mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-25 11:14:15 +01:00
Decompile fight.c
This commit is contained in:
parent
35c0fb5154
commit
2425a14b19
1649
asm/fight.s
1649
asm/fight.s
File diff suppressed because it is too large
Load Diff
@ -96,6 +96,12 @@ void sub_80A6864(struct Sprite *sprite, s16 a2);
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s16 sub_80A861C(u8 battlerId, u8 a2);
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u8 GetBattlerYCoordWithElevation(u8 battlerId);
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void WaitAnimForDuration(struct Sprite *sprite);
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void sub_80A7938(struct Sprite *sprite);
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void InitAnimLinearTranslation(struct Sprite *sprite);
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void sub_80A6F98(struct Sprite *sprite);
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u8 sub_80A8328(u8 battlerId);
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void *sub_80A8050(s16 bottom, s16 top);
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void sub_80A8048(s16 *bottom, s16 *top, const void *ptr);
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void sub_80A8278(void);
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void sub_80A6B30(struct UnknownAnimStruct2*);
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void sub_80A6B90(struct UnknownAnimStruct2*, u32 arg1);
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@ -162,7 +162,7 @@ SECTIONS {
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asm/fire.o(.text);
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asm/electric.o(.text);
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asm/ice.o(.text);
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asm/fight.o(.text);
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src/fight.o(.text);
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src/poison.o(.text);
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asm/flying.o(.text);
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asm/psychic.o(.text);
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@ -36,9 +36,7 @@ extern const union AffineAnimCmd *gUnknown_082FF6C0[];
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// This file's functions.
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void sub_80A64EC(struct Sprite *sprite);
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void sub_80A653C(struct Sprite *sprite);
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void InitAnimLinearTranslation(struct Sprite *sprite);
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void sub_80A6FB4(struct Sprite *sprite);
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void sub_80A6F98(struct Sprite *sprite);
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void sub_80A7144(struct Sprite *sprite);
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void sub_80A791C(struct Sprite *sprite);
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void sub_80A8DFC(struct Sprite *sprite);
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@ -50,8 +48,6 @@ void sub_80A7AFC(u8 taskId);
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void sub_80A8CAC(u8 taskId);
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void AnimTask_BlendMonInAndOutStep(u8 taskId);
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bool8 sub_80A7238(void);
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void sub_80A8048(s16 *bottom, s16 *top, const void *ptr);
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void *sub_80A8050(s16 bottom, s16 top);
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u8 sub_80A82E4(u8 battlerId);
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void sub_80A8D78(struct Task *task, u8 taskId);
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681
src/fight.c
681
src/fight.c
@ -1,25 +1,42 @@
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#include "global.h"
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#include "battle_anim.h"
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#include "gpu_regs.h"
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#include "random.h"
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#include "task.h"
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#include "trig.h"
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#include "constants/rgb.h"
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extern void unc_080B08A0(struct Sprite *);
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extern void sub_810CE68(struct Sprite *);
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extern void sub_810CEB4(struct Sprite *);
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extern void sub_810CEE0(struct Sprite *);
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extern void sub_810CF30(struct Sprite *);
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extern void sub_810D10C(struct Sprite *);
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extern void sub_810D1B4(struct Sprite *);
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extern void sub_810D278(struct Sprite *);
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extern void sub_810D2E4(struct Sprite *);
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extern void sub_810D37C(struct Sprite *);
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extern void sub_810D40C(struct Sprite *);
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extern void sub_810D4F4(struct Sprite *);
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extern void sub_810D608(struct Sprite *);
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extern void sub_810D714(struct Sprite *);
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extern void sub_810D874(struct Sprite *);
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extern void sub_810D984(struct Sprite *);
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extern void sub_810DA10(struct Sprite *);
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extern void sub_810DA7C(struct Sprite *);
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void unc_080B08A0(struct Sprite *);
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void sub_810CE68(struct Sprite *);
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void sub_810CEB4(struct Sprite *);
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void AnimBasicFistOrFoot(struct Sprite *);
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void sub_810CF30(struct Sprite *);
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void sub_810D10C(struct Sprite *);
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void sub_810D1B4(struct Sprite *);
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void AnimSpinningKickOrPunch(struct Sprite *);
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void AnimStompFoot(struct Sprite *);
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void sub_810D37C(struct Sprite *);
