Merge remote-tracking branch 'pret/master' into RHH/pr/pretmerge_20220909

# Conflicts:
#	asm/macros/battle_ai_script.inc
#	asm/macros/battle_script.inc
#	data/battle_ai_scripts.s
#	include/link_rfu.h
#	src/pokemon.c
#	src/pokemon_summary_screen.c
#	src/sound.c
This commit is contained in:
Eduardo Quezada 2022-09-13 16:22:42 -03:00
commit 1d7e8bd730
60 changed files with 481 additions and 482 deletions

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@ -106,7 +106,7 @@ cd /mnt/c/Users/<user>/Desktop/decomps
> Note 2: If the path has spaces, then the path must be wrapped with quotations, e.g. `cd "/mnt/c/users/<user>/Desktop/decomp folder"`.
> Note 3: Windows path names are case-insensitive so adhering to capitalization isn't needed
</details>
If this works, then proceed to [Installation](#installation).
Otherwise, ask for help on Discord or IRC (see [README.md](README.md)), or continue reading below for [Windows instructions using msys2](#windows-msys2).
@ -216,7 +216,7 @@ Note that the directory **must exist** in Windows. If you want to store pokeemer
> Note 1: If the path has spaces, then the path must be wrapped with quotations, e.g. `cd "c:/users/<user>/Desktop/decomp folder"`.
> Note 2: Windows path names are case-insensitive so adhering to capitalization isn't needed
</details>
If this works, then proceed to [Installation](#installation). Otherwise, ask for help on Discord or IRC (see [README.md](README.md)).
## macOS
@ -539,7 +539,7 @@ devkitARM is now installed.
devkitARM is now installed.
### Installing devkitARM on Arch Linux
1. Follow [devkitPro's instructions](https://devkitpro.org/wiki/devkitPro_pacman#Customising_Existing_Pacman_Install) to configure `pacman` to download devkitPro packages.
2. Install `gba-dev`: run the following command as root.

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@ -254,7 +254,7 @@ tidynonmodern:
tidymodern:
rm -f $(MODERN_ROM_NAME) $(MODERN_ELF_NAME) $(MODERN_MAP_NAME)
rm -rf $(MODERN_OBJ_DIR_NAME)
ifneq ($(MODERN),0)
$(C_BUILDDIR)/berry_crush.o: override CFLAGS += -Wno-address-of-packed-member
endif
@ -412,7 +412,7 @@ LD_SCRIPT := ld_script.txt
LD_SCRIPT_DEPS := $(OBJ_DIR)/sym_bss.ld $(OBJ_DIR)/sym_common.ld $(OBJ_DIR)/sym_ewram.ld
else
LD_SCRIPT := ld_script_modern.txt
LD_SCRIPT_DEPS :=
LD_SCRIPT_DEPS :=
endif
$(OBJ_DIR)/ld_script.ld: $(LD_SCRIPT) $(LD_SCRIPT_DEPS)

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@ -558,151 +558,151 @@
.2byte \param1
.4byte \param2
.endm
.macro get_ally_chosen_move
.byte 0x63
.endm
.macro if_has_no_attacking_moves battler:req, param1:req
.byte 0x64
.byte \battler
.4byte \param1
.endm
.macro get_hazards_count battler:req, effect:req
.byte 0x65
.byte \battler
.2byte \effect
.endm
.macro if_doesnt_hold_berry battler:req, ptr:req
.byte 0x66
.byte \battler
.4byte \ptr
.endm
.macro if_share_type battler1:req, battler2:req, ptr:req
.byte 0x67
.byte \battler1
.byte \battler2
.4byte \ptr
.endm
.macro if_cant_use_last_resort battler:req, ptr:req
.byte 0x68
.byte \battler
.4byte \ptr
.endm
.macro if_has_move_with_split battler:req, split:req, ptr:req
.byte 0x69
.byte \battler
.byte \split
.4byte \ptr
.endm
.macro if_has_no_move_with_split battler:req, split:req, ptr:req
.byte 0x6A
.byte \battler
.byte \split
.4byte \ptr
.endm
.macro if_physical_moves_unusable attacker:req, target:req, ptr:req
.byte 0x6B
.byte \attacker
.byte \target
.4byte \ptr
.endm
.macro if_ai_can_go_down ptr:req
.byte 0x6C
.4byte \ptr
.endm
.macro if_has_move_with_type battler:req, type:req, ptr:req
.byte 0x6D
.byte \battler
.byte \type
.4byte \ptr
.endm
.macro if_no_move_used battler:req, ptr:req
.byte 0x6E
.byte \battler
.4byte \ptr
.endm
.macro if_has_move_with_flag battler:req, flag:req, ptr:req
.byte 0x6F
.byte \battler
.4byte \flag
.4byte \ptr
.endm
.macro if_battler_absent battler:req, ptr:req
.byte 0x70
.byte \battler
.4byte \ptr
.endm
.macro if_grounded battler:req, ptr:req
.byte 0x71
.byte \battler
.4byte \ptr
.endm
.macro get_best_dmg_hp_percent
.byte 0x72
.endm
.macro get_curr_dmg_hp_percent
.byte 0x73
.endm
.macro get_move_split_from_result
.byte 0x74
.endm
.macro get_considered_move_split
.byte 0x75
.endm
.macro get_considered_move_target
.byte 0x76
.endm
.macro compare_speeds battler1:req, battler2:req
.byte 0x77
.byte \battler1
.byte \battler2
.endm
.macro is_wakeup_turn battler:req
.byte 0x78
.byte \battler
.endm
.macro if_has_move_with_accuracy_lt battler:req, value:req, ptr:req
.byte 0x79
.byte \battler
.byte \value
.4byte \ptr
.endm
@ useful script macros
.macro if_has_physical_move battler:req, ptr:req
if_has_move_with_split \battler, SPLIT_PHYSICAL, \ptr
.endm
.macro if_has_no_physical_move battler:req, ptr:req
if_has_no_move_with_split \battler, SPLIT_PHYSICAL, \ptr
.endm
.macro if_has_special_move battler:req, ptr:req
if_has_move_with_split \battler, SPLIT_SPECIAL, \ptr
.endm
.macro if_has_no_special_move battler:req, ptr:req
if_has_no_move_with_split \battler, SPLIT_SPECIAL, \ptr
.endm
@ -714,33 +714,33 @@
.macro get_curr_move_type
get_type AI_TYPE_MOVE
.endm
.macro get_user_type1
get_type AI_TYPE1_USER
.endm
.macro get_user_type2
get_type AI_TYPE2_USER
.endm
.macro get_target_type1
get_type AI_TYPE1_TARGET
.endm
.macro get_target_type2
get_type AI_TYPE2_TARGET
.endm
.macro if_ability battler:req, ability:req, ptr:req
check_ability \battler, \ability
if_equal 1, \ptr
.endm
.macro if_no_ability battler:req, ability:req, ptr:req
check_ability \battler, \ability
if_equal 0, \ptr
.endm
.macro if_type battler:req, type:req, ptr:req
is_of_type \battler, \type
if_equal 1, \ptr
@ -750,20 +750,20 @@
is_of_type \battler, \type
if_equal 0, \ptr
.endm
.macro if_target_faster ptr:req
if_user_goes 1, \ptr
.endm
.macro if_user_faster ptr:req
if_user_goes 0, \ptr
.endm
.macro if_double_battle ptr:req
is_double_battle
if_equal 1, \ptr
.endm
.macro if_not_double_battle ptr:req
is_double_battle
if_equal 0, \ptr
@ -772,11 +772,11 @@
.macro if_any_move_disabled battler:req, ptr:req
if_any_move_disabled_or_encored \battler, 0, \ptr
.endm
.macro if_any_move_encored battler:req, ptr:req
if_any_move_disabled_or_encored \battler, 1, \ptr
.endm
.macro call_if_always_hit ptr:req
get_move_accuracy
call_if_eq 0, \ptr

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@ -270,16 +270,16 @@
.macro stopsound
.byte 0x2f
.endm
@ useful macros
.macro jumpreteq value:req, ptr:req
jumpargeq ARG_RET_ID, \value, \ptr
.endm
.macro jumprettrue ptr:req
jumpreteq TRUE, \ptr
.endm
.macro jumpretfalse ptr:req
jumpreteq FALSE, \ptr
.endm

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@ -1788,7 +1788,7 @@
.macro setzeffect
various BS_ATTACKER, VARIOUS_SET_Z_EFFECT
.endm
.macro consumeberry battler:req, restoreItem=FALSE
various \battler, VARIOUS_CONSUME_BERRY
.byte \restoreItem

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@ -276,7 +276,7 @@
.2byte SPECIAL_\function
.endm
@ Blocks script execution until a command or C code manually unblocks it. Generally used with specific
@ Blocks script execution until a command or C code manually unblocks it. Generally used with specific
@ commands and specials. Calling ScriptContext_Enable for instance will allow execution to continue.
.macro waitstate
.byte 0x27
@ -985,7 +985,7 @@
.endm
@ Gives the player a Pokémon of the specified species and level, holding the specified item. The trailing 0s are unused parameters.
@ VAR_RESULT will be set to MON_GIVEN_TO_PARTY, MON_GIVEN_TO_PC, or MON_CANT_GIVE depending on the outcome.
@ VAR_RESULT will be set to MON_GIVEN_TO_PARTY, MON_GIVEN_TO_PC, or MON_CANT_GIVE depending on the outcome.
.macro givemon species:req, level:req, item=ITEM_NONE
.byte 0x79
.2byte \species
@ -997,7 +997,7 @@
.endm
@ Gives the player an Egg of the specified species.
@ VAR_RESULT will be set to MON_GIVEN_TO_PARTY, MON_GIVEN_TO_PC, or MON_CANT_GIVE depending on the outcome.
@ VAR_RESULT will be set to MON_GIVEN_TO_PARTY, MON_GIVEN_TO_PC, or MON_CANT_GIVE depending on the outcome.
.macro giveegg species:req
.byte 0x7a
.2byte \species
@ -1415,7 +1415,7 @@
.2byte \out
.endm
@ Gives 'count' coins to the player, up to a total of MAX_COINS.
@ Gives 'count' coins to the player, up to a total of MAX_COINS.
@ If the player already has MAX_COINS then VAR_RESULT is set to TRUE, otherwise it is set to FALSE.
.macro addcoins count:req
.byte 0xb4
@ -1893,7 +1893,7 @@
@ Gives 'amount' of the specified 'item' to the player and prints a message with fanfare.
@ If the player doesn't have space for all the items then as many are added as possible, the
@ message indicates there is no room, and VAR_RESULT is set to FALSE.
@ message indicates there is no room, and VAR_RESULT is set to FALSE.
@ Otherwise VAR_RESULT is set to TRUE, and the message indicates they have received the item(s).
.macro giveitem item:req, amount=1
setorcopyvar VAR_0x8000, \item

View File

@ -56,7 +56,7 @@
"x": 14,
"y": 9,
"elevation": 3,
"var": "VAR_SKY_PILLAR_RAQUAZA_CRY_DONE",
"var": "VAR_SKY_PILLAR_RAYQUAZA_CRY_DONE",
"var_value": "0",
"script": "SkyPillar_Top_EventScript_AwakenRayquaza"
}

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@ -128,7 +128,7 @@ SkyPillar_Top_EventScript_AwakenRayquaza::
special RemoveCameraObject
setvar VAR_SOOTOPOLIS_CITY_STATE, 5
setvar VAR_SKY_PILLAR_STATE, 1
setvar VAR_SKY_PILLAR_RAQUAZA_CRY_DONE, 1
setvar VAR_SKY_PILLAR_RAYQUAZA_CRY_DONE, 1
releaseall
end

View File

@ -38,7 +38,7 @@ EventScript_ResetAllBerries::
setberrytree BERRY_TREE_ROUTE_117_WEPEAR_3, ITEM_TO_BERRY(ITEM_WEPEAR_BERRY), BERRY_STAGE_BERRIES
setberrytree BERRY_TREE_ROUTE_117_WEPEAR_2, ITEM_TO_BERRY(ITEM_WEPEAR_BERRY), BERRY_STAGE_BERRIES
setberrytree BERRY_TREE_ROUTE_117_WEPEAR_1, ITEM_TO_BERRY(ITEM_WEPEAR_BERRY), BERRY_STAGE_BERRIES
@ Route 112
setberrytree BERRY_TREE_ROUTE_112_RAWST_2, ITEM_TO_BERRY(ITEM_RAWST_BERRY), BERRY_STAGE_BERRIES
setberrytree BERRY_TREE_ROUTE_112_PECHA_2, ITEM_TO_BERRY(ITEM_PECHA_BERRY), BERRY_STAGE_BERRIES

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@ -22,7 +22,7 @@ Roulette_EventScript_Play::
special PlayRoulette
waitstate
end
Roulette_Text_PlayMinimumWagerIsX::
.string "The minimum wager at this table\n"
.string "is {STR_VAR_1}. Do you want to play?$"

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@ -17,8 +17,8 @@
cd /mnt/c/Users/<user>/Downloads
```
> Note 1: The Windows C:\ drive is called /mnt/c/ in WSL.
> Note 2: If the path has spaces, then the path must be wrapped with quotations, e.g. `cd "/mnt/c/users/<user>/Downloads folder"`.
> Note 1: The Windows C:\ drive is called /mnt/c/ in WSL.
> Note 2: If the path has spaces, then the path must be wrapped with quotations, e.g. `cd "/mnt/c/users/<user>/Downloads folder"`.
> Note 3: Windows path names are case-insensitive so adhering to capitalization isn't needed
4. Once the directory has been changed to the folder containing the devkitPro pacman package, run the following commands to install devkitARM.

