mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
Merge remote-tracking branch 'pret/master' into RHH/pr/pretmerge_20220909
# Conflicts: # asm/macros/battle_ai_script.inc # asm/macros/battle_script.inc # data/battle_ai_scripts.s # include/link_rfu.h # src/pokemon.c # src/pokemon_summary_screen.c # src/sound.c
This commit is contained in:
commit
1d7e8bd730
@ -56,7 +56,7 @@
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"x": 14,
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"y": 9,
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"elevation": 3,
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"var": "VAR_SKY_PILLAR_RAQUAZA_CRY_DONE",
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"var": "VAR_SKY_PILLAR_RAYQUAZA_CRY_DONE",
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"var_value": "0",
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"script": "SkyPillar_Top_EventScript_AwakenRayquaza"
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}
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@ -128,7 +128,7 @@ SkyPillar_Top_EventScript_AwakenRayquaza::
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special RemoveCameraObject
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setvar VAR_SOOTOPOLIS_CITY_STATE, 5
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setvar VAR_SKY_PILLAR_STATE, 1
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setvar VAR_SKY_PILLAR_RAQUAZA_CRY_DONE, 1
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setvar VAR_SKY_PILLAR_RAYQUAZA_CRY_DONE, 1
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releaseall
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end
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@ -148,7 +148,6 @@ void RestoreTextColors(u8 *fgColor, u8 *bgColor, u8 *shadowColor);
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void DecompressGlyphTile(const void *src_, void *dest_);
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void CopyGlyphToWindow(struct TextPrinter *x);
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void ClearTextSpan(struct TextPrinter *textPrinter, u32 width);
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u8 GetMenuCursorDimensionByFont(u8, u8);
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void TextPrinterInitDownArrowCounters(struct TextPrinter *textPrinter);
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void TextPrinterDrawDownArrow(struct TextPrinter *textPrinter);
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@ -231,7 +231,7 @@
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#define VAR_SS_TIDAL_SCOTT_STATE 0x40D4 // Always equal to FLAG_MET_SCOTT_ON_SS_TIDAL
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#define VAR_ROAMER_POKEMON 0x40D5 // 0 = Latias, 1 = Latios
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#define VAR_TRAINER_HILL_IS_ACTIVE 0x40D6
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#define VAR_SKY_PILLAR_RAQUAZA_CRY_DONE 0x40D7
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#define VAR_SKY_PILLAR_RAYQUAZA_CRY_DONE 0x40D7
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#define VAR_SOOTOPOLIS_WALLACE_STATE 0x40D8
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#define VAR_HAS_TALKED_TO_SEAFLOOR_CAVERN_ENTRANCE_GRUNT 0x40D9
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#define VAR_REGISTER_BIRCH_STATE 0x40DA
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@ -77,55 +77,55 @@ extern const struct SpriteFrameImage *const gBerryTreePicTablePointers[];
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extern const u8 *const gBerryTreePaletteSlotTablePointers[];
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void ResetObjectEvents(void);
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u8 GetMoveDirectionAnimNum(u8);
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u8 GetObjectEventIdByLocalIdAndMap(u8, u8, u8);
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bool8 TryGetObjectEventIdByLocalIdAndMap(u8, u8, u8, u8 *);
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u8 GetObjectEventIdByXY(s16, s16);
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void SetObjectEventDirection(struct ObjectEvent *, u8);
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u8 GetMoveDirectionAnimNum(u8 direction);
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u8 GetObjectEventIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroupId);