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void sub_810D40C(struct Sprite *);
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void sub_810D4F4(struct Sprite *);
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void sub_810D608(struct Sprite *);
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void sub_810D714(struct Sprite *);
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void sub_810D874(struct Sprite *);
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void sub_810D984(struct Sprite *);
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void sub_810DA10(struct Sprite *);
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void sub_810DA7C(struct Sprite *);
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static void sub_810D0B8(struct Sprite *);
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static void sub_810D164(struct Sprite *);
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static void sub_810D240(struct Sprite *);
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static void AnimSpinningKickOrPunchFinish(struct Sprite *);
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static void AnimStompFootStep(struct Sprite *);
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static void AnimStompFootEnd(struct Sprite *);
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static void sub_810D47C(struct Sprite *);
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static void sub_810D5DC(struct Sprite *);
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static void sub_810D6A8(struct Sprite *);
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static void sub_810D770(struct Sprite *);
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static void sub_810D830(struct Sprite *);
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extern struct SpriteTemplate gBasicHitSplatSpriteTemplate;
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const struct SpriteTemplate gUnknown_08595E14 =
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{
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@ -109,7 +126,7 @@ const struct SpriteTemplate gFistFootSpriteTemplate =
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.anims = gUnknown_08595E54,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_810CEE0,
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.callback = AnimBasicFistOrFoot,
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};
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const struct SpriteTemplate gUnknown_08595EB0 =
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@ -165,7 +182,7 @@ const struct SpriteTemplate gUnknown_08595F14 =
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.anims = gUnknown_08595E54,
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.images = NULL,
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.affineAnims = gUnknown_08595F10,
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.callback = sub_810D278,
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.callback = AnimSpinningKickOrPunch,
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};
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const union AffineAnimCmd gUnknown_08595F2C[] =
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@ -188,7 +205,7 @@ const struct SpriteTemplate gMegaPunchKickSpriteTemplate =
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.anims = gUnknown_08595E54,
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.images = NULL,
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.affineAnims = gUnknown_08595F44,
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.callback = sub_810D278,
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.callback = AnimSpinningKickOrPunch,
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};
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const struct SpriteTemplate gUnknown_08595F60 =
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@ -199,7 +216,7 @@ const struct SpriteTemplate gUnknown_08595F60 =
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.anims = gUnknown_08595E58,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_810D2E4,
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.callback = AnimStompFoot,
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};
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const struct SpriteTemplate gUnknown_08595F78 =
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@ -396,3 +413,623 @@ const struct SpriteTemplate gUnknown_08596104 =
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.affineAnims = gUnknown_08596100,
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.callback = sub_810DA7C,
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};
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void unc_080B08A0(struct Sprite *sprite)
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{
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sub_80A6864(sprite, gBattleAnimArgs[0]);
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sprite->pos1.y += gBattleAnimArgs[1];
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sprite->data[0] = 15;
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sprite->callback = WaitAnimForDuration;
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StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
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}
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void sub_810CE68(struct Sprite *sprite)
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{
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if (gBattleAnimArgs[7] == 1 && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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{
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gBattleAnimArgs[1] = -gBattleAnimArgs[1];
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gBattleAnimArgs[3] = -gBattleAnimArgs[3];
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}
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StartSpriteAnim(sprite, gBattleAnimArgs[6]);
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gBattleAnimArgs[6] = 0;
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sub_80A7938(sprite);
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}
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void sub_810CEB4(struct Sprite *sprite)
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{
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if (IsContest())
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{
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gBattleAnimArgs[1] = -gBattleAnimArgs[1];
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gBattleAnimArgs[3] = -gBattleAnimArgs[3];
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}
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sub_810CE68(sprite);
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}
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// Displays a basic fist or foot sprite for a given duration.
