More review corrections

This commit is contained in:
LOuroboros 2022-08-25 11:52:21 -03:00
parent e792fae415
commit 1fc63c3431
4 changed files with 8 additions and 8 deletions

View File

@ -24885,12 +24885,12 @@ PrimalReversionParticles:
delay 3
return
General_AffectionHangedOn:: @ Shameless copy of General_HangedOn
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 2, 7, 0, 9, RGB_RED
General_AffectionHangedOn:: @ TODO: Make new animation, currenty a copy of General_HangedOn.
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_ATTACKER, 7, 0, 9, RGB_RED
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_SlideMonForFocusBand, 5, 30, 128, 0, 1, 2, 0, 1
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 2, 4, 9, 0, RGB_RED
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_ATTACKER, 4, 9, 0, RGB_RED
waitforvisualfinish
delay 6
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 0, 0, 0, 15

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@ -259,8 +259,8 @@
#define MOVE_RESULT_FOE_ENDURED (1 << 6)
#define MOVE_RESULT_FOE_HUNG_ON (1 << 7)
#define MOVE_RESULT_STURDIED (1 << 8)
#define MOVE_RESULT_NO_EFFECT (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE | MOVE_RESULT_FAILED)
#define MOVE_RESULT_FOE_ENDURED_AFFECTION (1 << 9)
#define MOVE_RESULT_NO_EFFECT (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE | MOVE_RESULT_FAILED)
// Battle Weather flags
#define B_WEATHER_RAIN_TEMPORARY (1 << 0)

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@ -536,7 +536,7 @@
#define B_ANIM_BEAK_BLAST_SETUP 33
#define B_ANIM_SHELL_TRAP_SETUP 34
#define B_ANIM_ZMOVE_ACTIVATE 35 // Using Z Moves
#define B_ANIM_AFFECTION_HANGED_ON 36
#define B_ANIM_AFFECTION_HANGED_ON 36 // TODO: Make new animation, currently a copy of B_ANIM_HANGED_ON.
// special animations table (gBattleAnims_Special)
#define B_ANIM_LVL_UP 0

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@ -2581,10 +2581,10 @@ u8 DoFieldEndTurnEffects(void)
gSideTimers[B_SIDE_OPPONENT].retaliateTimer--;
gBattleStruct->turnCountersTracker++;
break;
#if B_AFFECTION_MECHANICS == TRUE
case ENDTURN_STATUS_HEAL:
for (gBattlerAttacker = 0; gBattlerAttacker < gBattlersCount; gBattlerAttacker++)
{
#if B_AFFECTION_MECHANICS == TRUE
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER
&& GetMonFriendshipScore(&gPlayerParty[gBattlerPartyIndexes[gBattlerAttacker]]) >= FRIENDSHIP_GE_150
&& (Random() % 100 < 20))
@ -2593,10 +2593,10 @@ u8 DoFieldEndTurnEffects(void)
BattleScriptExecute(BattleScript_AffectionBasedStatusHeal);
break;
}
#endif
}
gBattleStruct->turnCountersTracker++;
break;
#endif
case ENDTURN_FIELD_COUNT:
effect++;
break;