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bool8 TryGetObjectEventIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroupId, u8 *objectEventId);
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u8 GetObjectEventIdByXY(s16 x, s16 y);
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void SetObjectEventDirection(struct ObjectEvent *objectEvent, u8 direction);
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u8 GetFirstInactiveObjectEventId(void);
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void RemoveObjectEventByLocalIdAndMap(u8, u8, u8);
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void LoadPlayerObjectReflectionPalette(u16, u8);
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void LoadSpecialObjectReflectionPalette(u16, u8);
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void TryMoveObjectEventToMapCoords(u8, u8, u8, s16, s16);
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void PatchObjectPalette(u16, u8);
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void SpawnObjectEventsOnReturnToField(s16, s16);
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void RemoveObjectEventByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup);
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void LoadPlayerObjectReflectionPalette(u16 tag, u8 slot);
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void LoadSpecialObjectReflectionPalette(u16 tag, u8 slot);
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void TryMoveObjectEventToMapCoords(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y);
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void PatchObjectPalette(u16 paletteTag, u8 paletteSlot);
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void SpawnObjectEventsOnReturnToField(s16 x, s16 y);
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void OverrideSecretBaseDecorationSpriteScript(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat);
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void GetMapCoordsFromSpritePos(s16, s16, s16 *, s16 *);
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u8 GetFaceDirectionAnimNum(u8);
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void SetSpritePosToOffsetMapCoords(s16 *, s16 *, s16, s16);
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void GetMapCoordsFromSpritePos(s16 x, s16 y, s16 *destX, s16 *destY);
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u8 GetFaceDirectionAnimNum(u8 direction);
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void SetSpritePosToOffsetMapCoords(s16 *x, s16 *y, s16 dx, s16 dy);
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void ObjectEventClearHeldMovement(struct ObjectEvent *);
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void ObjectEventClearHeldMovementIfActive(struct ObjectEvent *);
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void TrySpawnObjectEvents(s16, s16);
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void TrySpawnObjectEvents(s16 cameraX, s16 cameraY);
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u8 CreateObjectGraphicsSprite(u16, void (*)(struct Sprite *), s16 x, s16 y, u8 subpriority);
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u8 TrySpawnObjectEvent(u8, u8, u8);
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u8 TrySpawnObjectEvent(u8 localId, u8 mapNum, u8 mapGroup);
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u8 SpawnSpecialObjectEventParameterized(u8 graphicsId, u8 movementBehavior, u8 localId, s16 x, s16 y, u8 elevation);
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u8 SpawnSpecialObjectEvent(struct ObjectEventTemplate *);
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void SetSpritePosToMapCoords(s16, s16, s16 *, s16 *);
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void SetSpritePosToMapCoords(s16 mapX, s16 mapY, s16 *destX, s16 *destY);
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void CameraObjectReset1(void);
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void ObjectEventSetGraphicsId(struct ObjectEvent *, u8 graphicsId);
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void ObjectEventTurn(struct ObjectEvent *, u8);
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void ObjectEventTurnByLocalIdAndMap(u8, u8, u8, u8);
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void ObjectEventTurn(struct ObjectEvent *, u8 direction);
