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https://github.com/Ninjdai1/pokeemerald.git
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merge ghoul fix and correct test
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commit
1f1308f2f5
@ -8802,6 +8802,17 @@ BattleScript_ActivateSwitchInAbilities_Increment:
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copybyte gBattlerAttacker, sBATTLER
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return
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BattleScript_ActivateTerrainAbilities:
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savetarget
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setbyte gBattlerTarget, 0
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BattleScript_ActivateTerrainAbilities_Loop:
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activateterrainchangeabilities BS_ATTACKER
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BattleScript_ActivateTerrainAbilities_Increment:
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addbyte gBattlerTarget, 1
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jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_ActivateTerrainAbilities_Loop
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restoretarget
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return
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BattleScript_ElectricSurgeActivates::
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pause B_WAIT_TIME_SHORT
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call BattleScript_AbilityPopUp
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@ -4088,7 +4088,7 @@ static bool32 TryChangeBattleTerrain(u32 battler, u32 statusFlag, u8 *timer)
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else
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*timer = 5;
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gBattlerAttacker = gBattleScripting.battler = battler;
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gBattleScripting.battler = battler;
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return TRUE;
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}
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@ -6066,7 +6066,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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}
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break;
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case ABILITYEFFECT_ON_TERRAIN: // For ability effects that activate when the field terrain changes.
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battler = gBattlerAbility = gBattleScripting.battler;
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gLastUsedAbility = GetBattlerAbility(battler);
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switch (gLastUsedAbility)
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{
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@ -6075,6 +6074,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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{
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gSpecialStatuses[battler].terrainAbilityDone = TRUE;
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ChangeTypeBasedOnTerrain(battler);
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gBattlerAbility = gBattleScripting.battler = battler;
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BattleScriptPushCursorAndCallback(BattleScript_MimicryActivates_End3);
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effect++;
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}
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@ -6083,6 +6083,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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if (!gSpecialStatuses[battler].terrainAbilityDone && IsBattlerTerrainAffected(battler, STATUS_FIELD_ELECTRIC_TERRAIN))
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{
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gSpecialStatuses[battler].terrainAbilityDone = TRUE;
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gBattlerAbility = gBattleScripting.battler = battler;
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PREPARE_STAT_BUFFER(gBattleTextBuff1, GetHighestStatId(battler));
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BattleScriptPushCursorAndCallback(BattleScript_QuarkDriveActivates);
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effect++;
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@ -40,6 +40,10 @@ DOUBLE_BATTLE_TEST("Multi-target moves hit correct battlers after Seed Sower is
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{
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for (l = 0; l < MAX_BATTLERS_COUNT; l++)
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{
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if (k == l)
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continue; // No tests needed when attacker has Seed Sower
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if ((k & BIT_SIDE) == (l & BIT_SIDE) && moves[j] == MOVE_HYPER_VOICE)
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continue; // No tests needed when partners has Seed Sower and Hyper Voice is used.
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PARAMETRIZE { attacker = l; usedMove = moves[j]; ABILITY_PARAM(0); ABILITY_PARAM(1); ABILITY_PARAM(2); ABILITY_PARAM(3); }
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}
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}
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@ -63,15 +67,25 @@ DOUBLE_BATTLE_TEST("Multi-target moves hit correct battlers after Seed Sower is
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// ANIMATION(ANIM_TYPE_MOVE, usedMove);
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if (usedMove == MOVE_HYPER_VOICE) {
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if ((attacker & BIT_SIDE) == B_SIDE_OPPONENT) {
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MOVE_HIT(playerLeft, B_POSITION_PLAYER_LEFT);
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MOVE_HIT(playerRight, B_POSITION_PLAYER_RIGHT);
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if (attacker == B_POSITION_OPPONENT_LEFT) {
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MOVE_HIT(playerLeft, B_POSITION_PLAYER_LEFT);
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MOVE_HIT(playerRight, B_POSITION_PLAYER_RIGHT);
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} else {
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MOVE_HIT(playerRight, B_POSITION_PLAYER_RIGHT);
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MOVE_HIT(playerLeft, B_POSITION_PLAYER_LEFT);
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}
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NONE_OF {
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HP_BAR(opponentLeft);
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HP_BAR(opponentRight);
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}
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} else {
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MOVE_HIT(opponentLeft, B_POSITION_OPPONENT_LEFT);
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MOVE_HIT(opponentRight, B_POSITION_OPPONENT_RIGHT);
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if (attacker == B_POSITION_PLAYER_LEFT) {
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MOVE_HIT(opponentLeft, B_POSITION_OPPONENT_LEFT);
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MOVE_HIT(opponentRight, B_POSITION_OPPONENT_RIGHT);
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} else {
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MOVE_HIT(opponentRight, B_POSITION_OPPONENT_RIGHT);
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MOVE_HIT(opponentLeft, B_POSITION_OPPONENT_LEFT);
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}
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NONE_OF {
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HP_BAR(playerLeft);
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HP_BAR(playerRight);
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@ -98,7 +112,7 @@ DOUBLE_BATTLE_TEST("Multi-target moves hit correct battlers after Seed Sower is
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NOT HP_BAR(playerRight);
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break;
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case B_POSITION_OPPONENT_RIGHT:
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MOVE_HIT(playerLeft, B_POSITION_OPPONENT_LEFT);
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MOVE_HIT(playerLeft, B_POSITION_PLAYER_LEFT);
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MOVE_HIT(opponentLeft, B_POSITION_OPPONENT_LEFT);
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MOVE_HIT(playerRight, B_POSITION_PLAYER_RIGHT);
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NOT HP_BAR(opponentRight);
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