mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 11:44:17 +01:00
more of recorded battle done
This commit is contained in:
parent
3b43668286
commit
209b6eb467
@ -25722,7 +25722,7 @@ sub_81D3AD8: @ 81D3AD8
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adds r5, r0, 0
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adds r5, r0, 0
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adds r4, r1, 0
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adds r4, r1, 0
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movs r0, 0x1E
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movs r0, 0x1E
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bl sub_81535DC
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bl TryCopySpecialSaveSection
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cmp r0, 0x1
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cmp r0, 0x1
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bne _081D3B04
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bne _081D3B04
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ldr r2, =0x00000ee8
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ldr r2, =0x00000ee8
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File diff suppressed because it is too large
Load Diff
@ -5000,7 +5000,7 @@ _080C5240:
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adds r0, r2
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adds r0, r2
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ldrh r0, [r0]
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ldrh r0, [r0]
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strh r0, [r1, 0x6]
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strh r0, [r1, 0x6]
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bl sub_8185290
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bl CanCopyRecordedBattleSaveData
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ldr r3, [r5]
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ldr r3, [r5]
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movs r1, 0x1
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movs r1, 0x1
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ands r0, r1
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ands r0, r1
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@ -5825,7 +5825,7 @@ _080C5970:
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strh r0, [r1, 0x6]
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strh r0, [r1, 0x6]
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bl sub_80C52E4
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bl sub_80C52E4
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ldr r0, =sub_80C58D4
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ldr r0, =sub_80C58D4
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bl sub_8185E24
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bl PlayRecordedBattle
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b _080C599A
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b _080C599A
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.pool
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.pool
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_080C5994:
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_080C5994:
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@ -169,6 +169,26 @@ struct BerryCrush
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#define PLAYER_NAME_LENGTH 8
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#define PLAYER_NAME_LENGTH 8
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struct UnknownSaveBlock2Struct
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{
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u8 field_0;
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u8 field_1;
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u8 field_2[2];
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u8 field_4[8];
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u8 field_C[16];
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u16 field_1C[6];
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u16 field_28[6];
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u8 field_34[176];
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u8 field_E4;
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u8 field_E5;
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u8 field_E6;
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u8 field_E7;
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u8 field_E8;
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u8 field_E9;
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u8 field_EA;
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u8 field_EB;
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}; // sizeof = 0xEC
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struct SaveBlock2
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struct SaveBlock2
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{
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{
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/*0x00*/ u8 playerName[PLAYER_NAME_LENGTH];
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/*0x00*/ u8 playerName[PLAYER_NAME_LENGTH];
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@ -203,7 +223,8 @@ struct SaveBlock2
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// All below could be a one giant struct
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// All below could be a one giant struct
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/*0x64C*/ u8 field_64C[0x588];
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/*0x64C*/ u8 field_64C[236];
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/*0x738*/ struct UnknownSaveBlock2Struct field_738[5]; // No idea here, it's probably wrong, no clue.
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/*0xBD4*/ u16 field_BD4;
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/*0xBD4*/ u16 field_BD4;
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/*0xBD6*/ u16 field_BD6;
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/*0xBD6*/ u16 field_BD6;
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/*0xBD8*/ u8 field_BD8[11];
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/*0xBD8*/ u8 field_BD8[11];
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@ -220,7 +241,7 @@ struct SaveBlock2
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/*0xCAA*/ u16 field_CAA[0x2e];
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/*0xCAA*/ u16 field_CAA[0x2e];
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/*0xD06*/ u8 field_D06;
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/*0xD06*/ u8 field_D06;
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/*0xD07*/ u8 field_D07;
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/*0xD07*/ u8 field_D07;
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/*0xd08*/ u8 filler_D08[0x112];
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/*0xD08*/ u8 filler_D08[0x112];
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/*0xE1A*/ u16 battlePyramidFloor; // possibly?
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/*0xE1A*/ u16 battlePyramidFloor; // possibly?