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@ -73,7 +73,7 @@ static const u8 sDarkDownArrowTiles[] = INCBIN_U8("graphics/fonts/down_arrow_alt
static const u8 sUnusedFRLGBlankedDownArrow[] = INCBIN_U8("graphics/fonts/unused_frlg_blanked_down_arrow.4bpp");
static const u8 sUnusedFRLGDownArrow[] = INCBIN_U8("graphics/fonts/unused_frlg_down_arrow.4bpp");
static const u8 sDownArrowYCoords[] = { 0, 1, 2, 1 };
static const u8 sWindowVerticalScrollSpeeds[] = {
static const u8 sWindowVerticalScrollSpeeds[] = {
[OPTIONS_TEXT_SPEED_SLOW] = 1,
[OPTIONS_TEXT_SPEED_MID] = 2,
[OPTIONS_TEXT_SPEED_FAST] = 4,
@ -299,7 +299,7 @@ bool16 AddTextPrinter(struct TextPrinterTemplate *printerTemplate, u8 speed, voi
else
{
sTempTextPrinter.textSpeed = 0;
// Render all text (up to limit) at once
for (j = 0; j < 0x400; ++j)
{

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@ -148,7 +148,6 @@ void RestoreTextColors(u8 *fgColor, u8 *bgColor, u8 *shadowColor);
void DecompressGlyphTile(const void *src_, void *dest_);
void CopyGlyphToWindow(struct TextPrinter *x);
void ClearTextSpan(struct TextPrinter *textPrinter, u32 width);
u8 GetMenuCursorDimensionByFont(u8, u8);
void TextPrinterInitDownArrowCounters(struct TextPrinter *textPrinter);
void TextPrinterDrawDownArrow(struct TextPrinter *textPrinter);

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@ -112,35 +112,35 @@ $(TILESETGFXDIR)/secondary/sootopolis/tiles.4bpp: %.4bpp: %.png
SOOTOPOLISANIMDIR := $(TILESETGFXDIR)/secondary/sootopolis/anim
$(SOOTOPOLISANIMDIR)/stormy_water/0.4bpp: $(SOOTOPOLISANIMDIR)/stormy_water/0_kyogre.4bpp \
$(SOOTOPOLISANIMDIR)/stormy_water/0_groudon.4bpp
$(SOOTOPOLISANIMDIR)/stormy_water/0_groudon.4bpp
@cat $^ >$@
$(SOOTOPOLISANIMDIR)/stormy_water/1.4bpp: $(SOOTOPOLISANIMDIR)/stormy_water/1_kyogre.4bpp \
$(SOOTOPOLISANIMDIR)/stormy_water/1_groudon.4bpp
$(SOOTOPOLISANIMDIR)/stormy_water/1_groudon.4bpp
@cat $^ >$@
$(SOOTOPOLISANIMDIR)/stormy_water/2.4bpp: $(SOOTOPOLISANIMDIR)/stormy_water/2_kyogre.4bpp \
$(SOOTOPOLISANIMDIR)/stormy_water/2_groudon.4bpp
$(SOOTOPOLISANIMDIR)/stormy_water/2_groudon.4bpp
@cat $^ >$@
$(SOOTOPOLISANIMDIR)/stormy_water/3.4bpp: $(SOOTOPOLISANIMDIR)/stormy_water/3_kyogre.4bpp \
$(SOOTOPOLISANIMDIR)/stormy_water/3_groudon.4bpp
$(SOOTOPOLISANIMDIR)/stormy_water/3_groudon.4bpp
@cat $^ >$@
$(SOOTOPOLISANIMDIR)/stormy_water/4.4bpp: $(SOOTOPOLISANIMDIR)/stormy_water/4_kyogre.4bpp \
$(SOOTOPOLISANIMDIR)/stormy_water/4_groudon.4bpp
$(SOOTOPOLISANIMDIR)/stormy_water/4_groudon.4bpp
@cat $^ >$@
$(SOOTOPOLISANIMDIR)/stormy_water/5.4bpp: $(SOOTOPOLISANIMDIR)/stormy_water/5_kyogre.4bpp \
$(SOOTOPOLISANIMDIR)/stormy_water/5_groudon.4bpp
$(SOOTOPOLISANIMDIR)/stormy_water/5_groudon.4bpp
@cat $^ >$@
$(SOOTOPOLISANIMDIR)/stormy_water/6.4bpp: $(SOOTOPOLISANIMDIR)/stormy_water/6_kyogre.4bpp \
$(SOOTOPOLISANIMDIR)/stormy_water/6_groudon.4bpp
$(SOOTOPOLISANIMDIR)/stormy_water/6_groudon.4bpp
@cat $^ >$@
$(SOOTOPOLISANIMDIR)/stormy_water/7.4bpp: $(SOOTOPOLISANIMDIR)/stormy_water/7_kyogre.4bpp \
$(SOOTOPOLISANIMDIR)/stormy_water/7_groudon.4bpp
$(SOOTOPOLISANIMDIR)/stormy_water/7_groudon.4bpp
@cat $^ >$@
$(TILESETGFXDIR)/secondary/battle_frontier_outside_west/tiles.4bpp: %.4bpp: %.png
@ -690,7 +690,7 @@ $(OBJEVENTGFXDIR)/pics/effects/unknown_4F6D38/0.4bpp: %.4bpp: %.png
$(INTERFACEGFXDIR)/selector_outline.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 8 -Wnum_tiles
$(BATTRANSGFXDIR)/frontier_logo_center.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 43 -Wnum_tiles
@ -718,7 +718,7 @@ $(PKNAVGFXDIR)/header.4bpp: %.4bpp: %.png
$(PKNAVGFXDIR)/device_outline.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 53 -Wnum_tiles
$(PKNAVGFXDIR)/match_call/ui.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 13 -Wnum_tiles

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@ -46,235 +46,235 @@
#define VAR_OBJ_GFX_ID_F 0x401F
// general purpose vars
#define VAR_RECYCLE_GOODS 0x4020
#define VAR_REPEL_STEP_COUNT 0x4021
#define VAR_ICE_STEP_COUNT 0x4022
#define VAR_STARTER_MON 0x4023 // 0=Treecko, 1=Torchic, 2=Mudkip
#define VAR_MIRAGE_RND_H 0x4024
#define VAR_MIRAGE_RND_L 0x4025
#define VAR_SECRET_BASE_MAP 0x4026
#define VAR_CYCLING_ROAD_RECORD_COLLISIONS 0x4027
#define VAR_CYCLING_ROAD_RECORD_TIME_L 0x4028
#define VAR_CYCLING_ROAD_RECORD_TIME_H 0x4029
#define VAR_FRIENDSHIP_STEP_COUNTER 0x402A
#define VAR_POISON_STEP_COUNTER 0x402B
#define VAR_RESET_RTC_ENABLE 0x402C
#define VAR_ENIGMA_BERRY_AVAILABLE 0x402D
#define VAR_WONDER_NEWS_COUNTER 0x402E
#define VAR_RECYCLE_GOODS 0x4020
#define VAR_REPEL_STEP_COUNT 0x4021
#define VAR_ICE_STEP_COUNT 0x4022
#define VAR_STARTER_MON 0x4023 // 0=Treecko, 1=Torchic, 2=Mudkip
#define VAR_MIRAGE_RND_H 0x4024
#define VAR_MIRAGE_RND_L 0x4025
#define VAR_SECRET_BASE_MAP 0x4026
#define VAR_CYCLING_ROAD_RECORD_COLLISIONS 0x4027
#define VAR_CYCLING_ROAD_RECORD_TIME_L 0x4028
#define VAR_CYCLING_ROAD_RECORD_TIME_H 0x4029
#define VAR_FRIENDSHIP_STEP_COUNTER 0x402A
#define VAR_POISON_STEP_COUNTER 0x402B
#define VAR_RESET_RTC_ENABLE 0x402C
#define VAR_ENIGMA_BERRY_AVAILABLE 0x402D
#define VAR_WONDER_NEWS_COUNTER 0x402E
#define VAR_FRONTIER_MANIAC_FACILITY 0x402F
#define VAR_FRONTIER_GAMBLER_CHALLENGE 0x4030
#define VAR_FRONTIER_GAMBLER_SET_CHALLENGE 0x4031
#define VAR_FRONTIER_GAMBLER_AMOUNT_BET 0x4032
#define VAR_FRONTIER_GAMBLER_STATE 0x4033
#define VAR_FRONTIER_MANIAC_FACILITY 0x402F
#define VAR_FRONTIER_GAMBLER_CHALLENGE 0x4030
#define VAR_FRONTIER_GAMBLER_SET_CHALLENGE 0x4031
#define VAR_FRONTIER_GAMBLER_AMOUNT_BET 0x4032
#define VAR_FRONTIER_GAMBLER_STATE 0x4033
#define VAR_DEOXYS_ROCK_STEP_COUNT 0x4034
#define VAR_DEOXYS_ROCK_LEVEL 0x4035
#define VAR_PC_BOX_TO_SEND_MON 0x4036
#define VAR_ABNORMAL_WEATHER_LOCATION 0x4037
#define VAR_ABNORMAL_WEATHER_STEP_COUNTER 0x4038
#define VAR_SHOULD_END_ABNORMAL_WEATHER 0x4039
#define VAR_FARAWAY_ISLAND_STEP_COUNTER 0x403A
#define VAR_REGICE_STEPS_1 0x403B
#define VAR_REGICE_STEPS_2 0x403C
#define VAR_REGICE_STEPS_3 0x403D
#define VAR_ALTERING_CAVE_WILD_SET 0x403E
#define VAR_DISTRIBUTE_EON_TICKET 0x403F // This var is read and written, but is always zero. The only way to obtain the Eon Ticket in Emerald is via Record Mixing
#define VAR_DAYS 0x4040
#define VAR_FANCLUB_FAN_COUNTER 0x4041
#define VAR_FANCLUB_LOSE_FAN_TIMER 0x4042
#define VAR_DEPT_STORE_FLOOR 0x4043
#define VAR_TRICK_HOUSE_LEVEL 0x4044
#define VAR_POKELOT_PRIZE_ITEM 0x4045
#define VAR_NATIONAL_DEX 0x4046
#define VAR_SEEDOT_SIZE_RECORD 0x4047
#define VAR_ASH_GATHER_COUNT 0x4048
#define VAR_BIRCH_STATE 0x4049
#define VAR_CRUISE_STEP_COUNT 0x404A
#define VAR_POKELOT_RND1 0x404B
#define VAR_POKELOT_RND2 0x404C
#define VAR_POKELOT_PRIZE_PLACE 0x404D
#define VAR_UNUSED_0x404E 0x404E // Unused Var
#define VAR_LOTAD_SIZE_RECORD 0x404F
#define VAR_LITTLEROOT_TOWN_STATE 0x4050
#define VAR_OLDALE_TOWN_STATE 0x4051
#define VAR_DEWFORD_TOWN_STATE 0x4052 // Unused Var
#define VAR_LAVARIDGE_TOWN_STATE 0x4053
#define VAR_CURRENT_SECRET_BASE 0x4054 // was probably allocated for VAR_FALLARBOR_TOWN_STATE at one point
#define VAR_VERDANTURF_TOWN_STATE 0x4055 // Unused Var
#define VAR_PACIFIDLOG_TOWN_STATE 0x4056 // Unused Var
#define VAR_PETALBURG_CITY_STATE 0x4057
#define VAR_SLATEPORT_CITY_STATE 0x4058
#define VAR_MAUVILLE_CITY_STATE 0x4059 // Unused Var
#define VAR_RUSTBORO_CITY_STATE 0x405A
#define VAR_FORTREE_CITY_STATE 0x405B // Unused Var
#define VAR_LILYCOVE_CITY_STATE 0x405C // Unused Var
#define VAR_MOSSDEEP_CITY_STATE 0x405D
#define VAR_SOOTOPOLIS_CITY_STATE 0x405E
#define VAR_EVER_GRANDE_CITY_STATE 0x405F // Unused Var
#define VAR_ROUTE101_STATE 0x4060
#define VAR_ROUTE102_STATE 0x4061 // Unused Var
#define VAR_ROUTE103_STATE 0x4062 // Unused Var
#define VAR_ROUTE104_STATE 0x4063
#define VAR_ROUTE105_STATE 0x4064 // Unused Var
#define VAR_ROUTE106_STATE 0x4065 // Unused Var
#define VAR_ROUTE107_STATE 0x4066 // Unused Var
#define VAR_ROUTE108_STATE 0x4067 // Unused Var
#define VAR_ROUTE109_STATE 0x4068 // Unused Var
#define VAR_ROUTE110_STATE 0x4069
#define VAR_ROUTE111_STATE 0x406A // Unused Var
#define VAR_ROUTE112_STATE 0x406B // Unused Var
#define VAR_ROUTE113_STATE 0x406C // Unused Var
#define VAR_ROUTE114_STATE 0x406D // Unused Var
#define VAR_ROUTE115_STATE 0x406E // Unused Var
#define VAR_ROUTE116_STATE 0x406F
#define VAR_ROUTE117_STATE 0x4070 // Unused Var
#define VAR_ROUTE118_STATE 0x4071
#define VAR_ROUTE119_STATE 0x4072
#define VAR_ROUTE120_STATE 0x4073 // Unused Var
#define VAR_ROUTE121_STATE 0x4074
#define VAR_ROUTE122_STATE 0x4075 // Unused Var
#define VAR_ROUTE123_STATE 0x4076 // Unused Var
#define VAR_ROUTE124_STATE 0x4077 // Unused Var
#define VAR_ROUTE125_STATE 0x4078 // Unused Var
#define VAR_ROUTE126_STATE 0x4079 // Unused Var
#define VAR_ROUTE127_STATE 0x407A // Unused Var
#define VAR_ROUTE128_STATE 0x407B
#define VAR_ROUTE129_STATE 0x407C // Unused Var
#define VAR_ROUTE130_STATE 0x407D // Unused Var
#define VAR_ROUTE131_STATE 0x407E // Unused Var
#define VAR_ROUTE132_STATE 0x407F // Unused Var
#define VAR_ROUTE133_STATE 0x4080 // Unused Var
#define VAR_ROUTE134_STATE 0x4081 // Unused Var
#define VAR_LITTLEROOT_HOUSES_STATE_MAY 0x4082
#define VAR_UNUSED_0x4083 0x4083 // Unused Var
#define VAR_BIRCH_LAB_STATE 0x4084
#define VAR_PETALBURG_GYM_STATE 0x4085 // 0-1: Wally tutorial, 2-6: 0-4 badges, 7: Defeated Norman, 8: Rematch Norman
#define VAR_CONTEST_HALL_STATE 0x4086
#define VAR_CABLE_CLUB_STATE 0x4087
#define VAR_CONTEST_TYPE 0x4088
#define VAR_SECRET_BASE_INITIALIZED 0x4089
#define VAR_CONTEST_PRIZE_PICKUP 0x408A
#define VAR_UNUSED_0x408B 0x408B // Unused Var
#define VAR_LITTLEROOT_HOUSES_STATE_BRENDAN 0x408C
#define VAR_LITTLEROOT_RIVAL_STATE 0x408D
#define VAR_BOARD_BRINEY_BOAT_STATE 0x408E
#define VAR_DEVON_CORP_3F_STATE 0x408F
#define VAR_BRINEY_HOUSE_STATE 0x4090
#define VAR_UNUSED_0x4091 0x4091 // Unused Var
#define VAR_LITTLEROOT_INTRO_STATE 0x4092
#define VAR_MAUVILLE_GYM_STATE 0x4093
#define VAR_LILYCOVE_MUSEUM_2F_STATE 0x4094
#define VAR_LILYCOVE_FAN_CLUB_STATE 0x4095
#define VAR_BRINEY_LOCATION 0x4096
#define VAR_INIT_SECRET_BASE 0x4097
#define VAR_PETALBURG_WOODS_STATE 0x4098
