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Consolidate remaining pokemon constants
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@ -1,5 +1,4 @@
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.include "constants/gba_constants.inc"
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.include "constants/global.inc"
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.include "constants/contest_constants.inc"
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.include "constants/pokemon_data_constants.inc"
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.include "constants/contest_move_effects.inc"
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@ -1,35 +0,0 @@
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.set GROWTH_MEDIUM_FAST, 0x00
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.set GROWTH_ERRATIC, 0x01
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.set GROWTH_FLUCTUATING, 0x02
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.set GROWTH_MEDIUM_SLOW, 0x03
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.set GROWTH_FAST, 0x04
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.set GROWTH_SLOW, 0x05
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.set BODY_COLOR_RED, 0x00
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.set BODY_COLOR_BLUE, 0x01
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.set BODY_COLOR_YELLOW, 0x02
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.set BODY_COLOR_GREEN, 0x03
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.set BODY_COLOR_BLACK, 0x04
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.set BODY_COLOR_BROWN, 0x05
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.set BODY_COLOR_PURPLE, 0x06
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.set BODY_COLOR_GRAY, 0x07
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.set BODY_COLOR_WHITE, 0x08
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.set BODY_COLOR_PINK, 0x09
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.set F_SUMMARY_SCREEN_FLIP_SPRITE, 0x80
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.set EVO_FRIENDSHIP, 0x0001 @ Pokémon levels up with friendship ≥ 220
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.set EVO_FRIENDSHIP_DAY, 0x0002 @ Pokémon levels up during the day with friendship ≥ 220
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.set EVO_FRIENDSHIP_NIGHT, 0x0003 @ Pokémon levels up at night with friendship ≥ 220
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.set EVO_LEVEL, 0x0004 @ Pokémon reaches the specified level
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.set EVO_TRADE, 0x0005 @ Pokémon is traded
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.set EVO_TRADE_ITEM, 0x0006 @ Pokémon is traded while it's holding the specified item
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.set EVO_ITEM, 0x0007 @ specified item is used on Pokémon
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.set EVO_LEVEL_ATK_GT_DEF, 0x0008 @ Pokémon reaches the specified level with attack > defense
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.set EVO_LEVEL_ATK_EQ_DEF, 0x0009 @ Pokémon reaches the specified level with attack = defense
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.set EVO_LEVEL_ATK_LT_DEF, 0x000a @ Pokémon reaches the specified level with attack < defense
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.set EVO_LEVEL_SILCOON, 0x000b @ Pokémon reaches the specified level with a Silcoon personality value
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.set EVO_LEVEL_CASCOON, 0x000c @ Pokémon reaches the specified level with a Cascoon personality value
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.set EVO_LEVEL_NINJASK, 0x000d @ Pokémon reaches the specified level (special value for Ninjask)
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.set EVO_LEVEL_SHEDINJA, 0x000e @ Pokémon reaches the specified level (special value for Shedinja)
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.set EVO_BEAUTY, 0x000f @ Pokémon levels up with beauty ≥ specified value
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@ -23,7 +23,6 @@
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#define TYPE_DARK 17
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#define NUMBER_OF_MON_TYPES 18
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// Pokemon egg groups
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#define EGG_GROUP_NONE 0
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#define EGG_GROUP_MONSTER 1
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@ -85,7 +84,7 @@
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// Shiny odds
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#define SHINY_ODDS 8 // Actual probability is SHINY_ODDS/65536
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// Mon Data
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// Flags for Get(Box)MonData / Set(Box)MonData
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#define MON_DATA_PERSONALITY 0
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#define MON_DATA_OT_ID 1
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#define MON_DATA_NICKNAME 2
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@ -219,4 +218,53 @@
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#define UNOWN_FORM_COUNT 28
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// Battle move flags
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#define FLAG_MAKES_CONTACT 0x1
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#define FLAG_PROTECT_AFFECTED 0x2
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#define FLAG_MAGICCOAT_AFFECTED 0x4
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#define FLAG_SNATCH_AFFECTED 0x8
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#define FLAG_MIRROR_MOVE_AFFECTED 0x10
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#define FLAG_KINGSROCK_AFFECTED 0x20
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// Growth rates
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#define GROWTH_MEDIUM_FAST 0
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#define GROWTH_ERRATIC 1
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#define GROWTH_FLUCTUATING 2
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#define GROWTH_MEDIUM_SLOW 3
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#define GROWTH_FAST 4
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#define GROWTH_SLOW 5
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// Body colors for pokedex search
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#define BODY_COLOR_RED 0
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#define BODY_COLOR_BLUE 1
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#define BODY_COLOR_YELLOW 2
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#define BODY_COLOR_GREEN 3
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#define BODY_COLOR_BLACK 4
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#define BODY_COLOR_BROWN 5
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#define BODY_COLOR_PURPLE 6
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#define BODY_COLOR_GRAY 7
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#define BODY_COLOR_WHITE 8
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#define BODY_COLOR_PINK 9
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#define F_SUMMARY_SCREEN_FLIP_SPRITE 0x80
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// Evolution type flags
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#define EVO_FRIENDSHIP 0x0001 // Pokémon levels up with friendship ≥ 220