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/*0xE1C*/ u8 field_E1C[16];
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/*0xE1C*/ u8 field_E1C[16];
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/*0xE2C*/ struct PyramidBag pyramidBag;
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/*0xE2C*/ struct PyramidBag pyramidBag;
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@ -68,7 +68,7 @@ struct LinkPlayer
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/* 0x08 */ u8 name[11];
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/* 0x08 */ u8 name[11];
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/* 0x13 */ u8 gender;
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/* 0x13 */ u8 gender;
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/* 0x14 */ u32 linkType;
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/* 0x14 */ u32 linkType;
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/* 0x18 */ u16 lp_field_18;
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/* 0x18 */ u16 lp_field_18; // battle bank in battles
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/* 0x1A */ u16 language;
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/* 0x1A */ u16 language;
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};
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};
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@ -12,13 +12,14 @@ void RecordedBattle_ClearBankAction(u8 bank, u8 bytesToClear);
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void sub_8185F90(u16 arg0);
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void sub_8185F90(u16 arg0);
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bool8 sub_8186450(void);
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bool8 sub_8186450(void);
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u8 sub_8185FAC(void);
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u8 sub_8185FAC(void);
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u8 sub_8185FB8(void);
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u8 GetBattleStyleInRecordedBattle(void);
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u8 MoveRecordedBattleToSaveData(void);
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u32 MoveRecordedBattleToSaveData(void);
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void sub_818603C(u8);
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void sub_818603C(u8);
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void sub_8185FD0(void);
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void RecordedBattle_CopyBankMoves(void);
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void sub_8186444(void);
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void sub_8186444(void);
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void sub_8185EB8(void);
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void sub_8185EB8(void);
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u8 sub_81850DC(u8 *arg0);
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u8 sub_81850DC(u8 *arg0);
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u8 sub_8185F40(void);
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u8 GetActiveBankLinkPlayerGender(void);
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void RecordedBattle_SaveParties(void);
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#endif // GUARD_RECORDED_BATTLE_H
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#endif // GUARD_RECORDED_BATTLE_H
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@ -56,41 +56,42 @@ enum
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HOF_DELETE_SAVE // unused
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HOF_DELETE_SAVE // unused
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};
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};
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#define SECTION_ID_RECORDED_BATTLE 31
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void ClearSaveData(void);
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void ClearSaveData(void);
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void ResetSaveCounters(void);
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void ResetSaveCounters(void);
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//bool32 ManipulateSectorBits(u8 op, u8 bit);
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bool32 SetDamagedSectorBits(u8 op, u8 bit);
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//u8 save_write_to_flash(u16 a1, const struct SaveSectionLocation *a2);
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u8 save_write_to_flash(u16 a1, const struct SaveSectionLocation *location);
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u8 HandleWriteSector(u16, const struct SaveSectionLocation *);
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u8 HandleWriteSector(u16 a1, const struct SaveSectionLocation *location);
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//u8 HandleWriteSectorNBytes(u8 sector, u8 *data, u16 size);
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u8 HandleWriteSectorNBytes(u8 sector, u8 *data, u16 size);
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u8 TryWriteSector(u8, u8 *);
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u8 TryWriteSector(u8 sector, u8 *data);
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//u32 RestoreSaveBackupVarsAndIncrement(const struct SaveSectionLocation *location);
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u32 RestoreSaveBackupVarsAndIncrement(const struct SaveSectionLocation *location);
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//u32 RestoreSaveBackupVars(const struct SaveSectionLocation *location);
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u32 RestoreSaveBackupVars(const struct SaveSectionLocation *location);
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//u8 sub_812550C(u16 a1, const struct SaveSectionLocation *location);
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u8 sub_81529D4(u16 a1, const struct SaveSectionLocation *location);
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u8 sub_8152A34(u16 a1, const struct SaveSectionLocation *location);
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u8 sub_8152A34(u16 a1, const struct SaveSectionLocation *location);
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u8 ClearSaveData_2(u16, const struct SaveSectionLocation *location);
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u8 ClearSaveData_2(u16 a1, const struct SaveSectionLocation *location);
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//u8 sub_8125758(u16 a1, const struct SaveSectionLocation *location);
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u8 sav12_xor_get(u16 a1, const struct SaveSectionLocation *location);
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//u8 sub_81257F0(u16 a1, const struct SaveSectionLocation *location);
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u8 sub_8152CAC(u16 a1, const struct SaveSectionLocation *location);
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//u8 sub_812587C(u16 a1, const struct SaveSectionLocation *location);