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// Used by many fighting moves (and elemental "punch" moves).
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// arg 0: initial x pixel offset
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// arg 1: initial y pixel offset
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// arg 2: duration
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// arg 3: ? (todo: related to initial pixel offsets)
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// arg 4: anim num
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void AnimBasicFistOrFoot(struct Sprite *sprite)
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{
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StartSpriteAnim(sprite, gBattleAnimArgs[4]);
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if (gBattleAnimArgs[3] == 0)
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InitAnimSpritePos(sprite, 1);
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else
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sub_80A6980(sprite, TRUE);
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sprite->data[0] = gBattleAnimArgs[2];
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sprite->callback = WaitAnimForDuration;
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StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
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}
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void sub_810CF30(struct Sprite *sprite)
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{
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u8 battler;
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s16 xMod, yMod;
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s16 x, y;
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if (gBattleAnimArgs[0] == 0)
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battler = gBattleAnimAttacker;
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else
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battler = gBattleAnimTarget;
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if (gBattleAnimArgs[2] < 0)
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gBattleAnimArgs[2] = Random2() % 5;
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StartSpriteAnim(sprite, gBattleAnimArgs[2]);
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sprite->pos1.x = GetBattlerSpriteCoord(battler, 2);
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sprite->pos1.y = GetBattlerSpriteCoord(battler, 3);
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xMod = sub_80A861C(battler, 1) / 2;
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yMod = sub_80A861C(battler, 0) / 4;
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x = Random2() % xMod;
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y = Random2() % yMod;
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if (Random2() & 1)
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x *= -1;
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if (Random2() & 1)
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y *= -1;
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if ((gBattlerPositions[battler] & BIT_SIDE) == B_SIDE_PLAYER)
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y += 0xFFF0;
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sprite->pos1.x += x;
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sprite->pos1.y += y;
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sprite->data[0] = gBattleAnimArgs[1];
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sprite->data[7] = CreateSprite(&gBasicHitSplatSpriteTemplate, sprite->pos1.x, sprite->pos1.y, sprite->subpriority + 1);
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if (sprite->data[7] != 64)
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{
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StartSpriteAffineAnim(&gSprites[sprite->data[7]], 0);
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gSprites[sprite->data[7]].callback = SpriteCallbackDummy;
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}
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sprite->callback = sub_810D0B8;
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}
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static void sub_810D0B8(struct Sprite *sprite)
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{
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if (sprite->data[0] == 0)
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{
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if (sprite->data[7] != 64)
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{
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FreeOamMatrix(gSprites[sprite->data[7]].oam.matrixNum);
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DestroySprite(&gSprites[sprite->data[7]]);
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}
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DestroyAnimSprite(sprite);
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}
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else
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{