#define VAR_LILYCOVE_CONTEST_LOBBY_STATE 0x4099
#define VAR_RUSTURF_TUNNEL_STATE 0x409A
#define VAR_UNUSED_0x409B 0x409B // Unused Var
#define VAR_ELITE_4_STATE 0x409C
#define VAR_UNUSED_0x409D 0x409D // Unused Var
#define VAR_MOSSDEEP_SPACE_CENTER_STAIR_GUARD_STATE 0x409E
#define VAR_MOSSDEEP_SPACE_CENTER_STATE 0x409F
#define VAR_SLATEPORT_HARBOR_STATE 0x40A0
#define VAR_UNUSED_0x40A1 0x40A1 // Unused var
#define VAR_SEAFLOOR_CAVERN_STATE 0x40A2
#define VAR_CABLE_CAR_STATION_STATE 0x40A3
#define VAR_SAFARI_ZONE_STATE 0x40A4 // 0: In or out of SZ, 1: Player exiting SZ, 2: Player entering SZ
#define VAR_TRICK_HOUSE_BEING_WATCHED_STATE 0x40A5
#define VAR_TRICK_HOUSE_FOUND_TRICK_MASTER 0x40A6
#define VAR_TRICK_HOUSE_ENTRANCE_STATE 0x40A7
#define VAR_UNUSED_0x40A8 0x40A8 // Unused Var
#define VAR_CYCLING_CHALLENGE_STATE 0x40A9
#define VAR_SLATEPORT_MUSEUM_1F_STATE 0x40AA
#define VAR_TRICK_HOUSE_PUZZLE_1_STATE 0x40AB
#define VAR_TRICK_HOUSE_PUZZLE_2_STATE 0x40AC
#define VAR_TRICK_HOUSE_PUZZLE_3_STATE 0x40AD
#define VAR_TRICK_HOUSE_PUZZLE_4_STATE 0x40AE
#define VAR_TRICK_HOUSE_PUZZLE_5_STATE 0x40AF
#define VAR_TRICK_HOUSE_PUZZLE_6_STATE 0x40B0
#define VAR_TRICK_HOUSE_PUZZLE_7_STATE 0x40B1
#define VAR_TRICK_HOUSE_PUZZLE_8_STATE 0x40B2
#define VAR_WEATHER_INSTITUTE_STATE 0x40B3
#define VAR_SS_TIDAL_STATE 0x40B4
#define VAR_TRICK_HOUSE_ENTER_FROM_CORRIDOR 0x40B5
#define VAR_TRICK_HOUSE_PUZZLE_7_STATE_2 0x40B6 // Leftover from RS, never set
#define VAR_SLATEPORT_FAN_CLUB_STATE 0x40B7
#define VAR_UNUSED_0x40B8 0x40B8 // Unused Var
#define VAR_MT_PYRE_STATE 0x40B9
#define VAR_NEW_MAUVILLE_STATE 0x40BA
#define VAR_UNUSED_0x40BB 0x40BB // Unused Var
#define VAR_BRAVO_TRAINER_BATTLE_TOWER_ON 0x40BC
#define VAR_JAGGED_PASS_ASH_WEATHER 0x40BD
#define VAR_GLASS_WORKSHOP_STATE 0x40BE
#define VAR_METEOR_FALLS_STATE 0x40BF
#define VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE 0x40C0
#define VAR_TRICK_HOUSE_PRIZE_PICKUP 0x40C1
#define VAR_PACIFIDLOG_TM_RECEIVED_DAY 0x40C2
#define VAR_VICTORY_ROAD_1F_STATE 0x40C3
#define VAR_FOSSIL_RESURRECTION_STATE 0x40C4
#define VAR_WHICH_FOSSIL_REVIVED 0x40C5
#define VAR_STEVENS_HOUSE_STATE 0x40C6
#define VAR_OLDALE_RIVAL_STATE 0x40C7
#define VAR_JAGGED_PASS_STATE 0x40C8
#define VAR_SCOTT_PETALBURG_ENCOUNTER 0x40C9
#define VAR_SKY_PILLAR_STATE 0x40CA
#define VAR_MIRAGE_TOWER_STATE 0x40CB
#define VAR_FOSSIL_MANIAC_STATE 0x40CC
#define VAR_CABLE_CLUB_TUTORIAL_STATE 0x40CD
#define VAR_FRONTIER_BATTLE_MODE 0x40CE
#define VAR_FRONTIER_FACILITY 0x40CF
#define VAR_HAS_ENTERED_BATTLE_FRONTIER 0x40D0 // Var is used like a flag.
#define VAR_SCOTT_STATE 0x40D1
#define VAR_SLATEPORT_OUTSIDE_MUSEUM_STATE 0x40D2
#define VAR_DEX_UPGRADE_JOHTO_STARTER_STATE 0x40D3
#define VAR_SS_TIDAL_SCOTT_STATE 0x40D4 // Always equal to FLAG_MET_SCOTT_ON_SS_TIDAL
#define VAR_ROAMER_POKEMON 0x40D5 // 0 = Latias, 1 = Latios
#define VAR_TRAINER_HILL_IS_ACTIVE 0x40D6
#define VAR_SKY_PILLAR_RAQUAZA_CRY_DONE 0x40D7
#define VAR_SOOTOPOLIS_WALLACE_STATE 0x40D8
#define VAR_DEOXYS_ROCK_STEP_COUNT 0x4034
#define VAR_DEOXYS_ROCK_LEVEL 0x4035
#define VAR_PC_BOX_TO_SEND_MON 0x4036
#define VAR_ABNORMAL_WEATHER_LOCATION 0x4037
#define VAR_ABNORMAL_WEATHER_STEP_COUNTER 0x4038
#define VAR_SHOULD_END_ABNORMAL_WEATHER 0x4039
#define VAR_FARAWAY_ISLAND_STEP_COUNTER 0x403A
#define VAR_REGICE_STEPS_1 0x403B
#define VAR_REGICE_STEPS_2 0x403C
#define VAR_REGICE_STEPS_3 0x403D
#define VAR_ALTERING_CAVE_WILD_SET 0x403E
#define VAR_DISTRIBUTE_EON_TICKET 0x403F // This var is read and written, but is always zero. The only way to obtain the Eon Ticket in Emerald is via Record Mixing
#define VAR_DAYS 0x4040
#define VAR_FANCLUB_FAN_COUNTER 0x4041
#define VAR_FANCLUB_LOSE_FAN_TIMER 0x4042
#define VAR_DEPT_STORE_FLOOR 0x4043
#define VAR_TRICK_HOUSE_LEVEL 0x4044
#define VAR_POKELOT_PRIZE_ITEM 0x4045
#define VAR_NATIONAL_DEX 0x4046
#define VAR_SEEDOT_SIZE_RECORD 0x4047
#define VAR_ASH_GATHER_COUNT 0x4048
#define VAR_BIRCH_STATE 0x4049
#define VAR_CRUISE_STEP_COUNT 0x404A
#define VAR_POKELOT_RND1 0x404B
#define VAR_POKELOT_RND2 0x404C
#define VAR_POKELOT_PRIZE_PLACE 0x404D
#define VAR_UNUSED_0x404E 0x404E // Unused Var
#define VAR_LOTAD_SIZE_RECORD 0x404F
#define VAR_LITTLEROOT_TOWN_STATE 0x4050
#define VAR_OLDALE_TOWN_STATE 0x4051
#define VAR_DEWFORD_TOWN_STATE 0x4052 // Unused Var
#define VAR_LAVARIDGE_TOWN_STATE 0x4053
#define VAR_CURRENT_SECRET_BASE 0x4054 // was probably allocated for VAR_FALLARBOR_TOWN_STATE at one point
#define VAR_VERDANTURF_TOWN_STATE 0x4055 // Unused Var
#define VAR_PACIFIDLOG_TOWN_STATE 0x4056 // Unused Var
#define VAR_PETALBURG_CITY_STATE 0x4057
#define VAR_SLATEPORT_CITY_STATE 0x4058
#define VAR_MAUVILLE_CITY_STATE 0x4059 // Unused Var
#define VAR_RUSTBORO_CITY_STATE 0x405A
#define VAR_FORTREE_CITY_STATE 0x405B // Unused Var
#define VAR_LILYCOVE_CITY_STATE 0x405C // Unused Var
#define VAR_MOSSDEEP_CITY_STATE 0x405D
#define VAR_SOOTOPOLIS_CITY_STATE 0x405E
#define VAR_EVER_GRANDE_CITY_STATE 0x405F // Unused Var
#define VAR_ROUTE101_STATE 0x4060
#define VAR_ROUTE102_STATE 0x4061 // Unused Var
#define VAR_ROUTE103_STATE 0x4062 // Unused Var
#define VAR_ROUTE104_STATE 0x4063
#define VAR_ROUTE105_STATE 0x4064 // Unused Var
#define VAR_ROUTE106_STATE 0x4065 // Unused Var
#define VAR_ROUTE107_STATE 0x4066 // Unused Var
#define VAR_ROUTE108_STATE 0x4067 // Unused Var
#define VAR_ROUTE109_STATE 0x4068 // Unused Var
#define VAR_ROUTE110_STATE 0x4069
#define VAR_ROUTE111_STATE 0x406A // Unused Var
#define VAR_ROUTE112_STATE 0x406B // Unused Var
#define VAR_ROUTE113_STATE 0x406C // Unused Var
#define VAR_ROUTE114_STATE 0x406D // Unused Var
#define VAR_ROUTE115_STATE 0x406E // Unused Var
#define VAR_ROUTE116_STATE 0x406F
#define VAR_ROUTE117_STATE 0x4070 // Unused Var
#define VAR_ROUTE118_STATE 0x4071
#define VAR_ROUTE119_STATE 0x4072
#define VAR_ROUTE120_STATE 0x4073 // Unused Var
#define VAR_ROUTE121_STATE 0x4074
#define VAR_ROUTE122_STATE 0x4075 // Unused Var
#define VAR_ROUTE123_STATE 0x4076 // Unused Var
#define VAR_ROUTE124_STATE 0x4077 // Unused Var
#define VAR_ROUTE125_STATE 0x4078 // Unused Var
#define VAR_ROUTE126_STATE 0x4079 // Unused Var
#define VAR_ROUTE127_STATE 0x407A // Unused Var
#define VAR_ROUTE128_STATE 0x407B
#define VAR_ROUTE129_STATE 0x407C // Unused Var
#define VAR_ROUTE130_STATE 0x407D // Unused Var
#define VAR_ROUTE131_STATE 0x407E // Unused Var
#define VAR_ROUTE132_STATE 0x407F // Unused Var
#define VAR_ROUTE133_STATE 0x4080 // Unused Var
#define VAR_ROUTE134_STATE 0x4081 // Unused Var
#define VAR_LITTLEROOT_HOUSES_STATE_MAY 0x4082
#define VAR_UNUSED_0x4083 0x4083 // Unused Var
#define VAR_BIRCH_LAB_STATE 0x4084
#define VAR_PETALBURG_GYM_STATE 0x4085 // 0-1: Wally tutorial, 2-6: 0-4 badges, 7: Defeated Norman, 8: Rematch Norman
#define VAR_CONTEST_HALL_STATE 0x4086
#define VAR_CABLE_CLUB_STATE 0x4087
#define VAR_CONTEST_TYPE 0x4088
#define VAR_SECRET_BASE_INITIALIZED 0x4089
#define VAR_CONTEST_PRIZE_PICKUP 0x408A
#define VAR_UNUSED_0x408B 0x408B // Unused Var
#define VAR_LITTLEROOT_HOUSES_STATE_BRENDAN 0x408C
#define VAR_LITTLEROOT_RIVAL_STATE 0x408D
#define VAR_BOARD_BRINEY_BOAT_STATE 0x408E
#define VAR_DEVON_CORP_3F_STATE 0x408F
#define VAR_BRINEY_HOUSE_STATE 0x4090
#define VAR_UNUSED_0x4091 0x4091 // Unused Var
#define VAR_LITTLEROOT_INTRO_STATE 0x4092
#define VAR_MAUVILLE_GYM_STATE 0x4093
#define VAR_LILYCOVE_MUSEUM_2F_STATE 0x4094
#define VAR_LILYCOVE_FAN_CLUB_STATE 0x4095
#define VAR_BRINEY_LOCATION 0x4096
#define VAR_INIT_SECRET_BASE 0x4097
#define VAR_PETALBURG_WOODS_STATE 0x4098
#define VAR_LILYCOVE_CONTEST_LOBBY_STATE 0x4099
#define VAR_RUSTURF_TUNNEL_STATE 0x409A
#define VAR_UNUSED_0x409B 0x409B // Unused Var
#define VAR_ELITE_4_STATE 0x409C
#define VAR_UNUSED_0x409D 0x409D // Unused Var
#define VAR_MOSSDEEP_SPACE_CENTER_STAIR_GUARD_STATE 0x409E
#define VAR_MOSSDEEP_SPACE_CENTER_STATE 0x409F
#define VAR_SLATEPORT_HARBOR_STATE 0x40A0
#define VAR_UNUSED_0x40A1 0x40A1 // Unused var
#define VAR_SEAFLOOR_CAVERN_STATE 0x40A2
#define VAR_CABLE_CAR_STATION_STATE 0x40A3
#define VAR_SAFARI_ZONE_STATE 0x40A4 // 0: In or out of SZ, 1: Player exiting SZ, 2: Player entering SZ
#define VAR_TRICK_HOUSE_BEING_WATCHED_STATE 0x40A5
#define VAR_TRICK_HOUSE_FOUND_TRICK_MASTER 0x40A6
#define VAR_TRICK_HOUSE_ENTRANCE_STATE 0x40A7
#define VAR_UNUSED_0x40A8 0x40A8 // Unused Var
#define VAR_CYCLING_CHALLENGE_STATE 0x40A9
#define VAR_SLATEPORT_MUSEUM_1F_STATE 0x40AA
#define VAR_TRICK_HOUSE_PUZZLE_1_STATE 0x40AB
#define VAR_TRICK_HOUSE_PUZZLE_2_STATE 0x40AC
#define VAR_TRICK_HOUSE_PUZZLE_3_STATE 0x40AD
#define VAR_TRICK_HOUSE_PUZZLE_4_STATE 0x40AE
#define VAR_TRICK_HOUSE_PUZZLE_5_STATE 0x40AF
#define VAR_TRICK_HOUSE_PUZZLE_6_STATE 0x40B0
#define VAR_TRICK_HOUSE_PUZZLE_7_STATE 0x40B1
#define VAR_TRICK_HOUSE_PUZZLE_8_STATE 0x40B2
#define VAR_WEATHER_INSTITUTE_STATE 0x40B3
#define VAR_SS_TIDAL_STATE 0x40B4
#define VAR_TRICK_HOUSE_ENTER_FROM_CORRIDOR 0x40B5
#define VAR_TRICK_HOUSE_PUZZLE_7_STATE_2 0x40B6 // Leftover from RS, never set
#define VAR_SLATEPORT_FAN_CLUB_STATE 0x40B7
#define VAR_UNUSED_0x40B8 0x40B8 // Unused Var
#define VAR_MT_PYRE_STATE 0x40B9
#define VAR_NEW_MAUVILLE_STATE 0x40BA
#define VAR_UNUSED_0x40BB 0x40BB // Unused Var
#define VAR_BRAVO_TRAINER_BATTLE_TOWER_ON 0x40BC
#define VAR_JAGGED_PASS_ASH_WEATHER 0x40BD
#define VAR_GLASS_WORKSHOP_STATE 0x40BE
#define VAR_METEOR_FALLS_STATE 0x40BF
#define VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE 0x40C0
#define VAR_TRICK_HOUSE_PRIZE_PICKUP 0x40C1
#define VAR_PACIFIDLOG_TM_RECEIVED_DAY 0x40C2
#define VAR_VICTORY_ROAD_1F_STATE 0x40C3
#define VAR_FOSSIL_RESURRECTION_STATE 0x40C4
#define VAR_WHICH_FOSSIL_REVIVED 0x40C5
#define VAR_STEVENS_HOUSE_STATE 0x40C6
#define VAR_OLDALE_RIVAL_STATE 0x40C7
#define VAR_JAGGED_PASS_STATE 0x40C8
#define VAR_SCOTT_PETALBURG_ENCOUNTER 0x40C9
#define VAR_SKY_PILLAR_STATE 0x40CA
#define VAR_MIRAGE_TOWER_STATE 0x40CB
#define VAR_FOSSIL_MANIAC_STATE 0x40CC
#define VAR_CABLE_CLUB_TUTORIAL_STATE 0x40CD
#define VAR_FRONTIER_BATTLE_MODE 0x40CE
#define VAR_FRONTIER_FACILITY 0x40CF
#define VAR_HAS_ENTERED_BATTLE_FRONTIER 0x40D0 // Var is used like a flag.
