom_818CFC8.h"
|
||||
#include "sprite.h"
|
||||
#include "task.h"
|
||||
#include "trainer_see.h"
|
||||
#include "util.h"
|
||||
#include "constants/event_object_movement_constants.h"
|
||||
#include "constants/event_objects.h"
|
||||
#include "constants/field_effects.h"
|
||||
|
||||
// this file was known as evobjmv.c in Game Freak's original source
|
||||
|
||||
|
@ -558,8 +558,7 @@ static bool8 TryStartCoordEventScript(struct MapPosition *position)
|
||||
|
||||
static bool8 TryStartMiscWalkingScripts(u16 metatileBehavior)
|
||||
{
|
||||
s16 x;
|
||||
s16 y;
|
||||
s16 x, y;
|
||||
|
||||
if (MetatileBehavior_IsCrackedFloorHole(metatileBehavior))
|
||||
{
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -10,6 +10,7 @@
|
||||
#include "sound.h"
|
||||
#include "sprite.h"
|
||||
#include "trig.h"
|
||||
#include "constants/field_effects.h"
|
||||
#include "constants/songs.h"
|
||||
|
||||
#define EVENT_OBJ_PAL_TAG_NONE 0x11FF // duplicate of define in event_object_movement.c
|
||||
|
@ -4,11 +4,10 @@
|
||||
#include "event_data.h"
|
||||
#include "event_object_movement.h"
|
||||
#include "field_camera.h"
|
||||
#include "field_player_avatar.h"
|
||||
#include "field_effect.h"
|
||||
#include "field_effect_helpers.h"
|
||||
#include "field_player_avatar.h"
|
||||
#include "fieldmap.h"
|
||||
#include "global.fieldmap.h"
|
||||
#include "menu.h"
|
||||
#include "metatile_behavior.h"
|
||||
#include "overworld.h"
|
||||
@ -25,6 +24,7 @@
|
||||
#include "constants/abilities.h"
|
||||
#include "constants/event_objects.h"
|
||||
#include "constants/event_object_movement_constants.h"
|
||||
#include "constants/field_effects.h"
|
||||
#include "constants/flags.h"
|
||||
#include "constants/maps.h"
|
||||
#include "constants/moves.h"
|
||||
@ -35,39 +35,15 @@ static EWRAM_DATA u8 gUnknown_0203734C = 0;
|
||||
EWRAM_DATA struct EventObject gEventObjects[EVENT_OBJECTS_COUNT] = {};
|
||||
EWRAM_DATA struct PlayerAvatar gPlayerAvatar = {};
|
||||
|
||||
static void StartStrengthAnim(u8, u8);
|
||||
static bool8 ShouldJumpLedge(s16, s16, u8);
|
||||
static bool8 sub_808B1BC(s16, s16, u8);
|
||||
static u8 sub_808B164(struct EventObject *, s16, s16, u8, u8);
|
||||
static u8 sub_808B238(s16, s16, u8);
|
||||
static void check_acro_bike_metatile(s16, s16, u8, u8 *);
|
||||
static void PlayerNotOnBikeCollide(u8);
|
||||
static void PlayCollisionSoundIfNotFacingWarp(u8 a);
|
||||
static void PlayerNotOnBikeCollideWithFarawayIslandMew(u8);
|
||||
static void PlayerRun(u8);
|
||||
static void MovePlayerNotOnBike(u8, u16);
|
||||
static u8 CheckMovementInputNotOnBike(u8);
|
||||
static void DoPlayerMatSpin(void);
|
||||
static void DoPlayerMatJump(void);
|
||||
static u8 CheckForPlayerAvatarCollision(u8);
|
||||
// static declarations
|
||||
|
||||
static u8 EventObjectCB2_NoMovement2();
|
||||
static void sub_808C280(struct EventObject *);
|
||||
static bool8 TryInterruptEventObjectSpecialAnim(struct EventObject *, u8);
|
||||
static void npc_clear_strange_bits(struct EventObject *);