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void ObjectEventTurnByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 direction);
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||||
const struct ObjectEventGraphicsInfo *GetObjectEventGraphicsInfo(u8 graphicsId);
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||||
void SetObjectInvisibility(u8, u8, u8, bool8);
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||||
void SetObjectInvisibility(u8 localId, u8 mapNum, u8 mapGroup, bool8 invisible);
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||||
void FreeAndReserveObjectSpritePalettes(void);
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void SetObjectEventSpritePosByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y);
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||||
void ResetObjectSubpriority(u8, u8, u8);
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||||
void SetObjectSubpriority(u8, u8, u8, u8);
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||||
void AllowObjectAtPosTriggerGroundEffects(s16, s16);
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void ResetObjectSubpriority(u8 localId, u8 mapNum, u8 mapGroup);
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||||
void SetObjectSubpriority(u8 localId, u8 mapNum, u8 mapGroup, u8 subpriority);
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void AllowObjectAtPosTriggerGroundEffects(s16 x, s16 y);
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void ObjectEventGetLocalIdAndMap(struct ObjectEvent *objectEvent, void *localId, void *mapNum, void *mapGroup);
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void ShiftObjectEventCoords(struct ObjectEvent *, s16, s16);
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void MoveObjectEventToMapCoords(struct ObjectEvent *, s16, s16);
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||||
void TryOverrideObjectEventTemplateCoords(u8, u8, u8);
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||||
void ShiftObjectEventCoords(struct ObjectEvent *, s16 x, s16 y);
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void MoveObjectEventToMapCoords(struct ObjectEvent *, s16 x, s16 y);
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void TryOverrideObjectEventTemplateCoords(u8 localId, u8 mapNum, u8 mapGroup);
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void InitObjectEventPalettes(u8 palSlot);
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void UpdateObjectEventCurrentMovement(struct ObjectEvent *, struct Sprite *, bool8(struct ObjectEvent *, struct Sprite *));
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||||
u8 ObjectEventFaceOppositeDirection(struct ObjectEvent *, u8);
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u8 GetOppositeDirection(u8);
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u8 ObjectEventFaceOppositeDirection(struct ObjectEvent *, u8 direction);
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||||
u8 GetOppositeDirection(u8 direction);
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u8 GetWalkInPlaceFasterMovementAction(u32);
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u8 GetWalkInPlaceFastMovementAction(u32);
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u8 GetWalkInPlaceNormalMovementAction(u32);
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u8 GetWalkInPlaceSlowMovementAction(u32);
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u8 GetCollisionAtCoords(struct ObjectEvent *, s16, s16, u32);
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void MoveCoords(u8, s16 *, s16 *);
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u8 GetCollisionAtCoords(struct ObjectEvent *, s16 x, s16 y, u32 dir);
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||||
void MoveCoords(u8 direction, s16 *x, s16 *y);
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bool8 ObjectEventIsHeldMovementActive(struct ObjectEvent *);
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u8 ObjectEventClearHeldMovementIfFinished(struct ObjectEvent *);
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||||
u8 GetObjectEventIdByPosition(u16 x, u16 y, u8 elevation);
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@ -168,22 +168,22 @@ u8 AddCameraObject(u8 linkedSpriteId);
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void UpdateObjectEventsForCameraUpdate(s16 x, s16 y);
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u8 GetWalkSlowMovementAction(u32);