#define VAR_SCOTT_STATE 0x40D1
#define VAR_SLATEPORT_OUTSIDE_MUSEUM_STATE 0x40D2
#define VAR_DEX_UPGRADE_JOHTO_STARTER_STATE 0x40D3
#define VAR_SS_TIDAL_SCOTT_STATE 0x40D4 // Always equal to FLAG_MET_SCOTT_ON_SS_TIDAL
#define VAR_ROAMER_POKEMON 0x40D5 // 0 = Latias, 1 = Latios
#define VAR_TRAINER_HILL_IS_ACTIVE 0x40D6
#define VAR_SKY_PILLAR_RAYQUAZA_CRY_DONE 0x40D7
#define VAR_SOOTOPOLIS_WALLACE_STATE 0x40D8
#define VAR_HAS_TALKED_TO_SEAFLOOR_CAVERN_ENTRANCE_GRUNT 0x40D9
#define VAR_REGISTER_BIRCH_STATE 0x40DA
#define VAR_UNUSED_0x40DB 0x40DB // Unused Var
#define VAR_UNUSED_0x40DC 0x40DC // Unused Var
#define VAR_GIFT_PICHU_SLOT 0x40DD
#define VAR_GIFT_UNUSED_1 0x40DE // Var is written to, but never read
#define VAR_GIFT_UNUSED_2 0x40DF // Var is written to, but never read
#define VAR_GIFT_UNUSED_3 0x40E0 // Var is written to, but never read
#define VAR_GIFT_UNUSED_4 0x40E1 // Var is written to, but never read
#define VAR_GIFT_UNUSED_5 0x40E2 // Var is written to, but never read
#define VAR_GIFT_UNUSED_6 0x40E3 // Var is written to, but never read
#define VAR_GIFT_UNUSED_7 0x40E4 // var is written to, but never read
#define VAR_UNUSED_0x40E5 0x40E5 // Unused Var
#define VAR_DAILY_SLOTS 0x40E6
#define VAR_DAILY_WILDS 0x40E7
#define VAR_DAILY_BLENDER 0x40E8
#define VAR_DAILY_PLANTED_BERRIES 0x40E9
#define VAR_DAILY_PICKED_BERRIES 0x40EA
#define VAR_DAILY_ROULETTE 0x40EB
#define VAR_SECRET_BASE_STEP_COUNTER 0x40EC // Used by Secret Base TV programs
#define VAR_SECRET_BASE_LAST_ITEM_USED 0x40ED // Used by Secret Base TV programs
#define VAR_SECRET_BASE_LOW_TV_FLAGS 0x40EE // Used by Secret Base TV programs
#define VAR_SECRET_BASE_HIGH_TV_FLAGS 0x40EF // Used by Secret Base TV programs
#define VAR_SECRET_BASE_IS_NOT_LOCAL 0x40F0 // Set to TRUE while in another player's secret base.
#define VAR_DAILY_BP 0x40F1
#define VAR_WALLY_CALL_STEP_COUNTER 0x40F2
#define VAR_SCOTT_FORTREE_CALL_STEP_COUNTER 0x40F3
#define VAR_ROXANNE_CALL_STEP_COUNTER 0x40F4
#define VAR_SCOTT_BF_CALL_STEP_COUNTER 0x40F5
#define VAR_RIVAL_RAYQUAZA_CALL_STEP_COUNTER 0x40F6
#define VAR_UNUSED_0x40F7 0x40F7 // Unused Var
#define VAR_UNUSED_0x40F8 0x40F8 // Unused Var
#define VAR_UNUSED_0x40F9 0x40F9 // Unused Var
#define VAR_UNUSED_0x40FA 0x40FA // Unused Var
#define VAR_UNUSED_0x40FB 0x40FB // Unused Var
#define VAR_UNUSED_0x40FC 0x40FC // Unused Var
#define VAR_UNUSED_0x40FD 0x40FD // Unused Var
#define VAR_UNUSED_0x40FE 0x40FE // Unused Var
#define VAR_UNUSED_0x40FF 0x40FF // Unused Var
#define VAR_REGISTER_BIRCH_STATE 0x40DA
#define VAR_UNUSED_0x40DB 0x40DB // Unused Var
#define VAR_UNUSED_0x40DC 0x40DC // Unused Var
#define VAR_GIFT_PICHU_SLOT 0x40DD
#define VAR_GIFT_UNUSED_1 0x40DE // Var is written to, but never read
#define VAR_GIFT_UNUSED_2 0x40DF // Var is written to, but never read
#define VAR_GIFT_UNUSED_3 0x40E0 // Var is written to, but never read
#define VAR_GIFT_UNUSED_4 0x40E1 // Var is written to, but never read
#define VAR_GIFT_UNUSED_5 0x40E2 // Var is written to, but never read
#define VAR_GIFT_UNUSED_6 0x40E3 // Var is written to, but never read
#define VAR_GIFT_UNUSED_7 0x40E4 // var is written to, but never read
#define VAR_UNUSED_0x40E5 0x40E5 // Unused Var
#define VAR_DAILY_SLOTS 0x40E6
#define VAR_DAILY_WILDS 0x40E7
#define VAR_DAILY_BLENDER 0x40E8
#define VAR_DAILY_PLANTED_BERRIES 0x40E9
#define VAR_DAILY_PICKED_BERRIES 0x40EA
#define VAR_DAILY_ROULETTE 0x40EB
#define VAR_SECRET_BASE_STEP_COUNTER 0x40EC // Used by Secret Base TV programs
#define VAR_SECRET_BASE_LAST_ITEM_USED 0x40ED // Used by Secret Base TV programs
#define VAR_SECRET_BASE_LOW_TV_FLAGS 0x40EE // Used by Secret Base TV programs
#define VAR_SECRET_BASE_HIGH_TV_FLAGS 0x40EF // Used by Secret Base TV programs
#define VAR_SECRET_BASE_IS_NOT_LOCAL 0x40F0 // Set to TRUE while in another player's secret base.
#define VAR_DAILY_BP 0x40F1
#define VAR_WALLY_CALL_STEP_COUNTER 0x40F2
#define VAR_SCOTT_FORTREE_CALL_STEP_COUNTER 0x40F3
#define VAR_ROXANNE_CALL_STEP_COUNTER 0x40F4
#define VAR_SCOTT_BF_CALL_STEP_COUNTER 0x40F5
#define VAR_RIVAL_RAYQUAZA_CALL_STEP_COUNTER 0x40F6
#define VAR_UNUSED_0x40F7 0x40F7 // Unused Var
#define VAR_UNUSED_0x40F8 0x40F8 // Unused Var
#define VAR_UNUSED_0x40F9 0x40F9 // Unused Var
#define VAR_UNUSED_0x40FA 0x40FA // Unused Var
#define VAR_UNUSED_0x40FB 0x40FB // Unused Var
#define VAR_UNUSED_0x40FC 0x40FC // Unused Var
#define VAR_UNUSED_0x40FD 0x40FD // Unused Var
#define VAR_UNUSED_0x40FE 0x40FE // Unused Var
#define VAR_UNUSED_0x40FF 0x40FF // Unused Var
#define VARS_END 0x40FF
#define VARS_COUNT (VARS_END - VARS_START + 1)
#define VARS_END 0x40FF
#define VARS_COUNT (VARS_END - VARS_START + 1)
#define SPECIAL_VARS_START 0x8000
// special vars

View File

@ -77,55 +77,55 @@ extern const struct SpriteFrameImage *const gBerryTreePicTablePointers[];
extern const u8 *const gBerryTreePaletteSlotTablePointers[];
void ResetObjectEvents(void);
u8 GetMoveDirectionAnimNum(u8);
u8 GetObjectEventIdByLocalIdAndMap(u8, u8, u8);
bool8 TryGetObjectEventIdByLocalIdAndMap(u8, u8, u8, u8 *);
u8 GetObjectEventIdByXY(s16, s16);
void SetObjectEventDirection(struct ObjectEvent *, u8);
u8 GetMoveDirectionAnimNum(u8 direction);
u8 GetObjectEventIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroupId);
bool8 TryGetObjectEventIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroupId, u8 *objectEventId);
u8 GetObjectEventIdByXY(s16 x, s16 y);
void SetObjectEventDirection(struct ObjectEvent *objectEvent, u8 direction);
u8 GetFirstInactiveObjectEventId(void);
void RemoveObjectEventByLocalIdAndMap(u8, u8, u8);
void LoadPlayerObjectReflectionPalette(u16, u8);
void LoadSpecialObjectReflectionPalette(u16, u8);
void TryMoveObjectEventToMapCoords(u8, u8, u8, s16, s16);
void PatchObjectPalette(u16, u8);
void SpawnObjectEventsOnReturnToField(s16, s16);
void RemoveObjectEventByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup);
void LoadPlayerObjectReflectionPalette(u16 tag, u8 slot);
void LoadSpecialObjectReflectionPalette(u16 tag, u8 slot);
void TryMoveObjectEventToMapCoords(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y);
void PatchObjectPalette(u16 paletteTag, u8 paletteSlot);
void SpawnObjectEventsOnReturnToField(s16 x, s16 y);
void OverrideSecretBaseDecorationSpriteScript(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat);
void GetMapCoordsFromSpritePos(s16, s16, s16 *, s16 *);
u8 GetFaceDirectionAnimNum(u8);
void SetSpritePosToOffsetMapCoords(s16 *, s16 *, s16, s16);
void GetMapCoordsFromSpritePos(s16 x, s16 y, s16 *destX, s16 *destY);
u8 GetFaceDirectionAnimNum(u8 direction);
void SetSpritePosToOffsetMapCoords(s16 *x, s16 *y, s16 dx, s16 dy);
void ObjectEventClearHeldMovement(struct ObjectEvent *);
void ObjectEventClearHeldMovementIfActive(struct ObjectEvent *);
void TrySpawnObjectEvents(s16, s16);
void TrySpawnObjectEvents(s16 cameraX, s16 cameraY);
u8 CreateObjectGraphicsSprite(u16, void (*)(struct Sprite *), s16 x, s16 y, u8 subpriority);
u8 TrySpawnObjectEvent(u8, u8, u8);
u8 TrySpawnObjectEvent(u8 localId, u8 mapNum, u8 mapGroup);
u8 SpawnSpecialObjectEventParameterized(u8 graphicsId, u8 movementBehavior, u8 localId, s16 x, s16 y, u8 elevation);
u8 SpawnSpecialObjectEvent(struct ObjectEventTemplate *);
void SetSpritePosToMapCoords(s16, s16, s16 *, s16 *);
void SetSpritePosToMapCoords(s16 mapX, s16 mapY, s16 *destX, s16 *destY);
void CameraObjectReset1(void);
void ObjectEventSetGraphicsId(struct ObjectEvent *, u8 graphicsId);
void ObjectEventTurn(struct ObjectEvent *, u8);
void ObjectEventTurnByLocalIdAndMap(u8, u8, u8, u8);
void ObjectEventTurn(struct ObjectEvent *, u8 direction);
void ObjectEventTurnByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 direction);
const struct ObjectEventGraphicsInfo *GetObjectEventGraphicsInfo(u8 graphicsId);
void SetObjectInvisibility(u8, u8, u8, bool8);
void SetObjectInvisibility(u8 localId, u8 mapNum, u8 mapGroup, bool8 invisible);
void FreeAndReserveObjectSpritePalettes(void);
void SetObjectEventSpritePosByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y);
void ResetObjectSubpriority(u8, u8, u8);
void SetObjectSubpriority(u8, u8, u8, u8);
void AllowObjectAtPosTriggerGroundEffects(s16, s16);
void ResetObjectSubpriority(u8 localId, u8 mapNum, u8 mapGroup);
void SetObjectSubpriority(u8 localId, u8 mapNum, u8 mapGroup, u8 subpriority);
void AllowObjectAtPosTriggerGroundEffects(s16 x, s16 y);
void ObjectEventGetLocalIdAndMap(struct ObjectEvent *objectEvent, void *localId, void *mapNum, void *mapGroup);
void ShiftObjectEventCoords(struct ObjectEvent *, s16, s16);
void MoveObjectEventToMapCoords(struct ObjectEvent *, s16, s16);
void TryOverrideObjectEventTemplateCoords(u8, u8, u8);
void ShiftObjectEventCoords(struct ObjectEvent *, s16 x, s16 y);
void MoveObjectEventToMapCoords(struct ObjectEvent *, s16 x, s16 y);
void TryOverrideObjectEventTemplateCoords(u8 localId, u8 mapNum, u8 mapGroup);
void InitObjectEventPalettes(u8 palSlot);
void UpdateObjectEventCurrentMovement(struct ObjectEvent *, struct Sprite *, bool8(struct ObjectEvent *, struct Sprite *));
u8 ObjectEventFaceOppositeDirection(struct ObjectEvent *, u8);
u8 GetOppositeDirection(u8);
u8 ObjectEventFaceOppositeDirection(struct ObjectEvent *, u8 direction);
u8 GetOppositeDirection(u8 direction);
u8 GetWalkInPlaceFasterMovementAction(u32);
u8 GetWalkInPlaceFastMovementAction(u32);
u8 GetWalkInPlaceNormalMovementAction(u32);
u8 GetWalkInPlaceSlowMovementAction(u32);
u8 GetCollisionAtCoords(struct ObjectEvent *, s16, s16, u32);
void MoveCoords(u8, s16 *, s16 *);
u8 GetCollisionAtCoords(struct ObjectEvent *, s16 x, s16 y, u32 dir);
void MoveCoords(u8 direction, s16 *x, s16 *y);
bool8 ObjectEventIsHeldMovementActive(struct ObjectEvent *);
u8 ObjectEventClearHeldMovementIfFinished(struct ObjectEvent *);
u8 GetObjectEventIdByPosition(u16 x, u16 y, u8 elevation);
@ -168,22 +168,22 @@ u8 AddCameraObject(u8 linkedSpriteId);
void UpdateObjectEventsForCameraUpdate(s16 x, s16 y);
u8 GetWalkSlowMovementAction(u32);
u8 GetJumpMovementAction(u32);
u8 ElevationToPriority(u8);
u8 ElevationToPriority(u8 elevation);
void ObjectEventUpdateElevation(struct ObjectEvent *objEvent);
void SetObjectSubpriorityByElevation(u8, struct Sprite *, u8);
void SetObjectSubpriorityByElevation(u8 elevation, struct Sprite *, u8 subpriority);
void UnfreezeObjectEvent(struct ObjectEvent *);
u8 FindLockedObjectEventIndex(struct ObjectEvent *);
void SetAndStartSpriteAnim(struct Sprite *, u8, u8);
void SetAndStartSpriteAnim(struct Sprite *, u8 animNum, u8 animCmdIndex);
bool8 SpriteAnimEnded(struct Sprite *);
void UnfreezeObjectEvents(void);
void FreezeObjectEventsExceptOne(u8 objectEventId);
void FreezeObjectEventsExceptTwo(u8 objectEventId1, u8 objectEventId2);
void FreezeObjectEvents(void);
bool8 FreezeObjectEvent(struct ObjectEvent *objectEvent);
u8 GetMoveDirectionFastAnimNum(u8);
u8 GetMoveDirectionFasterAnimNum(u8);