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u8 sub_8152D44(u16 a1, const struct SaveSectionLocation *location);
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u8 sub_8152E10(u16, const struct SaveSectionLocation *location);
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u8 sub_8152DD0(u16 a1, const struct SaveSectionLocation *location);
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u8 sub_8152E10(u16 a1, const struct SaveSectionLocation *location);
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u8 GetSaveValidStatus(const struct SaveSectionLocation *location);
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u8 GetSaveValidStatus(const struct SaveSectionLocation *location);
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//u8 sub_8125B88(u8 a1, u8 *data, u16 size);
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u8 sub_81530DC(u8 a1, u8 *data, u16 size);
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u8 DoReadFlashWholeSection(u8, struct SaveSection *);
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u8 DoReadFlashWholeSection(u8 sector, struct SaveSection *section);
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u16 CalculateChecksum(void *, u16);
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u16 CalculateChecksum(void *data, u16 size);
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void UpdateSaveAddresses(void);
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u8 HandleSavingData(u8 saveType);
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u8 HandleSavingData(u8 saveType);
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//u8 TrySavingData(u8 saveType);
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u8 TrySavingData(u8 saveType);
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//u8 sub_8125D80(void);
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u8 sub_8153380(void);
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//bool8 sub_8125DA8(void);
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bool8 sub_81533AC(void);
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//u8 sub_8125DDC(void);
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u8 sub_81533E0(void);
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//u8 sub_8125E04(void);
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u8 sub_8153408(void);
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//u8 sub_8125E2C(void);
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u8 sub_8153430(void);
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//bool8 sub_8125E6C(void);
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bool8 sub_8153474(void);
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//u8 sub_8125EC8(u8 a1);
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u8 sub_81534D0(u8 a1);
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//bool8 unref_sub_8125F4C(struct UnkSaveSection *a1);
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//u8 unref_sub_8125FA0(void);
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//u8 unref_sub_8125FF0(u8 *data, u16 size);
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//u8 unref_sub_8126068(u8 sector, u8 *data, u32 size);
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//u8 unref_sub_8126080(u8 sector, u8 *data);
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u16 sub_815355C(void);
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u16 sub_815355C(void);
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u8 sub_81534D0(u8);
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u32 TryCopySpecialSaveSection(u8 sector, u8* dst);
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u32 sub_8153634(u8 sector, u8* src);
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void sub_8153688(u8 taskId);
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#endif // GUARD_SAVE_H
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#endif // GUARD_SAVE_H
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@ -2811,7 +2811,7 @@ static void BattleStartClearSetData(void)
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if (!(gBattleTypeFlags & BATTLE_TYPE_LINK) && gSaveBlock2Ptr->optionsBattleSceneOff == TRUE)
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if (!(gBattleTypeFlags & BATTLE_TYPE_LINK) && gSaveBlock2Ptr->optionsBattleSceneOff == TRUE)
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gHitMarker |= HITMARKER_NO_ANIMATIONS;
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gHitMarker |= HITMARKER_NO_ANIMATIONS;
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}
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}
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else if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) && sub_8185FB8())
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else if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) && GetBattleStyleInRecordedBattle())
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gHitMarker |= HITMARKER_NO_ANIMATIONS;
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gHitMarker |= HITMARKER_NO_ANIMATIONS;
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gBattleScripting.battleStyle = gSaveBlock2Ptr->optionsBattleStyle;
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gBattleScripting.battleStyle = gSaveBlock2Ptr->optionsBattleStyle;
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@ -3928,7 +3928,7 @@ static void HandleTurnActionSelectionState(void)
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switch (gBattleCommunication[gActiveBank])
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switch (gBattleCommunication[gActiveBank])
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{
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{
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case STATE_TURN_START_RECORD: // recorded battle related on start of every turn
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case STATE_TURN_START_RECORD: // recorded battle related on start of every turn
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sub_8185FD0();
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RecordedBattle_CopyBankMoves();
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gBattleCommunication[gActiveBank] = STATE_BEFORE_ACTION_CHOSEN;
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gBattleCommunication[gActiveBank] = STATE_BEFORE_ACTION_CHOSEN;
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break;
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break;
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case STATE_BEFORE_ACTION_CHOSEN: // choose an action
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case STATE_BEFORE_ACTION_CHOSEN: // choose an action
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@ -1261,7 +1261,7 @@ static void RecordedOpponentHandleDrawTrainerPic(void)
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}
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}
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else
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else
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{
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{