|
||||
static void DoPlayerAvatarTransition(void);
|
||||
static bool8 player_is_anim_in_certain_ranges(void);
|
||||
static bool8 sub_808B618(void);
|
||||
static bool8 PlayerIsAnimActive(void);
|
||||
static bool8 PlayerCheckIfAnimFinishedOrInactive(void);
|
||||
static bool8 TryDoMetatileBehaviorForcedMovement();
|
||||
static void MovePlayerAvatarUsingKeypadInput(u8, u16, u16);
|
||||
static void PlayerAllowForcedMovementIfMovingSameDirection();
|
||||
static u8 sub_808B028(u8);
|
||||
static bool8 TryDoMetatileBehaviorForcedMovement();
|
||||
static u8 GetForcedMovementByMetatileBehavior();
|
||||
static void PlayerNotOnBikeNotMoving(u8, u16);
|
||||
static void PlayerNotOnBikeTurningInPlace(u8, u16);
|
||||
static void PlayerNotOnBikeMoving(u8, u16);
|
||||
static void sub_808C750(u8);
|
||||
|
||||
static bool8 ForcedMovement_None(void);
|
||||
static bool8 ForcedMovement_Slip(void);
|
||||
@ -87,25 +63,63 @@ static bool8 ForcedMovement_0xBB(void);
|
||||
static bool8 ForcedMovement_0xBC(void);
|
||||
static bool8 ForcedMovement_MuddySlope(void);
|
||||
|
||||
static void MovePlayerNotOnBike(u8, u16);
|
||||
static u8 CheckMovementInputNotOnBike(u8);
|
||||
static void PlayerNotOnBikeNotMoving(u8, u16);
|
||||
static void PlayerNotOnBikeTurningInPlace(u8, u16);
|
||||
static void PlayerNotOnBikeMoving(u8, u16);
|
||||
static u8 CheckForPlayerAvatarCollision(u8);
|
||||
static u8 sub_808B028(u8);
|
||||
static u8 sub_808B164(struct EventObject *, s16, s16, u8, u8);
|
||||
static bool8 sub_808B1BC(s16, s16, u8);
|
||||
static bool8 ShouldJumpLedge(s16, s16, u8);
|
||||
static u8 sub_808B238(s16, s16, u8);
|
||||
static void check_acro_bike_metatile(s16, s16, u8, u8 *);
|
||||
|
||||
static void DoPlayerAvatarTransition(void);
|
||||
static void PlayerAvatarTransition_Dummy(struct EventObject *a);
|
||||
static void PlayerAvatarTransition_Normal(struct EventObject *a);
|
||||
static void PlayerAvatarTransition_MachBike(struct EventObject *a);
|
||||
static void PlayerAvatarTransition_AcroBike(struct EventObject *a);
|
||||
static void PlayerAvatarTransition_Surfing(struct EventObject *a);
|
||||
static void PlayerAvatarTransition_Underwater(struct EventObject *a);
|
||||
static void PlayerAvatarTransition_ReturnToField(struct EventObject *a);
|
||||
static void PlayerAvatarTransition_Dummy(struct EventObject *a);
|
||||
|
||||
static bool8 player_is_anim_in_certain_ranges(void);
|
||||
static bool8 sub_808B618(void);
|
||||
static bool8 PlayerIsAnimActive(void);
|
||||
static bool8 PlayerCheckIfAnimFinishedOrInactive(void);
|
||||
|
||||
static void PlayerRun(u8);
|
||||
static void PlayerNotOnBikeCollide(u8);
|
||||
static void PlayerNotOnBikeCollideWithFarawayIslandMew(u8);
|
||||
|
||||
static void PlayCollisionSoundIfNotFacingWarp(u8 a);
|
||||
|
||||
static void sub_808C280(struct EventObject *);
|
||||
|
||||
static void StartStrengthAnim(u8, u8);
|
||||
static void Task_BumpBoulder(u8 taskId);
|
||||