u8 GetMoveDirectionFastestAnimNum(u8);
u8 GetLedgeJumpDirection(s16, s16, u8);
u8 GetMoveDirectionFastAnimNum(u8 direction);
u8 GetMoveDirectionFasterAnimNum(u8 direction);
u8 GetMoveDirectionFastestAnimNum(u8 direction);
u8 GetLedgeJumpDirection(s16 x, s16 y, u8 direction);
void CameraObjectSetFollowedSpriteId(u8 objectId);
u16 GetObjectPaletteTag(u8 palSlot);
void UpdateObjectEventSpriteInvisibility(struct Sprite *sprite, bool8 invisible);
@ -192,7 +192,7 @@ s16 GetFigure8YOffset(s16 idx);
void CameraObjectReset2(void);
u8 GetObjectEventBerryTreeId(u8 objectEventId);
void SetBerryTreeJustPicked(u8 mapId, u8 mapNumber, u8 mapGroup);
bool8 IsBerryTreeSparkling(u8, u8, u8);
bool8 IsBerryTreeSparkling(u8 localId, u8 mapNum, u8 mapGroup);
void MovementType_None(struct Sprite *);
void MovementType_LookAround(struct Sprite *);
@ -250,7 +250,6 @@ void MovementType_RunInPlace(struct Sprite *);
void MovementType_Invisible(struct Sprite *);
void MovementType_WalkSlowlyInPlace(struct Sprite *);
u8 GetSlideMovementAction(u32);
u8 GetJumpInPlaceMovementAction(u32);
u8 GetJumpMovementAction(u32);
u8 GetJump2MovementAction(u32);
u8 CreateCopySpriteAt(struct Sprite *sprite, s16 x, s16 y, u8 subpriority);
@ -262,17 +261,17 @@ u8 MovementType_WanderAround_Step3(struct ObjectEvent *, struct Sprite *);
u8 MovementType_WanderAround_Step4(struct ObjectEvent *, struct Sprite *);
u8 MovementType_WanderAround_Step5(struct ObjectEvent *, struct Sprite *);
u8 MovementType_WanderAround_Step6(struct ObjectEvent *, struct Sprite *);
u8 GetVectorDirection(s16, s16, s16, s16);
u8 GetLimitedVectorDirection_SouthNorth(s16, s16, s16, s16);
u8 GetLimitedVectorDirection_WestEast(s16, s16, s16, s16);
u8 GetLimitedVectorDirection_WestNorth(s16, s16, s16, s16);
u8 GetLimitedVectorDirection_EastNorth(s16, s16, s16, s16);
u8 GetLimitedVectorDirection_WestSouth(s16, s16, s16, s16);
u8 GetLimitedVectorDirection_EastSouth(s16, s16, s16, s16);
u8 GetLimitedVectorDirection_SouthNorthWest(s16, s16, s16, s16);
u8 GetLimitedVectorDirection_SouthNorthEast(s16, s16, s16, s16);
u8 GetLimitedVectorDirection_NorthWestEast(s16, s16, s16, s16);
u8 GetLimitedVectorDirection_SouthWestEast(s16, s16, s16, s16);
u8 GetVectorDirection(s16 dx, s16 dy, s16 absdx, s16 absdy);
u8 GetLimitedVectorDirection_SouthNorth(s16 dx, s16 dy, s16 absdx, s16 absdy);
u8 GetLimitedVectorDirection_WestEast(s16 dx, s16 dy, s16 absdx, s16 absdy);
u8 GetLimitedVectorDirection_WestNorth(s16 dx, s16 dy, s16 absdx, s16 absdy);
u8 GetLimitedVectorDirection_EastNorth(s16 dx, s16 dy, s16 absdx, s16 absdy);
u8 GetLimitedVectorDirection_WestSouth(s16 dx, s16 dy, s16 absdx, s16 absdy);
u8 GetLimitedVectorDirection_EastSouth(s16 dx, s16 dy, s16 absdx, s16 absdy);
u8 GetLimitedVectorDirection_SouthNorthWest(s16 dx, s16 dy, s16 absdx, s16 absdy);
u8 GetLimitedVectorDirection_SouthNorthEast(s16 dx, s16 dy, s16 absdx, s16 absdy);
u8 GetLimitedVectorDirection_NorthWestEast(s16 dx, s16 dy, s16 absdx, s16 absdy);
u8 GetLimitedVectorDirection_SouthWestEast(s16 dx, s16 dy, s16 absdx, s16 absdy);
u8 MovementType_LookAround_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementType_LookAround_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementType_LookAround_Step2(struct ObjectEvent *, struct Sprite *);

View File

@ -18,7 +18,7 @@ void FieldEffectStop(struct Sprite *sprite, u8 id);
u8 CreateTrainerSprite(u8 trainerSpriteID, s16 x, s16 y, u8 subpriority, u8 *buffer);
void FldEff_TeleportWarpOut(void);
void FieldEffectActiveListRemove(u8 id);
void MultiplyInvertedPaletteRGBComponents(u16, u8, u8, u8);
void MultiplyInvertedPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b);
void FieldEffectActiveListAdd(u8 id);
void FieldEffectScript_LoadTiles(u8 **script);
void FieldEffectScript_LoadFadedPalette(u8 **script);

View File

@ -38,7 +38,7 @@ void PlayerFreeze(void);
void StopPlayerAvatar(void);
void SetSpinStartFacingDir(u8);
void GetXYCoordsOneStepInFrontOfPlayer(s16 *xPtr, s16 *yPtr);
u8 GetRivalAvatarGraphicsIdByStateIdAndGender(u8, u8);
u8 GetRivalAvatarGraphicsIdByStateIdAndGender(u8 state, u8 gender);
void SetPlayerAvatarFieldMove(void);
u8 GetPlayerAvatarGraphicsIdByCurrentState(void);
void SetPlayerAvatarStateMask(u8 flags);

View File

@ -47,7 +47,7 @@ void CopySecondaryTilesetToVramUsingHeap(struct MapLayout const *mapLayout);
void CopyPrimaryTilesetToVram(const struct MapLayout *);
void CopySecondaryTilesetToVram(const struct MapLayout *);
struct MapHeader const *const GetMapHeaderFromConnection(struct MapConnection *connection);
struct MapConnection *GetConnectionAtCoords(s16 x, s16 y);
struct MapConnection *GetMapConnectionAtPos(s16 x, s16 y);
void MapGridSetMetatileImpassabilityAt(int x, int y, bool32 impassable);
// field_region_map.c

View File

@ -4,9 +4,9 @@
// Masks/shifts for blocks in the map grid
// Map grid blocks consist of a 10 bit metatile id, a 2 bit collision value, and a 4 bit elevation value
// This is the data stored in each data/layouts/*/map.bin file
#define MAPGRID_METATILE_ID_MASK 0x03FF // Bits 1-10
#define MAPGRID_COLLISION_MASK 0x0C00 // Bits 11-12
#define MAPGRID_ELEVATION_MASK 0xF000 // Bits 13-16
#define MAPGRID_METATILE_ID_MASK 0x03FF // Bits 0-9
#define MAPGRID_COLLISION_MASK 0x0C00 // Bits 10-11
#define MAPGRID_ELEVATION_MASK 0xF000 // Bits 12-15
#define MAPGRID_COLLISION_SHIFT 10
#define MAPGRID_ELEVATION_SHIFT 12
@ -16,8 +16,8 @@
// Masks/shifts for metatile attributes
// Metatile attributes consist of an 8 bit behavior value, 4 unused bits, and a 4 bit layer type value
// This is the data stored in each data/tilesets/*/*/metatile_attributes.bin file
#define METATILE_ATTR_BEHAVIOR_MASK 0x00FF // Bits 1-8
#define METATILE_ATTR_LAYER_MASK 0xF000 // Bits 13-16
#define METATILE_ATTR_BEHAVIOR_MASK 0x00FF // Bits 0-7
#define METATILE_ATTR_LAYER_MASK 0xF000 // Bits 12-15
#define METATILE_ATTR_LAYER_SHIFT 12
enum {

View File

@ -881,7 +881,7 @@ struct MysteryGiftSave
struct WonderCardMetadata cardMetadata;
u16 questionnaireWords[NUM_QUESTIONNAIRE_WORDS];
struct WonderNewsMetadata newsMetadata;
u32 trainerIds[2][5]; // Saved ids for 10 trainers, 5 each for battles and trades
u32 trainerIds[2][5]; // Saved ids for 10 trainers, 5 each for battles and trades
}; // 0x36C 0x3598
// For external event data storage. The majority of these may have never been used.

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@ -284,7 +284,7 @@ void SerialCB(void);
bool32 InUnionRoom(void);
void LoadWirelessStatusIndicatorSpriteGfx(void);
bool8 IsLinkTaskFinished(void);
void CreateWirelessStatusIndicatorSprite(u8, u8);
void CreateWirelessStatusIndicatorSprite(u8 x, u8 y);
void SetLinkStandbyCallback(void);
void SetWirelessCommType1(void);
void CheckShouldAdvanceLinkState(void);

View File

@ -97,7 +97,7 @@ struct RfuGameCompatibilityData
// wireless play (the kind the Pokémon games use) the gname data can be used for
// anything the developers want. This struct is what GF decided to use it for.
// It can be up to 13 bytes in size (RFU_GAME_NAME_LENGTH).
// The player's name is sent separately as the username ("uname"), and does not
// The player's name is sent separately as the username ("uname"), and does not
// use a struct (gHostRfuUsername).
struct __attribute__((packed, aligned(2))) RfuGameData
{
@ -118,7 +118,7 @@ struct __attribute__((packed, aligned(2))) RfuGameData
// Bits 0-2 are a shortened trainerId
// Bit 3 is the player's gender
// Bits 4-6 are unknown/unused
// Bit 7 is an 'active' flag
// Bit 7 is an 'active' flag
#define PINFO_TID_MASK 0x7
#define PINFO_GENDER_SHIFT 3
#define PINFO_ACTIVE_FLAG (1 << 7)

View File

@ -92,7 +92,7 @@ void PrintMenuActionGrid(u8 windowId, u8 fontId, u8 left, u8 top, u8 optionWidth
u8 InitMenuActionGrid(u8 windowId, u8 optionWidth, u8 columns, u8 rows, u8 initialCursorPos);
u8 ChangeMenuGridCursorPosition(s8 deltaX, s8 deltaY);
u8 GetStartMenuWindowId(void);
void ListMenuLoadStdPalAt(u8, u8);
void ListMenuLoadStdPalAt(u8 palOffset, u8 palId);
u8 Menu_MoveCursor(s8 cursorDelta);
u8 Menu_MoveCursorNoWrapAround(s8 cursorDelta);
void DrawStdWindowFrame(u8 windowId, bool8 CopyToVram);

View File

@ -52,22 +52,22 @@ extern u8 gPaletteDecompressionBuffer[];
extern u16 gPlttBufferUnfaded[PLTT_BUFFER_SIZE];
extern u16 gPlttBufferFaded[PLTT_BUFFER_SIZE];
void LoadCompressedPalette(const u32 *, u16, u16);
void LoadPalette(const void *, u16, u16);
void FillPalette(u16, u16, u16);
void LoadCompressedPalette(const u32 *src, u16 offset, u16 size);
void LoadPalette(const void *src, u16 offset, u16 size);
void FillPalette(u16 value, u16 offset, u16 size);
void TransferPlttBuffer(void);
u8 UpdatePaletteFade(void);
void ResetPaletteFade(void);
bool8 BeginNormalPaletteFade(u32, s8, u8, u8, u16);
void PaletteStruct_ResetById(u16);
bool8 BeginNormalPaletteFade(u32 selectedPalettes, s8 delay, u8 startY, u8 targetY, u16 blendColor);
void PaletteStruct_ResetById(u16 id);
void ResetPaletteFadeControl(void);
void InvertPlttBuffer(u32);
void TintPlttBuffer(u32, s8, s8, s8);
void UnfadePlttBuffer(u32);
void BeginFastPaletteFade(u8);
void BeginHardwarePaletteFade(u8, u8, u8, u8, u8);
void InvertPlttBuffer(u32 selectedPalettes);
void TintPlttBuffer(u32 selectedPalettes, s8 r, s8 g, s8 b);
void UnfadePlttBuffer(u32 selectedPalettes);
void BeginFastPaletteFade(u8 submode);
void BeginHardwarePaletteFade(u8 blendCnt, u8 delay, u8 y, u8 targetY, u8 shouldResetBlendRegisters);
void BlendPalettes(u32 selectedPalettes, u8 coeff, u16 color);
void BlendPalettesUnfaded(u32, u8, u16);
void BlendPalettesUnfaded(u32 selectedPalettes, u8 coeff, u16 color);
void BlendPalettesGradually(u32 selectedPalettes, s8 delay, u8 coeff, u8 coeffTarget, u16 color, u8 priority, u8 id);
void TintPalette_GrayScale(u16 *palette, u16 count);
void TintPalette_GrayScale2(u16 *palette, u16 count);

View File

@ -385,7 +385,7 @@ struct FormChange
| (((personality) & 0x00000003) >> 0) \
) % NUM_UNOWN_FORMS)
#define GET_SHINY_VALUE(otId, personality)HIHALF(otId) ^ LOHALF(otId) ^ HIHALF(personality) ^ LOHALF(personality)
#define GET_SHINY_VALUE(otId, personality) (HIHALF(otId) ^ LOHALF(otId) ^ HIHALF(personality) ^ LOHALF(personality))
extern u8 gPlayerPartyCount;
extern struct Pokemon gPlayerParty[PARTY_SIZE];

View File

@ -116,7 +116,7 @@ enum
#define POKENAV_MENU_IDS_START 100000
enum
{
POKENAV_MAIN_MENU = POKENAV_MENU_IDS_START, // The main menu where the player selects Hoenn Map/Condition/Match Call/Ribbons
POKENAV_MAIN_MENU = POKENAV_MENU_IDS_START, // The main menu where the player selects Hoenn Map/Condition/Match Call/Ribbons
POKENAV_MAIN_MENU_CURSOR_ON_MAP,
POKENAV_CONDITION_MENU, // The first Condition screen where the player selects Party or Search
POKENAV_CONDITION_SEARCH_MENU, // The Condition search menu where the player selects a search parameter

View File

@ -7,7 +7,7 @@
// In the Union Room the player is only ever connected to ≤ 4 other players.
