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https://github.com/Ninjdai1/pokeemerald.git
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Merge pull request #1675 from GriffinRichards/doc-arg
Document generic arguments
This commit is contained in:
commit
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@ -76,7 +76,7 @@ s32 ChangeBgY(u8 bg, s32 value, u8 op);
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s32 ChangeBgY_ScreenOff(u8 bg, s32 value, u8 op);
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s32 GetBgY(u8 bg);
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void SetBgAffine(u8 bg, s32 srcCenterX, s32 srcCenterY, s16 dispCenterX, s16 dispCenterY, s16 scaleX, s16 scaleY, u16 rotationAngle);
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u8 Unused_AdjustBgMosaic(u8 a1, u8 a2);
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u8 Unused_AdjustBgMosaic(u8 val, u8 mode);
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void SetBgTilemapBuffer(u8 bg, void *tilemap);
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void UnsetBgTilemapBuffer(u8 bg);
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void* GetBgTilemapBuffer(u8 bg);
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@ -94,7 +94,7 @@ static void ApplyAffineAnimFrame(u8 matrixNum, struct AffineAnimFrameCmd *frameC
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static u8 IndexOfSpriteTileTag(u16 tag);
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static void AllocSpriteTileRange(u16 tag, u16 start, u16 count);
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static void DoLoadSpritePalette(const u16 *src, u16 paletteOffset);
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static void UpdateSpriteMatrixAnchorPos(struct Sprite* sprite, s32 a1, s32 a2);
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static void UpdateSpriteMatrixAnchorPos(struct Sprite*, s32, s32);
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typedef void (*AnimFunc)(struct Sprite *);
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typedef void (*AnimCmdFunc)(struct Sprite *);
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@ -632,14 +632,11 @@ void DestroySprite(struct Sprite *sprite)
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}
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}
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void ResetOamRange(u8 a, u8 b)
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void ResetOamRange(u8 start, u8 end)
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{
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u8 i;
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for (i = a; i < b; i++)
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{
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for (i = start; i < end; i++)
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gMain.oamBuffer[i] = *(struct OamData *)&gDummyOamData;
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}
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}
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void LoadOam(void)
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@ -270,7 +270,7 @@ u8 CreateSpriteAtEnd(const struct SpriteTemplate *template, s16 x, s16 y, u8 sub
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u8 CreateInvisibleSprite(void (*callback)(struct Sprite *));
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u8 CreateSpriteAndAnimate(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority);
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void DestroySprite(struct Sprite *sprite);
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void ResetOamRange(u8 a, u8 b);
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void ResetOamRange(u8 start, u8 end);
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void LoadOam(void);
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void SetOamMatrix(u8 matrixNum, u16 a, u16 b, u16 c, u16 d);
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void CalcCenterToCornerVec(struct Sprite *sprite, u8 shape, u8 size, u8 affineMode);
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@ -326,14 +326,14 @@ void RunTextPrinters(void)
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{
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if (sTextPrinters[i].active)
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{
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u16 temp = RenderFont(&sTextPrinters[i]);
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switch (temp)
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u16 renderCmd = RenderFont(&sTextPrinters[i]);
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switch (renderCmd)
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{
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case RENDER_PRINT:
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CopyWindowToVram(sTextPrinters[i].printerTemplate.windowId, COPYWIN_GFX);
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case RENDER_UPDATE:
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if (sTextPrinters[i].callback != 0)
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sTextPrinters[i].callback(&sTextPrinters[i].printerTemplate, temp);
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if (sTextPrinters[i].callback != NULL)
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sTextPrinters[i].callback(&sTextPrinters[i].printerTemplate, renderCmd);
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break;
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case RENDER_FINISH:
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sTextPrinters[i].active = FALSE;
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@ -62,7 +62,7 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
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bool8 IsContest(void);
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s8 BattleAnimAdjustPanning(s8 pan);
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s8 BattleAnimAdjustPanning2(s8 pan);
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s16 KeepPanInRange(s16 a, int oldPan);
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s16 KeepPanInRange(s16 panArg, int oldPan);
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s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
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void RelocateBattleBgPal(u16 paletteNum, u16 *dest, u32 offset, bool8 largeScreen);
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void ResetBattleAnimBg(bool8);
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@ -91,14 +91,14 @@ bool8 AnimTranslateLinear(struct Sprite *sprite);
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void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite);
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u8 GetBattlerSpriteCoord2(u8 battlerId, u8 attributeId);
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void InitAnimLinearTranslationWithSpeed(struct Sprite *sprite);
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u16 ArcTan2Neg(s16 a, s16 b);
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void TrySetSpriteRotScale(struct Sprite *sprite, bool8 a2, s16 xScale, s16 yScale, u16 rotation);
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u16 ArcTan2Neg(s16 x, s16 y);
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void TrySetSpriteRotScale(struct Sprite *sprite, bool8 recalcCenterVector, s16 xScale, s16 yScale, u16 rotation);
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void RunStoredCallbackWhenAffineAnimEnds(struct Sprite *sprite);
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void TranslateSpriteLinearAndFlicker(struct Sprite *sprite);
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void SetSpriteCoordsToAnimAttackerCoords(struct Sprite *sprite);
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void RunStoredCallbackWhenAnimEnds(struct Sprite *sprite);
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void SetAnimSpriteInitialXOffset(struct Sprite *sprite, s16 a2);
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s16 GetBattlerSpriteCoordAttr(u8 battlerId, u8 a2);
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void SetAnimSpriteInitialXOffset(struct Sprite *sprite, s16 xOffset);
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s16 GetBattlerSpriteCoordAttr(u8 battlerId, u8 attr);
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u8 GetBattlerYCoordWithElevation(u8 battlerId);
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void WaitAnimForDuration(struct Sprite *sprite);
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void AnimTravelDiagonally(struct Sprite *sprite);
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@ -109,7 +109,7 @@ void *LoadPointerFromVars(s16 bottom, s16 top);
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void StorePointerInVars(s16 *bottom, s16 *top, const void *ptr);
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void InitPrioritiesForVisibleBattlers(void);
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void GetBattleAnimBg1Data(struct BattleAnimBgData*);
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void GetBattleAnimBgData(struct BattleAnimBgData*, u32 arg1);
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void GetBattleAnimBgData(struct BattleAnimBgData*, u32 bgId);
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u8 GetBattlerSpriteSubpriority(u8 battlerId);
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bool8 TranslateAnimHorizontalArc(struct Sprite *sprite);
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void TranslateSpriteLinearByIdFixedPoint(struct Sprite *sprite);
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@ -118,7 +118,7 @@ void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
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void InitSpriteDataForLinearTranslation(struct Sprite *sprite);
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void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 objMode);
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void SetBattlerSpriteYOffsetFromRotation(u8 spriteId);
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u32 GetBattleBgPalettesMask(u8 battleBackground, u8 attacker, u8 target, u8 attackerPartner, u8 targetPartner, u8 a6, u8 a7);
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u32 GetBattlePalettesMask(bool8 battleBackground, bool8 attacker, bool8 target, bool8 attackerPartner, bool8 targetPartner, bool8 anim1, bool8 anim2);
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u32 GetBattleMonSpritePalettesMask(u8 playerLeft, u8 playerRight, u8 opponentLeft, u8 opponentRight);
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u8 AnimDummyReturnArg(u8 battler);
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s16 CloneBattlerSpriteWithBlend(u8);
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@ -129,7 +129,7 @@ void AnimLoadCompressedBgGfx(u32, const u32*, u32);
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void UpdateAnimBg3ScreenSize(bool8);
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void TranslateSpriteInGrowingCircle(struct Sprite *);
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void SetBattlerSpriteYOffsetFromYScale(u8 spriteId);
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void PrepareEruptAnimTaskData(struct Task *task, u8 a2, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7);
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void PrepareEruptAnimTaskData(struct Task *task, u8 spriteId, s16 xScaleStart, s16 yScaleStart, s16 xScaleEnd, s16 yScaleEnd, u16 duration);
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u8 UpdateEruptAnimTask(struct Task *task);
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void DestroyAnimSpriteAndDisableBlend(struct Sprite *);
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void AnimLoadCompressedBgTilemap(u32 bgId, const void *src);
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@ -146,7 +146,7 @@ void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union Aff
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bool8 RunAffineAnimFromTaskData(struct Task *task);
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void AnimThrowProjectile(struct Sprite *sprite);
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void GetBgDataForTransform(struct BattleAnimBgData *dest, u8 battlerId);
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u8 CreateAdditionalMonSpriteForMoveAnim(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, bool32 ignoreDeoxysForm);
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u8 CreateAdditionalMonSpriteForMoveAnim(u16 species, bool8 isBackpic, u8 id, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, bool32 ignoreDeoxysForm);
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void ResetSpriteRotScale_PreserveAffine(struct Sprite *sprite);
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void TradeMenuBouncePartySprites(struct Sprite *sprite);
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void DestroyAnimVisualTaskAndDisableBlend(u8 taskId);
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@ -181,7 +181,7 @@ enum
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u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId);
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bool8 IsBattlerSpritePresent(u8 battlerId);
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void ClearBattleAnimBg(u32 arg0);
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void ClearBattleAnimBg(u32 bgId);
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u8 GetAnimBattlerSpriteId(u8 wantedBattler);
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bool8 IsDoubleBattle(void);
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u8 GetBattleBgPaletteNum(void);
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@ -209,11 +209,11 @@ void AnimTask_HorizontalShake(u8 taskId);
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void TryShinyAnimation(u8 battler, struct Pokemon *mon);
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u8 ItemIdToBallId(u16 itemId);
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u8 AnimateBallOpenParticles(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId);
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u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 selectedPalettes, u8 ballId);
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u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 spritePalNum, u32 selectedPalettes, u8 ballId);
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// battle_anim_utility_funcs.c
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void InitStatsChangeAnimation(u8);
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void StartMonScrollingBgMask(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *arg8, const u32 *arg9, const u32 *palette);
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void StartMonScrollingBgMask(u8 taskId, int unused, u16 scrollSpeed, u8 battler, bool8 includePartner, u8 numFadeSteps, u8 fadeStepDelay, u8 duration, const u32 *gfx, const u32 *tilemap, const u32 *palette);
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// battle_anim_effects_1.c
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void SetSpriteNextToMonHead(u8 battler, struct Sprite* sprite);
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@ -227,9 +227,9 @@ void AnimWaterPulseRing(struct Sprite *sprite);
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void DestroyAnimSpriteAfterTimer(struct Sprite *sprite);
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// battle_anim_smokescreen.c
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u8 SmokescreenImpact(s16 x, s16 y, u8 a3);
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u8 SmokescreenImpact(s16 x, s16 y, bool8 persist);
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u32 UnpackSelectedBattleBgPalettes(s16);
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u32 UnpackSelectedBattlePalettes(s16);
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u8 GetBattlerSpriteFinal_Y(u8, u16, u8);
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@ -222,7 +222,7 @@ void BtlController_EmitPrintSelectionString(u8 bufferId, u16 stringId);
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void BtlController_EmitChooseAction(u8 bufferId, u8 action, u16 itemId);
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void BtlController_EmitYesNoBox(u8 bufferId);
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void BtlController_EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData);
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void BtlController_EmitChooseItem(u8 bufferId, u8* arg1);
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void BtlController_EmitChooseItem(u8 bufferId, u8* battlePartyOrder);
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void BtlController_EmitChoosePokemon(u8 bufferId, u8 caseId, u8 slotId, u8 abilityId, u8* data);
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void BtlController_EmitCmd23(u8 bufferId); // unused
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void BtlController_EmitHealthBarUpdate(u8 bufferId, u16 hpValue);
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@ -233,11 +233,11 @@ void BtlController_EmitStatusXor(u8 bufferId, u8 b); // unused
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void BtlController_EmitDataTransfer(u8 bufferId, u16 size, void *data);
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void BtlController_EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data); // unused
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void BtlController_EmitPlayBGM(u8 bufferId, u16 songId, void *data); // unused
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void BtlController_EmitCmd32(u8 bufferId, u16 size, void *c); // unused
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void BtlController_EmitTwoReturnValues(u8 bufferId, u8 arg1, u16 arg2);
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void BtlController_EmitChosenMonReturnValue(u8 bufferId, u8 b, u8 *c);
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void BtlController_EmitOneReturnValue(u8 bufferId, u16 arg1);
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void BtlController_EmitOneReturnValue_Duplicate(u8 bufferId, u16 b);
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void BtlController_EmitCmd32(u8 bufferId, u16 size, void *data); // unused
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void BtlController_EmitTwoReturnValues(u8 bufferId, u8 ret8, u16 ret16);
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void BtlController_EmitChosenMonReturnValue(u8 bufferId, u8 partyId, u8 *battlePartyOrder);
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void BtlController_EmitOneReturnValue(u8 bufferId, u16 ret);
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void BtlController_EmitOneReturnValue_Duplicate(u8 bufferId, u16 ret);
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void BtlController_EmitClearUnkVar(u8 bufferId); // unused
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void BtlController_EmitSetUnkVar(u8 bufferId, u8 b); // unused
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void BtlController_EmitClearUnkFlag(u8 bufferId); // unused
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@ -254,7 +254,7 @@ void BtlController_EmitHidePartyStatusSummary(u8 bufferId);
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void BtlController_EmitEndBounceEffect(u8 bufferId);
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void BtlController_EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible);
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void BtlController_EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument);
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void BtlController_EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 record);
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void BtlController_EmitLinkStandbyMsg(u8 bufferId, u8 mode, bool32 record);
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void BtlController_EmitResetActionMoveSelection(u8 bufferId, u8 caseId);
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void BtlController_EmitEndLinkBattle(u8 bufferId, u8 battleOutcome);
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@ -19,7 +19,7 @@ void DecompressTrainerBackPic(u16 backPicId, u8 battlerId);
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void BattleGfxSfxDummy3(u8 gender);
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void FreeTrainerFrontPicPalette(u16 frontPicId);
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bool8 BattleLoadAllHealthBoxesGfx(u8 state);
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void LoadBattleBarGfx(u8 arg0);
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void LoadBattleBarGfx(u8 unused);
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bool8 BattleInitAllSprites(u8 *state1, u8 *battlerId);
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void ClearSpritesHealthboxAnimData(void);
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void CopyAllBattleSpritesInvisibilities(void);
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@ -71,10 +71,10 @@ void UpdateOamPriorityInAllHealthboxes(u8 priority);
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void InitBattlerHealthboxCoords(u8 battler);
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void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent);
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void SwapHpBarsWithHpText(void);
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u8 CreatePartyStatusSummarySprites(u8 battler, struct HpAndStatus *partyInfo, u8 arg2, bool8 isBattleStart);
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u8 CreatePartyStatusSummarySprites(u8 battler, struct HpAndStatus *partyInfo, bool8 skipPlayer, bool8 isBattleStart);
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void Task_HidePartyStatusSummary(u8 taskId);
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void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elementId);
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s32 MoveBattleBar(u8 battler, u8 healthboxSpriteId, u8 whichBar, u8 arg3);
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s32 MoveBattleBar(u8 battler, u8 healthboxSpriteId, u8 whichBar, u8 unused);
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u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale);
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u8 GetHPBarLevel(s16 hp, s16 maxhp);
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@ -28,7 +28,7 @@ void BattleSetup_StartLegendaryBattle(void);
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void StartGroudonKyogreBattle(void);
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void StartRegiBattle(void);
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u8 BattleSetup_GetTerrainId(void);
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u8 GetSpecialBattleTransition(s32 arg0);
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u8 GetSpecialBattleTransition(s32 id);
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void ChooseStarter(void);
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void ResetTrainerOpponentIds(void);
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void SetMapVarsToTrainer(void);
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@ -66,7 +66,7 @@ void PressurePPLoseOnUsingPerishSong(u8 attacker);
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void PressurePPLoseOnUsingImprison(u8 attacker);
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void MarkAllBattlersForControllerExec(void); // unused
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void MarkBattlerForControllerExec(u8 battlerId);
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void MarkBattlerReceivedLinkData(u8 arg0);
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void MarkBattlerReceivedLinkData(u8 battlerId);
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void CancelMultiTurnMoves(u8 battlerId);
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bool8 WasUnableToUseMove(u8 battlerId);
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void PrepareStringBattle(u16 stringId, u8 battlerId);
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|
@ -413,4 +413,21 @@
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#define ANIM_WEATHER_SANDSTORM 3
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#define ANIM_WEATHER_HAIL 4
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// Flags given to various functions to indicate which palettes to consider.
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// Handled by UnpackSelectedBattlePalettes
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#define F_PAL_BG (1 << 0)
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#define F_PAL_ATTACKER (1 << 1)
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#define F_PAL_TARGET (1 << 2)
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#define F_PAL_ATK_PARTNER (1 << 3)
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#define F_PAL_DEF_PARTNER (1 << 4)
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#define F_PAL_ANIM_1 (1 << 5) // Palette set for GetBattleAnimBg1Data/GetBgDataForTransform. Only used (ineffectually?) by Aromatherapy.
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#define F_PAL_ANIM_2 (1 << 6) // Palette set for GetBattleAnimBgData/GetBgDataForTransform. Unused.
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#define F_PAL_ATK_SIDE (F_PAL_ATTACKER | F_PAL_ATK_PARTNER)
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#define F_PAL_DEF_SIDE (F_PAL_TARGET | F_PAL_DEF_PARTNER)
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#define F_PAL_BATTLERS (F_PAL_ATK_SIDE | F_PAL_DEF_SIDE)
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// The below are only used by AnimTask_BlendBattleAnimPal to get battler sprite palettes by position rather than by role.
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// It's redundant with F_PAL_BATTLERS, because they're only ever used together to refer to all the battlers at once.
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#define F_PAL_BATTLERS_2 (1 << 7 | 1 << 8 | 1 << 9 | 1 << 10)
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#endif // GUARD_CONSTANTS_BATTLE_ANIM_H
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@ -599,4 +599,6 @@
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#define B_MSG_REF_DRAW 7
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#define B_MSG_REF_COMMENCE_BATTLE 8
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#define NUM_TRAPPING_MOVES 6
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#endif // GUARD_CONSTANTS_BATTLE_STRING_IDS_H
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|
@ -339,11 +339,11 @@ void SetLinkAIContestants(u8 contestType, u8 rank, bool32 isPostgame);
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u8 GetContestEntryEligibility(struct Pokemon *pkmn);
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void CalculateRound1Points(u8 contestCategory);
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bool8 IsSpeciesNotUnown(u16 species);
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bool8 Contest_IsMonsTurnDisabled(u8 a);
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bool8 Contest_IsMonsTurnDisabled(u8 contestant);
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void SaveLinkContestResults(void);
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void SortContestants(bool8 a);
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void SetContestantEffectStringID(u8 a, u8 b);
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void SetContestantEffectStringID2(u8 a, u8 b);
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void SortContestants(bool8 useRanking);
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void SetContestantEffectStringID(u8 contestant, u8 effectStringId);
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void SetContestantEffectStringID2(u8 contestant, u8 effectStringId);
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void SetStartledString(u8 contestant, u8 jam);
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void MakeContestantNervous(u8 p);
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s8 Contest_GetMoveExcitement(u16 move);
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@ -13,7 +13,7 @@ void LoadCompressedSpriteSheetOverrideBuffer(const struct CompressedSpriteSheet
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bool8 LoadCompressedSpriteSheetUsingHeap(const struct CompressedSpriteSheet* src);
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void LoadCompressedSpritePalette(const struct CompressedSpritePalette *src);
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void LoadCompressedSpritePaletteOverrideBuffer(const struct CompressedSpritePalette *a, void *buffer);
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void LoadCompressedSpritePaletteOverrideBuffer(const struct CompressedSpritePalette *src, void *buffer);
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bool8 LoadCompressedSpritePaletteUsingHeap(const struct CompressedSpritePalette *src);
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void DecompressPicFromTable(const struct CompressedSpriteSheet *src, void* buffer, s32 species);
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|
@ -18,9 +18,9 @@ struct DigitObjUtilTemplate
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bool32 DigitObjUtil_Init(u32 count);
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void DigitObjUtil_Free(void);
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bool32 DigitObjUtil_CreatePrinter(u32 id, s32 num, const struct DigitObjUtilTemplate *template);
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void DigitObjUtil_PrintNumOn(u32 id, s32 arg1);
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void DigitObjUtil_PrintNumOn(u32 id, s32 num);
|
||||
void DigitObjUtil_DeletePrinter(u32 id);
|
||||
void DigitObjUtil_HideOrShow(u32 id, bool32 arg1);
|
||||
void DigitObjUtil_HideOrShow(u32 id, bool32 hide);
|
||||
u8 GetTilesPerImage(u32 shape, u32 size);
|
||||
|
||||
#endif // GUARD_DIGIT_OBJ_UTIL_H
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
void LoadEvoSparkleSpriteAndPal(void);
|
||||
|
||||
u8 EvolutionSparkles_SpiralUpward(u16 arg0);
|
||||
u8 EvolutionSparkles_SpiralUpward(u16 palNum);
|
||||
u8 EvolutionSparkles_ArcDown(void);
|
||||
u8 EvolutionSparkles_CircleInward(void);
|
||||
u8 EvolutionSparkles_SprayAndFlash(u16 species);
|
||||
|
@ -17,14 +17,14 @@ extern u16 gTotalCameraPixelOffsetY;
|
||||
|
||||
void DrawWholeMapView(void);
|
||||
void CurrentMapDrawMetatileAt(int x, int y);
|
||||
void GetCameraOffsetWithPan(s16 *a0, s16 *a1);
|
||||
void GetCameraOffsetWithPan(s16 *x, s16 *y);
|
||||
void DrawDoorMetatileAt(int x, int y, u16 *arr);
|
||||
void ResetFieldCamera(void);
|
||||
void ResetCameraUpdateInfo(void);
|
||||
u32 InitCameraUpdateCallback(u8 a);
|
||||
u32 InitCameraUpdateCallback(u8 trackedSpriteId);
|
||||
void CameraUpdate(void);
|
||||
void SetCameraPanningCallback(void (*a)(void));
|
||||
void SetCameraPanning(s16 a, s16 b);
|
||||
void SetCameraPanningCallback(void (*callback)(void));
|
||||
void SetCameraPanning(s16 horizontal, s16 vertical);
|
||||
void InstallCameraPanAheadCallback(void);
|
||||
void UpdateCameraPanning(void);
|
||||
void FieldUpdateBgTilemapScroll(void);
|
||||
|
@ -11,29 +11,29 @@ void PlayerGetDestCoords(s16 *, s16 *);
|
||||
u8 GetPlayerFacingDirection(void);
|
||||
u8 GetPlayerMovementDirection(void);
|
||||
u8 PlayerGetCopyableMovement(void);
|
||||
void PlayerWalkNormal(u8);
|
||||
void PlayerWalkFast(u8);
|
||||
void PlayerRideWaterCurrent(u8);
|
||||
void PlayerWalkFaster(u8);
|
||||
void PlayerOnBikeCollide(u8);
|
||||
void PlayerFaceDirection(u8 a);
|
||||
void PlayerTurnInPlace(u8 a);
|
||||
void PlayerJumpLedge(u8 a);
|
||||
void PlayerIdleWheelie(u8 a);
|
||||
void PlayerStartWheelie(u8 a);
|
||||
void PlayerEndWheelie(u8 a);
|
||||
void PlayerStandingHoppingWheelie(u8 a);
|
||||
void PlayerMovingHoppingWheelie(u8 a);
|
||||
void PlayerLedgeHoppingWheelie(u8 a);
|
||||
void PlayerAcroTurnJump(u8 a);
|
||||
void PlayerSetAnimId(u8 a, u8 b);
|
||||
void PlayerWalkNormal(u8 direction);
|
||||
void PlayerWalkFast(u8 direction);
|
||||
void PlayerRideWaterCurrent(u8 direction);
|
||||
void PlayerWalkFaster(u8 direction);
|
||||
void PlayerOnBikeCollide(u8 direction);
|
||||
void PlayerFaceDirection(u8 direction);
|
||||
void PlayerTurnInPlace(u8 direction);
|
||||
void PlayerJumpLedge(u8 direction);
|
||||
void PlayerIdleWheelie(u8 direction);
|
||||
void PlayerStartWheelie(u8 direction);
|
||||
void PlayerEndWheelie(u8 direction);
|
||||
void PlayerStandingHoppingWheelie(u8 direction);
|
||||
void PlayerMovingHoppingWheelie(u8 direction);
|
||||
void PlayerLedgeHoppingWheelie(u8 direction);
|
||||
void PlayerAcroTurnJump(u8 direction);
|
||||
void PlayerSetAnimId(u8 movementActionId, u8 copyableMovement);
|
||||
bool8 IsPlayerCollidingWithFarawayIslandMew(u8 direction);
|
||||
void PlayerOnBikeCollideWithFarawayIslandMew(u8 direction);
|
||||
u8 CheckForObjectEventCollision(struct ObjectEvent *a, s16 b, s16 c, u8 d, u8 e);
|
||||
u8 CheckForObjectEventCollision(struct ObjectEvent *objectEvent, s16 x, s16 y, u8 direction, u8 metatileBehavior);
|
||||
u8 PlayerGetElevation(void);
|
||||
void SetPlayerAvatarTransitionFlags(u16 a);
|
||||
void SetPlayerAvatarTransitionFlags(u16 transitionFlags);
|
||||
void CancelPlayerForcedMovement(void);
|
||||
void InitPlayerAvatar(s16 a, s16 b, u8 c, u8 d);
|
||||
void InitPlayerAvatar(s16 x, s16 y, u8 direction, u8 gender);
|
||||
void PlayerFreeze(void);
|
||||
void StopPlayerAvatar(void);
|
||||
void SetSpinStartFacingDir(u8);
|
||||
@ -41,8 +41,8 @@ void GetXYCoordsOneStepInFrontOfPlayer(s16 *xPtr, s16 *yPtr);
|
||||
u8 GetRivalAvatarGraphicsIdByStateIdAndGender(u8, u8);
|
||||
void SetPlayerAvatarFieldMove(void);
|
||||
u8 GetPlayerAvatarGraphicsIdByCurrentState(void);
|
||||
void SetPlayerAvatarStateMask(u8 a);
|
||||
u8 GetPlayerAvatarGraphicsIdByStateId(u8 a);
|
||||
void SetPlayerAvatarStateMask(u8 flags);
|
||||
u8 GetPlayerAvatarGraphicsIdByStateId(u8 state);
|
||||
u8 GetJumpSpecialMovementAction(u32);
|
||||
bool8 PartyHasMonWithSurf(void);
|
||||
bool8 IsPlayerFacingSurfableFishableWater(void);
|
||||
|
@ -1,14 +1,8 @@
|
||||
#ifndef GUARD_FIELD_SPECIAL_SCENE_H
|
||||
#define GUARD_FIELD_SPECIAL_SCENE_H
|
||||
|
||||
s16 GetTruckCameraBobbingY(int a1);
|
||||
s16 GetTruckBoxMovement(int a1);
|
||||
void Task_Truck1(u8 taskId);
|
||||
void Task_Truck2(u8 taskId);
|
||||
void Task_Truck3(u8 taskId);
|
||||
void Task_HandleTruckSequence(u8 taskId);
|
||||
void ExecuteTruckSequence(void);
|
||||
void EndTruckSequence(u8);
|
||||
void EndTruckSequence(u8 taskId);
|
||||
void FieldCB_ShowPortholeView(void);
|
||||
|
||||
#endif // GUARD_FIELD_SPECIAL_SCENE_H
|
||||
|
@ -25,8 +25,8 @@ void ChooseMonForSoftboiled(u8 taskId);
|
||||
// flash
|
||||
bool8 SetUpFieldMove_Flash(void);
|
||||
void CB2_DoChangeMap(void);
|
||||
bool8 GetMapPairFadeToType(u8 a1, u8 a2);
|
||||
bool8 GetMapPairFadeFromType(u8 a1, u8 a2);
|
||||
bool8 GetMapPairFadeToType(u8 _fromType, u8 _toType);
|
||||
bool8 GetMapPairFadeFromType(u8 _fromType, u8 _toType);
|
||||
|
||||
// strength
|
||||
bool8 SetUpFieldMove_Strength(void);
|
||||
|
@ -1,8 +1,8 @@
|
||||
#ifndef GUARD_FLDEFF_MISC_H
|
||||
#define GUARD_FLDEFF_MISC_H
|
||||
|
||||
void ComputerScreenOpenEffect(u16 a0, u16 a1, u8 a2);
|
||||
void ComputerScreenCloseEffect(u16 a0, u16 a1, u8 a2);
|
||||
void ComputerScreenOpenEffect(u16 increment, u16 unused, u8 priority);
|
||||
void ComputerScreenCloseEffect(u16 increment, u16 unused, u8 priority);
|
||||
bool8 IsComputerScreenOpenEffectActive(void);
|
||||
bool8 IsComputerScreenCloseEffectActive(void);
|
||||
bool8 SetUpFieldMove_SecretPower(void);
|
||||
@ -22,7 +22,7 @@ void PlaySecretBaseMusicNoteMatSound(s16 metatileId);
|
||||
void DoSecretBaseGlitterMatSparkle(void);
|
||||
bool8 FldEff_SandPillar(void);
|
||||
void InteractWithShieldOrTVDecoration(void);
|
||||
bool8 IsLargeBreakableDecoration(u16 arg0, u8 arg1);
|
||||
bool8 IsLargeBreakableDecoration(u16 metatileId, bool8 checkBase);
|
||||
void FldEffPoison_Start(void);
|
||||
bool32 FldEffPoison_IsActive(void);
|
||||
void DoWateringBerryTreeAnim(void);
|
||||
|
@ -423,7 +423,7 @@ void Clear64byte(void *addr);
|
||||
void SoundInit(struct SoundInfo *soundInfo);
|
||||
void MPlayExtender(struct CgbChannel *cgbChans);
|
||||
void m4aSoundMode(u32 mode);
|
||||
void MPlayOpen(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track, u8 a3);
|
||||
void MPlayOpen(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *tracks, u8 trackCount);
|
||||
void CgbSound(void);
|
||||
void CgbOscOff(u8);
|
||||
void CgbModVol(struct CgbChannel *chan);
|
||||
|
@ -33,11 +33,11 @@ extern const struct CompressedSpriteSheet gSpriteSheet_CreditsRivalBrendan[];
|
||||
extern const struct CompressedSpriteSheet gSpriteSheet_CreditsRivalMay[];
|
||||
extern const struct SpritePalette gSpritePalettes_Credits[];
|
||||
|
||||
void LoadIntroPart2Graphics(u8 scene);
|
||||
void SetIntroPart2BgCnt(u8 a);
|
||||
void LoadIntroPart2Graphics(u8 scenery);
|
||||
void SetIntroPart2BgCnt(u8 scenery);
|
||||
void LoadCreditsSceneGraphics(u8);
|
||||
void SetCreditsSceneBgCnt(u8);
|
||||
u8 CreateBicycleBgAnimationTask(u8 a, u16 b, u16 c, u16 d);
|
||||
u8 CreateBicycleBgAnimationTask(u8 mode, u16 bg1Speed, u16 bg2Speed, u16 bg3Speed);
|
||||
void CycleSceneryPalette(u8);
|
||||
u8 CreateIntroBrendanSprite(s16 x, s16 y);
|
||||
u8 CreateIntroMaySprite(s16 x, s16 y);
|
||||
|
@ -300,7 +300,7 @@ void LocalLinkPlayerToBlock(void);
|
||||
void LinkPlayerFromBlock(u32 who);
|
||||
bool32 Link_AnyPartnersPlayingFRLG_JP(void);
|
||||
void ResetLinkPlayerCount(void);
|
||||
void SaveLinkPlayers(u8 a0);
|
||||
void SaveLinkPlayers(u8 playerCount);
|
||||
void SetWirelessCommType0(void);
|
||||
bool32 IsLinkRecvQueueAtOverworldMax(void);
|
||||
|
||||
|
@ -98,9 +98,9 @@ struct CursorStruct
|
||||
extern struct ScrollArrowsTemplate gTempScrollArrowTemplate;
|
||||
extern struct ListMenuTemplate gMultiuseListMenuTemplate;
|
||||
|
||||
s32 DoMysteryGiftListMenu(const struct WindowTemplate *windowTemplate, const struct ListMenuTemplate *listMenuTemplate, u8 arg2, u16 tileNum, u16 palNum);
|
||||
s32 DoMysteryGiftListMenu(const struct WindowTemplate *windowTemplate, const struct ListMenuTemplate *listMenuTemplate, u8 drawMode, u16 tileNum, u16 palNum);
|
||||
u8 ListMenuInit(struct ListMenuTemplate *listMenuTemplate, u16 scrollOffset, u16 selectedRow);
|
||||
u8 ListMenuInitInRect(struct ListMenuTemplate *listMenuTemplate, struct ListMenuWindowRect *arg1, u16 scrollOffset, u16 selectedRow);
|
||||
u8 ListMenuInitInRect(struct ListMenuTemplate *listMenuTemplate, struct ListMenuWindowRect *rect, u16 scrollOffset, u16 selectedRow);
|
||||
s32 ListMenu_ProcessInput(u8 listTaskId);
|
||||
void DestroyListMenuTask(u8 listTaskId, u16 *scrollOffset, u16 *selectedRow);
|
||||
void RedrawListMenu(u8 listTaskId);
|
||||
@ -111,10 +111,10 @@ void ListMenuGetCurrentItemArrayId(u8 listTaskId, u16 *arrayId);
|
||||
void ListMenuGetScrollAndRow(u8 listTaskId, u16 *scrollOffset, u16 *selectedRow);
|
||||
u16 ListMenuGetYCoordForPrintingArrowCursor(u8 listTaskId);
|
||||
void ListMenuOverrideSetColors(u8 cursorPal, u8 fillValue, u8 cursorShadowPal);
|
||||
void ListMenuDefaultCursorMoveFunc(s32 arg0, u8 arg1, struct ListMenu *list);
|
||||
void ListMenuDefaultCursorMoveFunc(s32 itemIndex, u8 onInit, struct ListMenu *list);
|
||||
s32 ListMenuGetUnkIndicatorsStructFields(u8 taskId, u8 field);
|
||||
void ListMenuSetUnkIndicatorsStructField(u8 taskId, u8 field, s32 value);
|
||||
u8 AddScrollIndicatorArrowPair(const struct ScrollArrowsTemplate *arrowInfo, u16 *arg1);
|
||||
u8 AddScrollIndicatorArrowPair(const struct ScrollArrowsTemplate *arrowInfo, u16 *scrollOffset);
|
||||
u8 AddScrollIndicatorArrowPairParameterized(u32 arrowType, s32 commonPos, s32 firstPos, s32 secondPos, s32 fullyDownThreshold, s32 tileTag, s32 palTag, u16 *currItemPtr);
|
||||
void RemoveScrollIndicatorArrowPair(u8 taskId);
|
||||
void Task_ScrollIndicatorArrowPairOnMainMenu(u8 taskId);
|
||||
|
@ -2,6 +2,6 @@
|
||||
#define GUARD_MAIN_MENU_H
|
||||
|
||||
void CB2_InitMainMenu(void);
|
||||
void CreateYesNoMenuParameterized(u8 a, u8 b, u16 c, u16 d, u8 e, u8 f);
|
||||
void CreateYesNoMenuParameterized(u8 x, u8 y, u16 baseTileNum, u16 baseBlock, u8 yesNoPalNum, u8 winPalNum);
|
||||
|
||||
#endif // GUARD_MAIN_MENU_H
|
||||
|
@ -7,8 +7,8 @@ void SetMauvilleOldMan(void);
|
||||
u8 GetCurrentMauvilleOldMan(void);
|
||||
void SetMauvilleOldManObjEventGfx(void);
|
||||
void SanitizeMauvilleOldManForRuby(OldMan *dest);
|
||||
void SanitizeReceivedRubyOldMan(union OldMan * oldMan, u32 r1, u32 r6);
|
||||
void SanitizeReceivedEmeraldOldMan(union OldMan * oldMan, u32 unused, u32 a2);
|
||||
void SanitizeReceivedRubyOldMan(union OldMan * oldMan, u32 version, u32 language);
|
||||
void SanitizeReceivedEmeraldOldMan(union OldMan * oldMan, u32 version, u32 language);
|
||||
void ResetMauvilleOldManFlag(void);
|
||||
|
||||
#endif // GUARD_MAUVILLE_OLD_MAN_H
|
||||
|
@ -56,9 +56,9 @@ void SetStandardWindowBorderStyle(u8 windowId, bool8 copyToVram);
|
||||
void DisplayYesNoMenuDefaultYes(void);
|
||||
u32 GetPlayerTextSpeed(void);
|
||||
u8 GetPlayerTextSpeedDelay(void);
|
||||
void Menu_LoadStdPalAt(u16 arg0);
|
||||
void AddTextPrinterWithCallbackForMessage(bool8 a1, void (*callback)(struct TextPrinterTemplate *, u16));
|
||||
void BgDmaFill(u32 bg, u8 a1, int a2, int a3);
|
||||
void Menu_LoadStdPalAt(u16 offset);
|
||||
void AddTextPrinterWithCallbackForMessage(bool8 canSpeedUp, void (*callback)(struct TextPrinterTemplate *, u16));
|
||||
void BgDmaFill(u32 bg, u8 value, int offset, int size);
|
||||
void AddTextPrinterParameterized3(u8 windowId, u8 fontId, u8 left, u8 top, const u8 *color, s8 speed, const u8 *str);
|
||||
void ClearStdWindowAndFrameToTransparent(u8 windowId, bool8 copyToVram);
|
||||
void SetWindowTemplateFields(struct WindowTemplate* template, u8 priority, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 palNum, u16 baseBlock);
|
||||
@ -69,7 +69,7 @@ u8 InitMenuInUpperLeftCornerNormal(u8 windowId, u8 numItems, u8 initialCursorPos
|
||||
u8 Menu_GetCursorPos(void);
|
||||
s8 Menu_ProcessInput(void);
|
||||
s8 Menu_ProcessInputNoWrap(void);
|
||||
void BlitMenuInfoIcon(u8 winId, u8 a2, u16 x, u16 y);
|
||||
void BlitMenuInfoIcon(u8 windowId, u8 iconId, u16 x, u16 y);
|
||||
void ResetTempTileDataBuffers(void);
|
||||
void *DecompressAndCopyTileDataToVram(u8 bgId, const void *src, u32 size, u16 offset, u8 mode);
|
||||
bool8 FreeTempTileDataBuffersIfPossible(void);
|
||||
@ -81,14 +81,14 @@ s8 ProcessMenuInput_other(void);
|
||||
void DoScheduledBgTilemapCopiesToVram(void);
|
||||
void ClearScheduledBgCopiesToVram(void);
|
||||
void AddTextPrinterParameterized4(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, const u8 *color, s8 speed, const u8 *str);
|
||||
void DrawDialogFrameWithCustomTileAndPalette(u8 windowId, bool8 copyToVram, u16 a2, u8 a3);
|
||||
void DrawDialogFrameWithCustomTileAndPalette(u8 windowId, bool8 copyToVram, u16 tileNum, u8 paletteNum);
|
||||
void PrintMenuActionTextsInUpperLeftCorner(u8 windowId, u8 optionsNo, const struct MenuAction *actions, const u8 *actionIds);
|
||||
void ClearDialogWindowAndFrameToTransparent(u8 windowId, bool8 copyToVram);
|
||||
void *malloc_and_decompress(const void *src, u32 *sizeOut);
|
||||
u16 copy_decompressed_tile_data_to_vram(u8 bgId, const void *src, u16 size, u16 offset, u8 mode);
|
||||
void AddTextPrinterForMessage(bool8 allowSkippingDelayWithButtonPress);
|
||||
void PrintMenuActionTexts(u8 windowId, u8 fontId, u8 left, u8 top, u8 letterSpacing, u8 lineHeight, u8 itemCount, const struct MenuAction *strs, const u8 *a8);
|
||||
void PrintMenuActionGrid(u8 windowId, u8 fontId, u8 left, u8 top, u8 a4, u8 itemCount, u8 itemCount2, const struct MenuAction *strs, const u8 *a8);
|
||||
void PrintMenuActionTexts(u8 windowId, u8 fontId, u8 left, u8 top, u8 letterSpacing, u8 lineHeight, u8 itemCount, const struct MenuAction *menuActions, const u8 *actionIds);
|
||||
void PrintMenuActionGrid(u8 windowId, u8 fontId, u8 left, u8 top, u8 optionWidth, u8 horizontalCount, u8 verticalCount, const struct MenuAction *menuActions, const u8 *actionIds);
|
||||
u8 InitMenuActionGrid(u8 windowId, u8 optionWidth, u8 columns, u8 rows, u8 initialCursorPos);
|
||||
u8 ChangeMenuGridCursorPosition(s8 deltaX, s8 deltaY);
|
||||
u8 GetStartMenuWindowId(void);
|
||||
|
@ -18,11 +18,11 @@ struct YesNoFuncTable
|
||||
void ResetVramOamAndBgCntRegs(void);
|
||||
void ResetAllBgsCoordinates(void);
|
||||
void SetVBlankHBlankCallbacksToNull(void);
|
||||
void DisplayMessageAndContinueTask(u8 taskId, u8 windowId, u16 arg2, u8 arg3, u8 fontId, u8 textSpeed, const u8 *string, void *taskFunc);
|
||||
void DisplayMessageAndContinueTask(u8 taskId, u8 windowId, u16 tileNum, u8 paletteNum, u8 fontId, u8 textSpeed, const u8 *string, void *taskFunc);
|
||||
bool16 RunTextPrintersRetIsActive(u8 textPrinterId);
|
||||
void DoYesNoFuncWithChoice(u8 taskId, const struct YesNoFuncTable *data);
|
||||
void CreateYesNoMenuWithCallbacks(u8 taskId, const struct WindowTemplate *template, u8 arg2, u8 arg3, u8 arg4, u16 tileStart, u8 palette, const struct YesNoFuncTable *yesNo);
|
||||
bool8 AdjustQuantityAccordingToDPadInput(s16 *arg0, u16 arg1);
|
||||
void CreateYesNoMenuWithCallbacks(u8 taskId, const struct WindowTemplate *template, u8 unused1, u8 unused2, u8 unused3, u16 tileStart, u8 palette, const struct YesNoFuncTable *yesNo);
|
||||
bool8 AdjustQuantityAccordingToDPadInput(s16 *quantity, u16 max);
|
||||
u8 GetLRKeysPressed(void);
|
||||
u8 GetLRKeysPressedAndHeld(void);
|
||||
bool8 IsHoldingItemAllowed(u16 itemId);
|
||||
|
@ -95,7 +95,7 @@ void ConditionGraph_Draw(struct ConditionGraph *graph);
|
||||
bool8 ConditionGraph_TryUpdate(struct ConditionGraph *graph);
|
||||
void ConditionGraph_Update(struct ConditionGraph *graph);
|
||||
void ConditionGraph_CalcPositions(u8 *conditions, struct UCoords16 *positions);
|
||||
void ConditionGraph_SetNewPositions(struct ConditionGraph *graph, struct UCoords16 *arg1, struct UCoords16 *arg2);
|
||||
void ConditionGraph_SetNewPositions(struct ConditionGraph *graph, struct UCoords16 *old, struct UCoords16 *new);
|
||||
|
||||
// Condition menu
|
||||
bool8 ConditionMenu_UpdateMonEnter(struct ConditionGraph *graph, s16 *x);
|
||||
|
@ -77,7 +77,7 @@ void SetWarpDestinationToMapWarp(s8 mapGroup, s8 mapNum, s8 warpId);
|
||||
void SetDynamicWarp(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId);
|
||||
void SetDynamicWarpWithCoords(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
|
||||
void SetWarpDestinationToDynamicWarp(u8 unused);
|
||||
void SetWarpDestinationToHealLocation(u8 a1);
|
||||
void SetWarpDestinationToHealLocation(u8 healLocationId);
|
||||
void SetWarpDestinationToLastHealLocation(void);
|
||||
void SetLastHealLocationWarp(u8 healLocationId);
|
||||
void UpdateEscapeWarp(s16 x, s16 y);
|
||||
@ -86,7 +86,7 @@ void SetWarpDestinationToEscapeWarp(void);
|
||||
void SetFixedDiveWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
|
||||
void SetFixedHoleWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
|
||||
void SetWarpDestinationToFixedHoleWarp(s16 x, s16 y);
|
||||
void SetContinueGameWarpToHealLocation(u8 a1);
|
||||
void SetContinueGameWarpToHealLocation(u8 healLocationId);
|
||||
void SetContinueGameWarpToDynamicWarp(int unused);
|
||||
const struct MapConnection *GetMapConnection(u8 dir);
|
||||
bool8 SetDiveWarpEmerge(u16 x, u16 y);
|
||||
@ -130,7 +130,7 @@ void CB1_Overworld(void);
|
||||
void CB2_OverworldBasic(void);
|
||||
void CB2_Overworld(void);
|
||||
void SetMainCallback1(void (*cb)(void));
|
||||
void SetUnusedCallback(void *a0);
|
||||
void SetUnusedCallback(void *func);
|
||||
void CB2_NewGame(void);
|
||||
void CB2_WhiteOut(void);
|
||||
void CB2_LoadMap(void);
|
||||
|
@ -34,8 +34,8 @@ extern const struct SpriteTemplate gBallSpriteTemplates[];
|
||||
#define POKEBALL_OPPONENT_SENDOUT 0xFE
|
||||
|
||||
u8 DoPokeballSendOutAnimation(s16 pan, u8 kindOfThrow);
|
||||
void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 battler, u8 x, u8 y, u8 oamPriority, u8 subpriortiy, u8 g, u32 h, u16 species);
|
||||
u8 CreateTradePokeballSprite(u8 a, u8 b, u8 x, u8 y, u8 oamPriority, u8 subPriority, u8 g, u32 h);
|
||||
void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subpriortiy, u8 delay, u32 fadePalettes, u16 species);
|
||||
u8 CreateTradePokeballSprite(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subPriority, u8 delay, u32 fadePalettes);
|
||||
void StartHealthboxSlideIn(u8 battler);
|
||||
void DoHitAnimHealthboxEffect(u8 battler);
|
||||
void LoadBallGfx(u8 ballId);
|
||||
|
@ -337,7 +337,7 @@ u8 GetBoxMonGender(struct BoxPokemon *boxMon);
|
||||
u8 GetGenderFromSpeciesAndPersonality(u16 species, u32 personality);
|
||||
void SetMultiuseSpriteTemplateToPokemon(u16 speciesTag, u8 battlerPosition);
|
||||
void SetMultiuseSpriteTemplateToTrainerBack(u16 trainerSpriteId, u8 battlerPosition);
|
||||
void SetMultiuseSpriteTemplateToTrainerFront(u16 arg0, u8 battlerPosition);
|
||||
void SetMultiuseSpriteTemplateToTrainerFront(u16 trainerPicId, u8 battlerPosition);
|
||||
|
||||
// These are full type signatures for GetMonData() and GetBoxMonData(),
|
||||
// but they are not used since some code erroneously omits the third arg.