static u8 sub_808C3A4(struct Task *task, struct EventObject *playerObject, struct EventObject *strengthObject);
|
||||
static u8 do_boulder_dust(struct Task *task, struct EventObject *playerObject, struct EventObject *strengthObject);
|
||||
static u8 sub_808C484(struct Task *task, struct EventObject *playerObject, struct EventObject *strengthObject);
|
||||
|
||||
static void DoPlayerMatJump(void);
|
||||
static void DoPlayerAvatarSecretBaseMatJump(u8 taskId);
|
||||
static u8 PlayerAvatar_DoSecretBaseMatJump(struct Task *task, struct EventObject *eventObject);
|
||||
|
||||
static void DoPlayerMatSpin(void);
|
||||
static void PlayerAvatar_DoSecretBaseMatSpin(u8 taskId);
|
||||
static bool8 PlayerAvatar_SecretBaseMatSpinStep0(struct Task *task, struct EventObject *eventObject);
|
||||
static bool8 PlayerAvatar_SecretBaseMatSpinStep1(struct Task *task, struct EventObject *eventObject);
|
||||
static bool8 PlayerAvatar_SecretBaseMatSpinStep2(struct Task *task, struct EventObject *eventObject);
|
||||
static bool8 PlayerAvatar_SecretBaseMatSpinStep3(struct Task *task, struct EventObject *eventObject);
|
||||
|
||||
static void sub_808C750(u8);
|
||||
static void taskFF_0805D1D4(u8 taskId);
|
||||
static void sub_808C814(u8 taskId);
|
||||
|
||||
static void Task_Fishing(u8 taskId);
|
||||
static u8 Fishing1(struct Task *task);
|
||||
static u8 Fishing2(struct Task *task);
|
||||
static u8 Fishing3(struct Task *task);
|
||||
@ -122,6 +136,11 @@ static u8 Fishing13(struct Task *task);
|
||||
static u8 Fishing14(struct Task *task);
|
||||
static u8 Fishing15(struct Task *task);
|
||||
static u8 Fishing16(struct Task *task);
|
||||
static void AlignFishingAnimationFrames(void);
|
||||
|
||||
static u8 sub_808D38C(struct EventObject *object, s16 *a1);
|
||||
|
||||
// .rodata
|
||||
|
||||
static bool8 (*const sForcedMovementTestFuncs[])(u8) =
|
||||
{
|
||||
@ -283,6 +302,7 @@ static bool8 (*const sPlayerAvatarSecretBaseMatSpin[])(struct Task *, struct Eve
|
||||
};
|
||||
|
||||
// .text
|
||||
|
||||
void MovementType_Player(struct Sprite *sprite)
|
||||
{
|
||||
UpdateEventObjectCurrentMovement(&gEventObjects[sprite->data[0]], sprite, EventObjectCB2_NoMovement2);
|
||||
@ -728,7 +748,7 @@ static u8 sub_808B238(s16 x, s16 y, u8 direction)
|
||||
{
|
||||
u8 eventObjectId = GetEventObjectIdByXY(x, y);
|
||||
|
||||
if (eventObjectId != 16 && gEventObjects[eventObjectId].graphicsId == 0x57)
|
||||
if (eventObjectId != 16 && gEventObjects[eventObjectId].graphicsId == EVENT_OBJ_GFX_PUSHABLE_BOULDER)
|
||||
{
|
||||
x = gEventObjects[eventObjectId].currentCoords.x;
|
||||
y = gEventObjects[eventObjectId].currentCoords.y;
|
||||
@ -981,7 +1001,7 @@ void PlayerGoSpeed4(u8 a)
|
||||
PlayerSetAnimId(GetWalkFastestMovementAction(a), 2);
|
||||
}
|
||||
|
||||
void PlayerRun(u8 a)
|
||||
static void PlayerRun(u8 a)
|
||||
{
|
||||
PlayerSetAnimId(GetPlayerRunMovementAction(a), 2);
|
||||
}
|
||||
@ -997,13 +1017,13 @@ void PlayerOnBikeCollideWithFarawayIslandMew(u8 a)
|
||||
PlayerSetAnimId(GetWalkInPlaceNormalMovementAction(a), 2);