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sprite->data[0]--;
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}
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}
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void sub_810D10C(struct Sprite *sprite)
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{
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sub_80A6980(sprite, TRUE);
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sprite->data[0] = 30;
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if (gBattleAnimArgs[2] == 0)
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{
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sprite->data[2] = sprite->pos1.x - 20;
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}
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else
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{
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sprite->data[2] = sprite->pos1.x + 20;
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sprite->hFlip = 1;
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}
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sprite->data[4] = sprite->pos1.y - 20;
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sprite->callback = StartAnimLinearTranslation;
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StoreSpriteCallbackInData6(sprite, sub_810D164);
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}
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static void sub_810D164(struct Sprite *sprite)
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{
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if (++sprite->data[5] == 11)
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{
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sprite->data[2] = sprite->pos1.x - sprite->pos2.x;
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sprite->data[4] = sprite->pos1.y - sprite->pos2.y;
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sprite->data[0] = 8;
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sprite->pos1.x += sprite->pos2.x;
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sprite->pos1.y += sprite->pos2.y;
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sprite->pos2.y = 0;
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sprite->pos2.x = 0;
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sprite->callback = StartAnimLinearTranslation;
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StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
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}
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}
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void sub_810D1B4(struct Sprite *sprite)
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{
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if (BATTLE_PARTNER(gBattleAnimAttacker) == gBattleAnimTarget && GetBattlerPosition(gBattleAnimTarget) < B_POSITION_PLAYER_RIGHT)
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gBattleAnimArgs[0] *= -1;
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sub_80A6980(sprite, TRUE);
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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gBattleAnimArgs[2] = -gBattleAnimArgs[2];
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sprite->data[0] = gBattleAnimArgs[3];
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sprite->data[1] = sprite->pos1.x;
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sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
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sprite->data[3] = sprite->pos1.y;
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sprite->data[4] = sprite->pos1.y;
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InitAnimLinearTranslation(sprite);
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sprite->data[5] = gBattleAnimArgs[5];
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sprite->data[6] = gBattleAnimArgs[4];
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sprite->data[7] = 0;
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sprite->callback = sub_810D240;
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}
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static void sub_810D240(struct Sprite *sprite)
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{
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if (!TranslateAnimLinear(sprite))
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{
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sprite->pos2.y += Sin(sprite->data[7] >> 8, sprite->data[5]);
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sprite->data[7] += sprite->data[6];
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}
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else
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{
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DestroyAnimSprite(sprite);
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}
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}
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// Animates the spinning, shrinking kick or punch, which then