|
||||
@ -381,11 +381,11 @@ u16 SpeciesToNationalPokedexNum(u16 species);
|
||||
u16 SpeciesToHoennPokedexNum(u16 species);
|
||||
u16 HoennToNationalOrder(u16 hoennNum);
|
||||
u16 SpeciesToCryId(u16 species);
|
||||
void DrawSpindaSpots(u16 species, u32 personality, u8 *dest, u8 a4);
|
||||
void DrawSpindaSpots(u16 species, u32 personality, u8 *dest, bool8 isFrontPic);
|
||||
void EvolutionRenameMon(struct Pokemon *mon, u16 oldSpecies, u16 newSpecies);
|
||||
u8 GetPlayerFlankId(void);
|
||||
u16 GetLinkTrainerFlankId(u8 id);
|
||||
s32 GetBattlerMultiplayerId(u16 a1);
|
||||
s32 GetBattlerMultiplayerId(u16 id);
|
||||
u8 GetTrainerEncounterMusicId(u16 trainerOpponentId);
|
||||
u16 ModifyStatByNature(u8 nature, u16 n, u8 statIndex);
|
||||
void AdjustFriendship(struct Pokemon *mon, u8 event);
|
||||
@ -426,8 +426,8 @@ void SetWildMonHeldItem(void);
|
||||
bool8 IsMonShiny(struct Pokemon *mon);
|
||||
bool8 IsShinyOtIdPersonality(u32 otId, u32 personality);
|
||||
const u8 *GetTrainerPartnerName(void);
|
||||
void BattleAnimateFrontSprite(struct Sprite* sprite, u16 species, bool8 noCry, u8 arg3);
|
||||
void DoMonFrontSpriteAnimation(struct Sprite* sprite, u16 species, bool8 noCry, u8 arg3);
|
||||
void BattleAnimateFrontSprite(struct Sprite* sprite, u16 species, bool8 noCry, u8 panMode);
|
||||
void DoMonFrontSpriteAnimation(struct Sprite* sprite, u16 species, bool8 noCry, u8 panModeAnimFlag);
|
||||
void PokemonSummaryDoMonAnimation(struct Sprite* sprite, u16 species, bool8 oneFrame);
|
||||
void StopPokemonAnimationDelayTask(void);
|
||||
void BattleAnimateBackSprite(struct Sprite* sprite, u16 species);
|
||||
|
@ -26,7 +26,7 @@ struct PokemonStorage
|
||||
|
||||
extern struct PokemonStorage *gPokemonStoragePtr;
|
||||
|
||||
void DrawTextWindowAndBufferTiles(const u8 *string, void *dst, u8 arg2, u8 arg3, s32 bytesToBuffer);
|
||||
void DrawTextWindowAndBufferTiles(const u8 *string, void *dst, u8 zero1, u8 zero2, s32 bytesToBuffer);
|
||||
u8 CountMonsInBox(u8 boxId);
|
||||
s16 GetFirstFreeBoxSpot(u8 boxId);
|
||||
u8 CountPartyAliveNonEggMonsExcept(u8 slotToIgnore);
|
||||
@ -52,7 +52,7 @@ void ZeroBoxMonAt(u8 boxId, u8 boxPosition);
|
||||
void BoxMonAtToMon(u8 boxId, u8 boxPosition, struct Pokemon *dst);
|
||||
struct BoxPokemon *GetBoxedMonPtr(u8 boxId, u8 boxPosition);
|
||||
u8 *GetBoxNamePtr(u8 boxId);
|
||||
s16 AdvanceStorageMonIndex(struct BoxPokemon *boxMons, u8 currIndex, u8 maxIndex, u8 arg3);
|
||||
s16 AdvanceStorageMonIndex(struct BoxPokemon *boxMons, u8 currIndex, u8 maxIndex, u8 mode);
|
||||
bool8 CheckFreePokemonStorageSpace(void);
|
||||
bool32 CheckBoxMonSanityAt(u32 boxId, u32 boxPosition);
|
||||
u32 CountStorageNonEggMons(void);
|
||||
|
@ -356,10 +356,10 @@ void MatchCall_GetNameAndDesc(u32 idx, const u8 **desc, const u8 **name);
|
||||
// pokenav_main_menu.c
|
||||
bool32 InitPokenavMainMenu(void);
|
||||
void CopyPaletteIntoBufferUnfaded(const u16 *palette, u32 bufferOffset, u32 size);
|
||||
void RunMainMenuLoopedTask(u32 a0);
|
||||
void RunMainMenuLoopedTask(u32 state);
|
||||
u32 IsActiveMenuLoopTaskActive(void);
|
||||
void LoadLeftHeaderGfxForIndex(u32 arg0);
|
||||
void ShowLeftHeaderGfx(u32 menugfxId, bool32 arg1, bool32 isOnRightSide);
|
||||
void LoadLeftHeaderGfxForIndex(u32 menuGfxId);
|
||||
void ShowLeftHeaderGfx(u32 menugfxId, bool32 isMain, bool32 isOnRightSide);
|
||||
void PokenavFadeScreen(s32 fadeType);
|
||||
bool32 AreLeftHeaderSpritesMoving(void);
|
||||
void InitBgTemplates(const struct BgTemplate *templates, int count);
|
||||
@ -373,7 +373,7 @@ void PokenavCopyPalette(const u16 *a0, const u16 *a1, int a2, int a3, int a4, u1
|
||||
void FadeToBlackExceptPrimary(void);
|
||||
struct Sprite *GetSpinningPokenavSprite(void);
|
||||
void HideSpinningPokenavSprite(void);
|
||||
void UpdateRegionMapRightHeaderTiles(u32 arg0);
|
||||
void UpdateRegionMapRightHeaderTiles(u32 menuGfxId);
|
||||
void HideMainOrSubMenuLeftHeader(u32 id, bool32 onRightSide);
|
||||
void SlideMenuHeaderUp(void);
|
||||
void PokenavFillPalette(u32 palIndex, u16 fillValue);
|
||||
@ -412,13 +412,13 @@ int GetNumberRegistered(void);
|
||||
struct PokenavMatchCallEntry *GetMatchCallList(void);
|
||||
u16 GetMatchCallMapSec(int);
|
||||
bool32 ShouldDrawRematchPokeballIcon(int index);
|
||||
void ClearRematchPokeballIcon(u16 windowId, u32 a1);
|
||||
void ClearRematchPokeballIcon(u16 windowId, u32 tileOffset);
|
||||
int GetMatchCallTrainerPic(int index);
|
||||
const u8 *GetMatchCallFlavorText(int index, int textType);
|
||||
const u8 *GetMatchCallMessageText(int index, bool8 *newRematchRequest);
|
||||
u16 GetMatchCallOptionCursorPos(void);
|
||||
u16 GetMatchCallOptionId(int arg0);
|
||||
void BufferMatchCallNameAndDesc(struct PokenavMatchCallEntry * arg0, u8 *str);
|
||||
u16 GetMatchCallOptionId(int optionId);
|
||||
void BufferMatchCallNameAndDesc(struct PokenavMatchCallEntry *matchCallEntry, u8 *str);
|
||||
u8 GetMatchTableMapSectionId(int rematchIndex);
|
||||
int GetIndexDeltaOfNextCheckPageDown(int index);
|
||||
int GetIndexDeltaOfNextCheckPageUp(int index);
|
||||
|
@ -43,6 +43,6 @@ void ScanlineEffect_Stop(void);
|
||||
void ScanlineEffect_Clear(void);
|
||||
void ScanlineEffect_SetParams(struct ScanlineEffectParams);
|
||||
void ScanlineEffect_InitHBlankDmaTransfer(void);
|
||||
u8 ScanlineEffect_InitWave(u8 startLine, u8 endLine, u8 frequency, u8 amplitude, u8 delayInterval, u8 regOffset, bool8 a7);
|
||||
u8 ScanlineEffect_InitWave(u8 startLine, u8 endLine, u8 frequency, u8 amplitude, u8 delayInterval, u8 regOffset, bool8 applyBattleBgOffsets);
|
||||
|
||||
#endif // GUARD_SCANLINE_EFFECT_H
|
||||
|
@ -12,8 +12,8 @@ extern const struct WindowTemplate gTradeEvolutionSceneYesNoWindowTemplate;
|
||||
s32 GetGameProgressForLinkTrade(void);
|
||||
void CB2_StartCreateTradeMenu(void);
|
||||
void CB2_LinkTrade(void);
|
||||
int CanRegisterMonForTradingBoard(struct RfuGameCompatibilityData a0, u16, u16, u8);
|
||||
int GetUnionRoomTradeMessageId(struct RfuGameCompatibilityData a0, struct RfuGameCompatibilityData a1, u16 a2, u16 a3, u8 a4, u16 a5, u8 a6);
|
||||
int CanRegisterMonForTradingBoard(struct RfuGameCompatibilityData player, u16 species2, u16 species, bool8 isEventLegal);
|
||||
int GetUnionRoomTradeMessageId(struct RfuGameCompatibilityData player, struct RfuGameCompatibilityData partner, u16 playerSpecies2, u16 partnerSpecies, u8 requestedType, u16 playerSpecies, bool8 isEventLegal);
|
||||
int CanSpinTradeMon(struct Pokemon*, u16);
|
||||
void InitTradeSequenceBgGpuRegs(void);
|
||||
void LinkTradeDrawWindow(void);
|
||||
|
@ -69,7 +69,7 @@ u32 CountPlayerTrainerStars(void);
|
||||
u8 GetTrainerCardStars(u8 cardId);
|
||||
void CopyTrainerCardData(struct TrainerCard *dst, struct TrainerCard *src, u8 gameVersion);
|
||||
void ShowPlayerTrainerCard(void (*callback)(void));
|
||||
void ShowTrainerCardInLink(u8 arg0, void (*callback)(void));
|
||||
void ShowTrainerCardInLink(u8 cardId, void (*callback)(void));
|
||||
void TrainerCard_GenerateCardForLinkPlayer(struct TrainerCard *);
|
||||
|
||||
#endif // GUARD_TRAINER_CARD_H
|
||||
|
@ -7,9 +7,9 @@
|
||||
#include "data/bard_music/default_sound.h"
|
||||
#include "data/bard_music/length_table.h"
|
||||
|
||||
static s16 CalcWordPitch(int arg0, int songPos)
|
||||
static s16 CalcWordPitch(int pitchIdx, int songPos)
|
||||
{
|
||||
return sBardSoundPitchTables[arg0][songPos];
|
||||
return sBardSoundPitchTables[pitchIdx][songPos];
|
||||
}
|
||||
|
||||
const struct BardSound *GetWordSounds(u16 word)
|
||||
|
@ -128,7 +128,7 @@ static void AnimHornHit_Step(struct Sprite *);
|
||||
static void AnimSuperFang(struct Sprite *);
|
||||
static void AnimWavyMusicNotes(struct Sprite *);
|
||||
static void AnimWavyMusicNotes_Step(struct Sprite *);
|
||||
static void AnimWavyMusicNotesGetNextPos(s16, s16, s16 *, s16 *, s8);
|
||||
static void AnimWavyMusicNotes_CalcVelocity(s16, s16, s16 *, s16 *, s8);
|
||||
static void AnimFlyingMusicNotes(struct Sprite *);
|
||||
static void AnimFlyingMusicNotes_Step(struct Sprite *);
|
||||
static void AnimBellyDrumHand(struct Sprite *);
|
||||
@ -4343,7 +4343,7 @@ static void AnimLockOnTarget_Step4(struct Sprite* sprite)
|
||||
sprite->data[1] = 0;
|
||||
}
|
||||
|
||||
BlendPalettes(GetBattleBgPalettesMask(1, 1, 1, 1, 1, 0, 0), sprite->data[1], RGB(31, 31, 31));
|
||||
BlendPalettes(GetBattlePalettesMask(TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE), sprite->data[1], RGB(31, 31, 31));
|
||||
if (sprite->data[1] == 16)
|
||||
{
|
||||
int pal;
|
||||
@ -4998,7 +4998,7 @@ static void AnimMoonlightSparkle_Step(struct Sprite* sprite)
|
||||
|
||||
void AnimTask_MoonlightEndFade(u8 taskId)
|
||||
{
|
||||
int a = GetBattleBgPalettesMask(1, 0, 0, 0, 0, 0, 0) & 0xFFFF;
|
||||
int a = GetBattlePalettesMask(TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE) & 0xFFFF;
|
||||
int b;
|
||||
int c;
|
||||
int d;
|
||||
@ -5279,79 +5279,87 @@ void AnimTask_MusicNotesClearRainbowBlend(u8 taskId)
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
||||
#define sMoveTimer data[0]
|
||||
#define sBlendTableIdx data[1]
|
||||
#define sBlendTimer data[2]
|
||||
#define sBlendCycleTime data[3]
|
||||
#define sX data[4]
|
||||
#define sY data[5]
|
||||
#define sVelocX data[6]
|
||||
#define sVelocY data[7]
|
||||
|
||||
static void AnimWavyMusicNotes(struct Sprite* sprite)
|
||||
{
|
||||
u8 index;
|
||||
u8 a;
|
||||
u8 b;
|
||||
u8 x, y;
|
||||
SetSpriteCoordsToAnimAttackerCoords(sprite);
|
||||
StartSpriteAnim(sprite, gBattleAnimArgs[0]);
|
||||
if ((index = IndexOfSpritePaletteTag(gParticlesColorBlendTable[gBattleAnimArgs[1]][0])) != 0xFF)
|
||||
sprite->oam.paletteNum = index;
|
||||
|
||||
sprite->data[1] = gBattleAnimArgs[1];
|
||||
sprite->data[2] = 0;
|
||||
sprite->data[3] = gBattleAnimArgs[2];
|
||||
sprite->sBlendTableIdx = gBattleAnimArgs[1];
|
||||
sprite->sBlendTimer = 0;
|
||||
sprite->sBlendCycleTime = gBattleAnimArgs[2];
|
||||
if (IsContest())
|
||||
{
|
||||
a = 48;
|
||||
b = 40;
|
||||
x = 48;
|
||||
y = 40;
|
||||
}
|
||||
else
|
||||
{
|
||||
a = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
||||
b = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
||||
x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
||||
y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
||||
}
|
||||
|
||||
sprite->data[4] = sprite->x << 4;
|
||||
sprite->data[5] = sprite->y << 4;
|
||||
AnimWavyMusicNotesGetNextPos(a - sprite->x, b - sprite->y, &sprite->data[6], &sprite->data[7], 40);
|
||||
sprite->sX = sprite->x << 4;
|
||||
sprite->sY = sprite->y << 4;
|
||||
AnimWavyMusicNotes_CalcVelocity(x - sprite->x, y - sprite->y, &sprite->sVelocX, &sprite->sVelocY, 40);
|
||||
sprite->callback = AnimWavyMusicNotes_Step;
|
||||
}
|
||||
|
||||
static void AnimWavyMusicNotesGetNextPos(s16 a, s16 b, s16* c, s16* d, s8 e)
|
||||
static void AnimWavyMusicNotes_CalcVelocity(s16 x, s16 y, s16* velocX, s16* velocY, s8 xSpeedFactor)
|
||||
{
|
||||
int f;
|
||||
int g;
|
||||
if (a < 0)
|
||||
e = -e;
|
||||
int x2;
|
||||
int time;
|
||||
if (x < 0)
|
||||
xSpeedFactor = -xSpeedFactor;
|
||||
|
||||
f = a << 8;
|
||||
g = f / e;
|
||||
if (g == 0)
|
||||
g = 1;
|
||||
x2 = x * 256;
|
||||
time = x2 / xSpeedFactor;
|
||||
if (time == 0)
|
||||
time = 1;
|
||||
|
||||
*c = f / g;
|
||||
*d = (b << 8) / g;
|
||||
*velocX = x2 / time;
|
||||
*velocY = (y * 256) / time;
|
||||
}
|
||||
|
||||
static void AnimWavyMusicNotes_Step(struct Sprite* sprite)
|
||||
{
|
||||
s16 y, yDelta;
|
||||
s16 y, trigIdx;
|
||||
u8 index;
|
||||
|
||||
sprite->data[0]++;
|
||||
yDelta = sprite->data[0] * 5 - ((sprite->data[0] * 5 / 256) << 8);
|
||||
sprite->data[4] += sprite->data[6];
|
||||
sprite->data[5] += sprite->data[7];
|
||||
sprite->x = sprite->data[4] >> 4;
|
||||
sprite->y = sprite->data[5] >> 4;
|
||||
sprite->y2 = Sin(yDelta, 15);
|
||||
sprite->sMoveTimer++;
|
||||
trigIdx = sprite->sMoveTimer * 5 - ((sprite->sMoveTimer * 5 / 256) << 8);
|
||||
sprite->sX += sprite->sVelocX;
|
||||
sprite->sY += sprite->sVelocY;
|
||||
sprite->x = sprite->sX >> 4;
|
||||
sprite->y = sprite->sY >> 4;
|
||||
sprite->y2 = Sin(trigIdx, 15);
|
||||
|
||||
y = sprite->y;
|
||||
if (sprite->x < -16 || sprite->x > 256 || y < -16 || y > 128)
|
||||
if (sprite->x < -16 || sprite->x > DISPLAY_WIDTH + 16 || y < -16 || y > DISPLAY_HEIGHT - 32)
|
||||
{
|
||||
DestroySpriteAndMatrix(sprite);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (sprite->data[3] && ++sprite->data[2] > sprite->data[3])
|
||||
if (sprite->sBlendCycleTime && ++sprite->sBlendTimer > sprite->sBlendCycleTime)
|
||||
{
|
||||
sprite->data[2] = 0;
|
||||
if (++sprite->data[1] > 3)
|
||||
sprite->data[1] = 0;
|
||||
sprite->sBlendTimer = 0;
|
||||
if (++sprite->sBlendTableIdx > (int)ARRAY_COUNT(gParticlesColorBlendTable) - 1)
|
||||
sprite->sBlendTableIdx = 0;
|
||||
|
||||
index = IndexOfSpritePaletteTag(gParticlesColorBlendTable[sprite->data[1]][0]);
|
||||
index = IndexOfSpritePaletteTag(gParticlesColorBlendTable[sprite->sBlendTableIdx][0]);
|
||||
if (index != 0xFF)
|
||||
sprite->oam.paletteNum = index;
|
||||
}
|
||||
@ -5467,7 +5475,7 @@ void SetSpriteNextToMonHead(u8 battler, struct Sprite* sprite)
|
||||
|
||||
static void AnimThoughtBubble(struct Sprite* sprite)
|
||||
{
|
||||
u8 a;
|
||||
u8 animNum;
|
||||
u8 battler;
|
||||
if (gBattleAnimArgs[0] == 0)
|
||||
battler = gBattleAnimAttacker;
|
||||
@ -5475,10 +5483,10 @@ static void AnimThoughtBubble(struct Sprite* sprite)
|
||||
battler = gBattleAnimTarget;
|
||||
|
||||
SetSpriteNextToMonHead(battler, sprite);
|
||||
a = (GetBattlerSide(battler) == B_SIDE_PLAYER) ? 0 : 1;
|
||||
animNum = (GetBattlerSide(battler) == B_SIDE_PLAYER) ? 0 : 1;
|
||||
sprite->data[0] = gBattleAnimArgs[1];
|
||||
sprite->data[1] = a + 2;
|
||||
StartSpriteAnim(sprite, a);
|
||||
sprite->data[1] = animNum + 2;
|
||||
StartSpriteAnim(sprite, animNum);
|
||||
StoreSpriteCallbackInData6(sprite, AnimThoughtBubble_Step);
|
||||
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
||||
}
|
||||
|
@ -3116,7 +3116,7 @@ static void AnimTask_FakeOut_Step2(u8 taskId)
|
||||
{
|
||||
gTasks[taskId].data[11] = 0x88;
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG3 | BLDCNT_EFFECT_LIGHTEN);
|
||||
BlendPalettes(GetBattleBgPalettesMask(1, 0, 0, 0, 0, 0, 0), 16, RGB(31, 31, 31));
|
||||
BlendPalettes(GetBattlePalettesMask(TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE), 16, RGB(31, 31, 31));
|
||||
}
|
||||
else if (gTasks[taskId].data[10] > 4)
|
||||
{
|
||||
|
@ -1213,7 +1213,7 @@ void AnimTask_SmokescreenImpact(u8 taskId)
|
||||
SmokescreenImpact(
|
||||
GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + 8,
|
||||
GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + 8,
|
||||
0);
|
||||
FALSE);
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
||||
@ -3717,6 +3717,26 @@ void AnimTask_SlideMonForFocusBand(u8 taskId)
|
||||
gTasks[taskId].func = AnimTask_SlideMonForFocusBand_Step1;
|
||||
}
|
||||
|
||||
#define IDX_ACTIVE_SPRITES 2 // Used by the sprite callback to modify the number of active sprites
|
||||
|
||||
// Task data for AnimTask_SquishAndSweatDroplets
|
||||
#define tState data[0]
|
||||
#define tTimer data[1]
|
||||
#define tActiveSprites data[IDX_ACTIVE_SPRITES]
|
||||
#define tNumSquishes data[3]
|
||||
#define tBaseX data[4]
|
||||
#define tBaseY data[5]
|
||||
#define tSubpriority data[6]
|
||||
// data[7]-data[15] used by PrepareAffineAnimInTaskData
|
||||
#define tBattlerSpriteId data[15]
|
||||
|
||||
// Sprite data for AnimFacadeSweatDrop
|
||||
#define sTimer data[0]
|
||||
#define sVelocX data[1]
|
||||
#define sVelocY data[2]
|
||||
#define sTaskId data[3]
|
||||
#define sActiveSpritesIdx data[4]
|
||||
|
||||
// Squishes the mon vertically and emits sweat droplets a few times.
|
||||
// arg 0: battler
|
||||
// arg 1: num squishes
|
||||
@ -3728,20 +3748,20 @@ void AnimTask_SquishAndSweatDroplets(u8 taskId)
|
||||
if (!gBattleAnimArgs[1])
|
||||
DestroyAnimVisualTask(taskId);
|
||||
|
||||
task->data[0] = 0;
|
||||
task->data[1] = 0;
|
||||
task->data[2] = 0;
|
||||
task->data[3] = gBattleAnimArgs[1];
|
||||
task->tState = 0;
|
||||
task->tTimer = 0;
|
||||
task->tActiveSprites = 0;
|
||||
task->tNumSquishes = gBattleAnimArgs[1];
|
||||
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
|
||||
battler = gBattleAnimAttacker;
|
||||
else
|
||||
battler = gBattleAnimTarget;
|
||||
|
||||
task->data[4] = GetBattlerSpriteCoord(battler, BATTLER_COORD_X);
|
||||
task->data[5] = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y);
|
||||
task->data[6] = GetBattlerSpriteSubpriority(battler);
|
||||
task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
|
||||
PrepareAffineAnimInTaskData(task, task->data[15], gFacadeSquishAffineAnimCmds);
|
||||
task->tBaseX = GetBattlerSpriteCoord(battler, BATTLER_COORD_X);
|
||||
task->tBaseY = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y);
|
||||
task->tSubpriority = GetBattlerSpriteSubpriority(battler);
|
||||
task->tBattlerSpriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
|
||||
PrepareAffineAnimInTaskData(task, task->tBattlerSpriteId, gFacadeSquishAffineAnimCmds);
|
||||
task->func = AnimTask_SquishAndSweatDroplets_Step;
|
||||
}
|
||||
|
||||
@ -3749,37 +3769,40 @@ static void AnimTask_SquishAndSweatDroplets_Step(u8 taskId)
|
||||
{
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
switch (task->data[0])
|
||||
switch (task->tState)
|
||||
{
|
||||
case 0:
|
||||
task->data[1]++;
|
||||
if (task->data[1] == 6)
|
||||
task->tTimer++;
|
||||
if (task->tTimer == 6)
|
||||
CreateSweatDroplets(taskId, TRUE);
|
||||
|
||||
if (task->data[1] == 18)
|
||||
if (task->tTimer == 18)
|
||||
CreateSweatDroplets(taskId, FALSE);
|
||||
|
||||
if (!RunAffineAnimFromTaskData(task))
|
||||
{
|
||||
if (--task->data[3] == 0)
|
||||
if (--task->tNumSquishes == 0)
|
||||
{
|
||||
task->data[0]++;
|
||||
// Animation is finished
|
||||
task->tState++;
|
||||
}
|
||||
else
|
||||
{
|
||||
task->data[1] = 0;
|
||||
PrepareAffineAnimInTaskData(task, task->data[15], gFacadeSquishAffineAnimCmds);
|
||||
// Animation continues, more droplet sprites to create
|
||||
task->tTimer = 0;
|
||||
PrepareAffineAnimInTaskData(task, task->tBattlerSpriteId, gFacadeSquishAffineAnimCmds);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (task->data[2] == 0)
|
||||
// Wait for sprites to be destroyed before ending task
|
||||
if (task->tActiveSprites == 0)
|
||||
DestroyAnimVisualTask(taskId);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void CreateSweatDroplets(u8 taskId, bool8 arg1)
|
||||
static void CreateSweatDroplets(u8 taskId, bool8 lowerDroplets)
|
||||
{
|
||||
u8 i;
|
||||
s8 xOffset, yOffset;
|
||||
@ -3788,7 +3811,7 @@ static void CreateSweatDroplets(u8 taskId, bool8 arg1)
|
||||
s16 yCoords[2];
|
||||
|
||||
task = &gTasks[taskId];
|
||||
if (!arg1)
|
||||
if (!lowerDroplets)
|
||||
{
|
||||
xOffset = 18;
|
||||
yOffset = -20;
|
||||
@ -3799,39 +3822,54 @@ static void CreateSweatDroplets(u8 taskId, bool8 arg1)
|
||||
yOffset = 20;
|
||||
}
|
||||
|
||||
xCoords[0] = task->data[4] - xOffset;
|
||||
xCoords[1] = task->data[4] - xOffset - 4;
|
||||
xCoords[2] = task->data[4] + xOffset;
|
||||
xCoords[3] = task->data[4] + xOffset + 4;
|
||||
yCoords[0] = task->data[5] + yOffset;
|
||||
yCoords[1] = task->data[5] + yOffset + 6;
|
||||
xCoords[0] = task->tBaseX - xOffset;
|
||||
xCoords[1] = task->tBaseX - xOffset - 4;
|
||||
xCoords[2] = task->tBaseX + xOffset;
|
||||
xCoords[3] = task->tBaseX + xOffset + 4;
|
||||
yCoords[0] = task->tBaseY + yOffset;
|
||||
yCoords[1] = task->tBaseY + yOffset + 6;
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
u8 spriteId = CreateSprite(&gFacadeSweatDropSpriteTemplate, xCoords[i], yCoords[i & 1], task->data[6] - 5);
|
||||
u8 spriteId = CreateSprite(&gFacadeSweatDropSpriteTemplate, xCoords[i], yCoords[i & 1], task->tSubpriority - 5);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
gSprites[spriteId].data[0] = 0;
|
||||
gSprites[spriteId].data[1] = i < 2 ? -2 : 2;
|
||||
gSprites[spriteId].data[2] = -1;
|
||||
gSprites[spriteId].data[3] = taskId;
|
||||
gSprites[spriteId].data[4] = 2;
|
||||
task->data[2]++;
|
||||
gSprites[spriteId].sTimer = 0;
|
||||
gSprites[spriteId].sVelocX = i < 2 ? -2 : 2; // First two travel left, remaining travel right
|
||||
gSprites[spriteId].sVelocY = -1;
|
||||
gSprites[spriteId].sTaskId = taskId;
|
||||
gSprites[spriteId].sActiveSpritesIdx = IDX_ACTIVE_SPRITES;
|
||||
task->tActiveSprites++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void AnimFacadeSweatDrop(struct Sprite *sprite)
|
||||
{
|
||||
sprite->x += sprite->data[1];
|
||||
sprite->y += sprite->data[2];
|
||||
if (++sprite->data[0] > 6)
|
||||
sprite->x += sprite->sVelocX;
|
||||
sprite->y += sprite->sVelocY;
|
||||
if (++sprite->sTimer > 6)
|
||||
{
|
||||
gTasks[sprite->data[3]].data[sprite->data[4]]--;
|
||||
gTasks[sprite->sTaskId].data[sprite->sActiveSpritesIdx]--;
|
||||
DestroySprite(sprite);
|
||||
}
|
||||
}
|
||||
|
||||
#undef IDX_ACTIVE_SPRITES
|
||||
#undef tState
|
||||
#undef tTimer
|
||||
#undef tActiveSprites
|
||||
#undef tNumSquishes
|
||||
#undef tBaseX
|
||||
#undef tBaseY
|
||||
#undef tSubpriority
|
||||
#undef tBattlerSpriteId
|
||||
#undef sTimer
|
||||
#undef sVelocX
|
||||
#undef sVelocY
|
||||
#undef sTaskId
|
||||
#undef sActiveSpritesIdx
|
||||
|
||||
// Blends the mon sprite's color with a rotating set of colors.
|
||||
// arg 0: battler
|
||||
// arg 1: duration
|
||||
@ -3927,6 +3965,26 @@ static void AnimRoarNoiseLine_Step(struct Sprite *sprite)
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
|
||||
#define IDX_ACTIVE_SPRITES 10 // Used by the sprite callback to modify the number of active sprites
|
||||
|
||||
// Task data for AnimTask_GlareEyeDots
|
||||
#define tState data[0]
|
||||
#define tTimer data[1]
|
||||
#define tPairNum data[2]
|
||||
#define tPairMax data[5]
|
||||
#define tDotOffset data[6]
|
||||
#define tIsContest data[7]
|
||||
#define tActiveSprites data[IDX_ACTIVE_SPRITES]
|
||||
#define tStartX data[11]
|
||||
#define tStartY data[12]
|
||||
#define tEndX data[13]
|
||||
#define tEndY data[14]
|
||||
|
||||
// Sprite data for AnimGlareEyeDot
|
||||
#define sTimer data[0]
|
||||
#define sTaskId data[1]
|
||||
#define sActiveSpritesIdx data[2]
|
||||
|
||||
// Makes a series of dots in a trail from the attacker to the target.
|
||||
// arg 0: unused
|
||||
void AnimTask_GlareEyeDots(u8 taskId)
|
||||
@ -3935,25 +3993,25 @@ void AnimTask_GlareEyeDots(u8 taskId)
|
||||
|
||||
if (IsContest())
|
||||
{
|
||||
task->data[5] = 8;
|
||||
task->data[6] = 3;
|
||||
task->data[7] = 1;
|
||||
task->tPairMax = 8;
|
||||
task->tDotOffset = 3;
|
||||
task->tIsContest = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
task->data[5] = 12;
|
||||
task->data[6] = 3;
|
||||
task->data[7] = 0;
|
||||
task->tPairMax = 12;
|
||||
task->tDotOffset = 3;
|
||||
task->tIsContest = FALSE;
|
||||
}
|
||||
|
||||
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
|
||||
task->data[11] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_HEIGHT) / 4;
|
||||
task->tStartX = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_HEIGHT) / 4;
|
||||
else
|
||||
task->data[11] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) - GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_HEIGHT) / 4;
|
||||
task->tStartX = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) - GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_HEIGHT) / 4;
|
||||
|
||||
task->data[12] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) - GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_HEIGHT) / 4;
|
||||
task->data[13] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
||||
task->data[14] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
||||
task->tStartY = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) - GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_HEIGHT) / 4;
|
||||
task->tEndX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
||||
task->tEndY = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
||||
task->func = AnimTask_GlareEyeDots_Step;
|
||||
}
|
||||
|
||||
@ -3963,103 +4021,122 @@ static void AnimTask_GlareEyeDots_Step(u8 taskId)
|
||||
s16 x, y;
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
switch (task->data[0])
|
||||
switch (task->tState)
|
||||
{
|
||||
case 0:
|
||||
if (++task->data[1] > 3)
|
||||
// Wait to create next pair of dots
|
||||
if (++task->tTimer > 3)
|
||||
{
|
||||
task->data[1] = 0;
|
||||
task->tTimer = 0;
|
||||
GetGlareEyeDotCoords(
|
||||
task->data[11],
|
||||
task->data[12],
|
||||
task->data[13],
|
||||
task->data[14],
|
||||
task->data[5],
|
||||
task->data[2],
|
||||
task->tStartX,
|
||||
task->tStartY,
|
||||
task->tEndX,
|
||||
task->tEndY,
|
||||
task->tPairMax,
|
||||
task->tPairNum,
|
||||
&x,
|
||||
&y);
|
||||
|
||||
// Create dot pair
|
||||
for (i = 0; i < 2; i++)
|
||||
{
|
||||
u8 spriteId = CreateSprite(&gGlareEyeDotSpriteTemplate, x, y, 35);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
if (task->data[7] == 0)
|
||||
if (!task->tIsContest)
|
||||
{
|
||||
if (i == 0)
|
||||
gSprites[spriteId].x2 = gSprites[spriteId].y2 = -task->data[6];
|
||||
gSprites[spriteId].x2 = gSprites[spriteId].y2 = -task->tDotOffset;
|
||||
else
|
||||
gSprites[spriteId].x2 = gSprites[spriteId].y2 = task->data[6];
|
||||
gSprites[spriteId].x2 = gSprites[spriteId].y2 = task->tDotOffset;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (i == 0)
|
||||
{
|
||||
gSprites[spriteId].x2 = -task->data[6];
|
||||
gSprites[spriteId].y2 = task->data[6];
|
||||
gSprites[spriteId].x2 = -task->tDotOffset;
|
||||
gSprites[spriteId].y2 = task->tDotOffset;
|
||||
}
|
||||
else
|
||||
{
|
||||
gSprites[spriteId].x2 = task->data[6];
|
||||
gSprites[spriteId].y2 = -task->data[6];
|
||||
gSprites[spriteId].x2 = task->tDotOffset;
|
||||
gSprites[spriteId].y2 = -task->tDotOffset;
|
||||
}
|
||||
}
|
||||
|
||||
gSprites[spriteId].data[0] = 0;
|
||||
gSprites[spriteId].data[1] = taskId;
|
||||
gSprites[spriteId].data[2] = 10;
|
||||
task->data[10]++;
|
||||
gSprites[spriteId].sTimer = 0;
|
||||
gSprites[spriteId].sTaskId = taskId;
|
||||
gSprites[spriteId].sActiveSpritesIdx = IDX_ACTIVE_SPRITES;
|
||||
task->tActiveSprites++;
|
||||
}
|
||||
}
|
||||
|
||||
if (task->data[2] == task->data[5])
|
||||
task->data[0]++;
|
||||
if (task->tPairNum == task->tPairMax)
|
||||
task->tState++;
|
||||
|
||||
task->data[2]++;
|
||||
task->tPairNum++;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (task->data[10] == 0)
|
||||
// Wait for sprites to be destroyed before ending task
|
||||
if (task->tActiveSprites == 0)
|
||||
DestroyAnimVisualTask(taskId);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void GetGlareEyeDotCoords(s16 arg0, s16 arg1, s16 arg2, s16 arg3, u8 arg4, u8 arg5, s16 *x, s16 *y)
|
||||
static void GetGlareEyeDotCoords(s16 startX, s16 startY, s16 endX, s16 endY, u8 pairMax, u8 pairNum, s16 *x, s16 *y)
|
||||
{
|
||||
int x2;
|
||||
int y2;
|
||||
|
||||
if (arg5 == 0)
|
||||
if (pairNum == 0)
|
||||
{
|
||||
*x = arg0;
|
||||
*y = arg1;
|
||||
*x = startX;
|
||||
*y = startY;
|
||||
return;
|
||||
}
|
||||
|
||||
if (arg5 >= arg4)
|
||||
if (pairNum >= pairMax)
|
||||
{
|
||||
*x = arg2;
|
||||
*y = arg3;
|
||||
*x = endX;
|
||||
*y = endY;
|
||||
return;
|
||||
}
|
||||
|
||||
arg4--;
|
||||
x2 = (arg0 << 8) + arg5 * (((arg2 - arg0) << 8) / arg4);
|
||||
y2 = (arg1 << 8) + arg5 * (((arg3 - arg1) << 8) / arg4);
|
||||
pairMax--;
|
||||
x2 = (startX << 8) + pairNum * (((endX - startX) << 8) / pairMax);
|
||||
y2 = (startY << 8) + pairNum * (((endY - startY) << 8) / pairMax);
|
||||
*x = x2 >> 8;
|
||||
*y = y2 >> 8;
|
||||
}
|
||||
|
||||
static void AnimGlareEyeDot(struct Sprite *sprite)
|
||||
{
|
||||
if (++sprite->data[0] > 36)
|
||||
if (++sprite->sTimer > 36)
|
||||
{
|
||||
gTasks[sprite->data[1]].data[sprite->data[2]]--;
|
||||
gTasks[sprite->sTaskId].data[sprite->sActiveSpritesIdx]--;
|
||||
DestroySprite(sprite);
|
||||
}
|
||||
}
|
||||
|
||||
#undef IDX_ACTIVE_SPRITES
|
||||
#undef tState
|
||||
#undef tTimer
|
||||
#undef tPairNum
|
||||
#undef tPairMax
|
||||
#undef tDotOffset
|
||||
#undef tIsContest
|
||||
#undef tActiveSprites
|
||||
#undef tStartX
|
||||
#undef tStartY
|
||||
#undef tEndX
|
||||
#undef tEndY
|
||||
#undef sTimer
|
||||
#undef sTaskId
|
||||
#undef sActiveSpritesIdx
|
||||
|
||||
// Moves a pawprint in a straight line.
