diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s index ad31bb4e3..624e911bc 100644 --- a/data/battle_scripts_1.s +++ b/data/battle_scripts_1.s @@ -1532,7 +1532,7 @@ BattleScript_EffectPsychoShift: BattleScript_EffectPsychoShiftCanWork: jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed jumpifsafeguard BattleScript_SafeguardProtected - trypsychoshift BattleScript_MoveEnd + trypsychoshift BattleScript_ButItFailed attackanimation waitanimation copybyte gEffectBattler, gBattlerTarget diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 43280a729..a078122b2 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -8657,70 +8657,17 @@ static void Cmd_various(void) return; case VARIOUS_PSYCHO_SHIFT: { - u16 targetAbility = GetBattlerAbility(gBattlerTarget); - i = TRUE; - if (gBattleMons[gBattlerAttacker].status1 & STATUS1_PARALYSIS) + if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_PARALYSIS && !CanBeParalyzed(gBattlerTarget)) + || (gBattleMons[gBattlerAttacker].status1 & STATUS1_PSN_ANY && !CanBePoisoned(gBattlerAttacker, gBattlerTarget)) + || (gBattleMons[gBattlerAttacker].status1 & STATUS1_BURN && !CanBeBurned(gBattlerTarget)) + || (gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP && !CanSleep(gBattlerTarget))) { - if (!(CanBeParalyzed(gBattlerTarget))) - { - gBattlerAbility = gBattlerTarget; - BattleScriptPush(T1_READ_PTR(gBattlescriptCurrInstr + 3)); - gBattlescriptCurrInstr = BattleScript_PRLZPrevention; - i = FALSE; - } - else - { - gBattleCommunication[MULTISTRING_CHOOSER] = 3; - } + // fails + gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); } - else if (gBattleMons[gBattlerAttacker].status1 & STATUS1_PSN_ANY) - { - if (!CanBePoisoned(gBattlerTarget, targetAbility)) - { - gBattlerAbility = gBattlerTarget; - BattleScriptPush(T1_READ_PTR(gBattlescriptCurrInstr + 3)); - gBattlescriptCurrInstr = BattleScript_PSNPrevention; - i = FALSE; - } - else - { - if (gBattleMons[gBattlerAttacker].status1 & STATUS1_POISON) - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - else - gBattleCommunication[MULTISTRING_CHOOSER] = 1; - } - } - else if (gBattleMons[gBattlerAttacker].status1 & STATUS1_BURN) - { - if (!CanBeBurned(gBattlerTarget)) - { - gBattlerAbility = gBattlerTarget; - BattleScriptPush(T1_READ_PTR(gBattlescriptCurrInstr + 3)); - gBattlescriptCurrInstr = BattleScript_BRNPrevention; - i = FALSE; - } - else - { - gBattleCommunication[MULTISTRING_CHOOSER] = 2; - } - } - else if (gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP) - { - if (!CanSleep(gBattlerTarget)) - { - gBattlerAbility = gBattlerTarget; - // BattleScriptPush(T1_READ_PTR(gBattlescriptCurrInstr + 3)); - // gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); - i = FALSE; - } - else - { - gBattleCommunication[MULTISTRING_CHOOSER] = 4; - } - } - - if (i == TRUE) + else { + // Psycho shift works gBattleMons[gBattlerTarget].status1 = gBattleMons[gBattlerAttacker].status1 & STATUS1_ANY; gActiveBattler = gBattlerTarget; BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, sizeof(gBattleMons[gActiveBattler].status1), &gBattleMons[gActiveBattler].status1);