merge ghoul fix and correct test

This commit is contained in:
DizzyEggg 2023-09-24 14:42:27 +02:00
commit 1f1308f2f5
3 changed files with 33 additions and 7 deletions

View File

@ -8802,6 +8802,17 @@ BattleScript_ActivateSwitchInAbilities_Increment:
copybyte gBattlerAttacker, sBATTLER copybyte gBattlerAttacker, sBATTLER
return return
BattleScript_ActivateTerrainAbilities:
savetarget
setbyte gBattlerTarget, 0
BattleScript_ActivateTerrainAbilities_Loop:
activateterrainchangeabilities BS_ATTACKER
BattleScript_ActivateTerrainAbilities_Increment:
addbyte gBattlerTarget, 1
jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_ActivateTerrainAbilities_Loop
restoretarget
return
BattleScript_ElectricSurgeActivates:: BattleScript_ElectricSurgeActivates::
pause B_WAIT_TIME_SHORT pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp call BattleScript_AbilityPopUp

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@ -4088,7 +4088,7 @@ static bool32 TryChangeBattleTerrain(u32 battler, u32 statusFlag, u8 *timer)
else else
*timer = 5; *timer = 5;
gBattlerAttacker = gBattleScripting.battler = battler; gBattleScripting.battler = battler;
return TRUE; return TRUE;
} }
@ -6066,7 +6066,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
} }
break; break;
case ABILITYEFFECT_ON_TERRAIN: // For ability effects that activate when the field terrain changes. case ABILITYEFFECT_ON_TERRAIN: // For ability effects that activate when the field terrain changes.
battler = gBattlerAbility = gBattleScripting.battler;
gLastUsedAbility = GetBattlerAbility(battler); gLastUsedAbility = GetBattlerAbility(battler);
switch (gLastUsedAbility) switch (gLastUsedAbility)
{ {
@ -6075,6 +6074,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
{ {
gSpecialStatuses[battler].terrainAbilityDone = TRUE; gSpecialStatuses[battler].terrainAbilityDone = TRUE;
ChangeTypeBasedOnTerrain(battler); ChangeTypeBasedOnTerrain(battler);
gBattlerAbility = gBattleScripting.battler = battler;
BattleScriptPushCursorAndCallback(BattleScript_MimicryActivates_End3); BattleScriptPushCursorAndCallback(BattleScript_MimicryActivates_End3);
effect++; effect++;
} }
@ -6083,6 +6083,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!gSpecialStatuses[battler].terrainAbilityDone && IsBattlerTerrainAffected(battler, STATUS_FIELD_ELECTRIC_TERRAIN)) if (!gSpecialStatuses[battler].terrainAbilityDone && IsBattlerTerrainAffected(battler, STATUS_FIELD_ELECTRIC_TERRAIN))
{ {
gSpecialStatuses[battler].terrainAbilityDone = TRUE; gSpecialStatuses[battler].terrainAbilityDone = TRUE;
gBattlerAbility = gBattleScripting.battler = battler;
PREPARE_STAT_BUFFER(gBattleTextBuff1, GetHighestStatId(battler)); PREPARE_STAT_BUFFER(gBattleTextBuff1, GetHighestStatId(battler));
BattleScriptPushCursorAndCallback(BattleScript_QuarkDriveActivates); BattleScriptPushCursorAndCallback(BattleScript_QuarkDriveActivates);
effect++; effect++;

View File

@ -40,6 +40,10 @@ DOUBLE_BATTLE_TEST("Multi-target moves hit correct battlers after Seed Sower is
{ {
for (l = 0; l < MAX_BATTLERS_COUNT; l++) for (l = 0; l < MAX_BATTLERS_COUNT; l++)
{ {
if (k == l)
continue; // No tests needed when attacker has Seed Sower
if ((k & BIT_SIDE) == (l & BIT_SIDE) && moves[j] == MOVE_HYPER_VOICE)
continue; // No tests needed when partners has Seed Sower and Hyper Voice is used.
PARAMETRIZE { attacker = l; usedMove = moves[j]; ABILITY_PARAM(0); ABILITY_PARAM(1); ABILITY_PARAM(2); ABILITY_PARAM(3); } PARAMETRIZE { attacker = l; usedMove = moves[j]; ABILITY_PARAM(0); ABILITY_PARAM(1); ABILITY_PARAM(2); ABILITY_PARAM(3); }
} }
} }
@ -63,15 +67,25 @@ DOUBLE_BATTLE_TEST("Multi-target moves hit correct battlers after Seed Sower is
// ANIMATION(ANIM_TYPE_MOVE, usedMove); // ANIMATION(ANIM_TYPE_MOVE, usedMove);
if (usedMove == MOVE_HYPER_VOICE) { if (usedMove == MOVE_HYPER_VOICE) {
if ((attacker & BIT_SIDE) == B_SIDE_OPPONENT) { if ((attacker & BIT_SIDE) == B_SIDE_OPPONENT) {
if (attacker == B_POSITION_OPPONENT_LEFT) {
MOVE_HIT(playerLeft, B_POSITION_PLAYER_LEFT); MOVE_HIT(playerLeft, B_POSITION_PLAYER_LEFT);
MOVE_HIT(playerRight, B_POSITION_PLAYER_RIGHT); MOVE_HIT(playerRight, B_POSITION_PLAYER_RIGHT);
} else {
MOVE_HIT(playerRight, B_POSITION_PLAYER_RIGHT);
MOVE_HIT(playerLeft, B_POSITION_PLAYER_LEFT);
}
NONE_OF { NONE_OF {
HP_BAR(opponentLeft); HP_BAR(opponentLeft);
HP_BAR(opponentRight); HP_BAR(opponentRight);
} }
} else { } else {
if (attacker == B_POSITION_PLAYER_LEFT) {
MOVE_HIT(opponentLeft, B_POSITION_OPPONENT_LEFT); MOVE_HIT(opponentLeft, B_POSITION_OPPONENT_LEFT);
MOVE_HIT(opponentRight, B_POSITION_OPPONENT_RIGHT); MOVE_HIT(opponentRight, B_POSITION_OPPONENT_RIGHT);
} else {
MOVE_HIT(opponentRight, B_POSITION_OPPONENT_RIGHT);
MOVE_HIT(opponentLeft, B_POSITION_OPPONENT_LEFT);
}
NONE_OF { NONE_OF {
HP_BAR(playerLeft); HP_BAR(playerLeft);
HP_BAR(playerRight); HP_BAR(playerRight);
@ -98,7 +112,7 @@ DOUBLE_BATTLE_TEST("Multi-target moves hit correct battlers after Seed Sower is
NOT HP_BAR(playerRight); NOT HP_BAR(playerRight);
break; break;
case B_POSITION_OPPONENT_RIGHT: case B_POSITION_OPPONENT_RIGHT:
MOVE_HIT(playerLeft, B_POSITION_OPPONENT_LEFT); MOVE_HIT(playerLeft, B_POSITION_PLAYER_LEFT);
MOVE_HIT(opponentLeft, B_POSITION_OPPONENT_LEFT); MOVE_HIT(opponentLeft, B_POSITION_OPPONENT_LEFT);
MOVE_HIT(playerRight, B_POSITION_PLAYER_RIGHT); MOVE_HIT(playerRight, B_POSITION_PLAYER_RIGHT);
NOT HP_BAR(opponentRight); NOT HP_BAR(opponentRight);