|
||||
// arg 0: initial x position
|
||||
// arg 1: initial y position
|
||||
|
@ -26,18 +26,18 @@ static void AnimFireCross(struct Sprite *);
|
||||
static void AnimFireSpiralOutward(struct Sprite *);
|
||||
static void AnimFireSpiralOutward_Step1(struct Sprite *);
|
||||
static void AnimFireSpiralOutward_Step2(struct Sprite *);
|
||||
static void AnimTask_EruptionLaunchRocks_Step(u8 taskId);
|
||||
static void CreateEruptionLaunchRocks(u8 spriteId, u8 taskId, u8 a3);
|
||||
static void AnimTask_EruptionLaunchRocks_Step(u8);
|
||||
static void CreateEruptionLaunchRocks(u8, u8, u8);
|
||||
static void AnimEruptionLaunchRock(struct Sprite *);
|
||||
static u16 GetEruptionLaunchRockInitialYPos(u8 spriteId);
|
||||
static void InitEruptionLaunchRockCoordData(struct Sprite *sprite, s16 x, s16 y);
|
||||
static u16 GetEruptionLaunchRockInitialYPos(u8);
|
||||
static void InitEruptionLaunchRockCoordData(struct Sprite *, s16, s16);
|
||||
static void UpdateEruptionLaunchRockPos(struct Sprite *);
|
||||
static void AnimEruptionFallingRock(struct Sprite *);
|
||||
static void AnimEruptionFallingRock_Step(struct Sprite *);
|
||||
static void AnimWillOWispOrb(struct Sprite *);
|
||||
static void AnimWillOWispOrb_Step(struct Sprite *);
|
||||
static void AnimWillOWispFire(struct Sprite *);
|
||||
static void AnimTask_MoveHeatWaveTargets_Step(u8 taskId);
|
||||
static void AnimTask_MoveHeatWaveTargets_Step(u8);
|
||||
|
||||
static const union AnimCmd sAnim_FireSpiralSpread_0[] =
|
||||
{
|
||||
@ -355,7 +355,7 @@ const struct SpriteTemplate gEruptionLaunchRockSpriteTemplate =
|
||||
.callback = AnimEruptionLaunchRock,
|
||||
};
|
||||
|
||||
static const s16 sEruptionLaunchRockCoords[][2] =
|
||||
static const s16 sEruptionLaunchRockSpeeds[][2] =
|
||||
{
|
||||
{-2, -5},
|
||||
{-1, -1},
|
||||
@ -770,22 +770,43 @@ static void AnimFireSpiralOutward_Step2(struct Sprite *sprite)
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
|
||||
#define IDX_ACTIVE_SPRITES 6 // Used by the sprite callback to modify the number of active sprites
|
||||
|
||||
#define tState data[0]
|
||||
#define tTimer1 data[1]
|
||||
#define tTimer2 data[2]
|
||||
#define tTimer3 data[3]
|
||||
#define tAttackerY data[4]
|
||||
#define tAttackerSide data[5]
|
||||
#define tActiveSprites data[IDX_ACTIVE_SPRITES]
|
||||
// data[8]-data[15] used by PrepareEruptAnimTaskData / UpdateEruptAnimTask
|
||||
#define tAttackerSpriteId data[15]
|
||||
|
||||
#define sSpeedDelay data[0]
|
||||
#define sLaunchStage data[1]
|
||||
#define sX data[2]
|
||||
#define sY data[3]
|
||||
#define sSpeedX data[4]
|
||||
#define sSpeedY data[5]
|
||||
#define sTaskId data[6]
|
||||
#define sActiveSpritesIdx data[7]
|
||||
|
||||
// Animates first stage of Eruption where the attacker squishes and launches rocks away from themself
|
||||
void AnimTask_EruptionLaunchRocks(u8 taskId)
|
||||
{
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
|
||||
task->tAttackerSpriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
|
||||
|
||||
task->data[0] = 0;
|
||||
task->data[1] = 0;
|
||||
task->data[2] = 0;
|
||||
task->data[3] = 0;
|
||||
task->data[4] = gSprites[task->data[15]].y;
|
||||
task->data[5] = GetBattlerSide(gBattleAnimAttacker);
|
||||
task->data[6] = 0;
|
||||
task->tState = 0;
|
||||
task->tTimer1 = 0;
|
||||
task->tTimer2 = 0;
|
||||
task->tTimer3 = 0;
|
||||
task->tAttackerY = gSprites[task->tAttackerSpriteId].y;
|
||||
task->tAttackerSide = GetBattlerSide(gBattleAnimAttacker);
|
||||
task->tActiveSprites = 0;
|
||||
|
||||
PrepareBattlerSpriteForRotScale(task->data[15], ST_OAM_OBJ_NORMAL);
|
||||
PrepareBattlerSpriteForRotScale(task->tAttackerSpriteId, ST_OAM_OBJ_NORMAL);
|
||||
|
||||
task->func = AnimTask_EruptionLaunchRocks_Step;
|
||||
}
|
||||
@ -794,102 +815,102 @@ static void AnimTask_EruptionLaunchRocks_Step(u8 taskId)
|
||||
{
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
switch (task->data[0])
|
||||
switch (task->tState)
|
||||
{
|
||||
case 0:
|
||||
PrepareEruptAnimTaskData(task, task->data[15], 0x100, 0x100, 0xE0, 0x200, 32);
|
||||
task->data[0]++;
|
||||
PrepareEruptAnimTaskData(task, task->tAttackerSpriteId, 0x100, 0x100, 0xE0, 0x200, 32);
|
||||
task->tState++;
|
||||
case 1:
|
||||
if (++task->data[1] > 1)
|
||||
if (++task->tTimer1 > 1)
|
||||
{
|
||||
task->data[1] = 0;
|
||||
task->tTimer1 = 0;
|
||||
|
||||
if (++task->data[2] & 0x1)
|
||||
gSprites[task->data[15]].x2 = 3;
|
||||
if (++task->tTimer2 & 1)
|
||||
gSprites[task->tAttackerSpriteId].x2 = 3;
|
||||
else
|
||||
gSprites[task->data[15]].x2 = -3;
|
||||
gSprites[task->tAttackerSpriteId].x2 = -3;
|
||||
}
|
||||
|
||||
if (task->data[5] != B_SIDE_PLAYER)
|
||||
if (task->tAttackerSide != B_SIDE_PLAYER)
|
||||
{
|
||||
if (++task->data[3] > 4)
|
||||
if (++task->tTimer3 > 4)
|
||||
{
|
||||
task->data[3] = 0;
|
||||
gSprites[task->data[15]].y++;
|
||||
task->tTimer3 = 0;
|
||||
gSprites[task->tAttackerSpriteId].y++;
|
||||
}
|
||||
}
|
||||
|
||||
if(!UpdateEruptAnimTask(task))
|
||||
{
|
||||
SetBattlerSpriteYOffsetFromYScale(task->data[15]);
|
||||
gSprites[task->data[15]].x2 = 0;
|
||||
SetBattlerSpriteYOffsetFromYScale(task->tAttackerSpriteId);
|
||||
gSprites[task->tAttackerSpriteId].x2 = 0;
|
||||
|
||||
task->data[1] = 0;
|
||||
task->data[2] = 0;
|
||||
task->data[3] = 0;
|
||||
task->data[0]++;
|
||||
task->tTimer1 = 0;
|
||||
task->tTimer2 = 0;
|
||||
task->tTimer3 = 0;
|
||||
task->tState++;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (++task->data[1] > 4)
|
||||
if (++task->tTimer1 > 4)
|
||||
{
|
||||
if (task->data[5] != B_SIDE_PLAYER)
|
||||
PrepareEruptAnimTaskData(task, task->data[15], 0xE0, 0x200, 0x180, 0xF0, 6);
|
||||
if (task->tAttackerSide != B_SIDE_PLAYER)
|
||||
PrepareEruptAnimTaskData(task, task->tAttackerSpriteId, 0xE0, 0x200, 0x180, 0xF0, 6);
|
||||
else
|
||||
PrepareEruptAnimTaskData(task, task->data[15], 0xE0, 0x200, 0x180, 0xC0, 6);
|
||||
PrepareEruptAnimTaskData(task, task->tAttackerSpriteId, 0xE0, 0x200, 0x180, 0xC0, 6);
|
||||
|
||||
task->data[1] = 0;
|
||||
task->data[0]++;
|
||||
task->tTimer1 = 0;
|
||||
task->tState++;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if (!UpdateEruptAnimTask(task))
|
||||
{
|
||||
CreateEruptionLaunchRocks(task->data[15], taskId, 6);
|
||||
task->data[0]++;
|
||||
CreateEruptionLaunchRocks(task->tAttackerSpriteId, taskId, IDX_ACTIVE_SPRITES);
|
||||
task->tState++;
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
if (++task->data[1] > 1)
|
||||
if (++task->tTimer1 > 1)
|
||||
{
|
||||
task->data[1] = 0;
|
||||
task->tTimer1 = 0;
|
||||
|
||||
if (++task->data[2] & 1)
|
||||
gSprites[task->data[15]].y2 += 3;
|
||||
if (++task->tTimer2 & 1)
|
||||
gSprites[task->tAttackerSpriteId].y2 += 3;
|
||||
else
|
||||
gSprites[task->data[15]].y2 -= 3;
|
||||
gSprites[task->tAttackerSpriteId].y2 -= 3;
|
||||
}
|
||||
|
||||
if (++task->data[3] > 0x18)
|
||||
if (++task->tTimer3 > 24)
|
||||
{
|
||||
if (task->data[5] != B_SIDE_PLAYER)
|
||||
PrepareEruptAnimTaskData(task, task->data[15], 0x180, 0xF0, 0x100, 0x100, 8);
|
||||
if (task->tAttackerSide != B_SIDE_PLAYER)
|
||||
PrepareEruptAnimTaskData(task, task->tAttackerSpriteId, 0x180, 0xF0, 0x100, 0x100, 8);
|
||||
else
|
||||
PrepareEruptAnimTaskData(task, task->data[15], 0x180, 0xC0, 0x100, 0x100, 8);
|
||||
PrepareEruptAnimTaskData(task, task->tAttackerSpriteId, 0x180, 0xC0, 0x100, 0x100, 8);
|
||||
|
||||
if (task->data[2] & 1)
|
||||
gSprites[task->data[15]].y2 -= 3;
|
||||
if (task->tTimer2 & 1)
|
||||
gSprites[task->tAttackerSpriteId].y2 -= 3;
|
||||
|
||||
task->data[1] = 0;
|
||||
task->data[2] = 0;
|
||||
task->data[3] = 0;
|
||||
task->data[0]++;
|
||||
task->tTimer1 = 0;
|
||||
task->tTimer2 = 0;
|
||||
task->tTimer3 = 0;
|
||||
task->tState++;
|
||||
}
|
||||
break;
|
||||
case 5:
|
||||
if (task->data[5] != B_SIDE_PLAYER)
|
||||
gSprites[task->data[15]].y--;
|
||||
if (task->tAttackerSide != B_SIDE_PLAYER)
|
||||
gSprites[task->tAttackerSpriteId].y--;
|
||||
|
||||
if (!UpdateEruptAnimTask(task))
|
||||
{
|
||||
gSprites[task->data[15]].y = task->data[4];
|
||||
ResetSpriteRotScale(task->data[15]);
|
||||
task->data[2] = 0;
|
||||
task->data[0]++;
|
||||
gSprites[task->tAttackerSpriteId].y = task->tAttackerY;
|
||||
ResetSpriteRotScale(task->tAttackerSpriteId);
|
||||
task->tTimer2 = 0;
|
||||
task->tState++;
|
||||
}
|
||||
break;
|
||||
case 6:
|
||||
if (!task->data[6])
|
||||
if (task->tActiveSprites == 0)
|
||||
DestroyAnimVisualTask(taskId);
|
||||
break;
|
||||
default:
|
||||
@ -897,7 +918,7 @@ static void AnimTask_EruptionLaunchRocks_Step(u8 taskId)
|
||||
}
|
||||
}
|
||||
|
||||
static void CreateEruptionLaunchRocks(u8 spriteId, u8 taskId, u8 a3)
|
||||
static void CreateEruptionLaunchRocks(u8 spriteId, u8 taskId, u8 activeSpritesIdx)
|
||||
{
|
||||
u16 i, j;
|
||||
s8 sign;
|
||||
@ -907,12 +928,12 @@ static void CreateEruptionLaunchRocks(u8 spriteId, u8 taskId, u8 a3)
|
||||
|
||||
if(!GetBattlerSide(gBattleAnimAttacker))
|
||||
{
|
||||
x -= 0xC;
|
||||
x -= 12;
|
||||
sign = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
x += 0x10;
|
||||
x += 16;
|
||||
sign = -1;
|
||||
}
|
||||
|
||||
@ -920,18 +941,18 @@ static void CreateEruptionLaunchRocks(u8 spriteId, u8 taskId, u8 a3)
|
||||
{
|
||||
u8 spriteId = CreateSprite(&gEruptionLaunchRockSpriteTemplate, x, y, 2);
|
||||
|
||||
if (spriteId != 0x40)
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
gSprites[spriteId].oam.tileNum += j * 4 + 0x40;
|
||||
|
||||
if (++j >= 5)
|
||||
j = 0;
|
||||
|
||||
InitEruptionLaunchRockCoordData(&gSprites[spriteId], sEruptionLaunchRockCoords[i][0] * sign, sEruptionLaunchRockCoords[i][1]);
|
||||
gSprites[spriteId].data[6] = taskId;
|
||||
gSprites[spriteId].data[7] = a3;
|
||||
InitEruptionLaunchRockCoordData(&gSprites[spriteId], sEruptionLaunchRockSpeeds[i][0] * sign, sEruptionLaunchRockSpeeds[i][1]);
|
||||
gSprites[spriteId].sTaskId = taskId;
|
||||
gSprites[spriteId].sActiveSpritesIdx = activeSpritesIdx;
|
||||
|
||||
gTasks[taskId].data[a3]++;
|
||||
gTasks[taskId].data[activeSpritesIdx]++;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -942,7 +963,7 @@ static void AnimEruptionLaunchRock(struct Sprite *sprite)
|
||||
|
||||
if (sprite->invisible)
|
||||
{
|
||||
gTasks[sprite->data[6]].data[sprite->data[7]]--;
|
||||
gTasks[sprite->sTaskId].data[sprite->sActiveSpritesIdx]--;
|
||||
DestroySprite(sprite);
|
||||
}
|
||||
}
|
||||
@ -959,46 +980,71 @@ static u16 GetEruptionLaunchRockInitialYPos(u8 spriteId)
|
||||
return y;
|
||||
}
|
||||
|
||||
static void InitEruptionLaunchRockCoordData(struct Sprite *sprite, s16 x, s16 y)
|
||||
static void InitEruptionLaunchRockCoordData(struct Sprite *sprite, s16 speedX, s16 speedY)
|
||||
{
|
||||
sprite->data[0] = 0;
|
||||
sprite->data[1] = 0;
|
||||
sprite->data[2] = (u16)sprite->x * 8;
|
||||
sprite->data[3] = (u16)sprite->y * 8;
|
||||
sprite->data[4] = x * 8;
|
||||
sprite->data[5] = y * 8;
|
||||
sprite->sSpeedDelay = 0;
|
||||
sprite->sLaunchStage = 0;
|
||||
sprite->sX = (u16)sprite->x * 8;
|
||||
sprite->sY = (u16)sprite->y * 8;
|
||||
sprite->sSpeedX = speedX * 8;
|
||||
sprite->sSpeedY = speedY * 8;
|
||||
}
|
||||
|
||||
static void UpdateEruptionLaunchRockPos(struct Sprite *sprite)
|
||||
{
|
||||
int var1;
|
||||
if (++sprite->data[0] > 2)
|
||||
int extraLaunchSpeed;
|
||||
if (++sprite->sSpeedDelay > 2)
|
||||
{
|
||||
sprite->data[0] = 0;
|
||||
++sprite->data[1];
|
||||
var1 = (u16)sprite->data[1] * (u16)sprite->data[1];
|
||||
sprite->data[3] += var1;
|
||||
sprite->sSpeedDelay = 0;
|
||||
++sprite->sLaunchStage;
|
||||
extraLaunchSpeed = (u16)sprite->sLaunchStage * (u16)sprite->sLaunchStage;
|
||||
sprite->sY += extraLaunchSpeed;
|
||||
}
|
||||
|
||||
sprite->data[2] += sprite->data[4];
|
||||
sprite->x = sprite->data[2] >> 3;
|
||||
sprite->data[3] += sprite->data[5];
|
||||
sprite->y = sprite->data[3] >> 3;
|
||||
sprite->sX += sprite->sSpeedX;
|
||||
sprite->x = sprite->sX >> 3;
|
||||
sprite->sY += sprite->sSpeedY;
|
||||
sprite->y = sprite->sY >> 3;
|
||||
|
||||
if (sprite->x < -8 || sprite->x > 0xf8 || sprite->y < -8 || sprite->y > 120)
|
||||
if (sprite->x < -8 || sprite->x > DISPLAY_WIDTH + 8 || sprite->y < -8 || sprite->y > 120)
|
||||
sprite->invisible = TRUE;
|
||||
}
|
||||
|
||||
#undef IDX_ACTIVE_SPRITES
|
||||
#undef tState
|
||||
#undef tTimer1
|
||||
#undef tTimer2
|
||||
#undef tTimer3
|
||||
#undef tAttackerY
|
||||
#undef tAttackerSide
|
||||
#undef tActiveSprites
|
||||
#undef tAttackerSpriteId
|
||||
#undef sSpeedDelay
|
||||
#undef sLaunchStage
|
||||
#undef sX
|
||||
#undef sY
|
||||
#undef sSpeedX
|
||||
#undef sSpeedY
|
||||
#undef sTaskId
|
||||
#undef sActiveSpritesIdx
|
||||
|
||||
#define sState data[0]
|
||||
#define sBounceTimer data[1]
|
||||
#define sBounceDir data[2]
|
||||
#define sEndTimer data[3]
|
||||
#define sFallDelay data[6]
|
||||
#define sTargetY data[7]
|
||||
|
||||
static void AnimEruptionFallingRock(struct Sprite *sprite)
|
||||
{
|
||||
sprite->x = gBattleAnimArgs[0];
|
||||
sprite->y = gBattleAnimArgs[1];
|
||||
|
||||
sprite->data[0] = 0;
|
||||
sprite->data[1] = 0;
|
||||
sprite->data[2] = 0;
|
||||
sprite->data[6] = gBattleAnimArgs[2];
|
||||
sprite->data[7] = gBattleAnimArgs[3];
|
||||
sprite->sState = 0;
|
||||
sprite->sBounceTimer = 0;
|
||||
sprite->sBounceDir = 0;
|
||||
sprite->sFallDelay = gBattleAnimArgs[2];
|
||||
sprite->sTargetY = gBattleAnimArgs[3];
|
||||
|
||||
sprite->oam.tileNum += gBattleAnimArgs[4] * 16;
|
||||
sprite->callback = AnimEruptionFallingRock_Step;
|
||||
@ -1006,47 +1052,51 @@ static void AnimEruptionFallingRock(struct Sprite *sprite)
|
||||
|
||||
static void AnimEruptionFallingRock_Step(struct Sprite *sprite)
|
||||
{
|
||||
switch (sprite->data[0])
|
||||
switch (sprite->sState)
|
||||
{
|
||||
case 0:
|
||||
if (sprite->data[6] != 0)
|
||||
// Wait to begin falling
|
||||
if (sprite->sFallDelay != 0)
|
||||
{
|
||||
sprite->data[6]--;
|
||||
sprite->sFallDelay--;
|
||||
return;
|
||||
}
|
||||
|
||||
sprite->data[0]++;
|
||||
sprite->sState++;
|
||||
// fall through
|
||||
case 1:
|
||||
// Rock is falling
|
||||
sprite->y += 8;
|
||||
if (sprite->y >= sprite->data[7])
|
||||
if (sprite->y >= sprite->sTargetY)
|
||||
{
|
||||
sprite->y = sprite->data[7];
|
||||
sprite->data[0]++;
|
||||
sprite->y = sprite->sTargetY;
|
||||
sprite->sState++;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (++sprite->data[1] > 1)
|
||||
// Bounce up and down on landing spot
|
||||
if (++sprite->sBounceTimer > 1)
|
||||
{
|
||||
sprite->data[1] = 0;
|
||||
if ((++sprite->data[2] & 1) != 0)
|
||||
{
|
||||
sprite->sBounceTimer = 0;
|
||||
if ((++sprite->sBounceDir & 1) != 0)
|
||||
sprite->y2 = -3;
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->y2 = 3;
|
||||
}
|
||||
}
|
||||
|
||||
if (++sprite->data[3] > 16)
|
||||
{
|
||||
if (++sprite->sEndTimer > 16)
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
#undef sState
|
||||
#undef sBounceTimer
|
||||
#undef sBounceDir
|
||||
#undef sEndTimer
|
||||
#undef sFallDelay
|
||||
#undef sTargetY
|
||||
|
||||
static void AnimWillOWispOrb(struct Sprite *sprite)
|
||||
{
|
||||
switch (sprite->data[0])
|
||||
|
@ -1004,7 +1004,7 @@ static void AnimTask_CurseStretchingBlackBg_Step1(u8 taskId)
|
||||
right = DISPLAY_WIDTH;
|
||||
top = 0;
|
||||
bottom = 112;
|
||||
selectedPalettes = GetBattleBgPalettesMask(1, 0, 0, 0, 0, 0, 0);
|
||||
selectedPalettes = GetBattlePalettesMask(TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE);
|
||||
BeginNormalPaletteFade(selectedPalettes, 0, 16, 16, RGB(0, 0, 0));
|
||||
gTasks[taskId].func = AnimTask_CurseStretchingBlackBg_Step2;
|
||||
}
|
||||
|
@ -908,13 +908,17 @@ bool8 IsDoubleBattle(void)
|
||||
return IS_DOUBLE_BATTLE();
|
||||
}
|
||||
|
||||
#define BG_ANIM_PAL_1 8
|
||||
#define BG_ANIM_PAL_2 9
|
||||
#define BG_ANIM_PAL_CONTEST 14
|
||||
|
||||
void GetBattleAnimBg1Data(struct BattleAnimBgData *out)
|
||||
{
|
||||
if (IsContest())
|
||||
{
|
||||
out->bgTiles = gBattleAnimBgTileBuffer;
|
||||
out->bgTilemap = (u16 *)gBattleAnimBgTilemapBuffer;
|
||||
out->paletteId = 14;
|
||||
out->paletteId = BG_ANIM_PAL_CONTEST;
|
||||
out->bgId = 1;
|
||||
out->tilesOffset = 0;
|
||||
out->unused = 0;
|
||||
@ -923,7 +927,7 @@ void GetBattleAnimBg1Data(struct BattleAnimBgData *out)
|
||||
{
|
||||
out->bgTiles = gBattleAnimBgTileBuffer;
|
||||
out->bgTilemap = (u16 *)gBattleAnimBgTilemapBuffer;
|
||||
out->paletteId = 8;
|
||||
out->paletteId = BG_ANIM_PAL_1;
|
||||
out->bgId = 1;
|
||||
out->tilesOffset = 0x200;
|
||||
out->unused = 0;
|
||||
@ -936,7 +940,7 @@ void GetBattleAnimBgData(struct BattleAnimBgData *out, u32 bgId)
|
||||
{
|
||||
out->bgTiles = gBattleAnimBgTileBuffer;
|
||||
out->bgTilemap = (u16 *)gBattleAnimBgTilemapBuffer;
|
||||
out->paletteId = 14;
|
||||
out->paletteId = BG_ANIM_PAL_CONTEST;
|
||||
out->bgId = 1;
|
||||
out->tilesOffset = 0;
|
||||
out->unused = 0;
|
||||
@ -949,7 +953,7 @@ void GetBattleAnimBgData(struct BattleAnimBgData *out, u32 bgId)
|
||||
{
|
||||
out->bgTiles = gBattleAnimBgTileBuffer;
|
||||
out->bgTilemap = (u16 *)gBattleAnimBgTilemapBuffer;
|
||||
out->paletteId = 9;
|
||||
out->paletteId = BG_ANIM_PAL_2;
|
||||
out->bgId = 2;
|
||||
out->tilesOffset = 0x300;
|
||||
out->unused = 0;
|
||||
@ -962,21 +966,21 @@ void GetBgDataForTransform(struct BattleAnimBgData *out, u8 battlerId)
|
||||
out->bgTilemap = (u16 *)gBattleAnimBgTilemapBuffer;
|
||||
if (IsContest())
|
||||
{
|
||||
out->paletteId = 14;
|
||||
out->paletteId = BG_ANIM_PAL_CONTEST;
|
||||
out->bgId = 1;
|
||||
out->tilesOffset = 0;
|
||||
out->unused = 0;
|
||||
}
|
||||
else if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
|
||||
{
|
||||
out->paletteId = 8;
|
||||
out->paletteId = BG_ANIM_PAL_1;
|
||||
out->bgId = 1;
|
||||
out->tilesOffset = 0x200;
|
||||
out->unused = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
out->paletteId = 9;
|
||||
out->paletteId = BG_ANIM_PAL_2;
|
||||
out->bgId = 2;
|
||||
out->tilesOffset = 0x300;
|
||||
out->unused = 0;
|
||||
@ -1361,14 +1365,14 @@ void ResetSpriteRotScale_PreserveAffine(struct Sprite *sprite)
|
||||
CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode);
|
||||
}
|
||||
|
||||
static u16 ArcTan2_(s16 a, s16 b)
|
||||
static u16 ArcTan2_(s16 x, s16 y)
|
||||
{
|
||||
return ArcTan2(a, b);
|
||||
return ArcTan2(x, y);
|
||||
}
|
||||
|
||||
u16 ArcTan2Neg(s16 a, s16 b)
|
||||
u16 ArcTan2Neg(s16 x, s16 y)
|
||||
{
|
||||
u16 var = ArcTan2_(a, b);
|
||||
u16 var = ArcTan2_(x, y);
|
||||
return -var;
|
||||
}
|
||||
|
||||
@ -1401,7 +1405,7 @@ void SetGrayscaleOrOriginalPalette(u16 paletteNum, bool8 restoreOriginalColor)
|
||||
}
|
||||
}
|
||||
|
||||
u32 GetBattleBgPalettesMask(u8 battleBackground, u8 attacker, u8 target, u8 attackerPartner, u8 targetPartner, u8 a6, u8 a7)
|
||||
u32 GetBattlePalettesMask(bool8 battleBackground, bool8 attacker, bool8 target, bool8 attackerPartner, bool8 targetPartner, bool8 anim1, bool8 anim2)
|
||||
{
|
||||
u32 selectedPalettes = 0;
|
||||
u32 shift;
|
||||
@ -1409,7 +1413,7 @@ u32 GetBattleBgPalettesMask(u8 battleBackground, u8 attacker, u8 target, u8 atta
|
||||
if (battleBackground)
|
||||
{
|
||||
if (!IsContest())
|
||||
selectedPalettes = 0xe;
|
||||
selectedPalettes = 0xe; // Palettes 1, 2, and 3
|
||||
else
|
||||
selectedPalettes = 1 << GetBattleBgPaletteNum();
|
||||
}
|
||||
@ -1439,17 +1443,17 @@ u32 GetBattleBgPalettesMask(u8 battleBackground, u8 attacker, u8 target, u8 atta
|
||||
selectedPalettes |= 1 << shift;
|
||||
}
|
||||
}
|
||||
if (a6)
|
||||
if (anim1)
|
||||
{
|
||||
if (!IsContest())
|
||||
selectedPalettes |= 0x100;
|
||||
selectedPalettes |= 1 << BG_ANIM_PAL_1;
|
||||
else
|
||||
selectedPalettes |= 0x4000;
|
||||
selectedPalettes |= 1 << BG_ANIM_PAL_CONTEST;
|
||||
}
|
||||
if (a7)
|
||||
if (anim2)
|
||||
{
|
||||
if (!IsContest())
|
||||
selectedPalettes |= 0x200;
|
||||
selectedPalettes |= 1 << BG_ANIM_PAL_2;
|
||||
}
|
||||
return selectedPalettes;
|
||||
}
|
||||
|
@ -304,7 +304,7 @@ static void AnimConfusionDuck_Step(struct Sprite *sprite)
|
||||
// arg 4: blend color
|
||||
static void AnimSimplePaletteBlend(struct Sprite *sprite)
|
||||
{
|
||||
u32 selectedPalettes = UnpackSelectedBattleBgPalettes(gBattleAnimArgs[0]);
|
||||
u32 selectedPalettes = UnpackSelectedBattlePalettes(gBattleAnimArgs[0]);
|
||||
BeginNormalPaletteFade(selectedPalettes, gBattleAnimArgs[1], gBattleAnimArgs[2], gBattleAnimArgs[3], gBattleAnimArgs[4]);
|
||||
sprite->invisible = TRUE;
|
||||
sprite->callback = AnimSimplePaletteBlend_Step;
|
||||
@ -312,23 +312,23 @@ static void AnimSimplePaletteBlend(struct Sprite *sprite)
|
||||
|
||||
// Unpacks a bitfield and returns a bitmask of its selected palettes.
|
||||
// Bits 0-6 of the selector parameter result in the following palettes being selected:
|
||||
// 0: battle background palettes (BG palettes 1, 2, and 3)
|
||||
// 1: gBattleAnimAttacker OBJ palette
|
||||
// 2: gBattleAnimTarget OBJ palette
|
||||
// 3: gBattleAnimAttacker partner OBJ palette
|
||||
// 4: gBattleAnimTarget partner OBJ palette
|
||||
// 5: BG palette 4
|
||||
// 6: BG palette 5
|
||||
u32 UnpackSelectedBattleBgPalettes(s16 selector)
|
||||
// 0: F_PAL_BG, battle background palettes (BG palettes 1, 2, and 3)
|
||||
// 1: F_PAL_ATTACKER, gBattleAnimAttacker OBJ palette
|
||||
// 2: F_PAL_TARGET, gBattleAnimTarget OBJ palette
|
||||
// 3: F_PAL_ATK_PARTNER, gBattleAnimAttacker partner OBJ palette
|
||||
// 4: F_PAL_DEF_PARTNER, gBattleAnimTarget partner OBJ palette
|
||||
// 5: F_PAL_ANIM_1, BG palette 8 (or 14, if in Contest)
|
||||
// 6: F_PAL_ANIM_2, BG palette 9
|
||||
u32 UnpackSelectedBattlePalettes(s16 selector)
|
||||
{
|
||||
u8 battleBackground = selector & 1;
|
||||
u8 attacker = (selector >> 1) & 1;
|
||||
u8 target = (selector >> 2) & 1;
|
||||
u8 attackerPartner = (selector >> 3) & 1;
|
||||
u8 targetPartner = (selector >> 4) & 1;
|
||||
u8 arg5 = (selector >> 5) & 1;
|
||||
u8 arg6 = (selector >> 6) & 1;
|
||||
return GetBattleBgPalettesMask(battleBackground, attacker, target, attackerPartner, targetPartner, arg5, arg6);
|
||||
bool8 battleBackground = selector & 1;
|
||||
bool8 attacker = (selector >> 1) & 1;
|
||||
bool8 target = (selector >> 2) & 1;
|
||||
bool8 attackerPartner = (selector >> 3) & 1;
|
||||
bool8 targetPartner = (selector >> 4) & 1;
|
||||
bool8 anim1 = (selector >> 5) & 1;
|
||||
bool8 anim2 = (selector >> 6) & 1;
|
||||
return GetBattlePalettesMask(battleBackground, attacker, target, attackerPartner, targetPartner, anim1, anim2);
|
||||
}
|
||||
|
||||
static void AnimSimplePaletteBlend_Step(struct Sprite *sprite)
|
||||
@ -350,7 +350,7 @@ static void AnimComplexPaletteBlend(struct Sprite *sprite)
|
||||
sprite->data[6] = gBattleAnimArgs[6];
|
||||
sprite->data[7] = gBattleAnimArgs[0];
|
||||
|
||||
selectedPalettes = UnpackSelectedBattleBgPalettes(sprite->data[7]);
|
||||
selectedPalettes = UnpackSelectedBattlePalettes(sprite->data[7]);
|
||||
BlendPalettes(selectedPalettes, gBattleAnimArgs[4], gBattleAnimArgs[3]);
|
||||
sprite->invisible = TRUE;
|
||||
sprite->callback = AnimComplexPaletteBlend_Step1;
|
||||
@ -375,7 +375,7 @@ static void AnimComplexPaletteBlend_Step1(struct Sprite *sprite)
|
||||
return;
|
||||
}
|
||||
|
||||
selectedPalettes = UnpackSelectedBattleBgPalettes(sprite->data[7]);
|
||||
selectedPalettes = UnpackSelectedBattlePalettes(sprite->data[7]);
|
||||
if (sprite->data[1] & 0x100)
|
||||
BlendPalettes(selectedPalettes, sprite->data[4], sprite->data[3]);
|
||||
else
|
||||
@ -392,7 +392,7 @@ static void AnimComplexPaletteBlend_Step2(struct Sprite *sprite)
|
||||
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
selectedPalettes = UnpackSelectedBattleBgPalettes(sprite->data[7]);
|
||||
selectedPalettes = UnpackSelectedBattlePalettes(sprite->data[7]);
|
||||
BlendPalettes(selectedPalettes, 0, 0);
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
@ -442,7 +442,7 @@ void AnimTask_BlendColorCycle(u8 taskId)
|
||||
|
||||
static void BlendColorCycle(u8 taskId, u8 startBlendAmount, u8 targetBlendAmount)
|
||||
{
|
||||
u32 selectedPalettes = UnpackSelectedBattleBgPalettes(gTasks[taskId].tPalSelector);
|
||||
u32 selectedPalettes = UnpackSelectedBattlePalettes(gTasks[taskId].tPalSelector);
|
||||
BeginNormalPaletteFade(
|
||||
selectedPalettes,
|
||||
gTasks[taskId].tDelay,
|
||||
@ -721,7 +721,7 @@ void AnimTask_InvertScreenColor(u8 taskId)
|
||||
u8 targetBattler = gBattleAnimTarget;
|
||||
|
||||
if (gBattleAnimArgs[0] & 0x100)
|
||||
selectedPalettes = GetBattleBgPalettesMask(1, 0, 0, 0, 0, 0, 0);
|
||||
selectedPalettes = GetBattlePalettesMask(TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE);
|
||||
|
||||
if (gBattleAnimArgs[1] & 0x100)
|
||||
selectedPalettes |= (0x10000 << attackerBattler);
|
||||
|
@ -583,9 +583,9 @@ static void AnimWallSparkle(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->data[0] == 0)
|
||||
{
|
||||
int arg3 = gBattleAnimArgs[3];
|
||||
bool32 ignoreOffsets = gBattleAnimArgs[3];
|
||||
bool8 respectMonPicOffsets = FALSE;
|
||||
if (arg3 == 0)
|
||||
if (!ignoreOffsets)
|
||||
respectMonPicOffsets = TRUE;
|
||||
|
||||
if (!IsContest() && IsDoubleBattle())
|
||||
|
@ -7,8 +7,13 @@
|
||||
#include "util.h"
|
||||
#include "constants/battle_palace.h"
|
||||
|
||||
static void SmokescreenImpact_Callback(struct Sprite *);
|
||||
static void SpriteCB_DestroySprite(struct Sprite *sprite);
|
||||
#define TAG_SMOKESCREEN 55019
|
||||
|
||||
#define PALTAG_SHADOW 55039
|
||||
#define GFXTAG_SHADOW 55129
|
||||
|
||||
static void SpriteCB_SmokescreenImpactMain(struct Sprite *);
|
||||
static void SpriteCB_SmokescreenImpact(struct Sprite *);
|
||||
|
||||
// The below data for smokescreen starts and ends with some data that belongs to battle_gfx_sfx_util.c
|
||||
|
||||
@ -43,12 +48,12 @@ const u8 gBattlePalaceNatureToMoveTarget[NUM_NATURES] =
|
||||
|
||||
static const struct CompressedSpriteSheet sSmokescreenImpactSpriteSheet =
|
||||
{
|
||||
.data = gSmokescreenImpactTiles, .size = 0x180, .tag = 55019
|
||||
.data = gSmokescreenImpactTiles, .size = 0x180, .tag = TAG_SMOKESCREEN
|
||||
};
|
||||
|
||||
static const struct CompressedSpritePalette sSmokescreenImpactSpritePalette =
|
||||
{
|
||||
.data = gSmokescreenImpactPalette, .tag = 55019
|
||||
.data = gSmokescreenImpactPalette, .tag = TAG_SMOKESCREEN
|
||||
};
|
||||
|
||||
static const struct OamData sOamData_SmokescreenImpact =
|
||||
@ -110,18 +115,18 @@ static const union AnimCmd *const sAnims_SmokescreenImpact[] =
|
||||
|
||||
static const struct SpriteTemplate sSmokescreenImpactSpriteTemplate =
|
||||
{
|
||||
.tileTag = 55019,
|
||||
.paletteTag = 55019,
|
||||
.tileTag = TAG_SMOKESCREEN,
|
||||
.paletteTag = TAG_SMOKESCREEN,
|
||||
.oam = &sOamData_SmokescreenImpact,
|
||||
.anims = sAnims_SmokescreenImpact,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = SpriteCB_DestroySprite
|
||||
.callback = SpriteCB_SmokescreenImpact
|
||||
};
|
||||
|
||||
const struct CompressedSpriteSheet gSpriteSheet_EnemyShadow =
|
||||
{
|
||||
.data = gEnemyMonShadow_Gfx, .size = 0x80, .tag = 55129
|
||||
.data = gEnemyMonShadow_Gfx, .size = 0x80, .tag = GFXTAG_SHADOW
|
||||
};
|
||||
|
||||
static const struct OamData sOamData_EnemyShadow =
|
||||
@ -143,8 +148,8 @@ static const struct OamData sOamData_EnemyShadow =
|
||||
|
||||
const struct SpriteTemplate gSpriteTemplate_EnemyShadow =
|
||||
{
|
||||
.tileTag = 55129,
|
||||
.paletteTag = 55039,
|
||||
.tileTag = GFXTAG_SHADOW,
|
||||
.paletteTag = PALTAG_SHADOW,
|
||||
.oam = &sOamData_EnemyShadow,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
@ -152,7 +157,12 @@ const struct SpriteTemplate gSpriteTemplate_EnemyShadow =
|
||||
.callback = SpriteCB_SetInvisible
|
||||
};
|
||||
|
||||
u8 SmokescreenImpact(s16 x, s16 y, u8 a3)
|
||||
#define sActiveSprites data[0]
|
||||
#define sPersist data[1]
|
||||
|
||||
#define sMainSpriteId data[0]
|
||||
|
||||
u8 SmokescreenImpact(s16 x, s16 y, bool8 persist)
|
||||
{
|
||||
u8 mainSpriteId;
|
||||
u8 spriteId1, spriteId2, spriteId3, spriteId4;
|
||||
@ -164,54 +174,58 @@ u8 SmokescreenImpact(s16 x, s16 y, u8 a3)
|
||||
LoadCompressedSpritePaletteUsingHeap(&sSmokescreenImpactSpritePalette);
|
||||
}
|
||||
|
||||
mainSpriteId = CreateInvisibleSpriteWithCallback(SmokescreenImpact_Callback);
|
||||
mainSpriteId = CreateInvisibleSpriteWithCallback(SpriteCB_SmokescreenImpactMain);
|
||||
mainSprite = &gSprites[mainSpriteId];
|
||||
mainSprite->data[1] = a3;
|
||||
mainSprite->sPersist = persist;
|
||||
|
||||
// Top left sprite
|
||||
spriteId1 = CreateSprite(&sSmokescreenImpactSpriteTemplate, x - 16, y - 16, 2);
|
||||
gSprites[spriteId1].data[0] = mainSpriteId;
|
||||
mainSprite->data[0]++;
|
||||
gSprites[spriteId1].sMainSpriteId = mainSpriteId;
|
||||
mainSprite->sActiveSprites++;
|
||||
AnimateSprite(&gSprites[spriteId1]);
|
||||
|
||||
// Top right sprite
|
||||
spriteId2 = CreateSprite(&sSmokescreenImpactSpriteTemplate, x, y - 16, 2);
|
||||
gSprites[spriteId2].data[0] = mainSpriteId;
|
||||
mainSprite->data[0]++;
|
||||
gSprites[spriteId2].sMainSpriteId = mainSpriteId;
|
||||
mainSprite->sActiveSprites++;
|
||||
StartSpriteAnim(&gSprites[spriteId2], 1);
|
||||
AnimateSprite(&gSprites[spriteId2]);
|
||||
|
||||
// Bottom left sprite
|
||||
spriteId3 = CreateSprite(&sSmokescreenImpactSpriteTemplate, x - 16, y, 2);
|
||||
gSprites[spriteId3].data[0] = mainSpriteId;
|
||||
mainSprite->data[0]++;
|
||||
gSprites[spriteId3].sMainSpriteId = mainSpriteId;
|
||||
mainSprite->sActiveSprites++;
|
||||
StartSpriteAnim(&gSprites[spriteId3], 2);
|
||||
AnimateSprite(&gSprites[spriteId3]);
|
||||
|
||||
// Bottom right sprite
|
||||
spriteId4 = CreateSprite(&sSmokescreenImpactSpriteTemplate, x, y, 2);
|
||||
gSprites[spriteId4].data[0] = mainSpriteId;
|
||||
mainSprite->data[0]++;
|
||||
gSprites[spriteId4].sMainSpriteId = mainSpriteId;
|
||||
mainSprite->sActiveSprites++;
|
||||
StartSpriteAnim(&gSprites[spriteId4], 3);
|
||||
AnimateSprite(&gSprites[spriteId4]);
|
||||
|
||||
return mainSpriteId;
|
||||
}
|
||||
|
||||
static void SmokescreenImpact_Callback(struct Sprite *sprite)
|
||||
static void SpriteCB_SmokescreenImpactMain(struct Sprite *sprite)
|
||||
{
|
||||
if (!sprite->data[0])
|
||||
if (sprite->sActiveSprites == 0)
|
||||
{
|
||||
FreeSpriteTilesByTag(sSmokescreenImpactSpriteSheet.tag);
|
||||
FreeSpritePaletteByTag(sSmokescreenImpactSpritePalette.tag);
|
||||
if (!sprite->data[1])
|
||||
if (!sprite->sPersist)
|
||||
DestroySprite(sprite);
|
||||
else
|
||||
sprite->callback = SpriteCallbackDummy;
|
||||
}
|
||||
}
|
||||
|
||||
static void SpriteCB_DestroySprite(struct Sprite *sprite)
|
||||
static void SpriteCB_SmokescreenImpact(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->animEnded)
|
||||
{
|
||||
gSprites[sprite->data[0]].data[0]--;
|
||||
gSprites[sprite->sMainSpriteId].sActiveSprites--;
|
||||
DestroySprite(sprite);
|
||||
}
|
||||
}
|
||||
|
@ -690,7 +690,7 @@ void AnimTask_SwitchOutBallEffect(u8 taskId)
|
||||
priority = gSprites[spriteId].oam.priority;
|
||||
subpriority = gSprites[spriteId].subpriority;
|
||||
gTasks[taskId].data[10] = AnimateBallOpenParticles(x, y + 32, priority, subpriority, ballId);
|
||||
selectedPalettes = GetBattleBgPalettesMask(1, 0, 0, 0, 0, 0, 0);
|
||||
selectedPalettes = GetBattlePalettesMask(TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE);
|
||||
gTasks[taskId].data[11] = LaunchBallFadeMonTask(FALSE, gBattleAnimAttacker, selectedPalettes, ballId);
|
||||
gTasks[taskId].data[0]++;
|
||||
break;
|
||||
@ -2018,24 +2018,24 @@ static void DestroyBallOpenAnimationParticle(struct Sprite *sprite)
|
||||
#define tPaletteHi data[11]
|
||||
#define tBallId data[15]
|
||||
|
||||
u8 LaunchBallFadeMonTask(bool8 unfadeLater, u8 battler, u32 selectedPalettes, u8 ballId)
|
||||
u8 LaunchBallFadeMonTask(bool8 unfadeLater, u8 spritePalNum, u32 selectedPalettes, u8 ballId)
|
||||
{
|
||||
u8 taskId;
|
||||
|
||||
taskId = CreateTask(Task_FadeMon_ToBallColor, 5);
|
||||
gTasks[taskId].tBallId = ballId;
|
||||
gTasks[taskId].tPalOffset = battler;
|
||||
gTasks[taskId].tPalOffset = spritePalNum;
|
||||
gTasks[taskId].tPaletteLo = selectedPalettes;
|
||||
gTasks[taskId].tPaletteHi = selectedPalettes >> 16;
|
||||
|
||||
if (!unfadeLater)
|
||||
{
|
||||
BlendPalette(battler * 16 + 0x100, 16, 0, gBallOpenFadeColors[ballId]);
|
||||
BlendPalette(spritePalNum * 16 + 0x100, 16, 0, gBallOpenFadeColors[ballId]);
|
||||
gTasks[taskId].tdCoeff = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
BlendPalette(battler * 16 + 0x100, 16, 16, gBallOpenFadeColors[ballId]);
|
||||
BlendPalette(spritePalNum * 16 + 0x100, 16, 16, gBallOpenFadeColors[ballId]);
|
||||
gTasks[taskId].tCoeff = 16;
|
||||
gTasks[taskId].tdCoeff = -1;
|
||||
gTasks[taskId].func = Task_FadeMon_ToNormal;
|
||||
|
@ -47,7 +47,7 @@ const u8 gBattleAnimBgCntGet[] = {REG_OFFSET_BG0CNT, REG_OFFSET_BG1CNT, REG_OFFS
|
||||
|
||||
void AnimTask_BlendBattleAnimPal(u8 taskId)
|
||||
{
|
||||
u32 selectedPalettes = UnpackSelectedBattleBgPalettes(gBattleAnimArgs[0]);
|
||||
u32 selectedPalettes = UnpackSelectedBattlePalettes(gBattleAnimArgs[0]);
|
||||
selectedPalettes |= GetBattleMonSpritePalettesMask((gBattleAnimArgs[0] >> 7) & 1,
|
||||
(gBattleAnimArgs[0] >> 8) & 1,
|
||||
(gBattleAnimArgs[0] >> 9) & 1,
|
||||
@ -62,7 +62,7 @@ void AnimTask_BlendBattleAnimPalExclude(u8 taskId)
|
||||
u8 animBattlers[2];
|
||||
|
||||
animBattlers[1] = 0xFF;
|
||||
selectedPalettes = UnpackSelectedBattleBgPalettes(1);
|
||||
selectedPalettes = UnpackSelectedBattlePalettes(F_PAL_BG);
|
||||
switch (gBattleAnimArgs[0])
|
||||
{
|
||||
case 2:
|
||||
@ -105,7 +105,7 @@ void AnimTask_BlendBattleAnimPalExclude(u8 taskId)
|
||||
|
||||
void AnimTask_SetCamouflageBlend(u8 taskId)
|
||||
{
|
||||
u32 selectedPalettes = UnpackSelectedBattleBgPalettes(gBattleAnimArgs[0]);
|
||||
u32 selectedPalettes = UnpackSelectedBattlePalettes(gBattleAnimArgs[0]);
|
||||
switch (gBattleTerrain)
|
||||
{
|
||||
case BATTLE_TERRAIN_GRASS:
|
||||
@ -606,7 +606,7 @@ void AnimTask_Flash(u8 taskId)
|
||||
SetPalettesToColor(selectedPalettes, RGB_BLACK);
|
||||
gTasks[taskId].data[14] = selectedPalettes >> 16;
|
||||
|
||||
selectedPalettes = GetBattleBgPalettesMask(1, 0, 0, 0, 0, 0, 0) & 0xFFFF;
|
||||
selectedPalettes = GetBattlePalettesMask(TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE) & 0xFFFF;
|
||||
SetPalettesToColor(selectedPalettes, RGB_WHITEALPHA);
|
||||
gTasks[taskId].data[15] = selectedPalettes;
|
||||
|
||||
@ -922,7 +922,7 @@ void AnimTask_CopyPalUnfadedToBackup(u8 taskId)
|
||||
|
||||
if (gBattleAnimArgs[0] == 0)
|
||||
{
|
||||
selectedPalettes = GetBattleBgPalettesMask(1, 0, 0, 0, 0, 0, 0);
|
||||
selectedPalettes = GetBattlePalettesMask(TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE);
|
||||
while ((selectedPalettes & 1) == 0)
|
||||
{
|
||||
selectedPalettes >>= 1;
|
||||
@ -949,7 +949,7 @@ void AnimTask_CopyPalUnfadedFromBackup(u8 taskId)
|
||||
|
||||
if (gBattleAnimArgs[0] == 0)
|
||||
{
|
||||
selectedPalettes = GetBattleBgPalettesMask(1, 0, 0, 0, 0, 0, 0);
|
||||
selectedPalettes = GetBattlePalettesMask(TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE);
|
||||
while ((selectedPalettes & 1) == 0)
|
||||
{
|
||||
selectedPalettes >>= 1;
|
||||
@ -976,7 +976,7 @@ void AnimTask_CopyPalFadedToUnfaded(u8 taskId)
|
||||
|
||||
if (gBattleAnimArgs[0] == 0)
|
||||
{
|
||||
selectedPalettes = GetBattleBgPalettesMask(1, 0, 0, 0, 0, 0, 0);
|
||||
selectedPalettes = GetBattlePalettesMask(TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE);
|
||||
while ((selectedPalettes & 1) == 0)
|
||||
{
|
||||
selectedPalettes >>= 1;
|
||||
|
@ -96,8 +96,8 @@ static void PlayerCmdEnd(void);
|
||||
static void PlayerBufferRunCommand(void);
|
||||
static void HandleInputChooseTarget(void);
|
||||
static void HandleInputChooseMove(void);
|
||||
static void MoveSelectionCreateCursorAt(u8 cursorPos, u8 arg1);
|
||||
static void MoveSelectionDestroyCursorAt(u8 cursorPos);
|
||||
static void MoveSelectionCreateCursorAt(u8, u8);
|
||||
static void MoveSelectionDestroyCursorAt(u8);
|
||||
static void MoveSelectionDisplayPpNumber(void);
|
||||
static void MoveSelectionDisplayPpString(void);
|
||||
static void MoveSelectionDisplayMoveType(void);
|
||||
@ -106,18 +106,18 @@ static void HandleMoveSwitching(void);
|
||||
static void SwitchIn_HandleSoundAndEnd(void);
|
||||
static void WaitForMonSelection(void);
|
||||
static void CompleteWhenChoseItem(void);
|
||||
static void Task_LaunchLvlUpAnim(u8 taskId);
|
||||
static void Task_PrepareToGiveExpWithExpBar(u8 taskId);
|
||||
static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId);
|
||||
static void Task_GiveExpWithExpBar(u8 taskId);
|
||||
static void Task_UpdateLvlInHealthbox(u8 taskId);
|
||||
static void Task_LaunchLvlUpAnim(u8);
|
||||
static void Task_PrepareToGiveExpWithExpBar(u8);
|
||||
static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8);
|
||||
static void Task_GiveExpWithExpBar(u8);
|
||||
static void Task_UpdateLvlInHealthbox(u8);
|
||||
static void PrintLinkStandbyMsg(void);
|
||||
static u32 CopyPlayerMonData(u8 monId, u8 *dst);
|
||||
static void SetPlayerMonData(u8 monId);
|
||||
static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit);
|
||||
static u32 CopyPlayerMonData(u8, u8 *);
|
||||
static void SetPlayerMonData(u8);
|
||||
static void StartSendOutAnim(u8, bool8);
|
||||
static void DoSwitchOutAnimation(void);
|
||||
static void PlayerDoMoveAnimation(void);
|
||||
static void Task_StartSendOutAnim(u8 taskId);
|
||||
static void Task_StartSendOutAnim(u8);
|
||||
static void EndDrawPartyStatusSummary(void);
|
||||
|
||||
static void (*const sPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
|
||||
@ -1507,11 +1507,11 @@ static void MoveSelectionDisplayMoveType(void)
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MOVE_TYPE);
|
||||
}
|
||||
|
||||
static void MoveSelectionCreateCursorAt(u8 cursorPosition, u8 arg1)
|
||||
static void MoveSelectionCreateCursorAt(u8 cursorPosition, u8 baseTileNum)
|
||||
{
|
||||
u16 src[2];
|
||||
src[0] = arg1 + 1;
|
||||
src[1] = arg1 + 2;
|
||||
src[0] = baseTileNum + 1;
|
||||
src[1] = baseTileNum + 2;
|
||||
|
||||
CopyToBgTilemapBufferRect_ChangePalette(0, src, 9 * (cursorPosition & 1) + 1, 55 + (cursorPosition & 2), 1, 2, 0x11);
|
||||
CopyBgTilemapBufferToVram(0);
|
||||
@ -1527,7 +1527,7 @@ static void MoveSelectionDestroyCursorAt(u8 cursorPosition)
|
||||
CopyBgTilemapBufferToVram(0);
|
||||
}
|
||||
|
||||
void ActionSelectionCreateCursorAt(u8 cursorPosition, u8 arg1)
|
||||
void ActionSelectionCreateCursorAt(u8 cursorPosition, u8 baseTileNum)
|
||||
{
|
||||
u16 src[2];
|
||||
src[0] = 1;
|
||||
|
@ -1168,13 +1168,13 @@ void BtlController_EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpN
|
||||
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, sizeof(*movePpData) + 4);
|
||||
}
|
||||
|
||||
void BtlController_EmitChooseItem(u8 bufferId, u8 *arg1)
|
||||
void BtlController_EmitChooseItem(u8 bufferId, u8 *battlePartyOrder)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
sBattleBuffersTransferData[0] = CONTROLLER_OPENBAG;
|
||||
for (i = 0; i < 3; i++)
|
||||
sBattleBuffersTransferData[1 + i] = arg1[i];
|
||||
for (i = 0; i < PARTY_SIZE / 2; i++)
|
||||
sBattleBuffersTransferData[1 + i] = battlePartyOrder[i];
|
||||
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
|
||||
}
|
||||
|
||||
@ -1309,12 +1309,12 @@ void BtlController_EmitCmd32(u8 bufferId, u16 size, void *data)
|
||||
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, size + 3);
|
||||
}
|
||||
|
||||
void BtlController_EmitTwoReturnValues(u8 bufferId, u8 arg1, u16 arg2)
|
||||
void BtlController_EmitTwoReturnValues(u8 bufferId, u8 ret8, u16 ret16)
|
||||
{
|
||||
sBattleBuffersTransferData[0] = CONTROLLER_TWORETURNVALUES;
|
||||
sBattleBuffersTransferData[1] = arg1;
|
||||
sBattleBuffersTransferData[2] = arg2;
|
||||
sBattleBuffersTransferData[3] = (arg2 & 0xFF00) >> 8;
|
||||
sBattleBuffersTransferData[1] = ret8;
|
||||
sBattleBuffersTransferData[2] = ret16;
|
||||
sBattleBuffersTransferData[3] = (ret16 & 0xFF00) >> 8;
|
||||
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
|
||||
}
|
||||
|
||||
@ -1329,20 +1329,20 @@ void BtlController_EmitChosenMonReturnValue(u8 bufferId, u8 partyId, u8 *battleP
|
||||
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 5);
|
||||
}
|
||||
|
||||
void BtlController_EmitOneReturnValue(u8 bufferId, u16 arg1)
|
||||
void BtlController_EmitOneReturnValue(u8 bufferId, u16 ret)
|
||||
{
|
||||
sBattleBuffersTransferData[0] = CONTROLLER_ONERETURNVALUE;
|
||||
sBattleBuffersTransferData[1] = arg1;
|
||||
sBattleBuffersTransferData[2] = (arg1 & 0xFF00) >> 8;
|
||||
sBattleBuffersTransferData[1] = ret;
|
||||
sBattleBuffersTransferData[2] = (ret & 0xFF00) >> 8;
|
||||
sBattleBuffersTransferData[3] = 0;
|
||||
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
|
||||
}
|
||||
|
||||
void BtlController_EmitOneReturnValue_Duplicate(u8 bufferId, u16 b)
|
||||
void BtlController_EmitOneReturnValue_Duplicate(u8 bufferId, u16 ret)
|
||||
{
|
||||
sBattleBuffersTransferData[0] = CONTROLLER_ONERETURNVALUE_DUPLICATE;
|
||||
sBattleBuffersTransferData[1] = b;
|
||||
sBattleBuffersTransferData[2] = (b & 0xFF00) >> 8;
|
||||
sBattleBuffersTransferData[1] = ret;
|
||||
sBattleBuffersTransferData[2] = (ret & 0xFF00) >> 8;
|
||||
sBattleBuffersTransferData[3] = 0;
|
||||
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
|
||||
}
|
||||
|
@ -73,40 +73,43 @@ struct TourneyTreeLineSection
|
||||
#define tMode data[2]
|
||||
#define tPrevTaskId data[3]
|
||||
|
||||
// This file's functions.
