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add missing func definition
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@ -37,6 +37,7 @@ bool32 TryResetBattlerStatChanges(u8 battler);
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bool32 CanCamouflage(u8 battlerId);
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u16 GetNaturePowerMove(void);
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void StealTargetItem(u8 battlerStealer, u8 battlerItem);
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u8 GetCatchingBattler(void);
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extern void (* const gBattleScriptingCommandsTable[])(void);
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extern const u8 gBattlePalaceNatureToMoveGroupLikelihood[NUM_NATURES][4];
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@ -12565,7 +12565,7 @@ static void Cmd_removelightscreenreflect(void) // brick break
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gBattlescriptCurrInstr++;
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}
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static u8 GetCatchingBattler(void)
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u8 GetCatchingBattler(void)
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{
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if (IsBattlerAlive(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)))
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return GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
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