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u8 GetJumpMovementAction(u32);
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u8 ElevationToPriority(u8);
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u8 ElevationToPriority(u8 elevation);
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||||
void ObjectEventUpdateElevation(struct ObjectEvent *objEvent);
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||||
void SetObjectSubpriorityByElevation(u8, struct Sprite *, u8);
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||||
void SetObjectSubpriorityByElevation(u8 elevation, struct Sprite *, u8 subpriority);
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||||
void UnfreezeObjectEvent(struct ObjectEvent *);
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||||
u8 FindLockedObjectEventIndex(struct ObjectEvent *);
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void SetAndStartSpriteAnim(struct Sprite *, u8, u8);
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void SetAndStartSpriteAnim(struct Sprite *, u8 animNum, u8 animCmdIndex);
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bool8 SpriteAnimEnded(struct Sprite *);
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void UnfreezeObjectEvents(void);
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void FreezeObjectEventsExceptOne(u8 objectEventId);
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void FreezeObjectEventsExceptTwo(u8 objectEventId1, u8 objectEventId2);
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void FreezeObjectEvents(void);
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bool8 FreezeObjectEvent(struct ObjectEvent *objectEvent);
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u8 GetMoveDirectionFastAnimNum(u8);
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u8 GetMoveDirectionFasterAnimNum(u8);
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u8 GetMoveDirectionFastestAnimNum(u8);
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u8 GetLedgeJumpDirection(s16, s16, u8);
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u8 GetMoveDirectionFastAnimNum(u8 direction);
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u8 GetMoveDirectionFasterAnimNum(u8 direction);
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u8 GetMoveDirectionFastestAnimNum(u8 direction);
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u8 GetLedgeJumpDirection(s16 x, s16 y, u8 direction);
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||||
void CameraObjectSetFollowedSpriteId(u8 objectId);
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u16 GetObjectPaletteTag(u8 palSlot);
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void UpdateObjectEventSpriteInvisibility(struct Sprite *sprite, bool8 invisible);
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@ -192,7 +192,7 @@ s16 GetFigure8YOffset(s16 idx);
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void CameraObjectReset2(void);
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u8 GetObjectEventBerryTreeId(u8 objectEventId);
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void SetBerryTreeJustPicked(u8 mapId, u8 mapNumber, u8 mapGroup);
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bool8 IsBerryTreeSparkling(u8, u8, u8);
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bool8 IsBerryTreeSparkling(u8 localId, u8 mapNum, u8 mapGroup);
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void MovementType_None(struct Sprite *);
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void MovementType_LookAround(struct Sprite *);
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@ -250,7 +250,6 @@ void MovementType_RunInPlace(struct Sprite *);
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void MovementType_Invisible(struct Sprite *);
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void MovementType_WalkSlowlyInPlace(struct Sprite *);
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u8 GetSlideMovementAction(u32);
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u8 GetJumpInPlaceMovementAction(u32);
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u8 GetJumpMovementAction(u32);
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u8 GetJump2MovementAction(u32);
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u8 CreateCopySpriteAt(struct Sprite *sprite, s16 x, s16 y, u8 subpriority);