// However, there can be up to MAX_UNION_ROOM_LEADERS (8) object events to
// represent leaders of recently discovered link groups, and each of those groups
// represent leaders of recently discovered link groups, and each of those groups
// may have up to MAX_RFU_PLAYERS (5) players in it including the leader.
// These players are represented on-screen by NPC sprites drawn around the leader.
// Thus there can be 40 sprites of other players on-screen, in 8 groups of 5.
@ -16,7 +16,7 @@
// The maximum number of recently connected players that can be tracked.
// Note that this is significantly less than NUM_UNION_ROOM_SPRITES, i.e. not
// every player that can be shown in the Union Room can be tracked at once.
// Information such as a group member's gender can instead be read from partnerInfo
// Information such as a group member's gender can instead be read from partnerInfo
// of the leader's RfuGameData by tracking at least all of the group leaders.
#define MAX_RFU_PLAYER_LIST_SIZE 16

View File

@ -390,7 +390,7 @@ static void GenerateOpponentMons(void)
while (i != FRONTIER_PARTY_SIZE)
{
sRandMonId = monSet[Random() % numMons];
// Ensure none of the opponent's pokemon are the same as the potential rental pokemon for the player
for (j = 0; j < (int)ARRAY_COUNT(gSaveBlock2Ptr->frontier.rentalMons); j++)
{

View File

@ -2434,7 +2434,7 @@ static bool8 Mugshot_WaitStartPlayerSlide(struct Task *task)
{
sTransitionData->BG0HOFS_Lower -= 8;
sTransitionData->BG0HOFS_Upper += 8;
// Start player's slide in once the opponent is finished
if (IsTrainerPicSlideDone(task->tOpponentSpriteId))
{
@ -2770,7 +2770,7 @@ static bool8 Slice_Main(struct Task *task)
{
u16 *storeLoc1 = &gScanlineEffectRegBuffers[0][i];
u16 *storeLoc2 = &gScanlineEffectRegBuffers[0][i + DISPLAY_HEIGHT];
// Alternate rows
if (i % 2)
{
@ -3251,7 +3251,7 @@ static bool8 RectangularSpiral_Main(struct Task *task)
// The line moved to a new position, draw the tile.
done = FALSE;
position = sRectangularSpiralLines[j].position;
// Invert position for the two lines that start at the bottom.
if ((j % 2) == 1)
position = 637 - position;
@ -3281,7 +3281,7 @@ static bool8 RectangularSpiral_End(struct Task *task)
static bool16 UpdateRectangularSpiralLine(const s16 * const *moveDataTable, struct RectangularSpiralLine *line)
{
const s16 *moveData = moveDataTable[line->state];
// Has spiral finished?
// Note that most move data arrays endsin SPIRAL_END but it is
// only ever reached on the final array of spiraling outward.
@ -3294,9 +3294,9 @@ static bool16 UpdateRectangularSpiralLine(const s16 * const *moveDataTable, stru
sDebug_RectangularSpiralData = moveData[2];
sDebug_RectangularSpiralData = moveData[3];
// Note that for the two lines originating at the bottom the
// Note that for the two lines originating at the bottom the
// position is inverted, so the directions are flipped.
// i.e. position += 1 is right for the top lines and left
// i.e. position += 1 is right for the top lines and left
// for their inverted partners on the bottom.
switch (moveData[0])
{
@ -4170,13 +4170,13 @@ static void InitBlackWipe(s16 *data, s16 startX, s16 startY, s16 endX, s16 endY,
static bool8 UpdateBlackWipe(s16 *data, bool8 xExact, bool8 yExact)
{
u8 numFinished;
if (tWipeXDist > tWipeYDist)
{
// X has further to move, move it first
tWipeCurrX += tWipeXMove;
// If it has been far enough since Y's
// If it has been far enough since Y's
// last move then move it too
tWipeTemp += tWipeYDist;
if (tWipeTemp > tWipeXDist)
@ -4190,7 +4190,7 @@ static bool8 UpdateBlackWipe(s16 *data, bool8 xExact, bool8 yExact)
// Y has further to move, move it first
tWipeCurrY += tWipeYMove;
// If it has been far enough since X's
// If it has been far enough since X's
// last move then move it too
tWipeTemp += tWipeXDist;
if (tWipeTemp > tWipeYDist)
@ -4201,9 +4201,9 @@ static bool8 UpdateBlackWipe(s16 *data, bool8 xExact, bool8 yExact)
}
numFinished = 0;
// Has X coord reached end?
if ((tWipeXMove > 0 && tWipeCurrX >= tWipeEndX)
if ((tWipeXMove > 0 && tWipeCurrX >= tWipeEndX)
|| (tWipeXMove < 0 && tWipeCurrX <= tWipeEndX))
{
numFinished++;
@ -4212,7 +4212,7 @@ static bool8 UpdateBlackWipe(s16 *data, bool8 xExact, bool8 yExact)
}
// Has Y coord reached end?
if ((tWipeYMove > 0 && tWipeCurrY >= tWipeEndY)
if ((tWipeYMove > 0 && tWipeCurrY >= tWipeEndY)
|| (tWipeYMove < 0 && tWipeCurrY <= tWipeEndY))
{
numFinished++;

View File

@ -1147,7 +1147,7 @@ static const union AnimCmd *const sAnimTable_AshPuff[] =
sAnim_AshPuff,
};
const struct SpriteTemplate gFieldEffectObjectTemplate_AshPuff =
const struct SpriteTemplate gFieldEffectObjectTemplate_AshPuff =
{
.tileTag = TAG_NONE,
.paletteTag = FLDEFF_PAL_TAG_ASH,

View File

@ -1211,7 +1211,7 @@ static void ShowDecorationOnMap_(u16 mapX, u16 mapY, u8 decWidth, u8 decHeight,
{
x = mapX + i;
attributes = GetMetatileAttributesById(NUM_TILES_IN_PRIMARY + gDecorations[decoration].tiles[j * decWidth + i]);
if (MetatileBehavior_IsSecretBaseImpassable(attributes & METATILE_ATTR_BEHAVIOR_MASK) == TRUE
if (MetatileBehavior_IsSecretBaseImpassable(attributes & METATILE_ATTR_BEHAVIOR_MASK) == TRUE
|| (gDecorations[decoration].permission != DECORPERM_PASS_FLOOR && (attributes >> METATILE_ATTR_LAYER_SHIFT) != METATILE_LAYER_TYPE_NORMAL))
impassableFlag = MAPGRID_COLLISION_MASK;
else
@ -1482,7 +1482,7 @@ static bool8 IsSecretBaseTrainerSpot(u8 behaviorAt, u16 layerType)
// Can't place decoration where the player was standing when they interacted with the PC
static bool8 IsntInitialPosition(u8 taskId, s16 x, s16 y, u16 layerType)
{
if (x == gTasks[taskId].tInitialX + MAP_OFFSET
if (x == gTasks[taskId].tInitialX + MAP_OFFSET
&& y == gTasks[taskId].tInitialY + MAP_OFFSET
&& layerType != METATILE_LAYER_TYPE_NORMAL)
return FALSE;

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@ -112,7 +112,7 @@ static bool32 ValidateEReaderConnection(void)
REG_IME = 0;
*(u64 *)handshakes = *(u64 *)gLink.handshakeBuffer;
REG_IME = backupIME;
// Validate that we are player 1, the EReader is player 2,
// and that players 3 and 4 are empty.
if (handshakes[0] == SLAVE_HANDSHAKE && handshakes[1] == EREADER_HANDSHAKE
@ -154,8 +154,8 @@ enum {
static u32 TryReceiveCard(u8 *state, u16 *timer)
{
if (*state >= RECV_STATE_EXCHANGE
&& *state <= RECV_STATE_WAIT_DISCONNECT
if (*state >= RECV_STATE_EXCHANGE
&& *state <= RECV_STATE_WAIT_DISCONNECT
&& HasLinkErrorOccurred())
{
// Return error status if an error occurs

View File

@ -2624,7 +2624,7 @@ bool8 ObjectEventIsTrainerAndCloseToPlayer(struct ObjectEvent *objectEvent)
minY = objY - objectEvent->trainerRange_berryTreeId;
maxX = objX + objectEvent->trainerRange_berryTreeId;
maxY = objY + objectEvent->trainerRange_berryTreeId;
if (minX > playerX || maxX < playerX
if (minX > playerX || maxX < playerX
|| minY > playerY || maxY < playerY)
return FALSE;

View File

@ -251,7 +251,7 @@ static const struct PacifidlogMetatileOffsets *GetPacifidlogBridgeMetatileOffset
static void TrySetPacifidlogBridgeMetatiles(const struct PacifidlogMetatileOffsets *offsets, s16 x, s16 y, bool32 redrawMap)
{
offsets = GetPacifidlogBridgeMetatileOffsets(offsets, MapGridGetMetatileBehaviorAt(x, y));
// If offsets is NULL, position is not a log (don't set it)
if (offsets)
{
@ -301,7 +301,7 @@ static bool32 ShouldRaisePacifidlogLogs(s16 newX, s16 newY, s16 oldX, s16 oldY)
}
else if (MetatileBehavior_IsPacifidlogHorizontalLogLeft(oldBehavior))
{
// Still on same one if moved from left to right
// Still on same one if moved from left to right
if (newX > oldX)
return FALSE;
}
@ -340,13 +340,13 @@ static bool32 ShouldSinkPacifidlogLogs(s16 newX, s16 newY, s16 oldX, s16 oldY)
}
else if (MetatileBehavior_IsPacifidlogHorizontalLogLeft(newBehavior))
{
// Still on same one if moved from right to left
// Still on same one if moved from right to left
if (newX < oldX)
return FALSE;
}
else if (MetatileBehavior_IsPacifidlogHorizontalLogRight(newBehavior))
{
// Still on same one if moved from left to right
// Still on same one if moved from left to right
if (newX > oldX)
return FALSE;
}
@ -371,7 +371,7 @@ static void PacifidlogBridgePerStepCallback(u8 taskId)
case 0:
tPrevX = x;
tPrevY = y;
// If player is already standing on a log when the callback
// is set then immediately set it to submerged
TrySetLogBridgeFullySubmerged(x, y, TRUE);
@ -424,7 +424,7 @@ static void PacifidlogBridgePerStepCallback(u8 taskId)
{
// If player's current position is a log submerge it fully.
TrySetLogBridgeFullySubmerged(x, y, TRUE);
// Player's previous position is not the other end of a log
// they're standing on, try to raise their previous position.
if (tToRaiseX != -1 && tToRaiseY != -1)
@ -499,7 +499,7 @@ static void FortreeBridgePerStepCallback(u8 taskId)
case 0:
tPrevX = x;
tPrevY = y;
// If player is already on bridge when callback is set then lower it immediately.