|
||||
}
|
||||
|
||||
void PlayerNotOnBikeCollide(u8 a)
|
||||
static void PlayerNotOnBikeCollide(u8 a)
|
||||
{
|
||||
PlayCollisionSoundIfNotFacingWarp(a);
|
||||
PlayerSetAnimId(GetWalkInPlaceSlowMovementAction(a), 2);
|
||||
}
|
||||
|
||||
void PlayerNotOnBikeCollideWithFarawayIslandMew(u8 a)
|
||||
static void PlayerNotOnBikeCollideWithFarawayIslandMew(u8 a)
|
||||
{
|
||||
PlayerSetAnimId(GetWalkInPlaceSlowMovementAction(a), 2);
|
||||
}
|
||||
@ -1450,8 +1470,6 @@ static void sub_808C280(struct EventObject *eventObject)
|
||||
|
||||
/* Strength */
|
||||
|
||||
static void Task_BumpBoulder(u8 taskId);
|
||||
|
||||
static void StartStrengthAnim(u8 a, u8 b)
|
||||
{
|
||||
u8 taskId = CreateTask(Task_BumpBoulder, 0xFF);
|
||||
@ -1523,8 +1541,6 @@ static bool8 sub_808C484(struct Task *task, struct EventObject *playerObject, st
|
||||
|
||||
/* Some field effect */
|
||||
|
||||
static void DoPlayerAvatarSecretBaseMatJump(u8 taskId);
|
||||
|
||||
static void DoPlayerMatJump(void)
|
||||
{
|
||||
DoPlayerAvatarSecretBaseMatJump(CreateTask(DoPlayerAvatarSecretBaseMatJump, 0xFF));
|
||||
@ -1557,8 +1573,6 @@ static u8 PlayerAvatar_DoSecretBaseMatJump(struct Task *task, struct EventObject
|
||||
|
||||
/* Some field effect */
|
||||
|
||||
static void PlayerAvatar_DoSecretBaseMatSpin(u8 taskId);
|
||||
|
||||
static void DoPlayerMatSpin(void)
|
||||
{
|
||||
u8 taskId = CreateTask(PlayerAvatar_DoSecretBaseMatSpin, 0xFF);
|
||||
@ -1632,9 +1646,6 @@ static bool8 PlayerAvatar_SecretBaseMatSpinStep3(struct Task *task, struct Event
|
||||
|
||||
/* Some Field effect */
|
||||
|
||||
static void taskFF_0805D1D4(u8 taskId);
|
||||
static void sub_808C814(u8 taskId);
|
||||
|
||||
static void sub_808C750(u8 a)
|
||||
{
|
||||
u8 taskId;
|
||||
@ -1699,9 +1710,6 @@ static bool8 (*const sFishingStateFuncs[])(struct Task *) =
|
||||
Fishing16,
|
||||
};
|
||||
|
||||
static void Task_Fishing(u8 taskId);
|
||||
static void AlignFishingAnimationFrames(void);
|
||||
|
||||
#define tStep data[0]
|
||||
#define tFrameCounter data[1]
|
||||
#define tNumDots data[2]
|
||||
@ -2082,8 +2090,6 @@ static u8 sub_808D080(void)
|
||||
return gUnknown_0203734C;
|
||||
}
|
||||
|
||||
static u8 sub_808D38C(struct EventObject *object, s16 *a1);
|
||||
|
||||
static void sub_808D094(u8 taskId)
|
||||
{
|
||||
struct EventObject *object = &gEventObjects[gPlayerAvatar.eventObjectId];
|
||||
|
@ -1,5 +1,4 @@
|
||||
#include "global.h"
|
||||
#include "main.h"
|
||||
#include "battle.h"
|
||||
#include "battle_tower.h"
|
||||
#include "cable_club.h"
|
||||
@ -13,7 +12,6 @@
|
||||
#include "field_effect.h"
|
||||
#include "field_message_box.h"
|
||||
#include "field_player_avatar.h"
|
||||
#include "field_region_map.h"
|
||||
#include "field_screen.h"
|
||||
#include "field_specials.h"
|
||||
#include "field_weather.h"
|
||||
@ -21,6 +19,7 @@
|
||||
#include "item_icon.h"
|
||||
#include "link.h"
|
||||
#include "list_menu.h"
|
||||
#include "main.h"
|
||||
#include "malloc.h"