|
||||
static u8 GetDomeTrainerMonIvs(u16 trainerId);
|
||||
static void SwapDomeTrainers(int id1, int id2, u16 *statsArray);
|
||||
static void CalcDomeMonStats(u16 species, int level, int ivs, u8 evBits, u8 nature, int *stats);
|
||||
static void CreateDomeOpponentMons(u16 tournamentTrainerId);
|
||||
static int SelectOpponentMonsUsingPersonality(u16 tournamentTrainerId, bool8 arg1);
|
||||
static int SelectOpponentMonsUsingOtId(u16 tournamentTrainerId, bool8 arg1);
|
||||
static int GetTypeEffectivenessPoints(int move, int species, int arg2);
|
||||
static int SelectOpponentMonsFromParty(int *arr, bool8 arg1);
|
||||
static void Task_ShowTourneyInfoCard(u8 taskId);
|
||||
static void Task_HandleInfoCardInput(u8 taskId);
|
||||
static u8 Task_GetInfoCardInput(u8 taskId);
|
||||
#define EFFECTIVENESS_MODE_GOOD 0
|
||||
#define EFFECTIVENESS_MODE_BAD 1
|
||||
#define EFFECTIVENESS_MODE_AI_VS_AI 2
|
||||
|
||||
static u8 GetDomeTrainerMonIvs(u16);
|
||||
static void SwapDomeTrainers(int, int, u16 *);
|
||||
static void CalcDomeMonStats(u16, int, int, u8, u8, int *);
|
||||
static void CreateDomeOpponentMons(u16);
|
||||
static int SelectOpponentMons_Good(u16, bool8);
|
||||
static int SelectOpponentMons_Bad(u16, bool8);
|
||||
static int GetTypeEffectivenessPoints(int, int, int);
|
||||
static int SelectOpponentMonsFromParty(int *, bool8);
|
||||
static void Task_ShowTourneyInfoCard(u8);
|
||||
static void Task_HandleInfoCardInput(u8);
|
||||
static u8 Task_GetInfoCardInput(u8);
|
||||
static void SetFacilityTrainerAndMonPtrs(void);
|
||||
static int TrainerIdToTournamentId(u16 trainerId);
|
||||
static int TrainerIdToTournamentId(u16);
|
||||
static u16 TrainerIdOfPlayerOpponent(void);
|
||||
static void Task_ShowTourneyTree(u8 taskId);
|
||||
static void Task_HandleStaticTourneyTreeInput(u8 taskId);
|
||||
static void Task_ShowTourneyTree(u8);
|
||||
static void Task_HandleStaticTourneyTreeInput(u8);
|
||||
static void CB2_TourneyTree(void);
|
||||
static void VblankCb_TourneyInfoCard(void);
|
||||
static void DisplayMatchInfoOnCard(u8 flags, u8 matchNo);
|
||||
static void DisplayTrainerInfoOnCard(u8 flags, u8 trainerTourneyId);
|
||||
static void DisplayMatchInfoOnCard(u8, u8);
|
||||
static void DisplayTrainerInfoOnCard(u8, u8);
|
||||
static int BufferDomeWinString(u8, u8*);
|
||||
static u8 GetDomeBrainTrainerPicId(void);
|
||||
static u8 GetDomeBrainTrainerClass(void);
|
||||
static void CopyDomeBrainTrainerName(u8 *str);
|
||||
static void CopyDomeTrainerName(u8 *str, u16 trainerId);
|
||||
static void CopyDomeBrainTrainerName(u8 *);
|
||||
static void CopyDomeTrainerName(u8 *, u16);
|
||||
static void HblankCb_TourneyTree(void);
|
||||
static void VblankCb_TourneyTree(void);
|
||||
static u8 UpdateTourneyTreeCursor(u8 taskId);
|
||||
static void DecideRoundWinners(u8 roundId);
|
||||
static u8 GetOpposingNPCTournamentIdByRound(u8 tournamentId, u8);
|
||||
static u8 UpdateTourneyTreeCursor(u8);
|
||||
static void DecideRoundWinners(u8);
|
||||
static u8 GetOpposingNPCTournamentIdByRound(u8, u8);
|
||||
static void DrawTourneyAdvancementLine(u8, u8);
|
||||
static void SpriteCb_HorizontalScrollArrow(struct Sprite *sprite);
|
||||
static void SpriteCb_VerticalScrollArrow(struct Sprite *sprite);
|
||||
static void SpriteCb_HorizontalScrollArrow(struct Sprite *);
|
||||
static void SpriteCb_VerticalScrollArrow(struct Sprite *);
|
||||
static void InitDomeChallenge(void);
|
||||
static void GetDomeData(void);
|
||||
static void SetDomeData(void);
|
||||
@ -130,7 +133,6 @@ static void BufferLastDomeWinnerName(void);
|
||||
static void InitRandomTourneyTreeResults(void);
|
||||
static void InitDomeTrainers(void);
|
||||
|
||||
// EWRAM variables.
|
||||
EWRAM_DATA u32 gPlayerPartyLostHP = 0; // never read
|
||||
static EWRAM_DATA u32 sPlayerPartyMaxHP = 0; // never read
|
||||
static EWRAM_DATA struct TourneyTreeInfoCard *sInfoCard = {0};
|
||||
@ -2080,7 +2082,6 @@ static const u8 sTourneyTreeLineSectionArrayCounts[DOME_TOURNAMENT_TRAINERS_COUN
|
||||
{ARRAY_COUNT(sLineSectionTrainer16Round1), ARRAY_COUNT(sLineSectionTrainer16Round2), ARRAY_COUNT(sLineSectionTrainer16Semifinal), ARRAY_COUNT(sLineSectionTrainer16Final)},
|
||||
};
|
||||
|
||||
// code
|
||||
void CallBattleDomeFunction(void)
|
||||
{
|
||||
sBattleDomeFunctions[gSpecialVar_0x8004]();
|
||||
@ -2592,28 +2593,33 @@ static void CreateDomeOpponentMons(u16 tournamentTrainerId)
|
||||
}
|
||||
}
|
||||
|
||||
// Returns a bitmask representing which 2 of the trainer's 3 pokemon to select.
|
||||
// The choice is calculated solely depending on the type effectiveness of their
|
||||
// movesets against the player's pokemon.
|
||||
// There is a 50% chance of either a "good" or "bad" selection mode being used.
|
||||
// In the good mode movesets are preferred which are more effective against the
|
||||
// player, and in the bad mode the opposite is true. If all 3 pokemon tie, the
|
||||
// other mode will be tried. If they tie again, the pokemon selection is random.
|
||||
int GetDomeTrainerSelectedMons(u16 tournamentTrainerId)
|
||||
{
|
||||
int selectedMonBits;
|
||||
if (Random() & 1)
|
||||
{
|
||||
selectedMonBits = SelectOpponentMonsUsingPersonality(tournamentTrainerId, FALSE);
|
||||
selectedMonBits = SelectOpponentMons_Good(tournamentTrainerId, FALSE);
|
||||
if (selectedMonBits == 0)
|
||||
selectedMonBits = SelectOpponentMonsUsingOtId(tournamentTrainerId, TRUE);
|
||||
selectedMonBits = SelectOpponentMons_Bad(tournamentTrainerId, TRUE);
|
||||
}
|
||||
else
|
||||
{
|
||||
selectedMonBits = SelectOpponentMonsUsingOtId(tournamentTrainerId, FALSE);
|
||||
selectedMonBits = SelectOpponentMons_Bad(tournamentTrainerId, FALSE);
|
||||
if (selectedMonBits == 0)
|
||||
selectedMonBits = SelectOpponentMonsUsingPersonality(tournamentTrainerId, TRUE);
|
||||
selectedMonBits = SelectOpponentMons_Good(tournamentTrainerId, TRUE);
|
||||
}
|
||||
|
||||
return selectedMonBits;
|
||||
}
|
||||
|
||||
// Could probably use a better name once GetTypeEffectivenessPoints is clarified
|
||||
// Personality seems to be used to select a different weighting system for type effectiveness points
|
||||
static int SelectOpponentMonsUsingPersonality(u16 tournamentTrainerId, bool8 allowRandom)
|
||||
static int SelectOpponentMons_Good(u16 tournamentTrainerId, bool8 allowRandom)
|
||||
{
|
||||
int i, moveId, playerMonId;
|
||||
int partyMovePoints[FRONTIER_PARTY_SIZE];
|
||||
@ -2628,12 +2634,12 @@ static int SelectOpponentMonsUsingPersonality(u16 tournamentTrainerId, bool8 all
|
||||
if (DOME_TRAINERS[tournamentTrainerId].trainerId == TRAINER_FRONTIER_BRAIN)
|
||||
{
|
||||
partyMovePoints[i] += GetTypeEffectivenessPoints(GetFrontierBrainMonMove(i, moveId),
|
||||
GetMonData(&gPlayerParty[playerMonId], MON_DATA_SPECIES, NULL), MON_DATA_PERSONALITY);
|
||||
GetMonData(&gPlayerParty[playerMonId], MON_DATA_SPECIES, NULL), EFFECTIVENESS_MODE_GOOD);
|
||||
}
|
||||
else
|
||||
{
|
||||
partyMovePoints[i] += GetTypeEffectivenessPoints(gFacilityTrainerMons[DOME_MONS[tournamentTrainerId][i]].moves[moveId],
|
||||
GetMonData(&gPlayerParty[playerMonId], MON_DATA_SPECIES, NULL), MON_DATA_PERSONALITY);
|
||||
GetMonData(&gPlayerParty[playerMonId], MON_DATA_SPECIES, NULL), EFFECTIVENESS_MODE_GOOD);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -2641,8 +2647,8 @@ static int SelectOpponentMonsUsingPersonality(u16 tournamentTrainerId, bool8 all
|
||||
return SelectOpponentMonsFromParty(partyMovePoints, allowRandom);
|
||||
}
|
||||
|
||||
// See above function, identical but uses MON_DATA_OT_ID
|
||||
static int SelectOpponentMonsUsingOtId(u16 tournamentTrainerId, bool8 allowRandom)
|
||||
// Identical to function above, but uses EFFECTIVENESS_MODE_BAD
|
||||
static int SelectOpponentMons_Bad(u16 tournamentTrainerId, bool8 allowRandom)
|
||||
{
|
||||
int i, moveId, playerMonId;
|
||||
int partyMovePoints[FRONTIER_PARTY_SIZE];
|
||||
@ -2657,12 +2663,12 @@ static int SelectOpponentMonsUsingOtId(u16 tournamentTrainerId, bool8 allowRando
|
||||
if (DOME_TRAINERS[tournamentTrainerId].trainerId == TRAINER_FRONTIER_BRAIN)
|
||||
{
|
||||
partyMovePoints[i] += GetTypeEffectivenessPoints(GetFrontierBrainMonMove(i, moveId),
|
||||
GetMonData(&gPlayerParty[playerMonId], MON_DATA_SPECIES, NULL), MON_DATA_OT_ID);
|
||||
GetMonData(&gPlayerParty[playerMonId], MON_DATA_SPECIES, NULL), EFFECTIVENESS_MODE_BAD);
|
||||
}
|
||||
else
|
||||
{
|
||||
partyMovePoints[i] += GetTypeEffectivenessPoints(gFacilityTrainerMons[DOME_MONS[tournamentTrainerId][i]].moves[moveId],
|
||||
GetMonData(&gPlayerParty[playerMonId], MON_DATA_SPECIES, NULL), MON_DATA_OT_ID);
|
||||
GetMonData(&gPlayerParty[playerMonId], MON_DATA_SPECIES, NULL), EFFECTIVENESS_MODE_BAD);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -2735,7 +2741,7 @@ static int SelectOpponentMonsFromParty(int *partyMovePoints, bool8 allowRandom)
|
||||
#define TYPE_x2 40
|
||||
#define TYPE_x4 80
|
||||
|
||||
static int GetTypeEffectivenessPoints(int move, int targetSpecies, int arg2)
|
||||
static int GetTypeEffectivenessPoints(int move, int targetSpecies, int mode)
|
||||
{
|
||||
int defType1, defType2, defAbility, moveType;
|
||||
int i = 0;
|
||||
@ -2751,11 +2757,20 @@ static int GetTypeEffectivenessPoints(int move, int targetSpecies, int arg2)
|
||||
|
||||
if (defAbility == ABILITY_LEVITATE && moveType == TYPE_GROUND)
|
||||
{
|
||||
if (arg2 == 1)
|
||||
// They likely meant to return here, as 8 is the number of points normally used in this mode for moves with no effect.
|
||||
// Because there's no return the value instead gets interpreted by the switch, and the number of points becomes 0.
|
||||
if (mode == EFFECTIVENESS_MODE_BAD)
|
||||
{
|
||||
typePower = 8;
|
||||
#ifdef BUGFIX
|
||||
return;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Calculate a "type power" value to determine the benefit of using this type move against the target.
|
||||
// This value will then be used to get the number of points to assign to the move.
|
||||
while (TYPE_EFFECT_ATK_TYPE(i) != TYPE_ENDTABLE)
|
||||
{
|
||||
if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT)
|
||||
@ -2767,33 +2782,30 @@ static int GetTypeEffectivenessPoints(int move, int targetSpecies, int arg2)
|
||||
{
|
||||
// BUG: the value of TYPE_x2 does not exist in gTypeEffectiveness, so if defAbility is ABILITY_WONDER_GUARD, the conditional always fails
|
||||
#ifndef BUGFIX
|
||||
if (TYPE_EFFECT_DEF_TYPE(i) == defType1)
|
||||
if ((defAbility == ABILITY_WONDER_GUARD && TYPE_EFFECT_MULTIPLIER(i) == TYPE_x2) || defAbility != ABILITY_WONDER_GUARD)
|
||||
typePower = (typePower * TYPE_EFFECT_MULTIPLIER(i)) / 10;
|
||||
if (TYPE_EFFECT_DEF_TYPE(i) == defType2 && defType1 != defType2)
|
||||
if ((defAbility == ABILITY_WONDER_GUARD && TYPE_EFFECT_MULTIPLIER(i) == TYPE_x2) || defAbility != ABILITY_WONDER_GUARD)
|
||||
typePower = (typePower * TYPE_EFFECT_MULTIPLIER(i)) / 10;
|
||||
#define WONDER_GUARD_EFFECTIVENESS TYPE_x2
|
||||
#else
|
||||
#define WONDER_GUARD_EFFECTIVENESS TYPE_MUL_SUPER_EFFECTIVE
|
||||
#endif
|
||||
if (TYPE_EFFECT_DEF_TYPE(i) == defType1)
|
||||
if ((defAbility == ABILITY_WONDER_GUARD && TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_SUPER_EFFECTIVE) || defAbility != ABILITY_WONDER_GUARD)
|
||||
if ((defAbility == ABILITY_WONDER_GUARD && TYPE_EFFECT_MULTIPLIER(i) == WONDER_GUARD_EFFECTIVENESS) || defAbility != ABILITY_WONDER_GUARD)
|
||||
typePower = (typePower * TYPE_EFFECT_MULTIPLIER(i)) / 10;
|
||||
if (TYPE_EFFECT_DEF_TYPE(i) == defType2 && defType1 != defType2)
|
||||
if ((defAbility == ABILITY_WONDER_GUARD && TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_SUPER_EFFECTIVE) || defAbility != ABILITY_WONDER_GUARD)
|
||||
if ((defAbility == ABILITY_WONDER_GUARD && TYPE_EFFECT_MULTIPLIER(i) == WONDER_GUARD_EFFECTIVENESS) || defAbility != ABILITY_WONDER_GUARD)
|
||||
typePower = (typePower * TYPE_EFFECT_MULTIPLIER(i)) / 10;
|
||||
#endif
|
||||
}
|
||||
i += 3;
|
||||
}
|
||||
}
|
||||
|
||||
switch (arg2)
|
||||
switch (mode)
|
||||
{
|
||||
case 0:
|
||||
case EFFECTIVENESS_MODE_GOOD:
|
||||
// Weights moves that more effective.
|
||||
switch (typePower)
|
||||
{
|
||||
case TYPE_x0_50:
|
||||
case TYPE_x0_25:
|
||||
case TYPE_x0:
|
||||
case TYPE_x0_25:
|
||||
case TYPE_x0_50:
|
||||
default:
|
||||
typePower = 0;
|
||||
break;
|
||||
@ -2808,22 +2820,24 @@ static int GetTypeEffectivenessPoints(int move, int targetSpecies, int arg2)
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
case EFFECTIVENESS_MODE_BAD:
|
||||
// Weights moves that are less effective.
|
||||
// Odd that there's no limit on this being used, even the Frontier Brain could end up using this.
|
||||
switch (typePower)
|
||||
{
|
||||
default:
|
||||
case TYPE_x1:
|
||||
typePower = 0;
|
||||
case TYPE_x0:
|
||||
typePower = 8;
|
||||
break;
|
||||
case TYPE_x0_25:
|
||||
typePower = 4;
|
||||
break;
|
||||
case TYPE_x0:
|
||||
typePower = 8;
|
||||
break;
|
||||
case TYPE_x0_50:
|
||||
typePower = 2;
|
||||
break;
|
||||
default:
|
||||
case TYPE_x1:
|
||||
typePower = 0;
|
||||
break;
|
||||
case TYPE_x2:
|
||||
typePower = -2;
|
||||
break;
|
||||
@ -2832,7 +2846,9 @@ static int GetTypeEffectivenessPoints(int move, int targetSpecies, int arg2)
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
case EFFECTIVENESS_MODE_AI_VS_AI:
|
||||
// Used as part of calculating the winner in a battle between two AIs.
|
||||
// Weights moves that are more effective much more strongly in both directions.
|
||||
switch (typePower)
|
||||
{
|
||||
case TYPE_x0:
|
||||
@ -5990,7 +6006,7 @@ static void DecideRoundWinners(u8 roundId)
|
||||
for (monId2 = 0; monId2 < FRONTIER_PARTY_SIZE; monId2++)
|
||||
{
|
||||
points1 += GetTypeEffectivenessPoints(gFacilityTrainerMons[DOME_MONS[tournamentId1][monId1]].moves[moveSlot],
|
||||
gFacilityTrainerMons[DOME_MONS[tournamentId2][monId2]].species, 2);
|
||||
gFacilityTrainerMons[DOME_MONS[tournamentId2][monId2]].species, EFFECTIVENESS_MODE_AI_VS_AI);
|
||||
}
|
||||
}
|
||||
species = gFacilityTrainerMons[DOME_MONS[tournamentId1][monId1]].species;
|
||||
@ -6013,7 +6029,7 @@ static void DecideRoundWinners(u8 roundId)
|
||||
for (monId2 = 0; monId2 < FRONTIER_PARTY_SIZE; monId2++)
|
||||
{
|
||||
points2 += GetTypeEffectivenessPoints(gFacilityTrainerMons[DOME_MONS[tournamentId2][monId1]].moves[moveSlot],
|
||||
gFacilityTrainerMons[DOME_MONS[tournamentId1][monId2]].species, 2);
|
||||
gFacilityTrainerMons[DOME_MONS[tournamentId1][monId2]].species, EFFECTIVENESS_MODE_AI_VS_AI);
|
||||
}
|
||||
}
|
||||
species = gFacilityTrainerMons[DOME_MONS[tournamentId2][monId1]].species;
|
||||
|
@ -353,12 +353,12 @@ void SpriteCB_WaitForBattlerBallReleaseAnim(struct Sprite *sprite)
|
||||
}
|
||||
}
|
||||
|
||||
static void UnusedDoBattleSpriteAffineAnim(struct Sprite *sprite, bool8 arg1)
|
||||
static void UnusedDoBattleSpriteAffineAnim(struct Sprite *sprite, bool8 pointless)
|
||||
{
|
||||
sprite->animPaused = TRUE;
|
||||
sprite->callback = SpriteCallbackDummy;
|
||||
|
||||
if (!arg1)
|
||||
if (!pointless)
|
||||
StartSpriteAffineAnim(sprite, 1);
|
||||
else
|
||||
StartSpriteAffineAnim(sprite, 1);
|
||||
@ -783,7 +783,7 @@ bool8 BattleLoadAllHealthBoxesGfx(u8 state)
|
||||
return retVal;
|
||||
}
|
||||
|
||||
void LoadBattleBarGfx(u8 arg0)
|
||||
void LoadBattleBarGfx(u8 unused)
|
||||
{
|
||||
LZDecompressWram(gBattleInterfaceGfx_BattleBar, gMonSpritesGfxPtr->barFontGfx);
|
||||
}
|
||||
|
@ -158,36 +158,36 @@ enum
|
||||
HEALTHBOX_GFX_FRAME_END_BAR,
|
||||
};
|
||||
|
||||
static const u8 *GetHealthboxElementGfxPtr(u8 elementId);
|
||||
static u8* AddTextPrinterAndCreateWindowOnHealthbox(const u8 *str, u32 x, u32 y, u32 bgColor, u32 *windowId);
|
||||
static const u8 *GetHealthboxElementGfxPtr(u8);
|
||||
static u8* AddTextPrinterAndCreateWindowOnHealthbox(const u8 *, u32, u32, u32, u32 *);
|
||||
|
||||
static void RemoveWindowOnHealthbox(u32 windowId);
|
||||
static void UpdateHpTextInHealthboxInDoubles(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent);
|
||||
static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId);
|
||||
static void UpdateHpTextInHealthboxInDoubles(u8, s16, u8);
|
||||
static void UpdateStatusIconInHealthbox(u8);
|
||||
|
||||
static void TextIntoHealthboxObject(void *dest, u8 *windowTileData, s32 windowWidth);
|
||||
static void SafariTextIntoHealthboxObject(void *dest, u8 *windowTileData, u32 windowWidth);
|
||||
static void HpTextIntoHealthboxObject(void *dest, u8 *windowTileData, u32 windowWidth);
|
||||
static void FillHealthboxObject(void *dest, u32 arg1, u32 arg2);
|
||||
static void TextIntoHealthboxObject(void *, u8 *, s32);
|
||||
static void SafariTextIntoHealthboxObject(void *, u8 *, u32);
|
||||
static void HpTextIntoHealthboxObject(void *, u8 *, u32);
|
||||
static void FillHealthboxObject(void *, u32, u32);
|
||||
|
||||
static void Task_HidePartyStatusSummary_BattleStart_1(u8 taskId);
|
||||
static void Task_HidePartyStatusSummary_BattleStart_2(u8 taskId);
|
||||
static void Task_HidePartyStatusSummary_DuringBattle(u8 taskId);
|
||||
static void Task_HidePartyStatusSummary_BattleStart_1(u8);
|
||||
static void Task_HidePartyStatusSummary_BattleStart_2(u8);
|
||||
static void Task_HidePartyStatusSummary_DuringBattle(u8);
|
||||
|
||||
static void SpriteCB_HealthBoxOther(struct Sprite *sprite);
|
||||
static void SpriteCB_HealthBar(struct Sprite *sprite);
|
||||
static void SpriteCB_StatusSummaryBar_Enter(struct Sprite *sprite);
|
||||
static void SpriteCB_StatusSummaryBar_Exit(struct Sprite *sprite);
|
||||
static void SpriteCB_StatusSummaryBalls_Enter(struct Sprite *sprite);
|
||||
static void SpriteCB_StatusSummaryBalls_Exit(struct Sprite *sprite);
|
||||
static void SpriteCB_StatusSummaryBalls_OnSwitchout(struct Sprite *sprite);
|
||||
static void SpriteCB_HealthBoxOther(struct Sprite *);
|
||||
static void SpriteCB_HealthBar(struct Sprite *);
|
||||
static void SpriteCB_StatusSummaryBar_Enter(struct Sprite *);
|
||||
static void SpriteCB_StatusSummaryBar_Exit(struct Sprite *);
|
||||
static void SpriteCB_StatusSummaryBalls_Enter(struct Sprite *);
|
||||
static void SpriteCB_StatusSummaryBalls_Exit(struct Sprite *);
|
||||
static void SpriteCB_StatusSummaryBalls_OnSwitchout(struct Sprite *);
|
||||
|
||||
static u8 GetStatusIconForBattlerId(u8 statusElementId, u8 battlerId);
|
||||
static s32 CalcNewBarValue(s32 maxValue, s32 currValue, s32 receivedValue, s32 *arg3, u8 arg4, u16 arg5);
|
||||
static u8 GetScaledExpFraction(s32 currValue, s32 receivedValue, s32 maxValue, u8 scale);
|
||||
static void MoveBattleBarGraphically(u8 battlerId, u8 whichBar);
|
||||
static u8 CalcBarFilledPixels(s32 maxValue, s32 oldValue, s32 receivedValue, s32 *currValue, u8 *arg4, u8 scale);
|
||||
static void Debug_TestHealthBar_Helper(struct TestingBar *barInfo, s32 *arg1, u16 *arg2);
|
||||
static u8 GetStatusIconForBattlerId(u8, u8);
|
||||
static s32 CalcNewBarValue(s32, s32, s32, s32 *, u8, u16);
|
||||
static u8 GetScaledExpFraction(s32, s32, s32, u8);
|
||||
static void MoveBattleBarGraphically(u8, u8);
|
||||
static u8 CalcBarFilledPixels(s32, s32, s32, s32 *, u8 *, u8);
|
||||
static void Debug_TestHealthBar_Helper(struct TestingBar *, s32 *, u16 *);
|
||||
|
||||
static const struct OamData sOamData_64x32 =
|
||||
{
|
||||
@ -814,11 +814,11 @@ static void Debug_DrawNumber(s16 number, u16 *dest, bool8 unk)
|
||||
}
|
||||
|
||||
// Unused
|
||||
static void Debug_DrawNumberPair(s16 number1, s16 number2, u16 *arg2)
|
||||
static void Debug_DrawNumberPair(s16 number1, s16 number2, u16 *dest)
|
||||
{
|
||||
arg2[4] = 0x1E;
|
||||
Debug_DrawNumber(number2, arg2, FALSE);
|
||||
Debug_DrawNumber(number1, arg2 + 5, TRUE);
|
||||
dest[4] = 0x1E;
|
||||
Debug_DrawNumber(number2, dest, FALSE);
|
||||
Debug_DrawNumber(number1, dest + 5, TRUE);
|
||||
}
|
||||
|
||||
// Because the healthbox is too large to fit into one sprite, it is divided into two sprites.
|
||||
@ -1420,7 +1420,7 @@ void SwapHpBarsWithHpText(void)
|
||||
#define tIsBattleStart data[10]
|
||||
#define tBlend data[15]
|
||||
|
||||
u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo, u8 arg2, bool8 isBattleStart)
|
||||
u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo, bool8 skipPlayer, bool8 isBattleStart)
|
||||
{
|
||||
bool8 isOpponent;
|
||||
s16 bar_X, bar_Y, bar_pos2_X, bar_data0;
|
||||
@ -1429,7 +1429,7 @@ u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo,
|
||||
u8 ballIconSpritesIds[PARTY_SIZE];
|
||||
u8 taskId;
|
||||
|
||||
if (!arg2 || GetBattlerPosition(battlerId) != B_POSITION_OPPONENT_RIGHT)
|
||||
if (!skipPlayer || GetBattlerPosition(battlerId) != B_POSITION_OPPONENT_RIGHT)
|
||||
{
|
||||
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
|
||||
{
|
||||
@ -1442,7 +1442,7 @@ u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo,
|
||||
{
|
||||
isOpponent = TRUE;
|
||||
|
||||
if (!arg2 || !IsDoubleBattle())
|
||||
if (!skipPlayer || !IsDoubleBattle())
|
||||
bar_X = 104, bar_Y = 40;
|
||||
else
|
||||
bar_X = 104, bar_Y = 16;
|
||||
@ -2383,7 +2383,7 @@ static s32 CalcNewBarValue(s32 maxValue, s32 oldValue, s32 receivedValue, s32 *c
|
||||
return ret;
|
||||
}
|
||||
|
||||
static u8 CalcBarFilledPixels(s32 maxValue, s32 oldValue, s32 receivedValue, s32 *currValue, u8 *arg4, u8 scale)
|
||||
static u8 CalcBarFilledPixels(s32 maxValue, s32 oldValue, s32 receivedValue, s32 *currValue, u8 *pixelsArray, u8 scale)
|
||||
{
|
||||
u8 pixels, filledPixels, totalPixels;
|
||||
u8 i;
|
||||
@ -2397,7 +2397,7 @@ static u8 CalcBarFilledPixels(s32 maxValue, s32 oldValue, s32 receivedValue, s32
|
||||
totalPixels = scale * 8;
|
||||
|
||||
for (i = 0; i < scale; i++)
|
||||
arg4[i] = 0;
|
||||
pixelsArray[i] = 0;
|
||||
|
||||
if (maxValue < totalPixels)
|
||||
pixels = (*currValue * totalPixels / maxValue) >> 8;
|
||||
@ -2408,7 +2408,7 @@ static u8 CalcBarFilledPixels(s32 maxValue, s32 oldValue, s32 receivedValue, s32
|
||||
|
||||
if (filledPixels == 0 && newValue > 0)
|
||||
{
|
||||
arg4[0] = 1;
|
||||
pixelsArray[0] = 1;
|
||||
filledPixels = 1;
|
||||
}
|
||||
else
|
||||
@ -2417,11 +2417,11 @@ static u8 CalcBarFilledPixels(s32 maxValue, s32 oldValue, s32 receivedValue, s32
|
||||
{
|
||||
if (pixels >= 8)
|
||||
{
|
||||
arg4[i] = 8;
|
||||
pixelsArray[i] = 8;
|
||||
}
|
||||
else
|
||||
{
|
||||
arg4[i] = pixels;
|
||||
pixelsArray[i] = pixels;
|
||||
break;
|
||||
}
|
||||
pixels -= 8;
|
||||
@ -2433,7 +2433,7 @@ static u8 CalcBarFilledPixels(s32 maxValue, s32 oldValue, s32 receivedValue, s32
|
||||
|
||||
// Unused
|
||||
// These two functions seem as if they were made for testing the health bar.
|
||||
static s16 Debug_TestHealthBar(struct TestingBar *barInfo, s32 *currValue, u16 *arg2, s32 arg3)
|
||||
static s16 Debug_TestHealthBar(struct TestingBar *barInfo, s32 *currValue, u16 *dest, s32 unused)
|
||||
{
|
||||
s16 ret, var;
|
||||
|
||||
@ -2441,31 +2441,31 @@ static s16 Debug_TestHealthBar(struct TestingBar *barInfo, s32 *currValue, u16 *
|
||||
barInfo->oldValue,
|
||||
barInfo->receivedValue,
|
||||
currValue, B_HEALTHBAR_PIXELS / 8, 1);
|
||||
Debug_TestHealthBar_Helper(barInfo, currValue, arg2);
|
||||
Debug_TestHealthBar_Helper(barInfo, currValue, dest);
|
||||
|
||||
if (barInfo->maxValue < B_HEALTHBAR_PIXELS)
|
||||
var = *currValue >> 8;
|
||||
else
|
||||
var = *currValue;
|
||||
|
||||
DummiedOutFunction(barInfo->maxValue, var, arg3);
|
||||
DummiedOutFunction(barInfo->maxValue, var, unused);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
static void Debug_TestHealthBar_Helper(struct TestingBar *barInfo, s32 *currValue, u16 *arg2)
|
||||
static void Debug_TestHealthBar_Helper(struct TestingBar *barInfo, s32 *currValue, u16 *dest)
|
||||
{
|
||||
u8 sp8[6];
|
||||
u16 sp10[6];
|
||||
u8 pixels[6];
|
||||
u16 src[6];
|
||||
u8 i;
|
||||
|
||||
CalcBarFilledPixels(barInfo->maxValue, barInfo->oldValue,
|
||||
barInfo->receivedValue, currValue, sp8, B_HEALTHBAR_PIXELS / 8);
|
||||
barInfo->receivedValue, currValue, pixels, B_HEALTHBAR_PIXELS / 8);
|
||||
|
||||
for (i = 0; i < 6; i++)
|
||||
sp10[i] = (barInfo->unkC_0 << 12) | (barInfo->unk10 + sp8[i]);
|
||||
src[i] = (barInfo->unkC_0 << 12) | (barInfo->unk10 + pixels[i]);
|
||||
|
||||
CpuCopy16(sp10, arg2, sizeof(sp10));
|
||||
CpuCopy16(src, dest, sizeof(src));
|
||||
}
|
||||
|
||||
static u8 GetScaledExpFraction(s32 oldValue, s32 receivedValue, s32 maxValue, u8 scale)
|
||||
@ -2546,9 +2546,9 @@ static void RemoveWindowOnHealthbox(u32 windowId)
|
||||
RemoveWindow(windowId);
|
||||
}
|
||||
|
||||
static void FillHealthboxObject(void *dest, u32 arg1, u32 arg2)
|
||||
static void FillHealthboxObject(void *dest, u32 valMult, u32 numTiles)
|
||||
{
|
||||
CpuFill32(0x11111111 * arg1, dest, arg2 * TILE_SIZE_4BPP);
|
||||
CpuFill32(0x11111111 * valMult, dest, numTiles * TILE_SIZE_4BPP);
|
||||
}
|
||||
|
||||
static void HpTextIntoHealthboxObject(void *dest, u8 *windowTileData, u32 windowWidth)
|
||||
|
@ -1035,7 +1035,7 @@ const u16 gFirstTurnOfTwoStringIds[] =
|
||||
};
|
||||
|
||||
// Index copied from move's index in gTrappingMoves
|
||||
const u16 gWrappedStringIds[] =
|
||||
const u16 gWrappedStringIds[NUM_TRAPPING_MOVES] =
|
||||
{
|
||||
STRINGID_PKMNSQUEEZEDBYBIND, // MOVE_BIND
|
||||
STRINGID_PKMNWRAPPEDBY, // MOVE_WRAP
|
||||
@ -1253,7 +1253,7 @@ const u16 gCaughtMonStringIds[] =
|
||||
[B_MSG_LANETTES_BOX_FULL] = STRINGID_PKMNBOXLANETTESPCFULL,
|
||||
};
|
||||
|
||||
const u16 gTrappingMoves[] =
|
||||
const u16 gTrappingMoves[NUM_TRAPPING_MOVES + 1] =
|
||||
{
|
||||
MOVE_BIND,
|
||||
MOVE_WRAP,
|
||||
@ -1261,7 +1261,7 @@ const u16 gTrappingMoves[] =
|
||||
MOVE_CLAMP,
|
||||
MOVE_WHIRLPOOL,
|
||||
MOVE_SAND_TOMB,
|
||||
0xFFFF
|
||||
0xFFFF // Never read
|
||||
};
|
||||
|
||||
const u8 gText_PkmnIsEvolving[] = _("What?\n{STR_VAR_1} is evolving!");
|
||||
|
@ -83,18 +83,18 @@ static void ClearPyramidPartyHeldItems(void);
|
||||
static void SetPyramidFloorPalette(void);
|
||||
static void BattlePyramidStartMenu(void);
|
||||
static void RestorePyramidPlayerParty(void);
|
||||
static void InitPyramidBagItems(u8 lvlMode);
|
||||
static void InitPyramidBagItems(u8);
|
||||
static u8 GetPyramidFloorTemplateId(void);
|
||||
static u8 GetPostBattleDirectionHintTextIndex(int *, u8, u8);
|
||||
static void Task_SetPyramidFloorPalette(u8 taskId);
|
||||
static void MarkPyramidTrainerAsBattled(u16 trainerId);
|
||||
static void GetPyramidFloorLayoutOffsets(u8 *layoutOffsets);
|
||||
static void Task_SetPyramidFloorPalette(u8);
|
||||
static void MarkPyramidTrainerAsBattled(u16);
|
||||
static void GetPyramidFloorLayoutOffsets(u8 *);
|
||||
static void GetPyramidEntranceAndExitSquareIds(u8 *, u8 *);
|
||||
static void SetPyramidObjectPositionsUniformly(u8);
|
||||
static bool8 SetPyramidObjectPositionsInAndNearSquare(u8, u8);
|
||||
static bool8 SetPyramidObjectPositionsNearSquare(u8, u8);
|
||||
static bool8 TrySetPyramidObjectEventPositionInSquare(u8 arg0, u8 *floorLayoutOffsets, u8 squareId, u8 objectEventId);
|
||||
static bool8 TrySetPyramidObjectEventPositionAtCoords(bool8 objType, u8 x, u8 y, u8 *floorLayoutOffsets, u8 squareId, u8 objectEventId);
|
||||
static bool8 TrySetPyramidObjectEventPositionInSquare(u8, u8 *, u8, u8);
|
||||
static bool8 TrySetPyramidObjectEventPositionAtCoords(bool8, u8, u8, u8 *, u8, u8);
|
||||
|
||||
// Const rom data.
|
||||
#define ABILITY_RANDOM 2 // For wild mons data.
|
||||
|
@ -2596,7 +2596,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
|
||||
|
||||
for (gBattleCommunication[MULTISTRING_CHOOSER] = 0; ; gBattleCommunication[MULTISTRING_CHOOSER]++)
|
||||
{
|
||||
if (gBattleCommunication[MULTISTRING_CHOOSER] > 4)
|
||||
if (gBattleCommunication[MULTISTRING_CHOOSER] >= NUM_TRAPPING_MOVES - 1)
|
||||
break;
|
||||
if (gTrappingMoves[gBattleCommunication[MULTISTRING_CHOOSER]] == gCurrentMove)
|
||||
break;
|
||||
|
@ -2238,7 +2238,7 @@ static void CB2_PlayBlender(void)
|
||||
UpdatePaletteFade();
|
||||
}
|
||||
|
||||
static void Blender_DummiedOutFunc(s16 a0, s16 a1)
|
||||
static void Blender_DummiedOutFunc(s16 bgX, s16 bgY)
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -93,7 +93,7 @@ static void Task_ContestReturnToField(u8);
|
||||
static void FieldCB_ContestReturnToField(void);
|
||||
static bool8 IsPlayerLinkLeader(void);
|
||||
static void PrintContestantTrainerName(u8);
|
||||
static void PrintContestantTrainerNameWithColor(u8 a0, u8 a1);
|
||||
static void PrintContestantTrainerNameWithColor(u8, u8);
|
||||
static void PrintContestantMonName(u8);
|
||||
static void PrintContestantMonNameWithColor(u8, u8);
|
||||
static u8 CreateJudgeSprite(void);
|
||||
@ -3186,14 +3186,14 @@ static u16 GetMoveEffectSymbolTileOffset(u16 move, u8 contestant)
|
||||
return offset;
|
||||
}
|
||||
|
||||
static void PrintContestMoveDescription(u16 a)
|
||||
static void PrintContestMoveDescription(u16 move)
|
||||
{
|
||||
u8 category;
|
||||
u16 categoryTile;
|
||||
u8 numHearts;
|
||||
|
||||
// The contest category icon is implemented as a 5x2 group of tiles.
|
||||
category = gContestMoves[a].contestCategory;
|
||||
category = gContestMoves[move].contestCategory;
|
||||
if (category == CONTEST_CATEGORY_COOL)
|
||||
categoryTile = 0x4040;
|
||||
else if (category == CONTEST_CATEGORY_BEAUTY)
|
||||
@ -3209,27 +3209,27 @@ static void PrintContestMoveDescription(u16 a)
|
||||
ContestBG_FillBoxWithIncrementingTile(0, categoryTile + 0x10, 0x0b, 0x20, 0x05, 0x01, 0x11, 0x01);
|
||||
|
||||
// Appeal hearts
|
||||
if (gContestEffects[gContestMoves[a].effect].appeal == 0xFF)
|
||||
if (gContestEffects[gContestMoves[move].effect].appeal == 0xFF)
|
||||
numHearts = 0;
|
||||
else
|
||||
numHearts = gContestEffects[gContestMoves[a].effect].appeal / 10;
|
||||
numHearts = gContestEffects[gContestMoves[move].effect].appeal / 10;
|
||||
if (numHearts > MAX_CONTEST_MOVE_HEARTS)
|
||||
numHearts = MAX_CONTEST_MOVE_HEARTS;
|
||||
ContestBG_FillBoxWithTile(0, TILE_EMPTY_APPEAL_HEART, 0x15, 0x1f, MAX_CONTEST_MOVE_HEARTS, 0x01, 0x11);
|
||||
ContestBG_FillBoxWithTile(0, TILE_FILLED_APPEAL_HEART, 0x15, 0x1f, numHearts, 0x01, 0x11);
|
||||
|
||||
// Jam hearts
|
||||
if (gContestEffects[gContestMoves[a].effect].jam == 0xFF)
|
||||
if (gContestEffects[gContestMoves[move].effect].jam == 0xFF)
|
||||
numHearts = 0;
|
||||
else
|
||||
numHearts = gContestEffects[gContestMoves[a].effect].jam / 10;
|
||||
numHearts = gContestEffects[gContestMoves[move].effect].jam / 10;
|
||||
if (numHearts > MAX_CONTEST_MOVE_HEARTS)
|
||||
numHearts = MAX_CONTEST_MOVE_HEARTS;
|
||||
ContestBG_FillBoxWithTile(0, TILE_EMPTY_JAM_HEART, 0x15, 0x20, MAX_CONTEST_MOVE_HEARTS, 0x01, 0x11);
|
||||
ContestBG_FillBoxWithTile(0, TILE_FILLED_JAM_HEART, 0x15, 0x20, numHearts, 0x01, 0x11);
|
||||
|
||||
FillWindowPixelBuffer(WIN_MOVE_DESCRIPTION, PIXEL_FILL(0));
|
||||
Contest_PrintTextToBg0WindowStd(WIN_MOVE_DESCRIPTION, gContestEffectDescriptionPointers[gContestMoves[a].effect]);
|
||||
Contest_PrintTextToBg0WindowStd(WIN_MOVE_DESCRIPTION, gContestEffectDescriptionPointers[gContestMoves[move].effect]);
|
||||
Contest_PrintTextToBg0WindowStd(WIN_SLASH, gText_Slash);
|
||||
}
|
||||
|
||||
@ -4537,14 +4537,14 @@ static void CalculateAppealMoveImpact(u8 contestant)
|
||||
eContestantStatus[contestant].contestantAnimTarget = i;
|
||||
}
|
||||
|
||||
void SetContestantEffectStringID(u8 a, u8 b)
|
||||
void SetContestantEffectStringID(u8 contestant, u8 effectStringId)
|
||||
{
|
||||
eContestantStatus[a].effectStringId = b;
|
||||
eContestantStatus[contestant].effectStringId = effectStringId;
|
||||
}
|
||||
|
||||
void SetContestantEffectStringID2(u8 a, u8 b)
|
||||
void SetContestantEffectStringID2(u8 contestant, u8 effectStringId)
|
||||
{
|
||||
eContestantStatus[a].effectStringId2 = b;
|
||||
eContestantStatus[contestant].effectStringId2 = effectStringId;
|
||||
}
|
||||
|
||||
void SetStartledString(u8 contestant, u8 jam)
|
||||
|
@ -1285,18 +1285,18 @@ static void ResetCreditsTasks(u8 taskId)
|
||||
gIntroCredits_MovingSceneryState = INTROCRED_SCENERY_DESTROY;
|
||||
}
|
||||
|
||||
static void LoadTheEndScreen(u16 arg0, u16 arg1, u16 palOffset)
|
||||
static void LoadTheEndScreen(u16 tileOffsetLoad, u16 tileOffsetWrite, u16 palOffset)
|
||||
{
|
||||
u16 baseTile;
|
||||
u16 i;
|
||||
|
||||
LZ77UnCompVram(sCreditsCopyrightEnd_Gfx, (void *)(VRAM + arg0));
|
||||
LZ77UnCompVram(sCreditsCopyrightEnd_Gfx, (void *)(VRAM + tileOffsetLoad));
|
||||
LoadPalette(gIntroCopyright_Pal, palOffset, sizeof(gIntroCopyright_Pal));
|
||||
|
||||
baseTile = (palOffset / 16) << 12;
|
||||
|
||||
for (i = 0; i < 32 * 32; i++)
|
||||
((u16 *) (VRAM + arg1))[i] = baseTile + 1;
|
||||
((u16 *) (VRAM + tileOffsetWrite))[i] = baseTile + 1;
|
||||
}
|
||||
|
||||
static u16 GetLetterMapTile(u8 baseTiles)
|
||||
|
@ -51,13 +51,13 @@ void LoadCompressedSpritePalette(const struct CompressedSpritePalette *src)
|
||||
LoadSpritePalette(&dest);
|
||||
}
|
||||
|
||||
void LoadCompressedSpritePaletteOverrideBuffer(const struct CompressedSpritePalette *a, void *buffer)
|
||||
void LoadCompressedSpritePaletteOverrideBuffer(const struct CompressedSpritePalette *src, void *buffer)
|
||||
{
|
||||
struct SpritePalette dest;
|
||||
|
||||
LZ77UnCompWram(a->data, buffer);
|
||||
LZ77UnCompWram(src->data, buffer);
|
||||
dest.data = buffer;
|
||||
dest.tag = a->tag;
|
||||
dest.tag = src->tag;
|
||||
LoadSpritePalette(&dest);
|
||||
}
|
||||
|
||||
|
@ -2879,10 +2879,10 @@ static u8 TryGivePrize(void)
|
||||
return PRIZE_RECEIVED;
|
||||
}
|
||||
|
||||
static u32 IncrementWithLimit(u32 a, u32 max)
|
||||
static u32 IncrementWithLimit(u32 num, u32 max)
|
||||
{
|
||||
if (a < max)
|
||||
return a + 1;
|
||||
if (num < max)
|
||||
return num + 1;
|
||||
else
|
||||
return max;
|
||||
}
|
||||
|
@ -164,7 +164,7 @@ static void CreateLevitateMovementTask(struct ObjectEvent *);
|
||||
static void DestroyLevitateMovementTask(u8);
|
||||
static bool8 NpcTakeStep(struct Sprite *);
|
||||
static bool8 IsElevationMismatchAt(u8, s16, s16);
|
||||
static bool8 AreElevationsCompatible(u8 a, u8 b);
|
||||
static bool8 AreElevationsCompatible(u8, u8);
|
||||
|
||||
static const struct SpriteFrameImage sPicTable_PechaBerryTree[];
|
||||
|
||||
@ -7837,7 +7837,7 @@ void GroundEffect_FlowingWater(struct ObjectEvent *objEvent, struct Sprite *spri
|
||||
StartFieldEffectForObjectEvent(FLDEFF_FEET_IN_FLOWING_WATER, objEvent);
|
||||
}
|
||||
|
||||
static void (*const sGroundEffectTracksFuncs[])(struct ObjectEvent *objEvent, struct Sprite *sprite, u8 a) = {
|
||||
static void (*const sGroundEffectTracksFuncs[])(struct ObjectEvent *objEvent, struct Sprite *sprite, bool8 isDeepSand) = {
|
||||
[TRACKS_NONE] = DoTracksGroundEffect_None,
|
||||
[TRACKS_FOOT] = DoTracksGroundEffect_Footprints,
|
||||
[TRACKS_BIKE_TIRE] = DoTracksGroundEffect_BikeTireTracks,
|
||||
@ -7846,20 +7846,20 @@ static void (*const sGroundEffectTracksFuncs[])(struct ObjectEvent *objEvent, st
|
||||
void GroundEffect_SandTracks(struct ObjectEvent *objEvent, struct Sprite *sprite)
|
||||
{
|
||||
const struct ObjectEventGraphicsInfo *info = GetObjectEventGraphicsInfo(objEvent->graphicsId);
|
||||
sGroundEffectTracksFuncs[info->tracks](objEvent, sprite, 0);
|
||||
sGroundEffectTracksFuncs[info->tracks](objEvent, sprite, FALSE);
|
||||
}
|
||||
|
||||
void GroundEffect_DeepSandTracks(struct ObjectEvent *objEvent, struct Sprite *sprite)
|
||||
{
|
||||
const struct ObjectEventGraphicsInfo *info = GetObjectEventGraphicsInfo(objEvent->graphicsId);
|
||||
sGroundEffectTracksFuncs[info->tracks](objEvent, sprite, 1);
|
||||
sGroundEffectTracksFuncs[info->tracks](objEvent, sprite, TRUE);
|
||||
}
|
||||
|
||||
static void DoTracksGroundEffect_None(struct ObjectEvent *objEvent, struct Sprite *sprite, u8 a)
|
||||
static void DoTracksGroundEffect_None(struct ObjectEvent *objEvent, struct Sprite *sprite, bool8 isDeepSand)
|
||||
{
|
||||
}
|
||||
|
||||
static void DoTracksGroundEffect_Footprints(struct ObjectEvent *objEvent, struct Sprite *sprite, u8 a)
|
||||
static void DoTracksGroundEffect_Footprints(struct ObjectEvent *objEvent, struct Sprite *sprite, bool8 isDeepSand)
|
||||
{
|
||||
// First half-word is a Field Effect script id. (gFieldEffectScriptPointers)
|
||||
u16 sandFootprints_FieldEffectData[2] = {
|
||||
@ -7872,10 +7872,10 @@ static void DoTracksGroundEffect_Footprints(struct ObjectEvent *objEvent, struct
|
||||
gFieldEffectArguments[2] = 149;
|
||||
gFieldEffectArguments[3] = 2;
|
||||
gFieldEffectArguments[4] = objEvent->facingDirection;
|
||||
FieldEffectStart(sandFootprints_FieldEffectData[a]);
|
||||
FieldEffectStart(sandFootprints_FieldEffectData[isDeepSand]);
|
||||
}
|
||||
|
||||
static void DoTracksGroundEffect_BikeTireTracks(struct ObjectEvent *objEvent, struct Sprite *sprite, u8 a)
|
||||
static void DoTracksGroundEffect_BikeTireTracks(struct ObjectEvent *objEvent, struct Sprite *sprite, bool8 isDeepSand)
|
||||
{
|
||||
// Specifies which bike track shape to show next.
