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Reverted BattleMove power to u8
Nothing was using it, despite what the comment suggested
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@ -337,7 +337,7 @@ struct SpeciesInfo /*0x24*/
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struct BattleMove
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{
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u16 effect;
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u16 power; //higher than 255 for z moves
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u8 power;
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u8 type;
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u8 accuracy;
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u8 pp;
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