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@ -262,17 +261,17 @@ u8 MovementType_WanderAround_Step3(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WanderAround_Step4(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WanderAround_Step5(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_WanderAround_Step6(struct ObjectEvent *, struct Sprite *);
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u8 GetVectorDirection(s16, s16, s16, s16);
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u8 GetLimitedVectorDirection_SouthNorth(s16, s16, s16, s16);
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u8 GetLimitedVectorDirection_WestEast(s16, s16, s16, s16);
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u8 GetLimitedVectorDirection_WestNorth(s16, s16, s16, s16);
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u8 GetLimitedVectorDirection_EastNorth(s16, s16, s16, s16);
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u8 GetLimitedVectorDirection_WestSouth(s16, s16, s16, s16);
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u8 GetLimitedVectorDirection_EastSouth(s16, s16, s16, s16);
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u8 GetLimitedVectorDirection_SouthNorthWest(s16, s16, s16, s16);
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u8 GetLimitedVectorDirection_SouthNorthEast(s16, s16, s16, s16);
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u8 GetLimitedVectorDirection_NorthWestEast(s16, s16, s16, s16);
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u8 GetLimitedVectorDirection_SouthWestEast(s16, s16, s16, s16);
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u8 GetVectorDirection(s16 dx, s16 dy, s16 absdx, s16 absdy);
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u8 GetLimitedVectorDirection_SouthNorth(s16 dx, s16 dy, s16 absdx, s16 absdy);
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u8 GetLimitedVectorDirection_WestEast(s16 dx, s16 dy, s16 absdx, s16 absdy);
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u8 GetLimitedVectorDirection_WestNorth(s16 dx, s16 dy, s16 absdx, s16 absdy);
|
||||
u8 GetLimitedVectorDirection_EastNorth(s16 dx, s16 dy, s16 absdx, s16 absdy);
|
||||
u8 GetLimitedVectorDirection_WestSouth(s16 dx, s16 dy, s16 absdx, s16 absdy);
|
||||
u8 GetLimitedVectorDirection_EastSouth(s16 dx, s16 dy, s16 absdx, s16 absdy);
|
||||
u8 GetLimitedVectorDirection_SouthNorthWest(s16 dx, s16 dy, s16 absdx, s16 absdy);
|
||||
u8 GetLimitedVectorDirection_SouthNorthEast(s16 dx, s16 dy, s16 absdx, s16 absdy);
|
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u8 GetLimitedVectorDirection_NorthWestEast(s16 dx, s16 dy, s16 absdx, s16 absdy);
|
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u8 GetLimitedVectorDirection_SouthWestEast(s16 dx, s16 dy, s16 absdx, s16 absdy);
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||||
u8 MovementType_LookAround_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_LookAround_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_LookAround_Step2(struct ObjectEvent *, struct Sprite *);
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|
@ -18,7 +18,7 @@ void FieldEffectStop(struct Sprite *sprite, u8 id);
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||||
u8 CreateTrainerSprite(u8 trainerSpriteID, s16 x, s16 y, u8 subpriority, u8 *buffer);
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||||
void FldEff_TeleportWarpOut(void);
|
||||
void FieldEffectActiveListRemove(u8 id);
|
||||
void MultiplyInvertedPaletteRGBComponents(u16, u8, u8, u8);
|
||||
void MultiplyInvertedPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b);
|
||||
void FieldEffectActiveListAdd(u8 id);
|
||||
void FieldEffectScript_LoadTiles(u8 **script);
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||||
void FieldEffectScript_LoadFadedPalette(u8 **script);
|
||||
|
@ -38,7 +38,7 @@ void PlayerFreeze(void);
|
||||
void StopPlayerAvatar(void);
|
||||
void SetSpinStartFacingDir(u8);
|
||||
void GetXYCoordsOneStepInFrontOfPlayer(s16 *xPtr, s16 *yPtr);
|
||||
u8 GetRivalAvatarGraphicsIdByStateIdAndGender(u8, u8);
|
||||
u8 GetRivalAvatarGraphicsIdByStateIdAndGender(u8 state, u8 gender);
|
||||
void SetPlayerAvatarFieldMove(void);
|
||||
u8 GetPlayerAvatarGraphicsIdByCurrentState(void);
|
||||
void SetPlayerAvatarStateMask(u8 flags);
|
||||
|
@ -47,7 +47,7 @@ void CopySecondaryTilesetToVramUsingHeap(struct MapLayout const *mapLayout);
|