|
||||
#include "match_call.h"
|
||||
#include "menu.h"
|
||||
@ -46,6 +45,7 @@
|
||||
#include "wallclock.h"
|
||||
#include "window.h"
|
||||
#include "constants/event_objects.h"
|
||||
#include "constants/field_effects.h"
|
||||
#include "constants/items.h"
|
||||
#include "constants/maps.h"
|
||||
#include "constants/songs.h"
|
||||
@ -80,6 +80,7 @@ extern const u16 gEventObjectPalette34[];
|
||||
|
||||
extern void LoadPalette(const void *src, u32 offset, u16 size); // incorrect signature, needed to match
|
||||
extern void BlendPalettes(u32, u8, u16);
|
||||
extern void FieldInitRegionMap(MainCallback callback);
|
||||
|
||||
void UpdateMovedLilycoveFanClubMembers(void);
|
||||
void sub_813BF60(void);
|
||||
|
@ -18,6 +18,7 @@
|
||||
#include "trig.h"
|
||||
#include "constants/abilities.h"
|
||||
#include "constants/event_objects.h"
|
||||
#include "constants/field_effects.h"
|
||||
#include "constants/songs.h"
|
||||
|
||||
extern void ScriptUnfreezeEventObjects(void);
|
||||
|
@ -7,6 +7,7 @@
|
||||
#include "script.h"
|
||||
#include "task.h"
|
||||
#include "constants/event_objects.h"
|
||||
#include "constants/field_effects.h"
|
||||
|
||||
// static functions
|
||||
static void FldEff_UseStrength(void);
|
||||
|
@ -12,6 +12,7 @@
|
||||
#include "sprite.h"
|
||||
#include "task.h"
|
||||
#include "wild_encounter.h"
|
||||
#include "constants/field_effects.h"
|
||||
#include "constants/rgb.h"
|
||||
#include "constants/songs.h"
|
||||
|
||||
|
@ -5,6 +5,7 @@
|
||||
#include "overworld.h"
|
||||
#include "rom6.h"
|
||||
#include "task.h"
|
||||
#include "constants/field_effects.h"
|
||||
|
||||
static void FieldCallback_Teleport(void);
|
||||
static void StartTeleportFieldEffect(void);
|
||||
|
@ -15,6 +15,7 @@
|
||||
#include "task.h"
|
||||
#include "constants/event_object_movement_constants.h"
|
||||
#include "constants/event_objects.h"
|
||||
#include "constants/field_effects.h"
|
||||
#include "constants/map_types.h"
|
||||
#include "constants/songs.h"
|
||||
|
||||
|
@ -1,17 +1,18 @@
|
||||
#include "global.h"
|
||||
#include "trainer_see.h"
|
||||
#include "battle_setup.h"
|
||||
#include "pokemon.h"
|
||||
#include "sprite.h"
|
||||
#include "field_effect.h"
|
||||
#include "event_object_movement.h"
|
||||
#include "field_player_avatar.h"
|
||||
#include "pokenav.h"
|
||||
#include "task.h"
|
||||
#include "util.h"
|
||||
#include "script.h"
|
||||
#include "event_data.h"
|
||||
#include "event_object_movement.h"
|
||||
#include "field_effect.h"
|
||||
#include "field_player_avatar.h"
|
||||
#include "pokemon.h"
|
||||
#include "pokenav.h"
|
||||
#include "script.h"
|
||||
#include "script_movement.h"
|
||||
#include "sprite.h"
|
||||
#include "task.h"
|
||||
#include "trainer_see.h"
|
||||
#include "util.h"
|
||||
#include "constants/field_effects.h"
|
||||
|
||||
extern bool8 InBattlePyramid(void);
|
||||
extern bool32 InTrainerHill(void);
|
||||
|
Loading…
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Reference in New Issue
Block a user