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trainerPicId = PlayerGenderToFrontTrainerPicId(sub_8185F40());
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trainerPicId = PlayerGenderToFrontTrainerPicId(GetActiveBankLinkPlayerGender());
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}
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}
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}
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}
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else
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else
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@ -1229,7 +1229,7 @@ static void RecordedPlayerHandleDrawTrainerPic(void)
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if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
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if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
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{
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{
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if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
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if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
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trainerPicId = sub_8185F40();
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trainerPicId = GetActiveBankLinkPlayerGender();
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else
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else
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trainerPicId = gLinkPlayers[gUnknown_0203C7B4].gender;
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trainerPicId = gLinkPlayers[gUnknown_0203C7B4].gender;
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}
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}
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@ -113,7 +113,7 @@ void sub_8032768(void)
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sub_8184DA4(2);
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sub_8184DA4(2);
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if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
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if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
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sub_8185EB8();
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RecordedBattle_SaveParties();
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if (gBattleTypeFlags & BATTLE_TYPE_LINK)
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if (gBattleTypeFlags & BATTLE_TYPE_LINK)
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SetControllersVariablesInLinkBattle();
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SetControllersVariablesInLinkBattle();
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@ -58,7 +58,7 @@ extern const u8* GetTrainer1LoseText(void); // battle_setup
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extern const u8* GetTrainer2LoseText(void); // battle_setup
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extern const u8* GetTrainer2LoseText(void); // battle_setup
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extern void GetFrontierTrainerName(u8 *dst, u16 trainerId);
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extern void GetFrontierTrainerName(u8 *dst, u16 trainerId);
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extern s32 GetStringCenterAlignXOffsetWithLetterSpacing(u8 fontId, const u8 *str, s32 totalWidth, s16 letterSpacing);
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extern s32 GetStringCenterAlignXOffsetWithLetterSpacing(u8 fontId, const u8 *str, s32 totalWidth, s16 letterSpacing);
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extern u8 sub_8185FC4(void);
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extern u8 GetTextSpeedInRecordedBattle(void);
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extern u8 sav2_get_text_speed(void);
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extern u8 sav2_get_text_speed(void);
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// this file's functions
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// this file's functions
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@ -2264,7 +2264,7 @@ void BattleHandleAddTextPrinter(const u8 *text, u8 arg1)
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if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
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if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
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speed = 1;
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speed = 1;
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else if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
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else if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
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speed = sRecordedBattleTextSpeeds[sub_8185FC4()];
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speed = sRecordedBattleTextSpeeds[GetTextSpeedInRecordedBattle()];
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else
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else
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speed = sav2_get_text_speed();
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speed = sav2_get_text_speed();
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File diff suppressed because it is too large
Load Diff
@ -797,7 +797,7 @@ u16 sub_815355C(void)
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return 0;
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return 0;
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}
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}
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u32 sub_81535DC(u8 sector, u8* dst)
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u32 TryCopySpecialSaveSection(u8 sector, u8* dst)
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{
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{
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s32 i;
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s32 i;
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s32 size;
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s32 size;
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@ -826,6 +826,7 @@ u32 sub_8153634(u8 sector, u8* src)
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if (sector != 30 && sector != 31)
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if (sector != 30 && sector != 31)
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return 0xFF;
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return 0xFF;
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savDataBuffer = &gSaveDataBuffer;
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savDataBuffer = &gSaveDataBuffer;
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*(u32*)(savDataBuffer) = 0xB39D;
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*(u32*)(savDataBuffer) = 0xB39D;
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