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// reappears at full size. Used by moves such as MOVE_MEGA_PUNCH and MOVE_MEGA_KICK.
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// arg 0: initial x pixel offset
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// arg 1: initial y pixel offset
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// arg 2: anim num
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// arg 3: spin duration
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void AnimSpinningKickOrPunch(struct Sprite *sprite)
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{
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sub_80A6980(sprite, TRUE);
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StartSpriteAnim(sprite, gBattleAnimArgs[2]);
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sprite->data[0] = gBattleAnimArgs[3];
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sprite->callback = WaitAnimForDuration;
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StoreSpriteCallbackInData6(sprite, AnimSpinningKickOrPunchFinish);
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}
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static void AnimSpinningKickOrPunchFinish(struct Sprite *sprite)
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{
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StartSpriteAffineAnim(sprite, 0);
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sprite->affineAnimPaused = 1;
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sprite->data[0] = 20;
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sprite->callback = WaitAnimForDuration;
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StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
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}
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// Animates MOVE_STOMP's foot that slides downward.
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// arg 0: initial x pixel offset
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// arg 1: initial y pixel offset
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// arg 2: initial wait duration
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void AnimStompFoot(struct Sprite *sprite)
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{
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sub_80A6980(sprite, TRUE);
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sprite->data[0] = gBattleAnimArgs[2];
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sprite->callback = AnimStompFootStep;
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}
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static void AnimStompFootStep(struct Sprite *sprite)
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{
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if (--sprite->data[0] == -1)
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{
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sprite->data[0] = 6;
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sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
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sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
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sprite->callback = StartAnimLinearTranslation;
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StoreSpriteCallbackInData6(sprite, AnimStompFootEnd);
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}
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}
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static void AnimStompFootEnd(struct Sprite *sprite)
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{
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sprite->data[0] = 15;
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sprite->callback = WaitAnimForDuration;
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StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
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}
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void sub_810D37C(struct Sprite *sprite)
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{
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if (sprite->data[0] == 0)
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{
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sub_80A6980(sprite, TRUE);
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sprite->data[1] = gBattleAnimArgs[2];
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sprite->data[2] = gBattleAnimArgs[3];
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sprite->data[0]++;
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}
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else
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{
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sprite->data[4] += sprite->data[1];
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sprite->pos2.x = sprite->data[4] >> 8;
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sprite->pos2.y = Sin(sprite->data[3], sprite->data[2]);
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sprite->data[3] = (sprite->data[3] + 3) & 0xFF;