|
||||
// For example, when the bike turns from up to right, it will show
|
||||
|
@ -92,11 +92,22 @@ static const struct SpriteTemplate sEvoSparkleSpriteTemplate =
|
||||
.callback = SpriteCB_Sparkle_Dummy
|
||||
};
|
||||
|
||||
static const s16 sEvoSparkleMatrices[] =
|
||||
static const u16 sEvoSparkleMatrices[] =
|
||||
{
|
||||
0x3C0, 0x380, 0x340, 0x300, 0x2C0, 0x280, 0x240, 0x200, 0x1C0,
|
||||
0x180, 0x140, 0x100, -4, 0x10, -3, 0x30, -2, 0x50,
|
||||
-1, 0x70, 0x1, 0x70, 0x2, 0x50, 0x3, 0x30, 0x4, 0x10
|
||||
0x3C0, 0x380, 0x340, 0x300, 0x2C0, 0x280,
|
||||
0x240, 0x200, 0x1C0, 0x180, 0x140, 0x100
|
||||
};
|
||||
|
||||
static const s16 sUnused[] =
|
||||
{
|
||||
-4, 0x10,
|
||||
-3, 0x30,
|
||||
-2, 0x50,
|
||||
-1, 0x70,
|
||||
1, 0x70,
|
||||
2, 0x50,
|
||||
3, 0x30,
|
||||
4, 0x10
|
||||
};
|
||||
|
||||
static void SpriteCB_Sparkle_Dummy(struct Sprite *sprite)
|
||||
@ -107,30 +118,33 @@ static void SpriteCB_Sparkle_Dummy(struct Sprite *sprite)
|
||||
static void SetEvoSparklesMatrices(void)
|
||||
{
|
||||
u16 i;
|
||||
for (i = 0; i < 12; i++)
|
||||
{
|
||||
for (i = 0; i < ARRAY_COUNT(sEvoSparkleMatrices); i++)
|
||||
SetOamMatrix(20 + i, sEvoSparkleMatrices[i], 0, 0, sEvoSparkleMatrices[i]);
|
||||
}
|
||||
}
|
||||
|
||||
#define sSpeed data[3]
|
||||
#define sAmplitude data[5]
|
||||
#define sTrigIdx data[6]
|
||||
#define sTimer data[7]
|
||||
|
||||
static void SpriteCB_Sparkle_SpiralUpward(struct Sprite* sprite)
|
||||
{
|
||||
if (sprite->y > 8)
|
||||
{
|
||||
u8 matrixNum;
|
||||
|
||||
sprite->y = 88 - (sprite->data[7] * sprite->data[7]) / 80;
|
||||
sprite->y2 = Sin((u8)(sprite->data[6]), sprite->data[5]) / 4;
|
||||
sprite->x2 = Cos((u8)(sprite->data[6]), sprite->data[5]);
|
||||
sprite->data[6] += 4;
|
||||
if (sprite->data[7] & 1)
|
||||
sprite->data[5]--;
|
||||
sprite->data[7]++;
|
||||
sprite->y = 88 - (sprite->sTimer * sprite->sTimer) / 80;
|
||||
sprite->y2 = Sin((u8)sprite->sTrigIdx, sprite->sAmplitude) / 4;
|
||||
sprite->x2 = Cos((u8)sprite->sTrigIdx, sprite->sAmplitude);
|
||||
sprite->sTrigIdx += 4;
|
||||
if (sprite->sTimer & 1)
|
||||
sprite->sAmplitude--;
|
||||
sprite->sTimer++;
|
||||
if (sprite->y2 > 0)
|
||||
sprite->subpriority = 1;
|
||||
else
|
||||
sprite->subpriority = 20;
|
||||
matrixNum = sprite->data[5] / 4 + 20;
|
||||
matrixNum = sprite->sAmplitude / 4 + 20;
|
||||
if (matrixNum > 31)
|
||||
matrixNum = 31;
|
||||
sprite->oam.matrixNum = matrixNum;
|
||||
@ -139,17 +153,17 @@ static void SpriteCB_Sparkle_SpiralUpward(struct Sprite* sprite)
|
||||
DestroySprite(sprite);
|
||||
}
|
||||
|
||||
static void CreateSparkle_SpiralUpward(u8 arg0)
|
||||
static void CreateSparkle_SpiralUpward(u8 trigIdx)
|
||||
{
|
||||
u8 spriteID = CreateSprite(&sEvoSparkleSpriteTemplate, 120, 88, 0);
|
||||
if (spriteID != MAX_SPRITES)
|
||||
u8 spriteId = CreateSprite(&sEvoSparkleSpriteTemplate, DISPLAY_WIDTH / 2, 88, 0);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
gSprites[spriteID].data[5] = 48;
|
||||
gSprites[spriteID].data[6] = arg0;
|
||||
gSprites[spriteID].data[7] = 0;
|
||||
gSprites[spriteID].oam.affineMode = ST_OAM_AFFINE_NORMAL;
|
||||
gSprites[spriteID].oam.matrixNum = 31;
|
||||
gSprites[spriteID].callback = SpriteCB_Sparkle_SpiralUpward;
|
||||
gSprites[spriteId].sAmplitude = 48;
|
||||
gSprites[spriteId].sTrigIdx = trigIdx;
|
||||
gSprites[spriteId].sTimer = 0;
|
||||
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
|
||||
gSprites[spriteId].oam.matrixNum = 31;
|
||||
gSprites[spriteId].callback = SpriteCB_Sparkle_SpiralUpward;
|
||||
}
|
||||
}
|
||||
|
||||
@ -157,85 +171,85 @@ static void SpriteCB_Sparkle_ArcDown(struct Sprite* sprite)
|
||||
{
|
||||
if (sprite->y < 88)
|
||||
{
|
||||
sprite->y = 8 + (sprite->data[7] * sprite->data[7]) / 5;
|
||||
sprite->y2 = Sin((u8)(sprite->data[6]), sprite->data[5]) / 4;
|
||||
sprite->x2 = Cos((u8)(sprite->data[6]), sprite->data[5]);
|
||||
sprite->data[5] = 8 + Sin((u8)(sprite->data[7] * 4), 40);
|
||||
sprite->data[7]++;
|
||||
sprite->y = 8 + (sprite->sTimer * sprite->sTimer) / 5;
|
||||
sprite->y2 = Sin((u8)sprite->sTrigIdx, sprite->sAmplitude) / 4;
|
||||
sprite->x2 = Cos((u8)sprite->sTrigIdx, sprite->sAmplitude);
|
||||
sprite->sAmplitude = 8 + Sin((u8)(sprite->sTimer * 4), 40);
|
||||
sprite->sTimer++;
|
||||
}
|
||||
else
|
||||
DestroySprite(sprite);
|
||||
}
|
||||
|
||||
static void CreateSparkle_ArcDown(u8 arg0)
|
||||
static void CreateSparkle_ArcDown(u8 trigIdx)
|
||||
{
|
||||
u8 spriteID = CreateSprite(&sEvoSparkleSpriteTemplate, 120, 8, 0);
|
||||
if (spriteID != MAX_SPRITES)
|
||||
u8 spriteId = CreateSprite(&sEvoSparkleSpriteTemplate, DISPLAY_WIDTH / 2, 8, 0);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
gSprites[spriteID].data[5] = 8;
|
||||
gSprites[spriteID].data[6] = arg0;
|
||||
gSprites[spriteID].data[7] = 0;
|
||||
gSprites[spriteID].oam.affineMode = ST_OAM_AFFINE_NORMAL;
|
||||
gSprites[spriteID].oam.matrixNum = 25;
|
||||
gSprites[spriteID].subpriority = 1;
|
||||
gSprites[spriteID].callback = SpriteCB_Sparkle_ArcDown;
|
||||
gSprites[spriteId].sAmplitude = 8;
|
||||
gSprites[spriteId].sTrigIdx = trigIdx;
|
||||
gSprites[spriteId].sTimer = 0;
|
||||
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
|
||||
gSprites[spriteId].oam.matrixNum = 25;
|
||||
gSprites[spriteId].subpriority = 1;
|
||||
gSprites[spriteId].callback = SpriteCB_Sparkle_ArcDown;
|
||||
}
|
||||
}
|
||||
|
||||
static void SpriteCB_Sparkle_CircleInward(struct Sprite* sprite)
|
||||
{
|
||||
if (sprite->data[5] > 8)
|
||||
if (sprite->sAmplitude > 8)
|
||||
{
|
||||
sprite->y2 = Sin((u8)(sprite->data[6]), sprite->data[5]);
|
||||
sprite->x2 = Cos((u8)(sprite->data[6]), sprite->data[5]);
|
||||
sprite->data[5] -= sprite->data[3];
|
||||
sprite->data[6] += 4;
|
||||
sprite->y2 = Sin((u8)sprite->sTrigIdx, sprite->sAmplitude);
|
||||
sprite->x2 = Cos((u8)sprite->sTrigIdx, sprite->sAmplitude);
|
||||
sprite->sAmplitude -= sprite->sSpeed;
|
||||
sprite->sTrigIdx += 4;
|
||||
}
|
||||
else
|
||||
DestroySprite(sprite);
|
||||
}
|
||||
|
||||
static void CreateSparkle_CircleInward(u8 arg0, u8 arg1)
|
||||
static void CreateSparkle_CircleInward(u8 trigIdx, u8 speed)
|
||||
{
|
||||
u8 spriteID = CreateSprite(&sEvoSparkleSpriteTemplate, 120, 56, 0);
|
||||
if (spriteID != MAX_SPRITES)
|
||||
u8 spriteId = CreateSprite(&sEvoSparkleSpriteTemplate, DISPLAY_WIDTH / 2, 56, 0);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
gSprites[spriteID].data[3] = arg1;
|
||||
gSprites[spriteID].data[5] = 120;
|
||||
gSprites[spriteID].data[6] = arg0;
|
||||
gSprites[spriteID].data[7] = 0;
|
||||
gSprites[spriteID].oam.affineMode = ST_OAM_AFFINE_NORMAL;
|
||||
gSprites[spriteID].oam.matrixNum = 31;
|
||||
gSprites[spriteID].subpriority = 1;
|
||||
gSprites[spriteID].callback = SpriteCB_Sparkle_CircleInward;
|
||||
gSprites[spriteId].sSpeed = speed;
|
||||
gSprites[spriteId].sAmplitude = 120;
|
||||
gSprites[spriteId].sTrigIdx = trigIdx;
|
||||
gSprites[spriteId].sTimer = 0;
|
||||
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
|
||||
gSprites[spriteId].oam.matrixNum = 31;
|
||||
gSprites[spriteId].subpriority = 1;
|
||||
gSprites[spriteId].callback = SpriteCB_Sparkle_CircleInward;
|
||||
}
|
||||
}
|
||||
|
||||
static void SpriteCB_Sparkle_Spray(struct Sprite* sprite)
|
||||
{
|
||||
if (!(sprite->data[7] & 3))
|
||||
if (!(sprite->sTimer & 3))
|
||||
sprite->y++;
|
||||
if (sprite->data[6] < 128)
|
||||
if (sprite->sTrigIdx < 128)
|
||||
{
|
||||
u8 matrixNum;
|
||||
|
||||
sprite->y2 = -Sin((u8)(sprite->data[6]), sprite->data[5]);
|
||||
sprite->x = 120 + (sprite->data[3] * sprite->data[7]) / 3;
|
||||
sprite->data[6]++;
|
||||
matrixNum = 31 - (sprite->data[6] * 12 / 128);
|
||||
if (sprite->data[6] > 64)
|
||||
sprite->y2 = -Sin((u8)sprite->sTrigIdx, sprite->sAmplitude);
|
||||
sprite->x = (DISPLAY_WIDTH / 2) + (sprite->sSpeed * sprite->sTimer) / 3;
|
||||
sprite->sTrigIdx++;
|
||||
matrixNum = 31 - (sprite->sTrigIdx * 12 / 128);
|
||||
if (sprite->sTrigIdx > 64)
|
||||
sprite->subpriority = 1;
|
||||
else
|
||||
{
|
||||
sprite->invisible = FALSE;
|
||||
sprite->subpriority = 20;
|
||||
if (sprite->data[6] > 112 && sprite->data[6] & 1)
|
||||
if (sprite->sTrigIdx > 112 && sprite->sTrigIdx & 1)
|
||||
sprite->invisible = TRUE;
|
||||
}
|
||||
if (matrixNum < 20)
|
||||
matrixNum = 20;
|
||||
sprite->oam.matrixNum = matrixNum;
|
||||
sprite->data[7]++;
|
||||
sprite->sTimer++;
|
||||
}
|
||||
else
|
||||
DestroySprite(sprite);
|
||||
@ -243,16 +257,16 @@ static void SpriteCB_Sparkle_Spray(struct Sprite* sprite)
|
||||
|
||||
static void CreateSparkle_Spray(u8 id)
|
||||
{
|
||||
u8 spriteID = CreateSprite(&sEvoSparkleSpriteTemplate, 120, 56, 0);
|
||||
if (spriteID != MAX_SPRITES)
|
||||
u8 spriteId = CreateSprite(&sEvoSparkleSpriteTemplate, DISPLAY_WIDTH / 2, 56, 0);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
gSprites[spriteID].data[3] = 3 - (Random() % 7);
|
||||
gSprites[spriteID].data[5] = 48 + (Random() & 0x3F);
|
||||
gSprites[spriteID].data[7] = 0;
|
||||
gSprites[spriteID].oam.affineMode = ST_OAM_AFFINE_NORMAL;
|
||||
gSprites[spriteID].oam.matrixNum = 31;
|
||||
gSprites[spriteID].subpriority = 20;
|
||||
gSprites[spriteID].callback = SpriteCB_Sparkle_Spray;
|
||||
gSprites[spriteId].sSpeed = 3 - (Random() % 7);
|
||||
gSprites[spriteId].sAmplitude = 48 + (Random() & 0x3F);
|
||||
gSprites[spriteId].sTimer = 0;
|
||||
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
|
||||
gSprites[spriteId].oam.matrixNum = 31;
|
||||
gSprites[spriteId].subpriority = 20;
|
||||
gSprites[spriteId].callback = SpriteCB_Sparkle_Spray;
|
||||
}
|
||||
}
|
||||
|
||||
@ -289,7 +303,7 @@ static void Task_Sparkles_SpiralUpward(u8 taskId)
|
||||
{
|
||||
u8 i;
|
||||
for (i = 0; i < 4; i++)
|
||||
CreateSparkle_SpiralUpward((0x78 & gTasks[taskId].tTimer) * 2 + i * 64);
|
||||
CreateSparkle_SpiralUpward((gTasks[taskId].tTimer & 120) * 2 + i * 64);
|
||||
}
|
||||
gTasks[taskId].tTimer++;
|
||||
}
|
||||
|
@ -437,10 +437,10 @@ void SetCameraPanningCallback(void (*callback)(void))
|
||||
sFieldCameraPanningCallback = callback;
|
||||
}
|
||||
|
||||
void SetCameraPanning(s16 a, s16 b)
|
||||
void SetCameraPanning(s16 horizontal, s16 vertical)
|
||||
{
|
||||
sHorizontalCameraPan = a;
|
||||
sVerticalCameraPan = b + 32;
|
||||
sHorizontalCameraPan = horizontal;
|
||||
sVerticalCameraPan = vertical + 32;
|
||||
}
|
||||
|
||||
void InstallCameraPanAheadCallback(void)
|
||||
|
@ -79,13 +79,13 @@ static bool8 TryPushBoulder(s16, s16, u8);
|
||||
static void CheckAcroBikeCollision(s16, s16, u8, u8 *);
|
||||
|
||||
static void DoPlayerAvatarTransition(void);
|
||||
static void PlayerAvatarTransition_Dummy(struct ObjectEvent *a);
|
||||
static void PlayerAvatarTransition_Normal(struct ObjectEvent *a);
|
||||
static void PlayerAvatarTransition_MachBike(struct ObjectEvent *a);
|
||||
static void PlayerAvatarTransition_AcroBike(struct ObjectEvent *a);
|
||||
static void PlayerAvatarTransition_Surfing(struct ObjectEvent *a);
|
||||
static void PlayerAvatarTransition_Underwater(struct ObjectEvent *a);
|
||||
static void PlayerAvatarTransition_ReturnToField(struct ObjectEvent *a);
|
||||
static void PlayerAvatarTransition_Dummy(struct ObjectEvent *);
|
||||
static void PlayerAvatarTransition_Normal(struct ObjectEvent *);
|
||||
static void PlayerAvatarTransition_MachBike(struct ObjectEvent *);
|
||||
static void PlayerAvatarTransition_AcroBike(struct ObjectEvent *);
|
||||
static void PlayerAvatarTransition_Surfing(struct ObjectEvent *);
|
||||
static void PlayerAvatarTransition_Underwater(struct ObjectEvent *);
|
||||
static void PlayerAvatarTransition_ReturnToField(struct ObjectEvent *);
|
||||
|
||||
static bool8 PlayerAnimIsMultiFrameStationary(void);
|
||||
static bool8 PlayerAnimIsMultiFrameStationaryAndStateNotTurning(void);
|
||||
@ -96,51 +96,51 @@ static void PlayerRun(u8);
|
||||
static void PlayerNotOnBikeCollide(u8);
|
||||
static void PlayerNotOnBikeCollideWithFarawayIslandMew(u8);
|
||||
|
||||
static void PlayCollisionSoundIfNotFacingWarp(u8 a);
|
||||
static void PlayCollisionSoundIfNotFacingWarp(u8);
|
||||
|
||||
static void HideShowWarpArrow(struct ObjectEvent *);
|
||||
|
||||
static void StartStrengthAnim(u8, u8);
|
||||
static void Task_PushBoulder(u8 taskId);
|
||||
static bool8 PushBoulder_Start(struct Task *task, struct ObjectEvent *playerObject, struct ObjectEvent *strengthObject);
|
||||
static bool8 PushBoulder_Move(struct Task *task, struct ObjectEvent *playerObject, struct ObjectEvent *strengthObject);
|
||||
static bool8 PushBoulder_End(struct Task *task, struct ObjectEvent *playerObject, struct ObjectEvent *strengthObject);
|
||||
static void Task_PushBoulder(u8);
|
||||
static bool8 PushBoulder_Start(struct Task *, struct ObjectEvent *, struct ObjectEvent *);
|
||||
static bool8 PushBoulder_Move(struct Task *, struct ObjectEvent *, struct ObjectEvent *);
|
||||
static bool8 PushBoulder_End(struct Task *, struct ObjectEvent *, struct ObjectEvent *);
|
||||
|
||||
static void DoPlayerMatJump(void);
|
||||
static void DoPlayerAvatarSecretBaseMatJump(u8 taskId);
|
||||
static u8 PlayerAvatar_DoSecretBaseMatJump(struct Task *task, struct ObjectEvent *objectEvent);
|
||||
static void DoPlayerAvatarSecretBaseMatJump(u8);
|
||||
static u8 PlayerAvatar_DoSecretBaseMatJump(struct Task *, struct ObjectEvent *);
|
||||
|
||||
static void DoPlayerMatSpin(void);
|
||||
static void PlayerAvatar_DoSecretBaseMatSpin(u8 taskId);
|
||||
static bool8 PlayerAvatar_SecretBaseMatSpinStep0(struct Task *task, struct ObjectEvent *objectEvent);
|
||||
static bool8 PlayerAvatar_SecretBaseMatSpinStep1(struct Task *task, struct ObjectEvent *objectEvent);
|
||||
static bool8 PlayerAvatar_SecretBaseMatSpinStep2(struct Task *task, struct ObjectEvent *objectEvent);
|
||||
static bool8 PlayerAvatar_SecretBaseMatSpinStep3(struct Task *task, struct ObjectEvent *objectEvent);
|
||||
static void PlayerAvatar_DoSecretBaseMatSpin(u8);
|
||||
static bool8 PlayerAvatar_SecretBaseMatSpinStep0(struct Task *, struct ObjectEvent *);
|
||||
static bool8 PlayerAvatar_SecretBaseMatSpinStep1(struct Task *, struct ObjectEvent *);
|
||||
static bool8 PlayerAvatar_SecretBaseMatSpinStep2(struct Task *, struct ObjectEvent *);
|
||||
static bool8 PlayerAvatar_SecretBaseMatSpinStep3(struct Task *, struct ObjectEvent *);
|
||||
|
||||
static void CreateStopSurfingTask(u8);
|
||||
static void Task_StopSurfingInit(u8 taskId);
|
||||
static void Task_WaitStopSurfing(u8 taskId);
|
||||
static void Task_StopSurfingInit(u8);
|
||||
static void Task_WaitStopSurfing(u8);
|
||||
|
||||
static void Task_Fishing(u8 taskId);
|
||||
static u8 Fishing_Init(struct Task *task);
|
||||
static u8 Fishing_GetRodOut(struct Task *task);
|
||||
static u8 Fishing_WaitBeforeDots(struct Task *task);
|
||||
static u8 Fishing_InitDots(struct Task *task);
|
||||
static u8 Fishing_ShowDots(struct Task *task);
|
||||
static u8 Fishing_CheckForBite(struct Task *task);
|
||||
static u8 Fishing_GotBite(struct Task *task);
|
||||
static u8 Fishing_WaitForA(struct Task *task);
|
||||
static u8 Fishing_CheckMoreDots(struct Task *task);
|
||||
static u8 Fishing_MonOnHook(struct Task *task);
|
||||
static u8 Fishing_StartEncounter(struct Task *task);
|
||||
static u8 Fishing_NotEvenNibble(struct Task *task);
|
||||
static u8 Fishing_GotAway(struct Task *task);
|
||||
static u8 Fishing_NoMon(struct Task *task);
|
||||
static u8 Fishing_PutRodAway(struct Task *task);
|
||||
static u8 Fishing_EndNoMon(struct Task *task);
|
||||
static void Task_Fishing(u8);
|
||||
static u8 Fishing_Init(struct Task *);
|
||||
static u8 Fishing_GetRodOut(struct Task *);
|
||||
static u8 Fishing_WaitBeforeDots(struct Task *);
|
||||
static u8 Fishing_InitDots(struct Task *);
|
||||
static u8 Fishing_ShowDots(struct Task *);
|
||||
static u8 Fishing_CheckForBite(struct Task *);
|
||||
static u8 Fishing_GotBite(struct Task *);
|
||||
static u8 Fishing_WaitForA(struct Task *);
|
||||
static u8 Fishing_CheckMoreDots(struct Task *);
|
||||
static u8 Fishing_MonOnHook(struct Task *);
|
||||
static u8 Fishing_StartEncounter(struct Task *);
|
||||
static u8 Fishing_NotEvenNibble(struct Task *);
|
||||
static u8 Fishing_GotAway(struct Task *);
|
||||
static u8 Fishing_NoMon(struct Task *);
|
||||
static u8 Fishing_PutRodAway(struct Task *);
|
||||
static u8 Fishing_EndNoMon(struct Task *);
|
||||
static void AlignFishingAnimationFrames(void);
|
||||
|
||||
static u8 TrySpinPlayerForWarp(struct ObjectEvent *object, s16 *a1);
|
||||
static u8 TrySpinPlayerForWarp(struct ObjectEvent *, s16 *);
|
||||
|
||||
static bool8 (*const sForcedMovementTestFuncs[NUM_FORCED_MOVEMENTS])(u8) =
|
||||
{
|
||||
@ -1445,68 +1445,68 @@ static void HideShowWarpArrow(struct ObjectEvent *objectEvent)
|
||||
|
||||
/* Strength */
|
||||
|
||||
static void StartStrengthAnim(u8 a, u8 b)
|
||||
#define tState data[0]
|
||||
#define tBoulderObjId data[1]
|
||||
#define tDirection data[2]
|
||||
|
||||
static void StartStrengthAnim(u8 objectEventId, u8 direction)
|
||||
{
|
||||
u8 taskId = CreateTask(Task_PushBoulder, 0xFF);
|
||||
|
||||
gTasks[taskId].data[1] = a;
|
||||
gTasks[taskId].data[2] = b;
|
||||
gTasks[taskId].tBoulderObjId = objectEventId;
|
||||
gTasks[taskId].tDirection = direction;
|
||||
Task_PushBoulder(taskId);
|
||||
}
|
||||
|
||||
static void Task_PushBoulder(u8 taskId)
|
||||
{
|
||||
while (sPushBoulderFuncs[gTasks[taskId].data[0]](&gTasks[taskId],
|
||||
while (sPushBoulderFuncs[gTasks[taskId].tState](&gTasks[taskId],
|
||||
&gObjectEvents[gPlayerAvatar.objectEventId],
|
||||
&gObjectEvents[gTasks[taskId].data[1]]))
|
||||
&gObjectEvents[gTasks[taskId].tBoulderObjId]))
|
||||
;
|
||||
}
|
||||
|
||||
static bool8 PushBoulder_Start(struct Task *task, struct ObjectEvent *playerObject, struct ObjectEvent *strengthObject)
|
||||
static bool8 PushBoulder_Start(struct Task *task, struct ObjectEvent *player, struct ObjectEvent *boulder)
|
||||
{
|
||||
ScriptContext2_Enable();
|
||||
gPlayerAvatar.preventStep = TRUE;
|
||||
task->data[0]++;
|
||||
task->tState++;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 PushBoulder_Move(struct Task *task, struct ObjectEvent *playerObject, struct ObjectEvent *strengthObject)
|
||||
static bool8 PushBoulder_Move(struct Task *task, struct ObjectEvent *player, struct ObjectEvent *boulder)
|
||||
{
|
||||
if (ObjectEventIsHeldMovementActive(playerObject))
|
||||
{
|
||||
ObjectEventClearHeldMovementIfFinished(playerObject);
|
||||
}
|
||||
if (ObjectEventIsHeldMovementActive(player))
|
||||
ObjectEventClearHeldMovementIfFinished(player);
|
||||
|
||||
if (ObjectEventIsHeldMovementActive(strengthObject))
|
||||
{
|
||||
ObjectEventClearHeldMovementIfFinished(strengthObject);
|
||||
}
|
||||
if (ObjectEventIsHeldMovementActive(boulder))
|
||||
ObjectEventClearHeldMovementIfFinished(boulder);
|
||||
|
||||
if (!ObjectEventIsMovementOverridden(playerObject)
|
||||
&& !ObjectEventIsMovementOverridden(strengthObject))
|
||||
if (!ObjectEventIsMovementOverridden(player)
|
||||
&& !ObjectEventIsMovementOverridden(boulder))
|
||||
{
|
||||
ObjectEventClearHeldMovementIfFinished(playerObject);
|
||||
ObjectEventClearHeldMovementIfFinished(strengthObject);
|
||||
ObjectEventSetHeldMovement(playerObject, GetWalkInPlaceNormalMovementAction((u8)task->data[2]));
|
||||
ObjectEventSetHeldMovement(strengthObject, GetWalkSlowMovementAction((u8)task->data[2]));
|
||||
gFieldEffectArguments[0] = strengthObject->currentCoords.x;
|
||||
gFieldEffectArguments[1] = strengthObject->currentCoords.y;
|
||||
gFieldEffectArguments[2] = strengthObject->previousElevation;
|
||||
gFieldEffectArguments[3] = gSprites[strengthObject->spriteId].oam.priority;
|
||||
ObjectEventClearHeldMovementIfFinished(player);
|
||||
ObjectEventClearHeldMovementIfFinished(boulder);
|
||||
ObjectEventSetHeldMovement(player, GetWalkInPlaceNormalMovementAction((u8)task->tDirection));
|
||||
ObjectEventSetHeldMovement(boulder, GetWalkSlowMovementAction((u8)task->tDirection));
|
||||
gFieldEffectArguments[0] = boulder->currentCoords.x;
|
||||
gFieldEffectArguments[1] = boulder->currentCoords.y;
|
||||
gFieldEffectArguments[2] = boulder->previousElevation;
|
||||
gFieldEffectArguments[3] = gSprites[boulder->spriteId].oam.priority;
|
||||
FieldEffectStart(FLDEFF_DUST);
|
||||
PlaySE(SE_M_STRENGTH);
|
||||
task->data[0]++;
|
||||
task->tState++;
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 PushBoulder_End(struct Task *task, struct ObjectEvent *playerObject, struct ObjectEvent *strengthObject)
|
||||
static bool8 PushBoulder_End(struct Task *task, struct ObjectEvent *player, struct ObjectEvent *boulder)
|
||||
{
|
||||
if (ObjectEventCheckHeldMovementStatus(playerObject)
|
||||
&& ObjectEventCheckHeldMovementStatus(strengthObject))
|
||||
if (ObjectEventCheckHeldMovementStatus(player)
|
||||
&& ObjectEventCheckHeldMovementStatus(boulder))
|
||||
{
|
||||
ObjectEventClearHeldMovementIfFinished(playerObject);
|
||||
ObjectEventClearHeldMovementIfFinished(strengthObject);
|
||||
ObjectEventClearHeldMovementIfFinished(player);
|
||||
ObjectEventClearHeldMovementIfFinished(boulder);
|
||||
gPlayerAvatar.preventStep = FALSE;
|
||||
ScriptContext2_Disable();
|
||||
DestroyTask(FindTaskIdByFunc(Task_PushBoulder));
|
||||
@ -1514,6 +1514,10 @@ static bool8 PushBoulder_End(struct Task *task, struct ObjectEvent *playerObject
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
#undef tState
|
||||
#undef tBoulderObjId
|
||||
#undef tDirection
|
||||
|
||||
/* Some field effect */
|
||||
|
||||
static void DoPlayerMatJump(void)
|
||||
|
@ -19,7 +19,19 @@
|
||||
#include "constants/songs.h"
|
||||
#include "constants/metatile_labels.h"
|
||||
|
||||
#define SECONDS(value) ((signed) (60.0 * value + 0.5))
|
||||
// Most of the boxes in the moving truck are map tiles, with the
|
||||
// exception of three boxes that are map events that jostle around
|
||||
// while the truck is driving. In addition, their sprite's placement
|
||||
// is slightly offset to make them look less perfectly stacked.
|
||||
// Box 1 (LOCALID_TRUCK_BOX_TOP)
|
||||
#define BOX1_X_OFFSET 3
|
||||
#define BOX1_Y_OFFSET 3
|
||||
// Box 2 (LOCALID_TRUCK_BOX_BOTTOM_L)
|
||||
#define BOX2_X_OFFSET 0
|
||||
#define BOX2_Y_OFFSET -3
|
||||
// Box 3 (LOCALID_TRUCK_BOX_BOTTOM_R)
|
||||
#define BOX3_X_OFFSET -3
|
||||
#define BOX3_Y_OFFSET 0
|
||||
|
||||
// porthole states
|
||||
enum
|
||||
@ -30,7 +42,6 @@ enum
|
||||
EXIT_PORTHOLE,
|
||||
};
|
||||
|
||||
//. rodata
|
||||
static const s8 sTruckCamera_HorizontalTable[] = {0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, -1, -1, -1, 0};
|
||||
|
||||
static const u8 sSSTidalSailEastMovementScript[] =
|
||||
@ -45,175 +56,194 @@ static const u8 sSSTidalSailWestMovementScript[] =
|
||||
MOVEMENT_ACTION_STEP_END
|
||||
};
|
||||
|
||||
// .text
|
||||
static void Task_Truck3(u8);
|
||||
|
||||
s16 GetTruckCameraBobbingY(int a1)
|
||||
static s16 GetTruckCameraBobbingY(int time)
|
||||
{
|
||||
if (!(a1 % 120))
|
||||
if (!(time % 120))
|
||||
return -1;
|
||||
else if ((a1 % 10) <= 4)
|
||||
else if ((time % 10) <= 4)
|
||||
return 1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
s16 GetTruckBoxMovement(int a1) // for the box movement?
|
||||
// Determines the frequency that the truck boxes bounce at.
|
||||
// The return value of this function is multiplied and added
|
||||
// to the boxes resting y offset, the result of which is that
|
||||
// when it returns 0 they remain vertically still and when it
|
||||
// returns -1 they jump upward.
|
||||
// Box 1 has 30 added to the time so it jumps earlier, and
|
||||
// box 2 has the return value multiplied by less, so it doesn't
|
||||
// jump as high.
|
||||
static s16 GetTruckBoxYMovement(int time)
|
||||
{
|
||||
if (!((a1 + 120) % 180))
|
||||
if (!((time + 120) % 180))
|
||||
return -1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Task_Truck1(u8 taskId)
|
||||
#define tTimer data[0]
|
||||
|
||||
static void Task_Truck1(u8 taskId)
|
||||
{
|
||||
s16 *data = gTasks[taskId].data;
|
||||
s16 cameraXpan = 0, cameraYpan = 0;
|
||||
s16 box1, box2, box3;
|
||||
s16 yBox1, yBox2, yBox3;
|
||||
|
||||
box1 = GetTruckBoxMovement(data[0] + 30) * 4;
|
||||
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_TOP, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 3 - cameraXpan, box1 + 3);
|
||||
box2 = GetTruckBoxMovement(data[0]) * 2;
|
||||
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_BOTTOM_L, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -cameraXpan, box2 - 3);
|
||||
box3 = GetTruckBoxMovement(data[0]) * 4;
|
||||
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_BOTTOM_R, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -3 - cameraXpan, box3);
|
||||
yBox1 = GetTruckBoxYMovement(tTimer + 30) * 4;
|
||||
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_TOP, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, BOX1_X_OFFSET - cameraXpan, BOX1_Y_OFFSET + yBox1);
|
||||
yBox2 = GetTruckBoxYMovement(tTimer) * 2;
|
||||
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_BOTTOM_L, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, BOX2_X_OFFSET - cameraXpan, BOX2_Y_OFFSET + yBox2);
|
||||
yBox3 = GetTruckBoxYMovement(tTimer) * 4;
|
||||
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_BOTTOM_R, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, BOX3_X_OFFSET - cameraXpan, BOX3_Y_OFFSET + yBox3);
|
||||
|
||||
if (++data[0] == SECONDS(500)) // this will never run
|
||||
data[0] = 0; // reset the timer if it gets stuck.
|
||||
// Arbitrary timer limit that won't be reached
|
||||
if (++tTimer == 30000)
|
||||
tTimer = 0;
|
||||
|
||||
cameraYpan = GetTruckCameraBobbingY(data[0]);
|
||||
cameraYpan = GetTruckCameraBobbingY(tTimer);
|
||||
SetCameraPanning(cameraXpan, cameraYpan);
|
||||
}
|
||||
|
||||
void Task_Truck2(u8 taskId)
|
||||
#undef tTimer
|
||||
|
||||
#define tTimerHorizontal data[0]
|
||||
#define tMoveStep data[1]
|
||||
#define tTimerVertical data[2]
|
||||
|
||||
static void Task_Truck2(u8 taskId)
|
||||
{
|
||||
s16 *data = gTasks[taskId].data;
|
||||
s16 cameraYpan;
|
||||
s16 cameraXpan;
|
||||
s16 box1;
|
||||
s16 box2;
|
||||
s16 box3;
|
||||
s16 cameraYpan, cameraXpan;
|
||||
s16 yBox1, yBox2, yBox3;
|
||||
|
||||
data[0]++;
|
||||
data[2]++;
|
||||
tTimerHorizontal++;
|
||||
tTimerVertical++;
|
||||
|
||||
if (data[0] > 5)
|
||||
if (tTimerHorizontal > 5)
|
||||
{
|
||||
data[0] = 0;
|
||||
data[1]++;
|
||||
tTimerHorizontal = 0;
|
||||
tMoveStep++;
|
||||
}
|
||||
if ((u16)data[1] == 19)
|
||||
if ((u16)tMoveStep == ARRAY_COUNT(sTruckCamera_HorizontalTable))
|
||||
{
|
||||
// Never reached, the task function is changed below before finishing the table
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (sTruckCamera_HorizontalTable[data[1]] == 2)
|
||||
if (sTruckCamera_HorizontalTable[tMoveStep] == 2)
|
||||
gTasks[taskId].func = Task_Truck3;
|
||||
|
||||
cameraXpan = sTruckCamera_HorizontalTable[data[1]];
|
||||
cameraYpan = GetTruckCameraBobbingY(data[2]);
|
||||
cameraXpan = sTruckCamera_HorizontalTable[tMoveStep];
|
||||
cameraYpan = GetTruckCameraBobbingY(tTimerVertical);
|
||||
SetCameraPanning(cameraXpan, cameraYpan);
|
||||
box1 = GetTruckBoxMovement(data[2] + 30) * 4;
|
||||
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_TOP, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 3 - cameraXpan, box1 + 3);
|
||||
box2 = GetTruckBoxMovement(data[2]) * 2;
|
||||
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_BOTTOM_L, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -cameraXpan, box2 - 3);
|
||||
box3 = GetTruckBoxMovement(data[2]) * 4;
|
||||
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_BOTTOM_R, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -3 - cameraXpan, box3);
|
||||
yBox1 = GetTruckBoxYMovement(tTimerVertical + 30) * 4;
|
||||
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_TOP, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, BOX1_X_OFFSET - cameraXpan, BOX1_Y_OFFSET + yBox1);
|
||||
yBox2 = GetTruckBoxYMovement(tTimerVertical) * 2;
|
||||
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_BOTTOM_L, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, BOX2_X_OFFSET - cameraXpan, BOX2_Y_OFFSET + yBox2);
|
||||
yBox3 = GetTruckBoxYMovement(tTimerVertical) * 4;
|
||||
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_BOTTOM_R, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, BOX3_X_OFFSET - cameraXpan, BOX3_Y_OFFSET + yBox3);
|
||||
}
|
||||
}
|
||||
|
||||
static void Task_Truck3(u8 taskId)
|
||||
{
|
||||
s16 *data = gTasks[taskId].data;
|
||||
s16 cameraXpan;
|
||||
s16 cameraYpan;
|
||||
s16 cameraXpan, cameraYpan;
|
||||
|
||||
data[0]++;
|
||||
tTimerHorizontal++;
|
||||
|
||||
if (data[0] > 5)
|
||||
if (tTimerHorizontal > 5)
|
||||
{
|
||||
data[0] = 0;
|
||||
data[1]++;
|
||||
tTimerHorizontal = 0;
|
||||
tMoveStep++;
|
||||
}
|
||||
|
||||
if ((u16)data[1] == 19)
|
||||
if ((u16)tMoveStep == ARRAY_COUNT(sTruckCamera_HorizontalTable))
|
||||
{
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
else
|
||||
{
|
||||
cameraXpan = sTruckCamera_HorizontalTable[data[1]];
|
||||
cameraXpan = sTruckCamera_HorizontalTable[tMoveStep];
|
||||
cameraYpan = 0;
|
||||
SetCameraPanning(cameraXpan, 0);
|
||||
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_TOP, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 3 - cameraXpan, cameraYpan + 3);
|
||||
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_BOTTOM_L, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -cameraXpan, cameraYpan - 3);
|
||||
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_BOTTOM_R, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -3 - cameraXpan, cameraYpan);
|
||||
SetCameraPanning(cameraXpan, cameraYpan);
|
||||
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_TOP, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, BOX1_X_OFFSET - cameraXpan, BOX1_Y_OFFSET + cameraYpan);
|
||||
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_BOTTOM_L, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, BOX2_X_OFFSET - cameraXpan, BOX2_Y_OFFSET + cameraYpan);
|
||||
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_BOTTOM_R, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, BOX3_X_OFFSET - cameraXpan, BOX3_Y_OFFSET + cameraYpan);
|
||||
}
|
||||
}
|
||||
|
||||
void Task_HandleTruckSequence(u8 taskId)
|
||||
#undef tTimerHorizontal
|
||||
#undef tMoveStep
|
||||
#undef tTimerVertical
|
||||
|
||||
#define tState data[0]
|
||||
#define tTimer data[1]
|
||||
#define tTaskId1 data[2]
|
||||
#define tTaskId2 data[3]
|
||||
|
||||
static void Task_HandleTruckSequence(u8 taskId)
|
||||
{
|
||||
s16 *data = gTasks[taskId].data;
|
||||
|
||||
switch (data[0])
|
||||
switch (tState)
|
||||
{
|
||||
/*
|
||||
Each case has a timer which is handled with data[1], incrementing
|
||||
until it reaches the if function's condition, which sets the next task up.
|
||||
*/
|
||||
case 0:
|
||||
data[1]++;
|
||||
if (data[1] == SECONDS(1.5))
|
||||
tTimer++;
|
||||
if (tTimer == 90)
|
||||
{
|
||||
SetCameraPanningCallback(NULL);
|
||||
data[1] = 0; // reset the timer.
|
||||
data[2] = CreateTask(Task_Truck1, 0xA);
|
||||
data[0] = 1; // run the next case.
|
||||
tTimer = 0;
|
||||
tTaskId1 = CreateTask(Task_Truck1, 0xA);
|
||||
tState = 1;
|
||||
PlaySE(SE_TRUCK_MOVE);
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
data[1]++;
|
||||
if (data[1] == SECONDS(2.5))
|
||||
tTimer++;
|
||||
if (tTimer == 150)
|
||||
{
|
||||
FadeInFromBlack();
|
||||
data[1] = 0;
|
||||
data[0] = 2;
|
||||
tTimer = 0;
|
||||
tState = 2;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
data[1]++;
|
||||
if (!gPaletteFade.active && data[1] > SECONDS(5))
|
||||
tTimer++;
|
||||
if (!gPaletteFade.active && tTimer > 300)
|
||||
{
|
||||
data[1] = 0;
|
||||
DestroyTask(data[2]);
|
||||
data[3] = CreateTask(Task_Truck2, 0xA);
|
||||
data[0] = 3;
|
||||
tTimer = 0;
|
||||
DestroyTask(tTaskId1);
|
||||
tTaskId2 = CreateTask(Task_Truck2, 0xA);
|
||||
tState = 3;
|
||||
PlaySE(SE_TRUCK_STOP);
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if (!gTasks[data[3]].isActive) // is Truck2 no longer active (is Truck3 active?)