||||
void CopyPrimaryTilesetToVram(const struct MapLayout *);
|
||||
void CopySecondaryTilesetToVram(const struct MapLayout *);
|
||||
struct MapHeader const *const GetMapHeaderFromConnection(struct MapConnection *connection);
|
||||
struct MapConnection *GetConnectionAtCoords(s16 x, s16 y);
|
||||
struct MapConnection *GetMapConnectionAtPos(s16 x, s16 y);
|
||||
void MapGridSetMetatileImpassabilityAt(int x, int y, bool32 impassable);
|
||||
|
||||
// field_region_map.c
|
||||
|
@ -4,9 +4,9 @@
|
||||
// Masks/shifts for blocks in the map grid
|
||||
// Map grid blocks consist of a 10 bit metatile id, a 2 bit collision value, and a 4 bit elevation value
|
||||
// This is the data stored in each data/layouts/*/map.bin file
|
||||
#define MAPGRID_METATILE_ID_MASK 0x03FF // Bits 1-10
|
||||
#define MAPGRID_COLLISION_MASK 0x0C00 // Bits 11-12
|
||||
#define MAPGRID_ELEVATION_MASK 0xF000 // Bits 13-16
|
||||
#define MAPGRID_METATILE_ID_MASK 0x03FF // Bits 0-9
|
||||
#define MAPGRID_COLLISION_MASK 0x0C00 // Bits 10-11
|
||||
#define MAPGRID_ELEVATION_MASK 0xF000 // Bits 12-15
|
||||
#define MAPGRID_COLLISION_SHIFT 10
|
||||
#define MAPGRID_ELEVATION_SHIFT 12
|
||||
|
||||
@ -16,8 +16,8 @@
|
||||
// Masks/shifts for metatile attributes
|
||||
// Metatile attributes consist of an 8 bit behavior value, 4 unused bits, and a 4 bit layer type value
|
||||
// This is the data stored in each data/tilesets/*/*/metatile_attributes.bin file
|
||||
#define METATILE_ATTR_BEHAVIOR_MASK 0x00FF // Bits 1-8
|
||||
#define METATILE_ATTR_LAYER_MASK 0xF000 // Bits 13-16
|
||||
#define METATILE_ATTR_BEHAVIOR_MASK 0x00FF // Bits 0-7
|
||||
#define METATILE_ATTR_LAYER_MASK 0xF000 // Bits 12-15
|
||||
#define METATILE_ATTR_LAYER_SHIFT 12
|
||||
|
||||
enum {
|
||||
|
@ -284,7 +284,7 @@ void SerialCB(void);
|
||||
bool32 InUnionRoom(void);
|
||||
void LoadWirelessStatusIndicatorSpriteGfx(void);
|
||||
bool8 IsLinkTaskFinished(void);
|
||||
void CreateWirelessStatusIndicatorSprite(u8, u8);
|
||||
void CreateWirelessStatusIndicatorSprite(u8 x, u8 y);
|
||||
void SetLinkStandbyCallback(void);
|
||||
void SetWirelessCommType1(void);
|
||||
void CheckShouldAdvanceLinkState(void);
|
||||
|
@ -92,7 +92,7 @@ void PrintMenuActionGrid(u8 windowId, u8 fontId, u8 left, u8 top, u8 optionWidth
|
||||
u8 InitMenuActionGrid(u8 windowId, u8 optionWidth, u8 columns, u8 rows, u8 initialCursorPos);
|
||||
u8 ChangeMenuGridCursorPosition(s8 deltaX, s8 deltaY);
|
||||
u8 GetStartMenuWindowId(void);
|
||||
void ListMenuLoadStdPalAt(u8, u8);
|
||||
void ListMenuLoadStdPalAt(u8 palOffset, u8 palId);
|
||||
u8 Menu_MoveCursor(s8 cursorDelta);
|
||||
u8 Menu_MoveCursorNoWrapAround(s8 cursorDelta);
|
||||
void DrawStdWindowFrame(u8 windowId, bool8 CopyToVram);
|
||||
|
@ -52,22 +52,22 @@ extern u8 gPaletteDecompressionBuffer[];
|
||||
extern u16 gPlttBufferUnfaded[PLTT_BUFFER_SIZE];
|
||||
extern u16 gPlttBufferFaded[PLTT_BUFFER_SIZE];
|
||||
|
||||
void LoadCompressedPalette(const u32 *, u16, u16);
|
||||
void LoadPalette(const void *, u16, u16);
|
||||
void FillPalette(u16, u16, u16);
|
||||
void LoadCompressedPalette(const u32 *src, u16 offset, u16 size);
|
||||
void LoadPalette(const void *src, u16 offset, u16 size);
|
||||
void FillPalette(u16 value, u16 offset, u16 size);
|
||||
void TransferPlttBuffer(void);
|
||||
u8 UpdatePaletteFade(void);
|
||||
void ResetPaletteFade(void);
|
||||
bool8 BeginNormalPaletteFade(u32, s8, u8, u8, u16);
|
||||
void PaletteStruct_ResetById(u16);
|
||||
bool8 BeginNormalPaletteFade(u32 selectedPalettes, s8 delay, u8 startY, u8 targetY, u16 blendColor);
|
||||
void PaletteStruct_ResetById(u16 id);
|
||||
void ResetPaletteFadeControl(void);
|
||||
void InvertPlttBuffer(u32);
|
||||
void TintPlttBuffer(u32, s8, s8, s8);
|
||||
void UnfadePlttBuffer(u32);
|
||||
void BeginFastPaletteFade(u8);
|
||||
void BeginHardwarePaletteFade(u8, u8, u8, u8, u8);
|
||||
void InvertPlttBuffer(u32 selectedPalettes);
|
||||
void TintPlttBuffer(u32 selectedPalettes, s8 r, s8 g, s8 b);
|
||||
void UnfadePlttBuffer(u32 selectedPalettes);
|
||||
void BeginFastPaletteFade(u8 submode);
|
||||
void BeginHardwarePaletteFade(u8 blendCnt, u8 delay, u8 y, u8 targetY, u8 shouldResetBlendRegisters);
|
||||
void BlendPalettes(u32 selectedPalettes, u8 coeff, u16 color);
|
||||
void BlendPalettesUnfaded(u32, u8, u16);
|
||||
void BlendPalettesUnfaded(u32 selectedPalettes, u8 coeff, u16 color);
|
||||