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#define EVO_FRIENDSHIP_DAY 0x0002 // Pokémon levels up during the day with friendship ≥ 220
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#define EVO_FRIENDSHIP_NIGHT 0x0003 // Pokémon levels up at night with friendship ≥ 220
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#define EVO_LEVEL 0x0004 // Pokémon reaches the specified level
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#define EVO_TRADE 0x0005 // Pokémon is traded
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#define EVO_TRADE_ITEM 0x0006 // Pokémon is traded while it's holding the specified item
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#define EVO_ITEM 0x0007 // specified item is used on Pokémon
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#define EVO_LEVEL_ATK_GT_DEF 0x0008 // Pokémon reaches the specified level with attack > defense
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#define EVO_LEVEL_ATK_EQ_DEF 0x0009 // Pokémon reaches the specified level with attack = defense
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#define EVO_LEVEL_ATK_LT_DEF 0x000a // Pokémon reaches the specified level with attack < defense
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#define EVO_LEVEL_SILCOON 0x000b // Pokémon reaches the specified level with a Silcoon personality value
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#define EVO_LEVEL_CASCOON 0x000c // Pokémon reaches the specified level with a Cascoon personality value
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#define EVO_LEVEL_NINJASK 0x000d // Pokémon reaches the specified level (special value for Ninjask)
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#define EVO_LEVEL_SHEDINJA 0x000e // Pokémon reaches the specified level (special value for Shedinja)
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#define EVO_BEAUTY 0x000f // Pokémon levels up with beauty ≥ specified value
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#define EVOS_PER_MON 5
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#endif // GUARD_CONSTANTS_POKEMON_H
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@ -218,13 +218,6 @@ struct BattleMove
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u8 flags;
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};
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#define FLAG_MAKES_CONTACT 0x1
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#define FLAG_PROTECT_AFFECTED 0x2
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#define FLAG_MAGICCOAT_AFFECTED 0x4
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#define FLAG_SNATCH_AFFECTED 0x8
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#define FLAG_MIRROR_MOVE_AFFECTED 0x10
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#define FLAG_KINGSROCK_AFFECTED 0x20
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struct SpindaSpot
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{
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u8 x, y;
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@ -237,46 +230,6 @@ struct __attribute__((packed)) LevelUpMove
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u16 level:7;
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};
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enum
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{
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GROWTH_MEDIUM_FAST,
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GROWTH_ERRATIC,
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GROWTH_FLUCTUATING,
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GROWTH_MEDIUM_SLOW,
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GROWTH_FAST,
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GROWTH_SLOW
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};
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enum
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{
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BODY_COLOR_RED,
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BODY_COLOR_BLUE,
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BODY_COLOR_YELLOW,
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BODY_COLOR_GREEN,
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BODY_COLOR_BLACK,
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BODY_COLOR_BROWN,
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BODY_COLOR_PURPLE,
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BODY_COLOR_GRAY,
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BODY_COLOR_WHITE,
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BODY_COLOR_PINK
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};
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#define EVO_FRIENDSHIP 0x0001 // Pokémon levels up with friendship ≥ 220
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#define EVO_FRIENDSHIP_DAY 0x0002 // Pokémon levels up during the day with friendship ≥ 220
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#define EVO_FRIENDSHIP_NIGHT 0x0003 // Pokémon levels up at night with friendship ≥ 220
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#define EVO_LEVEL 0x0004 // Pokémon reaches the specified level
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#define EVO_TRADE 0x0005 // Pokémon is traded
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#define EVO_TRADE_ITEM 0x0006 // Pokémon is traded while it's holding the specified item
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#define EVO_ITEM 0x0007 // specified item is used on Pokémon
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#define EVO_LEVEL_ATK_GT_DEF 0x0008 // Pokémon reaches the specified level with attack > defense
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#define EVO_LEVEL_ATK_EQ_DEF 0x0009 // Pokémon reaches the specified level with attack = defense
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#define EVO_LEVEL_ATK_LT_DEF 0x000a // Pokémon reaches the specified level with attack < defense
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#define EVO_LEVEL_SILCOON 0x000b // Pokémon reaches the specified level with a Silcoon personality value
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#define EVO_LEVEL_CASCOON 0x000c // Pokémon reaches the specified level with a Cascoon personality value
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#define EVO_LEVEL_NINJASK 0x000d // Pokémon reaches the specified level (special value for Ninjask)
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#define EVO_LEVEL_SHEDINJA 0x000e // Pokémon reaches the specified level (special value for Shedinja)
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#define EVO_BEAUTY 0x000f // Pokémon levels up with beauty ≥ specified value
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struct Evolution
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{
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u16 method;
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@ -284,8 +237,6 @@ struct Evolution
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u16 targetSpecies;
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};
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#define EVOS_PER_MON 5
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extern u8 gPlayerPartyCount;
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extern struct Pokemon gPlayerParty[PARTY_SIZE];
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extern u8 gEnemyPartyCount;
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