Itemfinder code should use flag constant

This commit is contained in:
tustin2121 2019-10-31 20:56:26 -04:00 committed by huderlem
parent 8055548fa4
commit 218fcd99b3

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@ -350,7 +350,7 @@ bool8 ItemfinderCheckForHiddenItems(const struct MapEvents *events, u8 taskId)
gTasks[taskId].data[2] = FALSE;
for (i = 0; i < events->bgEventCount; i++)
{
if (events->bgEvents[i].kind == BG_EVENT_HIDDEN_ITEM && !FlagGet(events->bgEvents[i].bgUnion.hiddenItem.hiddenItemId + 0x1F4))
if (events->bgEvents[i].kind == BG_EVENT_HIDDEN_ITEM && !FlagGet(events->bgEvents[i].bgUnion.hiddenItem.hiddenItemId + FLAG_HIDDEN_ITEMS_START))
{
distanceX = (u16)events->bgEvents[i].x + 7;
newDistanceX = distanceX - x;
@ -379,7 +379,7 @@ bool8 sub_80FD6D4(const struct MapEvents *events, s16 x, s16 y)
{
if (bgEvent[i].kind == BG_EVENT_HIDDEN_ITEM && x == (u16)bgEvent[i].x && y == (u16)bgEvent[i].y) // hidden item and coordinates matches x and y passed?
{
if (!FlagGet(bgEvent[i].bgUnion.hiddenItem.hiddenItemId + 0x1F4))
if (!FlagGet(bgEvent[i].bgUnion.hiddenItem.hiddenItemId + FLAG_HIDDEN_ITEMS_START))
return TRUE;
else
return FALSE;