|
||||
if (!gTasks[tTaskId2].isActive)
|
||||
{
|
||||
// Task_Truck2 / Task_Truck3 has finished
|
||||
InstallCameraPanAheadCallback();
|
||||
data[1] = 0;
|
||||
data[0] = 4;
|
||||
tTimer = 0;
|
||||
tState = 4;
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
data[1]++;
|
||||
if (data[1] == 90)
|
||||
tTimer++;
|
||||
if (tTimer == 90)
|
||||
{
|
||||
PlaySE(SE_TRUCK_UNLOAD);
|
||||
data[1] = 0;
|
||||
data[0] = 5;
|
||||
tTimer = 0;
|
||||
tState = 5;
|
||||
}
|
||||
break;
|
||||
case 5:
|
||||
data[1]++;
|
||||
if (data[1] == 120)
|
||||
tTimer++;
|
||||
if (tTimer == 120)
|
||||
{
|
||||
MapGridSetMetatileIdAt(4 + MAP_OFFSET, 1 + MAP_OFFSET, METATILE_InsideOfTruck_ExitLight_Top);
|
||||
MapGridSetMetatileIdAt(4 + MAP_OFFSET, 2 + MAP_OFFSET, METATILE_InsideOfTruck_ExitLight_Mid);
|
||||
@ -242,9 +272,9 @@ void EndTruckSequence(u8 taskId)
|
||||
{
|
||||
if (!FuncIsActiveTask(Task_HandleTruckSequence))
|
||||
{
|
||||
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_TOP, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 3, 3);
|
||||
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_BOTTOM_L, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 0, -3);
|
||||
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_BOTTOM_R, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -3, 0);
|
||||
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_TOP, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, BOX1_X_OFFSET, BOX1_Y_OFFSET);
|
||||
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_BOTTOM_L, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, BOX2_X_OFFSET, BOX2_Y_OFFSET);
|
||||
SetObjectEventSpritePosByLocalIdAndMap(LOCALID_TRUCK_BOX_BOTTOM_R, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, BOX3_X_OFFSET, BOX3_Y_OFFSET);
|
||||
}
|
||||
}
|
||||
|
||||
@ -259,7 +289,7 @@ bool8 TrySetPortholeWarpDestination(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
SetWarpDestination(mapGroup, mapNum, -1, x, y);
|
||||
SetWarpDestination(mapGroup, mapNum, WARP_ID_NONE, x, y);
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
|
@ -90,44 +90,44 @@ void SetPlayerGotFirstFans(void);
|
||||
u16 GetNumFansOfPlayerInTrainerFanClub(void);
|
||||
|
||||
static void RecordCyclingRoadResults(u32, u8);
|
||||
static void LoadLinkPartnerObjectEventSpritePalette(u8 graphicsId, u8 localEventId, u8 paletteNum);
|
||||
static void Task_PetalburgGymSlideOpenRoomDoors(u8 taskId);
|
||||
static void PetalburgGymSetDoorMetatiles(u8 roomNumber, u16 metatileId);
|
||||
static void LoadLinkPartnerObjectEventSpritePalette(u8, u8, u8);
|
||||
static void Task_PetalburgGymSlideOpenRoomDoors(u8);
|
||||
static void PetalburgGymSetDoorMetatiles(u8, u16);
|
||||
static void Task_PCTurnOnEffect(u8);
|
||||
static void PCTurnOnEffect_0(struct Task *);
|
||||
static void PCTurnOnEffect_1(s16, s8, s8);
|
||||
static void PCTurnOffEffect(void);
|
||||
static void Task_LotteryCornerComputerEffect(u8);
|
||||
static void LotteryCornerComputerEffect(struct Task *);
|
||||
static void Task_ShakeCamera(u8 taskId);
|
||||
static void StopCameraShake(u8 taskId);
|
||||
static void Task_MoveElevator(u8 taskId);
|
||||
static void MoveElevatorWindowLights(u16 floorDelta, bool8 descending);
|
||||
static void Task_MoveElevatorWindowLights(u8 taskId);
|
||||
static void Task_ShowScrollableMultichoice(u8 taskId);
|
||||
static void FillFrontierExchangeCornerWindowAndItemIcon(u16 menu, u16 selection);
|
||||
static void ShowBattleFrontierTutorWindow(u8 menu, u16 selection);
|
||||
static void Task_ShakeCamera(u8);
|
||||
static void StopCameraShake(u8);
|
||||
static void Task_MoveElevator(u8);
|
||||
static void MoveElevatorWindowLights(u16, bool8);
|
||||
static void Task_MoveElevatorWindowLights(u8);
|
||||
static void Task_ShowScrollableMultichoice(u8);
|
||||
static void FillFrontierExchangeCornerWindowAndItemIcon(u16, u16);
|
||||
static void ShowBattleFrontierTutorWindow(u8, u16);
|
||||
static void InitScrollableMultichoice(void);
|
||||
static void ScrollableMultichoice_ProcessInput(u8 taskId);
|
||||
static void ScrollableMultichoice_UpdateScrollArrows(u8 taskId);
|
||||
static void ScrollableMultichoice_MoveCursor(s32 itemIndex, bool8 onInit, struct ListMenu *list);
|
||||
static void HideFrontierExchangeCornerItemIcon(u16 menu, u16 unused);
|
||||
static void ShowBattleFrontierTutorMoveDescription(u8 menu, u16 selection);
|
||||
static void CloseScrollableMultichoice(u8 taskId);
|
||||
static void ScrollableMultichoice_RemoveScrollArrows(u8 taskId);
|
||||
static void Task_ScrollableMultichoice_WaitReturnToList(u8 taskId);
|
||||
static void Task_ScrollableMultichoice_ReturnToList(u8 taskId);
|
||||
static void ShowFrontierExchangeCornerItemIcon(u16 item);
|
||||
static void Task_DeoxysRockInteraction(u8 taskId);
|
||||
static void ChangeDeoxysRockLevel(u8 a0);
|
||||
static void WaitForDeoxysRockMovement(u8 taskId);
|
||||
static void Task_LinkRetireStatusWithBattleTowerPartner(u8 taskId);
|
||||
static void Task_LoopWingFlapSE(u8 taskId);
|
||||
static void Task_CloseBattlePikeCurtain(u8 taskId);
|
||||
static void ScrollableMultichoice_ProcessInput(u8);
|
||||
static void ScrollableMultichoice_UpdateScrollArrows(u8);
|
||||
static void ScrollableMultichoice_MoveCursor(s32, bool8, struct ListMenu *);
|
||||
static void HideFrontierExchangeCornerItemIcon(u16, u16);
|
||||
static void ShowBattleFrontierTutorMoveDescription(u8, u16);
|
||||
static void CloseScrollableMultichoice(u8);
|
||||
static void ScrollableMultichoice_RemoveScrollArrows(u8);
|
||||
static void Task_ScrollableMultichoice_WaitReturnToList(u8);
|
||||
static void Task_ScrollableMultichoice_ReturnToList(u8);
|
||||
static void ShowFrontierExchangeCornerItemIcon(u16);
|
||||
static void Task_DeoxysRockInteraction(u8);
|
||||
static void ChangeDeoxysRockLevel(u8);
|
||||
static void WaitForDeoxysRockMovement(u8);
|
||||
static void Task_LinkRetireStatusWithBattleTowerPartner(u8);
|
||||
static void Task_LoopWingFlapSE(u8);
|
||||
static void Task_CloseBattlePikeCurtain(u8);
|
||||
static u8 DidPlayerGetFirstFans(void);
|
||||
static void SetInitialFansOfPlayer(void);
|
||||
static u16 PlayerGainRandomTrainerFan(void);
|
||||
static void BufferFanClubTrainerName_(struct LinkBattleRecords *linkRecords, u8 a, u8 b);
|
||||
static void BufferFanClubTrainerName_(struct LinkBattleRecords *, u8, u8);
|
||||
|
||||
void Special_ShowDiploma(void)
|
||||
{
|
||||
|
@ -863,10 +863,10 @@ void LoadCustomWeatherSpritePalette(const u16 *palette)
|
||||
UpdateSpritePaletteWithWeather(gWeatherPtr->weatherPicSpritePalIndex);
|
||||
}
|
||||
|
||||
static void LoadDroughtWeatherPalette(u8 *gammaIndexPtr, u8 *a1)
|
||||
static void LoadDroughtWeatherPalette(u8 *palsIndex, u8 *palsOffset)
|
||||
{
|
||||
*gammaIndexPtr = 0x20;
|
||||
*a1 = 0x20;
|
||||
*palsIndex = 0x20;
|
||||
*palsOffset = 0x20;
|
||||
}
|
||||
|
||||
void ResetDroughtWeatherPaletteLoading(void)
|
||||
|
@ -14,11 +14,9 @@
|
||||
#include "trig.h"
|
||||
#include "gpu_regs.h"
|
||||
|
||||
// EWRAM
|
||||
EWRAM_DATA static u8 sCurrentAbnormalWeather = 0;
|
||||
EWRAM_DATA static u16 sUnusedWeatherRelated = 0;
|
||||
|
||||
// CONST
|
||||
const u16 gCloudsWeatherPalette[] = INCBIN_U16("graphics/weather/cloud.gbapal");
|
||||
const u16 gSandstormWeatherPalette[] = INCBIN_U16("graphics/weather/sandstorm.gbapal");
|
||||
const u8 gWeatherFogDiagonalTiles[] = INCBIN_U8("graphics/weather/fog_diagonal.4bpp");
|
||||
@ -2427,34 +2425,39 @@ static void UpdateBubbleSprite(struct Sprite *sprite)
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
// Unused function.
|
||||
static void UnusedSetCurrentAbnormalWeather(u32 a0, u32 a1)
|
||||
static void UnusedSetCurrentAbnormalWeather(u32 weather, u32 unknown)
|
||||
{
|
||||
sCurrentAbnormalWeather = a0;
|
||||
sUnusedWeatherRelated = a1;
|
||||
sCurrentAbnormalWeather = weather;
|
||||
sUnusedWeatherRelated = unknown;
|
||||
}
|
||||
|
||||
#define tState data[0]
|
||||
#define tWeatherA data[1]
|
||||
#define tWeatherB data[2]
|
||||
#define tDelay data[15]
|
||||
|
||||
static void Task_DoAbnormalWeather(u8 taskId)
|
||||
{
|
||||
s16 *data = gTasks[taskId].data;
|
||||
|
||||
switch (data[0])
|
||||
switch (tState)
|
||||
{
|
||||
case 0:
|
||||
if (data[15]-- <= 0)
|
||||
if (tDelay-- <= 0)
|
||||
{
|
||||
SetNextWeather(data[1]);
|
||||
sCurrentAbnormalWeather = data[1];
|
||||
data[15] = 600;
|
||||
data[0]++;
|
||||
SetNextWeather(tWeatherA);
|
||||
sCurrentAbnormalWeather = tWeatherA;
|
||||
tDelay = 600;
|
||||
tState++;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (data[15]-- <= 0)
|
||||
if (tDelay-- <= 0)
|
||||
{
|
||||
SetNextWeather(data[2]);
|
||||
sCurrentAbnormalWeather = data[2];
|
||||
data[15] = 600;
|
||||
data[0] = 0;
|
||||
SetNextWeather(tWeatherB);
|
||||
sCurrentAbnormalWeather = tWeatherB;
|
||||
tDelay = 600;
|
||||
tState = 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -2465,25 +2468,33 @@ static void CreateAbnormalWeatherTask(void)
|
||||
u8 taskId = CreateTask(Task_DoAbnormalWeather, 0);
|
||||
s16 *data = gTasks[taskId].data;
|
||||
|
||||
data[15] = 600;
|
||||
tDelay = 600;
|
||||
if (sCurrentAbnormalWeather == WEATHER_DOWNPOUR)
|
||||
{
|
||||
data[1] = WEATHER_DROUGHT;
|
||||
data[2] = WEATHER_DOWNPOUR;
|
||||
// Currently Downpour, next will be Drought
|
||||
tWeatherA = WEATHER_DROUGHT;
|
||||
tWeatherB = WEATHER_DOWNPOUR;
|
||||
}
|
||||
else if (sCurrentAbnormalWeather == WEATHER_DROUGHT)
|
||||
{
|
||||
data[1] = WEATHER_DOWNPOUR;
|
||||
data[2] = WEATHER_DROUGHT;
|
||||
// Currently Drought, next will be Downpour
|
||||
tWeatherA = WEATHER_DOWNPOUR;
|
||||
tWeatherB = WEATHER_DROUGHT;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Default to starting with Downpour
|
||||
sCurrentAbnormalWeather = WEATHER_DOWNPOUR;
|
||||
data[1] = WEATHER_DROUGHT;
|
||||
data[2] = WEATHER_DOWNPOUR;
|
||||
tWeatherA = WEATHER_DROUGHT;
|
||||
tWeatherB = WEATHER_DOWNPOUR;
|
||||
}
|
||||
}
|
||||
|
||||
#undef tState
|
||||
#undef tWeatherA
|
||||
#undef tWeatherB
|
||||
#undef tDelay
|
||||
|
||||
static u8 TranslateWeatherNum(u8);
|
||||
static void UpdateRainCounter(u8, u8);
|
||||
|
||||
|
@ -757,10 +757,9 @@ void LoadIntroPart2Graphics(u8 scenery)
|
||||
gReservedSpritePaletteCount = 8;
|
||||
}
|
||||
|
||||
// Note: This is only called with a=1.
|
||||
// Note: This is only called with scenery=1.
|
||||
void SetIntroPart2BgCnt(u8 scenery)
|
||||
{
|
||||
// Only called with scenery = 1
|
||||
switch (scenery)
|
||||
{
|
||||
default:
|
||||
|
@ -42,33 +42,33 @@
|
||||
#include "constants/items.h"
|
||||
#include "constants/songs.h"
|
||||
|
||||
static void SetUpItemUseCallback(u8 taskId);
|
||||
static void SetUpItemUseCallback(u8);
|
||||
static void FieldCB_UseItemOnField(void);
|
||||
static void Task_CallItemUseOnFieldCallback(u8 taskId);
|
||||
static void Task_UseItemfinder(u8 taskId);
|
||||
static void Task_CloseItemfinderMessage(u8 taskId);
|
||||
static void Task_HiddenItemNearby(u8 taskId);
|
||||
static void Task_StandingOnHiddenItem(u8 taskId);
|
||||
static void Task_CallItemUseOnFieldCallback(u8);
|
||||
static void Task_UseItemfinder(u8);
|
||||
static void Task_CloseItemfinderMessage(u8);
|
||||
static void Task_HiddenItemNearby(u8);
|
||||
static void Task_StandingOnHiddenItem(u8);
|
||||
static bool8 ItemfinderCheckForHiddenItems(const struct MapEvents *, u8);
|
||||
static u8 GetDirectionToHiddenItem(s16 distanceX, s16 distanceY);
|
||||
static void PlayerFaceHiddenItem(u8 a);
|
||||
static void CheckForHiddenItemsInMapConnection(u8 taskId);
|
||||
static void Task_OpenRegisteredPokeblockCase(u8 taskId);
|
||||
static void ItemUseOnFieldCB_Bike(u8 taskId);
|
||||
static u8 GetDirectionToHiddenItem(s16, s16);
|
||||
static void PlayerFaceHiddenItem(u8);
|
||||
static void CheckForHiddenItemsInMapConnection(u8);
|
||||
static void Task_OpenRegisteredPokeblockCase(u8);
|
||||
static void ItemUseOnFieldCB_Bike(u8);
|
||||
static void ItemUseOnFieldCB_Rod(u8);
|
||||
static void ItemUseOnFieldCB_Itemfinder(u8);
|
||||
static void ItemUseOnFieldCB_Berry(u8 taskId);
|
||||
static void ItemUseOnFieldCB_WailmerPailBerry(u8 taskId);
|
||||
static void ItemUseOnFieldCB_WailmerPailSudowoodo(u8 taskId);
|
||||
static void ItemUseOnFieldCB_Berry(u8);
|
||||
static void ItemUseOnFieldCB_WailmerPailBerry(u8);
|
||||
static void ItemUseOnFieldCB_WailmerPailSudowoodo(u8);
|
||||
static bool8 TryToWaterSudowoodo(void);
|
||||
static void BootUpSoundTMHM(u8 taskId);
|
||||
static void Task_ShowTMHMContainedMessage(u8 taskId);
|
||||
static void UseTMHMYesNo(u8 taskId);
|
||||
static void UseTMHM(u8 taskId);
|
||||
static void Task_StartUseRepel(u8 taskId);
|
||||
static void Task_UseRepel(u8 taskId);
|
||||
static void Task_CloseCantUseKeyItemMessage(u8 taskId);
|
||||
static void SetDistanceOfClosestHiddenItem(u8 taskId, s16 x, s16 y);
|
||||
static void BootUpSoundTMHM(u8);
|
||||
static void Task_ShowTMHMContainedMessage(u8);
|
||||
static void UseTMHMYesNo(u8);
|
||||
static void UseTMHM(u8);
|
||||
static void Task_StartUseRepel(u8);
|
||||
static void Task_UseRepel(u8);
|
||||
static void Task_CloseCantUseKeyItemMessage(u8);
|
||||
static void SetDistanceOfClosestHiddenItem(u8, s16, s16);
|
||||
static void CB2_OpenPokeblockFromBag(void);
|
||||
|
||||
// EWRAM variables
|
||||
|
12
src/link.c
12
src/link.c
@ -120,18 +120,18 @@ static EWRAM_DATA void *sLinkErrorBgTilemapBuffer = NULL;
|
||||
static void InitLocalLinkPlayer(void);
|
||||
static void VBlankCB_LinkError(void);
|
||||
static void CB2_LinkTest(void);
|
||||
static void ProcessRecvCmds(u8 unused);
|
||||
static void ProcessRecvCmds(u8);
|
||||
static void LinkCB_SendHeldKeys(void);
|
||||
static void ResetBlockSend(void);
|
||||
static bool32 InitBlockSend(const void *src, size_t size);
|
||||
static bool32 InitBlockSend(const void *, size_t);
|
||||
static void LinkCB_BlockSendBegin(void);
|
||||
static void LinkCB_BlockSend(void);
|
||||
static void LinkCB_BlockSendEnd(void);
|
||||
static void SetBlockReceivedFlag(u8 who);
|
||||
static u16 LinkTestCalcBlockChecksum(const u16 *src, u16 size);
|
||||
static void LinkTest_PrintHex(u32 pos, u8 a0, u8 a1, u8 a2);
|
||||
static void SetBlockReceivedFlag(u8);
|
||||
static u16 LinkTestCalcBlockChecksum(const u16 *, u16);
|
||||
static void LinkTest_PrintHex(u32, u8, u8, u8);
|
||||
static void LinkCB_RequestPlayerDataExchange(void);
|
||||
static void Task_PrintTestData(u8 taskId);
|
||||
static void Task_PrintTestData(u8);
|
||||
|
||||
static void LinkCB_ReadyCloseLink(void);
|
||||
static void LinkCB_WaitCloseLink(void);
|
||||
|
@ -312,14 +312,14 @@ static void ListMenuDummyTask(u8 taskId)
|
||||
|
||||
}
|
||||
|
||||
s32 DoMysteryGiftListMenu(const struct WindowTemplate *windowTemplate, const struct ListMenuTemplate *listMenuTemplate, u8 arg2, u16 tileNum, u16 palNum)
|
||||
s32 DoMysteryGiftListMenu(const struct WindowTemplate *windowTemplate, const struct ListMenuTemplate *listMenuTemplate, u8 drawMode, u16 tileNum, u16 palNum)
|
||||
{
|
||||
switch (sMysteryGiftLinkMenu.state)
|
||||
{
|
||||
case 0:
|
||||
default:
|
||||
sMysteryGiftLinkMenu.windowId = AddWindow(windowTemplate);
|
||||
switch (arg2)
|
||||
switch (drawMode)
|
||||
{
|
||||
case 2:
|
||||
LoadUserWindowBorderGfx(sMysteryGiftLinkMenu.windowId, tileNum, palNum);
|
||||
@ -346,13 +346,13 @@ s32 DoMysteryGiftListMenu(const struct WindowTemplate *windowTemplate, const str
|
||||
}
|
||||
if (sMysteryGiftLinkMenu.state == 2)
|
||||
{
|
||||
if (arg2 == 0)
|
||||
if (drawMode == 0)
|
||||
{
|
||||
ClearWindowTilemap(sMysteryGiftLinkMenu.windowId);
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (arg2)
|
||||
switch (drawMode)
|
||||
{
|
||||
case 0: // can never be reached, because of the if statement above
|
||||
ClearStdWindowAndFrame(sMysteryGiftLinkMenu.windowId, FALSE);
|
||||
|
@ -198,7 +198,7 @@ static void NewGameBirchSpeech_ShowDialogueWindow(u8, u8);
|
||||
static void NewGameBirchSpeech_ClearWindow(u8);
|
||||
static void Task_NewGameBirchSpeech_ThisIsAPokemon(u8);
|
||||
static void Task_NewGameBirchSpeech_MainSpeech(u8);
|
||||
static void NewGameBirchSpeech_WaitForThisIsPokemonText(struct TextPrinterTemplate *printer, u16 a);
|
||||
static void NewGameBirchSpeech_WaitForThisIsPokemonText(struct TextPrinterTemplate *, u16);
|
||||
static void Task_NewGameBirchSpeech_AndYouAre(u8);
|
||||
static void Task_NewGameBirchSpeechSub_WaitForLotad(u8);
|
||||
static void Task_NewGameBirchSpeech_StartBirchLotadPlatformFade(u8);
|
||||
@ -1371,7 +1371,7 @@ static void Task_NewGameBirchSpeechSub_InitPokeBall(u8 taskId)
|
||||
gSprites[spriteId].invisible = FALSE;
|
||||
gSprites[spriteId].data[0] = 0;
|
||||
|
||||
CreatePokeballSpriteToReleaseMon(spriteId, gSprites[spriteId].oam.paletteNum, 112, 58, 0, 0, 32, 0x0000FFFF, SPECIES_LOTAD);
|
||||
CreatePokeballSpriteToReleaseMon(spriteId, gSprites[spriteId].oam.paletteNum, 112, 58, 0, 0, 32, PALETTES_BG, SPECIES_LOTAD);
|
||||
gTasks[taskId].func = Task_NewGameBirchSpeechSub_WaitForLotad;
|
||||
gTasks[sBirchSpeechMainTaskId].tTimer = 0;
|
||||
}
|
||||
@ -2221,9 +2221,9 @@ static void ClearMainMenuWindowTilemap(const struct WindowTemplate *template)
|
||||
CopyBgTilemapBufferToVram(template->bg);
|
||||
}
|
||||
|
||||
static void NewGameBirchSpeech_ClearGenderWindowTilemap(u8 a, u8 b, u8 c, u8 d, u8 e, u8 unused)
|
||||
static void NewGameBirchSpeech_ClearGenderWindowTilemap(u8 bg, u8 x, u8 y, u8 width, u8 height, u8 unused)
|
||||
{
|
||||
FillBgTilemapBufferRect(a, 0, b + 0xFF, c + 0xFF, d + 2, e + 2, 2);
|
||||
FillBgTilemapBufferRect(bg, 0, x + 255, y + 255, width + 2, height + 2, 2);
|
||||
}
|
||||
|
||||
static void NewGameBirchSpeech_ClearGenderWindow(u8 windowId, bool8 copyToVram)
|
||||
@ -2247,7 +2247,7 @@ static void NewGameBirchSpeech_ClearWindow(u8 windowId)
|
||||
CopyWindowToVram(windowId, COPYWIN_GFX);
|
||||
}
|
||||
|
||||
static void NewGameBirchSpeech_WaitForThisIsPokemonText(struct TextPrinterTemplate *printer, u16 a)
|
||||
static void NewGameBirchSpeech_WaitForThisIsPokemonText(struct TextPrinterTemplate *printer, u16 renderCmd)
|
||||
{
|
||||
// Wait for Birch's "This is a Pokémon" text to reach the pause
|
||||
// Then start the PokéBall release (if it hasn't been started already)
|
||||
@ -2273,21 +2273,22 @@ static void NewGameBirchSpeech_ShowDialogueWindow(u8 windowId, u8 copyToVram)
|
||||
CopyWindowToVram(windowId, 3);
|
||||
}
|
||||
|
||||
static void NewGameBirchSpeech_CreateDialogueWindowBorder(u8 a, u8 b, u8 c, u8 d, u8 e, u8 f)
|
||||
static void NewGameBirchSpeech_CreateDialogueWindowBorder(u8 bg, u8 x, u8 y, u8 width, u8 height, u8 palNum)
|
||||
{
|
||||
FillBgTilemapBufferRect(a, 0xFD, b-2, c-1, 1, 1, f);
|
||||
FillBgTilemapBufferRect(a, 0xFF, b-1, c-1, 1, 1, f);
|
||||
FillBgTilemapBufferRect(a, 0x100, b, c-1, d, 1, f);
|
||||
FillBgTilemapBufferRect(a, 0x101, b+d-1, c-1, 1, 1, f);
|
||||
FillBgTilemapBufferRect(a, 0x102, b+d, c-1, 1, 1, f);
|
||||
FillBgTilemapBufferRect(a, 0x103, b-2, c, 1, 5, f);
|
||||
FillBgTilemapBufferRect(a, 0x105, b-1, c, d+1, 5, f);
|
||||
FillBgTilemapBufferRect(a, 0x106, b+d, c, 1, 5, f);
|
||||
FillBgTilemapBufferRect(a, BG_TILE_V_FLIP(0xFD), b-2, c+e, 1, 1, f);
|
||||
FillBgTilemapBufferRect(a, BG_TILE_V_FLIP(0xFF), b-1, c+e, 1, 1, f);
|
||||
FillBgTilemapBufferRect(a, BG_TILE_V_FLIP(0x100), b, c+e, d-1, 1, f);
|
||||
FillBgTilemapBufferRect(a, BG_TILE_V_FLIP(0x101), b+d-1, c+e, 1, 1, f);
|
||||
FillBgTilemapBufferRect(a, BG_TILE_V_FLIP(0x102), b+d, c+e, 1, 1, f);
|
||||
FillBgTilemapBufferRect(bg, 0xFD, x-2, y-1, 1, 1, palNum);
|
||||
FillBgTilemapBufferRect(bg, 0xFF, x-1, y-1, 1, 1, palNum);
|
||||
FillBgTilemapBufferRect(bg, 0x100, x, y-1, width, 1, palNum);
|
||||
FillBgTilemapBufferRect(bg, 0x101, x+width-1, y-1, 1, 1, palNum);
|
||||
FillBgTilemapBufferRect(bg, 0x102, x+width, y-1, 1, 1, palNum);
|
||||
FillBgTilemapBufferRect(bg, 0x103, x-2, y, 1, 5, palNum);
|
||||
FillBgTilemapBufferRect(bg, 0x105, x-1, y, width+1, 5, palNum);
|
||||
FillBgTilemapBufferRect(bg, 0x106, x+width, y, 1, 5, palNum);
|
||||
|
||||
FillBgTilemapBufferRect(bg, BG_TILE_V_FLIP(0xFD), x-2, y+height, 1, 1, palNum);
|
||||
FillBgTilemapBufferRect(bg, BG_TILE_V_FLIP(0xFF), x-1, y+height, 1, 1, palNum);
|
||||
FillBgTilemapBufferRect(bg, BG_TILE_V_FLIP(0x100), x, y+height, width-1, 1, palNum);
|
||||
FillBgTilemapBufferRect(bg, BG_TILE_V_FLIP(0x101), x+width-1, y+height, 1, 1, palNum);
|
||||
FillBgTilemapBufferRect(bg, BG_TILE_V_FLIP(0x102), x+width, y+height, 1, 1, palNum);
|
||||
}
|
||||
|
||||
static void Task_NewGameBirchSpeech_ReturnFromNamingScreenShowTextbox(u8 taskId)
|
||||
|
@ -438,7 +438,7 @@ static void EnableTextPrinters(void)
|
||||
gDisableTextPrinters = FALSE;
|
||||
}
|
||||
|
||||
static void DisableTextPrinters(struct TextPrinterTemplate * printer, u16 a1)
|
||||
static void DisableTextPrinters(struct TextPrinterTemplate * printer, u16 renderCmd)
|
||||
{
|
||||
gDisableTextPrinters = TRUE;
|
||||
}
|
||||
|
@ -542,9 +542,9 @@ void RemoveMapNamePopUpWindow(void)
|
||||
}
|
||||
}
|
||||
|
||||
void AddTextPrinterWithCallbackForMessage(bool8 a1, void (*callback)(struct TextPrinterTemplate *, u16))
|
||||
void AddTextPrinterWithCallbackForMessage(bool8 canSpeedUp, void (*callback)(struct TextPrinterTemplate *, u16))
|
||||
{
|
||||
gTextFlags.canABSpeedUpPrint = a1;
|
||||
gTextFlags.canABSpeedUpPrint = canSpeedUp;
|
||||
AddTextPrinterParameterized2(0, FONT_NORMAL, gStringVar4, GetPlayerTextSpeedDelay(), callback, 2, 1, 3);
|
||||
}
|
||||
|
||||
@ -1245,9 +1245,9 @@ static void PrintMenuActionGridText(u8 windowId, u8 fontId, u8 left, u8 top, u8
|
||||
}
|
||||
|
||||
// Unused
|
||||
static void PrintMenuActionGridTextAtTop(u8 windowId, u8 fontId, u8 a2, u8 a3, u8 a4, u8 a5, const struct MenuAction *menuActions)
|
||||
static void PrintMenuActionGridTextAtTop(u8 windowId, u8 fontId, u8 width, u8 height, u8 columns, u8 rows, const struct MenuAction *menuActions)
|
||||
{
|
||||
PrintMenuActionGridText(windowId, fontId, GetFontAttribute(fontId, FONTATTR_MAX_LETTER_WIDTH), 0, a2, a3, a4, a5, menuActions);
|
||||
PrintMenuActionGridText(windowId, fontId, GetFontAttribute(fontId, FONTATTR_MAX_LETTER_WIDTH), 0, width, height, columns, rows, menuActions);
|
||||
}
|
||||
|
||||
void PrintMenuActionGrid(u8 windowId, u8 fontId, u8 left, u8 top, u8 optionWidth, u8 horizontalCount, u8 verticalCount, const struct MenuAction *menuActions, const u8 *actionIds)
|
||||
|
@ -153,7 +153,7 @@ void DoYesNoFuncWithChoice(u8 taskId, const struct YesNoFuncTable *data)
|
||||
gTasks[taskId].func = Task_CallYesOrNoCallback;
|
||||
}
|
||||
|
||||
void CreateYesNoMenuWithCallbacks(u8 taskId, const struct WindowTemplate *template, u8 arg2, u8 arg3, u8 arg4, u16 tileStart, u8 palette, const struct YesNoFuncTable *yesNo)
|
||||
void CreateYesNoMenuWithCallbacks(u8 taskId, const struct WindowTemplate *template, u8 unused1, u8 unused2, u8 unused3, u16 tileStart, u8 palette, const struct YesNoFuncTable *yesNo)
|
||||
{
|
||||
CreateYesNoMenu(template, tileStart, palette, 0);
|
||||
sYesNo = *yesNo;
|
||||
@ -176,17 +176,18 @@ static void Task_CallYesOrNoCallback(u8 taskId)
|
||||
}
|
||||
}
|
||||
|
||||
bool8 AdjustQuantityAccordingToDPadInput(s16 *arg0, u16 arg1)
|
||||
// Returns TRUE if the quantity was changed, FALSE if it remained the same
|
||||
bool8 AdjustQuantityAccordingToDPadInput(s16 *quantity, u16 max)
|
||||
{
|
||||
s16 valBefore = (*arg0);
|
||||
s16 valBefore = *quantity;
|
||||
|
||||
if ((JOY_REPEAT(DPAD_ANY)) == DPAD_UP)
|
||||
if (JOY_REPEAT(DPAD_ANY) == DPAD_UP)
|
||||
{
|
||||
(*arg0)++;
|
||||
if ((*arg0) > arg1)
|
||||
(*arg0) = 1;
|
||||
(*quantity)++;
|
||||
if (*quantity > max)
|
||||
*quantity = 1;
|
||||
|
||||
if ((*arg0) == valBefore)
|
||||
if (*quantity == valBefore)
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
@ -196,13 +197,13 @@ bool8 AdjustQuantityAccordingToDPadInput(s16 *arg0, u16 arg1)
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
else if ((JOY_REPEAT(DPAD_ANY)) == DPAD_DOWN)
|
||||
else if (JOY_REPEAT(DPAD_ANY) == DPAD_DOWN)
|
||||
{
|
||||
(*arg0)--;
|
||||
if ((*arg0) <= 0)
|
||||
(*arg0) = arg1;
|
||||
(*quantity)--;
|
||||
if (*quantity <= 0)
|
||||
*quantity = max;
|
||||
|
||||
if ((*arg0) == valBefore)
|
||||
if (*quantity == valBefore)
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
@ -212,13 +213,13 @@ bool8 AdjustQuantityAccordingToDPadInput(s16 *arg0, u16 arg1)
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
else if ((JOY_REPEAT(DPAD_ANY)) == DPAD_RIGHT)
|
||||
else if (JOY_REPEAT(DPAD_ANY) == DPAD_RIGHT)
|
||||
{
|
||||
(*arg0) += 10;
|
||||
if ((*arg0) > arg1)
|
||||
(*arg0) = arg1;
|
||||
*quantity += 10;
|
||||
if (*quantity > max)
|
||||
*quantity = max;
|
||||
|
||||
if ((*arg0) == valBefore)
|
||||
if (*quantity == valBefore)
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
@ -228,13 +229,13 @@ bool8 AdjustQuantityAccordingToDPadInput(s16 *arg0, u16 arg1)
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
else if ((JOY_REPEAT(DPAD_ANY)) == DPAD_LEFT)
|
||||
else if (JOY_REPEAT(DPAD_ANY) == DPAD_LEFT)
|
||||
{
|
||||
(*arg0) -= 10;
|
||||
if ((*arg0) <= 0)
|
||||
(*arg0) = 1;
|
||||
*quantity -= 10;
|
||||
if (*quantity <= 0)
|
||||
*quantity = 1;
|
||||
|
||||
if ((*arg0) == valBefore)
|
||||
if (*quantity == valBefore)
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
|
@ -19,8 +19,8 @@
|
||||
extern ScrCmdFunc gMysteryEventScriptCmdTable[];
|
||||
extern ScrCmdFunc gMysteryEventScriptCmdTableEnd[];
|
||||
|
||||
#define LANGUAGE_MASK 0x1
|
||||
#define VERSION_MASK 0x200
|
||||
// 0x1 in FireRed, 0x2 in LeafGreen, 0x80 in Ruby, 0x100 in Sapphire
|
||||
#define VERSION_MASK (1 << 9)
|
||||
|
||||
#define mScriptBase data[0]
|
||||
#define mOffset data[1]
|
||||
@ -29,18 +29,21 @@ extern ScrCmdFunc gMysteryEventScriptCmdTableEnd[];
|
||||
|
||||
EWRAM_DATA static struct ScriptContext sMysteryEventScriptContext = {0};
|
||||
|
||||
static bool32 CheckCompatibility(u16 a1, u32 a2, u16 a3, u32 a4)
|
||||
static bool32 CheckCompatibility(u16 unk0, u32 unk1, u16 unk2, u32 version)
|
||||
{
|
||||
if (!(a1 & LANGUAGE_MASK))
|
||||
// 0x1 in English FRLG, 0x2 in English RS, 0x4 in German RS
|
||||
if (!(unk0 & 0x1))
|
||||
return FALSE;
|
||||
|
||||
if (!(a2 & LANGUAGE_MASK))
|
||||
// Same as above
|
||||
if (!(unk1 & 0x1))
|
||||
return FALSE;
|
||||
|
||||
if (!(a3 & 0x4))
|
||||
// 0x1 in FRLG, 0x4 in RS
|
||||
if (!(unk2 & 0x4))
|
||||
return FALSE;
|
||||
|
||||
if (!(a4 & VERSION_MASK))
|
||||
if (!(version & VERSION_MASK))
|
||||
return FALSE;
|
||||
|
||||
return TRUE;
|
||||
@ -174,18 +177,18 @@ bool8 MEScrCmd_end(struct ScriptContext *ctx)
|
||||
|
||||
bool8 MEScrCmd_checkcompat(struct ScriptContext *ctx)
|
||||
{
|
||||
u16 v1;
|
||||
u32 v2;
|
||||
u16 v3;
|
||||
u32 v4;
|
||||
u16 unk0;
|
||||
u32 unk1;
|
||||
u16 unk2;
|
||||
u32 version;
|
||||
|
||||
ctx->mOffset = ScriptReadWord(ctx);
|
||||
v1 = ScriptReadHalfword(ctx);
|
||||
v2 = ScriptReadWord(ctx);
|
||||
v3 = ScriptReadHalfword(ctx);
|
||||
v4 = ScriptReadWord(ctx);
|
||||
unk0 = ScriptReadHalfword(ctx);
|
||||
unk1 = ScriptReadWord(ctx);
|
||||
unk2 = ScriptReadHalfword(ctx);
|
||||
version = ScriptReadWord(ctx);
|
||||
|
||||
if (CheckCompatibility(v1, v2, v3, v4) == TRUE)
|
||||
if (CheckCompatibility(unk0, unk1, unk2, version) == TRUE)
|
||||
ctx->mValid = TRUE;
|
||||
else
|
||||
SetIncompatible();
|
||||
|
@ -229,7 +229,7 @@ static u32 Client_Run(struct MysteryGiftClient * client)
|
||||
MysteryGift_TrySaveStamp(client->recvBuffer);
|
||||
break;
|
||||
case CLI_SAVE_RAM_SCRIPT:
|
||||
InitRamScript_NoObjectEvent(client->recvBuffer, 1000);
|
||||
InitRamScript_NoObjectEvent(client->recvBuffer, sizeof(struct RamScriptData));
|
||||
break;
|
||||
case CLI_RECV_EREADER_TRAINER:
|
||||
memcpy(&gSaveBlock2Ptr->frontier.ereaderTrainer, client->recvBuffer, sizeof(gSaveBlock2Ptr->frontier.ereaderTrainer));
|
||||
|
@ -2477,9 +2477,9 @@ static u16 KeyInterCB_ReadButtons(u32 key)
|
||||
return LINK_KEY_CODE_EMPTY;
|
||||
}
|
||||
|
||||
static u16 GetDirectionForDpadKey(u16 a1)
|
||||
static u16 GetDirectionForDpadKey(u16 key)
|
||||
{
|
||||
switch (a1)
|
||||
switch (key)
|
||||
{
|
||||
case LINK_KEY_CODE_DPAD_RIGHT:
|
||||
return FACING_RIGHT;
|
||||
@ -2598,7 +2598,7 @@ static u16 KeyInterCB_Ready(u32 keyOrPlayerId)
|
||||
}
|
||||
}
|
||||
|
||||
static u16 KeyInterCB_SetReady(u32 a1)
|
||||
static u16 KeyInterCB_SetReady(u32 key)
|
||||
{
|
||||
SetKeyInterceptCallback(KeyInterCB_Ready);
|
||||
return LINK_KEY_CODE_READY;
|
||||
|
@ -237,63 +237,63 @@ static void PaletteStruct_Run(u8 a1, u32 *unkFlags)
|
||||
}
|
||||
}
|
||||
|
||||
static void PaletteStruct_Copy(struct PaletteStruct *a1, u32 *unkFlags)
|
||||
static void PaletteStruct_Copy(struct PaletteStruct *palStruct, u32 *unkFlags)
|
||||
{
|
||||
s32 srcIndex;
|
||||
s32 srcCount;
|
||||
u8 i = 0;
|
||||
u16 srcOffset = a1->srcIndex * a1->template->size;
|
||||
u16 srcOffset = palStruct->srcIndex * palStruct->template->size;
|
||||
|
||||
if (!a1->template->pst_field_8_0)
|
||||
if (!palStruct->template->pst_field_8_0)
|
||||
{
|
||||
while (i < a1->template->size)
|
||||
while (i < palStruct->template->size)
|
||||
{
|
||||
gPlttBufferUnfaded[a1->destOffset] = a1->template->src[srcOffset];
|
||||
gPlttBufferFaded[a1->destOffset] = a1->template->src[srcOffset];
|
||||
gPlttBufferUnfaded[palStruct->destOffset] = palStruct->template->src[srcOffset];
|
||||
gPlttBufferFaded[palStruct->destOffset] = palStruct->template->src[srcOffset];
|
||||
i++;
|
||||
a1->destOffset++;
|
||||
palStruct->destOffset++;
|
||||
srcOffset++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while (i < a1->template->size)
|
||||
while (i < palStruct->template->size)
|
||||
{
|
||||
gPlttBufferFaded[a1->destOffset] = a1->template->src[srcOffset];
|
||||
gPlttBufferFaded[palStruct->destOffset] = palStruct->template->src[srcOffset];
|
||||
i++;
|
||||
a1->destOffset++;
|
||||
palStruct->destOffset++;
|
||||
srcOffset++;
|
||||
}
|
||||
}
|
||||
|
||||
a1->destOffset = a1->baseDestOffset;
|
||||
a1->countdown1 = a1->template->time1;
|
||||
a1->srcIndex++;
|
||||
palStruct->destOffset = palStruct->baseDestOffset;
|
||||
palStruct->countdown1 = palStruct->template->time1;
|
||||
palStruct->srcIndex++;
|
||||
|
||||
srcIndex = a1->srcIndex;
|
||||
srcCount = a1->template->srcCount;
|
||||
srcIndex = palStruct->srcIndex;
|
||||
srcCount = palStruct->template->srcCount;
|
||||
|
||||
if (srcIndex >= srcCount)
|
||||
{
|
||||
if (a1->countdown2)
|
||||
a1->countdown2--;
|
||||
a1->srcIndex = 0;
|
||||
if (palStruct->countdown2)
|
||||
palStruct->countdown2--;
|
||||
palStruct->srcIndex = 0;
|
||||
}
|
||||
|
||||
*unkFlags |= 1 << (a1->baseDestOffset >> 4);
|
||||
*unkFlags |= 1 << (palStruct->baseDestOffset >> 4);
|
||||
}
|
||||
|
||||
static void PaletteStruct_Blend(struct PaletteStruct *a1, u32 *unkFlags)
|
||||
static void PaletteStruct_Blend(struct PaletteStruct *palStruct, u32 *unkFlags)
|
||||
{
|
||||
if (gPaletteFade.active && ((1 << (a1->baseDestOffset >> 4)) & gPaletteFade_selectedPalettes))
|
||||
if (gPaletteFade.active && ((1 << (palStruct->baseDestOffset >> 4)) & gPaletteFade_selectedPalettes))
|
||||
{
|
||||
if (!a1->template->pst_field_8_0)
|
||||
if (!palStruct->template->pst_field_8_0)
|
||||
{
|
||||
if (gPaletteFade.delayCounter != gPaletteFade_delay)
|
||||
{
|
||||
BlendPalette(
|
||||
a1->baseDestOffset,
|
||||
a1->template->size,
|
||||
palStruct->baseDestOffset,
|
||||
palStruct->template->size,
|
||||
gPaletteFade.y,
|
||||
gPaletteFade.blendColor);
|
||||
}
|
||||
@ -302,13 +302,13 @@ static void PaletteStruct_Blend(struct PaletteStruct *a1, u32 *unkFlags)
|
||||
{
|
||||
if (!gPaletteFade.delayCounter)
|
||||
{
|
||||
if (a1->countdown1 != a1->template->time1)
|
||||
if (palStruct->countdown1 != palStruct->template->time1)
|
||||
{
|
||||
u32 srcOffset = a1->srcIndex * a1->template->size;
|
||||
u32 srcOffset = palStruct->srcIndex * palStruct->template->size;
|
||||
u8 i;
|
||||
|
||||
for (i = 0; i < a1->template->size; i++)
|
||||
gPlttBufferFaded[a1->baseDestOffset + i] = a1->template->src[srcOffset + i];
|
||||
for (i = 0; i < palStruct->template->size; i++)
|
||||
gPlttBufferFaded[palStruct->baseDestOffset + i] = palStruct->template->src[srcOffset + i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
108
src/player_pc.c
108
src/player_pc.c
@ -97,84 +97,84 @@ struct ItemStorageMenu
|
||||
u8 swapLineSpriteIds[SWAP_LINE_LENGTH];
|
||||
};
|
||||
|
||||
static void InitPlayerPCMenu(u8 taskId);
|
||||
static void PlayerPCProcessMenuInput(u8 taskId);
|
||||
static void InitItemStorageMenu(u8 taskId, u8 var);
|
||||
static void InitPlayerPCMenu(u8);
|
||||
static void PlayerPCProcessMenuInput(u8);
|
||||
static void InitItemStorageMenu(u8, u8);
|
||||
|
||||
static u8 GetMailboxMailCount(void);
|
||||
static void Mailbox_CompactMailList(void);
|
||||
static void Mailbox_DrawMailboxMenu(u8 taskId);
|
||||
static void Mailbox_ProcessInput(u8 taskId);
|
||||
static void Mailbox_PrintWhatToDoWithPlayerMailText(u8 taskId);
|
||||
static void Mailbox_DrawMailboxMenu(u8);
|
||||
static void Mailbox_ProcessInput(u8);
|
||||
static void Mailbox_PrintWhatToDoWithPlayerMailText(u8);
|
||||
static void Mailbox_ReturnToPlayerPC(u8);
|
||||
static void Mailbox_PrintMailOptions(u8 taskId);
|
||||
static void Mailbox_MailOptionsProcessInput(u8 taskId);
|
||||
static void Mailbox_PrintMailOptions(u8);
|
||||
static void Mailbox_MailOptionsProcessInput(u8);
|
||||
|
||||
static void PlayerPC_ItemStorage(u8 taskId);
|
||||
static void PlayerPC_Mailbox(u8 taskId);
|
||||
static void PlayerPC_Decoration(u8 var);
|
||||
static void PlayerPC_TurnOff(u8 taskId);
|
||||
static void PlayerPC_ItemStorage(u8);
|
||||
static void PlayerPC_Mailbox(u8);
|
||||
static void PlayerPC_Decoration(u8);
|
||||
static void PlayerPC_TurnOff(u8);
|
||||
|
||||
static void Mailbox_DoMailMoveToBag(u8 taskId);
|
||||
static void Mailbox_DoMailRead(u8 taskId);
|
||||
static void Mailbox_MoveToBag(u8 taskId);
|
||||
static void Mailbox_Give(u8 taskId);
|
||||
static void Mailbox_Cancel(u8 taskId);
|
||||
static void Mailbox_DoMailMoveToBag(u8);
|
||||
static void Mailbox_DoMailRead(u8);
|
||||
static void Mailbox_MoveToBag(u8);
|
||||
static void Mailbox_Give(u8);
|
||||
static void Mailbox_Cancel(u8);
|
||||
|
||||
static void Mailbox_CancelMoveToBag(u8 taskId);
|
||||
static void Mailbox_HandleConfirmMoveToBag(u8 taskId);
|
||||
static void Mailbox_AskConfirmMoveToBag(u8 taskId);
|
||||
static void Mailbox_DoGiveMailPokeMenu(u8 taskId);
|
||||
static void Mailbox_NoPokemonForMail(u8 taskId);
|
||||
static void Mailbox_CancelMoveToBag(u8);
|
||||
static void Mailbox_HandleConfirmMoveToBag(u8);
|
||||
static void Mailbox_AskConfirmMoveToBag(u8);
|
||||
static void Mailbox_DoGiveMailPokeMenu(u8);
|
||||
static void Mailbox_NoPokemonForMail(u8);
|
||||
|
||||
static void Mailbox_FadeAndReadMail(u8 taskId);
|
||||
static void Mailbox_FadeAndReadMail(u8);
|
||||
static void Mailbox_ReturnToFieldFromReadMail(void);
|
||||
static void Mailbox_ReshowAfterMail(void);
|
||||
static void Mailbox_HandleReturnToProcessInput(u8 taskId);
|
||||
static void Mailbox_HandleReturnToProcessInput(u8);
|
||||
static void Mailbox_UpdateMailListAfterDeposit(void);
|
||||
|
||||
static void ItemStorage_Withdraw(u8 taskId);
|
||||
static void ItemStorage_Deposit(u8 taskId);