if (MetatileBehavior_IsFortreeBridge(MapGridGetMetatileBehaviorAt(x, y)))
{
@ -518,7 +518,7 @@ static void FortreeBridgePerStepCallback(u8 taskId)
isFortreeBridgeCur = MetatileBehavior_IsFortreeBridge(MapGridGetMetatileBehaviorAt(x, y));
isFortreeBridgePrev = MetatileBehavior_IsFortreeBridge(MapGridGetMetatileBehaviorAt(prevX, prevY));
// Make sure player isn't below bridge
elevation = PlayerGetElevation();
onBridgeElevation = FALSE;
@ -672,7 +672,7 @@ static void SootopolisGymIcePerStepCallback(u8 taskId)
// End if player hasn't moved
if (x == tPrevX && y == tPrevY)
return;
tPrevX = x;
tPrevY = y;
tileBehavior = MapGridGetMetatileBehaviorAt(x, y);

View File

@ -87,13 +87,13 @@ void InitMapFromSavedGame(void)
void InitBattlePyramidMap(bool8 setPlayerPosition)
{
CpuFastFill(MAPGRID_UNDEFINED << 16 | MAPGRID_UNDEFINED, sBackupMapData, sizeof(sBackupMapData));
CpuFastFill16(MAPGRID_UNDEFINED, sBackupMapData, sizeof(sBackupMapData));
GenerateBattlePyramidFloorLayout(sBackupMapData, setPlayerPosition);
}
void InitTrainerHillMap(void)
{
CpuFastFill(MAPGRID_UNDEFINED << 16 | MAPGRID_UNDEFINED, sBackupMapData, sizeof(sBackupMapData));
CpuFastFill16(MAPGRID_UNDEFINED, sBackupMapData, sizeof(sBackupMapData));
GenerateTrainerHillFloorLayout(sBackupMapData);
}
@ -753,7 +753,7 @@ static int IsPosInConnectingMap(struct MapConnection *connection, int x, int y)
return FALSE;
}
struct MapConnection *GetConnectionAtCoords(s16 x, s16 y)
struct MapConnection *GetMapConnectionAtPos(s16 x, s16 y)
{
int count;
struct MapConnection *connection;
@ -860,12 +860,13 @@ static void CopyTilesetToVramUsingHeap(struct Tileset const *tileset, u16 numTil
}
}
static void FieldmapPaletteDummy(u16 offset, u16 size)
// Below two are dummied functions from FRLG, used to tint the overworld palettes for the Quest Log
static void ApplyGlobalTintToPaletteEntries(u16 offset, u16 size)
{
}
static void FieldmapUnkDummy(void)
static void ApplyGlobalTintToPaletteSlot(u8 slot, u8 count)
{
}
@ -880,17 +881,17 @@ void LoadTilesetPalette(struct Tileset const *tileset, u16 destOffset, u16 size)
{
LoadPalette(&black, destOffset, 2);
LoadPalette(((u16 *)tileset->palettes) + 1, destOffset + 1, size - 2);
FieldmapPaletteDummy(destOffset + 1, (size - 2) >> 1);
ApplyGlobalTintToPaletteEntries(destOffset + 1, (size - 2) >> 1);
}
else if (tileset->isSecondary == TRUE)
{
LoadPalette(((u16 *)tileset->palettes) + (NUM_PALS_IN_PRIMARY * 16), destOffset, size);
FieldmapPaletteDummy(destOffset, size >> 1);
ApplyGlobalTintToPaletteEntries(destOffset, size >> 1);
}
else
{
LoadCompressedPalette((u32 *)tileset->palettes, destOffset, size);
FieldmapPaletteDummy(destOffset, size >> 1);
ApplyGlobalTintToPaletteEntries(destOffset, size >> 1);
}
}
}

View File

@ -457,7 +457,7 @@ static void CheckForHiddenItemsInMapConnection(u8 taskId)
|| var2 > y
|| y >= height)
{
struct MapConnection *conn = GetConnectionAtCoords(x, y);
struct MapConnection *conn = GetMapConnectionAtPos(x, y);
if (conn && IsHiddenItemPresentInConnection(conn, x, y) == TRUE)
SetDistanceOfClosestHiddenItem(taskId, x - playerX, y - playerY);
}

View File

@ -61,7 +61,7 @@ struct SioInfo
u8 filler[92];
};
// Struct is mostly empty, presumably because usage of
// Struct is mostly empty, presumably because usage of
// its fields was largely removed before release
struct RfuDebug
{
@ -1643,7 +1643,7 @@ bool32 RfuTryDisconnectLeavingChildren(void)
{
u8 childrenLeaving = 0;
s32 i;
// Check all children, get those waiting to be disconnected
for (i = 0; i < RFU_CHILD_MAX; i++)
{
@ -2123,7 +2123,7 @@ void SetUnionRoomChatPlayerData(u32 numPlayers)
// Only trainerId is shifted by the number of children, so the active flag and gender
// are only ever set for the first child
partnerInfo |= ((PINFO_ACTIVE_FLAG
| ((gLinkPlayers[gRfu.linkPlayerIdx[i]].gender & 1) << PINFO_GENDER_SHIFT)
| ((gLinkPlayers[gRfu.linkPlayerIdx[i]].gender & 1) << PINFO_GENDER_SHIFT)
| (gLinkPlayers[gRfu.linkPlayerIdx[i]].trainerId & PINFO_TID_MASK)) << (numConnectedChildren * 8));
numConnectedChildren++;
if (numConnectedChildren == numPlayers - 1)
@ -2477,7 +2477,7 @@ static void LinkManagerCB_UnionRoom(u8 msg, u8 paramCount)
rfu_LMAN_stopManager(FALSE);
}
if (gRfuLinkStatus->parentChild == MODE_NEUTRAL
if (gRfuLinkStatus->parentChild == MODE_NEUTRAL
&& !lman.pcswitch_flag
&& FuncIsActiveTask(Task_UnionRoomListen) == TRUE)
gRfu.state = RFUSTATE_UR_CONNECT;
@ -2816,7 +2816,7 @@ static bool32 IsPartnerActivityIncompatible(s16 activity, struct RfuGameData *pa
}
else if (activity == (ACTIVITY_TRADE | IN_UNION_ROOM))
{
// Verify that the trade offered hasn't changed
// Verify that the trade offered hasn't changed
struct RfuGameData *original = &gRfu.parent;
if (original->tradeSpecies == SPECIES_EGG)
{

View File

@ -824,7 +824,7 @@ void UpdateWirelessStatusIndicatorSprite(void)
struct Sprite *sprite = &gSprites[gWirelessStatusIndicatorSpriteId];
u8 signalStrength = RFU_LINK_ICON_LEVEL4_MAX;
u8 i = 0;
// Get weakest signal strength
if (gRfuLinkStatus->parentChild == MODE_PARENT)
{

View File

@ -795,7 +795,7 @@ u8 MetatileBehavior_GetBridgeType(u8 metatileBehavior)
&& metatileBehavior <= MB_BRIDGE_OVER_POND_HIGH)
return metatileBehavior - MB_BRIDGE_OVER_OCEAN;
if (metatileBehavior >= MB_BRIDGE_OVER_POND_MED_EDGE_1
if (metatileBehavior >= MB_BRIDGE_OVER_POND_MED_EDGE_1
&& metatileBehavior <= MB_BRIDGE_OVER_POND_MED_EDGE_2)
return BRIDGE_TYPE_POND_MED;

View File

@ -171,8 +171,8 @@ static bool32 ValidateWonderCard(const struct WonderCard *card)
return FALSE;
if (card->type >= CARD_TYPE_COUNT)
return FALSE;
if (!(card->sendType == SEND_TYPE_DISALLOWED
|| card->sendType == SEND_TYPE_ALLOWED
if (!(card->sendType == SEND_TYPE_DISALLOWED
|| card->sendType == SEND_TYPE_ALLOWED
|| card->sendType == SEND_TYPE_ALLOWED_ALWAYS))
return FALSE;
if (card->bgType >= NUM_WONDER_BGS)
@ -429,7 +429,7 @@ u32 MysteryGift_CompareCardFlags(const u16 *flagId, const struct MysteryGiftLink
u32 MysteryGift_CheckStamps(const u16 *stamp, const struct MysteryGiftLinkGameData *data, const void *unused)
{
int stampsMissing = data->maxStamps - GetNumStampsInMetadata(&data->cardMetadata, data->maxStamps);
// Has full stamp card?
if (stampsMissing == 0)
return 1;
@ -598,7 +598,7 @@ void MysteryGift_TryIncrementStat(u32 stat, u32 trainerId)
switch (stat)
{
case CARD_STAT_NUM_TRADES:
IncrementCardStatForNewTrainer(CARD_STAT_NUM_TRADES,
IncrementCardStatForNewTrainer(CARD_STAT_NUM_TRADES,
trainerId,
gSaveBlock1Ptr->mysteryGift.trainerIds[1],
ARRAY_COUNT(gSaveBlock1Ptr->mysteryGift.trainerIds[1]));

View File

@ -1240,7 +1240,7 @@ static void Task_MysteryGift(u8 taskId)
}
else if (gSpecialVar_Result == LINKUP_FAILED)
{
// Link failed, return to link start menu
// Link failed, return to link start menu
ClearScreenInBg0(TRUE);
data->state = MG_STATE_SOURCE_PROMPT;
}

View File

@ -340,7 +340,7 @@ static void BufferCardText(void)
if (sWonderCardData->card.idNumber > 999999)
sWonderCardData->card.idNumber = 999999;
ConvertIntToDecimalStringN(sWonderCardData->idNumberText, sWonderCardData->card.idNumber, STR_CONV_MODE_LEFT_ALIGN, 6);
// Copy body text
for (i = 0; i < WONDER_CARD_BODY_TEXT_LINES; i++)
{
@ -364,12 +364,12 @@ static void BufferCardText(void)
break;
case CARD_TYPE_LINK_STAT:
sWonderCardData->giftText[0] = EOS;
// Load stats
stats[0] = sWonderCardData->cardMetadata.battlesWon < MAX_WONDER_CARD_STAT ? sWonderCardData->cardMetadata.battlesWon : MAX_WONDER_CARD_STAT;
stats[1] = sWonderCardData->cardMetadata.battlesLost < MAX_WONDER_CARD_STAT ? sWonderCardData->cardMetadata.battlesLost : MAX_WONDER_CARD_STAT;
stats[2] = sWonderCardData->cardMetadata.numTrades < MAX_WONDER_CARD_STAT ? sWonderCardData->cardMetadata.numTrades : MAX_WONDER_CARD_STAT;
// Init stat text arrays
for (i = 0; i < ARRAY_COUNT(sWonderCardData->statTextData); i++)
{
@ -446,7 +446,7 @@ static void DrawCardWindow(u8 whichWindow)
sCard_FooterTextOffsets[sWonderCardData->card.type],
sCard_TextColorTable[sWonderCardData->gfx->footerTextPal],
0, sWonderCardData->footerLine1Text);
// Print footer line 2
if (sWonderCardData->card.type != CARD_TYPE_LINK_STAT)
{
@ -486,7 +486,7 @@ static void CreateCardSprites(void)
{
u8 i = 0;
sWonderCardData->monIconSpriteId = SPRITE_NONE;
// Create icon sprite
if (sWonderCardData->cardMetadata.iconSpecies != SPECIES_NONE)
{
@ -505,7 +505,7 @@ static void CreateCardSprites(void)
sWonderCardData->stampSpriteIds[i][1] = SPRITE_NONE;
sWonderCardData->stampSpriteIds[i][0] = CreateSprite(&sSpriteTemplate_StampShadow, 216 - 32 * i, 144, 8);
if (sWonderCardData->cardMetadata.stampData[STAMP_SPECIES][i] != SPECIES_NONE)
sWonderCardData->stampSpriteIds[i][1] = CreateMonIconNoPersonality(GetIconSpeciesNoPersonality(sWonderCardData->cardMetadata.stampData[STAMP_SPECIES][i]),
sWonderCardData->stampSpriteIds[i][1] = CreateMonIconNoPersonality(GetIconSpeciesNoPersonality(sWonderCardData->cardMetadata.stampData[STAMP_SPECIES][i]),
SpriteCallbackDummy,
216 - 32 * i,
136, 0);
@ -520,7 +520,7 @@ static void DestroyCardSprites(void)
// Destroy icon sprite
if (sWonderCardData->monIconSpriteId != SPRITE_NONE)
FreeAndDestroyMonIconSprite(&gSprites[sWonderCardData->monIconSpriteId]);
// Destroy stamp sprites
if (sWonderCardData->card.maxStamps != 0 && sWonderCardData->card.type == CARD_TYPE_STAMP)
{
@ -865,7 +865,7 @@ u32 WonderNews_GetInput(u16 input)
static void BufferNewsText(void)
{
u8 i = 0;
// Copy title text
memcpy(sWonderNewsData->titleText, sWonderNewsData->news.titleText, WONDER_NEWS_TEXT_LENGTH);
sWonderNewsData->titleText[WONDER_NEWS_TEXT_LENGTH] = EOS;
@ -896,7 +896,7 @@ static void DrawNewsWindows(void)
if (x < 0)
x = 0;
AddTextPrinterParameterized3(sWonderNewsData->windowIds[NEWS_WIN_TITLE], FONT_SHORT_COPY_1, x, 6, sNews_TextColorTable[sWonderNewsData->gfx->titleTextPal], 0, sWonderNewsData->titleText);
// Print body text
for (; i < WONDER_NEWS_BODY_TEXT_LINES; i++)
AddTextPrinterParameterized3(sWonderNewsData->windowIds[NEWS_WIN_BODY], FONT_SHORT_COPY_1, 0,

View File

@ -560,7 +560,7 @@ static void DoAreaGlow(void)
if (sPokedexAreaScreen->markerTimer > 12)
{
sPokedexAreaScreen->markerTimer = 0;
// Flash the marker
// With a max of 4, the marker will disappear twice
sPokedexAreaScreen->markerFlashCounter++;
@ -737,7 +737,7 @@ static void CreateAreaMarkerSprites(void)
static void DestroyAreaScreenSprites(void)
{
u16 i;
// Destroy area marker sprites
FreeSpriteTilesByTag(TAG_AREA_MARKER);
FreeSpritePaletteByTag(TAG_AREA_MARKER);
@ -772,7 +772,7 @@ static void CreateAreaUnknownSprites(void)
if (sPokedexAreaScreen->numOverworldAreas || sPokedexAreaScreen->numSpecialAreas)
{
// The current species is present on the map, don't create any "Area Unknown" sprites
// The current species is present on the map, don't create any "Area Unknown" sprites
for (i = 0; i < ARRAY_COUNT(sPokedexAreaScreen->areaUnknownSprites); i++)
sPokedexAreaScreen->areaUnknownSprites[i] = NULL;
}

View File

@ -2952,7 +2952,7 @@ static const u8 sMonAnimationDelayTable[NUM_SPECIES - 1] =
#define PP_UP_SHIFTS_INV(val) (u8)~(val), (u8)~((val) << 2), (u8)~((val) << 4), (u8)~((val) << 6)
// PP Up bonuses are stored for a Pokémon as a single byte.
// There are 2 bits (a value 0-3) for each move slot that
// There are 2 bits (a value 0-3) for each move slot that
// represent how many PP Ups have been applied.
// The following arrays take a move slot id and return:
// gPPUpGetMask - A mask to get the number of PP Ups applied to that move slot
@ -6066,7 +6066,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
case 4: // ITEM5_PP_MAX
dataUnsigned = (GetMonData(mon, MON_DATA_PP_BONUSES, NULL) & gPPUpGetMask[moveIndex]) >> (moveIndex * 2);
temp2 = CalculatePPWithBonus(GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL), GetMonData(mon, MON_DATA_PP_BONUSES, NULL), moveIndex);
// Check if 3 PP Ups have been applied already, and that the move has a total PP of at least 5 (excludes Sketch)
if (dataUnsigned < 3 && temp2 >= 5)
{
@ -8043,7 +8043,7 @@ static bool8 ShouldSkipFriendshipChange(void)
// Only the 'default' mode (MON_SPR_GFX_MODE_NORMAL) is used, which is set
// up to allocate 4 sprites using the battler sprite templates (gBattlerSpriteTemplates).
// MON_SPR_GFX_MODE_BATTLE is identical but never used.
// MON_SPR_GFX_MODE_FULL_PARTY is set up to allocate 7 sprites (party + trainer?)
// MON_SPR_GFX_MODE_FULL_PARTY is set up to allocate 7 sprites (party + trainer?)
// using a generic 64x64 template, and is also never used.