void BlendPalettesGradually(u32 selectedPalettes, s8 delay, u8 coeff, u8 coeffTarget, u16 color, u8 priority, u8 id);
|
||||
void TintPalette_GrayScale(u16 *palette, u16 count);
|
||||
void TintPalette_GrayScale2(u16 *palette, u16 count);
|
||||
|
@ -385,7 +385,7 @@ struct FormChange
|
||||
| (((personality) & 0x00000003) >> 0) \
|
||||
) % NUM_UNOWN_FORMS)
|
||||
|
||||
#define GET_SHINY_VALUE(otId, personality)HIHALF(otId) ^ LOHALF(otId) ^ HIHALF(personality) ^ LOHALF(personality)
|
||||
#define GET_SHINY_VALUE(otId, personality) (HIHALF(otId) ^ LOHALF(otId) ^ HIHALF(personality) ^ LOHALF(personality))
|
||||
|
||||
extern u8 gPlayerPartyCount;
|
||||
extern struct Pokemon gPlayerParty[PARTY_SIZE];
|
||||
|
@ -87,13 +87,13 @@ void InitMapFromSavedGame(void)
|
||||
|
||||
void InitBattlePyramidMap(bool8 setPlayerPosition)
|
||||
{
|
||||
CpuFastFill(MAPGRID_UNDEFINED << 16 | MAPGRID_UNDEFINED, sBackupMapData, sizeof(sBackupMapData));
|
||||
CpuFastFill16(MAPGRID_UNDEFINED, sBackupMapData, sizeof(sBackupMapData));
|
||||
GenerateBattlePyramidFloorLayout(sBackupMapData, setPlayerPosition);
|
||||
}
|
||||
|
||||
void InitTrainerHillMap(void)
|
||||
{
|
||||
CpuFastFill(MAPGRID_UNDEFINED << 16 | MAPGRID_UNDEFINED, sBackupMapData, sizeof(sBackupMapData));
|
||||
CpuFastFill16(MAPGRID_UNDEFINED, sBackupMapData, sizeof(sBackupMapData));
|
||||
GenerateTrainerHillFloorLayout(sBackupMapData);
|
||||
}
|
||||
|
||||
@ -753,7 +753,7 @@ static int IsPosInConnectingMap(struct MapConnection *connection, int x, int y)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
struct MapConnection *GetConnectionAtCoords(s16 x, s16 y)
|
||||
struct MapConnection *GetMapConnectionAtPos(s16 x, s16 y)
|
||||
{
|
||||
int count;
|
||||
struct MapConnection *connection;
|
||||
@ -860,12 +860,13 @@ static void CopyTilesetToVramUsingHeap(struct Tileset const *tileset, u16 numTil
|
||||
}
|
||||
}
|
||||
|
||||
static void FieldmapPaletteDummy(u16 offset, u16 size)
|
||||
// Below two are dummied functions from FRLG, used to tint the overworld palettes for the Quest Log
|
||||
static void ApplyGlobalTintToPaletteEntries(u16 offset, u16 size)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
static void FieldmapUnkDummy(void)
|
||||
static void ApplyGlobalTintToPaletteSlot(u8 slot, u8 count)
|
||||
{
|
||||
|
||||
}
|
||||
@ -880,17 +881,17 @@ void LoadTilesetPalette(struct Tileset const *tileset, u16 destOffset, u16 size)
|
||||
{
|
||||
LoadPalette(&black, destOffset, 2);
|
||||
LoadPalette(((u16 *)tileset->palettes) + 1, destOffset + 1, size - 2);
|
||||
FieldmapPaletteDummy(destOffset + 1, (size - 2) >> 1);
|
||||
ApplyGlobalTintToPaletteEntries(destOffset + 1, (size - 2) >> 1);
|
||||
}
|
||||
else if (tileset->isSecondary == TRUE)
|
||||
{
|
||||
LoadPalette(((u16 *)tileset->palettes) + (NUM_PALS_IN_PRIMARY * 16), destOffset, size);
|
||||
FieldmapPaletteDummy(destOffset, size >> 1);
|
||||
ApplyGlobalTintToPaletteEntries(destOffset, size >> 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
LoadCompressedPalette((u32 *)tileset->palettes, destOffset, size);
|
||||
FieldmapPaletteDummy(destOffset, size >> 1);
|
||||
ApplyGlobalTintToPaletteEntries(destOffset, size >> 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -457,7 +457,7 @@ static void CheckForHiddenItemsInMapConnection(u8 taskId)
|
||||
|| var2 > y
|
||||
|| y >= height)
|
||||
{
|
||||
struct MapConnection *conn = GetConnectionAtCoords(x, y);
|
||||
struct MapConnection *conn = GetMapConnectionAtPos(x, y);
|
||||
if (conn && IsHiddenItemPresentInConnection(conn, x, y) == TRUE)
|
||||
SetDistanceOfClosestHiddenItem(taskId, x - playerX, y - playerY);
|
||||
}
|
||||
|
@ -2057,15 +2057,15 @@ bool8 ScrCmd_setmetatile(struct ScriptContext *ctx)
|
||||
{
|
||||
u16 x = VarGet(ScriptReadHalfword(ctx));
|
||||
u16 y = VarGet(ScriptReadHalfword(ctx));
|
||||
u16 tileId = VarGet(ScriptReadHalfword(ctx));
|
||||
u16 isImpassable = VarGet(ScriptReadHalfword(ctx));
|
||||
u16 metatileId = VarGet(ScriptReadHalfword(ctx));
|
||||
bool16 isImpassable = VarGet(ScriptReadHalfword(ctx));
|
||||
|
||||
x += MAP_OFFSET;
|
||||
y += MAP_OFFSET;
|
||||
if (!isImpassable)
|
||||
MapGridSetMetatileIdAt(x, y, tileId);
|
||||
MapGridSetMetatileIdAt(x, y, metatileId);
|
||||
else
|
||||
MapGridSetMetatileIdAt(x, y, tileId | MAPGRID_COLLISION_MASK);
|
||||
MapGridSetMetatileIdAt(x, y, metatileId | MAPGRID_COLLISION_MASK);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user