Weak Armor tests

This commit is contained in:
Eduardo Quezada 2023-10-30 14:31:28 -03:00
parent 71ba501b94
commit 242d68487a

View File

@ -29,6 +29,13 @@ SINGLE_BATTLE_TEST("Weak Armor lowers Defense by 1 and boosts Speed by 2 when hi
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Slugma's Weak Armor lowered its Defense!");
MESSAGE("Slugma's Weak Armor raised its Speed!");
} else {
NONE_OF {
ABILITY_POPUP(player, ABILITY_WEAK_ARMOR);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Slugma's Weak Armor lowered its Defense!");
MESSAGE("Slugma's Weak Armor raised its Speed!");
}
}
} THEN {
if (move == MOVE_TACKLE) {
@ -68,3 +75,122 @@ SINGLE_BATTLE_TEST("Weak Armor does not trigger when brought in by Dragon Tail a
EXPECT_EQ(player->statStages[STAT_SPEED], DEFAULT_STAT_STAGE);
}
}
SINGLE_BATTLE_TEST("Weak Armor still lowers boosts Speed if Defense can't go any lower")
{
GIVEN {
PLAYER(SPECIES_SLUGMA) { Ability(ABILITY_WEAK_ARMOR); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_SCREECH); }
TURN { MOVE(opponent, MOVE_SCREECH); }
TURN { MOVE(opponent, MOVE_SCREECH); }
TURN { MOVE(opponent, MOVE_TACKLE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
HP_BAR(player);
ABILITY_POPUP(player, ABILITY_WEAK_ARMOR);
NONE_OF {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Slugma's Weak Armor lowered its Defense!");
}
MESSAGE("Slugma's Defense won't go lower!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Slugma's Weak Armor raised its Speed!");
} THEN {
EXPECT_EQ(player->statStages[STAT_DEF], MIN_STAT_STAGE);
EXPECT_EQ(player->statStages[STAT_SPEED], DEFAULT_STAT_STAGE + 2);
}
}
SINGLE_BATTLE_TEST("Weak Armor still lowers Defense if Speed can't go any higher")
{
GIVEN {
PLAYER(SPECIES_SLUGMA) { Ability(ABILITY_WEAK_ARMOR); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_AGILITY); }
TURN { MOVE(player, MOVE_AGILITY); }
TURN { MOVE(player, MOVE_AGILITY); }
TURN { MOVE(opponent, MOVE_TACKLE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
HP_BAR(player);
ABILITY_POPUP(player, ABILITY_WEAK_ARMOR);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Slugma's Weak Armor lowered its Defense!");
NONE_OF {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Slugma's Weak Armor raised its Speed!");
}
MESSAGE("Slugma's Speed won't go higher!");
} THEN {
EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE - 1);
EXPECT_EQ(player->statStages[STAT_SPEED], MAX_STAT_STAGE);
}
}
SINGLE_BATTLE_TEST("Weak Armor doesn't interrupt multi hit moves if Defense can't go any lower")
{
u32 j;
KNOWN_FAILING;
GIVEN {
PLAYER(SPECIES_MAGCARGO) { Ability(ABILITY_WEAK_ARMOR); Defense(999); }
OPPONENT(SPECIES_CLOYSTER) { Ability(ABILITY_SKILL_LINK); }
} WHEN {
TURN { MOVE(opponent, MOVE_SCREECH); }
TURN { MOVE(opponent, MOVE_SCREECH); }
TURN { MOVE(opponent, MOVE_FURY_SWIPES); }
} SCENE {
for (j = 0; j < 2; j++)
{
ANIMATION(ANIM_TYPE_MOVE, MOVE_FURY_SWIPES, opponent);
ABILITY_POPUP(player, ABILITY_WEAK_ARMOR);
MESSAGE("Magcargo's Weak Armor lowered its Defense!");
MESSAGE("Magcargo's Weak Armor raised its Speed!");
}
ANIMATION(ANIM_TYPE_MOVE, MOVE_FURY_SWIPES, opponent);
ABILITY_POPUP(player, ABILITY_WEAK_ARMOR);
MESSAGE("Magcargo's Defense won't go lower!");
MESSAGE("Magcargo's Weak Armor raised its Speed!");
for (j = 0; j < 2; j++)
{
ANIMATION(ANIM_TYPE_MOVE, MOVE_FURY_SWIPES, opponent);
ABILITY_POPUP(player, ABILITY_WEAK_ARMOR);
MESSAGE("Magcargo's Defense won't go lower!");
MESSAGE("Slugma's Speed won't go higher!");
}
} THEN {
EXPECT_EQ(player->statStages[STAT_DEF], MIN_STAT_STAGE);
EXPECT_EQ(player->statStages[STAT_SPEED], DEFAULT_STAT_STAGE + 2);
}
}
SINGLE_BATTLE_TEST("Weak Armor doesn't interrupt multi hit moves if Speed can't go any higher")
{
u32 j;
KNOWN_FAILING;
GIVEN {
PLAYER(SPECIES_MAGCARGO) { Ability(ABILITY_WEAK_ARMOR); Defense(999); }
OPPONENT(SPECIES_CLOYSTER) { Ability(ABILITY_SKILL_LINK); }
} WHEN {
TURN { MOVE(player, MOVE_AGILITY); }
TURN { MOVE(player, MOVE_AGILITY); }
TURN { MOVE(opponent, MOVE_FURY_SWIPES); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FURY_SWIPES, opponent);
ABILITY_POPUP(player, ABILITY_WEAK_ARMOR);
MESSAGE("Magcargo's Weak Armor lowered its Defense!");
MESSAGE("Magcargo's Weak Armor raised its Speed!");
for (j = 0; j < 4; j++)
{
ANIMATION(ANIM_TYPE_MOVE, MOVE_FURY_SWIPES, opponent);
ABILITY_POPUP(player, ABILITY_WEAK_ARMOR);
MESSAGE("Magcargo's Weak Armor lowered its Defense!");
MESSAGE("Magcargo's Speed won't go higher!");
}
} THEN {
EXPECT_EQ(player->statStages[STAT_DEF], MIN_STAT_STAGE);
EXPECT_EQ(player->statStages[STAT_SPEED], DEFAULT_STAT_STAGE + 2);
}
}