// Between the unnecessarily large sizes below, a mistake allocating the spritePointers
@ -8105,7 +8105,7 @@ struct MonSpritesGfxManager *CreateMonSpritesGfxManager(u8 managerId, u8 mode)
gfx->dataSize = 1;
gfx->mode = MON_SPR_GFX_MODE_FULL_PARTY;
break;
// case MON_SPR_GFX_MODE_BATTLE:
// case MON_SPR_GFX_MODE_BATTLE:
case MON_SPR_GFX_MODE_NORMAL:
default:
gfx->numSprites = MAX_BATTLERS_COUNT;

View File

@ -904,7 +904,7 @@ static void StartOptionAnimations_Enter(void)
// Not selected, set default position
x = OPTION_DEFAULT_X;
}
// Slide new options in
StartOptionSlide(gfx->iconSprites[i], OPTION_EXIT_X, x, 12);
SetOptionInvisibility(gfx->iconSprites[i], FALSE);

View File

@ -879,7 +879,7 @@ static void ReceiveDaycareMailData(struct RecordMixingDaycareMail *records, size
for (i = 0; i < linkPlayerCount; i++)
{
mixMail = (void *)records + i * recordSize;
// Count number of players that have at least
// one daycare Pokémon with no held item
if (canHoldItem[i][0] == TRUE || canHoldItem[i][1] == TRUE)
@ -945,7 +945,7 @@ static void ReceiveDaycareMailData(struct RecordMixingDaycareMail *records, size
case 4:
// 4 players can swap, select which 2 pairings will swap
ptr = idxs;
// Swap pair 1
playerSlot1 = sDaycareMailSwapIds_4Player[tableId][0];
playerSlot2 = sDaycareMailSwapIds_4Player[tableId][1];

View File

@ -127,7 +127,7 @@ void UpdateLocationHistoryForRoamer(void)
void RoamerMoveToOtherLocationSet(void)
{
u8 mapNum = 0;
if (!ROAMER->active)
return;
@ -170,8 +170,8 @@ void RoamerMove(void)
// Choose a new map (excluding the first) within this set
// Also exclude a map if the roamer was there 2 moves ago
mapNum = sRoamerLocations[locSet][(Random() % (NUM_LOCATIONS_PER_SET - 1)) + 1];
if (!(sLocationHistory[2][MAP_GRP] == ROAMER_MAP_GROUP
&& sLocationHistory[2][MAP_NUM] == mapNum)
if (!(sLocationHistory[2][MAP_GRP] == ROAMER_MAP_GROUP
&& sLocationHistory[2][MAP_NUM] == mapNum)
&& mapNum != MAP_NUM(UNDEFINED))
break;
}

View File

@ -1,5 +1,5 @@
@ Note: ROM header data is empty space here.
@ It's populated by gbafix using data provided in the Makefile.
@ It's populated by gbafix using data provided in the Makefile.
.global Start
Start:

View File

@ -913,7 +913,7 @@ u16 GetSaveBlocksPointersBaseOffset(void)
for (i = 0; i < NUM_SECTORS_PER_SLOT; i++)
{
ReadFlashSector(i + slotOffset, gReadWriteSector);
// Base offset for SaveBlock2 is calculated using the trainer id
if (gReadWriteSector->id == SECTOR_ID_SAVEBLOCK2)
return sector->data[offsetof(struct SaveBlock2, playerTrainerId[0])] +

View File

@ -2057,15 +2057,15 @@ bool8 ScrCmd_setmetatile(struct ScriptContext *ctx)
{
u16 x = VarGet(ScriptReadHalfword(ctx));
u16 y = VarGet(ScriptReadHalfword(ctx));
u16 tileId = VarGet(ScriptReadHalfword(ctx));
u16 isImpassable = VarGet(ScriptReadHalfword(ctx));
u16 metatileId = VarGet(ScriptReadHalfword(ctx));
bool16 isImpassable = VarGet(ScriptReadHalfword(ctx));
x += MAP_OFFSET;
y += MAP_OFFSET;
if (!isImpassable)
MapGridSetMetatileIdAt(x, y, tileId);
MapGridSetMetatileIdAt(x, y, metatileId);
else
MapGridSetMetatileIdAt(x, y, tileId | MAPGRID_COLLISION_MASK);
MapGridSetMetatileIdAt(x, y, metatileId | MAPGRID_COLLISION_MASK);
return FALSE;
}

View File

@ -213,9 +213,9 @@ void ScriptContext_Init(void)
sGlobalScriptContextStatus = CONTEXT_SHUTDOWN;
}
// Runs the script until the script makes a wait* call, then returns true if
// there's more script to run, or false if the script has hit the end.
// This function also returns false if the context is finished
// Runs the script until the script makes a wait* call, then returns true if
// there's more script to run, or false if the script has hit the end.
// This function also returns false if the context is finished
// or waiting (after a call to _Stop)
bool8 ScriptContext_RunScript(void)
{

View File

@ -1880,7 +1880,7 @@ static u8 TrySelectBias_Regular(void)
{
s16 rval = Random() & 0xff;
s16 value = sBiasProbabilities_Regular[whichBias][sSlotMachine->machineId];
// Boost odds of BIAS_POWER if it's a lucky game.
if (whichBias == 0 && sSlotMachine->luckyGame == TRUE)
{
@ -3668,7 +3668,7 @@ static void ReelTime_CheckExplode(struct Task *task)
if (sSlotMachine->reelTimeDraw)
{
if (sSlotMachine->reelTimeSpinsLeft <= task->tExplodeChecks)
task->tState++; // RT_TASK_LAND
task->tState++; // RT_TASK_LAND
}
else if (task->tExplodeChecks > 3)
{
@ -5309,7 +5309,7 @@ static const u8 sSpecialDrawOdds[NUM_SLOT_MACHINE_IDS][MAX_BET] = {
};
static const u8 sBiasProbabilities_Special[][NUM_SLOT_MACHINE_IDS] = {
{
{
// Probabilities for BIAS_STRAIGHT_7
[SLOT_MACHINE_UNLUCKIEST] = 25,
[SLOT_MACHINE_UNLUCKIER] = 25,
@ -5318,7 +5318,7 @@ static const u8 sBiasProbabilities_Special[][NUM_SLOT_MACHINE_IDS] = {
[SLOT_MACHINE_LUCKIER] = 40,
[SLOT_MACHINE_LUCKIEST] = 50
},
{
{
// Probabilities for BIAS_REELTIME
[SLOT_MACHINE_UNLUCKIEST] = 25,
[SLOT_MACHINE_UNLUCKIER] = 25,
@ -5327,7 +5327,7 @@ static const u8 sBiasProbabilities_Special[][NUM_SLOT_MACHINE_IDS] = {
[SLOT_MACHINE_LUCKIER] = 35,
[SLOT_MACHINE_LUCKIEST] = 35
},
{
{
// Probabilities for BIAS_MIXED_7
[SLOT_MACHINE_UNLUCKIEST] = 25,
[SLOT_MACHINE_UNLUCKIER] = 25,
@ -5339,7 +5339,7 @@ static const u8 sBiasProbabilities_Special[][NUM_SLOT_MACHINE_IDS] = {
};
static const u8 sBiasProbabilities_Regular[][NUM_SLOT_MACHINE_IDS] = {
{
{
// Probabilities for BIAS_POWER
[SLOT_MACHINE_UNLUCKIEST] = 20,
[SLOT_MACHINE_UNLUCKIER] = 25,
@ -5348,7 +5348,7 @@ static const u8 sBiasProbabilities_Regular[][NUM_SLOT_MACHINE_IDS] = {
[SLOT_MACHINE_LUCKIER] = 25,
[SLOT_MACHINE_LUCKIEST] = 25
},
{
{
// Probabilities for BIAS_AZURILL
[SLOT_MACHINE_UNLUCKIEST] = 12,
[SLOT_MACHINE_UNLUCKIER] = 15,
@ -5357,7 +5357,7 @@ static const u8 sBiasProbabilities_Regular[][NUM_SLOT_MACHINE_IDS] = {
[SLOT_MACHINE_LUCKIER] = 19,
[SLOT_MACHINE_LUCKIEST] = 22
},
{
{
// Probabilities for BIAS_LOTAD
[SLOT_MACHINE_UNLUCKIEST] = 25,
[SLOT_MACHINE_UNLUCKIER] = 25,
@ -5366,7 +5366,7 @@ static const u8 sBiasProbabilities_Regular[][NUM_SLOT_MACHINE_IDS] = {
[SLOT_MACHINE_LUCKIER] = 30,
[SLOT_MACHINE_LUCKIEST] = 40
},
{
{
// Probabilities for BIAS_CHERRY
[SLOT_MACHINE_UNLUCKIEST] = 25,
[SLOT_MACHINE_UNLUCKIER] = 25,
@ -5375,7 +5375,7 @@ static const u8 sBiasProbabilities_Regular[][NUM_SLOT_MACHINE_IDS] = {
[SLOT_MACHINE_LUCKIER] = 15,
[SLOT_MACHINE_LUCKIEST] = 15
},
{
{
// Probabilities for BIAS_REPLAY
[SLOT_MACHINE_UNLUCKIEST] = 40,
[SLOT_MACHINE_UNLUCKIER] = 40,

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@ -2461,7 +2461,7 @@ int GetUnionRoomTradeMessageId(struct RfuGameCompatibilityData player, struct Rf
else
{
// Player's Pokémon must be of the type the partner requested
if (gBaseStats[playerSpecies2].type1 != requestedType
if (gBaseStats[playerSpecies2].type1 != requestedType
&& gBaseStats[playerSpecies2].type2 != requestedType)
return UR_TRADE_MSG_NOT_MON_PARTNER_WANTS;
}

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@ -2042,7 +2042,7 @@ static void SecretBaseVisit_CalculatePartyData(TVShow *show)
{
sTV_SecretBaseVisitMonsTemp[numPokemon].level = GetMonData(&gPlayerParty[i], MON_DATA_LEVEL);
sTV_SecretBaseVisitMonsTemp[numPokemon].species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES);
// Check all the Pokémon's moves, then randomly select one to save
numMoves = 0;
move = GetMonData(&gPlayerParty[i], MON_DATA_MOVE1);
@ -2077,7 +2077,7 @@ static void SecretBaseVisit_CalculatePartyData(TVShow *show)
for (i = 0, sum = 0; i < numPokemon; i++)
sum += sTV_SecretBaseVisitMonsTemp[i].level;
// Using the data calculated above, save the data to talk about on the show
// Using the data calculated above, save the data to talk about on the show
// (average level, and one randomly selected species / move)
show->secretBaseVisit.avgLevel = sum / numPokemon;
j = Random() % numPokemon;
@ -2621,7 +2621,7 @@ void DoPokeNews(void)
// News event is upcoming, make comment about countdown to event
u16 dayCountdown = gSaveBlock1Ptr->pokeNews[i].dayCountdown;
ConvertIntToDecimalStringN(gStringVar1, dayCountdown, STR_CONV_MODE_LEFT_ALIGN, 1);
// Mark as inactive so the countdown TV airing doesn't repeat
// Will be flagged as "upcoming" again by UpdatePokeNewsCountdown
gSaveBlock1Ptr->pokeNews[i].state = POKENEWS_STATE_INACTIVE;
@ -2826,7 +2826,7 @@ static bool8 IsRecordMixShowAlreadySpawned(u8 kind, bool8 delete)
static void SortPurchasesByQuantity(void)
{
u8 i, j;
for (i = 0; i < SMARTSHOPPER_NUM_ITEMS - 1; i++)
{
for (j = i + 1; j < SMARTSHOPPER_NUM_ITEMS; j++)

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@ -569,7 +569,7 @@ bool32 TryInteractWithUnionRoomMember(struct RfuPlayerList *list, s16 *memberIdP
for (memberId = 0; memberId < MAX_RFU_PLAYERS; memberId++)
{
s32 id = UR_PLAYER_SPRITE_ID(i, memberId);
// Is the player in front of a group member position?
if (x != sUnionRoomPlayerCoords[i][0] + sUnionRoomGroupOffsets[memberId][0] + 7)
continue;

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@ -174,7 +174,7 @@ static bool32 TryCalculateWallpaper(u16 *backgroundClr, u16 *foregroundClr, u8 *
if (GetWallpaperDataBits(data, 0, 3) != GetWallpaperDataBits(charsByTableId, TO_BIT_OFFSET(WALDA_PHRASE_LENGTH - 1) + 2, 3))
return FALSE;
// Perform some relatively arbitrary changes to the wallpaper data using the last byte (KEY)
// Perform some relatively arbitrary changes to the wallpaper data using the last byte (KEY)
RotateWallpaperDataLeft(data, NUM_WALLPAPER_DATA_BYTES, 21);
RotateWallpaperDataLeft(data, NUM_WALLPAPER_DATA_BYTES - 1, KEY & 0xF);
MaskWallpaperData(data, NUM_WALLPAPER_DATA_BYTES - 1, KEY >> 4);

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@ -68,7 +68,7 @@ static const struct WildPokemon sWildFeebas = {20, 25, SPECIES_FEEBAS};
static const u16 sRoute119WaterTileData[] =
{
//yMin, yMax, numSpots in previous sections
//yMin, yMax, numSpots in previous sections
0, 45, 0,
46, 91, NUM_FISHING_SPOTS_1,
92, 139, NUM_FISHING_SPOTS_1 + NUM_FISHING_SPOTS_2,
@ -146,7 +146,7 @@ static bool8 CheckFeebas(void)
feebasSpots[i] = FeebasRandom() % NUM_FISHING_SPOTS;
if (feebasSpots[i] == 0)
feebasSpots[i] = NUM_FISHING_SPOTS;
// < 1 below is a pointless check, it will never be TRUE.
// >= 4 to skip fishing spots 1-3, because these are inaccessible
// spots at the top of the map, at (9,7), (7,13), and (15,16).

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@ -76,7 +76,7 @@ u16 RetrieveWonderNewsVal(void)
struct WonderNewsMetadata *data = GetSavedWonderNewsMetadata();
u16 newsVal;
// Checks if Mystery Event is enabled, not Mystery Gift?
// Checks if Mystery Event is enabled, not Mystery Gift?
if (!IsMysteryEventEnabled() || !ValidateSavedWonderNews())
return 0;

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@ -53,9 +53,9 @@ gReservedSpritePaletteCount:
.include "tv.o"
.include "mauville_old_man.o"
.include "image_processing_effects.o"
.space 0x4
.include "contest_painting.o"
.include "field_specials.o"
.include "evolution_scene.o"
@ -66,12 +66,12 @@ gReservedSpritePaletteCount:
.include "battle_anim_throw.o"
.include "battle_factory_screen.o"
.include "apprentice.o"
.space 0x8
.include "list_menu.o"
.include "party_menu.o"
.space 0x44
.include "ereader_screen.o"