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Fix mistakes and use EVENT_OBJ_GFX_* macros
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@ -216,7 +216,6 @@ struct ContestPokemon
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/*0x02*/ u8 nickname[POKEMON_NAME_LENGTH + 1];
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/*0x02*/ u8 nickname[POKEMON_NAME_LENGTH + 1];
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/*0x0D*/ u8 trainerName[PLAYER_NAME_LENGTH + 1];
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/*0x0D*/ u8 trainerName[PLAYER_NAME_LENGTH + 1];
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/*0x15*/ u8 trainerGfxId;
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/*0x15*/ u8 trainerGfxId;
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// Temp note: 2 bytes of padding
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/*0x18*/ u32 flags;
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/*0x18*/ u32 flags;
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/*0x1C*/ u8 whichRank:2; // 0x1 0x2
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/*0x1C*/ u8 whichRank:2; // 0x1 0x2
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u8 aiPool_Cool:1; // 0x4
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u8 aiPool_Cool:1; // 0x4
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@ -224,7 +223,6 @@ struct ContestPokemon
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u8 aiPool_Cute:1; // 0x10
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u8 aiPool_Cute:1; // 0x10
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u8 aiPool_Smart:1; // 0x20
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u8 aiPool_Smart:1; // 0x20
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u8 aiPool_Tough:1; // 0x40
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u8 aiPool_Tough:1; // 0x40
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// Temp note: 1 byte of padding
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/*0x1E*/ u16 moves[4]; // moves
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/*0x1E*/ u16 moves[4]; // moves
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/*0x26*/ u8 cool; // cool
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/*0x26*/ u8 cool; // cool
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/*0x27*/ u8 beauty; // beauty
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/*0x27*/ u8 beauty; // beauty
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