|
||||
static void ItemStorage_Toss(u8 taskId);
|
||||
static void ItemStorage_Exit(u8 taskId);
|
||||
static void ItemStorage_TossItemYes(u8 taskId);
|
||||
static void ItemStorage_TossItemNo(u8 taskId);
|
||||
static void ItemStorage_Withdraw(u8);
|
||||
static void ItemStorage_Deposit(u8);
|
||||
static void ItemStorage_Toss(u8);
|
||||
static void ItemStorage_Exit(u8);
|
||||
static void ItemStorage_TossItemYes(u8);
|
||||
static void ItemStorage_TossItemNo(u8);
|
||||
|
||||
static void ItemStorageMenuPrint(const u8 *);
|
||||
static void ItemStorageMenuProcessInput(u8 taskId);
|
||||
static void ItemStorageMenuProcessInput(u8);
|
||||
static void SetPlayerPCListCount(u8);
|
||||
static void ItemStorage_HandleReturnToProcessInput(u8 taskId);
|
||||
static void ItemStorage_HandleReturnToProcessInput(u8);
|
||||
|
||||
static void ItemStorage_Enter(u8 taskId, bool8 toss);
|
||||
static void ItemStorage_CreateListMenu(u8 taskId);
|
||||
static void ItemStorage_ProcessInput(u8 taskId);
|
||||
static void Task_ItemStorage_Deposit(u8 taskId);
|
||||
static void ItemStorage_Enter(u8, bool8);
|
||||
static void ItemStorage_CreateListMenu(u8);
|
||||
static void ItemStorage_ProcessInput(u8);
|
||||
static void Task_ItemStorage_Deposit(u8);
|
||||
static void ItemStorage_ReshowAfterBagMenu(void);
|
||||
static void ItemStorage_DoItemWithdraw(u8 taskId);
|
||||
static void ItemStorage_DoItemToss(u8 taskid);
|
||||
static void ItemStorage_HandleQuantityRolling(u8 taskid);
|
||||
static void ItemStorage_ExitItemList(u8 taskId);
|
||||
static void ItemStorage_StartItemSwap(u8 taskId);
|
||||
static void ItemStorage_DoItemAction(u8 taskId);
|
||||
static void ItemStorage_FinishItemSwap(u8 taskId, bool8 a);
|
||||
static void ItemStorage_HandleRemoveItem(u8 taskId);
|
||||
static void ItemStorage_HandleErrorMessageInput(u8 taskId);
|
||||
static void ItemStorage_ReturnToListInput(u8 taskId);
|
||||
static void ItemStorage_DoItemWithdraw(u8);
|
||||
static void ItemStorage_DoItemToss(u8);
|
||||
static void ItemStorage_HandleQuantityRolling(u8);
|
||||
static void ItemStorage_ExitItemList(u8);
|
||||
static void ItemStorage_StartItemSwap(u8);
|
||||
static void ItemStorage_DoItemAction(u8);
|
||||
static void ItemStorage_FinishItemSwap(u8, bool8);
|
||||
static void ItemStorage_HandleRemoveItem(u8);
|
||||
static void ItemStorage_HandleErrorMessageInput(u8);
|
||||
static void ItemStorage_ReturnToListInput(u8);
|
||||
|
||||
static const u8* ItemStorage_GetMessage(u16);
|
||||
static void CopyItemName_PlayerPC(u8 *string, u16 itemId);
|
||||
static void CopyItemName_PlayerPC(u8 *, u16);
|
||||
|
||||
static void ItemStorage_Init(void);
|
||||
static void ItemStorage_DrawSwapArrow(u8 y, u8, u8 speed);
|
||||
static void ItemStorage_DrawSwapArrow(u8, u8, u8);
|
||||
static void ItemStorage_RemoveWindow(u8);
|
||||
static void ItemStorage_UpdateSwapLinePos(u8);
|
||||
static void ItemStorage_ProcessItemSwapInput(u8 taskId);
|
||||
static void ItemStorage_ProcessItemSwapInput(u8);
|
||||
static void ItemStorage_EraseItemIcon(void);
|
||||
static void ItemStorage_DrawItemIcon(u16 itemId);
|
||||
static void ItemStorage_PrintDescription(s32 id);
|
||||
static void ItemStorage_EraseMainMenu(u8 taskId);
|
||||
static void ItemStorage_MoveCursor(s32 id, bool8 b, struct ListMenu * thisMenu);
|
||||
static void ItemStorage_PrintMenuItem(u8 windowId, u32 id, u8 yOffset);
|
||||
static void ItemStorage_DrawItemIcon(u16);
|
||||
static void ItemStorage_PrintDescription(s32);
|
||||
static void ItemStorage_EraseMainMenu(u8);
|
||||
static void ItemStorage_MoveCursor(s32, bool8, struct ListMenu *);
|
||||
static void ItemStorage_PrintMenuItem(u8, u32, u8);
|
||||
|
||||
static EWRAM_DATA const u8 *sTopMenuOptionOrder = NULL;
|
||||
static EWRAM_DATA u8 sTopMenuNumOptions = 0;
|
||||
|
187
src/pokeball.c
187
src/pokeball.c
@ -438,7 +438,7 @@ static void SpriteCB_BallThrow(struct Sprite *sprite)
|
||||
sprite->y2 = 0;
|
||||
sprite->data[5] = 0;
|
||||
ballId = ItemIdToBallId(GetBattlerPokeballItemId(opponentBattler));
|
||||
AnimateBallOpenParticles(sprite->x, sprite->y - 5, 1, 0x1C, ballId);
|
||||
AnimateBallOpenParticles(sprite->x, sprite->y - 5, 1, 28, ballId);
|
||||
sprite->data[0] = LaunchBallFadeMonTask(FALSE, opponentBattler, 14, ballId);
|
||||
sprite->sBattler = opponentBattler;
|
||||
sprite->data[7] = noOfShakes;
|
||||
@ -752,7 +752,7 @@ static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite)
|
||||
|
||||
StartSpriteAnim(sprite, 1);
|
||||
ballId = ItemIdToBallId(GetBattlerPokeballItemId(battlerId));
|
||||
AnimateBallOpenParticles(sprite->x, sprite->y - 5, 1, 0x1C, ballId);
|
||||
AnimateBallOpenParticles(sprite->x, sprite->y - 5, 1, 28, ballId);
|
||||
sprite->data[0] = LaunchBallFadeMonTask(TRUE, sprite->sBattler, 14, ballId);
|
||||
sprite->callback = HandleBallAnimEnd;
|
||||
|
||||
@ -1000,37 +1000,50 @@ static void SpriteCB_OpponentMonSendOut(struct Sprite *sprite)
|
||||
|
||||
#undef sBattler
|
||||
|
||||
static u8 AnimateBallOpenParticlesForPokeball(u8 x, u8 y, u8 kindOfStars, u8 d)
|
||||
static u8 AnimateBallOpenParticlesForPokeball(u8 x, u8 y, u8 kindOfStars, u8 subpriority)
|
||||
{
|
||||
return AnimateBallOpenParticles(x, y, kindOfStars, d, BALL_POKE);
|
||||
return AnimateBallOpenParticles(x, y, kindOfStars, subpriority, BALL_POKE);
|
||||
}
|
||||
|
||||
static u8 LaunchBallFadeMonTaskForPokeball(bool8 unFadeLater, u8 battlerId, u32 arg2)
|
||||
static u8 LaunchBallFadeMonTaskForPokeball(bool8 unFadeLater, u8 spritePalNum, u32 selectedPalettes)
|
||||
{
|
||||
return LaunchBallFadeMonTask(unFadeLater, battlerId, arg2, BALL_POKE);
|
||||
return LaunchBallFadeMonTask(unFadeLater, spritePalNum, selectedPalettes, BALL_POKE);
|
||||
}
|
||||
|
||||
// Sprite data for the pokemon
|
||||
#define sSpecies data[7]
|
||||
|
||||
// Sprite data for the pokeball
|
||||
#define sMonSpriteId data[0]
|
||||
#define sDelay data[1]
|
||||
#define sMonPalNum data[2]
|
||||
#define sFadePalsLo data[3]
|
||||
#define sFadePalsHi data[4]
|
||||
#define sFinalMonX data[5]
|
||||
#define sFinalMonY data[6]
|
||||
#define sTrigIdx data[7]
|
||||
|
||||
// Pokeball in Birch intro, and when receiving via trade
|
||||
void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 battlerId, u8 x, u8 y, u8 oamPriority, u8 subpriortiy, u8 g, u32 h, u16 species)
|
||||
void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subpriortiy, u8 delay, u32 fadePalettes, u16 species)
|
||||
{
|
||||
u8 spriteId;
|
||||
|
||||
LoadCompressedSpriteSheetUsingHeap(&gBallSpriteSheets[0]);
|
||||
LoadCompressedSpritePaletteUsingHeap(&gBallSpritePalettes[0]);
|
||||
spriteId = CreateSprite(&gBallSpriteTemplates[0], x, y, subpriortiy);
|
||||
LoadCompressedSpriteSheetUsingHeap(&gBallSpriteSheets[BALL_POKE]);
|
||||
LoadCompressedSpritePaletteUsingHeap(&gBallSpritePalettes[BALL_POKE]);
|
||||
spriteId = CreateSprite(&gBallSpriteTemplates[BALL_POKE], x, y, subpriortiy);
|
||||
|
||||
gSprites[spriteId].data[0] = monSpriteId;
|
||||
gSprites[spriteId].data[5] = gSprites[monSpriteId].x;
|
||||
gSprites[spriteId].data[6] = gSprites[monSpriteId].y;
|
||||
gSprites[spriteId].sMonSpriteId = monSpriteId;
|
||||
gSprites[spriteId].sFinalMonX = gSprites[monSpriteId].x;
|
||||
gSprites[spriteId].sFinalMonY = gSprites[monSpriteId].y;
|
||||
|
||||
gSprites[monSpriteId].x = x;
|
||||
gSprites[monSpriteId].y = y;
|
||||
gSprites[monSpriteId].data[7] = species;
|
||||
gSprites[monSpriteId].sSpecies = species;
|
||||
|
||||
gSprites[spriteId].data[1] = g;
|
||||
gSprites[spriteId].data[2] = battlerId;
|
||||
gSprites[spriteId].data[3] = h;
|
||||
gSprites[spriteId].data[4] = h >> 0x10;
|
||||
gSprites[spriteId].sDelay = delay;
|
||||
gSprites[spriteId].sMonPalNum = monPalNum;
|
||||
gSprites[spriteId].sFadePalsLo = fadePalettes;
|
||||
gSprites[spriteId].sFadePalsHi = fadePalettes >> 16;
|
||||
gSprites[spriteId].oam.priority = oamPriority;
|
||||
gSprites[spriteId].callback = SpriteCB_PokeballReleaseMon;
|
||||
|
||||
@ -1039,92 +1052,103 @@ void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 battlerId, u8 x, u8 y,
|
||||
|
||||
static void SpriteCB_PokeballReleaseMon(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->data[1] == 0)
|
||||
if (sprite->sDelay == 0)
|
||||
{
|
||||
u8 r5;
|
||||
u8 r7 = sprite->data[0];
|
||||
u8 battlerId = sprite->data[2];
|
||||
u32 r4 = (u16)sprite->data[3] | ((u16)sprite->data[4] << 16);
|
||||
u8 subpriority;
|
||||
u8 spriteId = sprite->sMonSpriteId;
|
||||
u8 monPalNum = sprite->sMonPalNum;
|
||||
u32 selectedPalettes = (u16)sprite->sFadePalsLo | ((u16)sprite->sFadePalsHi << 16);
|
||||
|
||||
if (sprite->subpriority != 0)
|
||||
r5 = sprite->subpriority - 1;
|
||||
subpriority = sprite->subpriority - 1;
|
||||
else
|
||||
r5 = 0;
|
||||
subpriority = 0;
|
||||
|
||||
StartSpriteAnim(sprite, 1);
|
||||
AnimateBallOpenParticlesForPokeball(sprite->x, sprite->y - 5, sprite->oam.priority, r5);
|
||||
sprite->data[1] = LaunchBallFadeMonTaskForPokeball(1, battlerId, r4);
|
||||
AnimateBallOpenParticlesForPokeball(sprite->x, sprite->y - 5, sprite->oam.priority, subpriority);
|
||||
// sDelay re-used to store task id but never read
|
||||
sprite->sDelay = LaunchBallFadeMonTaskForPokeball(1, monPalNum, selectedPalettes);
|
||||
sprite->callback = SpriteCB_ReleasedMonFlyOut;
|
||||
gSprites[r7].invisible = FALSE;
|
||||
StartSpriteAffineAnim(&gSprites[r7], BATTLER_AFFINE_EMERGE);
|
||||
AnimateSprite(&gSprites[r7]);
|
||||
gSprites[r7].data[1] = 0x1000;
|
||||
sprite->data[7] = 0;
|
||||
gSprites[spriteId].invisible = FALSE;
|
||||
StartSpriteAffineAnim(&gSprites[spriteId], BATTLER_AFFINE_EMERGE);
|
||||
AnimateSprite(&gSprites[spriteId]);
|
||||
gSprites[spriteId].data[1] = 0x1000;
|
||||
sprite->sTrigIdx = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->data[1]--;
|
||||
sprite->sDelay--;
|
||||
}
|
||||
}
|
||||
|
||||
static void SpriteCB_ReleasedMonFlyOut(struct Sprite *sprite)
|
||||
{
|
||||
bool8 r12 = FALSE;
|
||||
bool8 r6 = FALSE;
|
||||
u8 monSpriteId = sprite->data[0];
|
||||
u16 var1;
|
||||
u16 var2;
|
||||
bool8 emergeAnimFinished = FALSE;
|
||||
bool8 atFinalPosition = FALSE;
|
||||
u8 monSpriteId = sprite->sMonSpriteId;
|
||||
u16 x, y;
|
||||
|
||||
if (sprite->animEnded)
|
||||
sprite->invisible = TRUE;
|
||||
|
||||
if (gSprites[monSpriteId].affineAnimEnded)
|
||||
{
|
||||
StartSpriteAffineAnim(&gSprites[monSpriteId], BATTLER_AFFINE_NORMAL);
|
||||
r12 = TRUE;
|
||||
emergeAnimFinished = TRUE;
|
||||
}
|
||||
var1 = (sprite->data[5] - sprite->x) * sprite->data[7] / 128 + sprite->x;
|
||||
var2 = (sprite->data[6] - sprite->y) * sprite->data[7] / 128 + sprite->y;
|
||||
gSprites[monSpriteId].x = var1;
|
||||
gSprites[monSpriteId].y = var2;
|
||||
if (sprite->data[7] < 128)
|
||||
{
|
||||
s16 sine = -(gSineTable[(u8)sprite->data[7]] / 8);
|
||||
|
||||
sprite->data[7] += 4;
|
||||
x = (sprite->sFinalMonX - sprite->x) * sprite->sTrigIdx / 128 + sprite->x;
|
||||
y = (sprite->sFinalMonY - sprite->y) * sprite->sTrigIdx / 128 + sprite->y;
|
||||
gSprites[monSpriteId].x = x;
|
||||
gSprites[monSpriteId].y = y;
|
||||
|
||||
if (sprite->sTrigIdx < 128)
|
||||
{
|
||||
s16 sine = -(gSineTable[(u8)sprite->sTrigIdx] / 8);
|
||||
|
||||
sprite->sTrigIdx += 4;
|
||||
gSprites[monSpriteId].x2 = sine;
|
||||
gSprites[monSpriteId].y2 = sine;
|
||||
}
|
||||
else
|
||||
{
|
||||
gSprites[monSpriteId].x = sprite->data[5];
|
||||
gSprites[monSpriteId].y = sprite->data[6];
|
||||
gSprites[monSpriteId].x = sprite->sFinalMonX;
|
||||
gSprites[monSpriteId].y = sprite->sFinalMonY;
|
||||
gSprites[monSpriteId].x2 = 0;
|
||||
gSprites[monSpriteId].y2 = 0;
|
||||
r6 = TRUE;
|
||||
atFinalPosition = TRUE;
|
||||
}
|
||||
if (sprite->animEnded && r12 && r6)
|
||||
if (sprite->animEnded && emergeAnimFinished && atFinalPosition)
|
||||
{
|
||||
if (gSprites[monSpriteId].data[7] == SPECIES_EGG)
|
||||
DoMonFrontSpriteAnimation(&gSprites[monSpriteId], gSprites[monSpriteId].data[7], TRUE, 0);
|
||||
if (gSprites[monSpriteId].sSpecies == SPECIES_EGG)
|
||||
DoMonFrontSpriteAnimation(&gSprites[monSpriteId], gSprites[monSpriteId].sSpecies, TRUE, 0);
|
||||
else
|
||||
DoMonFrontSpriteAnimation(&gSprites[monSpriteId], gSprites[monSpriteId].data[7], FALSE, 0);
|
||||
DoMonFrontSpriteAnimation(&gSprites[monSpriteId], gSprites[monSpriteId].sSpecies, FALSE, 0);
|
||||
|
||||
DestroySpriteAndFreeResources(sprite);
|
||||
}
|
||||
}
|
||||
|
||||
u8 CreateTradePokeballSprite(u8 a, u8 b, u8 x, u8 y, u8 oamPriority, u8 subPriority, u8 g, u32 h)
|
||||
#undef sSpecies
|
||||
#undef sFinalMonX
|
||||
#undef sFinalMonY
|
||||
#undef sTrigIdx
|
||||
|
||||
|
||||
#define sTimer data[5]
|
||||
|
||||
u8 CreateTradePokeballSprite(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subPriority, u8 delay, u32 fadePalettes)
|
||||
{
|
||||
u8 spriteId;
|
||||
|
||||
LoadCompressedSpriteSheetUsingHeap(&gBallSpriteSheets[0]);
|
||||
LoadCompressedSpritePaletteUsingHeap(&gBallSpritePalettes[0]);
|
||||
spriteId = CreateSprite(&gBallSpriteTemplates[0], x, y, subPriority);
|
||||
gSprites[spriteId].data[0] = a;
|
||||
gSprites[spriteId].data[1] = g;
|
||||
gSprites[spriteId].data[2] = b;
|
||||
gSprites[spriteId].data[3] = h;
|
||||
gSprites[spriteId].data[4] = h >> 16;
|
||||
LoadCompressedSpriteSheetUsingHeap(&gBallSpriteSheets[BALL_POKE]);
|
||||
LoadCompressedSpritePaletteUsingHeap(&gBallSpritePalettes[BALL_POKE]);
|
||||
spriteId = CreateSprite(&gBallSpriteTemplates[BALL_POKE], x, y, subPriority);
|
||||
gSprites[spriteId].sMonSpriteId = monSpriteId;
|
||||
gSprites[spriteId].sDelay = delay;
|
||||
gSprites[spriteId].sMonPalNum = monPalNum;
|
||||
gSprites[spriteId].sFadePalsLo = fadePalettes;
|
||||
gSprites[spriteId].sFadePalsHi = fadePalettes >> 16;
|
||||
gSprites[spriteId].oam.priority = oamPriority;
|
||||
gSprites[spriteId].callback = SpriteCB_TradePokeball;
|
||||
return spriteId;
|
||||
@ -1132,21 +1156,22 @@ u8 CreateTradePokeballSprite(u8 a, u8 b, u8 x, u8 y, u8 oamPriority, u8 subPrior
|
||||
|
||||
static void SpriteCB_TradePokeball(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->data[1] == 0)
|
||||
if (sprite->sDelay == 0)
|
||||
{
|
||||
u8 r6;
|
||||
u8 monSpriteId = sprite->data[0];
|
||||
u8 r8 = sprite->data[2];
|
||||
u32 r5 = (u16)sprite->data[3] | ((u16)sprite->data[4] << 16);
|
||||
u8 subpriority;
|
||||
u8 monSpriteId = sprite->sMonSpriteId;
|
||||
u8 monPalNum = sprite->sMonPalNum;
|
||||
u32 selectedPalettes = (u16)sprite->sFadePalsLo | ((u16)sprite->sFadePalsHi << 16);
|
||||
|
||||
if (sprite->subpriority != 0)
|
||||
r6 = sprite->subpriority - 1;
|
||||
subpriority = sprite->subpriority - 1;
|
||||
else
|
||||
r6 = 0;
|
||||
subpriority = 0;
|
||||
|
||||
StartSpriteAnim(sprite, 1);
|
||||
AnimateBallOpenParticlesForPokeball(sprite->x, sprite->y - 5, sprite->oam.priority, r6);
|
||||
sprite->data[1] = LaunchBallFadeMonTaskForPokeball(1, r8, r5);
|
||||
AnimateBallOpenParticlesForPokeball(sprite->x, sprite->y - 5, sprite->oam.priority, subpriority);
|
||||
// sDelay re-used to store task id but never read
|
||||
sprite->sDelay = LaunchBallFadeMonTaskForPokeball(1, monPalNum, selectedPalettes);
|
||||
sprite->callback = SpriteCB_TradePokeballSendOff;
|
||||
#ifdef BUGFIX
|
||||
// FIX: If this is used on a sprite that has previously had an affine animation, it will not
|
||||
@ -1159,7 +1184,7 @@ static void SpriteCB_TradePokeball(struct Sprite *sprite)
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->data[1]--;
|
||||
sprite->sDelay--;
|
||||
}
|
||||
}
|
||||
|
||||
@ -1167,15 +1192,16 @@ static void SpriteCB_TradePokeballSendOff(struct Sprite *sprite)
|
||||
{
|
||||
u8 monSpriteId;
|
||||
|
||||
sprite->data[5]++;
|
||||
if (sprite->data[5] == 11)
|
||||
sprite->sTimer++;
|
||||
if (sprite->sTimer == 11)
|
||||
PlaySE(SE_BALL_TRADE);
|
||||
monSpriteId = sprite->data[0];
|
||||
|
||||
monSpriteId = sprite->sMonSpriteId;
|
||||
if (gSprites[monSpriteId].affineAnimEnded)
|
||||
{
|
||||
StartSpriteAnim(sprite, 2);
|
||||
gSprites[monSpriteId].invisible = TRUE;
|
||||
sprite->data[5] = 0;
|
||||
sprite->sTimer = 0;
|
||||
sprite->callback = SpriteCB_TradePokeballEnd;
|
||||
}
|
||||
else
|
||||
@ -1191,6 +1217,13 @@ static void SpriteCB_TradePokeballEnd(struct Sprite *sprite)
|
||||
sprite->callback = SpriteCallbackDummy;
|
||||
}
|
||||
|
||||
#undef sMonSpriteId
|
||||
#undef sDelay
|
||||
#undef sMonPalNum
|
||||
#undef sFadePalsLo
|
||||
#undef sFadePalsHi
|
||||
#undef sTimer
|
||||
|
||||
static void Unref_DestroySpriteAndFreeResources(struct Sprite *sprite)
|
||||
{
|
||||
DestroySpriteAndFreeResources(sprite);
|
||||
|
@ -4428,37 +4428,37 @@ bool16 HasAllMons(void)
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static void ResetOtherVideoRegisters(u16 a)
|
||||
static void ResetOtherVideoRegisters(u16 regBits)
|
||||
{
|
||||
if (!(a & DISPCNT_BG0_ON))
|
||||
if (!(regBits & DISPCNT_BG0_ON))
|
||||
{
|
||||
ClearGpuRegBits(0, DISPCNT_BG0_ON);
|
||||
SetGpuReg(REG_OFFSET_BG0CNT, 0);
|
||||
SetGpuReg(REG_OFFSET_BG0HOFS, 0);
|
||||
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
|
||||
}
|
||||
if (!(a & DISPCNT_BG1_ON))
|
||||
if (!(regBits & DISPCNT_BG1_ON))
|
||||
{
|
||||
ClearGpuRegBits(0, DISPCNT_BG1_ON);
|
||||
SetGpuReg(REG_OFFSET_BG1CNT, 0);
|
||||
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
|
||||
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
|
||||
}
|
||||
if (!(a & DISPCNT_BG2_ON))
|
||||
if (!(regBits & DISPCNT_BG2_ON))
|
||||
{
|
||||
ClearGpuRegBits(0, DISPCNT_BG2_ON);
|
||||
SetGpuReg(REG_OFFSET_BG2CNT, 0);
|
||||
SetGpuReg(REG_OFFSET_BG2HOFS, 0);
|
||||
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
|
||||
}
|
||||
if (!(a & DISPCNT_BG3_ON))
|
||||
if (!(regBits & DISPCNT_BG3_ON))
|
||||
{
|
||||
ClearGpuRegBits(0, DISPCNT_BG3_ON);
|
||||
SetGpuReg(REG_OFFSET_BG3CNT, 0);
|
||||
SetGpuReg(REG_OFFSET_BG3HOFS, 0);
|
||||
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
|
||||
}
|
||||
if (!(a & DISPCNT_OBJ_ON))
|
||||
if (!(regBits & DISPCNT_OBJ_ON))
|
||||
{
|
||||
ClearGpuRegBits(0, DISPCNT_OBJ_ON);
|
||||
ResetSpriteData();
|
||||
|
@ -63,7 +63,7 @@ void FreePokedexAreaMapBgNum(void)
|
||||
TRY_FREE_AND_SET_NULL(sPokedexAreaMapBgNum);
|
||||
}
|
||||
|
||||
void PokedexAreaMapChangeBgY(u32 a0)
|
||||
void PokedexAreaMapChangeBgY(u32 move)
|
||||
{
|
||||
ChangeBgY(*sPokedexAreaMapBgNum, a0 * 0x100, BG_COORD_SET);
|
||||
ChangeBgY(*sPokedexAreaMapBgNum, move * 0x100, BG_COORD_SET);
|
||||
}
|
||||
|
@ -5379,10 +5379,10 @@ u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit)
|
||||
return offset;
|
||||
}
|
||||
|
||||
static void BufferStatRoseMessage(s32 arg0)
|
||||
static void BufferStatRoseMessage(s32 statIdx)
|
||||
{
|
||||
gBattlerTarget = gBattlerInMenuId;
|
||||
StringCopy(gBattleTextBuff1, gStatNamesTable[sStatsToRaise[arg0]]);
|
||||
StringCopy(gBattleTextBuff1, gStatNamesTable[sStatsToRaise[statIdx]]);
|
||||
StringCopy(gBattleTextBuff2, gText_StatRose);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gText_DefendersStatRose);
|
||||
}
|
||||
@ -5798,13 +5798,13 @@ u16 GetLinkTrainerFlankId(u8 linkPlayerId)
|
||||
return flankId;
|
||||
}
|
||||
|
||||
s32 GetBattlerMultiplayerId(u16 a1)
|
||||
s32 GetBattlerMultiplayerId(u16 id)
|
||||
{
|
||||
s32 id;
|
||||
for (id = 0; id < MAX_LINK_PLAYERS; id++)
|
||||
if (gLinkPlayers[id].id == a1)
|
||||
s32 multiplayerId;
|
||||
for (multiplayerId = 0; multiplayerId < MAX_LINK_PLAYERS; multiplayerId++)
|
||||
if (gLinkPlayers[multiplayerId].id == id)
|
||||
break;
|
||||
return id;
|
||||
return multiplayerId;
|
||||
}
|
||||
|
||||
u8 GetTrainerEncounterMusicId(u16 trainerOpponentId)
|
||||
|
@ -2205,7 +2205,7 @@ static bool32 AreLinkQueuesEmpty(void)
|
||||
return !gRfu.recvQueue.count && !gRfu.sendQueue.count;
|
||||
}
|
||||
|
||||
static int GetNumPlayersForBonus(u8 *arg0)
|
||||
static int GetNumPlayersForBonus(u8 *atJumpPeak)
|
||||
{
|
||||
int i = 0;
|
||||
int flags = 0;
|
||||
@ -2213,7 +2213,7 @@ static int GetNumPlayersForBonus(u8 *arg0)
|
||||
|
||||
for (; i < MAX_RFU_PLAYERS; i++)
|
||||
{
|
||||
if (arg0[i])
|
||||
if (atJumpPeak[i])
|
||||
{
|
||||
flags |= 1 << i;
|
||||
count++;
|
||||
@ -3612,7 +3612,6 @@ static u32 AddMessageWindow(u32 left, u32 top, u32 width, u32 height)
|
||||
static void CreatePokeJumpYesNoMenu(u16 left, u16 top, u8 cursorPos)
|
||||
{
|
||||
struct WindowTemplate window;
|
||||
u8 a = cursorPos;
|
||||
|
||||
window.bg = BG_INTERFACE;
|
||||
window.tilemapLeft = left;
|
||||
@ -3622,7 +3621,7 @@ static void CreatePokeJumpYesNoMenu(u16 left, u16 top, u8 cursorPos)
|
||||
window.paletteNum = 2;
|
||||
window.baseBlock = 0x2B;
|
||||
|
||||
CreateYesNoMenu(&window, 1, 0xD, a);
|
||||
CreateYesNoMenu(&window, 1, 0xD, cursorPos);
|
||||
}
|
||||
|
||||
// "Points" for jump score and "times" for number of jumps in a row
|
||||
|
@ -8475,11 +8475,11 @@ static void MultiMove_ClearIconFromBg(u8 x, u8 y)
|
||||
}
|
||||
}
|
||||
|
||||
static void MultiMove_InitMove(u16 x, u16 y, u16 arg2)
|
||||
static void MultiMove_InitMove(u16 x, u16 y, u16 moveSteps)
|
||||
{
|
||||
sMultiMove->bgX = x;
|
||||
sMultiMove->bgY = y;
|
||||
sMultiMove->bgMoveSteps = arg2;
|
||||
sMultiMove->bgMoveSteps = moveSteps;
|
||||
}
|
||||
|
||||
static u8 MultiMove_UpdateMove(void)
|
||||
|
@ -195,62 +195,62 @@ static bool8 LoadGraphics(void);
|
||||
static void CB2_InitSummaryScreen(void);
|
||||
static void InitBGs(void);
|
||||
static bool8 DecompressGraphics(void);
|
||||
static void CopyMonToSummaryStruct(struct Pokemon* a);
|
||||
static bool8 ExtractMonDataToSummaryStruct(struct Pokemon* a);
|
||||
static void CopyMonToSummaryStruct(struct Pokemon*);
|
||||
static bool8 ExtractMonDataToSummaryStruct(struct Pokemon*);
|
||||
static void SetDefaultTilemaps(void);
|
||||
static void CloseSummaryScreen(u8 taskId);
|
||||
static void Task_HandleInput(u8 taskId);
|
||||
static void ChangeSummaryPokemon(u8 taskId, s8 a);
|
||||
static void Task_ChangeSummaryMon(u8 taskId);
|
||||
static s8 AdvanceMonIndex(s8 delta);
|
||||
static s8 AdvanceMultiBattleMonIndex(s8 delta);
|
||||
static bool8 IsValidToViewInMulti(struct Pokemon* mon);
|
||||
static void ChangePage(u8 taskId, s8 a);
|
||||
static void PssScrollRight(u8 taskId);
|
||||
static void PssScrollRightEnd(u8 taskId);
|
||||
static void PssScrollLeft(u8 taskId);
|
||||
static void PssScrollLeftEnd(u8 taskId);
|
||||
static void CloseSummaryScreen(u8);
|
||||
static void Task_HandleInput(u8);
|
||||
static void ChangeSummaryPokemon(u8, s8);
|
||||
static void Task_ChangeSummaryMon(u8);
|
||||
static s8 AdvanceMonIndex(s8);
|
||||
static s8 AdvanceMultiBattleMonIndex(s8);
|
||||
static bool8 IsValidToViewInMulti(struct Pokemon*);
|
||||
static void ChangePage(u8, s8);
|
||||
static void PssScrollRight(u8);
|
||||
static void PssScrollRightEnd(u8);
|
||||
static void PssScrollLeft(u8);
|
||||
static void PssScrollLeftEnd(u8);
|
||||
static void TryDrawExperienceProgressBar(void);
|
||||
static void SwitchToMoveSelection(u8 taskId);
|
||||
static void Task_HandleInput_MoveSelect(u8 taskId);
|
||||
static void SwitchToMoveSelection(u8);
|
||||
static void Task_HandleInput_MoveSelect(u8);
|
||||
static bool8 HasMoreThanOneMove(void);
|
||||
static void ChangeSelectedMove(s16 *taskData, s8 direction, u8 *moveIndexPtr);
|
||||
static void CloseMoveSelectMode(u8 taskId);
|
||||
static void SwitchToMovePositionSwitchMode(u8 a);
|
||||
static void Task_HandleInput_MovePositionSwitch(u8 taskId);
|
||||
static void ExitMovePositionSwitchMode(u8 taskId, bool8 swapMoves);
|
||||
static void SwapMonMoves(struct Pokemon *mon, u8 moveIndex1, u8 moveIndex2);
|
||||
static void SwapBoxMonMoves(struct BoxPokemon *mon, u8 moveIndex1, u8 moveIndex2);
|
||||
static void Task_SetHandleReplaceMoveInput(u8 taskId);
|
||||
static void Task_HandleReplaceMoveInput(u8 taskId);
|
||||
static void ChangeSelectedMove(s16 *, s8, u8 *);
|
||||
static void CloseMoveSelectMode(u8);
|
||||
static void SwitchToMovePositionSwitchMode(u8);
|
||||
static void Task_HandleInput_MovePositionSwitch(u8);
|
||||
static void ExitMovePositionSwitchMode(u8, bool8);
|
||||
static void SwapMonMoves(struct Pokemon *, u8, u8);
|
||||
static void SwapBoxMonMoves(struct BoxPokemon *, u8, u8);
|
||||
static void Task_SetHandleReplaceMoveInput(u8);
|
||||
static void Task_HandleReplaceMoveInput(u8);
|
||||
static bool8 CanReplaceMove(void);
|
||||
static void ShowCantForgetHMsWindow(u8 taskId);
|
||||
static void Task_HandleInputCantForgetHMsMoves(u8 taskId);
|
||||
static void ShowCantForgetHMsWindow(u8);
|
||||
static void Task_HandleInputCantForgetHMsMoves(u8);
|
||||
static void DrawPagination(void);
|
||||
static void HandlePowerAccTilemap(u16 a, s16 b);
|
||||
static void Task_ShowPowerAccWindow(u8 taskId);
|
||||
static void HandleAppealJamTilemap(u16 a, s16 b, u16 c);
|
||||
static void Task_ShowAppealJamWindow(u8 taskId);
|
||||
static void HandleStatusTilemap(u16 a, s16 b);
|
||||
static void Task_ShowStatusWindow(u8 taskId);
|
||||
static void TilemapFiveMovesDisplay(u16 *dst, u16 palette, bool8 remove);
|
||||
static void DrawPokerusCuredSymbol(struct Pokemon* mon);
|
||||
static void DrawExperienceProgressBar(struct Pokemon* mon);
|
||||
static void DrawContestMoveHearts(u16 move);
|
||||
static void HandlePowerAccTilemap(u16, s16);
|
||||
static void Task_ShowPowerAccWindow(u8);
|
||||
static void HandleAppealJamTilemap(u16, s16, u16);
|
||||
static void Task_ShowAppealJamWindow(u8);
|
||||
static void HandleStatusTilemap(u16, s16);
|
||||
static void Task_ShowStatusWindow(u8);
|
||||
static void TilemapFiveMovesDisplay(u16 *, u16, bool8);
|
||||
static void DrawPokerusCuredSymbol(struct Pokemon*);
|
||||
static void DrawExperienceProgressBar(struct Pokemon*);
|
||||
static void DrawContestMoveHearts(u16);
|
||||
static void LimitEggSummaryPageDisplay(void);
|
||||
static void ResetWindows(void);
|
||||
static void PrintMonInfo(void);
|
||||
static void PrintNotEggInfo(void);
|
||||
static void PrintEggInfo(void);
|
||||
static void PrintGenderSymbol(struct Pokemon *mon, u16 a);
|
||||
static void PrintGenderSymbol(struct Pokemon *, u16);
|
||||
static void PrintPageNamesAndStats(void);
|
||||
static void PutPageWindowTilemaps(u8 a);
|
||||
static void ClearPageWindowTilemaps(u8 a);
|
||||
static void RemoveWindowByIndex(u8 a);
|
||||
static void PrintPageSpecificText(u8 a);
|
||||
static void CreateTextPrinterTask(u8 a);
|
||||
static void PutPageWindowTilemaps(u8);
|
||||
static void ClearPageWindowTilemaps(u8);
|
||||
static void RemoveWindowByIndex(u8);
|
||||
static void PrintPageSpecificText(u8);
|
||||
static void CreateTextPrinterTask(u8);
|
||||
static void PrintInfoPageText(void);
|
||||
static void Task_PrintInfoPage(u8 taskId);
|
||||
static void Task_PrintInfoPage(u8);
|
||||
static void PrintMonOTName(void);
|
||||
static void PrintMonOTID(void);
|
||||
static void PrintMonAbilityName(void);
|
||||
@ -258,7 +258,7 @@ static void PrintMonAbilityDescription(void);
|
||||
static void BufferMonTrainerMemo(void);
|
||||
static void PrintMonTrainerMemo(void);
|
||||
static void BufferNatureString(void);
|
||||
static void GetMetLevelString(u8 *a);
|
||||
static void GetMetLevelString(u8 *);
|
||||
static bool8 DoesMonOTMatchOwner(void);
|
||||
static bool8 DidMonComeFromGBAGames(void);
|
||||
static bool8 IsInGamePartnerMon(void);
|
||||
@ -266,7 +266,7 @@ static void PrintEggOTName(void);
|
||||
static void PrintEggOTID(void);
|
||||
static void PrintEggState(void);
|
||||
static void PrintEggMemo(void);
|
||||
static void Task_PrintSkillsPage(u8 taskId);
|
||||
static void Task_PrintSkillsPage(u8);
|
||||
static void PrintHeldItemName(void);
|
||||
static void PrintSkillsPageText(void);
|
||||
static void PrintRibbonCount(void);
|
||||
@ -276,18 +276,18 @@ static void BufferRightColumnStats(void);
|
||||
static void PrintRightColumnStats(void);
|
||||
static void PrintExpPointsNextLevel(void);
|
||||
static void PrintBattleMoves(void);
|
||||
static void Task_PrintBattleMoves(u8 taskId);
|
||||
static void PrintMoveNameAndPP(u8 a);
|
||||
static void Task_PrintBattleMoves(u8);
|
||||
static void PrintMoveNameAndPP(u8);
|
||||
static void PrintContestMoves(void);
|
||||
static void Task_PrintContestMoves(u8 taskId);
|
||||
static void PrintContestMoveDescription(u8 a);
|
||||
static void PrintMoveDetails(u16 a);
|
||||
static void Task_PrintContestMoves(u8);
|
||||
static void PrintContestMoveDescription(u8);
|
||||
static void PrintMoveDetails(u16);
|
||||
static void PrintNewMoveDetailsOrCancelText(void);
|
||||
static void AddAndFillMoveNamesWindow(void);
|
||||
static void SwapMovesNamesPP(u8 moveIndex1, u8 moveIndex2);
|
||||
static void SwapMovesNamesPP(u8, u8);
|
||||
static void PrintHMMovesCantBeForgotten(void);
|
||||
static void ResetSpriteIds(void);
|
||||
static void SetSpriteInvisibility(u8 spriteArrayId, bool8 invisible);
|
||||
static void SetSpriteInvisibility(u8, bool8);
|
||||
static void HidePageSpecificSprites(void);
|
||||
static void SetTypeIcons(void);
|
||||
static void CreateMoveTypeIcons(void);
|
||||
@ -295,20 +295,20 @@ static void SetMonTypeIcons(void);
|
||||
static void SetMoveTypeIcons(void);
|
||||
static void SetContestMoveTypeIcons(void);
|
||||
static void SetNewMoveTypeIcon(void);
|
||||
static void SwapMovesTypeSprites(u8 moveIndex1, u8 moveIndex2);
|
||||
static u8 LoadMonGfxAndSprite(struct Pokemon *a, s16 *b);
|
||||
static u8 CreateMonSprite(struct Pokemon *unused);
|
||||
static void SwapMovesTypeSprites(u8, u8);
|
||||
static u8 LoadMonGfxAndSprite(struct Pokemon *, s16 *);
|
||||
static u8 CreateMonSprite(struct Pokemon *);
|
||||
static void SpriteCB_Pokemon(struct Sprite *);
|
||||
static void StopPokemonAnimations(void);
|
||||
static void CreateMonMarkingsSprite(struct Pokemon *mon);
|
||||
static void RemoveAndCreateMonMarkingsSprite(struct Pokemon *mon);
|
||||
static void CreateCaughtBallSprite(struct Pokemon *mon);
|
||||
static void CreateMonMarkingsSprite(struct Pokemon *);
|
||||
static void RemoveAndCreateMonMarkingsSprite(struct Pokemon *);
|
||||
static void CreateCaughtBallSprite(struct Pokemon *);
|
||||
static void CreateSetStatusSprite(void);
|
||||
static void CreateMoveSelectorSprites(u8 idArrayStart);
|
||||
static void SpriteCb_MoveSelector(struct Sprite *sprite);
|
||||
static void DestroyMoveSelectorSprites(u8 firstArrayId);
|
||||
static void SetMainMoveSelectorColor(u8 whichColor);
|
||||
static void KeepMoveSelectorVisible(u8 firstSpriteId);
|
||||
static void CreateMoveSelectorSprites(u8);
|
||||
static void SpriteCb_MoveSelector(struct Sprite *);
|
||||
static void DestroyMoveSelectorSprites(u8);
|
||||
static void SetMainMoveSelectorColor(u8);
|
||||
static void KeepMoveSelectorVisible(u8);
|
||||
static void SummaryScreen_DestroyAnimDelayTask(void);
|
||||
|
||||
// const rom data
|
||||
|
@ -37,16 +37,16 @@ struct PokenavCallbacks
|
||||
|
||||
static u32 GetCurrentMenuCB(void);
|
||||
static u32 IsActiveMenuLoopTaskActive_(void);
|
||||
static bool32 SetActivePokenavMenu(u32 menuId);
|
||||
static bool32 SetActivePokenavMenu(u32);
|
||||
static bool32 AnyMonHasRibbon(void);
|
||||
static void InitPokenavResources(struct PokenavResources *a0);
|
||||
static void InitPokenavResources(struct PokenavResources *);
|
||||
static void InitKeys_(void);
|
||||
static void FreePokenavResources(void);
|
||||
static void VBlankCB_Pokenav(void);
|
||||
static void CB2_Pokenav(void);
|
||||
static void Task_RunLoopedTask_LinkMode(u8 a0);
|
||||
static void Task_RunLoopedTask(u8 taskId);
|
||||
static void Task_Pokenav(u8 taskId);
|
||||
static void Task_RunLoopedTask_LinkMode(u8);
|
||||
static void Task_RunLoopedTask(u8);
|
||||
static void Task_Pokenav(u8);
|
||||
static void CB2_InitPokenavForTutorial(void);
|
||||
|
||||
const struct PokenavCallbacks PokenavMenuCallbacks[15] =
|
||||
|
@ -332,7 +332,7 @@ u8 *CopyStringLeftAlignedToConditionData(u8 *dst, const u8 *src, s16 n)
|
||||
return dst;
|
||||
}
|
||||
|
||||
static u8 *CopyConditionMonNameGender(u8 *str, u16 listId, bool8 arg3)
|
||||
static u8 *CopyConditionMonNameGender(u8 *str, u16 listId, bool8 skipPadding)
|
||||
{
|
||||
u16 boxId, monId, gender, species, level, lvlDigits;
|
||||
struct BoxPokemon *boxMon;
|
||||
@ -412,7 +412,7 @@ static u8 *CopyConditionMonNameGender(u8 *str, u16 listId, bool8 arg3)
|
||||
str_ = ConvertIntToDecimalStringN(str_, level, STR_CONV_MODE_LEFT_ALIGN, 3);
|
||||
lvlDigits = str_ - txtPtr;
|
||||
*(str_++) = CHAR_SPACE;
|
||||
if (!arg3)
|
||||
if (!skipPadding)
|
||||
{
|
||||
lvlDigits = 3 - lvlDigits;
|
||||
while (lvlDigits-- != 0)
|
||||
|
@ -40,7 +40,7 @@ struct PokenavListWindowState {
|
||||
struct PokenavListSub
|
||||
{
|
||||
struct PokenavListMenuWindow listWindow;
|
||||
u32 unk10;
|
||||
u32 printStart;
|
||||
u32 printIndex;
|
||||
u32 itemSize;
|
||||
void * listPtr;
|
||||
@ -59,7 +59,7 @@ struct PokenavListSub
|
||||
|
||||
struct PokenavList
|
||||
{
|
||||
struct PokenavListSub list;
|
||||
struct PokenavListSub sub;
|
||||
u8 tilemapBuffer[BG_SCREEN_SIZE];
|
||||
struct PokenavListWindowState windowState;
|
||||
s32 eraseIndex;
|
||||
@ -100,12 +100,12 @@ static EWRAM_DATA u32 sMoveWindowDownIndex = 0; // Read, but pointlessly
|
||||
|
||||
bool32 CreatePokenavList(const struct BgTemplate *bgTemplate, struct PokenavListTemplate *listTemplate, s32 tileOffset)
|
||||
{
|
||||
struct PokenavList *structPtr = AllocSubstruct(POKENAV_SUBSTRUCT_LIST, sizeof(struct PokenavList));
|
||||
if (structPtr == NULL)
|
||||
struct PokenavList *list = AllocSubstruct(POKENAV_SUBSTRUCT_LIST, sizeof(struct PokenavList));
|
||||
if (list == NULL)
|
||||
return FALSE;
|
||||
|
||||
InitPokenavListWindowState(&structPtr->windowState, listTemplate);
|
||||
if (!CopyPokenavListMenuTemplate(&structPtr->list, bgTemplate, listTemplate, tileOffset))
|
||||
InitPokenavListWindowState(&list->windowState, listTemplate);
|
||||
if (!CopyPokenavListMenuTemplate(&list->sub, bgTemplate, listTemplate, tileOffset))
|
||||
return FALSE;
|
||||
|
||||
CreateLoopedTask(LoopedTask_CreatePokenavList, 6);
|
||||
@ -119,31 +119,31 @@ bool32 IsCreatePokenavListTaskActive(void)
|
||||
|
||||
void DestroyPokenavList(void)
|
||||
{
|
||||
struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||
DestroyListArrows(&structPtr->list);
|
||||
RemoveWindow(structPtr->list.listWindow.windowId);
|
||||
struct PokenavList *list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||
DestroyListArrows(&list->sub);
|
||||
RemoveWindow(list->sub.listWindow.windowId);
|
||||
FreePokenavSubstruct(POKENAV_SUBSTRUCT_LIST);
|
||||
}
|
||||
|
||||
static u32 LoopedTask_CreatePokenavList(s32 state)
|
||||
{
|
||||
struct PokenavList *structPtr;
|
||||
struct PokenavList *list;
|
||||
|
||||
if (IsDma3ManagerBusyWithBgCopy())
|
||||
return LT_PAUSE;
|
||||
|
||||
structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||
list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case 0:
|
||||
InitPokenavListBg(structPtr);
|
||||
InitPokenavListBg(list);
|
||||
return LT_INC_AND_PAUSE;
|
||||
case 1:
|
||||
InitPokenavListWindow(&structPtr->list.listWindow);
|
||||
InitPokenavListWindow(&list->sub.listWindow);
|
||||
return LT_INC_AND_PAUSE;
|
||||
case 2:
|
||||
InitListItems(&structPtr->windowState, &structPtr->list);
|
||||
InitListItems(&list->windowState, &list->sub);
|
||||
return LT_INC_AND_PAUSE;
|
||||
case 3:
|
||||
if (IsPrintListItemsTaskActive())
|
||||
@ -156,24 +156,24 @@ static u32 LoopedTask_CreatePokenavList(s32 state)
|
||||
return LT_INC_AND_CONTINUE;
|
||||
}
|
||||
case 4:
|
||||
CreateListArrowSprites(&structPtr->windowState, &structPtr->list);
|
||||
CreateListArrowSprites(&list->windowState, &list->sub);
|
||||
return LT_FINISH;
|
||||
default:
|
||||
return LT_FINISH;
|
||||
}
|
||||
}
|
||||
|
||||
static void InitPokenavListBg(struct PokenavList *a0)
|
||||
static void InitPokenavListBg(struct PokenavList *list)
|
||||
{
|
||||
u16 tileNum = (a0->list.listWindow.fillValue << 12) | a0->list.listWindow.tileOffset;
|
||||
BgDmaFill(a0->list.listWindow.bg, PIXEL_FILL(1), a0->list.listWindow.tileOffset, 1);
|
||||
BgDmaFill(a0->list.listWindow.bg, PIXEL_FILL(4), a0->list.listWindow.tileOffset + 1, 1);
|
||||
SetBgTilemapBuffer(a0->list.listWindow.bg, a0->tilemapBuffer);
|
||||
FillBgTilemapBufferRect_Palette0(a0->list.listWindow.bg, tileNum, 0, 0, 32, 32);
|
||||
ChangeBgY(a0->list.listWindow.bg, 0, BG_COORD_SET);
|
||||
ChangeBgX(a0->list.listWindow.bg, 0, BG_COORD_SET);
|
||||
ChangeBgY(a0->list.listWindow.bg, a0->list.listWindow.y << 11, BG_COORD_SUB);
|
||||
CopyBgTilemapBufferToVram(a0->list.listWindow.bg);
|
||||
u16 tileNum = (list->sub.listWindow.fillValue << 12) | list->sub.listWindow.tileOffset;
|
||||
BgDmaFill(list->sub.listWindow.bg, PIXEL_FILL(1), list->sub.listWindow.tileOffset, 1);
|
||||
BgDmaFill(list->sub.listWindow.bg, PIXEL_FILL(4), list->sub.listWindow.tileOffset + 1, 1);
|
||||
SetBgTilemapBuffer(list->sub.listWindow.bg, list->tilemapBuffer);
|
||||
FillBgTilemapBufferRect_Palette0(list->sub.listWindow.bg, tileNum, 0, 0, 32, 32);
|
||||
ChangeBgY(list->sub.listWindow.bg, 0, BG_COORD_SET);
|
||||
ChangeBgX(list->sub.listWindow.bg, 0, BG_COORD_SET);
|
||||
ChangeBgY(list->sub.listWindow.bg, list->sub.listWindow.y << 11, BG_COORD_SUB);
|
||||
CopyBgTilemapBufferToVram(list->sub.listWindow.bg);
|
||||
}
|
||||
|
||||
static void InitPokenavListWindow(struct PokenavListMenuWindow *listWindow)
|
||||
@ -183,16 +183,16 @@ static void InitPokenavListWindow(struct PokenavListMenuWindow *listWindow)
|
||||
CopyWindowToVram(listWindow->windowId, COPYWIN_MAP);
|
||||
}
|
||||
|
||||
static void InitListItems(struct PokenavListWindowState *windowState, struct PokenavListSub *a1)
|
||||
static void InitListItems(struct PokenavListWindowState *windowState, struct PokenavListSub *subPtr)
|
||||
{
|
||||
s32 numToPrint = windowState->listLength - windowState->windowTopIndex;
|
||||
if (numToPrint > windowState->entriesOnscreen)
|
||||
numToPrint = windowState->entriesOnscreen;
|
||||
|
||||
PrintListItems(windowState->listPtr, windowState->windowTopIndex, numToPrint, windowState->listItemSize, 0, a1);
|
||||
PrintListItems(windowState->listPtr, windowState->windowTopIndex, numToPrint, windowState->listItemSize, 0, subPtr);
|
||||
}
|
||||
|
||||
static void PrintListItems(void * listPtr, u32 topIndex, u32 numItems, u32 itemSize, u32 a4, struct PokenavListSub *list)
|
||||
static void PrintListItems(void * listPtr, u32 topIndex, u32 numItems, u32 itemSize, u32 printStart, struct PokenavListSub *list)
|
||||
{
|
||||
if (numItems == 0)
|
||||
return;
|
||||
@ -202,7 +202,7 @@ static void PrintListItems(void * listPtr, u32 topIndex, u32 numItems, u32 itemS
|
||||
list->listWindow.numPrinted = 0;
|
||||
list->listWindow.numToPrint = numItems;
|
||||
list->printIndex = topIndex;
|
||||
list->unk10 = a4;
|
||||
list->printStart = printStart;
|
||||
CreateLoopedTask(LoopedTask_PrintListItems, 5);
|
||||
}
|
||||
|
||||
@ -214,31 +214,31 @@ static bool32 IsPrintListItemsTaskActive(void)
|
||||
static u32 LoopedTask_PrintListItems(s32 state)
|
||||
{
|
||||
u32 row;
|
||||
struct PokenavListSub *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||
struct PokenavListSub *listSub = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case 0:
|
||||
row = (structPtr->listWindow.unkA + structPtr->listWindow.numPrinted + structPtr->unk10) & 0xF;
|
||||
structPtr->bufferItemFunc(structPtr->listPtr, structPtr->itemTextBuffer);
|
||||
if (structPtr->iconDrawFunc != NULL)
|
||||
structPtr->iconDrawFunc(structPtr->listWindow.windowId, structPtr->printIndex, row);
|
||||
row = (listSub->listWindow.unkA + listSub->listWindow.numPrinted + listSub->printStart) & 0xF;
|
||||
listSub->bufferItemFunc(listSub->listPtr, listSub->itemTextBuffer);
|
||||
if (listSub->iconDrawFunc != NULL)
|
||||
listSub->iconDrawFunc(listSub->listWindow.windowId, listSub->printIndex, row);
|
||||
|
||||
AddTextPrinterParameterized(structPtr->listWindow.windowId, structPtr->listWindow.fontId, structPtr->itemTextBuffer, 8, (row << 4) + 1, TEXT_SKIP_DRAW, NULL);
|
||||
if (++structPtr->listWindow.numPrinted >= structPtr->listWindow.numToPrint)
|
||||
AddTextPrinterParameterized(listSub->listWindow.windowId, listSub->listWindow.fontId, listSub->itemTextBuffer, 8, (row << 4) + 1, TEXT_SKIP_DRAW, NULL);
|
||||
if (++listSub->listWindow.numPrinted >= listSub->listWindow.numToPrint)
|
||||
{
|
||||
// Finished printing items. If icons were being drawn, draw the
|
||||
// window tilemap and graphics. Otherwise just do the graphics
|
||||
if (structPtr->iconDrawFunc != NULL)
|
||||
CopyWindowToVram(structPtr->listWindow.windowId, COPYWIN_FULL);
|
||||
if (listSub->iconDrawFunc != NULL)
|
||||
CopyWindowToVram(listSub->listWindow.windowId, COPYWIN_FULL);
|
||||
else
|
||||
CopyWindowToVram(structPtr->listWindow.windowId, COPYWIN_GFX);
|
||||
CopyWindowToVram(listSub->listWindow.windowId, COPYWIN_GFX);
|
||||
return LT_INC_AND_PAUSE;
|
||||
}
|
||||
else
|
||||
{
|
||||
structPtr->listPtr += structPtr->itemSize;
|
||||
structPtr->printIndex++;
|
||||
listSub->listPtr += listSub->itemSize;
|
||||
listSub->printIndex++;
|
||||
return LT_CONTINUE;
|
||||
}
|
||||
case 1:
|
||||
@ -251,42 +251,42 @@ static u32 LoopedTask_PrintListItems(s32 state)
|
||||
|
||||
static bool32 ShouldShowUpArrow(void)
|
||||
{
|
||||
struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||
struct PokenavList *list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||
|
||||
return (structPtr->windowState.windowTopIndex != 0);
|
||||
return (list->windowState.windowTopIndex != 0);
|
||||
}
|
||||
|
||||
static bool32 ShouldShowDownArrow(void)
|
||||
{
|
||||
struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||
struct PokenavListWindowState *subPtr = &structPtr->windowState;
|
||||
struct PokenavList *list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||
struct PokenavListWindowState *windowState = &list->windowState;
|
||||
|
||||
return (subPtr->windowTopIndex + subPtr->entriesOnscreen < subPtr->listLength);
|
||||
return (windowState->windowTopIndex + windowState->entriesOnscreen < windowState->listLength);
|
||||
}
|
||||
|
||||
static void MoveListWindow(s32 delta, bool32 printItems)
|
||||
{
|
||||
struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||
struct PokenavListWindowState *subPtr = &structPtr->windowState;
|
||||
struct PokenavList *list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||
struct PokenavListWindowState *windowState = &list->windowState;
|
||||
|
||||
if (delta < 0)
|
||||
{
|
||||
if (subPtr->windowTopIndex + delta < 0)
|
||||
delta = -1 * subPtr->windowTopIndex;
|
||||
if (windowState->windowTopIndex + delta < 0)
|
||||
delta = -1 * windowState->windowTopIndex;
|
||||
if (printItems)
|
||||
PrintListItems(subPtr->listPtr, subPtr->windowTopIndex + delta, delta * -1, subPtr->listItemSize, delta, &structPtr->list);
|
||||
PrintListItems(windowState->listPtr, windowState->windowTopIndex + delta, delta * -1, windowState->listItemSize, delta, &list->sub);
|
||||
}
|
||||
else if (printItems)
|
||||
{
|
||||
s32 index = sMoveWindowDownIndex = subPtr->windowTopIndex + subPtr->entriesOnscreen;
|
||||
if (index + delta >= subPtr->listLength)
|
||||
delta = subPtr->listLength - index;
|
||||
s32 index = sMoveWindowDownIndex = windowState->windowTopIndex + windowState->entriesOnscreen;
|
||||
if (index + delta >= windowState->listLength)
|
||||
delta = windowState->listLength - index;
|
||||
|
||||
PrintListItems(subPtr->listPtr, index, delta, subPtr->listItemSize, subPtr->entriesOnscreen, &structPtr->list);
|
||||
PrintListItems(windowState->listPtr, index, delta, windowState->listItemSize, windowState->entriesOnscreen, &list->sub);
|
||||
}
|
||||
|
||||
CreateMoveListWindowTask(delta, &structPtr->list);
|
||||
subPtr->windowTopIndex += delta;
|
||||
CreateMoveListWindowTask(delta, &list->sub);
|
||||
windowState->windowTopIndex += delta;
|
||||
}
|
||||
|
||||
static void CreateMoveListWindowTask(s32 delta, struct PokenavListSub *list)
|
||||
@ -305,8 +305,8 @@ static u32 LoopedTask_MoveListWindow(s32 state)
|
||||
{
|
||||
s32 oldY, newY;
|
||||
bool32 finished;
|
||||
struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||
struct PokenavListSub *subPtr = &structPtr->list;
|
||||
struct PokenavList *list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||
struct PokenavListSub *subPtr = &list->sub;
|
||||
|
||||
switch (state)
|
||||
{
|
||||
@ -342,23 +342,23 @@ static u32 LoopedTask_MoveListWindow(s32 state)
|
||||
|
||||
bool32 PokenavList_IsMoveWindowTaskActive(void)
|
||||
{
|
||||
struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||
return IsLoopedTaskActive(structPtr->list.loopedTaskId);
|
||||
struct PokenavList *list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||
return IsLoopedTaskActive(list->sub.loopedTaskId);
|
||||
}
|
||||
|
||||
static struct PokenavListWindowState *GetPokenavListWindowState(void)
|
||||
{
|
||||
struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||
return &structPtr->windowState;
|
||||
struct PokenavList *list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||
return &list->windowState;
|
||||
}
|
||||
|
||||
int PokenavList_MoveCursorUp(void)
|
||||
{
|
||||
struct PokenavListWindowState *structPtr = GetPokenavListWindowState();
|
||||
struct PokenavListWindowState *windowState = GetPokenavListWindowState();
|
||||
|
||||
if (structPtr->selectedIndexOffset != 0)
|
||||
if (windowState->selectedIndexOffset != 0)
|
||||
{
|
||||
structPtr->selectedIndexOffset--;
|
||||
windowState->selectedIndexOffset--;
|
||||
return 1;
|
||||
}
|
||||
if (ShouldShowUpArrow())
|
||||
@ -371,13 +371,13 @@ int PokenavList_MoveCursorUp(void)
|
||||
|
||||
int PokenavList_MoveCursorDown(void)
|
||||
{
|
||||
struct PokenavListWindowState *structPtr = GetPokenavListWindowState();
|
||||
struct PokenavListWindowState *windowState = GetPokenavListWindowState();
|
||||
|
||||
if (structPtr->windowTopIndex + structPtr->selectedIndexOffset >= structPtr->listLength - 1)
|
||||
if (windowState->windowTopIndex + windowState->selectedIndexOffset >= windowState->listLength - 1)
|
||||
return 0;
|
||||
if (structPtr->selectedIndexOffset < structPtr->entriesOnscreen - 1)
|
||||
if (windowState->selectedIndexOffset < windowState->entriesOnscreen - 1)
|
||||
{
|
||||
structPtr->selectedIndexOffset++;
|
||||
windowState->selectedIndexOffset++;
|
||||
return 1;
|
||||
}
|
||||
if (ShouldShowDownArrow())
|
||||
@ -391,20 +391,20 @@ int PokenavList_MoveCursorDown(void)
|
||||
int PokenavList_PageUp(void)
|
||||
{
|
||||
s32 scroll;
|
||||
struct PokenavListWindowState *structPtr = GetPokenavListWindowState();
|
||||
struct PokenavListWindowState *windowState = GetPokenavListWindowState();
|
||||
|
||||
if (ShouldShowUpArrow())
|
||||
{
|
||||
if (structPtr->windowTopIndex >= structPtr->entriesOnscreen)
|
||||
scroll = structPtr->entriesOnscreen;
|
||||
if (windowState->windowTopIndex >= windowState->entriesOnscreen)
|
||||
scroll = windowState->entriesOnscreen;
|
||||
else
|
||||
scroll = structPtr->windowTopIndex;
|
||||
scroll = windowState->windowTopIndex;
|
||||
MoveListWindow(scroll * -1, TRUE);
|
||||
return 2;
|
||||
}
|
||||
else if (structPtr->selectedIndexOffset != 0)
|
||||
else if (windowState->selectedIndexOffset != 0)
|
||||
{
|
||||
structPtr->selectedIndexOffset = 0;
|
||||
windowState->selectedIndexOffset = 0;
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
@ -412,112 +412,112 @@ int PokenavList_PageUp(void)
|
||||
|
||||
int PokenavList_PageDown(void)
|
||||
{
|
||||
struct PokenavListWindowState *structPtr = GetPokenavListWindowState();
|
||||
struct PokenavListWindowState *windowState = GetPokenavListWindowState();
|
||||
|
||||
if (ShouldShowDownArrow())
|
||||
{
|
||||
s32 windowBottomIndex = structPtr->windowTopIndex + structPtr->entriesOnscreen;
|
||||
s32 scroll = structPtr->entriesOffscreen - structPtr->windowTopIndex;
|
||||
s32 windowBottomIndex = windowState->windowTopIndex + windowState->entriesOnscreen;
|
||||
s32 scroll = windowState->entriesOffscreen - windowState->windowTopIndex;
|
||||
|
||||
if (windowBottomIndex <= structPtr->entriesOffscreen)
|
||||
scroll = structPtr->entriesOnscreen;
|
||||
if (windowBottomIndex <= windowState->entriesOffscreen)
|
||||
scroll = windowState->entriesOnscreen;
|
||||
MoveListWindow(scroll, TRUE);
|
||||
return 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
s32 cursor, lastVisibleIndex;
|
||||
if (structPtr->listLength >= structPtr->entriesOnscreen)
|
||||
if (windowState->listLength >= windowState->entriesOnscreen)
|
||||
{
|
||||
cursor = structPtr->selectedIndexOffset;
|
||||
lastVisibleIndex = structPtr->entriesOnscreen;
|
||||
cursor = windowState->selectedIndexOffset;
|
||||
lastVisibleIndex = windowState->entriesOnscreen;
|
||||
}
|
||||
else
|
||||
{
|
||||
cursor = structPtr->selectedIndexOffset;
|
||||
lastVisibleIndex = structPtr->listLength;
|
||||
cursor = windowState->selectedIndexOffset;
|
||||
lastVisibleIndex = windowState->listLength;
|
||||
}
|
||||
lastVisibleIndex -= 1;
|
||||
if (cursor >= lastVisibleIndex)
|
||||
return 0;
|
||||
|
||||
structPtr->selectedIndexOffset = lastVisibleIndex;
|
||||
windowState->selectedIndexOffset = lastVisibleIndex;
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
u32 PokenavList_GetSelectedIndex(void)
|
||||
{
|
||||
struct PokenavListWindowState *structPtr = GetPokenavListWindowState();
|
||||
struct PokenavListWindowState *windowState = GetPokenavListWindowState();
|
||||
|
||||
return structPtr->windowTopIndex + structPtr->selectedIndexOffset;
|
||||
return windowState->windowTopIndex + windowState->selectedIndexOffset;
|
||||
}
|
||||
|
||||
u32 PokenavList_GetTopIndex(void)
|
||||
{
|
||||
struct PokenavListWindowState *structPtr = GetPokenavListWindowState();
|
||||
struct PokenavListWindowState *windowState = GetPokenavListWindowState();
|
||||
|
||||
return structPtr->windowTopIndex;
|
||||
return windowState->windowTopIndex;
|
||||
}
|
||||
|
||||
void PokenavList_EraseListForCheckPage(void)
|
||||
{
|
||||
struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||
structPtr->eraseIndex = 0;
|
||||
structPtr->loopedTaskId = CreateLoopedTask(LoopedTask_EraseListForCheckPage, 6);
|
||||
struct PokenavList *list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||
list->eraseIndex = 0;
|
||||
list->loopedTaskId = CreateLoopedTask(LoopedTask_EraseListForCheckPage, 6);
|
||||
}
|
||||
|
||||
void PrintCheckPageInfo(s16 delta)
|
||||
{
|
||||
struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||
structPtr->windowState.windowTopIndex += delta;
|
||||
structPtr->eraseIndex = 0;
|
||||
structPtr->loopedTaskId = CreateLoopedTask(LoopedTask_PrintCheckPageInfo, 6);
|
||||
struct PokenavList *list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||
list->windowState.windowTopIndex += delta;
|
||||
list->eraseIndex = 0;
|
||||
list->loopedTaskId = CreateLoopedTask(LoopedTask_PrintCheckPageInfo, 6);
|
||||
}
|
||||
|
||||
void PokenavList_ReshowListFromCheckPage(void)
|
||||
{
|
||||
struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||
structPtr->eraseIndex = 0;
|
||||
structPtr->loopedTaskId = CreateLoopedTask(LoopedTask_ReshowListFromCheckPage, 6);
|
||||
struct PokenavList *list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||
list->eraseIndex = 0;
|
||||
list->loopedTaskId = CreateLoopedTask(LoopedTask_ReshowListFromCheckPage, 6);
|
||||
}
|
||||
|
||||
bool32 PokenavList_IsTaskActive(void)
|
||||
{
|
||||
struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||
return IsLoopedTaskActive(structPtr->loopedTaskId);
|
||||
struct PokenavList *list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||
return IsLoopedTaskActive(list->loopedTaskId);
|
||||
}
|
||||
|
||||
void PokenavList_DrawCurrentItemIcon(void)
|
||||
{
|
||||
struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||
struct PokenavListWindowState *subPtr = &structPtr->windowState;
|
||||
structPtr->list.iconDrawFunc(structPtr->list.listWindow.windowId, subPtr->windowTopIndex + subPtr->selectedIndexOffset, (structPtr->list.listWindow.unkA + subPtr->selectedIndexOffset) & 0xF);
|
||||
CopyWindowToVram(structPtr->list.listWindow.windowId, COPYWIN_MAP);
|
||||
struct PokenavList *list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||
struct PokenavListWindowState *windowState = &list->windowState;
|
||||
list->sub.iconDrawFunc(list->sub.listWindow.windowId, windowState->windowTopIndex + windowState->selectedIndexOffset, (list->sub.listWindow.unkA + windowState->selectedIndexOffset) & 0xF);
|
||||
CopyWindowToVram(list->sub.listWindow.windowId, COPYWIN_MAP);
|
||||
}
|
||||
|
||||
static u32 LoopedTask_EraseListForCheckPage(s32 state)
|
||||
{
|
||||
struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||
struct PokenavList *list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case 0:
|
||||
ToggleListArrows(&structPtr->list, 1);
|
||||
ToggleListArrows(&list->sub, 1);
|
||||
// fall-through
|
||||
case 1:
|
||||
if (structPtr->eraseIndex != structPtr->windowState.selectedIndexOffset)
|
||||
EraseListEntry(&structPtr->list.listWindow, structPtr->eraseIndex, 1);
|
||||
if (list->eraseIndex != list->windowState.selectedIndexOffset)
|
||||
EraseListEntry(&list->sub.listWindow, list->eraseIndex, 1);
|
||||
|
||||
structPtr->eraseIndex++;
|
||||
list->eraseIndex++;
|
||||
return LT_INC_AND_PAUSE;
|
||||
case 2:
|
||||
if (!IsDma3ManagerBusyWithBgCopy())
|
||||
{
|
||||
if (structPtr->eraseIndex != structPtr->windowState.entriesOnscreen)
|
||||
if (list->eraseIndex != list->windowState.entriesOnscreen)
|
||||
return LT_SET_STATE(1);
|
||||
if (structPtr->windowState.selectedIndexOffset != 0)
|
||||
EraseListEntry(&structPtr->list.listWindow, structPtr->eraseIndex, structPtr->windowState.selectedIndexOffset);
|
||||
if (list->windowState.selectedIndexOffset != 0)
|
||||
EraseListEntry(&list->sub.listWindow, list->eraseIndex, list->windowState.selectedIndexOffset);
|
||||
|
||||
return LT_INC_AND_PAUSE;
|
||||
}
|
||||
@ -525,9 +525,9 @@ static u32 LoopedTask_EraseListForCheckPage(s32 state)
|
||||
case 3:
|
||||
if (!IsDma3ManagerBusyWithBgCopy())
|
||||
{
|
||||
if (structPtr->windowState.selectedIndexOffset != 0)
|
||||
if (list->windowState.selectedIndexOffset != 0)
|
||||
{
|
||||
MoveListWindow(structPtr->windowState.selectedIndexOffset, FALSE);
|
||||
MoveListWindow(list->windowState.selectedIndexOffset, FALSE);
|
||||
return LT_INC_AND_PAUSE;
|
||||
}
|
||||
return LT_FINISH;
|
||||
@ -537,7 +537,7 @@ static u32 LoopedTask_EraseListForCheckPage(s32 state)
|
||||
if (PokenavList_IsMoveWindowTaskActive())
|
||||
return LT_PAUSE;
|
||||
|
||||
structPtr->windowState.selectedIndexOffset = 0;
|
||||
list->windowState.selectedIndexOffset = 0;
|
||||
return LT_FINISH;
|
||||
}
|
||||
return LT_FINISH;
|
||||
@ -545,35 +545,35 @@ static u32 LoopedTask_EraseListForCheckPage(s32 state)
|
||||
|
||||
static u32 LoopedTask_PrintCheckPageInfo(s32 state)
|
||||
{
|
||||
struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||
struct PokenavList *list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||
if (IsDma3ManagerBusyWithBgCopy())
|
||||
return LT_PAUSE;
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case 0:
|
||||
PrintCheckPageTrainerName(&structPtr->windowState, &structPtr->list);
|
||||
PrintCheckPageTrainerName(&list->windowState, &list->sub);
|
||||
break;
|
||||
case 1:
|
||||
PrintMatchCallFieldNames(&structPtr->list, 0);
|
||||
PrintMatchCallFieldNames(&list->sub, 0);
|
||||
break;
|
||||
case 2:
|
||||
PrintMatchCallFlavorText(&structPtr->windowState, &structPtr->list, CHECK_PAGE_STRATEGY);
|
||||
PrintMatchCallFlavorText(&list->windowState, &list->sub, CHECK_PAGE_STRATEGY);
|
||||
break;
|
||||
case 3:
|
||||
PrintMatchCallFieldNames(&structPtr->list, 1);
|
||||
PrintMatchCallFieldNames(&list->sub, 1);
|
||||
break;
|
||||
case 4:
|
||||
PrintMatchCallFlavorText(&structPtr->windowState, &structPtr->list, CHECK_PAGE_POKEMON);
|
||||
PrintMatchCallFlavorText(&list->windowState, &list->sub, CHECK_PAGE_POKEMON);
|
||||
break;
|
||||
case 5:
|
||||
PrintMatchCallFieldNames(&structPtr->list, 2);
|
||||
PrintMatchCallFieldNames(&list->sub, 2);
|
||||
break;
|
||||
case 6:
|
||||
PrintMatchCallFlavorText(&structPtr->windowState, &structPtr->list, CHECK_PAGE_INTRO_1);
|
||||
PrintMatchCallFlavorText(&list->windowState, &list->sub, CHECK_PAGE_INTRO_1);
|
||||
break;
|
||||
case 7:
|
||||
PrintMatchCallFlavorText(&structPtr->windowState, &structPtr->list, CHECK_PAGE_INTRO_2);
|
||||
PrintMatchCallFlavorText(&list->windowState, &list->sub, CHECK_PAGE_INTRO_2);
|
||||
break;
|
||||
default:
|
||||
return LT_FINISH;
|
||||
@ -583,30 +583,30 @@ static u32 LoopedTask_PrintCheckPageInfo(s32 state)
|
||||
|
||||
static u32 LoopedTask_ReshowListFromCheckPage(s32 state)
|
||||
{
|
||||
struct PokenavList *structPtr;
|
||||
struct PokenavList *list;
|
||||
struct PokenavListWindowState *windowState;
|
||||
struct PokenavListSub *subPtr0;
|
||||
struct PokenavListSub *subPtr;
|
||||
s32 r5, *ptr;
|
||||
|
||||
if (IsDma3ManagerBusyWithBgCopy())
|
||||
return LT_PAUSE;
|
||||
|
||||
structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||
windowState = &structPtr->windowState;
|
||||
subPtr0 = &structPtr->list;
|
||||
list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||
windowState = &list->windowState;
|
||||
subPtr = &list->sub;
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case 0:
|
||||
// Rewrite the name of the trainer whose check page was just being viewed.
|
||||
// This is done to erase the red background it had.
|
||||
PrintMatchCallListTrainerName(windowState, subPtr0);
|
||||
PrintMatchCallListTrainerName(windowState, subPtr);
|
||||
return LT_INC_AND_PAUSE;
|
||||
case 1:
|
||||
ptr = &structPtr->eraseIndex;
|
||||
if (++(*ptr) < structPtr->windowState.entriesOnscreen)
|
||||
ptr = &list->eraseIndex;
|
||||
if (++(*ptr) < list->windowState.entriesOnscreen)
|
||||
{
|
||||
EraseListEntry(&subPtr0->listWindow, *ptr, 1);
|
||||
EraseListEntry(&subPtr->listWindow, *ptr, 1);
|
||||
return LT_PAUSE;
|
||||
}
|
||||
|
||||
@ -617,7 +617,7 @@ static u32 LoopedTask_ReshowListFromCheckPage(s32 state)
|
||||
{
|
||||
s32 r4 = windowState->windowTopIndex;
|
||||
r5 = -r4;
|
||||
EraseListEntry(&subPtr0->listWindow, r5, r4);
|
||||
EraseListEntry(&subPtr->listWindow, r5, r4);
|
||||
windowState->selectedIndexOffset = r4;
|
||||
*ptr = r5;
|
||||
return LT_INC_AND_PAUSE;
|
||||
@ -629,7 +629,7 @@ static u32 LoopedTask_ReshowListFromCheckPage(s32 state)
|
||||
{
|
||||
s32 r4 = windowState->windowTopIndex + windowState->entriesOnscreen - windowState->listLength;
|
||||
r5 = -r4;
|
||||
EraseListEntry(&subPtr0->listWindow, r5, r4);
|
||||
EraseListEntry(&subPtr->listWindow, r5, r4);
|
||||
windowState->selectedIndexOffset = r4;
|
||||
*ptr = r5;
|
||||
return LT_INC_AND_PAUSE;
|
||||
@ -637,55 +637,55 @@ static u32 LoopedTask_ReshowListFromCheckPage(s32 state)
|
||||
}
|
||||
return LT_SET_STATE(4);
|
||||
case 2:
|
||||
MoveListWindow(structPtr->eraseIndex, FALSE);
|
||||
MoveListWindow(list->eraseIndex, FALSE);
|
||||
return LT_INC_AND_PAUSE;
|
||||
case 3:
|
||||
if (!PokenavList_IsMoveWindowTaskActive())
|
||||
{
|
||||
structPtr->eraseIndex = 0;
|
||||
list->eraseIndex = 0;
|
||||
return LT_INC_AND_CONTINUE;
|
||||
}
|
||||
return LT_PAUSE;
|
||||
case 4:
|
||||
PrintListItems(windowState->listPtr, windowState->windowTopIndex + structPtr->eraseIndex, 1, windowState->listItemSize, structPtr->eraseIndex, &structPtr->list);
|
||||
PrintListItems(windowState->listPtr, windowState->windowTopIndex + list->eraseIndex, 1, windowState->listItemSize, list->eraseIndex, &list->sub);
|
||||
return LT_INC_AND_PAUSE;
|
||||
case 5:
|
||||
if (IsPrintListItemsTaskActive())
|
||||
return LT_PAUSE;
|
||||
if (++structPtr->eraseIndex >= windowState->listLength || structPtr->eraseIndex >= windowState->entriesOnscreen)
|
||||
if (++list->eraseIndex >= windowState->listLength || list->eraseIndex >= windowState->entriesOnscreen)
|
||||
return LT_INC_AND_CONTINUE;
|
||||
return LT_SET_STATE(4);
|
||||
case 6:
|
||||
ToggleListArrows(subPtr0, 0);
|
||||
ToggleListArrows(subPtr, 0);
|
||||
return LT_FINISH;
|
||||
}
|
||||
|
||||
return LT_FINISH;
|
||||
}
|
||||
|
||||
static void EraseListEntry(struct PokenavListMenuWindow *listWindow, s32 a1, s32 a2)
|
||||
static void EraseListEntry(struct PokenavListMenuWindow *listWindow, s32 offset, s32 entries)
|
||||
{
|
||||
u8 *tileData = (u8*)GetWindowAttribute(listWindow->windowId, WINDOW_TILE_DATA);
|
||||
u32 width = listWindow->width * 64;
|
||||
|
||||
a1 = (listWindow->unkA + a1) & 0xF;
|
||||
if (a1 + a2 <= 16)
|
||||
offset = (listWindow->unkA + offset) & 0xF;
|
||||
if (offset + entries <= 16)
|
||||
{
|
||||
CpuFastFill8(PIXEL_FILL(1), tileData + a1 * width, a2 * width);
|
||||
CpuFastFill8(PIXEL_FILL(1), tileData + offset * width, entries * width);
|
||||
CopyWindowToVram(listWindow->windowId, COPYWIN_GFX);
|
||||
}
|
||||
else
|
||||
{
|
||||
u32 v3 = 16 - a1;
|
||||
u32 v4 = a2 - v3;
|
||||
u32 v3 = 16 - offset;
|
||||
u32 v4 = entries - v3;
|
||||
|
||||
CpuFastFill8(PIXEL_FILL(1), tileData + a1 * width, v3 * width);
|
||||
CpuFastFill8(PIXEL_FILL(1), tileData + offset * width, v3 * width);
|
||||
CpuFastFill8(PIXEL_FILL(1), tileData, v4 * width);
|
||||
CopyWindowToVram(listWindow->windowId, COPYWIN_GFX);
|
||||
}
|
||||
|
||||
for (a2--; a2 != -1; a1 = (a1 + 1) & 0xF, a2--)
|
||||
ClearRematchPokeballIcon(listWindow->windowId, a1);
|
||||
for (entries--; entries != -1; offset = (offset + 1) & 0xF, entries--)
|
||||
ClearRematchPokeballIcon(listWindow->windowId, offset);
|
||||
|
||||
CopyWindowToVram(listWindow->windowId, COPYWIN_MAP);
|
||||
}
|
||||
@ -744,7 +744,7 @@ static void PrintMatchCallFieldNames(struct PokenavListSub *list, u32 fieldId)
|
||||
CopyWindowRectToVram(list->listWindow.windowId, COPYWIN_GFX, 0, top << 1, list->listWindow.width, 2);
|
||||
}
|
||||
|
||||
static void PrintMatchCallFlavorText(struct PokenavListWindowState *a0, struct PokenavListSub *list, u32 checkPageEntry)
|
||||
static void PrintMatchCallFlavorText(struct PokenavListWindowState *windowState, struct PokenavListSub *list, u32 checkPageEntry)
|
||||
{
|
||||
// lines 1, 3, and 5 are the field names printed by PrintMatchCallFieldNames
|
||||
static const u8 lineOffsets[CHECK_PAGE_ENTRY_COUNT] = {
|
||||
@ -755,7 +755,7 @@ static void PrintMatchCallFlavorText(struct PokenavListWindowState *a0, struct P
|
||||
};
|
||||
|
||||
u32 r6 = (list->listWindow.unkA + lineOffsets[checkPageEntry]) & 0xF;
|
||||
const u8 *str = GetMatchCallFlavorText(a0->windowTopIndex, checkPageEntry);
|
||||
const u8 *str = GetMatchCallFlavorText(windowState->windowTopIndex, checkPageEntry);
|
||||
|
||||
if (str != NULL)
|
||||
{
|
||||
@ -894,8 +894,8 @@ static void ToggleListArrows(struct PokenavListSub *list, bool32 invisible)
|
||||
|
||||
static void SpriteCB_RightArrow(struct Sprite *sprite)
|
||||
{
|
||||
struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||
sprite->y2 = structPtr->windowState.selectedIndexOffset << 4;
|
||||
struct PokenavList *list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||
sprite->y2 = list->windowState.selectedIndexOffset << 4;
|
||||
}
|
||||
|
||||
#define sTimer data[0]
|
||||
@ -940,9 +940,9 @@ static void SpriteCB_UpArrow(struct Sprite *sprite)
|
||||
|
||||
void PokenavList_ToggleVerticalArrows(bool32 invisible)
|
||||
{
|
||||
struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||
structPtr->list.upArrow->sInvisible = invisible;
|
||||
structPtr->list.downArrow->sInvisible = invisible;
|
||||
struct PokenavList *list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
|
||||
list->sub.upArrow->sInvisible = invisible;
|
||||
list->sub.downArrow->sInvisible = invisible;
|
||||
}
|
||||
|
||||
#undef sTimer
|
||||
|
@ -81,14 +81,11 @@ static const u8 sMovement_FaceUp[] =
|
||||
MOVEMENT_ACTION_STEP_END
|
||||
};
|
||||
|
||||
// This file's functions.
|
||||
static void SaveRotatingTileObject(u8 eventTemplateId, u8 arg1);
|
||||
static void TurnUnsavedRotatingTileObject(u8 eventTemplateId, u8 arg1);
|
||||
static void SaveRotatingTileObject(u8, u8);
|
||||
static void TurnUnsavedRotatingTileObject(u8, u8);
|
||||
|
||||
// EWRAM vars
|
||||
EWRAM_DATA static struct RotatingTilePuzzle *sRotatingTilePuzzle = NULL;
|
||||
|
||||
// code
|
||||
void InitRotatingTilePuzzle(bool8 isTrickHouse)
|
||||
{
|
||||
if (sRotatingTilePuzzle == NULL)
|
||||
|
@ -3861,21 +3861,15 @@ static void ReelTime_EndFailure(struct Task *task)
|
||||
static void LoadReelTimeWindowTilemap(s16 a0, s16 a1)
|
||||
{
|
||||
s16 i;
|
||||
|
||||
for (i = 4; i < 15; i++)
|
||||
{
|
||||
LoadBgTilemap(1, &sReelTimeWindow_Tilemap[a1 + (i - 4) * 20], 2, 32 * i + a0);
|
||||
}
|
||||
}
|
||||
|
||||
static void ClearReelTimeWindowTilemap(s16 a0)
|
||||
{
|
||||
u8 i;
|
||||
|
||||
for (i = 4; i < 15; i++)
|
||||
{
|
||||
LoadBgTilemap(1, sEmptyTilemap, 2, 32 * i + a0);
|
||||
}
|
||||
}
|
||||
|
||||
#undef tState
|
||||
@ -4112,32 +4106,44 @@ static void CreateCreditPayoutNumberSprites(void)
|
||||
CreateCoinNumberSprite(x, 23, TRUE, i);
|
||||
}
|
||||
|
||||
static void CreateCoinNumberSprite(s16 x, s16 y, bool8 isPayout, s16 a3)
|
||||
#define sIsPayout data[0]
|
||||
#define sDigitMin data[1]
|
||||
#define sDigitMax data[2]
|
||||
#define sCurNum data[3] // Only used to determine whether the sprite has already been updated to show the correct digit
|
||||
|
||||
static void CreateCoinNumberSprite(s16 x, s16 y, bool8 isPayout, s16 digitMult)
|
||||
{
|
||||
struct Sprite *sprite = &gSprites[CreateSprite(&sSpriteTemplate_CoinNumber, x, y, 13)];
|
||||
sprite->oam.priority = 2;
|
||||
sprite->data[0] = isPayout;
|
||||
sprite->data[1] = a3;
|
||||
sprite->data[2] = a3 * 10;
|
||||
sprite->data[3] = -1;
|
||||
sprite->sIsPayout = isPayout;
|
||||
sprite->sDigitMin = digitMult;
|
||||
sprite->sDigitMax = digitMult * 10;
|
||||
sprite->sCurNum = -1;
|
||||
}
|
||||
|
||||
static void SpriteCB_CoinNumber(struct Sprite *sprite)
|
||||
{
|
||||
u16 tag = sSlotMachine->coins;
|
||||
if (sprite->data[0])
|
||||
if (sprite->sIsPayout)
|
||||
tag = sSlotMachine->payout;
|
||||
if (sprite->data[3] != tag)
|
||||
if (sprite->sCurNum != tag)
|
||||
{
|
||||
sprite->data[3] = tag;
|
||||
tag %= (u16)sprite->data[2];
|
||||
tag /= (u16)sprite->data[1];
|
||||
tag += 7;
|
||||
// Convert total to current digit
|
||||
sprite->sCurNum = tag;
|
||||
tag %= (u16)sprite->sDigitMax;
|
||||
tag /= (u16)sprite->sDigitMin;
|
||||
|
||||
tag += GFXTAG_NUM_0;
|
||||
sprite->sheetTileStart = GetSpriteTileStartByTag(tag);
|
||||
SetSpriteSheetFrameTileNum(sprite);
|
||||
}
|
||||
}
|
||||
|
||||
#undef sIsPayout
|
||||
#undef sDigitMin
|
||||
#undef sDigitMax
|
||||
#undef sCurNum
|
||||
|
||||
static void CreateReelBackgroundSprite(void)
|
||||
{
|
||||
u8 spriteId = CreateSprite(&sSpriteTemplate_ReelBackground, 88, 72, 15);
|
||||
|
@ -2435,7 +2435,7 @@ static bool32 IsDeoxysOrMewUntradable(u16 species, bool8 isEventLegal)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
int GetUnionRoomTradeMessageId(struct RfuGameCompatibilityData player, struct RfuGameCompatibilityData partner, u16 playerSpecies2, u16 partnerSpecies, u8 requestedType, u16 playerSpecies, u8 isEventLegal)
|
||||
int GetUnionRoomTradeMessageId(struct RfuGameCompatibilityData player, struct RfuGameCompatibilityData partner, u16 playerSpecies2, u16 partnerSpecies, u8 requestedType, u16 playerSpecies, bool8 isEventLegal)
|
||||
{
|
||||
bool8 playerHasNationalDex = player.hasNationalDex;
|
||||
bool8 playerIsChampion = player.isChampion;
|
||||
@ -2496,7 +2496,7 @@ int GetUnionRoomTradeMessageId(struct RfuGameCompatibilityData player, struct Rf
|
||||
return UR_TRADE_MSG_NONE;
|
||||
}
|
||||
|
||||
int CanRegisterMonForTradingBoard(struct RfuGameCompatibilityData player, u16 species2, u16 species, u8 isEventLegal)
|
||||
int CanRegisterMonForTradingBoard(struct RfuGameCompatibilityData player, u16 species2, u16 species, bool8 isEventLegal)
|
||||
{
|
||||
bool8 hasNationalDex = player.hasNationalDex;
|
||||
|
||||
@ -3744,7 +3744,7 @@ static bool8 AnimateTradeSequenceCable(void)
|
||||
gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].x2 = 0;
|
||||
gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].y2 = 0;
|
||||
StartSpriteAnim(&gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]], 0);
|
||||
CreatePokeballSpriteToReleaseMon(sTradeData->monSpriteIds[TRADE_PARTNER], gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].oam.paletteNum, 120, 84, 2, 1, 20, 0xFFFFF, sTradeData->monSpecies[TRADE_PARTNER]);
|
||||
CreatePokeballSpriteToReleaseMon(sTradeData->monSpriteIds[TRADE_PARTNER], gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].oam.paletteNum, 120, 84, 2, 1, 20, PALETTES_BG | (0xF << 16), sTradeData->monSpecies[TRADE_PARTNER]);
|
||||
FreeSpriteOamMatrix(&gSprites[sTradeData->bouncingPokeballSpriteId]);
|
||||
DestroySprite(&gSprites[sTradeData->bouncingPokeballSpriteId]);
|
||||
sTradeData->state++;
|
||||
@ -4244,7 +4244,7 @@ static bool8 AnimateTradeSequenceWireless(void)
|
||||
gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].x2 = 0;
|
||||
gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].y2 = 0;
|
||||
StartSpriteAnim(&gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]], 0);
|
||||
CreatePokeballSpriteToReleaseMon(sTradeData->monSpriteIds[TRADE_PARTNER], gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].oam.paletteNum, 120, 84, 2, 1, 20, 0xFFFFF, sTradeData->monSpecies[TRADE_PARTNER]);
|
||||
CreatePokeballSpriteToReleaseMon(sTradeData->monSpriteIds[TRADE_PARTNER], gSprites[sTradeData->monSpriteIds[TRADE_PARTNER]].oam.paletteNum, 120, 84, 2, 1, 20, PALETTES_BG | (0xF << 16), sTradeData->monSpecies[TRADE_PARTNER]);
|
||||
FreeSpriteOamMatrix(&gSprites[sTradeData->bouncingPokeballSpriteId]);
|
||||
DestroySprite(&gSprites[sTradeData->bouncingPokeballSpriteId]);
|
||||
sTradeData->state++;
|
||||
|
4
src/tv.c
4
src/tv.c
@ -1449,7 +1449,7 @@ static void InterviewAfter_BravoTrainerPokemonProfile(void)
|
||||
}
|
||||
}
|
||||
|
||||
void BravoTrainerPokemonProfile_BeforeInterview1(u16 a0)
|
||||
void BravoTrainerPokemonProfile_BeforeInterview1(u16 move)
|
||||
{
|
||||
TVShow *show = &gSaveBlock1Ptr->tvShows[LAST_TVSHOW_IDX];
|
||||
InterviewBefore_BravoTrainerPkmnProfile();
|
||||
@ -1457,7 +1457,7 @@ void BravoTrainerPokemonProfile_BeforeInterview1(u16 a0)
|
||||
if (sCurTVShowSlot != -1)
|
||||
{
|
||||
DeleteTVShowInArrayByIdx(gSaveBlock1Ptr->tvShows, LAST_TVSHOW_IDX);
|
||||
show->bravoTrainer.move = a0;
|
||||
show->bravoTrainer.move = move;
|
||||
show->bravoTrainer.kind = TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user