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if (sprite->data[3] > 100)
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sprite->invisible = sprite->data[3] % 2;
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if (sprite->data[3] > 120)
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DestroyAnimSprite(sprite);
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}
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}
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void sub_810D40C(struct Sprite *sprite)
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{
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if (gBattleAnimArgs[0] == 0)
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{
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sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
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sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
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}
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else
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{
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sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
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sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
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}
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sprite->pos1.x += gBattleAnimArgs[1];
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sprite->pos1.y += gBattleAnimArgs[2];
|
||||
|
||||
sprite->data[0] = 0;
|
||||
sprite->data[1] = gBattleAnimArgs[3];
|
||||
sprite->data[2] = gBattleAnimArgs[4];
|
||||
sprite->data[3] = 0;
|
||||
sprite->callback = sub_810D47C;
|
||||
}
|
||||
|
||||
static void sub_810D47C(struct Sprite *sprite)
|
||||
{
|
||||
switch (sprite->data[0])
|
||||
{
|
||||
case 0:
|
||||
if (--sprite->data[1] == 0)
|
||||
{
|
||||
if (sprite->data[2] == 0)
|
||||
DestroyAnimSprite(sprite);
|
||||
else
|
||||
sprite->data[0]++;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (++sprite->data[1] > 1)
|
||||
{
|
||||
sprite->data[1] = 0;
|
||||
sprite->data[3]++;
|
||||
if (sprite->data[3] & 1)
|
||||
sprite->pos2.x = 2;
|
||||
else
|
||||
sprite->pos2.x = -2;
|
||||
}
|
||||
|
||||
if (--sprite->data[2] == 0)
|
||||
DestroyAnimSprite(sprite);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_810D4F4(struct Sprite *sprite)
|
||||
{
|
||||
if (gBattleAnimArgs[0] == 0)
|
||||
{
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[2];
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[3];
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[2];
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[3];
|
||||
}
|
||||
|
||||
sprite->oam.tileNum += gBattleAnimArgs[1] * 16;
|
||||
sprite->data[0] = 0;
|
||||
|
||||
switch (gBattleAnimArgs[1])
|
||||
{
|
||||
case 0:
|
||||
sprite->data[6] = -3;
|
||||
sprite->data[7] = -3;
|
||||
break;
|
||||
case 1:
|
||||
sprite->data[6] = 3;
|
||||
sprite->data[7] = -3;
|
||||
break;
|
||||
case 2:
|
||||
sprite->data[6] = -3;
|
||||
sprite->data[7] = 3;
|
||||
break;
|
||||
case 3:
|
||||
sprite->data[6] = 3;
|
||||
sprite->data[7] = 3;
|
||||
break;
|
||||
default:
|
||||
DestroyAnimSprite(sprite);
|
||||
return;
|
||||
}
|
||||
|
||||
sprite->callback = sub_810D5DC;
|
||||
}
|
||||
|
||||
static void sub_810D5DC(struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos1.x += sprite->data[6];
|
||||
sprite->pos1.y += sprite->data[7];
|
||||
|
||||
if (++sprite->data[0] > 40)
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
|
||||
void sub_810D608(struct Sprite *sprite)
|
||||
{
|
||||
if (gBattleAnimArgs[0] == 0)
|
||||
{
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattlerAttacker, 2);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattlerAttacker, 3);
|
||||
sprite->oam.priority = sub_80A8328(gBattleAnimAttacker);
|
||||
sprite->data[7] = gBattleAnimTarget;
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->oam.priority = sub_80A8328(gBattleAnimTarget);
|
||||
sprite->data[7] = gBattleAnimAttacker;
|
||||
}
|
||||
|
||||
sprite->data[0] = 0;
|
||||
sprite->data[1] = 12;
|
||||
sprite->data[2] = 8;
|
||||
sprite->callback = sub_810D6A8;
|
||||
}
|
||||
|
||||
static void sub_810D6A8(struct Sprite *sprite)
|
||||
{
|
||||
if (++sprite->data[0] == 180)
|
||||
{
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
||||
|
||||
sprite->data[0] = 16;
|
||||
sprite->data[1] = sprite->pos1.x;
|
||||
sprite->data[2] = GetBattlerSpriteCoord(sprite->data[7], 2);
|
||||
sprite->data[3] = sprite->pos1.y;
|
||||
sprite->data[4] = GetBattlerSpriteCoord(sprite->data[7], 3);
|
||||
|
||||
InitAnimLinearTranslation(sprite);
|
||||
StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
|
||||
sprite->callback = sub_80A6F98;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_810D714(struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos1.x = gBattleAnimArgs[0];
|
||||
sprite->pos1.y = 120;
|
||||
|
||||
sprite->data[0] = gBattleAnimArgs[3];
|
||||
sub_80A8048(&sprite->data[4], &sprite->data[5], (void *)(sprite->pos1.y << 8));
|
||||
|
||||
sprite->data[6] = gBattleAnimArgs[1];
|
||||
sprite->oam.tileNum += gBattleAnimArgs[2] * 4;
|
||||
|
||||
sprite->callback = sub_810D770;
|
||||
}
|
||||
|
||||
static void sub_810D770(struct Sprite *sprite)
|
||||
{
|
||||
void *var0;
|
||||
|
||||
if (sprite->data[0] != 0)
|
||||
{
|
||||
var0 = sub_80A8050(sprite->data[4], sprite->data[5]);
|
||||
var0 -= sprite->data[6];
|
||||
sub_80A8048(&sprite->data[4], &sprite->data[5], var0);
|
||||
|
||||
var0 = (void *)(((intptr_t)var0) >> 8);
|
||||
sprite->pos1.y = (intptr_t)var0;
|
||||
if (sprite->pos1.y < -8)
|
||||
DestroyAnimSprite(sprite);
|
||||
else
|
||||
sprite->data[0]--;
|
||||
}
|
||||
else
|
||||
{
|
||||
s16 pos0 = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
|
||||
s16 pos1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
|
||||
s16 pos2 = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
|
||||
s16 pos3 = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
|
||||
|
||||
sprite->data[0] = pos2 - pos0;
|
||||
sprite->data[1] = pos3 - pos1;
|
||||
sprite->data[2] = sprite->pos1.x << 4;
|
||||
sprite->data[3] = sprite->pos1.y << 4;
|
||||
|
||||
sprite->callback = sub_810D830;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_810D830(struct Sprite *sprite)
|
||||
{
|
||||
u16 edgeX;
|
||||
|
||||
sprite->data[2] += sprite->data[0];
|
||||
sprite->data[3] += sprite->data[1];
|
||||
sprite->pos1.x = sprite->data[2] >> 4;
|
||||
sprite->pos1.y = sprite->data[3] >> 4;
|
||||
|
||||
edgeX = sprite->pos1.x + 8;
|
||||
if (edgeX > 256 || sprite->pos1.y < -8 || sprite->pos1.y > 120)
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
|
||||
void sub_810D874(struct Sprite *sprite)
|
||||
{
|
||||
u8 battler;
|
||||
|
||||
if (gBattleAnimArgs[0] == 0)
|
||||
{
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattlerAttacker, 2);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattlerAttacker, 3);
|
||||
battler = gBattleAnimTarget;
|
||||
sprite->oam.priority = sub_80A8328(gBattleAnimAttacker);
|
||||
}
|
||||
else
|
||||
{
|
||||
battler = gBattleAnimAttacker;
|
||||
sprite->oam.priority = sub_80A8328(gBattleAnimTarget);
|
||||
}
|
||||
|
||||
if (IsContest())
|
||||
sprite->oam.matrixNum |= 0x8;
|
||||
else if (GetBattlerSide(battler) == B_SIDE_PLAYER)
|
||||
sprite->oam.matrixNum |= 0x18;
|
||||
|
||||
sprite->data[0] = 16;
|
||||
sprite->data[1] = sprite->pos1.x;
|
||||
sprite->data[2] = GetBattlerSpriteCoord(battler, 2);
|
||||
sprite->data[3] = sprite->pos1.y;
|
||||
sprite->data[4] = GetBattlerSpriteCoord(battler, 3);
|
||||
|
||||
InitAnimLinearTranslation(sprite);
|
||||
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||||
sprite->callback = sub_80A6F98;
|
||||
}
|
||||
|
||||
static void sub_810D960(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->data[0] == sprite->data[4])
|
||||
DestroyAnimSprite(sprite);
|
||||
|
||||
sprite->data[0]++;
|
||||
}
|
||||
|
||||
void sub_810D984(struct Sprite *sprite)
|
||||
{
|
||||
u8 turn;
|
||||
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
|
||||
sprite->data[1] = gBattleAnimArgs[3];
|
||||
sprite->data[2] = gBattleAnimArgs[0];
|
||||
sprite->data[3] = gBattleAnimArgs[1];
|
||||
sprite->data[4] = gBattleAnimArgs[2];
|
||||
|
||||
turn = gAnimMoveTurn;
|
||||
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
|
||||
turn++;
|
||||
|
||||
if (turn & 1)
|
||||
{
|
||||
sprite->data[2] = -sprite->data[2];
|
||||
sprite->data[1]++;
|
||||
}
|
||||
|
||||
StartSpriteAnim(sprite, sprite->data[1]);
|
||||
sprite->pos2.x = sprite->data[2];
|
||||
sprite->pos2.y = sprite->data[3];
|
||||
sprite->callback = sub_810D960;
|
||||
}
|
||||
|
||||
void sub_810DA10(struct Sprite *sprite)
|
||||
{
|
||||
if (gBattleAnimArgs[2] == 0)
|
||||
InitAnimSpritePos(sprite, 0);
|
||||
else
|
||||
sub_80A6980(sprite, FALSE);
|
||||
|
||||
if (IsContest())
|
||||
{
|
||||
StartSpriteAnim(sprite, 2);
|
||||
}
|
||||
else if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||
{
|
||||
StartSpriteAnim(sprite, 1);
|
||||
}
|
||||
|
||||
sprite->callback = sub_80A67D8;
|
||||
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||||
}
|
||||
|
||||
void sub_810DA7C(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->affineAnimEnded)
|
||||
{
|
||||
sprite->data[1] = (sprite->data[1] + 40) & 0xFF;
|
||||
sprite->pos2.x = Sin(sprite->data[1], 2);
|
||||
if (++sprite->data[0] > 40)
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_810DABC(u8 taskId)
|
||||
{
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
switch (task->data[0])
|
||||
{
|
||||
case 0:
|
||||
sub_80A6DAC(0);
|
||||
task->data[8] = gBattleAnimArgs[0];
|
||||
task->data[0]++;
|
||||
break;
|
||||
case 1:
|
||||
if (--task->data[8] == -1)
|
||||
task->data[0]++;
|
||||
break;
|
||||
case 2:
|
||||
default:
|
||||
task->data[9] += 1280;
|
||||
break;
|
||||
}
|
||||
|
||||
task->data[10] += 2816;
|
||||
|
||||
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
|
||||
gBattle_BG3_X += task->data[9] >> 8;
|
||||
else
|
||||
gBattle_BG3_X -= task->data[9] >> 8;
|
||||
|
||||
gBattle_BG3_Y += task->data[10] >> 8;
|
||||
task->data[9] &= 0xFF;
|
||||
task->data[10] &= 0xFF;
|
||||
|
||||
if (gBattleAnimArgs[7] == -1)
|
||||
{
|
||||
gBattle_BG3_X = 0;
|
||||
gBattle_BG3_Y = 0;
|
||||
sub_80A6DAC(1);
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user